Cogmind - Beta 11 X2 --- EXPLORER MODE // 2021.02.20 @ 21:06:16 // Winter2019/RPGLIKE Player: jfk Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (611) 611 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3221 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 291/600 Matter 300/300 Energy 185/185 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Mines Parts ------- > --- POWER (2) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Targeting Computer Targeting Computer PSU Rigger > --- WEAPON (2) ------- Advanced Assault Cannon Rocket Launcher > --- INVENTORY (6) ---- Energy Filter Weapon Cycler Decoy Drone Bay (16/16) Particle Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Superbattery Targeting Computer Targeting Computer > --- WEAPON ----------- Advanced Assault Cannon Rocket Launcher > --- INVENTORY -------- Energy Filter Weapon Cycler Decoy Drone Bay Particle Gun [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Targeting Computer Device Improved Heat Sink Storage Superbattery Processor Targeting Computer Protection Light Armor Plating Weapon Rocket Launcher Energy Gun EM Pulse Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Slots Evolved 6 | 6 . . . . . . Power 1 | 1 . . . . . . Propulsion 1 | 1 . . . . . . Utility 3 | 3 . . . . . . Weapon 1 | 1 . . . . . . Parts Attached 27 | 10 5 5 1 2 4 . Power 3 | 2 1 . . . . . Engine 2 | 2 . . . . . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 5 | 2 2 . . 1 . . Treads . | . . . . . . . Leg 5 | 2 2 . . 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 4 1 4 1 . 4 . Device 5 | . . 3 . . 2 . Storage 1 | . . . . . 1 . Processor 3 | 2 . . . . 1 . Hackware . | . . . . . . . Protection 5 | 2 1 1 1 . . . Artifact . | . . . . . . . Weapon 5 | 2 1 1 . 1 . . Energy Gun 3 | 2 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 100 99 100 Engine 10 | . 16 10 10 10 10 10 Core 9 | . 3 10 10 10 10 10 Leg 20 | . 20 20 20 20 20 20 Device 8 | . . 6 10 10 17 20 Processor 20 | . 20 20 20 20 20 20 Protection 10 | . 20 12 10 10 2 . Energy Gun 9 | . 20 11 10 3 . . Ballistic Cannon 2 | . . . . 6 10 10 Launcher 8 | . . 8 10 10 10 10 Naked Turns . | . . . . . . . Heaviest Build 27 | 17 19 20 22 27 27 22 Greatest Support 31 | 20 26 26 26 31 31 31 Greatest Overweight (x) 1 | . . . . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 3 3 3 3 6 6 6 Average Capacity 3 | 3 3 3 3 4 6 6 Most Carried 5 | 3 3 3 3 5 5 5 Average Carried 3 | 1 2 2 3 4 5 5 Final Capacity 6 | 3 3 3 3 6 6 6 Final Carried 5 | 3 3 3 3 5 5 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Matter Collected 727 | 258 92 59 187 17 114 . Remotely . | . . . . . . . Salvage Created 896 | . 337 308 233 18 . . Parts 39 | . 14 7 15 3 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Combat Hostiles Destroyed 23 | . 4 13 4 2 . . Guns 15 | . 4 11 . . . . Cannons 1 | . . . . 1 . . AOE 7 | . . 2 4 1 . . Classes Destroyed 10 | . 3 3 4 . . . Worker 2 | . . . 2 . . . Builder 1 | . 1 . . . . . Tunneler 1 | . . . 1 . . . Recycler 4 | . 1 1 2 . . . Operator 1 | . . . 1 . . . Swarmer 6 | . . 4 . 2 . . Grunt 8 | . 4 2 2 . . . Sentry 2 | . . . 2 . . . Demolisher 1 | . . 1 . . . . Assembled 6 | . . 6 . . . . Best Kill Streak 7 | . 6 5 7 2 . . Combat Bots Only 5 | . 4 5 2 2 . . Max Kills in Single Turn 3 | . 2 2 3 2 . . Gunslinging 1 | . 1 . . . . . Exploded 2 | . . 2 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Damage Taken 762 | . 135 407 214 6 . . Core 504 | . 80 266 152 6 . . Absorbed by Shields . | . . . . . . . Redirected to Core 429 | . 80 237 112 . . . Core Remaining (%) 86 | 100 . 73 . . . . Volleys Fired 73 | . 12 39 21 1 . . Largest 2 | . 2 2 2 2 . . Hottest 105 | . 105 105 73 81 . . Shots Fired 103 | . 24 55 22 2 . . Gun 79 | . 24 54 1 . . . Cannon 1 | . . . . 1 . . Launcher 23 | . . 1 21 1 . . Special . | . . . . . . . Kinetic 1 | . . . . 1 . . Thermal 28 | . 12 16 . . . . Explosive 23 | . . 1 21 1 . . Electromagnetic 51 | . 12 38 1 . . . Robot Hit Streak 36 | . 13 19 35 36 . . Robot Miss Streak 1 | . 1 1 . . . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 86 | . 21 48 16 1 . . Core Hits 52 | . 10 24 16 2 . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1756 | . 326 738 573 119 . . Guns 918 | . 311 595 12 . . . Cannons 31 | . . . . 31 . . Explosions 807 | . 15 143 561 88 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 31 | . . . . 31 . . Thermal 445 | . 180 193 72 . . . Explosive 697 | . . 120 489 88 . . Electromagnetic 583 | . 146 425 12 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . 4 10 . . Projectiles . | . . . . . . . Explosions 14 | . . . 4 10 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 59 | . 16 . 43 . . . Shots 3 | . 1 . 2 . . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 12 | . 5 12 . . . . Average Temperature 5 | . 2 8 . . . . Received Heat Transfer 336 | . 105 126 105 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 927 | . 420 457 50 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Peak Influence 228 | . 140 228 179 129 . . Initial 49 | . . 38 . 49 . . Average 61 | . 59 58 86 86 . . Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 96 | 100 100 95 100 100 . 100 Level 1 3 | . . 4 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | . 7 14 9 3 . . Peak Tracking Total 5 | . 5 3 3 3 . . Tactical Retreats 2 | . . 1 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Machines Disabled 3 | . . 2 1 . . . Max in Single Turn 2 | . . 2 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Machines Accessed 9 | . 1 1 1 1 5 . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 2 1 3 1 29 . Successful 34 | . 1 1 2 1 29 . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . 2 . 1 . Terminals 5 | . 2 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 1 1 2 1 29 . Record 29 | . . . 1 . 28 . Open Door 2 | . . 1 . 1 . . Branch Access Points 2 | . 1 . 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Exi Min Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders 1 | . . 1 . . . . RETURN 1 | . . 1 . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Exi Min Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 16 | . . 16 . . . . Drone Recoveries 16 | . . 16 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Turns Passed 2492 | 74 243 1221 185 197 555 17 Spaces Moved 1731 | 49 164 810 107 150 437 14 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 1728 | 46 164 810 107 150 437 14 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 115 120 120 120 120 120 120 Slowest Speed 200 | 120 120 120 120 200 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 42 100 19 46 75 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 72 | . . . 72 . . . Terrain Destroyed 192 | . 4 8 168 12 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 192 | . 4 8 168 12 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Total 2040 | 61 187 1006 141 164 467 14 Wait 175 | . . 133 12 7 23 . Move 1725 | 48 163 809 106 149 436 14 Hop . | . . . . . . . Pick Up 8 | 3 1 2 . 2 . . Fast Attach 23 | 10 3 4 1 1 4 . Attach 1 | . . 1 . . . . Detach 1 | . . 1 . . . . Swap 3 | . 2 . . 1 . . Drop 20 | . 6 7 1 2 4 . Fire 73 | . 12 39 21 1 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 10 | . . 9 . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x3) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 58 | -11/Scrapyard | Identified exit to Materials 58 | -11/Scrapyard | Discovered exit to Materials (range 12) 75 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 168 | -10/Materials | Identified exit to Materials 168 | -10/Materials | Discovered exit to Materials (range 13) 213 | -10/Materials | Discovered exit to Materials (range 16) 316 | -10/Materials | Build established: Hacker-Mutant 318 | -10/Materials | Entered Mines 349 | -10/Mines | Assembled infested the area 350 | -10/Mines | Met a Derelict bent on vengeance 529 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 657 | -10/Mines | Reached level 2 684 | -10/Mines | Found the Drone Emporium 690 | -10/Mines | Found Prototype Device 690 | -10/Mines | Identified Decoy Drone Bay 909 | -10/Mines | Discovered exit to Materials (range 10) 1539 | -10/Mines | Entered Materials 1541 | -9/Materials | Reached level 3 1541 | -9/Materials | Reached level 4 1586 | -9/Materials | Identified exit to Mines 1697 | -9/Materials | Core integrity fell below 50% 1724 | -9/Materials | Entered Mines 1725 | -9/Mines | Learned location of Storage (-7) 1791 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1916 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1916 | -9/Mines | Identified exit to Exiles 1916 | -9/Mines | Discovered exit to Exiles (range 5) 1921 | -9/Mines | Entered Exiles 1923 | -9/Exiles | Reached level 5 1950 | -9/Exiles | Met 8R-AWN 1971 | -9/Exiles | Met EX-HEX 2005 | -9/Exiles | Met EX-BIN 2020 | -9/Exiles | Aligned with FarCom system 2021 | -9/Exiles | Given EX-Vault access code 2049 | -9/Exiles | Opened EX-Vault 2054 | -9/Exiles | Found Prototype Storage 2054 | -9/Exiles | Identified Superbattery 2073 | -9/Exiles | Found Prototype Device 2073 | -9/Exiles | Identified PSU Rigger 2080 | -9/Exiles | Found Prototype Processor 2080 | -9/Exiles | Identified 0b10 Alert Chip 2140 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2268 | -9/Exiles | Met EX-DEC 2312 | -9/Exiles | Visited The Gauntlet 2375 | -9/Exiles | Learned location of Zion (-6) 2411 | -9/Exiles | Identified exit to Mines 2411 | -9/Exiles | Discovered exit to Mines (range 10) 2476 | -9/Exiles | Left Exiles lab with PSU Rigger 2476 | -9/Exiles | Entered Mines 2493 | -8/Mines | Self-destructed Last Messages --------------- >>Record "MSG001714-01*" PINNED - TO ALL TESTERS: Stay away from Zion. Imprinter means us harm and is serious about it. World map updated: -6/Zion. >>Record "MSG001873-01*" PINNED - Anyone passing by a Warlord outpost feel free to stop in for assistance. Of course they lose outposts like a wild Derelict loses bolts, but one of the latest major bases seems to be at about -5 or -4, somewhere out beyond the Upper Caves. >>Record "MSG003537-01*" PINNED - Until our FarCom is fully operational, I strongly recommend anyone spending a while in 0b10 bring along sensors with decent range to avoid running into patrols. A Signal Interpreter is optional since I know you're all smart enough to figure out what most of the blips are by watching their behavior for a short while. 02411_ EXIT=FOUND: MINES 02442_ Extracted 114 matter. LOCATION=MINES GOAL=ESCAPE 02476_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????????????????????##?????? | | ??????????#????????????# #?????? | | ?????????# ???????????? ??????? | | ????????? ???????????# ??????? | | ???????## ??????????? #??????? | | ??????## #??????????? ##?????? | | ??????# ##???###???? ##????? | | ??????# ##?## ##??? ##???? | | ?????## #?# #?## #???? | | ????## ### #?# #???? | | ????# ## #### #???? | | ????# #???? | | ????# """ ##???? | | ?????# """ ###### #????? | | ?????# """ #????####????? | | ?????# @ ## #?????????? | | ?????## ###### #????????? | | ??????######?????# ?????? | | ?????????????????? #??? | | ??????????????????# ##??? | | ???????????????????#########???? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 19 Energy Capacity 1685 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Exi Min Levels Raised 4 | . . 1 2 . 1 . XP Earned 13076 | 6000 500 1475 3083 825 350 843 XP Spent 9750 | 6000 . . . 3750 . . Upgrades 18 | 15 . . . 3 . . Power Slot 1 | 1 . . . . . . Propulsion Slot 1 | 1 . . . . . . Utility Slot 3 | 3 . . . . . . Weapon Slot 1 | 1 . . . . . . Heat Dissipation 6 | 6 . . . . . . Inventory Capacity 6 | 3 . . . 3 . . Protomatter Created 95 | . . 64 28 3 . . Integrity Restored 195 | . . 186 . 9 . . Core 195 | . . 186 . 9 . . Protomatter Decayed 28 | . . . 28 . . . Game ------ Seed ImpactTacticalBoregun Manual? 0 Play Time 00:21:34 Cumulative 136.9 hours Start 2021.02.20 @ 17:35:57 End 2021.02.20 @ 21:06:16 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 37 Rogue 0 Adventurer 0 Explorer 37 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 72 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f676a85-77d6-4cf6-8e50-ea23338cb98a