Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 19:16:05

Player: Cheeriohz

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (21)       4200
Robots Destroyed (253)     1265
Value Destroyed (8805)     8805
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (2194)               2194
              TOTAL SCORE: 19304

 Bonus
-------
High Alert Combat Kills    1211
Follower Combat Kills      770
Entered Garrisons          200
Acquired ECA               300
Friendly Fire              -287

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     8/100
System Corruption          36%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (6) ------
    Improved Heat Sink
    Improved Heat Sink
             Machine Analyzer
    Improved Signal Interpreter
>            --- WEAPON (3) -------
             Variable Charge Gun
>            --- INVENTORY (5) ----
  Reinforced Fission Core
             Seismic Detector

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
       Improved Heavy Treads
       Improved Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Signal Interpreter
      Precision Matter Filter
       Improved Thermal Defense Suite
   Experimental Thermal Defense Suite
>               --- WEAPON -----------
     Long-range Phase Cannon
        Compact Mass Driver
                Great Maul
>               --- INVENTORY --------
       Advanced Treads
         Medium Treads
       Improved Cooling System
        Compact Battery
                Encrypted Comm Array
       Advanced Targeting Computer
                Launcher Guidance Computer
                Particle Charger
                Kinecellerator
                Transmission Jammer
       Improved Shield Generator
                Hacking Suite
                Lightning Gun
                Gatling Laser
     Long-range Phase Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
          Heavy Flak Cannon
        Compact Mass Driver
        Compact Mass Driver
[Rating: 88]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Weapon Cycler
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Variable Charge Gun
  Energy Cannon            Long-range Phase Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             319  | .   11  3   13  2   25  6   20  12  20  4   20  10  8   6   .   17  47  .   58  11  26  
  Power                    32   | .   1   .   2   .   1   .   1   2   .   .   1   .   1   .   .   1   6   .   7   3   6   
    Engine                 21   | .   1   .   2   .   .   .   1   2   .   .   .   .   1   .   .   1   5   .   5   .   3   
    Core                   7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   3   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   
  Propulsion               75   | .   2   .   4   .   8   1   6   5   1   2   2   1   4   .   .   3   8   .   21  4   3   
    Treads                 43   | .   2   .   4   .   6   1   3   3   1   2   2   1   4   .   .   3   4   .   5   2   .   
    Leg                    26   | .   .   .   .   .   2   .   3   2   .   .   .   .   .   .   .   .   2   .   15  2   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  105  | .   2   1   3   .   10  4   4   2   6   2   8   4   3   3   .   7   20  .   15  3   8   
    Device                 60   | .   .   .   1   .   4   4   3   .   2   1   1   2   3   1   .   6   14  .   11  2   5   
    Storage                4    | .   2   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   1   .   .   .   .   .   .   .   1   2   1   .   .   .   .   2   .   1   1   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   
    Protection             27   | .   .   .   2   .   6   .   1   2   2   .   5   .   .   2   .   1   2   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   107  | .   6   2   4   2   6   1   9   3   13  .   9   5   .   3   .   6   13  .   15  1   9   
    Energy Gun             24   | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   11  .   8   
    Energy Cannon          12   | .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   3   1   .   2   1   .   
    Ballistic Gun          31   | .   5   1   4   1   5   .   3   1   6   .   2   .   .   .   .   .   3   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   .   .   .   .   .   1   4   .   2   1   .   .   .   2   3   .   1   .   1   
    Launcher               16   | .   1   1   .   1   1   1   1   .   2   .   2   .   .   1   .   1   3   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   1   .   4   .   .   .   1   .   1   .   .   .   .   5   1   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    System Corruption      24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   .   
Parts Lost                 84   | .   1   .   .   .   7   2   1   2   1   .   7   1   1   .   .   8   19  .   8   6   20  
  Power                    13   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   4   .   1   1   4   
  Propulsion               22   | .   .   .   .   .   2   .   .   1   .   .   2   1   .   .   .   2   6   .   4   1   3   
  Utility                  24   | .   .   .   .   .   2   1   1   .   1   .   1   .   1   .   .   4   5   .   .   3   5   
  Weapon                   25   | .   1   .   .   .   3   1   .   .   .   .   3   .   .   .   .   1   4   .   3   1   8   
  Highest Loss Streak      9    | .   1   .   .   .   6   2   1   1   1   .   7   1   1   .   .   6   9   .   4   4   8   
  To Critical Strikes      6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     90   | .   97  100 97  100 91  94  99  99  99  100 67  83  97  99  92  88  80  80  89  72  54  
  Engine                   7    | .   14  14  11  11  4   .   3   8   9   7   1   .   6   7   7   6   9   6   7   4   5   
  Core                     1    | .   .   .   .   .   6   11  5   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Treads                   17   | .   24  28  21  22  21  22  15  4   27  30  16  14  28  30  30  22  13  .   9   2   3   
  Leg                      4    | .   3   .   .   .   .   .   11  22  .   .   .   .   .   .   .   .   1   13  12  22  .   
  Device                   9    | .   .   .   6   .   1   20  20  20  10  7   1   14  14  15  15  15  9   6   9   5   4   
  Storage                  8    | .   25  14  11  11  11  11  9   9   9   7   1   4   7   7   7   7   6   6   5   3   .   
  Processor                6    | .   .   13  11  11  3   .   .   .   .   6   8   7   7   7   7   7   8   13  11  11  14  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   7   7   1   .   .   .   .   .   8   .   4   5   3   
  Protection               5    | .   .   .   4   11  10  .   6   6   8   7   15  9   7   6   7   4   2   6   1   .   3   
  Energy Gun               2    | .   7   .   .   .   .   .   10  2   .   .   .   .   .   .   .   .   .   6   12  7   11  
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   4   7   3   .   3   2   .   .   3   .   
  Ballistic Gun            11   | .   20  28  32  32  32  22  12  8   7   15  5   1   .   .   .   .   3   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   7   10  .   4   9   7   7   7   10  5   6   1   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   .   2   7   1   .   .   4   7   7   4   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   3   9   6   .   .   .   .   .   .   .   1   6   1   .   .   
Naked Turns                19   | .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 11  41  41  40  40  68  55  56  55  82  74  74  84  81  78  69  89  94  78  92  92  41  
  Greatest Support         150  | 20  40  40  40  40  50  40  60  74  74  96  140 140 112 112 112 150 150 28  123 105 70  
  Greatest Overweight (x)  11   | .   1   1   .   .   2   1   2   1   1   .   .   .   .   .   .   1   4   2   3   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         16   | 8   13  15  15  15  15  15  15  15  18  20  8   13  20  20  20  20  20  20  20  14  5   
  Most Carried             20   | 8   15  15  15  15  15  15  15  15  20  20  20  20  20  20  19  20  20  20  20  20  5   
  Average Carried          14   | 6   11  14  14  15  13  14  14  14  17  18  8   9   15  19  19  18  19  20  19  14  4   
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  20  20  5   20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 8   15  14  15  15  15  15  15  14  20  20  5   20  19  19  19  19  20  20  20  5   2   

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 26% | Mutant
 12% | Gunner
  8% | Scavenger-Gunner
  8% | Scavenger-Tank
  6% | Hacker-Mutant
  4% | Scavenger-Assassin
  3% | Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Gunner | -9/Materials
             Gunner | -9/Mines
     Scavenger-Tank | -9/Exiles
   Scavenger-Gunner | -8/Mines
             Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
             Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -7/Waste
   Scavenger-Mutant | -7/Factory
           Assassin | -7/Lower Caves
 Scavenger-Assassin | -7/Lower Caves
 Scavenger-Assassin | -7/Data Miner
 Scavenger-Assassin | -6/Proximity Caves
      Hacker-Mutant | -6/Factory
      Hacker-Mutant | -6/Lower Caves
   Scavenger-Gunner | -5/Factory
   Scavenger-Gunner | -5/Waste
   Scavenger-Mutant | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Fac  Was  Fac  
Matter Collected           8314  | 245  331  29   325  434  1049 282  330  292  598  51   316  336  107  313  .    408  1484 .    852  90   442  
  Remotely                 63    | .    .    .    .    .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10430 | 167  372  21   311  346  574  438  497  275  859  57   94   381  34   143  .    286  1680 .    1832 1301 762  
  Parts                    494   | 18   37   4    17   3    72   14   28   16   58   4    .    18   2    8    .    9    68   .    63   15   40   
Haulers Intercepted        9     | .    1    .    1    .    .    .    1    .    1    1    .    .    .    .    .    1    1    .    2    .    .    
Recyclers Shooed           12    | .    .    .    1    .    .    1    1    .    .    .    .    2    .    .    .    .    3    .    4    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    7    .    1    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Fac Was Fac 
Combat Hostiles Destroyed  197  | .   10  3   5   18  3   7   14  11  19  .   1   9   .   9   .   9   32  .   30  5   12  
  Melee                    11   | .   .   .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   6   .   1   .   .   
  Guns                     78   | .   7   1   5   15  1   3   11  6   2   .   .   .   .   .   .   .   2   .   15  1   9   
  Cannons                  55   | .   .   .   .   .   .   .   .   3   11  .   1   8   .   .   .   3   19  .   3   4   3   
  AOE                      49   | .   3   2   .   3   2   4   3   .   5   .   .   .   .   9   .   6   5   .   7   .   .   
Classes Destroyed          24   | 2   5   .   2   1   1   3   .   1   2   .   1   1   1   .   .   .   2   .   2   .   .   
  Worker                   6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   4   .   .   
  Builder                  16   | .   3   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   7   .   1   .   1   
  Tunneler                 6    | 5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   1   .   1   .   .   .   1   .   1   1   .   .   .   .   .   1   1   .   2   .   .   
  Recycler                 11   | 1   1   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   4   .   1   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  13   | .   1   .   .   .   .   .   1   .   2   .   .   3   .   .   .   .   2   .   3   .   1   
  Swarmer                  43   | .   6   3   .   .   .   .   6   3   5   .   .   .   .   7   .   2   7   .   4   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    66   | .   4   .   4   .   .   4   4   6   8   .   .   4   .   2   .   2   11  .   14  .   3   
  Brawler                  4    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   
  Sentry                   15   | .   .   .   2   .   .   .   4   .   4   .   .   1   .   .   .   .   2   .   2   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   4   3   .   .   .   .   
  Programmer               20   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   4   .   4   .   8   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   
  Zionite                  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                20   | .   .   .   .   18  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 6   5   3   4   6   3   5   9   3   4   1   1   3   .   6   .   7   6   .   8   1   3   
  Combat Bots Only         9    | .   5   3   4   4   2   4   9   3   3   .   1   3   .   6   .   7   4   .   5   1   3   
Max Kills in Single Turn   8    | 1   2   2   2   2   1   1   2   1   3   1   1   1   1   2   .   2   3   .   8   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   2   1   1   2   .   2   .   .   .   .   2   .   2   2   .   3   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Fac  Was  Fac  
Hostile Shots Fired        1517  | .    57   7    33   29   85   29   55   66   53   .    6    77   6    40   .    206  432  .    182  8    146  
  Missed                   384   | .    13   1    10   10   9    4    6    19   22   .    .    21   1    17   .    69   102  .    41   .    39   
Damage Taken               18975 | .    474  59   333  457  1338 442  675  716  422  .    469  533  9    197  .    2294 4716 .    2938 485  2418 
  Core                     2641  | .    98   .    14   93   78   49   55   56   44   .    224  6    .    .    .    260  647  .    199  231  587  
  Absorbed by Shields      323   | .    .    .    .    .    .    .    .    .    .    .    .    87   .    .    .    .    236  .    .    .    .    
  Reduced by Siege Mode    424   | .    .    .    .    .    .    .    .    .    .    .    .    46   .    .    .    55   146  .    102  22   53   
  Ignored by Resistances   47    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    45   .    .    .    .    
  Regen/Repaired (Parts)   151   | .    30   .    121  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         54    | 100  .    60   .    .    .    41   .    .    71   .    .    .    .    .    .    30   .    23   .    .    .    
Volleys Fired              847   | 15   47   3    19   36   117  28   40   31   44   .    12   40   4    23   .    34   140  .    90   40   84   
  Largest                  3     | 2    2    2    3    3    3    3    3    2    2    .    2    3    2    2    .    2    2    .    3    3    3    
  Hottest                  300   | 60   60   46   69   69   69   76   126  122  101  .    69   134  113  113  .    171  135  .    245  259  300  
Shots Fired                1527  | 30   87   5    57   104  159  47   86   55   72   .    16   70   9    28   1    39   209  .    232  96   125  
  Gun                      1050  | 30   83   4    57   102  155  38   84   41   17   .    1    6    .    .    .    .    52   .    208  57   115  
  Cannon                   413   | .    .    .    .    .    .    .    .    14   48   .    7    64   9    19   1    32   149  .    21   39   10   
  Launcher                 64    | .    4    1    .    2    4    9    2    .    7    .    8    .    .    9    .    7    8    .    3    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  815   | 15   47   4    57   102  155  38   44   38   65   .    8    49   4    6    1    11   148  .    13   .    10   
  Thermal                  635   | 15   36   .    .    .    .    .    40   17   .    .    .    21   5    13   .    8    53   .    216  96   115  
  Explosive                58    | .    4    1    .    2    4    9    .    .    3    .    8    .    .    9    .    7    8    .    3    .    .    
  Electromagnetic          19    | .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    13   .    .    .    .    .    
  Robot Hit Streak         25    | 7    9    9    11   7    16   10   19   8    8    .    10   12   14   4    .    12   16   .    21   25   15   
  Robot Miss Streak        8     | 3    4    .    3    5    6    4    6    8    4    .    1    2    5    3    .    2    4    .    3    2    3    
  Penetration Max          2     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        14    | .    1    .    2    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    6    .    1    
    Max Gunslinging Chain  1     | .    1    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Shots Hit Robots           1056  | 19   50   1    44   55   103  25   69   43   50   1    12   56   4    7    .    26   169  .    161  76   85   
  Core Hits                548   | 7    24   3    11   37   36   17   61   33   37   1    3    16   1    13   .    34   73   .    88   20   33   
  Critical Kills           9     | .    .    .    .    .    6    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 20    | .    .    .    .    .    11   5    .    .    2    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Strikes         65    | .    .    .    .    .    18   6    .    1    5    .    .    .    .    .    .    .    10   .    20   5    .    
    Burn                   24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   5    .    
    Destroy                27    | .    .    .    .    .    18   6    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    
    Blast                  11    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    7    .    1    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              137   | .    .    .    .    .    .    .    2    60   9    2    .    3    3    4    .    5    37   .    12   .    .    
  Impact                   39    | .    .    .    .    .    .    .    .    .    3    2    .    .    .    3    .    5    26   .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    .    .    .    .    3    3    1    .    .    .    .    .    .    .    
  Piercing                 91    | .    .    .    .    .    .    .    2    60   6    .    .    .    .    .    .    .    11   .    12   .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    .    1    .    2    1    .    .    1    .    .    .    4    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           31988 | 220  849  145  760  993  1852 908  1032 830  2129 63   870  1535 181  740  .    2070 7457 .    4820 2086 2448 
  Guns                     12836 | 220  611  15   760  845  1767 422  838  416  237  .    16   70   .    .    .    .    778  .    2999 774  2068 
  Cannons                  10668 | .    .    .    .    .    .    .    .    290  1126 .    242  1384 85   103  .    695  4598 .    474  1312 359  
  Explosions               6540  | .    238  130  .    148  85   486  95   .    394  .    612  .    .    637  .    1375 1133 .    1207 .    .    
  Melee                    1923  | .    .    .    .    .    .    .    99   124  372  63   .    81   96   .    .    .    948  .    140  .    .    
  Ramming                  21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Kinetic                  12965 | 136  387  15   760  845  1767 422  281  529  1363 .    258  917  58   49   .    239  4145 .    435  .    359  
  Thermal                  10882 | 84   224  .    .    .    .    .    557  177  .    .    .    537  27   54   .    139  1231 .    3698 2086 2068 
  Explosive                5607  | .    238  130  .    148  85   486  .    .    216  .    612  .    .    637  .    1375 1133 .    547  .    .    
  Electromagnetic          590   | .    .    .    .    .    .    .    95   .    178  .    .    .    .    .    .    317  .    .    .    .    .    
  Impact                   1019  | .    .    .    .    .    .    .    .    .    263  63   .    .    .    .    .    .    693  .    .    .    .    
  Slashing                 177   | .    .    .    .    .    .    .    .    .    .    .    .    81   96   .    .    .    .    .    .    .    .    
  Piercing                 727   | .    .    .    .    .    .    .    99   124  109  .    .    .    .    .    .    .    255  .    140  .    .    
Highest Corruption         36    | .    .    .    .    .    .    .    .    .    .    .    .    9    9    9    9    33   3    2    7    24   36   
  Average Corruption       11    | .    .    .    .    .    .    .    .    .    .    .    .    6    9    9    9    14   2    2    4    16   28   
  Corruption Purged        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  183   | .    .    .    .    .    .    .    .    .    .    .    .    18   17   24   1    41   11   1    3    18   49   
    Message Errors         31    | .    .    .    .    .    .    .    .    .    .    .    .    1    4    5    .    11   .    .    1    2    7    
    Matter Fused           48    | .    .    .    .    .    .    .    .    .    .    .    .    5    3    10   .    10   5    1    1    2    11   
    Heat Flow Errors       14    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    4    .    .    .    3    2    
    Energy Discharges      27    | .    .    .    .    .    .    .    .    .    .    .    .    3    3    2    .    8    1    .    1    2    7    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    1    1    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    .    3    4    .    .    3    7    
    Data Loss (major)      10    | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    3    1    .    .    .    2    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    3    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    2    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    
Overload Shots             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    7    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overflow Damage            1102  | .    50   .    .    .    23   .    11   13   176  .    5    68   .    4    .    14   526  .    210  .    2    
  Projectiles              394   | .    .    .    .    .    .    .    .    .    38   .    .    55   .    1    .    .    277  .    21   .    2    
  Explosions               224   | .    50   .    .    .    23   .    .    .    .    .    5    .    .    3    .    14   7    .    122  .    .    
  Melee                    484   | .    .    .    .    .    .    .    11   13   138  .    .    13   .    .    .    .    242  .    67   .    .    
Knockbacks                 64    | .    .    .    .    .    .    .    .    3    7    .    .    6    2    1    .    3    30   .    7    .    5    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Kinetic                  56    | .    .    .    .    .    .    .    .    3    6    .    .    6    2    1    .    3    25   .    6    .    4    
  Secondary                5     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    1    .    1    
Self-Inflicted Damage      416   | .    .    15   .    .    .    7    22   .    .    .    231  .    .    34   .    72   25   .    .    .    10   
  Shots                    14    | .    .    1    .    .    .    1    2    .    .    .    5    .    .    1    .    2    2    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        622   | .    129  .    92   80   302  402  441  285  359  .    3    378  262  273  8    256  440  .    211  565  622  
  Average Temperature      110   | .    61   .    37   25   93   211  133  96   85   .    1    117  93   78   7    89   130  .    115  170  168  
  Received Heat Transfer   3743  | .    201  .    141  20   18   180  279  270  153  .    .    132  .    .    .    141  872  .    778  .    558  
  Effects                  51    | .    .    .    .    .    3    3    2    .    4    .    .    .    .    .    .    .    12   .    .    8    19   
    Shutdowns              11    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    6    
    Energy Bleed           6     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    .    .    1    1    
    Interference           21    | .    .    .    .    .    3    3    .    .    2    .    .    .    .    .    .    .    5    .    .    .    8    
    Matter Decay           3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Damage (minor)         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    4    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          22    | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    1    7    .    3    1    3    
  Total Turns              434   | .    .    .    .    .    .    .    .    .    .    .    .    112  .    .    .    23   152  .    79   24   44   
  Longest Duration         47    | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    23   47   .    36   24   25   
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    4    4    .    .    .    .    
  Impact Corruptions       14    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    11   .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Parts Melted             55    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    39   3    9    
  Heat Transferred         19716 | 200  500  .    .    .    .    .    860  220  .    .    .    703  37   74   .    148  1258 .    9019 3672 3025 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Parts Stolen               6     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Fac  Was  Fac  
Peak Influence             1412 | 30   183  115  241  29   .    266  404  1009 576  155  60   200  .    .    .    .    527  .    1412 498  401  
  Initial                  494  | .    19   18   .    18   .    .    103  262  491  135  54   .    .    .    .    .    .    .    249  494  308  
  Average                  314  | 11   91   62   68   12   .    168  151  660  379  145  14   85   .    .    .    .    274  .    861  472  308  
Maximum Alert Level        4    | .    .    .    1    .    .    1    2    3    2    .    .    1    .    .    .    .    2    .    4    2    2    
  Low Security (%)         46   | 100  100  100  92   100  .    48   74   .    5    100  100  99   .    .    .    .    26   .    3    .    6    
  Level 1                  28   | .    .    .    7    .    .    51   21   21   45   .    .    .    .    .    .    .    58   .    33   .    93   
  Level 2                  13   | .    .    .    .    .    .    .    4    34   49   .    .    .    .    .    .    .    15   .    .    100  .    
  Level 3                  6    | .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    .    .    13   .    .    
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    2    .    1    .    .    .    3    .    2    .    .    3    .    .    .    1    16   .    8    .    5    
  Investigation            7    | .    .    .    .    .    .    .    2    .    2    .    .    1    .    .    .    1    1    .    .    .    .    
  Extermination            12   | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    .    2    .    2    
  Reinforcement            15   | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    1    .    3    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Fac Was Fac 
Distress Signals           18   | .   2   .   3   .   .   .   1   .   3   .   .   2   .   .   .   1   3   .   2   .   1   
Communications Jammed      74   | .   .   .   .   .   .   .   12  .   45  .   .   .   .   .   .   .   17  .   .   .   .   
  Distress Signals         73   | .   .   .   .   .   .   .   12  .   44  .   .   .   .   .   .   .   17  .   .   .   .   
Times Spotted              369  | .   19  3   13  18  64  8   19  13  29  .   1   16  5   12  .   23  48  3   46  6   23  
  Peak Tracking Total      13   | .   6   3   4   4   9   3   7   3   5   .   1   4   3   5   .   13  5   2   6   2   5   
  Tactical Retreats        44   | .   .   .   1   .   24  2   2   .   1   .   .   2   .   1   .   1   6   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Fac Was Fac 
Traps Triggered            18   | .   .   .   .   .   .   .   2   3   2   1   .   3   .   .   .   .   1   .   5   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Fac Was Fac 
Machines Disabled          59   | .   .   .   .   .   17  1   1   2   5   .   .   2   .   .   1   1   3   .   24  .   2   
  Max in Single Turn       23   | .   .   .   .   .   2   1   1   1   3   .   .   1   .   .   1   1   1   .   23  .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Fac Was Fac 
Machines Accessed          38   | .   4   .   3   .   1   1   4   2   6   1   .   6   .   .   .   1   4   .   4   .   1   
  Terminals                26   | .   2   .   2   .   .   1   3   2   5   .   .   5   .   .   .   1   2   .   3   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          4    | .   1   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
Total Hacks                102  | .   7   .   15  .   1   5   11  5   19  2   .   17  .   .   .   3   8   .   8   .   1   
  Successful               45   | .   3   .   9   .   1   1   5   1   6   1   .   8   .   .   .   3   3   .   3   .   1   
  Failed                   57   | .   4   .   6   .   .   4   6   4   13  1   .   9   .   .   .   .   5   .   5   .   .   
    Catastrophic           12   | .   1   .   1   .   .   2   .   .   6   1   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   4   .   6   .   .   4   7   1   13  .   .   9   .   .   .   .   3   .   2   .   .   
  Terminals                75   | .   4   .   6   .   .   5   9   5   17  .   .   15  .   .   .   3   4   .   7   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
  Repair Stations          15   | .   2   .   9   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   1   
Terminal Hacks             20   | .   1   .   1   .   1   1   2   1   4   .   .   4   .   .   .   3   1   .   1   .   .   
  Record                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   2   .   7   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   1   .   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         9    | .   .   .   1   .   .   .   2   .   2   .   .   2   .   .   .   .   1   .   1   .   .   
  Terminals                9    | .   .   .   1   .   .   .   2   .   2   .   .   2   .   .   .   .   1   .   1   .   .   
    Botnet                 9    | .   .   .   1   .   .   .   2   .   2   .   .   2   .   .   .   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   .   3   .   .   1   4   2   6   1   .   6   .   .   .   1   4   .   3   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   .   51  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     110  | .   26  .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Fac  Was  Fac  
Total Allies               4    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Largest Group            3    | .    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Highest-Rated Group      127  | .    .    40   40   .    .    .    .    .    .    .    .    .    .    .    .    .    .    127  127  .    .    
  Highest-Rated Ally       127  | .    .    16   16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    127  127  .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               91   | .    .    .    38   .    .    .    .    18   .    .    .    .    .    .    .    .    .    3    32   .    .    
  Total Damage             4286 | .    .    .    339  .    .    .    .    996  .    .    .    .    .    .    .    .    .    283  2668 .    .    
  Kills                    27   | .    .    .    3    .    .    .    .    9    .    .    .    .    .    .    .    .    .    3    12   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Fac Was Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Fac  Was  Fac  
Turns Passed               19018 | 88   1134 732  553  933  2097 372  669  1746 1243 103  495  1230 599  760  17   948  2600 17   1570 314  798  
Spaces Moved               8564  | 35   528  434  224  254  809  129  311  1001 527  57   301  601  346  425  11   463  920  12   769  120  287  
  Core                     74    | .    .    .    .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    26   
  Treads                   6564  | .    468  434  224  254  797  129  194  152  527  57   253  601  346  425  11   463  753  .    228  65   183  
  Legs                     1305  | 35   60   .    .    .    12   .    117  849  .    .    .    .    .    .    .    .    .    .    177  55   .    
  Wheels                   591   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    167  12   364  .    48   
  Hover                    30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  160  160  160  160  240  130  130  166  161  50   160  160  160  160  160  100  130  120  120  60   
  Average Speed            168   | 120  180  163  160  160  204  240  150  138  190  163  142  160  160  160  160  165  204  130  139  144  166  
  Slowest Speed            600   | 120  240  240  160  160  260  240  270  250  246  165  161  160  160  160  160  240  490  130  240  190  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 3    80   97   28   62   78   38   25   87   56   3    95   27   50   50   26   64   27   2    25   76   12   
  Regions Visited          21
    Branch Regions         9
  Pre-discovered Areas     3     | .    .    .    .    1    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    1    .    .    1    1    .    .    .    .    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             14    | .    .    1    .    .    .    1    .    .    .    .    .    .    4    3    .    5    .    .    .    .    .    
Spaces Dug                 97    | .    .    12   .    .    .    7    3    12   .    1    .    1    2    15   .    18   14   .    11   .    1    
Terrain Destroyed          552   | .    27   12   .    6    43   30   3    18   43   1    34   4    7    81   .    47   106  .    75   3    12   
  Melee                    43    | .    .    .    .    .    .    .    .    12   .    1    .    1    2    4    .    5    11   .    7    .    .    
  Projectile               143   | .    .    .    .    .    17   4    .    6    15   .    .    3    5    7    .    6    51   .    14   3    12   
  AOE                      365   | .    27   12   .    6    25   26   3    .    28   .    34   .    .    70   .    36   44   .    54   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Fac  Was  Fac  
Total                      11626 | 51   622  452  378  710  1122 164  466  1220 691  66   348  798  377  472  10   597  1356 13   1055 183  475  
  Wait                     1421  | .    18   12   105  417  119  1    67   106  68   .    .    113  12   5    .    55   172  2    80   5    64   
  Move                     8537  | 34   527  433  223  253  808  128  310  992  526  57   300  600  345  424  10   462  919  11   769  119  287  
  Hop                      3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  160   | 2    12   .    7    1    23   1    9    4    12   2    6    23   5    4    .    12   18   .    13   1    5    
  Fast Attach              139   | .    1    .    5    .    8    1    9    8    3    .    14   4    .    2    .    8    20   .    36   4    16   
  Attach                   70    | .    2    1    3    .    10   2    3    2    1    2    3    1    6    1    .    6    9    .    8    1    9    
  Detach                   26    | .    .    .    .    .    5    .    .    1    1    .    2    .    .    .    .    .    6    .    8    1    2    
  Swap                     110   | .    8    2    5    2    7    3    8    2    16   2    3    5    2    3    .    3    18   .    14   6    1    
  Drop                     170   | .    7    1    11   1    25   .    18   11   11   1    8    9    .    6    .    12   17   .    25   5    2    
  Fire                     847   | 15   47   3    19   36   117  28   40   31   44   .    12   40   4    23   .    34   140  .    90   40   84   
  Melee                    137   | .    .    .    .    .    .    .    2    60   9    2    .    3    3    4    .    5    37   .    12   .    .    
  Ram                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
    89 | -11/Scrapyard      | Entered Materials
   196 | -10/Materials      | Repaired Assault Rifle
   318 | -10/Materials      | Build established: Mutant
   342 | -10/Materials      | Discovered new exit (range 16)
   462 | -10/Materials      | Discovered new exit (range 9)
   804 | -10/Materials      | Discovered new exit (range 14)
   961 | -10/Materials      | Discovered new exit (range 14)
  1223 | -10/Materials      | Entered Mines
  1332 | -10/Mines          | Learned 4 Materials zone layouts
  1345 | -10/Mines          | Discovered new exit (range 3)
  1494 | -10/Mines          | Discovered new exit (range 5)
  1857 | -10/Mines          | Learned location of 1 exit from Materials
  1861 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1955 | -10/Mines          | Entered Materials
  1955 | -9/Materials       | Accompanied by 3 allies
  1955 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1956 | -9/Materials       | Identified exit to Materials
  1957 | -9/Materials       | Identified exit to Mines
  2272 | -9/Materials       | Build established: Gunner
  2430 | -9/Materials       | Repaired Lgt. Treads
  2457 | -9/Materials       | Repaired Lgt. Treads
  2491 | -9/Materials       | Repaired Hvy. Assault Rifle
  2508 | -9/Materials       | Entered Mines
  2509 | -9/Mines           | Assembled infested the area
  2512 | -9/Mines           | Discovered exit to Materials (range 11)
  2514 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  2624 | -9/Mines           | Learned Materials emergency access door positions
  2624 | -9/Mines           | Discovered exit to Materials (range 5)
  3189 | -9/Mines           | Learned location of Storage (-7)
  3435 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3435 | -9/Mines           | Discovered new exit (range 5)
  3441 | -9/Mines           | Entered Exiles
  3462 | -9/Exiles          | Discovered new exit (range 15)
  3481 | -9/Exiles          | Met 8R-AWN
  3509 | -9/Exiles          | Met EX-HEX
  3571 | -9/Exiles          | Met EX-DEC
  3633 | -9/Exiles          | Discovered new exit (range 12)
  3984 | -9/Exiles          | Learned location of Zion (-6)
  4167 | -9/Exiles          | Attacked by the Exiles
  4334 | -9/Exiles          | Build established: Tank
  4342 | -9/Exiles          | Lost 6 parts (2n1u3w)
  4356 | -9/Exiles          | Destroyed 8R-AWN
  4378 | -9/Exiles          | Found Prototype Device
  4378 | -9/Exiles          | Identified AS-neutralizer No. 17b
  4392 | -9/Exiles          | Found Prototype Ballistic Gun
  4419 | -9/Exiles          | Identified 8R-AWN's Boregun
  4574 | -9/Exiles          | Destroyed EX-HEX
  4623 | -9/Exiles          | Destroyed EX-BIN
  4639 | -9/Exiles          | Destroyed EX-DEC
  4662 | -9/Exiles          | Found Deploy-a-Sentry
  4669 | -9/Exiles          | Build established: Scavenger-Tank
  4683 | -9/Exiles          | Found Prototype Processor
  4718 | -9/Exiles          | Found Prototype Device
  4718 | -9/Exiles          | Identified System Purifier
  4994 | -9/Exiles          | Identified Exp. Core Analyzer
  5538 | -9/Exiles          | Left Exiles lab with Deploy-a-Sentry
  5538 | -9/Exiles          | Entered Mines
  5553 | -8/Mines           | Core integrity fell below 50%
  5898 | -8/Mines           | Discovered exit to Materials (range 6)
  5910 | -8/Mines           | Entered Materials
  5910 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5986 | -8/Materials       | Build established: Scavenger-Gunner
  6525 | -8/Materials       | Garrison activated, responded to threat
  6572 | -8/Materials       | Identified exit to Garrison
  6573 | -8/Materials       | Destroyed 9 combat bots
  6579 | -8/Materials       | Entered Garrison
  6605 | -8/Garrison        | Build established: Mutant
  6619 | -8/Garrison        | Triggered checkpoint
  6985 | -8/Garrison        | Triggered checkpoint
  6987 | -8/Garrison        | DAS Turret deployed
  7006 | -8/Garrison        | Triggered checkpoint
  7160 | -8/Garrison        | Discovered new exit (range 12)
  7174 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  7195 | -8/Garrison        | Triggered checkpoint
  7319 | -8/Garrison        | Build established: Scavenger-Mutant
  7531 | -8/Garrison        | Discovered new exit (range 10)
  7543 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
  7659 | -8/Garrison        | Triggered checkpoint
  8139 | -8/Garrison        | Triggered checkpoint
  8236 | -8/Garrison        | Discovered new exit (range 10)
  8325 | -8/Garrison        | Entered Materials
  8634 | -8/Materials       | Build established: Mutant
  9490 | -8/Materials       | Discovered new exit (range 9)
  9568 | -8/Materials       | Entered Factory
  9568 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9671 | -7/Factory         | Sucked down chute
  9671 | -7/Factory         | Entered Waste
  9671 | -7/Waste           | The area was eerily silent
  9771 | -7/Waste           | A Compactor rumbled back to life
  9771 | -7/Waste           | Spotted C-40 Crusher
  9774 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9777 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9780 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9783 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  9786 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  9805 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  9836 | -7/Waste           | Lost 7 parts (1p2n1u3w)
  9840 | -7/Waste           | Destroyed C-40 Crusher
  9844 | -7/Waste           | Found Damper Plating
 10075 | -7/Waste           | Build established: Scavenger-Mutant
 10136 | -7/Waste           | Discovered new exit (range 12)
 10166 | -7/Waste           | Entered Factory
 10620 | -7/Factory         | Fabricated Hcp. Storage Unit (x1)
 10755 | -7/Factory         | Identified exit to Storage
 10755 | -7/Factory         | Identified exit to Lower Caves
 11396 | -7/Factory         | Entered Lower Caves
 11396 | -7/Lower Caves     | Spotted 9S-JSH(f)
 11396 | -7/Lower Caves     | Spotted PT-0DQ(f)
 11397 | -7/Lower Caves     | Antimatter Reactor stolen by Master Thief
 11398 | -7/Lower Caves     | Encountered a Master Thief
 11398 | -7/Lower Caves     | Encountered a Master Thief
 11402 | -7/Lower Caves     | Spotted ND-48M(f)
 11403 | -7/Lower Caves     | Encountered a Master Thief
 11405 | -7/Lower Caves     | Hvy. Treads stolen by Master Thief
 11406 | -7/Lower Caves     | Hvy. Treads stolen by Master Thief
 11428 | -7/Lower Caves     | Met a Warlord Commander
 11429 | -7/Lower Caves     | Learned location of Warlord (-4)
 11430 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 11437 | -7/Lower Caves     | Found Encrypted Comm Array
 11920 | -7/Lower Caves     | Discovered new exit (range 11)
 11954 | -7/Lower Caves     | Identified exit to Lower Caves
 11962 | -7/Lower Caves     | Build established: Assassin
 11995 | -7/Lower Caves     | Entered another Lower Caves area
 12073 | -7/Lower Caves     | Spotted B-75 Beast
 12241 | -7/Lower Caves     | Discovered new exit (range 5)
 12546 | -7/Lower Caves     | Build established: Scavenger-Assassin
 12712 | -7/Lower Caves     | Spotted LL-BEL(f)
 12712 | -7/Lower Caves     | Spotted CP-YNP(f)
 12713 | -7/Lower Caves     | Encountered a Master Thief
 12713 | -7/Lower Caves     | Encountered a Master Thief
 12716 | -7/Lower Caves     | Neutrino Core stolen by Master Thief
 12724 | -7/Lower Caves     | Hvy. Ion Cannon stolen by Master Thief
 12742 | -7/Lower Caves     | Discovered new exit (range 9)
 12753 | -7/Lower Caves     | Identified exit to Data Miner
 12755 | -7/Lower Caves     | Entered Data Miner
 12755 | -7/Data Miner      | Discovered new exit (range 6)
 12768 | -7/Data Miner      | Data Conduit disabled
 12770 | -7/Data Miner      | Identified exit to Proximity Caves
 12772 | -7/Data Miner      | Entered Proximity Caves
 12884 | -6/Proximity Caves | Spotted B-75 Beast
 13035 | -6/Proximity Caves | Unaware initiated a cargo recovery operation
 13210 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 13260 | -6/Proximity Caves | Destroyed 7 combat bots
 13264 | -6/Proximity Caves | Lost 6 parts (2n3u1w)
 13316 | -6/Proximity Caves | Core integrity fell below 50%
 13330 | -6/Proximity Caves | System corruption reached 10%
 13335 | -6/Proximity Caves | Found Prototype Device
 13335 | -6/Proximity Caves | Identified Exp. Thermal Defense Suite
 13568 | -6/Proximity Caves | Identified exit to Factory
 13629 | -6/Proximity Caves | Build established: Scavenger-Mutant
 13705 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13720 | -6/Proximity Caves | System corruption reached 30%
 13720 | -6/Proximity Caves | Entered Factory
 13720 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 14383 | -6/Factory         | Garrison activated, responded to threat
 14391 | -6/Factory         | Specialist reinforcements revealed to be Infiltrators
 14404 | -6/Factory         | Lost 3 parts (1p1n1u)
 14612 | -6/Factory         | Build established: Hacker-Mutant
 14946 | -6/Factory         | Discovered new exit (range 4)
 14955 | -6/Factory         | Identified exit to Lower Caves
 15305 | -6/Factory         | Found Hvy. Insulated Plating
 15459 | -6/Factory         | Discovered exit to Lower Caves (range 10)
 15819 | -6/Factory         | Build established: Scavenger-Mutant
 15881 | -6/Factory         | Cargo convoy interrupted
 16001 | -6/Factory         | Core integrity fell below 50%
 16044 | -6/Factory         | Lost 9 parts (3p2n1u3w)
 16320 | -6/Factory         | Entered Lower Caves
 16321 | -6/Lower Caves     | CL-ANK showed up to help
 16322 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16325 | -6/Lower Caves     | CL-ANK revealed a hidden path
 16337 | -6/Lower Caves     | Entered Factory
 16337 | -5/Factory         | Accompanied by 1 ally (CL-ANK)
 16337 | -5/Factory         | Evolved 2 slots: Propulsion x2
 16677 | -5/Factory         | Identified exit to Upper Caves
 16753 | -5/Factory         | Spotted B-75 Beast
 16792 | -5/Factory         | Destroyed B-75 Beast
 16937 | -5/Factory         | First assault squad dispatched
 17052 | -5/Factory         | Garrison activated, responded to threat
 17143 | -5/Factory         | Build established: Scavenger-Gunner
 17807 | -5/Factory         | Lost 4 parts (3n1w)
 17907 | -5/Factory         | Sucked down chute
 17907 | -5/Factory         | Entered Waste
 17921 | -5/Waste           | Spotted C-40 Crusher
 17922 | -5/Waste           | EMP discharged
 17922 | -5/Waste           | System corruption reached 10%
 17935 | -5/Waste           | Destroyed C-40 Crusher
 17944 | -5/Waste           | Spotted C-40 Crusher
 17958 | -5/Waste           | Spotted C-40 Crusher
 17959 | -5/Waste           | Destroyed C-40 Crusher
 17992 | -5/Waste           | Destroyed C-40 Crusher
 18008 | -5/Waste           | Spotted C-40 Crusher
 18022 | -5/Waste           | EMP discharged
 18054 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 18057 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 18058 | -5/Waste           | Destroyed C-40 Crusher
 18081 | -5/Waste           | Spotted C-40 Crusher
 18093 | -5/Waste           | Spotted C-40 Crusher
 18103 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 18106 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 18109 | -5/Waste           | Destroyed C-40 Crusher
 18110 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 18113 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 18122 | -5/Waste           | EMP discharged
 18144 | -5/Waste           | Lost 4 parts (1p2u1w)
 18202 | -5/Waste           | Discovered new exit (range 10)
 18220 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 18221 | -5/Waste           | Entered Factory
 18724 | -5/Factory         | Core integrity fell below 50%
 18772 | -5/Factory         | Lost 4 parts (2n1u1w)
 18776 | -5/Factory         | Build established: Scavenger-Mutant
 18786 | -5/Factory         | System corruption reached 30%
 18833 | -5/Factory         | Lost 8 parts (2p4u2w)
 18926 | -5/Factory         | Core integrity fell below 20%
 18964 | -5/Factory         | Lost 4 parts (1p3w)
 19019 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
18979_ P-70 Sage heat short circuits Mic. Fission Core.
18979_ Destroyed Hpw. Shock Rifle.
18981_ System corrupted: Variable Charge Gun failed to cycle.
18983_ P-70 Sage heat spikes uncontrollably.
18983_ P-70 Sage destroyed.
18985_ Acquired 70 matter.
18986_ Acquired 4 matter.
18995_ W-25 Informer sends out distress signal.
18996_ System corrupted: Energy discharge (-45).
19002_ Penetrated by Slug.
19002_ Mic. Fission Core destroyed.
19005_ Penetrated by Slug.
19008_ A-15 Conveyor calls for reinforcements.
19008_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
19011_ System corrupted: Energy discharge (-11).
19016_ Slammed into G-50 Soldier.
19017_ Antigrav System destroyed.
19017_ Slammed into G-50 Soldier.
[Achievement: Collector]

 Map 
-----
+----------------------------------------------------+
|      #??#   #?#          ????????????????????????? |
| ###+###### ####         ?????????????????????????? |
|               #          ????????????????????????? |
|               # """" """"? #?????????????????????? |
|               / """" """"  #?????????????????????? |
|               # """" """"  #?????????????????????? |
|               # """" """"  #?????????????????????? |
| ###+#####     # "" " """"  #?????????????????????? |
| ????????#     # "" % %"""  #?????????????????????? |
| ????????#     # % %        #?????????????????????? |
| ????????#     ####+#########?????????????????????? |
| ????????#     #??# ##????????????????????????????? |
| ????????#     #??# #?????????????????????????????? |
| ????????#     #?##!##????????????????????????????? |
| ????????#     #?##|##????????????????????????????? |
| ??????###     #### ##########????????????????????? |
| ??                % %       #????????????????????? |
| ??                          #????????????????????? |
| ??               %          #????????????????????? |
| ???                         #????????????????????? |
| ???                     w   #????????????????????? |
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| "?????????????  ???????## #??????????????????????? |
| "????????????   ???????#; #??????????????????????? |
| "????????????  ????????##@#??????????????????????? |
| ????????????"  ?????????#g#??????????????????????? |
| "????????????? ?????????# #??????????????????????? |
| "???????????????????????#+#??????????????????????? |
| "???????????????????????  #??????????????????????? |
| ????????????????????????  #??????????????????????? |
| ????????????????????????  #??????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????  ???????????????????????? |
| ????????????????????????#+???????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Coolant Potential          80
Energy Generation          37
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              16
Armor Coverage             1600
Resistance: TH             30
Resistance: EM             90
Weapon Cycling             25
Evasion (%)                55
Targeting Accuracy         16
Launcher Accuracy          40
Core Analysis              6
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           50
Particle Charging          20
Kinecelleration            30
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Collector
Exterminator

 Challenges 
------------
None

 Game 
------
Seed              ConstructTrapNanovents
  Manual?         0
Play Time         03:01:24
  Cumulative      159.6 hours
  Start           2024.04.28 @ 11:15:49
  End             2024.04.28 @ 19:16:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          138
  Rogue           138
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             57
Gallery%          75
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ff5db22a-106f-4da1-9934-8ac077607d66