Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.23 @ 11:45:44 Player: Thqwib-Linux Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (170) 170 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1865 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 216/300 Energy 125/125 System Corruption 6% Temperature Cool (6) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Fission Core Improved Aluminum Leg Flying Fortress v7 High-capacity Storage Unit Structural Scanner Light Armor Plating Shield Generator Light Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Fission Core Improved Aluminum Leg Improved Aluminum Leg Flying Fortress v7 High-capacity Storage Unit Structural Scanner Light Armor Plating Shield Generator Light Assault Rifle Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Flight Unit Flight Unit Utility Improved Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 17 | . 15 . . 2 Power 2 | . 2 . . . Engine 2 | . 2 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | . 4 . . 1 Treads . | . . . . . Leg 3 | . 2 . . 1 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 5 | . 5 . . . Device 1 | . 1 . . . Storage 3 | . 3 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 5 | . 4 . . 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | . 4 . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . 2 . . . System Corruption 4 | . 4 . . . Parts Lost 4 | . 2 . . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 3 | . 2 . . 1 Highest Loss Streak 2 | . 2 . . 2 To Critical Strikes . | . . . . . Average Backups 8 | 5 6 11 11 11 Power . | 1 . . . 1 Propulsion 1 | 3 1 2 2 2 Utility 2 | . 2 4 4 4 Weapon 3 | 1 2 5 4 3 Tool/Special . | . . . . . Unused Backups 15 | . 6 . 1 8 Power 1 | . . . . 1 Propulsion 6 | . 4 . . 2 Utility 5 | . 2 . . 3 Weapon 3 | . . . 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 93 100 100 89 Engine 13 | . 13 14 14 14 Leg 23 | . 22 28 28 21 Flight 4 | . 5 . . . Device 2 | . 2 . . . Storage 10 | . 9 14 14 14 Processor 11 | . 10 14 14 14 Energy Gun 14 | . 20 . . . Ballistic Gun 13 | . 7 28 28 24 Peak Build Rating 15 | 6 11 11 15 15 Average Rating 10 | 6 9 11 12 13 On Entrance 9 | 6 6 11 11 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 25 | 12 25 25 25 25 Greatest Support 26 | 20 26 26 26 26 Greatest Overweight (x) 2 | . 2 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 10 | 8 8 15 15 15 Most Carried 15 | 5 11 11 15 15 Average Carried 8 | 3 6 11 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 11 11 15 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 366 | 200 166 . . . Remotely . | . . . . . Salvage Created 319 | . 319 . . . Parts 33 | . 33 . . . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 12 | . 12 . . . Guns 11 | . 11 . . . AOE 1 | . 1 . . . Classes Destroyed 3 | . 3 . . . Hauler 2 | . 2 . . . Watcher 1 | . 1 . . . Swarmer 12 | . 12 . . . Best Kill Streak 3 | . 3 . . . Combat Bots Only 3 | . 3 . . . Max Kills in Single Turn 1 | . 1 . . . Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 70 | . 52 . . 18 Missed 18 | . 14 . . 4 Hits 52 | . 38 . . 14 Melee 9 | . . . . 9 Projectile 43 | . 38 . . 5 Critical Strikes 3 | . 1 . . 2 Damage Taken 695 | . 350 . . 345 Core 250 | . 60 . . 190 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 17 | . 17 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 40 | . 32 . . 8 Largest 2 | . 2 . . 2 Hottest 80 | . 80 . . 40 Shots Fired 70 | . 54 . 1 15 Gun 70 | . 54 . 1 15 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 29 | . 13 . 1 15 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 41 | . 41 . . . Robot Hit Streak 8 | . 5 . . 8 Robot Miss Streak 5 | . 5 . . 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 42 | . 29 . . 13 Core Hits 20 | . 16 1 . 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 580 | . 464 9 . 107 Guns 447 | . 340 . . 107 Cannons . | . . . . . Explosions 124 | . 124 . . . Melee . | . . . . . Ramming 9 | . . 9 . . Kinetic 183 | . 76 . . 107 Thermal 124 | . 124 . . . Explosive . | . . . . . Electromagnetic 264 | . 264 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 6 6 6 6 Average Corruption 4 | . 3 6 6 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 14 2 5 2 Message Errors 7 | . 7 . . . Matter Fused 5 | . 4 1 . . Heat Flow Errors 2 | . 1 . 1 . Energy Discharges 4 | . 2 1 1 . Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . 2 . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 22 | . 22 . . . Shots 2 | . 2 . . . Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 225 | . 225 . 203 6 Average Temperature 54 | . 50 . 94 6 Received Heat Transfer 30 | . . . . 30 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . 2 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . 1 . . . Heat Transferred 150 | . 150 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 2 . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 87 | . 87 15 . 15 Initial 15 | . . 15 . . Average 32 | . 35 6 . 6 Influence Increases 400 | . 385 . . 15 Destroy 0b10 Robot/C 240 | . 240 . . . Destroy 0b10 Robot/NC 15 | . 15 . . . Destroy Leader 46 | . 46 . . . Successful Hack 19 | . 19 . . . Disable Machine 45 | . 45 . . . Destroy Structure 5 | . 5 . . . Partial Spotted 30 | . 15 . . 15 Influence Decreases 400 | . 345 40 . 15 Entered New Map 25 | . . 25 . . Time Decay 346 | . 326 15 . 5 Lost Part 29 | . 19 . . 10 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 19 | . 17 . . 2 Peak Tracking Total 4 | . 4 . . 2 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 3 | . 3 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 9 | . 8 . 1 . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 27 . 1 . Successful 15 | . 14 . 1 . Failed 12 | . 12 . . . Catastrophic 1 | . 1 . . . Database Lockouts 1 | . 1 . . . Manual 20 | . 19 . 1 . Terminals 24 | . 24 . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 6 . 1 . Robot Analysis 4 | . 4 . . . Prototype ID Bank 2 | . 2 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 6 | . 6 . . . Terminals 6 | . 6 . . . Botnet 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 7 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 180 | . 180 . . . Structural 180 | . 180 . . . Robot Analysis Total 4 | . 4 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1198 | 3 854 56 251 34 Spaces Moved 1022 | 1 765 45 208 3 Core . | . . . . . Treads . | . . . . . Legs 726 | 1 469 45 208 3 Wheels . | . . . . . Hover . | . . . . . Flight 296 | . 296 . . . Fastest Speed 37 | 120 37 120 120 120 Average Speed 99 | 120 92 120 120 120 Slowest Speed 210 | 120 210 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . 1 . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 2 98 17 61 3 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 5 | . 5 . . . Melee . | . . . . . Projectile . | . . . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1140 | 4 861 46 210 19 Wait 29 | . 26 . . 3 Move 1016 | . 762 44 207 3 Hop 1 | . 1 . . . Pick Up 16 | . 14 . 2 . Fast Attach 8 | . 5 . . 3 Attach 3 | . 1 . . 2 Detach 1 | . 1 . . . Swap 9 | . 9 . . . Drop 15 | 4 10 . 1 . Fire 40 | . 32 . . 8 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [Sub]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Repaired Lgt. Ion Engine 218 | -10/Materials | Discovered new exit (range 11) 243 | -10/Materials | Discovered new exit (range 9) 317 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 4) 514 | -10/Materials | Central database locked down 583 | -10/Materials | Discovered new exit (range 8) 858 | -10/Materials | Entered Mines 884 | -10/Mines | Discovered new exit (range 9) 908 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 909 | -10/Mines | Discovered new exit (range 5) 914 | -10/Mines | Entered Exiles 945 | -10/Exiles | Met 8R-AWN 965 | -10/Exiles | Met EX-HEX 1003 | -10/Exiles | Met EX-BIN 1017 | -10/Exiles | Aligned with FarCom system 1019 | -10/Exiles | Given EX-Vault access code 1046 | -10/Exiles | Opened EX-Vault 1055 | -10/Exiles | Found Flying Fortress v7 1078 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1111 | -10/Exiles | Met EX-DEC 1156 | -10/Exiles | Discovered new exit (range 10) 1165 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1165 | -10/Exiles | Entered Mines 1168 | -9/Mines | Assembled infested the area 1187 | -9/Mines | Core integrity fell below 50% 1195 | -9/Mines | Core integrity fell below 20% 1199 | -9/Mines | Destroyed by L-31 Rogue with Katana Last Messages --------------- 01108_ System corrupted: Energy discharge (-46). EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01113_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01156_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01165_ Receiving FarCom transmissions... 01168_ ALERT: Infestation in the mines, dispatching Demolisher response squad. 01173_ System corrupted: Lgt. Assault Rifle rejected. 01175_ Acquired Lgt. Assault Rifle. 01176_ Lgt. Assault Rifle severed. 01179_ Imp. Aluminum Leg destroyed. 01179_ Acquired Lgt. Assault Rifle. 01188_ System corrupted: Lgt. Assault Rifle jammed. 01189_ Lgt. Assault Rifle destroyed. 01191_ Imp. Aluminum Leg severed. 01192_ Acquired Imp. Aluminum Leg. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###???????####?????????????????? | | ?????????????????## #?????# #?????????????????? | | ?????????????????# #???# #?????????????????? | | ?????????????????# ### #??????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????## ### ##?????????????????????? | | ???????????????????????##l#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#g#??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 62 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 57% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed RefineryTimingActivator Manual? 0 Play Time 00:15:11 Cumulative 46.9 hours Start 2026.03.23 @ 11:26:32 End 2026.03.23 @ 11:45:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e596cae-1124-4f4d-8da6-d560a9df822e