Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.06 @ 01:26:41 Player: Leebears Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (290) 1450 Value Destroyed (10214) 10214 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2422) 2422 TOTAL SCORE: 20366 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1926 Follower Combat Kills 616 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1520 Cogmind --------- Core Integrity 621/1000 Matter 19/300 Energy 503/600 System Corruption 8% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Improved Cooling System Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Energy Well Enhanced Optical Array Experimental Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Rocket Array > --- INVENTORY (24) --- Light Antimatter Reactor Flexi-carbon Leg Experimental Sensor Array Zionite Weapon Casing Improved Medium Armor Plating Layered Medium Armor Plating Reactive Plating Reactive Plating Medium Reactive Plating Improved Focal Shield Improved Thermal Shield Drone Bay (2/2) Phasing AFG Tesla Rifle Proton Cannon Proton Cannon Plasma Cannon Heavy Plasma Cannon Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Energy Well Enhanced Optical Array Experimental Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Improved Remote Force Field > --- WEAPON ----------- Proton Cannon Heavy Phase Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Improved Cooling System Zionite Weapon Casing Zionite Weapon Casing Improved Medium Armor Plating Layered Medium Armor Plating Reactive Plating Reactive Plating Medium Reactive Plating Medium Reflective Plating Improved Focal Shield Improved Thermal Shield Drone Bay Phasing AFG Tesla Rifle Proton Cannon Proton Cannon Plasma Cannon Heavy Plasma Cannon Improved Proton Missile Launcher Heavy Shock Bomb Launcher Rocket Array Precision Rocket Launcher [Rating: 92] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Proton Cannon Energy Gun Precision Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . Utility 8 | . . 1 2 . 1 . . . . 2 . . . . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 294 | 7 6 41 30 21 34 3 8 . 8 24 17 7 3 10 75 Power 23 | 1 1 5 1 1 4 . 1 . 1 2 2 . . 1 3 Engine 17 | 1 1 4 1 1 3 . 1 . 1 1 2 . . 1 . Core 6 | . . 1 . . 1 . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . . . . . . Propulsion 63 | 2 . 17 8 8 7 1 4 . 1 5 1 1 . 2 6 Treads 48 | 2 . 17 8 8 7 1 4 . 1 . . . . . . Leg 15 | . . . . . . . . . . 5 1 1 . 2 6 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 90 | 2 5 3 5 2 12 . 1 . . 8 10 2 3 4 33 Device 29 | . . . . 1 1 . . . . 4 5 . 2 1 15 Storage 16 | 2 5 3 1 . 2 . . . . . . . . . 3 Processor 4 | . . . . . 2 . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 41 | . . . 4 1 7 . 1 . . 4 5 2 . 3 14 Artifact . | . . . . . . . . . . . . . . . . Weapon 118 | 2 . 16 16 10 11 2 2 . 6 9 4 4 . 3 33 Energy Gun 5 | . . 1 3 1 . . . . . . . . . . . Energy Cannon 57 | . . 1 . 7 6 1 1 . 3 8 2 3 . 1 24 Ballistic Gun 23 | 2 . 11 10 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . Launcher 32 | . . 3 3 2 4 1 1 . 3 1 2 1 . 2 9 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 3 2 3 2 . . . . 1 1 . 1 . 5 Parts Lost 22 | . . . . 3 1 . . . . 1 2 1 . . 14 Power 3 | . . . . . . . . . . . . . . . 3 Propulsion 3 | . . . . . . . . . . . . . . . 3 Utility 8 | . . . . 1 . . . . . 1 1 1 . . 4 Weapon 8 | . . . . 2 1 . . . . . 1 . . . 4 Highest Loss Streak 11 | . . . . 2 1 . . . . 1 1 1 . . 11 Average Slot Usage (%) 99 | . 100 99 99 99 99 100 100 100 100 99 99 99 99 100 99 Engine 9 | . 14 10 9 8 11 7 7 7 7 6 7 13 13 13 4 Core 2 | . . . . . 3 7 7 7 7 6 4 . . . 6 Treads 17 | . 28 33 27 27 23 23 23 23 23 5 . . . . . Leg 7 | . . . . . . . . . . 14 20 20 20 20 16 Device 7 | . . . . 7 7 7 7 7 7 17 19 13 12 7 13 Storage 24 | . 28 33 27 27 23 23 23 23 23 20 20 20 20 20 20 Processor 4 | . . . . . . 7 7 7 7 6 6 6 12 13 15 Protection 8 | . . . 18 10 14 7 7 7 7 7 5 12 6 11 6 Energy Cannon 7 | . . . . 12 14 7 7 7 7 12 6 7 13 6 9 Ballistic Gun 6 | . 28 21 15 2 . . . . . . . . . . . Launcher 1 | . . . . . . 7 6 7 6 . 5 4 . 5 . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 147 | 15 55 80 98 101 128 106 106 103 109 127 122 122 121 120 147 Greatest Support 72 | 40 40 63 62 62 69 63 63 60 70 70 52 51 51 56 72 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 1 1 1 3 2 2 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 2 2 2 1 Largest Inventory Capacity 24 | 8 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Capacity 23 | 6 14 23 24 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 24 | 4 17 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Average Carried 22 | 2 9 23 23 23 23 23 24 24 23 22 23 23 23 23 23 Final Capacity 24 | 8 18 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 4 17 24 24 24 24 24 24 24 24 24 24 24 24 24 19 Class Distribution -------------------- 72% | Hauler-Mutant 14% | Scavenger-Mutant 6% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5199 | 285 266 1181 931 310 325 115 175 . 152 227 226 70 21 145 770 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 13298 | 58 304 1689 1261 1821 1404 516 981 . 230 777 654 408 . 217 2978 Parts 591 | 2 27 110 69 84 58 17 26 . 12 37 18 11 . 6 114 Haulers Intercepted 24 | . 1 6 5 5 3 . . . . 1 . . . . 3 Recyclers Shooed 9 | . . 2 1 1 1 . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . 7 . 7 . . 4 . 3 . Prevented 67 | . . . . . . 14 12 . 6 . 17 7 . 11 . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 204 | . 9 30 24 26 18 9 15 . 7 9 9 7 . 3 38 Guns 56 | . 9 22 16 9 . . . . . . . . . . . Cannons 67 | . . . . 16 17 2 1 . 3 8 1 6 . 2 11 AOE 56 | . . 8 8 . . 4 9 . 3 . 4 . . . 20 Classes Destroyed 20 | 1 4 5 1 1 2 . 1 . 1 1 . 1 . . 2 Worker 11 | . . 2 3 1 1 . . . . . . . . . 4 Builder 9 | . . 5 . 1 . . . . . 1 . . . . 2 Tunneler 2 | . . 1 . . . . . . . . . . . . 1 Hauler 24 | . 1 6 5 5 3 . . . . 1 . . . . 3 Recycler 13 | 1 . 2 1 1 3 . . . . . . . . . 5 Minesweeper 1 | . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . . Watcher 21 | . 3 4 5 2 3 . . . . 2 . . . . 2 Swarmer 35 | . 6 5 9 . . . 2 . 5 . . 3 . . 5 Saboteur 1 | . . . . . . . . . . . . . . . 1 Grunt 88 | . 3 13 6 14 11 6 7 . . 5 5 1 . 1 16 Brawler 14 | . . 2 . 1 . 1 3 . . . 2 2 . . 3 Duelist 7 | . . . . 1 1 2 2 . . . . . . . 1 Protector 1 | . . . . . . . 1 . . . . . . . . Sentry 42 | . . 10 8 10 4 . 2 . . 2 1 1 . 1 3 Hunter 3 | . . . 1 . . . . . . . . . . 1 1 Programmer 13 | . . . . . 2 . . . 1 2 . . . . 8 Behemoth 2 | . . . . . . . . . 1 . 1 . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 13 | 1 3 11 5 6 4 3 7 . 3 3 4 4 . 1 13 Combat Bots Only 9 | . 3 5 4 6 3 3 7 . 3 2 4 4 . 1 9 Max Kills in Single Turn 4 | 1 1 4 3 2 2 1 3 . 2 2 2 1 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 2 2 . . 1 3 . 2 . 2 . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 10981 | . 290 1242 970 1342 1313 180 183 . 485 535 558 456 . 255 3172 Core 1032 | . 39 143 66 112 57 47 30 . 78 43 23 15 . . 379 Absorbed by Shields 180 | . . . . . . . . . . . . . . . 180 Core Remaining (%) 79 | 100 84 64 . 67 . . . . 69 . . . . 90 . Volleys Fired 665 | 6 43 107 102 89 71 22 21 . 25 37 24 23 . 12 83 Largest 2 | 2 2 2 2 2 2 1 2 . 2 2 2 2 . 2 2 Hottest 188 | 40 40 46 86 86 136 69 137 . 136 159 150 150 . 150 188 Shots Fired 1181 | 11 86 202 195 177 136 22 25 . 36 70 32 39 . 19 131 Gun 537 | 11 86 190 188 62 . . . . . . . . . . . Cannon 530 | . . . . 114 131 9 6 . 27 70 24 39 . 13 97 Launcher 114 | . . 12 7 1 5 13 19 . 9 . 8 . . 6 34 Special . | . . . . . . . . . . . . . . . . Kinetic 493 | 11 86 190 175 31 . . . . . . . . . . . Thermal 391 | . . . 13 145 131 . 1 . 12 48 . . . . 41 Explosive 38 | . . 12 7 1 5 . . . 3 . . . . . 10 Electromagnetic 259 | . . . . . . 22 24 . 21 22 32 39 . 19 80 Robot Hit Streak 38 | 2 11 38 13 26 13 6 4 . 16 11 9 10 . 10 15 Robot Miss Streak 5 | 5 3 4 3 2 3 1 2 . 1 4 3 3 . 1 3 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . Shots Hit Robots 792 | 4 52 148 133 124 89 14 11 . 28 40 23 24 . 14 88 Core Hits 467 | 2 17 77 61 47 37 13 28 . 9 20 14 11 . 6 125 Critical Hits 25 | . 1 2 2 . 7 1 1 . 2 6 . . . . 3 Critical Kills 5 | . . 1 . . 2 . . . 1 1 . . . . . Critical Parts Destroyed 15 | . 1 1 1 . 3 1 . . 1 5 . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 28719 | 50 613 3370 3182 3609 3024 1024 1707 . 892 1683 1230 674 . 466 7195 Guns 5555 | 50 613 1996 2050 846 . . . . . . . . . . . Cannons 11855 | . . . . 2699 2616 207 126 . 524 1583 554 674 . 251 2621 Explosions 11210 | . . 1362 1078 61 378 817 1581 . 368 100 676 . . 215 4574 Melee . | . . . . . . . . . . . . . . . . Ramming 99 | . . 12 54 3 30 . . . . . . . . . . Kinetic 4874 | 50 613 1996 1844 371 . . . . . . . . . . . Thermal 10316 | . . . 555 3174 2988 145 235 . 278 944 42 . . . 1955 Explosive 4251 | . . 1362 729 61 6 . . . 238 . . . . . 1855 Electromagnetic 9179 | . . . . . . 879 1472 . 376 739 1188 674 . 466 3385 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 8 | . 2 . . . 1 1 1 1 4 . . . . . 8 Average Corruption 2 | . 2 . . . 1 1 1 1 3 . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 51 | . 1 . . . 8 . 3 2 11 . . . . . 26 Message Errors 15 | . . . . . 3 . 3 1 4 . . . . . 4 Matter Fused 4 | . . . . . . . . . . . . . . . 4 Heat Flow Errors 6 | . 1 . . . . . . . 1 . . . . . 4 Energy Discharges 8 | . . . . . 1 . . . 3 . . . . . 4 Data Loss (minor) 14 | . . . . . 4 . . 1 2 . . . . . 7 Targeting Errors 3 | . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . 1 . . . . . . Overload Shots 1 | . . . . . 1 . . . . . . . . . . Overflow Damage 1033 | . . 111 89 102 249 15 28 . 44 71 4 58 . . 262 Projectiles 383 | . . . . 91 49 . . . 29 63 . 58 . . 93 Explosions 649 | . . 111 88 11 200 15 28 . 15 8 4 . . . 169 Melee 1 | . . . 1 . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 856 | . . 86 35 . 364 70 63 . 41 . . . . . 197 Shots 26 | . . 4 1 . 5 4 3 . 1 . . . . . 8 Rammed 8 | . . 2 4 1 1 . . . . . . . . . . Targets Rammed 8 | . . 2 4 1 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 383 | . 266 38 296 361 342 196 184 . 197 199 138 72 . 63 383 Average Temperature 82 | . 95 7 55 117 99 70 69 . 103 99 44 35 . 30 99 Received Heat Transfer 2908 | . 60 438 315 567 360 63 54 . 24 132 126 90 . 30 649 Effects 1 | . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 29 | . . . . . . 3 6 . 1 1 4 2 . 1 11 Combat Hostiles 23 | . . . . . . 3 5 . 1 1 4 1 . 1 7 Parts Fried 63 | . . . . . . 6 10 . 4 8 9 3 . 2 21 Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . . . . . . Parts Melted 37 | . . . . 15 16 . . . . 4 . . . . 2 Heat Transferred 14605 | . . . 744 5136 4430 200 337 . 407 1231 100 . . . 2020 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 21 | . . . . . . 4 4 . . 1 1 . . . 11 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1671 | 5 219 507 394 805 968 . . . . 236 . . . . 1671 Initial 300 | . 3 4 81 99 300 . . . . 54 . . . . 40 Average 304 | 1 93 199 140 408 521 . . . . 58 . . . . 803 Maximum Alert Level 5 | . 1 2 1 3 3 . . . . 1 . . . . 5 Low Security (%) 47 | 100 99 54 68 18 . . . . . 97 . . . . 1 Level 1 23 | . . 31 31 41 26 . . . . 2 . . . . 17 Level 2 18 | . . 14 . 26 62 . . . . . . . . . 13 Level 3 8 | . . . . 13 11 . . . . . . . . . 50 Level 4 1 | . . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 3 4 5 5 7 . 1 . . 3 . . . . 17 Investigation 7 | . 2 1 . 1 1 . . . . . . . . . 2 Extermination 7 | . . . . . 2 . . . . 2 . . . . 3 Reinforcement 13 | . 1 3 2 1 2 . . . . 1 . . . . 3 Assault 11 | . . . . 1 2 . 1 . . . . . . . 7 Garrison 7 | . . . 3 2 . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . 1 1 . . . . . . 1 . . . . 1 Haulers Reinforced 3 | . . . . . 1 . . . . . . . . . 2 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 7 | . . 4 2 1 . . . . . . . . . . . Communications Jammed 7 | . . . . . . . . . . . . . . . 7 Distress Signals 7 | . . . . . . . . . . . . . . . 7 Times Spotted 312 | . 15 44 46 39 25 8 18 . 8 14 10 10 . 6 69 Peak Tracking Total 14 | . 4 5 4 5 4 3 8 . 3 3 4 5 . 3 14 Tactical Retreats 22 | . 1 1 1 7 1 . 3 . . 1 1 2 . . 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 10 | . 1 3 . 2 2 . 1 . . 1 . . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 7 | . 3 . 4 . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . 4 . . . Triggered 2 | . 1 . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 29 | . . 1 6 6 11 . 1 . . . . . . . 4 Max in Single Turn 3 | . . 1 2 1 3 . 1 . . . . . . . 1 Garrison Access 4 | . . . . 1 2 . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 63 | . 9 13 10 11 5 . . 4 . 6 2 . 1 . 2 Terminals 43 | . 7 10 9 11 2 . . . . 3 1 . . . . Fabricators 5 | . . . . . 2 . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 1 1 . . . . . . 1 . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 Total Hacks 192 | . 30 42 37 22 9 . . 30 . 13 2 . 4 . 3 Successful 123 | . 15 27 20 10 5 . . 30 . 7 2 . 4 . 3 Failed 69 | . 15 15 17 12 4 . . . . 6 . . . . . Catastrophic 14 | . 2 3 2 3 3 . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 76 | . 14 18 24 8 2 . . . . 3 . . . . 7 Terminals 124 | . 22 33 36 22 2 . . . . 8 1 . . . . Fabricators 10 | . . . . . 4 . . . . 4 . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 11 | . 8 1 1 . . . . . . 1 . . . . . Scanalyzers 8 | . . 8 . . . . . . . . . . . . . Garrison Access 4 | . . . . . 3 . . . . . . . . . 1 Terminal Hacks 79 | . 5 14 14 7 . . . 30 . 3 2 . 4 . . Record 12 | . . . . . . . . 11 . . 1 . . . . Part Schematic 15 | . . 1 . . . . . 10 . . . . 4 . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . Robot Analysis 2 | . . . 1 . . . . . . 1 . . . . . Prototype ID Bank 9 | . . 5 1 . . . . 3 . . . . . . . Open Door 5 | . . . . 4 . . . . . . 1 . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 4 | . . 2 1 1 . . . . . . . . . . . Unreport Threat 12 | . 2 2 5 2 . . . . . 1 . . . . . Locate Traps 6 | . 2 2 2 . . . . . . . . . . . . Reprogram Traps 2 | . 1 . 1 . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . 4 . . . . 2 . . . . 2 Load Schematic 5 | . . . . . 2 . . . . 2 . . . . 1 Build 3 | . . . . . 2 . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 1 1 . . . . . . 1 . . . . . Report Inventory 5 | . 2 1 1 . . . . . . 1 . . . . . Scanalyzer 8 | . . 8 . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . Analyze 5 | . . 5 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 23 | . 8 4 5 3 1 . . . . 1 . . . . 1 Terminals 17 | . 4 4 5 3 . . . . . 1 . . . . . Track 5 | . 1 1 2 1 . . . . . . . . . . . Botnet 9 | . 2 2 2 2 . . . . . 1 . . . . . Disrupt 3 | . 1 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . Recyclers 2 | . 2 . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 Jam 2 | . . . . . 1 . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 48 | . 8 12 8 10 4 . . . . 5 . . . . 1 Full Trace Events 2 | . 1 . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . 3 . . . . . 10 . . . . 4 . . Parts Built 5 | . . . . . 4 . . . . . . . . . 1 Matter 533 | . . . . . 248 . . . . . . . . . 285 Time 158 | . . . . . 82 . . . . . . . . . 76 Total Part Build Rating 13 | . . . . . 8 . . . . . . . . . 5 Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . 3 3 . . . . . . . . . 3 Machine Destruction 9 | . . . . 3 3 . . . . . . . . . 3 Robots Rewired 3 | . . . . . . . 2 . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 13 | . . . . . . . 2 . 1 1 . . 4 . 5 Largest Group 4 | . . . . . . . 2 . 1 1 . . 4 4 3 Highest-Rated Group 170 | . . . . . . . 36 . 94 89 . . 152 152 170 Highest-Rated Ally 94 | . . . . . . . 20 . 94 89 . . 39 39 85 Zionite Dispatches 2 | . . . . . . . . . . . . . . . 2 Heavy 1 | . . . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . 1 . . . . . ROAM 1 | . . . . . . . . . . 1 . . . . . Ally Attacks 110 | . . . . . . . 5 . 11 6 . . . 23 65 Total Damage 3637 | . . . . . . . 63 . 390 233 . . . 584 2367 Kills 19 | . . . . . . . 2 . 2 . . . . 3 12 Allies Corrupted 2 | . . . . . . . 1 . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . . 1 . . . . . . 1 . . . . . Derelict Logs Recovered 6 | . . . . . . . 1 . . . 1 2 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 16506 | 98 1052 2444 1883 1176 1928 364 592 139 420 1393 851 679 1483 758 1246 Spaces Moved 7733 | 45 526 1110 826 475 896 176 288 78 191 669 424 330 818 390 491 Core 4 | 4 . . . . . . . . . . . . . . . Treads 4789 | 41 526 1110 826 475 896 176 288 78 191 182 . . . . . Legs 2940 | . . . . . . . . . . 487 424 330 818 390 491 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 175 178 180 180 180 180 180 180 150 180 180 180 150 Average Speed 178 | 150 168 180 178 179 180 180 180 180 180 180 179 180 180 180 176 Slowest Speed 230 | 160 180 180 180 183 180 180 180 180 180 210 180 180 180 180 230 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 87 94 70 91 29 34 48 73 38 23 66 55 91 72 17 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 3 | . 1 . . . . . . 1 . . . . 1 . . Known Exits Taken 5 | . . 1 1 . . . . . 1 1 1 . . . . Unknown Exits Taken 10 | 1 1 . . 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 14 | . . . . . . 1 3 . 1 . 2 2 3 2 . Spaces Dug 55 | . . . . 11 32 . . . . 4 . . . . 8 Terrain Destroyed 605 | . . 94 118 44 126 10 13 . 32 16 5 . . . 147 Melee . | . . . . . . . . . . . . . . . . Projectile 61 | . . . . 18 16 . . . . 13 . . . . 14 AOE 544 | . . 94 118 26 110 10 13 . 32 3 5 . . . 133 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 9295 | 61 607 1380 1061 645 1080 201 338 77 229 788 478 374 831 429 716 Wait 215 | . 7 48 56 20 29 . . . 2 16 . 9 3 4 21 Move 7718 | 44 525 1109 825 474 895 175 287 77 190 668 423 329 817 389 491 Hop . | . . . . . . . . . . . . . . . . Pick Up 130 | 4 17 27 13 15 16 . . . 1 10 3 1 2 5 16 Fast Attach 83 | 7 1 10 7 6 14 . 1 . 1 10 8 1 3 1 13 Attach 42 | . . 5 4 4 7 . . . 1 5 2 1 . . 13 Detach 14 | . . 2 . . 4 . . . . 4 1 . 1 . 2 Swap 169 | . 5 26 19 11 13 3 7 . 6 9 7 5 . 9 49 Drop 218 | . 9 44 31 23 30 1 5 . 3 19 10 1 5 9 28 Fire 665 | 6 43 107 102 89 71 22 21 . 25 37 24 23 . 12 83 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 8 | . . 2 4 1 1 . . . . . . . . . . Escape Stasis 7 | . . . . 2 . . . . . 5 . . . . . Rewire 22 | . . . . . . . 17 . . 5 . . . . . Trap 4 | . . . . . . . . . . . . 4 . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 16) 734 | -10/Materials | Discovered new exit (range 11) 896 | -10/Materials | Discovered new exit (range 7) 1079 | -10/Materials | Discovered new exit (range 3) 1151 | -10/Materials | Entered another Materials area 1151 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -9/Materials | Build established: Hauler-Mutant 1637 | -9/Materials | Discovered new exit (range 11) 2043 | -9/Materials | Discovered new exit (range 9) 2054 | -9/Materials | Build established: Scavenger-Mutant 2321 | -9/Materials | Discovered new exit (range 15) 2395 | -9/Materials | Identified exit to Materials 2949 | -9/Materials | Build established: Hauler-Mutant 3595 | -9/Materials | Entered another Materials area 3595 | -8/Materials | Evolved 2 slots: Utility x2 3738 | -8/Materials | Garrison activated, responded to threat 4058 | -8/Materials | Discovered new exit (range 10) 4384 | -8/Materials | Discovered new exit (range 12) 4629 | -8/Materials | Discovered new exit (range 10) 5158 | -8/Materials | Discovered new exit (range 16) 5187 | -8/Materials | Identified exit to Storage 5478 | -8/Materials | Entered Storage 6530 | -8/Storage | Discovered new exit (range 16) 6654 | -8/Storage | Entered Factory 6654 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6788 | -7/Factory | Fabricated Imp. Treads (x2) 7458 | -7/Factory | Fabricated Imp. Treads (x2) 7854 | -7/Factory | First assault squad dispatched 8009 | -7/Factory | Discovered new exit (range 9) 8092 | -7/Factory | Identified exit to Factory 8556 | -7/Factory | Discovered new exit (range 5) 8582 | -7/Factory | Entered Lower Caves 8902 | -7/Lower Caves | Discovered new exit (range 16) 8946 | -7/Lower Caves | Entered another Lower Caves area 8993 | -7/Lower Caves | Spotted B-75 Beast 9083 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9127 | -7/Lower Caves | Destroyed 7 combat bots 9301 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9385 | -7/Lower Caves | Discovered new exit (range 13) 9538 | -7/Lower Caves | Entered Data Miner 9538 | -7/Data Miner | Discovered new exit (range 6) 9562 | -7/Data Miner | Met Data Miner 9605 | -7/Data Miner | Learned location of Section 7 (-2) 9605 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9634 | -7/Data Miner | Received God Mode back door access code from Data Miner 9677 | -7/Data Miner | Entered Proximity Caves 9810 | -6/Proximity Caves | Spotted B-75 Beast 9812 | -6/Proximity Caves | Escorted by Enhanced Grunt 9830 | -6/Proximity Caves | Destroyed B-75 Beast 10062 | -6/Proximity Caves | Discovered exit to Factory (range 12) 10097 | -6/Proximity Caves | Entered Factory 10097 | -6/Factory | Accompanied by 1 ally 10097 | -6/Factory | Evolved 2 slots: Utility x2 10387 | -6/Factory | Build established: Scavenger-Mutant 10782 | -6/Factory | Build established: Hauler-Mutant 10908 | -6/Factory | Identified exit to Lower Caves 11447 | -6/Factory | Found Prototype Launcher 11447 | -6/Factory | Identified Rocket Array 11490 | -6/Factory | Entered Lower Caves 11662 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11794 | -6/Lower Caves | Spotted B-75 Beast 11797 | -6/Lower Caves | Identified exit to Lower Caves 12038 | -6/Lower Caves | Found Prototype Device 12038 | -6/Lower Caves | Identified Heart of Steel 12128 | -6/Lower Caves | Destroyed B-75 Beast 12341 | -6/Lower Caves | Entered another Lower Caves area 12347 | -6/Lower Caves | Learned Factory emergency access door positions 12932 | -6/Lower Caves | Discovered new exit (range 12) 12933 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13002 | -6/Lower Caves | Learned 12 Factory zone layouts 13020 | -6/Lower Caves | Entered Zion 13089 | -6/Zion | Learned 4 Factory zone layouts 13145 | -6/Zion | Discovered new exit (range 14) 13497 | -6/Zion | Found Prototype Device 13497 | -6/Zion | Identified Phasing AFG 13526 | -6/Zion | Given A8's code to call for help 13780 | -6/Zion | Identified exit to Deep Caves 14226 | -6/Zion | Imprinted 14228 | -6/Zion | Declared Zion's savior 14503 | -6/Zion | Entered Proximity Caves 14503 | -5/Proximity Caves | Accompanied by 4 allies 14843 | -5/Proximity Caves | Build established: Scavenger-Mutant 14978 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15006 | -5/Proximity Caves | Spotted B-75 Beast 15021 | -5/Proximity Caves | Allies destroyed B-75 Beast 15224 | -5/Proximity Caves | Discovered new exit (range 6) 15261 | -5/Proximity Caves | Entered Factory 15261 | -5/Factory | Accompanied by 3 allies 15261 | -5/Factory | Evolved 2 slots: Utility x2 15262 | -5/Factory | Identified exit to Factory 15388 | -5/Factory | Fabricated Exp. Sensor Array (x1) 15531 | -5/Factory | Found Prototype Processor 15531 | -5/Factory | Identified Exp. Signal Interpreter 15667 | -5/Factory | Local fabrication network quarantined 15785 | -5/Factory | Build established: Scavenger-Skirmisher 15861 | -5/Factory | First assault squad dispatched 15884 | -5/Factory | Zion Heavy squad teleported in 15964 | -5/Factory | Found Prototype Protection 15964 | -5/Factory | Identified Zio. Heavy Carapace 15976 | -5/Factory | Found Prototype Protection 15977 | -5/Factory | Identified Zio. Weapon Casing 16107 | -5/Factory | Found Zio. Weapon Casing 16169 | -5/Factory | Zion Hacker squad teleported in 16277 | -5/Factory | Garrison activated, responded to threat 16370 | -5/Factory | Discovered exit to Factory (range 5) 16426 | -5/Factory | Incoming investigation squad redirected 16485 | -5/Factory | Incoming assault squad redirected 16506 | -5/Factory | High security lockdown imminent 16507 | -5/Factory | Self-destructed Last Messages --------------- 16492_ G-67 Veteran unfolds itself. 16492_ L-41 Fighter unfolds itself. 16492_ G-50 Soldier unfolds itself. 16492_ Zio. Composite Leg I destroyed. 16492_ Slug penetrates Wall. 16494_ The unstable cave ceiling collapses. 16494_ Penetrated by Slug. 16495_ Destroyed Mining Laser. 16497_ Zio. Weapon Casing destroyed. 16497_ Zio. Composite Leg I destroyed. 16498_ T-07 Excavator destroyed. 16498_ Y-64 Sentinel destroyed. 16499_ The unstable cave ceiling collapses. 16501_ Rnf. Fission Core destroyed. 16503_ Nuclear Reactor explodes. 16503_ U-05 Engineer destroyed. 16506_ Slug penetrates L-41 Fighter. 16506_ L-41 Fighter destroyed. 16506_ ALERT: High security lockdown imminent, T-100. 16507_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #####?????????????????# # ##??????????????????? | | #??????????????#### ##?????????????????? | | "" #??????????????# #?????????????????? | | "" #????????####### g # ####????????????? | | "" ########## # # @% +???? | | "" / ! "G"" g % | #???? | | # !"" "" """ #???? | | # ! "F" """ """ #???? | | =/ h # #" """??????????? | | ""!%# ####""" "????????????? | | "" #[ #????"" ???????????? | | =%* #????? ""???????????? | | =##### # #?????? ""???????????? | | #########;# # ???????? ""???????????? | | + !!= #???????? ? ???????????? | | # """" !!= #??????????? ???????????? | | # ""R !!= # #???????????????????????? | | / "" #???????????????????????? | | # !*! ##? ?????????????????? | | # %%[ # # ?????????????????? | | # [= % ??????????????????? | | ## ==% ##### ?????????????????????? | | ?# = # #??###+?????????????????????????? | | ?# # ##???????????????????????????????? | | ?# # #????????????????????????????????? | | ?# ! ##????????????????????????????????? | | ?######## #[+% #????????????????????????????????? | | ????????## ! ##????????????????????????????????? | | ?????????### #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 33 Energy Capacity 1030 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 30 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Imp. Treads | x2 | -7/Factory Imp. Treads | x2 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticLegPenetrator Manual? 0 Play Time 02:58:37 Cumulative 679.9 hours Start 2021.09.05 @ 21:53:17 End 2021.09.06 @ 01:26:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 252 Rogue 252 Adventurer 0 Explorer 0 Win Type - Total 24 Types 18/0/3/3/0/0/0/0/0 Lore% 69 Gallery% 82 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d467d00-72e6-49e2-8d70-7609a584a314