Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 12:41:24 Player: BrainTooSmol Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (20) 4000 Robots Destroyed (89) 445 Value Destroyed (2491) 2491 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2865) 2865 TOTAL SCORE: 13281 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 508 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 314 Friendly Fire -93 Cogmind --------- Core Integrity 0/1150 Matter 5/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Experimental Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Weight Redist. System Improved Transmission Jammer Advanced ECM Suite Advanced Reaction Control System Improved Cloaking Device Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Experimental Optical Array Improved Sensor Array Improved Signal Interpreter Transport Network Coupler Experimental Core Analyzer Improved Transmission Jammer Hacking Suite System Shield > --- WEAPON ----------- Vortex Shotgun Enhanced Autogun > --- INVENTORY -------- Cesium-ion Thruster Advanced ECM Suite Advanced Reaction Control System Improved Cloaking Device Backup Laser III [Rating: 89] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Field Propulsion Drive Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility System Shield Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Vortex Driver Ballistic Gun Enhanced Autogun Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Slots Evolved 12 | . . . . 4 2 . . . . . . 2 . 2 . . . . 2 . Power 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 4 | . . . . 2 . . . . . . . 1 . . . . . . 1 . Utility 6 | . . . . 2 2 . . . . . . 1 . 1 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 148 | 6 5 2 1 31 10 . 16 2 6 4 4 . 10 22 3 . 11 1 14 . Power 11 | 1 1 1 . 3 1 . 1 . . . . . . 1 . . . . 2 . Engine 4 | 1 1 . . 2 . . . . . . . . . . . . . . . . Core 7 | . . 1 . 1 1 . 1 . . . . . . 1 . . . . 2 . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 50 | 2 2 . 1 13 4 . 2 . 2 . 4 . 4 6 . . 4 . 6 . Treads 5 | . . . . 5 . . . . . . . . . . . . . . . . Leg 4 | . . . . 4 . . . . . . . . . . . . . . . . Wheel 9 | 2 2 . 1 4 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 32 | . . . . . 4 . 2 . 2 . 4 . 4 6 . . 4 . 6 . Utility 57 | 1 2 . . 6 4 . 10 2 1 2 . . 6 14 1 . 5 . 3 . Device 34 | . 1 . . 2 1 . 9 2 1 1 . . 1 9 1 . 3 . 3 . Storage 3 | 1 1 . . . . . . . . . . . . 1 . . . . . . Processor 8 | . . . . 1 1 . 1 . . . . . . 3 . . 2 . . . Hackware 9 | . . . . 1 2 . . . . 1 . . 4 1 . . . . . . Protection 3 | . . . . 2 . . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 . 1 . 9 1 . 3 . 3 2 . . . 1 2 . 2 1 3 . Energy Gun 3 | 1 . . . . . . . . . . . . . . . . 1 1 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 17 | 1 . 1 . 6 1 . 2 . 2 1 . . . 1 1 . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . . . . . . . . . . . . . . 2 . Special Weapon 4 | . . . . 1 . . 1 . . 1 . . . . 1 . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . . . . . 2 . . 1 2 . . 5 . 1 . Corrupted Parts 4 | . . . . 1 . . . . . . . . . . . . 2 . 1 . System Corruption 26 | . . . . 14 . . . . . . . . . . . . 10 . 2 . Parts Lost 47 | . . 1 1 17 . . . 1 1 . 1 . 1 1 . . 5 . 18 . Power 5 | . . . . 2 . . . . . . . . . . . . . . 3 . Propulsion 25 | . . . 1 8 . . . . . . 1 . 1 1 . . 3 . 10 . Utility 13 | . . . . 5 . . . 1 1 . . . . . . . 1 . 5 . Weapon 4 | . . 1 . 2 . . . . . . . . . . . . 1 . . . Highest Loss Streak 8 | . . 1 1 8 . . . 1 1 . 1 . 1 1 . . 3 . 6 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 100 98 70 87 100 99 99 92 97 98 86 92 98 100 100 98 84 48 7 Engine 1 | . 14 11 . 2 . . . . . . . . . . . . . . . . Core 7 | . . 2 14 3 6 7 7 7 7 7 7 6 6 11 11 11 11 11 5 . Treads 2 | . . . . 13 1 . . . . . . . . . . . . . . . Leg 1 | . . . . 6 . . . . . . . . . . . . . . . . Wheel 5 | . 28 28 26 5 . . . . . . . . . . . . . . . . Flight 18 | . . . . . 26 30 30 30 30 30 28 26 31 28 29 29 28 29 13 2 Device 9 | . 9 14 14 2 5 7 7 7 7 7 7 6 6 9 17 17 16 11 5 . Storage 3 | . 14 14 14 9 . . . . . . . . . . . . . . . . Processor 10 | . . . . 4 9 15 15 15 15 15 15 13 13 15 17 17 17 17 11 5 Hackware 11 | . . . . 3 20 23 23 22 15 20 23 20 21 18 11 11 11 11 8 . Energy Gun 1 | . 14 9 . . . . . . . . . . . . . . 4 1 . . Ballistic Gun 13 | . 14 18 28 14 12 15 14 15 14 14 15 13 13 10 11 11 5 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 34 | 11 29 29 28 34 31 12 13 13 14 18 13 13 13 23 21 21 27 23 29 . Greatest Support 40 | 26 26 20 20 40 40 16 20 29 20 20 22 20 28 33 21 21 31 29 37 13 Greatest Overweight (x) 8 | . 1 1 2 8 . . . . . . 4 . . . . . . . 1 . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 14 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 8 13 12 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 3 4 9 11 12 4 4 4 4 5 5 5 4 4 4 4 4 3 4 4 5 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 8 12 11 15 4 5 5 5 5 5 5 3 5 4 4 4 5 4 5 5 Class Distribution -------------------- 33% | Mutant 28% | Hacker-Scout 17% | Hacker-Sprinter 16% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/DSF Hacker-Sprinter | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Scavenger-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Matter Collected 3100 | 267 71 57 14 907 . . 64 331 114 19 193 . 106 391 177 76 310 . 3 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 3469 | 122 330 137 65 1714 . . 94 51 27 . 313 . . 401 . 29 136 . 50 . Parts 193 | 7 25 17 4 97 . . 5 3 2 . 9 . . 14 . 2 5 . 3 . Haulers Intercepted 10 | . 2 . . 3 . . 1 . . . . . . 4 . . . . . . Recyclers Shooed 2 | 1 . . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . 5 . . . . 3 15 . 22 . . . . 2 . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Combat Hostiles Destroyed 55 | . 4 6 2 25 . . . 2 1 . 5 . . . . 1 3 . 6 . Melee 6 | . . . . 6 . . . . . . . . . . . . . . . . Guns 41 | . 4 5 2 18 . . . 2 1 . 5 . . . . 1 3 . . . AOE 7 | . . 1 . . . . . . . . . . . . . . . . 6 . Classes Destroyed 14 | 2 5 2 1 2 . . . . . . 1 . . . . . 1 . . . Worker 5 | . 1 . . 4 . . . . . . . . . . . . . . . . Builder 4 | . . 1 . 2 . . 1 . . . . . . . . . . . . . Tunneler 3 | 2 1 . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 . . 3 . . 1 . . . . . . 4 . . . . . . Recycler 3 | 1 . . . 2 . . . . . . . . . . . . . . . . Operator 3 | . 1 . . 2 . . . . . . . . . . . . . . . . Watcher 6 | . 1 . . 2 . . 1 . . . . . . 2 . . . . . . Swarmer 17 | . . 5 1 1 . . . 2 1 . . . . . . 1 . . 6 . Grunt 23 | . 4 1 . 15 . . . . . . 2 . . . . . 1 . . . Brawler 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 . . . Sentry 8 | . . . 1 7 . . . . . . . . . . . . . . . . Hunter 3 | . . . . 1 . . . . . . 2 . . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 6 | 2 3 3 1 4 . . 1 2 1 . 2 . . 2 . 1 2 . 6 . Combat Bots Only 6 | . 2 3 1 3 . . . 2 1 . 2 . . . . 1 2 . 6 . Max Kills in Single Turn 5 | 1 1 1 1 1 . . 1 1 1 . 1 . . 1 . 1 1 . 5 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . . . . . . . . . . . . . . . 5 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Hostile Shots Fired 557 | . 8 31 6 177 . . . 28 6 . 9 . . 17 . 13 13 4 219 26 Missed 207 | . 3 11 1 41 . . . 10 4 . 2 . . 7 . 3 2 1 107 15 Damage Taken 6519 | . 88 267 113 2118 . . . 221 102 . 147 . 27 347 . 152 561 54 2073 249 Core 2203 | . 34 58 80 397 . . . 71 27 . 34 . . 100 . 52 171 18 936 225 Absorbed by Shields 35 | . . . . 35 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 828 | . . . . 287 107 . 122 . . 21 . . . 135 . . 113 . 43 . Core Remaining (%) 67 | 100 . . 31 27 . . . . . . 81 . 100 . . . . 65 . . Volleys Fired 263 | 7 21 21 3 87 . . 9 8 4 . 16 . 2 33 . 8 35 3 6 . Largest 2 | 2 2 2 2 2 . . 2 2 2 . 2 . 2 2 . 2 1 1 2 . Hottest 100 | 60 60 60 40 100 . . 100 50 50 . 50 . 50 50 . 50 25 40 98 . Shots Fired 491 | 14 42 42 7 173 . . 17 16 9 . 32 . 4 66 . 17 36 4 12 . Gun 474 | 14 42 42 7 172 . . 13 16 9 . 32 . 4 66 . 17 36 4 . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . . . . . . . . . . . . . . 12 . Special 5 | . . . . 1 . . 4 . . . . . . . . . . . . . Kinetic 435 | 7 21 36 7 172 . . 13 16 9 . 32 . 4 66 . 17 35 . . . Thermal 8 | . . . . 1 . . 4 . . . . . . . . . . 3 . . Explosive 12 | . . . . . . . . . . . . . . . . . . . 12 . Electromagnetic 34 | 7 21 6 . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . 1 1 . . Robot Hit Streak 13 | 3 6 7 6 13 . . 8 9 2 . 9 . . 9 . 6 7 . 3 . Robot Miss Streak 4 | 2 3 3 1 3 . . 1 2 1 . 3 . 4 2 . 4 3 4 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . . . . . . . . Shots Hit Robots 341 | 9 25 29 5 152 . . 9 10 5 . 24 . . 34 . 7 25 . 7 . Core Hits 156 | 5 17 9 3 63 . . 4 3 1 . 14 . . 18 . 2 8 . 9 . Critical Kills 7 | . 1 . . 4 . . 1 . . . . . . . . . 1 . . . Critical Parts Destroyed 5 | . . . . 5 . . . . . . . . . . . . . . . . Critical Strikes 14 | . 1 . . 10 . . 1 . . . . . . . . . 2 . . . Destroy 6 | . 1 . . 2 . . 1 . . . . . . . . . 2 . . . Smash 8 | . . . . 8 . . . . . . . . . . . . . . . . Melee Attacks 37 | . . . . 36 . . . . 1 . . . . . . . . . . . Impact 36 | . . . . 36 . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . 7 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6519 | 126 342 332 43 2617 . . 161 179 84 . 350 . 14 588 . 122 515 . 1046 . Guns 4529 | 104 281 259 43 1829 . . 161 179 84 . 350 . 14 588 . 122 515 . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 1202 | 22 61 73 . . . . . . . . . . . . . . . . 1046 . Melee 786 | . . . . 786 . . . . . . . . . . . . . . . . Ramming 2 | . . . . 2 . . . . . . . . . . . . . . . . Kinetic 4254 | 51 113 205 43 1829 . . 161 179 84 . 350 . 14 588 . 122 515 . . . Thermal 156 | 22 61 73 . . . . . . . . . . . . . . . . . . Explosive 1046 | . . . . . . . . . . . . . . . . . . . 1046 . Electromagnetic 275 | 53 168 54 . . . . . . . . . . . . . . . . . . Impact 786 | . . . . 786 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . 1 1 1 21 . 6 6 5 5 5 . . . 8 8 8 10 10 2 2 Average Corruption 8 | . 1 1 1 19 . 6 5 5 5 5 . . . 6 8 8 4 10 2 2 Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . . . . . . . . . . 13 . . . Effects 260 | . . 8 2 87 . 1 39 21 9 3 . . . 15 17 36 14 6 1 1 Message Errors 68 | . . 1 . 18 . . 16 4 . . . . . 8 5 11 3 1 1 . Matter Fused 50 | . . 1 . 17 . 1 5 6 . 1 . . . 2 4 7 5 1 . . Heat Flow Errors 35 | . . 3 . 16 . . 1 3 1 . . . . 3 2 4 . 2 . . Energy Discharges 34 | . . . 1 10 . . 7 3 3 . . . . . 2 7 . 1 . . Parts Rejected 5 | . . . . 3 . . . . . . . . . . . . 1 . . 1 Parts Fused 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Data Loss (minor) 29 | . . 2 . 10 . . 5 3 1 . . . . . 2 3 3 . . . Data Loss (major) 15 | . . 1 . 6 . . 1 1 2 1 . . . 1 1 . 1 . . . Misfires 12 | . . . 1 3 . . 3 . 1 . . . . . . 2 1 1 . . Alerts 7 | . . . . 1 . . 1 1 1 . . . . 1 1 1 . . . . Weapon Failures 3 | . . . . 2 . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 374 | . 1 14 . 178 . . . . . . . . . . . . . . 181 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 196 | . 1 14 . . . . . . . . . . . . . . . . 181 . Melee 178 | . . . . 178 . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . . . . . . . . . . . . . Impact 3 | . . . . 3 . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 144 | . 34 36 . 1 . . . . . . . . . . . . . . 73 . Shots 3 | . 1 1 . . . . . . . . . . . . . . . . 1 . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 385 | 20 70 164 . 385 . . 273 281 210 . 30 . . 287 222 301 347 358 138 . Average Temperature 71 | 15 25 41 . 75 . . 52 96 76 . 9 . . 60 136 100 89 145 74 . Received Heat Transfer 1404 | . 30 81 18 936 . . . 12 . . 27 . . 27 . . 81 . 165 27 Effects 11 | . . . . 5 . . . . . . . . . 1 . 2 1 2 . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 5 | . . . . 1 . . . . . . . . . 1 . . 1 2 . . Interference 5 | . . . . 3 . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . 6 . . . . . . . . . . . . . . . . Impact Corruptions 9 | . . . . 9 . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . 2 . . . Heat Transferred 300 | 50 100 150 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 1 1 . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Peak Influence 704 | 15 190 131 . 397 164 72 125 . . . . 122 287 453 . . . . 704 . Initial 168 | . 9 4 . 10 162 57 50 . . . . 112 85 87 . . . . 168 . Average 155 | 3 76 44 . 188 162 61 59 . . . . 120 190 271 . . . . 310 . Maximum Alert Level 3 | . . . . 1 . . . . . . . . 1 2 . . . . 3 . Low Security (%) 66 | 100 100 100 . 48 100 100 100 . . . . 100 56 28 . . . . 22 . Level 1 30 | . . . . 51 . . . . . . . . 43 60 . . . . 58 . Level 2 3 | . . . . . . . . . . . . . . 11 . . . . 18 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . 2 . . 5 . . . . . . . . 2 2 . . . . 1 . Investigation 6 | . . . . 4 . . . . . . . . . 1 . . . . 1 . Extermination 1 | . . . . . . . . . . . . . . 1 . . . . . . Reinforcement 5 | . 2 . . 1 . . . . . . . . 2 . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Distress Signals 4 | . 1 . . 1 . . 1 . . . . . . 1 . . . . . . Communications Jammed 33 | . . . . . . . . . . . . . . 5 . . 18 10 . . Distress Signals 23 | . . . . . . . . . . . . . . 5 . . 18 . . . Times Spotted 240 | . 9 13 3 37 . 6 6 3 11 . 12 . 10 32 . 6 42 4 43 3 Peak Tracking Total 11 | . 4 3 1 5 . 6 3 3 5 . 3 . 5 5 . 2 11 2 11 3 Tactical Retreats 38 | . 1 3 1 2 . . 1 . 2 . . . . 12 . 4 2 1 9 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Traps Triggered 12 | . 1 . 1 1 1 . . . 1 . . . 2 3 . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . . . . . . . . . . . . . . . 19 . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Machines Disabled 3 | . . . . . . . . . 1 . . . . . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . 3 . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Machines Accessed 60 | . 2 . . 12 1 . 21 . 1 1 . 2 . 4 1 3 7 . 5 . Terminals 22 | . 1 . . 7 . . 12 . . . . 1 . . . . . . 1 . Fabricators 4 | . . . . . . . 2 . . . . . . 1 . . . . 1 . Repair Stations 7 | . . . . 1 1 . 2 . . . . . . 1 . . . . 2 . Recycling Units 5 | . 1 . . 1 . . 2 . . . . . . 1 . . . . . . Scanalyzers 3 | . . . . 2 . . . . . . . 1 . . . . . . . . Garrison Access 6 | . . . . 1 . . 3 . . . . . . 1 . . . . 1 . Total Hacks 169 | . 5 . . 38 4 . 65 . 1 5 . 7 . 8 1 4 21 . 10 . Successful 123 | . 3 . . 21 4 . 46 . 1 5 . 5 . 5 1 4 21 . 7 . Failed 46 | . 2 . . 17 . . 19 . . . . 2 . 3 . . . . 3 . Catastrophic 7 | . . . . 3 . . 4 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 59 | . 1 . . 5 . . 18 . . 2 . . . 24 . . . . 9 . Terminals 67 | . 4 . . 16 . . 44 . . . . 1 . . . . . . 2 . Fabricators 7 | . . . . . . . 3 . . . . . . 2 . . . . 2 . Repair Stations 20 | . . . . 2 4 . 6 . . . . . . 3 . . . . 5 . Recycling Units 10 | . 1 . . 1 . . 7 . . . . . . 1 . . . . . . Scanalyzers 22 | . . . . 16 . . . . . . . 6 . . . . . . . . Garrison Access 11 | . . . . 3 . . 5 . . . . . . 2 . . . . 1 . Terminal Hacks 66 | . 2 . . 5 . . 25 . 1 5 . 1 . . 1 4 21 . 1 . Record 24 | . . . . 1 . . 7 . . . . . . . . 2 14 . . . Part Schematic 7 | . . . . . . . 2 . . 5 . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . . . . . . . . . . . . 5 . . . Open Door 6 | . . . . . . . . . 1 . . . . . 1 2 2 . . . Open DSF 2 | . . . . . . . . . . . . 1 . . . . . . 1 . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Index 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Alert Level 5 | . . . . 3 . . 2 . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 2 . . . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 2 . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . . . 2 . . . . 1 . Network Status 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . Build 2 | . . . . . . . 1 . . . . . . 1 . . . . . . Repair Station Hacks 15 | . . . . 2 4 . 4 . . . . . . 2 . . . . 3 . Scan Component 8 | . . . . 1 2 . 2 . . . . . . 1 . . . . 2 . Repair 7 | . . . . 1 2 . 2 . . . . . . 1 . . . . 1 . Recycling Unit Hacks 9 | . 1 . . 1 . . 6 . . . . . . 1 . . . . . . Process 2 | . . . . . . . 2 . . . . . . . . . . . . . Report Inventory 5 | . 1 . . 1 . . 2 . . . . . . 1 . . . . . . Retrieve Matter 2 | . . . . . . . 2 . . . . . . . . . . . . . Scanalyzer 17 | . . . . 13 . . . . . . . 4 . . . . . . . . Insert Component 9 | . . . . 7 . . . . . . . 2 . . . . . . . . Analyze 8 | . . . . 6 . . . . . . . 2 . . . . . . . . Garrison Access Hacks 4 | . . . . . . . 3 . . . . . . . . . . . 1 . Seal Access 4 | . . . . . . . 3 . . . . . . . . . . . 1 . Unauthorized Hacks 7 | . . . . . . . 6 . . . . . . . . . . . 1 . Terminals 6 | . . . . . . . 6 . . . . . . . . . . . . . Assimilate 3 | . . . . . . . 3 . . . . . . . . . . . . . Botnet 3 | . . . . . . . 3 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . Fabnet 1 | . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 . . 10 1 . 15 . . . . 1 . 3 . . . . 4 . Full Trace Events 5 | . . . . 5 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . 3 . . . 3 . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . 6 . . 2 . . 19 . 2 . 12 . . . . . . Parts Built 3 | . . . . . . . 2 . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . . . 1 . . . . . . Time 164 | . . . . . . . 47 . . . . . . 117 . . . . . . Total Part Build Rating 17 | . . . . . . . 10 . . . . . . 7 . . . . . . Parts Repaired 7 | . . . . 1 2 . 2 . . . . . . 1 . . . . 1 . Time 294 | . . . . 38 113 . 91 . . . . . . 30 . . . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 73 | . . . . . . . 73 . . . . . . . . . . . . . Retrieved Matter 73 | . . . . . . . 73 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 9 | . . . . 7 . . . . . . . 2 . . . . . . . . Part Schematics Acquired 8 | . . . . 6 . . . . . . . 2 . . . . . . . . Parts Damaged 2 | . . . . 1 . . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Total Allies 23 | . . 3 . . . . 2 . . 16 2 . . . . . . . . . Largest Group 16 | . . 3 . . . . 2 . . 16 16 9 9 . . . . . . . Highest-Rated Group 449 | . . 40 . . . . 52 . . 449 449 295 295 . . . . . . . Highest-Rated Ally 40 | . . 16 . . . . 26 . . 40 40 40 40 . . . . . . . Total Orders 2 | . . . . . . . 2 . . . . . . . . . . . . . STAY 2 | . . . . . . . 2 . . . . . . . . . . . . . Ally Attacks 134 | . . 16 . . . . . . . . 74 . 44 . . . . . . . Total Damage 2622 | . . 214 . . . . . . . . 1344 . 1064 . . . . . . . Kills 18 | . . 4 . . . . . . . . 7 . 7 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 1 . . . . 1 2 2 2 . . . 2 2 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . . 7 . . . . 2 . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Active Terminals 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Turns Passed 12690 | 139 557 956 655 2125 190 41 1208 677 403 617 509 28 139 1164 582 1001 1047 128 504 20 Spaces Moved 17370 | 118 372 704 641 1069 83 114 1721 986 1057 1282 1258 44 242 2280 1073 1107 1695 416 1085 23 Core 109 | 23 . . . 2 . . . . . . 1 . . . . . . . 68 15 Treads 543 | . . . . 530 13 . . . . . . . . . . . . . . . Legs 10 | . . . . 10 . . . . . . . . . . . . . . . . Wheels 2339 | 95 372 704 641 527 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 14369 | . . . . . 70 114 1721 986 1057 1282 1257 44 242 2280 1073 1107 1695 416 1017 8 Fastest Speed 25 | 50 90 95 95 95 31 31 31 31 31 31 27 27 26 26 39 39 25 25 25 40 Average Speed 44 | 82 93 95 95 137 51 31 31 31 31 31 28 27 26 29 39 39 29 25 32 46 Slowest Speed 450 | 90 105 95 110 450 165 31 31 31 34 31 250 27 30 33 39 39 39 25 102 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 43 | . . . . . . . 11 . . . . . . 7 . . 4 1 19 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 5 46 101 46 70 2 94 40 72 88 90 99 2 97 51 86 93 97 66 28 10 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 15 | . . . 1 . . . . 1 . 3 . . . 9 . 1 . . . . Known Exits Taken 12 | . . . . 1 . . 1 1 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 12 | . . 1 . . . . . 1 4 1 2 . . . . 1 . 1 . 1 Spaces Dug 2 | . . . . 2 . . . . . . . . . . . . . . . . Terrain Destroyed 184 | . 2 5 . 2 . . . . . . . . . . . . 1 . 174 . Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . Projectile 2 | . . . . 1 . . . . . . . . . . . . 1 . . . AOE 181 | . 2 5 . . . . . . . . . . . . . . . . 174 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Sub Mat Fac Was Fac Low Low Zio Pro Fac DSF Fac Upp Upp War Pro Fac Upp Total 21808 | 145 542 956 675 1538 231 119 2366 1348 1124 1500 1393 60 314 2714 1235 1666 2215 435 1201 31 Wait 3862 | 9 135 222 31 292 126 1 614 348 52 212 105 15 40 357 158 550 466 17 103 9 Move 17268 | 117 371 703 640 1068 83 113 1698 985 1056 1281 1257 43 241 2265 1072 1106 1688 413 1047 21 Hop 40 | . . . . . . . 11 . . . . . . 7 . . 2 1 18 1 Pick Up 69 | 6 7 6 . 16 7 3 3 2 . . . . 4 7 1 1 3 . 3 . Fast Attach 82 | 4 1 . . 16 3 . 11 1 6 4 2 . 6 11 . . 7 . 10 . Attach 44 | 2 1 1 1 10 7 . . 1 . . . . 2 9 1 . 4 1 4 . Detach 12 | . . . . 1 1 . . . . . . . . 3 . . 3 . 4 . Swap 22 | . 3 1 . 5 . . 5 . . . 2 . 2 2 2 . . . . . Drop 84 | . 3 2 . 6 4 2 15 3 5 3 3 2 7 14 1 1 7 . 6 . Fire 263 | 7 21 21 3 87 . . 9 8 4 . 16 . 2 33 . 8 35 3 6 . Melee 37 | . . . . 36 . . . . 1 . . . . . . . . . . . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . . 10 6 . . . . . . Rewire 8 | . . . . . . . . . . . 8 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 140 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 10) 572 | -10/Materials | Discovered new exit (range 8) 588 | -10/Materials | Discovered new exit (range 12) 697 | -10/Materials | Entered Mines 729 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 760 | -10/Mines | Learned location of 1 exit from Materials 795 | -10/Mines | Discovered new exit (range 6) 1092 | -10/Mines | Discovered new exit (range 9) 1609 | -10/Mines | Discovered new exit (range 6) 1653 | -10/Mines | Entered Subcaves 1656 | -10/Subcaves | Learned location of Recycling (-7) 1777 | -10/Subcaves | Core integrity fell below 50% 2056 | -10/Subcaves | Discovered new exit (range 12) 2238 | -10/Subcaves | Discovered new exit (range 5) 2308 | -10/Subcaves | Entered Materials 2308 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2309 | -8/Materials | Identified exit to Factory 2570 | -8/Materials | Lost 8 parts (1p3n2u2w) 2646 | -8/Materials | System corruption reached 10% 2924 | -8/Materials | Core integrity fell below 50% 3487 | -8/Materials | Lost 3 parts (2n1u) 3533 | -8/Materials | Repaired Arm. Treads 3830 | -8/Materials | Discovered exit to Factory (range 12) 4433 | -8/Materials | Entered Factory 4433 | -7/Factory | Evolved 2 slots: Utility x2 4550 | -7/Factory | Repaired Broken Imp. Signal Interpreter 4619 | -7/Factory | Repaired Enh. Autogun 4623 | -7/Factory | Sucked down chute 4623 | -7/Factory | Entered Waste 4629 | -7/Waste | Spotted C-40 Crusher 4632 | -7/Waste | Spotted C-40 Crusher 4635 | -7/Waste | Spotted C-40 Crusher 4635 | -7/Waste | Spotted C-40 Crusher 4638 | -7/Waste | EMP discharged 4639 | -7/Waste | Spotted C-40 Crusher 4649 | -7/Waste | Spotted C-40 Crusher 4660 | -7/Waste | Discovered new exit (range 11) 4663 | -7/Waste | Identified exit to Factory 4664 | -7/Waste | Entered Factory 4720 | -7/Factory | Repaired Imp. Cloaking Device 4862 | -7/Factory | Build established: Scavenger-Scout 4932 | -7/Factory | Fabricated Nuclear Pulse Thruster (x2) 5145 | -7/Factory | Discovered new exit (range 15) 5175 | -7/Factory | Identified exit to Factory 5220 | -7/Factory | Build established: Hacker-Scout 5651 | -7/Factory | Identified exit to Lower Caves 5828 | -7/Factory | Repaired Enh. Autogun 5872 | -7/Factory | Entered Lower Caves 5873 | -7/Lower Caves | Encountered a Warlord checkpoint 6464 | -7/Lower Caves | Discovered new exit (range 16) 6491 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6546 | -7/Lower Caves | Identified exit to Lower Caves 6548 | -7/Lower Caves | Learned location of Zion (-7) 6549 | -7/Lower Caves | Entered another Lower Caves area 6563 | -7/Lower Caves | Encountered a Warlord checkpoint 6569 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6646 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6710 | -7/Lower Caves | Discovered exit to Factory (range 12) 6798 | -7/Lower Caves | Build established: Scavenger-Scout 6829 | -7/Lower Caves | Discovered new exit (range 10) 6832 | -7/Lower Caves | Identified exit to Zion 6861 | -7/Lower Caves | Learned 8 Factory zone layouts 6910 | -7/Lower Caves | Learned location of 1 exit from Factory 6952 | -7/Lower Caves | Entered Zion 6979 | -7/Zion | Gained Derelict followers 6993 | -7/Zion | Found Prototype Device 6993 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7004 | -7/Zion | Given A8's code to call for help 7016 | -7/Zion | System corruption cleaned by Quarantine Array 7026 | -7/Zion | Learned 8 Factory zone layouts 7052 | -7/Zion | Learned location of Warlord (-5) 7090 | -7/Zion | Gained Derelict followers 7149 | -7/Zion | Build established: Hacker-Sprinter 7190 | -7/Zion | Given the Hacking Drone Bay 7245 | -7/Zion | Imprinted 7247 | -7/Zion | Declared Zion's savior 7308 | -7/Zion | Found Prototype Special Weapon 7308 | -7/Zion | Identified RU-N14's Throwing Claymores 7364 | -7/Zion | Gained Derelict followers 7445 | -7/Zion | Discovered new exit (range 16) 7450 | -7/Zion | Identified exit to Proximity Caves 7569 | -7/Zion | Entered Proximity Caves 7569 | -6/Proximity Caves | Accompanied by 16 allies 7579 | -6/Proximity Caves | Spotted B-75 Beast 7601 | -6/Proximity Caves | Destroyed B-75 Beast 7630 | -6/Proximity Caves | Lost 3 allies 7667 | -6/Proximity Caves | Learned Factory interactive machine intel 7843 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7877 | -6/Proximity Caves | Lost 3 allies 7899 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8078 | -6/Proximity Caves | Entered Factory 8078 | -6/Factory | Accompanied by 9 allies 8078 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8079 | -6/Factory | Identified exit to Factory 8081 | -6/Factory | Loaded intel: 53 interactive machine locations 8104 | -6/Factory | Identified exit to DSF 8106 | -6/Factory | Entered DSF 8106 | -6/DSF | Accompanied by 9 allies 8129 | -6/DSF | Additional patrols routed to DSF 8157 | -6/DSF | Discovered exit to Factory (range 17) 8245 | -6/DSF | Entered Factory 8245 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8273 | -5/Factory | Lost 6 allies 8288 | -5/Factory | Discovered new exit (range 2) 8288 | -5/Factory | Identified exit to Upper Caves 8293 | -5/Factory | Discovered exit to Upper Caves (range 7) 8302 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 8490 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8539 | -5/Factory | Retrieved Zion intel report: Emergency Access 8810 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 8832 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8867 | -5/Factory | Discovered new exit (range 9) 8870 | -5/Factory | Identified exit to Factory 8905 | -5/Factory | Repaired Enh. Autogun 8941 | -5/Factory | Retrieved Zion intel report: Component Schematics 8991 | -5/Factory | Spotted B-75 Beast 9103 | -5/Factory | Retrieved Zion intel report: Active Terminals 9137 | -5/Factory | Build established: Hacker-Scout 9145 | -5/Factory | Search patrols dispatched 9194 | -5/Factory | Discovered exit to Factory (range 17) 9304 | -5/Factory | Fabricated Imp. Cloaking Device? 9409 | -5/Factory | Entered Upper Caves 9858 | -5/Upper Caves | Identified exit to Upper Caves 9892 | -5/Upper Caves | Learned 12 Factory zone layouts 9991 | -5/Upper Caves | Entered another Upper Caves area 9998 | -5/Upper Caves | Discovered exit to Factory (range 6) 10144 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10285 | -5/Upper Caves | Learned location of Armory (-3) 10682 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 10772 | -5/Upper Caves | Discovered new exit (range 14) 10992 | -5/Upper Caves | Identified exit to Warlord 10992 | -5/Upper Caves | Entered Warlord 11012 | -5/Warlord | Discovered new exit (range 8) 11015 | -5/Warlord | Identified exit to Proximity Caves 11059 | -5/Warlord | System corruption reached 10% 11067 | -5/Warlord | System corruption cleaned by Quarantine Array 11220 | -5/Warlord | Rebuked by Warlord 11238 | -5/Warlord | Visited the Vortex Lab 11239 | -5/Warlord | Found Prototype Energy Cannon 11244 | -5/Warlord | Identified Vortex Driver 11245 | -5/Warlord | Warlord's base attacked by MAIN.C 11246 | -5/Warlord | Found Prototype Energy Gun 11246 | -5/Warlord | Identified Vortex Shotgun 11388 | -5/Warlord | Spotted B-86 Titan 11388 | -5/Warlord | Spotted B-75 Beast 11457 | -5/Warlord | Build established: Scavenger-Scout 11595 | -5/Warlord | Warlord forces counterattacked 11675 | -5/Warlord | Spotted Executioner 11678 | -5/Warlord | Spotted Striker 11745 | -5/Warlord | Spotted Executioner 11746 | -5/Warlord | Found Corrupted Prototype Processor 11746 | -5/Warlord | Identified Exp. Core Analyzer 11758 | -5/Warlord | Lost 17 allies 11920 | -5/Warlord | Warlord base infiltrated, sounded retreat 11920 | -5/Warlord | Spotted Striker 11974 | -5/Warlord | Lost 4 allies 11991 | -5/Warlord | Spotted Executioner 12020 | -5/Warlord | Opened side exit 12039 | -5/Warlord | Entered Proximity Caves 12041 | -4/Proximity Caves | Lost 3 parts (2n1u) 12148 | -4/Proximity Caves | Spotter reported a threat 12164 | -4/Proximity Caves | Learned 4 Research zone layouts 12167 | -4/Proximity Caves | Entered Factory 12167 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12201 | -4/Factory | Repaired Mic. Nuclear Core 12368 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 12403 | -4/Factory | Lost 3 parts (1p2n) 12455 | -4/Factory | Retrieved Zion intel report: Active Terminals 12554 | -4/Factory | Core integrity fell below 50% 12557 | -4/Factory | Lost 5 parts (1p2n2u) 12617 | -4/Factory | Spotted B-86 Titan 12662 | -4/Factory | Core integrity fell below 20% 12667 | -4/Factory | Search patrols dispatched 12669 | -4/Factory | Discovered new exit (range 5) 12671 | -4/Factory | Entered Upper Caves 12683 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12687 | -4/Upper Caves | Lost 6 parts (1p4n1u) 12691 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12669_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 12672_ Slug penetrates Wall. 12672_ Penetrated by Slug. 12672_ Slug penetrates Wall. 12682_ Slug penetrates H-77 Assassin. 12682_ Slug penetrates Wall. 12683_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 12683_ Penetrated by Slug. 12683_ Slug penetrates Wall. 12684_ System corrupted: Nuclear Pulse Array rejected. 12684_ Slug penetrates Wall. 12687_ Penetrated by Slug. 12687_ Slug penetrates Wall. 12689_ Searching scrap... 12689_ Found Lrn. Proton Cannon. 12689_ Found Unknown Treads. 12689_ Found 28 Matter. 12691_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????# ??????????? | | ????????????????????????? ???????? ?????????? | | ????????????????????????? ##?????? ????????? | | ?????????????????????????? ???? ?????????? | | ??????????????????????????? "?"" ?????????? | | ???????????????????????????? " ?????????? | | ????????????????????????????? " ?????????? | | ?????????????????????????????# """ ??????????? | | ????????????????????##???????# """" ?????????## | | ????????????????????? ??????# "" #????????? | | ?????????????????????$ ??????# ?????????? | | ???????????????###???# ??????# ????????? | | ??????????????## #??# #??????# #????????? | | ??????????????# ### ???????? ##???????? | | ?????????????## #???????? ##??????? | | ?????????????# ##???????# ##?????? | | ????????????? ##?????## #?##### | | ????????????? ##????# ### ## | | ???????????? ##?### =#; Y | | ????????????? ### h | | ??????????????# h | | ????????????????? ####@ ##### ##### | | ???????????????????????## ### ####???## #???? | | ??????????????????????## ] ##???????####???? | | ??????????????????????# =% ##???????????????? | | ?????????????????????# ###????????????????? | | ??????????????? #??????????????????? | | ??????????????# ### ??????????????????? | | ??????????????## ###??## #?????????????????? | | ???????????????#######??????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 35 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Adv. ECM Suite | -8/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Transmission Jammer | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Adv. Shield Generator | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Treads | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Imp. Cloaking Device | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Thermic Laser | -5/Factory | Z-intel Neutrino Core | -5/Factory | Z-intel Imp. Medium Armor Plating | -5/Factory | Z-intel Imp. Focal Shield | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Gravmag System | -5/Factory | Z-intel Component Analysis Suite | -5/Factory | Z-intel Adv. Weight Redist. System | -5/Factory | Z-intel Mni. Drone Bay | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-72 Disruptor | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel A-27 Freighter | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel T-07 Excavator | -4/Factory | Z-intel M-30 Cleanser | -4/Factory | Z-intel Fabricated ------------ Nuclear Pulse Thruster | x2 | -7/Factory | Preloaded Imp. Cloaking Device | x1 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Charge!!! Explorer Knowing Is Half The Battle Quick And Dirty Slippery One The One Challenges ------------ None Game ------ Seed CloakingBottomlessMapper Manual? 0 Play Time 03:51:41 Cumulative 22.2 hours Start 2024.04.03 @ 06:54:39 End 2024.04.03 @ 12:41:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fcb1958-a384-4c81-9157-f888c9e06ca8