Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.29 @ 03:35:55

Player: Jahimaih Green Turtle

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (74)      370
Value Destroyed (1676)     1676
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (476)                476
              TOTAL SCORE: 6662

 Bonus
-------
High Alert Combat Kills    115
Follower Combat Kills      117
Met Data Miner             300
Friendly Fire              -56

 Cogmind 
---------
Core Integrity             0/850
Matter                     248/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (5) ------
           Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Fission Core
           Weapon Cycler
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
           Backup Power I
>          --- PROPULSION -------
           Backup Propulsion I
           Flight Unit
>          --- UTILITY ----------
           Structural Scanner
           Signal Interpreter
  Improved Targeting Computer
  Advanced Targeting Computer
           Weapon Cycler
>          --- WEAPON -----------
           Molecular Deconstructor
>          --- INVENTORY --------
     Light Nuclear Core
           Minigun
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 33]

 Favorites 
-----------
Power                      Backup Power I
  Engine                   Backup Power I
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Launcher                 Mini Grenade Launcher
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   1   .   .   .   .   1   
  Utility                  3    | .   .   1   1   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
Parts Attached             69   | 7   3   16  10  2   2   6   .   7   16  
  Power                    5    | 1   .   1   .   .   .   1   .   1   1   
    Engine                 3    | 1   .   1   .   .   .   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   7   2   2   .   .   .   4   6   
    Treads                 3    | .   .   .   .   1   .   .   .   1   1   
    Leg                    6    | .   .   3   .   .   .   .   .   .   3   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   2   1   
    Flight                 9    | .   .   4   2   1   .   .   .   1   1   
  Utility                  15   | 1   2   3   4   .   .   1   .   1   3   
    Device                 9    | .   1   2   2   .   .   1   .   1   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   1   2   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 3   1   5   4   .   2   4   .   1   6   
    Energy Gun             6    | 2   .   4   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   1   .   .   .   1   
    Ballistic Gun          8    | 1   .   .   2   .   .   1   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   1   1   2   .   1   2   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   
Parts Lost                 31   | .   1   3   6   1   .   3   .   3   14  
  Power                    2    | .   .   .   .   .   .   .   .   1   1   
  Propulsion               16   | .   1   .   4   .   .   3   .   1   7   
  Utility                  6    | .   .   .   2   .   .   .   .   1   3   
  Weapon                   7    | .   .   3   .   1   .   .   .   .   3   
  Highest Loss Streak      6    | .   1   1   4   1   .   3   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     73   | .   92  98  80  64  69  55  46  68  51  
  Engine                   5    | .   14  11  5   5   7   3   .   .   1   
  Core                     1    | .   .   .   .   .   .   .   .   5   .   
  Treads                   1    | .   .   .   .   4   7   2   .   .   2   
  Leg                      4    | .   .   15  .   .   .   .   .   .   6   
  Wheel                    2    | .   21  2   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   5   7   3   .   12  2   
  Flight                   7    | .   .   15  26  5   7   3   .   2   4   
  Device                   7    | .   9   6   8   7   7   12  15  9   4   
  Storage                  2    | .   14  6   .   .   .   .   .   .   .   
  Processor                20   | .   3   19  22  23  23  23  23  23  21  
  Energy Gun               4    | .   .   16  6   .   .   .   .   .   .   
  Ballistic Gun            4    | .   14  3   3   .   .   .   .   5   3   
  Launcher                 5    | .   13  1   7   12  7   3   7   7   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             16   | 12  14  16  14  4   3   13  3   13  8   
  Greatest Support         36   | 26  26  30  16  4   4   6   3   12  36  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   4   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   8   6   5   5   5   5   5   5   5   
  Most Carried             8    | 5   7   8   5   5   5   5   4   5   5   
  Average Carried          4    | 2   6   5   4   5   4   4   4   3   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   
  Final Carried            7    | 2   7   5   5   5   5   4   4   5   3   

 Class Distribution 
--------------------
 71% | Mutant
 20% | Scavenger-Mutant
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Data Miner
   Scavenger-Mutant | -6/Proximity Caves
             Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Matter Collected           1502 | 211 106 391 83  150 42  228 .   170 121 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1599 | .   138 600 385 64  .   58  .   191 163 
  Parts                    135  | .   14  50  37  11  .   6   .   9   8   
Haulers Intercepted        4    | .   .   2   1   .   .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      29   | .   .   .   .   .   4   12  .   13  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  52   | .   7   14  16  .   .   5   .   8   2   
  Guns                     15   | .   1   12  .   .   .   1   .   1   .   
  AOE                      37   | .   6   2   16  .   .   4   .   7   2   
Classes Destroyed          11   | .   4   4   2   .   .   .   .   1   .   
  Worker                   2    | .   .   .   1   1   .   .   .   .   .   
  Builder                  6    | .   1   2   .   3   .   .   .   .   .   
  Hauler                   4    | .   .   2   1   .   .   .   .   .   1   
  Operator                 3    | .   .   2   1   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   2   .   
  Watcher                  7    | .   1   3   2   .   .   .   .   .   1   
  Swarmer                  30   | .   3   6   11  .   .   5   .   3   2   
  Grunt                    14   | .   4   6   1   .   .   .   .   3   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   
  Sentry                   4    | .   .   1   3   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | .   5   5   12  4   .   4   .   3   2   
  Combat Bots Only         12   | .   4   3   12  .   .   4   .   3   2   
Max Kills in Single Turn   6    | .   2   2   6   2   .   3   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   1   6   .   .   3   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        622  | .    22   102  75   36   7    102  .    30   248  
  Missed                   291  | .    5    47   44   20   4    49   .    14   108  
Damage Taken               4219 | .    196  640  446  145  59   677  .    297  1759 
  Core                     1649 | .    36   183  167  41   16   279  .    74   853  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   14   | .    .    .    .    14   .    .    .    .    .    
Core Remaining (%)         69   | 100  85   54   69   .    .    .    .    41   .    
Volleys Fired              155  | .    22   63   25   7    2    6    .    9    21   
  Largest                  2    | .    2    2    2    2    1    1    .    1    1    
  Hottest                  90   | .    50   90   80   60   30   30   .    30   80   
Shots Fired                237  | .    23   118  45   13   2    6    .    9    21   
  Gun                      171  | .    12   115  28   .    .    2    .    1    13   
  Cannon                   6    | .    .    .    .    .    .    .    .    .    6    
  Launcher                 59   | .    11   3    17   13   2    3    .    8    2    
  Special                  1    | .    .    .    .    .    .    1    .    .    .    
  Kinetic                  60   | .    12   28   4    .    .    2    .    1    13   
  Thermal                  41   | .    .    35   .    .    .    .    .    .    6    
  Explosive                59   | .    11   3    17   13   2    3    .    8    2    
  Electromagnetic          76   | .    .    52   24   .    .    .    .    .    .    
  Robot Hit Streak         10   | .    7    9    6    8    .    2    .    5    10   
  Robot Miss Streak        4    | .    4    4    2    1    .    2    .    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           139  | .    14   69   27   5    .    4    .    5    15   
  Core Hits                110  | .    12   33   32   8    .    5    .    13   7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    1    
    Destroy                1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5539 | .    592  1389 1758 406  .    311  .    575  508  
  Guns                     1504 | .    43   931  368  .    .    37   .    16   109  
  Cannons                  150  | .    .    .    .    .    .    .    .    .    150  
  Explosions               3885 | .    549  458  1390 406  .    274  .    559  249  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  553  | .    43   274  74   .    .    37   .    16   109  
  Thermal                  598  | .    .    378  70   .    .    .    .    .    150  
  Explosive                3623 | .    549  343  1320 372  .    274  .    559  206  
  Electromagnetic          765  | .    .    394  294  34   .    .    .    .    43   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    1    1    .    .    .    .    .    .    3    
  Average Corruption       1    | .    1    1    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    1    1    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    1    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            309  | .    13   29   108  .    .    26   .    49   84   
  Projectiles              2    | .    .    .    .    .    .    .    .    .    2    
  Explosions               307  | .    13   29   108  .    .    26   .    49   82   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      286  | .    29   22   55   .    14   .    .    .    166  
  Shots                    9    | .    2    1    2    .    1    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        242  | .    4    242  55   12   .    .    .    .    36   
  Average Temperature      57   | .    3    71   20   5    .    .    .    .    18   
  Received Heat Transfer   900  | .    51   255  81   54   27   120  .    75   237  
  Effects                  1    | .    .    1    .    .    .    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    1    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         1327 | .    .    927  100  .    .    .    .    .    300  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Peak Influence             932  | .   307 595 932 520 .   .   .   .   432 
  Initial                  423  | .   .   129 250 423 .   .   .   .   273 
  Average                  308  | .   156 333 408 461 .   .   .   .   299 
Maximum Alert Level        3    | .   1   2   3   2   .   .   .   .   2   
  Low Security (%)         23   | 100 56  12  28  .   .   .   .   .   18  
  Level 1                  51   | .   43  57  35  .   .   .   .   .   70  
  Level 2                  20   | .   .   30  5   100 .   .   .   .   11  
  Level 3                  4    | .   .   .   30  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   2   5   1   .   .   .   .   3   
  Investigation            3    | .   .   1   1   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   1   2   1   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   1   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Distress Signals           7    | .   1   3   2   .   .   .   .   .   1   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   1   
Times Spotted              158  | .   9   30  43  1   12  16  .   16  31  
  Peak Tracking Total      15   | .   3   7   15  1   9   7   .   6   11  
  Tactical Retreats        29   | .   1   5   4   .   2   6   .   1   10  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Traps Triggered            4    | .   1   .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   1   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Disabled          14   | .   2   4   2   2   1   .   .   .   3   
  Max in Single Turn       2    | .   1   2   1   1   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Machines Accessed          28   | .   4   8   4   2   .   1   4   .   5   
  Terminals                18   | .   4   7   3   1   .   1   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   1   1   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                103  | .   13  24  14  4   .   6   28  .   14  
  Successful               79   | .   6   16  9   4   .   6   28  .   10  
  Failed                   24   | .   7   8   5   .   .   .   .   .   4   
    Catastrophic           5    | .   1   3   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   1   .   .   .   1   
  Terminals                53   | .   13  18  12  1   .   6   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              15   | .   .   6   2   .   .   .   .   .   7   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             60   | .   6   10  7   1   .   6   28  .   2   
  Record                   18   | .   .   .   1   .   .   6   11  .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   9   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        6    | .   1   1   1   .   .   .   3   .   .   
  Emergency Access Points  2    | .   .   2   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              5    | .   .   1   3   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   2   1   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   1   1   .   .   .   .   .   1   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   3   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   
  Refit                    1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   6   2   .   .   .   .   .   6   
  Insert Component         7    | .   .   3   1   .   .   .   .   .   3   
  Analyze                  7    | .   .   3   1   .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   
Hacking Detections         23   | .   4   8   4   2   .   1   .   .   4   
  Full Trace Events        2    | .   .   1   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   3   1   .   .   .   9   .   3   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   152 
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   5   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   3   1   .   .   .   .   .   3   
  Part Schematics Acquired 7    | .   .   3   1   .   .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   96  .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   96  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   .   .   .   .   .   15  .   
  Total Damage             389  | .   .   .   .   .   .   .   .   389 .   
  Kills                    4    | .   .   .   .   .   .   .   .   4   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               3489 | 43   325  730  284  140  356  249  55   682  625  
Spaces Moved               4731 | 38   278  839  545  169  577  383  110  1018 774  
  Core                     547  | 13   .    .    .    .    .    226  110  13   185  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     225  | .    .    166  .    .    .    .    .    .    59   
  Wheels                   321  | 25   278  18   .    .    .    .    .    .    .    
  Hover                    1083 | .    .    .    .    .    .    7    .    903  173  
  Flight                   2555 | .    .    655  545  169  577  150  .    102  357  
  Fastest Speed            31   | 50   90   34   31   40   60   40   50   50   45   
  Average Speed            58   | 76   94   52   34   53   60   58   50   61   65   
  Slowest Speed            250  | 90   100  120  40   60   60   250  50   120  120  
  Overloaded Moves         30   | .    .    .    .    .    .    .    .    .    30   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21   | .    .    5    12   1    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    38   68   41   5    73   59   68   93   23   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    2    1    .    1    .    
Spaces Dug                 12   | .    .    .    .    .    12   .    .    .    .    
Terrain Destroyed          365  | .    77   31   86   25   17   22   .    70   37   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      365  | .    77   31   86   25   17   22   .    70   37   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      5196 | 50   317  1010 586  202  584  406  109  1066 866  
  Wait                     183  | .    7    67   6    26   .    4    .    28   45   
  Move                     4682 | 37   277  828  522  166  576  382  109  1017 768  
  Hop                      19   | .    .    5    10   1    .    .    .    .    3    
  Pick Up                  49   | 6    6    16   6    .    1    2    .    3    9    
  Fast Attach              18   | 2    .    2    5    2    1    1    .    2    3    
  Attach                   43   | 4    3    11   3    .    .    5    .    4    13   
  Detach                   10   | .    2    1    .    .    .    3    .    2    2    
  Swap                     8    | 1    .    3    2    .    1    .    .    1    .    
  Drop                     29   | .    .    14   7    .    3    3    .    .    2    
  Fire                     155  | .    22   63   25   7    2    6    .    9    21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 16)
   44 | -11/Scrapyard      | Entered Materials
  240 | -10/Materials      | Discovered new exit (range 15)
  273 | -10/Materials      | Identified exit to Materials
  312 | -10/Materials      | Build established: Mutant
  369 | -10/Materials      | Entered another Materials area
  369 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  811 | -9/Materials       | Discovered new exit (range 16)
  919 | -9/Materials       | Identified exit to Mines
 1065 | -9/Materials       | Build established: Scavenger-Mutant
 1092 | -9/Materials       | Discovered new exit (range 16)
 1099 | -9/Materials       | Identified exit to Materials
 1099 | -9/Materials       | Entered another Materials area
 1099 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1281 | -8/Materials       | Garrison activated, responded to threat
 1315 | -8/Materials       | Discovered new exit (range 8)
 1317 | -8/Materials       | Destroyed 12 combat bots
 1330 | -8/Materials       | Lost 4 parts (3n1u)
 1383 | -8/Materials       | Identified exit to Factory
 1383 | -8/Materials       | Entered Factory
 1383 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1421 | -7/Factory         | Repaired Flight Unit
 1508 | -7/Factory         | Discovered new exit (range 9)
 1513 | -7/Factory         | Identified exit to Lower Caves
 1523 | -7/Factory         | Entered Lower Caves
 1570 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 1580 | -7/Lower Caves     | Found Prototype Special Weapon
 1605 | -7/Lower Caves     | Build established: Mutant
 1681 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1772 | -7/Lower Caves     | Discovered new exit (range 6)
 1878 | -7/Lower Caves     | Identified exit to Lower Caves
 1879 | -7/Lower Caves     | Entered another Lower Caves area
 1900 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1909 | -7/Lower Caves     | Learned 8 Factory zone layouts
 1909 | -7/Lower Caves     | Learned Factory emergency access door positions
 1909 | -7/Lower Caves     | Learned Factory stockpile data
 1909 | -7/Lower Caves     | Learned Armory stockpile data
 1909 | -7/Lower Caves     | Learned Armory security intel
 1948 | -7/Lower Caves     | Lost 3 allies
 1949 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 1967 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1974 | -7/Lower Caves     | Identified Molecular Deconstructor
 2019 | -7/Lower Caves     | Spotted B-75 Beast
 2026 | -7/Lower Caves     | Lost 3 parts (3n)
 2116 | -7/Lower Caves     | Discovered new exit (range 11)
 2121 | -7/Lower Caves     | Identified exit to Data Miner
 2128 | -7/Lower Caves     | Entered Data Miner
 2128 | -7/Data Miner      | Discovered new exit (range 6)
 2132 | -7/Data Miner      | Identified exit to Proximity Caves
 2139 | -7/Data Miner      | Met Data Miner
 2148 | -7/Data Miner      | Learned location of Section 7 (-2)
 2148 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 2157 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 2183 | -7/Data Miner      | Entered Proximity Caves
 2185 | -6/Proximity Caves | Spotter reported a threat
 2250 | -6/Proximity Caves | Spotted B-75 Beast
 2593 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2614 | -6/Proximity Caves | Escorted by Enhanced Grunt
 2679 | -6/Proximity Caves | Core integrity fell below 50%
 2857 | -6/Proximity Caves | Discovered new exit (range 15)
 2864 | -6/Proximity Caves | Identified exit to Factory
 2865 | -6/Proximity Caves | Entered Factory
 2865 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 2866 | -6/Factory         | Identified exit to Factory
 2900 | -6/Factory         | Discovered exit to Factory (range 15)
 3091 | -6/Factory         | Lost 3 parts (1p2n)
 3215 | -6/Factory         | Search patrols dispatched
 3312 | -6/Factory         | Fabricated Cld. Aerolev Unit?
 3422 | -6/Factory         | Lost 6 parts (3n2u1w)
 3449 | -6/Factory         | Core integrity fell below 50%
 3474 | -6/Factory         | Core integrity fell below 20%
 3490 | -6/Factory         | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
Mni. Grenade Launcher destroyed.
Destroyed Mni. Grenade Launcher.
Imp. Targeting Computer destroyed.
Transmission Jammer destroyed.
S-27 Virus destroyed.
Acquired Hyp. Gauss Rifle.
ALERT: Security rotation in progress.
Acquired 3 matter.
HV Slug penetrates Wall.
Cld. Aerolev Unit destroyed.
System corrupted: Hyp. Gauss Rifle rejected.
Med. Treads destroyed.
Adv. Targeting Computer destroyed.
Acquired Hyp. Gauss Rifle.
S-27 Virus destroyed.
ACJIU SYY/SOL9YSXTZ38YYO V%A%8BPFQF
HV Slug penetrates Y-54 Guardian. <x2>
R-10 Processor collects VTOL Module.
HV Slug penetrates Y-54 Guardian.
Hyp. Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Weapon Cycling             15
Evasion (%)                71
Targeting Accuracy         14
Core Analysis              6

 Item Schematics 
-----------------
                  Flight Unit | -9/Materials  | Scanalyzed
                Hacking Suite | -9/Materials  | Scanalyzed
                      Autogun | -9/Materials  | Scanalyzed
                      Minigun | -8/Materials  | Scanalyzed
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
         Exp. Power Shielding | -7/Data Miner | Free
                  Force Rifle | -7/Data Miner | Free
           Arm. Medium Treads | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
            Enh. Gauss Cannon | -7/Data Miner | Free
                  Tesla Rifle | -7/Data Miner | Free
                Weapon Cycler | -6/Factory    | Scanalyzed
                  VTOL Module | -6/Factory    | Scanalyzed
        Mni. Grenade Launcher | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
 M-22 Extractor | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
     M-28 Smith | -7/Data Miner | Free
  X-62 Marksman | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free

 Fabricated
------------
 Cld. Aerolev Unit | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              SkeletonStormMeganuke
  Manual?         0
Play Time         01:43:53
  Cumulative      14.0 hours
  Start           2024.06.29 @ 01:43:58
  End             2024.06.29 @ 03:35:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7795a78-3093-4c71-9206-c4eb875d561e