Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 15:43:32 Player: Vine Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2869) 2869 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 6460 Bonus ------- High Alert Combat Kills 186 Cogmind --------- Core Integrity 470/700 Matter 100/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Rolling (100) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Compact Matter Pod (107) Advanced Terrain Scanner Advanced Terrain Scan Processor Weapon Cycler Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Wheel Compact Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor Weapon Cycler System Shield Advanced Assault Cannon [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Slots Evolved 6 | . . 2 . 2 . 2 . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 4 | . . 1 . 1 . 2 . Weapon 1 | . . . . 1 . . . Parts Attached 87 | 6 9 7 2 24 17 20 2 Power 8 | 1 1 . . 3 1 2 . Engine 6 | 1 1 . . 3 . 1 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 25 | 2 3 4 1 8 3 4 . Treads 2 | . 2 . . . . . . Leg . | . . . . . . . . Wheel 23 | 2 1 4 1 8 3 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 1 . 3 5 9 1 Device 5 | . . . . 1 2 2 . Storage 4 | 1 1 . . 1 1 . . Processor 4 | . 1 1 . . . 2 . Hackware 2 | . . . . . 1 . 1 Protection 7 | . . . . 1 1 5 . Artifact . | . . . . . . . . Weapon 32 | 2 3 2 1 10 8 5 1 Energy Gun 8 | . . . . 4 1 3 . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 13 | 2 2 . . 3 5 1 . Ballistic Cannon 7 | . . 1 . 2 2 1 1 Launcher 3 | . . 1 1 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 19 | . 4 . . 9 . 3 3 Power 3 | . . . . 2 . 1 . Propulsion 4 | . 2 . . 1 . . 1 Utility 4 | . . . . 1 . 2 1 Weapon 8 | . 2 . . 5 . . 1 Highest Loss Streak 6 | . 3 . . 6 . 3 3 Average Slot Usage (%) 95 | . 98 82 100 95 98 94 76 Engine 5 | . 14 11 11 8 2 . 5 Core 3 | . . . . . 6 6 . Treads 1 | . 4 18 . . . . . Wheel 21 | . 22 4 33 26 26 17 12 Device 4 | . . . . 6 5 8 6 Storage 9 | . 14 11 11 9 8 7 7 Processor 15 | . 13 15 22 18 12 15 15 Hackware 4 | . . . . . 8 7 10 Protection 1 | . . . . 1 . 5 3 Energy Gun 2 | . . . . 4 2 3 7 Ballistic Gun 12 | . 27 14 . 3 16 10 . Ballistic Cannon 6 | . . 1 11 10 7 7 5 Launcher 1 | . . 6 11 6 . . . Naked Turns . | . . . . . . . . Heaviest Build 37 | 9 15 15 17 33 29 37 36 Greatest Support 42 | 26 40 42 42 36 36 40 40 Greatest Overweight (x) 1 | . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 Average Capacity 7 | 4 7 8 8 8 7 8 8 Most Carried 8 | 4 7 8 8 8 8 8 6 Average Carried 6 | 1 5 7 7 7 7 7 5 Final Capacity 8 | 6 8 8 8 8 8 8 8 Final Carried 8 | 4 7 8 7 8 8 6 4 Class Distribution -------------------- 42% | Mutant 28% | Gunner 16% | Skirmisher 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -8/Storage Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Matter Collected 2296 | 216 173 183 . 650 446 628 . Remotely . | . . . . . . . . Salvage Created 2808 | . 342 411 . 703 462 890 . Parts 169 | . 26 31 . 40 34 38 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 3 . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 71 | . 10 18 . 17 8 18 . Guns 34 | . 8 2 . 10 6 8 . Cannons 16 | . 2 . . 5 2 7 . AOE 21 | . . 16 . 2 . 3 . Classes Destroyed 12 | . 4 2 . 3 2 1 . Worker 5 | . 1 2 . 1 . 1 . Builder 4 | . 1 2 . 1 . . . Tunneler 2 | . . . . 1 . 1 . Recycler 4 | . . 3 . . . 1 . Operator 1 | . . . . . 1 . . Watcher 2 | . . . . . 2 . . Swarmer 18 | . 4 11 . . . 3 . Grunt 38 | . 6 6 . 11 2 13 . Duelist 2 | . . . . 1 . 1 . Sentry 10 | . . 1 . 4 5 . . Hunter 2 | . . . . 1 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 19 | . 5 19 . 5 2 7 . Combat Bots Only 12 | . 4 12 . 4 2 5 . Max Kills in Single Turn 4 | . 1 4 . 2 1 3 . Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . 1 . 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Damage Taken 4098 | . 427 298 . 1628 542 1065 138 Core 688 | . 50 29 . 313 66 181 49 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 80 . 92 . 31 . . Volleys Fired 196 | . 33 22 . 66 28 44 3 Largest 3 | . 2 2 . 3 3 3 3 Hottest 168 | . 80 50 . 150 132 126 168 Shots Fired 442 | . 65 35 . 124 84 125 9 Gun 310 | . 61 25 . 76 62 81 5 Cannon 120 | . 4 . . 46 22 44 4 Launcher 12 | . . 10 . 2 . . . Special . | . . . . . . . . Kinetic 340 | . 61 25 . 83 71 96 4 Thermal 44 | . 4 . . 25 13 . 2 Explosive 12 | . . 10 . 2 . . . Electromagnetic 46 | . . . . 14 . 29 3 Robot Hit Streak 22 | . 17 19 . 22 21 14 3 Robot Miss Streak 4 | . 4 4 . 3 4 3 3 Penetration Max 1 | . . . . . 1 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 316 | . 38 27 . 97 57 92 5 Core Hits 187 | . 21 48 . 39 29 50 . Critical Hits 4 | . . . . 2 1 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . 2 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6907 | . 383 1633 . 1930 885 1963 113 Guns 3144 | . 319 170 . 933 672 1012 38 Cannons 1419 | . 53 . . 536 213 542 75 Explosions 2333 | . . 1463 . 461 . 409 . Melee . | . . . . . . . . Ramming 11 | . 11 . . . . . . Kinetic 3490 | . 319 170 . 936 763 1227 75 Thermal 1037 | . 53 23 . 402 122 402 35 Explosive 1639 | . . 1263 . 376 . . . Electromagnetic 730 | . . 177 . 216 . 334 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | . . . . . . 4 22 Average Corruption 4 | . . . . . . 2 14 Corruption Purged . | . . . . . . . . Effects 23 | . . . . . . 14 9 Message Errors 4 | . . . . . . 2 2 Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 3 | . . . . . . 1 2 Energy Discharges 1 | . . . . . . 1 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 . Misfires 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Targeting Errors 5 | . . . . . . 4 1 Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 77 | . . 17 . 22 . 38 . Projectiles 26 | . . . . 21 . 5 . Explosions 51 | . . 17 . 1 . 33 . Melee . | . . . . . . . . Knockbacks 30 | . . . . 11 5 14 . Impact . | . . . . . . . . Kinetic 28 | . . . . 10 5 13 . Secondary 2 | . . . . 1 . 1 . Self-Inflicted Damage 278 | . 5 . . 46 . 227 . Shots 6 | . . . . 1 . 5 . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 558 | . 100 22 . 239 237 558 233 Average Temperature 98 | . 27 7 . 81 70 143 111 Received Heat Transfer 1233 | . 120 78 . 585 162 288 . Effects 20 | . . . . 1 . 12 7 Shutdowns 2 | . . . . . . 2 . Energy Bleed 3 | . . . . 1 . 1 1 Interference 7 | . . . . . . 1 6 Matter Decay 2 | . . . . . . 2 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (major) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1771 | . 111 . . 890 296 400 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . . 1 . 1 . 4 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Peak Influence 687 | . 260 575 223 386 482 687 207 Initial 223 | . . 65 223 86 162 138 207 Average 261 | . 112 215 223 152 316 391 186 Maximum Alert Level 2 | . 1 2 1 1 2 2 1 Low Security (%) 41 | 100 78 68 . 71 7 30 80 Level 1 37 | . 21 12 100 28 79 8 19 Level 2 21 | . . 19 . . 13 61 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 4 . . 1 1 2 . Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 3 . . 1 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Distress Signals 3 | . 1 1 . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 21 21 . 25 17 24 3 Peak Tracking Total 9 | . 4 9 . 6 4 4 3 Tactical Retreats 7 | . 1 . . 1 5 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Traps Triggered 6 | . 1 . . 1 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Machines Disabled 15 | . . 4 . 3 1 7 . Max in Single Turn 3 | . . 3 . 1 1 3 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Machines Accessed 9 | . 2 . . . 3 4 . Terminals 4 | . 1 . . . 1 2 . Fabricators 2 | . . . . . . 2 . Repair Stations 2 | . . . . . 2 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 24 | . 3 . . . 15 6 . Successful 22 | . 2 . . . 14 6 . Failed 2 | . 1 . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . 2 . . . 3 4 . Fabricators 2 | . . . . . . 2 . Repair Stations 12 | . . . . . 12 . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 1 . . . 3 4 . Record 3 | . . . . . 1 2 . Prototype ID Bank 1 | . 1 . . . . . . Alert Level 3 | . . . . . 2 1 . Unreport Threat 1 | . . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 11 | . . . . . 11 . . Scan Component 6 | . . . . . 6 . . Repair 5 | . . . . . 5 . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 7 | . 2 . . . 3 2 . Full Trace Events 2 | . . . . . 2 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter 234 | . . . . . . 234 . Time 117 | . . . . . . 117 . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . . . . 5 . . Time 154 | . . . . . 154 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 7 | . . . . . . . 7 Total Damage 121 | . . . . . . . 121 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Turns Passed 4094 | 63 527 294 198 676 1106 1089 141 Spaces Moved 2876 | 57 319 152 200 450 839 726 133 Core 11 | 11 . . . . . . . Treads 171 | . 51 120 . . . . . Legs . | . . . . . . . . Wheels 2694 | 46 268 32 200 450 839 726 133 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 80 86 86 90 90 95 Average Speed 94 | 82 101 145 90 89 90 91 96 Slowest Speed 160 | 90 160 160 93 90 100 110 100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 42 23 42 43 61 25 57 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 86 | . . 61 . 2 . 23 . Melee . | . . . . . . . . Projectile 6 | . . . . . . 6 . AOE 80 | . . 61 . 2 . 17 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Total 3890 | 72 469 195 218 608 1129 1060 139 Wait 565 | . 96 3 8 15 212 231 . Move 2870 | 56 318 151 199 449 838 726 133 Hop . | . . . . . . . . Pick Up 103 | 10 10 7 4 33 19 20 . Fast Attach 10 | . . 1 . 3 5 1 . Attach 36 | 6 5 3 . 11 1 8 2 Detach . | . . . . . . . . Swap 41 | . 4 3 2 10 11 11 . Drop 67 | . 2 5 5 21 15 19 . Fire 196 | . 33 22 . 66 28 44 3 Melee . | . . . . . . . . Ram 2 | . 1 . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 516 | -10/Materials | Lost 3 parts (1n2w) 571 | -10/Materials | Discovered new exit (range 13) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 855 | -9/Materials | Destroyed 12 combat bots 865 | -9/Materials | Discovered new exit (range 11) 885 | -9/Materials | Entered Mines 941 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 948 | -9/Mines | Discovered new exit (range 8) 1083 | -9/Mines | Entered Materials 1083 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1614 | -8/Materials | Lost 6 parts (1p1u4w) 1644 | -8/Materials | Core integrity fell below 50% 1730 | -8/Materials | Discovered new exit (range 15) 1754 | -8/Materials | Discovered new exit (range 13) 1759 | -8/Materials | Entered Storage 1992 | -8/Storage | Build established: Gunner 2007 | -8/Storage | Repaired Arm. Wheel? 2052 | -8/Storage | Repaired Arm. Wheel 2298 | -8/Storage | Repaired Arm. Wheel 2325 | -8/Storage | Repaired Med. Storage Unit 2706 | -8/Storage | Repaired Imp. Sensor Array 2798 | -8/Storage | Discovered new exit (range 16) 2865 | -8/Storage | Entered Factory 2865 | -7/Factory | Evolved 2 slots: Utility x2 3261 | -7/Factory | Local fabrication network quarantined 3585 | -7/Factory | Lost 3 parts (1p2u) 3712 | -7/Factory | Build established: Skirmisher 3954 | -7/Factory | Sucked down chute 3954 | -7/Factory | Entered Waste 3955 | -7/Waste | Met a frightened Derelict 3963 | -7/Waste | Spotted C-40 Crusher 3969 | -7/Waste | EMP discharged 3969 | -7/Waste | System corruption reached 10% 4008 | -7/Waste | Spotted C-40 Crusher 4009 | -7/Waste | Spotted C-40 Crusher 4020 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4030 | -7/Waste | Spotted C-40 Crusher 4048 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4054 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4069 | -7/Waste | EMP discharged 4085 | -7/Waste | Lost 3 parts (1n1u1w) 4095 | -7/Waste | Self-destructed Last Messages --------------- 03987_ 70 Matter crushed. 03989_ Lgt. Angular Momentum Engine crushed. 03996_ System corrupted: Heat flow error (+254). 03998_ Overheating: Energy bleed (-30). 04020_ Hrd. Medium Armor Plating crushed. 04020_ Particle Gun crushed. 04020_ Lightning Gun crushed. 04027_ System corrupted: Heat flow error (+124). 04042_ R1XMPFI5U5EDSSUDN#DQ BJZ3PHT:F =8FA=YQ1 04048_ Adv. Assault Cannon crushed. 04054_ Arm. Wheel crushed. 04054_ Lgt. Deuterium Engine crushed. 04054_ Adv. Assault Cannon crushed. 04058_ Lgt. Deuterium Engine crushed. 04059_ ALERT: Foreign system detected. Charging EMP. 04063_ GX6JJI/7YC|H2S9PY6>MST0WV0Y8 1NZ&HBC# 04069_ System corrupted (+8). 04082_ System corrupted: Imp. Sensor Array rejected. 04089_ Imp. Sensor Array crushed. 04093_ Imp. Heat Sink crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????# #??????# | | ???????????????????????????# !#??????# | | ???????????????????????????# #??????# | | ?????????????????????????### #??????# | | ?????????????????????????# #??????# | | ?????????????????????????# #??????# | | ?????????????????????????# #??????# | | ?????????????????????????# #??????# | | ???????????????????????????# #??????# | | ???????????????????????????# #??????#* | | ???????????????????????????# #??????# | | ???????????????????????????# #??????# | | ?????????????????????????### ######## | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# = | | ?????????????????????????# | | ?????????????????????????### ######## | | ?????????????############??# #??????# | | ?????????????# #??# #??????# | | ?????????????# #??# C #??????# | | ?????????????# #### #??????# | | ?????????????# CC #??????# | | ?????????????# CC CC #??????# | | ?????????????# CC #??????#" | | ?????????????# @ #??????# | | ?????????????# #### #??????# | | ?????????????# #??# #??????# | | ?????????????# #??# #??????# | | ?????????????############??# #??????# | | ???????????????????????????# #????### | | ???????????????????????????######????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????####### | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 275 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Targeting Accuracy 11 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Everything Is Under Control Hey, That's Mine! I Spy Part-time Mechanic Please Form A Line Risk Taker Challenges ------------ None Game ------ Seed AlphaShrapnelMagmablaster Manual? 0 Play Time 01:20:33 Cumulative 4.4 hours Start 2020.11.02 @ 14:12:16 End 2020.11.02 @ 15:43:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5604975-e743-4f5a-82d1-7599cfcfdf49