Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 15:34:25 Player: MrPainting Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1290) 1290 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3335 Bonus ------- None Cogmind --------- Core Integrity 316/550 Matter 84/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -8/Materials Parts ------- Power (1) Propulsion (4) Utility (4) Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Weapon (2) Inventory (10) Improved Heat Sink Medium Armor Plating Hacking Suite EM Pulse Cannon Autogun Assault Cannon Bore Cannon Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ Power Heavy Ion Engine Propulsion Light Treads Utility Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Weapon Assault Cannon Assault Cannon Inventory Improved Heat Sink Medium Armor Plating Hacking Suite Heavy Assault Rifle Autogun Bore Cannon Mini Grenade Launcher Mini Grenade Launcher [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Autogun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 35 | 4 6 6 17 2 Power 4 | . 1 . 3 . Engine 3 | . 1 . 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 7 | 2 . 2 3 . Treads 3 | . . . 3 . Leg 4 | 2 . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 2 . 4 1 Device 1 | . . . . 1 Storage 1 | . 1 . . . Processor 4 | . 1 . 3 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 17 | 2 3 4 7 1 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 10 | 2 2 3 3 . Ballistic Cannon 5 | . . 1 4 . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 14 | . . 4 5 5 Power 1 | . . . . 1 Propulsion 6 | . . 2 3 1 Utility 1 | . . . . 1 Weapon 6 | . . 2 2 2 Highest Loss Streak 4 | . . 4 4 3 Average Slot Usage (%) 87 | . 89 99 88 59 Engine 7 | . 13 14 3 4 Core 3 | . . . 7 . Treads 6 | . . . 13 4 Leg 15 | . 28 27 10 . Device 1 | . . . . 6 Storage 11 | . 7 14 11 9 Processor 16 | . 13 14 19 18 Protection 1 | . . . 2 . Ballistic Gun 14 | . 26 26 8 . Ballistic Cannon 8 | . . 1 12 14 Naked Turns . | . . . . . Heaviest Build 36 | 3 27 33 36 35 Greatest Support 60 | 20 20 20 60 20 Greatest Overweight (x) 11 | . 1 1 1 11 Average Overweight (x) . | . . 1 . 2 Largest Inventory Capacity 10 | 4 10 10 10 10 Average Capacity 9 | 4 7 10 10 10 Most Carried 10 | 1 4 9 10 9 Average Carried 7 | . 3 7 7 8 Final Capacity 10 | 4 10 10 10 10 Final Carried 9 | 1 4 5 8 9 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1407 | 232 . 459 574 142 Remotely . | . . . . . Salvage Created 1388 | . . 500 718 170 Parts 80 | . . 22 51 7 Haulers Intercepted 5 | . . . 4 1 Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 34 | . . 13 17 4 Guns 14 | . . 11 3 . Cannons 20 | . . 2 14 4 Classes Destroyed 9 | . . 3 5 1 Worker 2 | . . 1 . 1 Builder 1 | . . . 1 . Hauler 5 | . . . 4 1 Watcher 3 | . . . 3 . Swarmer 3 | . . . 3 . Grunt 23 | . . 11 9 3 Duelist 1 | . . . . 1 Sentry 5 | . . . 5 . Assembled 2 | . . 2 . . Best Kill Streak 4 | . . 4 4 3 Combat Bots Only 4 | . . 4 4 2 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2527 | . 17 658 1138 714 Core 513 | . . 92 187 234 Absorbed by Shields . | . . . . . Core Remaining (%) 72 | 100 . 63 53 . Volleys Fired 131 | . . 45 69 17 Largest 2 | . . 2 2 2 Hottest 107 | . . 57 88 107 Shots Fired 253 | . . 81 138 34 Gun 110 | . . 72 38 . Cannon 143 | . . 9 100 34 Launcher . | . . . . . Special . | . . . . . Kinetic 251 | . . 81 138 32 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 2 | . . . . 2 Robot Hit Streak 16 | . . 12 16 11 Robot Miss Streak 5 | . . 5 3 2 Penetration Max 1 | . . 1 . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 172 | . . 55 93 24 Core Hits 64 | . . 23 30 11 Critical Hits 4 | . . 3 1 . Critical Kills 3 | . . 2 1 . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3274 | . . 872 1821 581 Guns 1113 | . . 777 336 . Cannons 2152 | . . 95 1485 572 Explosions . | . . . . . Melee . | . . . . . Ramming 9 | . . . . 9 Kinetic 3237 | . . 872 1821 544 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 28 | . . . . 28 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Effects 2 | . . . 2 . Message Errors 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 85 | . . . 60 25 Projectiles 85 | . . . 60 25 Explosions . | . . . . . Melee . | . . . . . Knockbacks 23 | . . 1 16 6 Impact . | . . . . . Kinetic 21 | . . 1 15 5 Secondary 2 | . . . 1 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | . . . . 5 Targets Rammed 5 | . . . . 5 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 237 | . . 112 237 120 Average Temperature 62 | . . 20 85 39 Received Heat Transfer 1257 | . 9 303 558 387 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 369 | . . 130 369 190 Average Influence 126 | . . 60 195 141 Maximum Alert Level 1 | . . . 1 . Low Security (%) 75 | . . . . . Level 1 24 | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 1 14 23 7 Peak Tracking Total 4 | . 2 4 4 3 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 5 | . . 1 4 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2201 | 34 156 709 932 370 Spaces Moved 1040 | 45 112 370 401 112 Core 81 | 39 13 . . 29 Treads 314 | . . . 231 83 Legs 645 | 6 99 370 170 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 150 150 180 Average Speed 158 | 59 127 150 158 255 Slowest Speed 600 | 120 150 150 180 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 33 72 45 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 24 | . . 3 15 6 Melee . | . . . . . Projectile 24 | . . 3 15 6 AOE . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1341 | 49 126 456 564 146 Wait 103 | . . 31 66 6 Move 1036 | 44 111 369 400 112 Hop . | . . . . . Pick Up 19 | 1 6 5 4 3 Fast Attach 16 | 4 2 . 10 . Attach 11 | . 4 4 2 1 Detach 2 | . 1 . 1 . Swap 8 | . . 2 5 1 Drop 10 | . 2 . 7 1 Fire 131 | . . 45 69 17 Melee . | . . . . . Ram 4 | . . . . 4 Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 7) 191 | -10/Materials | Entered Mines 221 | -10/Mines | Learned location of Zion (-7) 316 | -10/Mines | Build established: Mutant 421 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 557 | -10/Mines | Excavation squad dispatched 557 | -10/Mines | A large section of the Mines collapsed 807 | -10/Mines | Excavation squad dispatched 873 | -10/Mines | Discovered new exit (range 7) 879 | -10/Mines | Lost 4 parts (2n2w) 900 | -10/Mines | Entered Materials 900 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1115 | -9/Materials | Discovered new exit (range 12) 1140 | -9/Materials | Identified exit to Materials 1758 | -9/Materials | Lost 4 parts (2n2w) 1814 | -9/Materials | Discovered exit to Materials (range 11) 1832 | -9/Materials | Entered another Materials area 1832 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2202 | -8/Materials | Self-destructed Last Messages --------------- 02109_ Acquired 16 matter. 02119_ Slammed into U-05 Engineer. 02149_ G-47 Trooper knocked back. 02152_ G-47 Trooper destroyed. 02153_ K-01 Serf collects debris. 02178_ R-06 Scavenger collects Lgt. Nuclear Core. 02180_ Slammed into G-47 Trooper. 02182_ R-06 Scavenger collects Aluminum Leg. 02185_ Slammed into G-47 Trooper. 02185_ Destabilizing: Short circuit. 02185_ EM Pulse Cannon permanently disabled. 02185_ EM Pulse Cannon destroyed. 02186_ R-06 Scavenger collects Particle Gun. 02189_ Assault Cannon destroyed. 02190_ Slammed into G-47 Trooper. 02190_ Destabilizing: System interference. 02190_ Imp. Targeting Computer temporarily disabled. 02190_ Imp. Signal Interpreter temporarily disabled. 02196_ Acquired 50 matter. 02197_ Adv. Sensor Array destroyed. 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T ???????????????????? | | ?????????????????????????? ? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityPhasingBay Manual? 0 Play Time 00:16:57 Cumulative 116.7 hours Start 2019.11.11 @ 15:19:34 End 2019.11.11 @ 15:34:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 210 Rogue 210 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c6cd6d4-0edd-4546-968a-5bd35478c198