Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.31 @ 23:56:57 Player: DrZettl Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (81) 405 Value Destroyed (2706) 2706 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (685) 685 TOTAL SCORE: 7376 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 333 Met Imprinter 300 Was Imprinted 300 Friendly Fire -335 Cogmind --------- Core Integrity 0/850 Matter 101/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Signal Interpreter Experimental Targeting Computer Weapon Cycler Authchip [Weapon] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Advanced Melee Analysis Suite Hacking Drone Bay Improved Proton Missile Launcher GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Experimental Optical Array Improved Targeting Computer Experimental Targeting Computer Improved Light Armor Plating Experimental Hacking Suite > --- WEAPON ----------- Phase Cannon Heavy Plasma Cannon Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Treads Medium Treads Advanced Heat Sink Signal Interpreter Advanced Melee Analysis Suite Weapon Cycler Authchip [Weapon] Hacking Drone Bay High-powered Shock Rifle Heavy Plasma Cannon Improved Proton Missile Launcher Missile Launcher Self-destruct Interrupter GAL Module [Rating: 72] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Beamcaster Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . 1 . . . . Parts Attached 82 | 7 8 1 22 . 9 3 32 Power 12 | 1 2 . 1 . 2 . 6 Engine 10 | 1 1 . 1 . 2 . 5 Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 1 1 8 . 2 . 9 Treads 11 | . . . . . 2 . 9 Leg 1 | . . . 1 . . . . Wheel 10 | 2 1 1 6 . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 22 | 2 2 . 4 . 3 . 11 Device 6 | 1 . . 2 . . . 3 Storage 5 | 1 1 . 1 . . . 2 Processor 6 | . 1 . . . 3 . 2 Hackware 2 | . . . . . . . 2 Protection 3 | . . . 1 . . . 2 Artifact . | . . . . . . . . Weapon 25 | 2 3 . 9 . 2 3 6 Energy Gun 8 | 1 . . 5 . 1 1 . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 6 | 1 3 . . . 1 . 1 Ballistic Cannon 4 | . . . 1 . . 1 2 Launcher 4 | . . . 2 . . 1 1 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . 1 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 3 . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 4 | . . . . . . . 4 Parts Lost 31 | . 3 1 5 . . 1 21 Power 8 | . 2 . 1 . . . 5 Propulsion 9 | . 1 1 1 . . . 6 Utility 6 | . . . 1 . . . 5 Weapon 8 | . . . 2 . . 1 5 Highest Loss Streak 12 | . 3 1 4 . . 1 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 98 | . 99 99 97 100 100 99 94 Engine 9 | . 4 . 8 11 11 11 9 Core 2 | . 9 14 1 . . . 2 Treads 15 | . . . . . 21 22 24 Wheel 8 | . 27 27 21 22 . . . Device 3 | . 5 . 2 11 8 . 1 Storage 10 | . 14 14 11 11 11 11 5 Processor 15 | . 8 14 11 11 13 22 17 Hackware 1 | . . . . . . . 5 Protection 2 | . . . 8 . . . 4 Energy Gun 10 | . 5 . 13 22 21 12 . Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 8 | . 22 28 5 . . 11 4 Ballistic Cannon 6 | . . . 8 11 11 7 5 Launcher 1 | . . . 4 . . 2 2 Naked Turns . | . . . . . . . . Heaviest Build 126 | 11 28 27 44 40 40 41 126 Greatest Support 103 | 32 32 32 32 22 45 45 103 Greatest Overweight (x) 3 | . 1 . 3 1 1 . 2 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 Average Capacity 14 | 7 14 15 15 15 15 15 14 Most Carried 16 | 4 8 15 15 15 15 15 16 Average Carried 13 | 2 6 13 14 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 7 15 15 15 15 14 5 Class Distribution -------------------- 44% | Mutant 29% | Gunner 12% | Derelict-Gunner 6% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Derelict-Gunner | -7/Zion Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 2169 | 224 201 22 624 . 39 206 853 Remotely . | . . . . . . . . Salvage Created 3168 | 24 451 38 1359 . . 194 1102 Parts 174 | 6 29 6 68 . . 11 54 Haulers Intercepted 8 | . 2 . 4 . . . 2 Recyclers Shooed 6 | . 1 . 1 . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 57 | . 7 3 23 . . 5 19 Guns 21 | . 7 3 8 . . 1 2 Cannons 25 | . . . 9 . . 2 14 AOE 10 | . . . 6 . . 2 2 Classes Destroyed 14 | 1 4 1 3 . . . 5 Worker 7 | . 2 . 1 . . . 4 Tunneler 2 | 2 . . . . . . . Hauler 8 | . 2 . 4 . . . 2 Recycler 4 | . . . 4 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 4 | . . 3 . . . 1 . Grunt 36 | . 7 . 17 . . 3 9 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . 1 . . 1 . Sentry 8 | . . . 6 . . . 2 Specialist 1 | . . . . . . . 1 Hunter 3 | . . . . . . . 3 Programmer 2 | . . . . . . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 5 | 2 3 3 5 . . 2 4 Combat Bots Only 5 | . 2 3 5 . . 2 4 Max Kills in Single Turn 3 | 1 1 1 3 . . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 5529 | . 434 63 896 . . 245 3891 Core 1226 | . 83 19 242 . . 29 853 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 68 | . . . 68 . . . . Regen/Repaired (Parts) 56 | . . . 56 . . . . Core Remaining (%) 63 | 100 . 59 . . . 32 . Volleys Fired 213 | 7 51 5 48 . . 11 91 Largest 3 | 2 2 2 3 . . 3 3 Hottest 223 | 60 60 40 164 . . 121 223 Shots Fired 423 | 14 102 10 102 . . 19 176 Gun 261 | 14 102 10 59 . . 8 68 Cannon 145 | . . . 39 . . 4 102 Launcher 17 | . . . 4 . . 7 6 Special . | . . . . . . . . Kinetic 291 | 7 76 10 45 . . 8 145 Thermal 95 | 7 26 . 35 . . 2 25 Explosive 13 | . . . 4 . . 7 2 Electromagnetic 24 | . . . 18 . . 2 4 Robot Hit Streak 15 | 2 7 8 11 . . 11 15 Robot Miss Streak 6 | 2 4 2 6 . . 2 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 276 | 7 67 5 67 . . 12 118 Core Hits 161 | 3 28 5 62 . . 15 48 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 14 | . . . 2 . . . 12 Burn 2 | . . . 2 . . . . Meltdown 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Blast 10 | . . . . . . . 10 Melee Attacks 7 | . . . 7 . . . . Impact 7 | . . . 7 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7002 | 69 691 58 2191 . . 689 3304 Guns 2475 | 69 671 50 759 . . 107 819 Cannons 2911 | . . . 587 . . 120 2204 Explosions 1564 | . . . 845 . . 462 257 Melee . | . . . . . . . . Ramming 52 | . 20 8 . . . . 24 Kinetic 3594 | 35 458 50 621 . . 152 2278 Thermal 1848 | 34 213 . 821 . . 35 745 Explosive 1077 | . . . 463 . . 462 152 Electromagnetic 431 | . . . 286 . . 40 105 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . 1 15 15 15 . 4 Average Corruption 10 | . . 1 13 15 15 . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . . . 42 2 7 . 11 Message Errors 15 | . . . 9 1 . . 5 Matter Fused 13 | . . . 9 . 2 . 2 Heat Flow Errors 11 | . . . 6 1 1 . 3 Energy Discharges 10 | . . . 9 . 1 . . Data Loss (minor) 5 | . . . 2 . 3 . . Data Loss (major) 2 | . . . 2 . . . . Misfires 2 | . . . 1 . . . 1 Misdirections 3 | . . . 3 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 180 | . . . 87 . . . 93 Projectiles 82 | . . . . . . . 82 Explosions 98 | . . . 87 . . . 11 Melee . | . . . . . . . . Knockbacks 31 | . 1 . 14 . . 3 13 Impact 1 | . 1 . . . . . . Kinetic 30 | . . . 14 . . 3 13 Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . 10 4 41 . . . . Shots 2 | . . . 2 . . . . Rammed 5 | . 2 1 . . . . 2 Targets Rammed 5 | . 2 1 . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 610 | 40 100 8 539 241 189 102 610 Average Temperature 143 | 25 25 3 133 133 99 41 187 Received Heat Transfer 1158 | . 222 . 219 . . 27 690 Effects 61 | . . . 15 . . . 46 Shutdowns 15 | . . . 3 . . . 12 Energy Bleed 7 | . . . 1 . . . 6 Interference 17 | . . . 4 . . . 13 Matter Decay 5 | . . . 2 . . . 3 Short Circuit 3 | . . . . . . . 3 Damage (minor) 5 | . . . 1 . . . 4 Damage (major) 7 | . . . 4 . . . 3 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 4 | . . . 1 . . . 3 Heat Transferred 2919 | 75 475 . 1288 . . 74 1007 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 566 | 10 114 90 566 220 . . 188 Initial 220 | . 6 19 35 220 . . 62 Average 127 | 2 52 48 279 220 . . 78 Maximum Alert Level 2 | . . . 2 1 . . . Low Security (%) 78 | 100 100 100 27 . . . 100 Level 1 12 | . . . 40 100 . . . Level 2 8 | . . . 32 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 2 1 6 . . . 8 Investigation 6 | . . 1 4 . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 8 | . 2 . 2 . . . 4 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 8 | . 1 . 5 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 18 3 39 . . 11 29 Peak Tracking Total 7 | . 5 2 7 . . 4 4 Tactical Retreats 3 | . . . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 5 | . 2 . 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 11 | . . . 7 . . . 4 Max in Single Turn 2 | . . . 2 . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 18 | . 3 1 9 . . 1 4 Terminals 9 | . 1 . 7 . . 1 . Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . 1 . . . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 46 | . 6 1 28 . . 1 10 Successful 28 | . 3 1 17 . . 1 6 Failed 18 | . 3 . 11 . . . 4 Catastrophic 4 | . 1 . 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 18 | . 3 . 13 . . . 2 Terminals 27 | . 3 . 23 . . 1 . Fabricators 5 | . . . . . . . 5 Repair Stations 2 | . . . 2 . . . . Recycling Units 6 | . 3 . . . . . 3 Scanalyzers 3 | . . . 3 . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 10 | . 1 1 7 . . 1 . Record 2 | . 1 . . . . 1 . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 5 | . 2 . . . . . 3 Process 1 | . . . . . . . 1 Report Inventory 3 | . 2 . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 6 | . . . 6 . . . . Terminals 6 | . . . 6 . . . . Track 2 | . . . 2 . . . . Assimilate 1 | . . . 1 . . . . Botnet 3 | . . . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 . 9 . . . 2 Full Trace Events 6 | . 1 . 4 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 152 | . . . . . . . 152 Total Robot Build Rating 5 | . . . . . . . 5 Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 38 | . . . 38 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 42 | . . . . . . . 42 Retrieved Matter 42 | . . . . . . . 42 Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 3 . . 4 . 1 Largest Group 4 | . . 3 3 . 4 3 3 Highest-Rated Group 154 | . . 40 40 . 154 115 115 Highest-Rated Ally 40 | . . 16 16 . 40 40 40 Total Orders 1 | . . . . . . . 1 ROAM 1 | . . . . . . . 1 Ally Attacks 60 | . . . 30 . . 21 9 Total Damage 1230 | . . . 342 . . 717 171 Kills 12 | . . . 5 . . 7 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 7150 | 81 924 273 1182 59 1550 1316 1765 Spaces Moved 4408 | 48 629 241 738 60 1001 819 872 Core 67 | 1 . . . . . . 66 Treads 2608 | . . . . . 983 819 806 Legs . | . . . . . . . . Wheels 1733 | 47 629 241 738 60 18 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 152 50 Average Speed 133 | 98 100 100 110 100 151 152 154 Slowest Speed 330 | 100 115 100 135 100 225 152 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . . Exploration Rate (%) 50 | 5 50 59 66 21 89 97 20 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . 2 . . Known Exits Taken 5 | . 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . . . . 1 . . Scrap Searched 6 | . . 2 . . 2 2 . Spaces Dug 10 | . . . 6 . . . 4 Terrain Destroyed 127 | . . . 34 . . 57 36 Melee 6 | . . . 6 . . . . Projectile 21 | . . . 1 . . . 20 AOE 100 | . . . 27 . . 57 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 5275 | 65 834 267 1005 59 1041 873 1131 Wait 455 | . 135 9 163 . 13 37 98 Move 4400 | 47 628 240 736 59 1000 818 872 Hop . | . . . . . . . . Pick Up 54 | 4 5 10 12 . 7 1 15 Fast Attach 30 | 7 3 . 9 . 3 2 6 Attach 31 | . 3 1 6 . 2 1 18 Detach 4 | . 1 . . . . . 3 Swap 21 | . 2 . 7 . 4 . 8 Drop 54 | . 4 1 16 . 12 3 18 Fire 213 | 7 51 5 48 . . 11 91 Melee 7 | . . . 7 . . . . Ram 3 | . 2 1 . . . . . Kick . | . . . . . . . . Crush 2 | . . . . . . . 2 Escape Stasis 1 | . . . 1 . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 408 | -10/Materials | Lost 3 parts (2p1n) 422 | -10/Materials | Discovered new exit (range 10) 729 | -10/Materials | Identified exit to Mines 860 | -10/Materials | Discovered new exit (range 16) 897 | -10/Materials | Identified exit to Materials 1006 | -10/Materials | Entered Mines 1010 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1043 | -10/Mines | Learned location of Zion (-7) 1048 | -10/Mines | Met a Derelict shopkeep closing up shop 1204 | -10/Mines | Learned location of Storage (-9) 1204 | -10/Mines | Assembled infested the area 1253 | -10/Mines | Discovered exit to Materials (range 10) 1279 | -10/Mines | Entered Materials 1279 | -9/Materials | Accompanied by 3 allies 1279 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1294 | -9/Materials | Identified exit to Mines 1294 | -9/Materials | Identified exit to Storage 1479 | -9/Materials | Crushed by falling debris 1479 | -9/Materials | System corruption reached 10% 1487 | -9/Materials | Crushed by falling debris 1510 | -9/Materials | Lost 4 parts (1p1n1u1w) 1540 | -9/Materials | Discovered new exit (range 14) 1579 | -9/Materials | Identified exit to Materials 1857 | -9/Materials | Repaired Missile Launcher 2186 | -9/Materials | Core integrity fell below 50% 2329 | -9/Materials | Build established: Tank 2461 | -9/Materials | Entered Mines 2517 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2519 | -9/Mines | Identified exit to Zion 2520 | -9/Mines | Entered Zion 2648 | -7/Zion | Learned Factory interactive machine intel 2667 | -7/Zion | System corruption cleaned by Quarantine Array 2733 | -7/Zion | Learned location of Armory (-3) 2757 | -7/Zion | Build established: Gunner 2910 | -7/Zion | Given A8's code to call for help 3079 | -7/Zion | Build established: Derelict-Gunner 3173 | -7/Zion | Imprinted 3175 | -7/Zion | Declared Zion's savior 3243 | -7/Zion | Learned location of Warlord (-4) 3312 | -7/Zion | Given the Hacking Drone Bay 3315 | -7/Zion | Found Prototype Device 3709 | -7/Zion | Found Prototype Processor 3709 | -7/Zion | Identified Exp. Target Analyzer 3712 | -7/Zion | Found Prototype Processor 3712 | -7/Zion | Identified Exp. Targeting Computer 3716 | -7/Zion | Found Prototype Hackware 3941 | -7/Zion | Discovered new exit (range 11) 3997 | -7/Zion | Build established: Gunner 4025 | -7/Zion | Found GAL Module 4070 | -7/Zion | Entered Proximity Caves 4070 | -6/Proximity Caves | Accompanied by 4 allies 4740 | -6/Proximity Caves | Identified exit to Factory 5132 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5386 | -6/Proximity Caves | Entered Factory 5386 | -6/Factory | Accompanied by 3 allies 5386 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5387 | -6/Factory | Loaded intel: 52 interactive machine locations 5390 | -6/Factory | Identified Exp. Hacking Suite 5450 | -6/Factory | Build established: Mutant 5560 | -6/Factory | Fabricated M-22 Extractor (x1) 6539 | -6/Factory | Found Launcher Loader 6563 | -6/Factory | Discovered new exit (range 15) 6610 | -6/Factory | Terminal network hard line cut 6878 | -6/Factory | Cargo convoy interrupted 6893 | -6/Factory | Build established: Scavenger-Mutant 7029 | -6/Factory | Garrison activated, responded to threat 7118 | -6/Factory | Core integrity fell below 50% 7148 | -6/Factory | Lost 12 parts (3p3n3u3w) 7151 | -6/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- 07117_ R-10 Processor collects Phase Cannon. 07117_ Dropped Launcher Loader. 07117_ Penetrated by Slug. 07117_ K-01 Serf destroyed. 07117_ Penetrated by Slug. 07117_ Lgt. Angular Momentum Engine destroyed. 07118_ R-10 Processor collects Launcher Loader. 07118_ Dropped Hvy. Plasma Cannon. 07118_ Dropped Lrg. Storage Unit. 07119_ Acquired 4 matter. 07119_ K-01 Serf collects debris. 07119_ Acquired 2 matter. 07121_ Acquired 72 matter. 07122_ R-10 Processor collects Missile Launcher. 07122_ K-01 Serf collects debris. 07125_ VAN7XUDXW0F%Y9GTOX=0|X>GOC%ORHSQGS 07151_ Triggered Proton Bomb Trap. 07151_ A bubble of electromagnetic force engulfs the area. 07151_ Nuclear Reactor explodes. 07151_ Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ????????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????? % | | ?????????????????????????????????????? % | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????# % % | | ??????????????????????????#######???# | | ??????????????????# ?? ??? ??? % | | ??????????????????# ? ?? | | ??????????????????# """"" | | ??????????????????# """"" """ | | ??????????????????# "" F" """ | | ??????????????????# """ | | ??????????????????# =] | | ??????????????????# """ #?############/ | | ??????????????????# """ #???# ! | | ??????????????????# """ #???# """" % | | ??????????????????# @ #???# """" !] | | ??????????????????# """ #???# """ !] | | ??????????????????# """ #???# "" " !% | | ??????????????????# """ #???# = | | ??????????????????# #???# | | ??????????????????# #???# | | ??????????????############## #???# | | ??????????????# ! # #############+# | | ??????????????# # | | ??????????????# " " " " " # | | ??????????????# " " " " " + | | ??????????????# " " " " " # R | | ??????????????# " " " " " # | | ??????????????# " " " " " # | | ??????????????# " " " " " # | | ??????????????# " " " " " ## #################### | | ??????????????# " " " " " ## #??????????????????? | | ??????????????# " " " " " ## #??????############# | | ??????????????? ## #??????# | | ???????????????############## #??????# | | ????????????????????????????# #??????# | | ????????????????????????????? #??????# | | ????????????????????????????? ???????# | | ?????????????????????????????????????# ! | | ?????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 4 Offensive Hacking 16 Authchip Count 1 Item Schematics ----------------- Disruptor Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Recalibrator | -7/Zion | Archive System Guard | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ M-22 Extractor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonicShadeThrower Manual? 0 Play Time 01:19:42 Cumulative 67.8 hours Start 2022.03.31 @ 16:43:34 End 2022.03.31 @ 23:56:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41ac1d6e-93ab-42e4-961b-80085562794e