Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.15 @ 15:57:55 Player: Michael Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (144) 720 Value Destroyed (3434) 3434 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (708) 708 TOTAL SCORE: 10982 Bonus ------- High Alert Combat Kills 108 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 33/850 Matter 131/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Makeshift Salvage Targeting Computer Improved Hacking Suite > --- WEAPON (4) ------- Axe > --- INVENTORY (4) ---- Micro Nuclear Core Medium Storage Unit Improved Power Shielding Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Makeshift Terrain Scan Processor Medium Insulated Plating Improved Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Coil Gun Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Wheel Armored Huge Wheel Medium Storage Unit High-capacity Matter Pod Long-range Sensor Array Makeshift Salvage Targeting Computer Improved Power Shielding Propulsion Shielding Improved Weapon Shielding Hardened Heavy Armor Plating System Backup Module Long-range Tractor Beam Phasing AFG Advanced Assault Cannon Long-range Missile Launcher Katana Axe [Rating: 60] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon YOLO Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . Utility 5 | . . . . . . . 1 2 . . . . 2 . . . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . Parts Attached 230 | 6 19 11 17 . 1 1 22 56 4 6 1 1 59 6 20 . . Power 18 | 1 2 2 1 . . . 3 6 1 . . . 1 . 1 . . Engine 6 | 1 1 1 1 . . . . 1 1 . . . . . . . . Core 12 | . 1 1 . . . . 3 5 . . . . 1 . 1 . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 37 | 2 8 3 2 . . 1 5 11 . . . . 3 . 2 . . Treads . | . . . . . . . . . . . . . . . . . . Leg 6 | 2 4 . . . . . . . . . . . . . . . . Wheel 31 | . 4 3 2 . . 1 5 11 . . . . 3 . 2 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 71 | 1 3 1 1 . 1 . 2 17 2 3 1 1 30 2 6 . . Device 29 | . 2 . . . . . 1 6 1 2 . 1 13 1 2 . . Storage 5 | 1 1 . . . 1 . . 1 . . . . . . 1 . . Processor 6 | . . 1 1 . . . 1 1 . . . . 1 . 1 . . Hackware 2 | . . . . . . . . 1 . . . . 1 . . . . Protection 29 | . . . . . . . . 8 1 1 1 . 15 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 104 | 2 6 5 13 . . . 12 22 1 3 . . 25 4 11 . . Energy Gun 4 | . . 2 2 . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . 2 1 . . . . . . . . . Ballistic Gun 53 | 2 6 3 9 . . . 8 11 . 2 . . 11 . 1 . . Ballistic Cannon 8 | . . . . . . . . 2 . . . . 1 . 5 . . Launcher 15 | . . . 1 . . . 1 3 1 . . . 4 1 4 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . 1 . . . 1 5 . 1 . . 9 3 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Parts Lost 33 | . . . 1 . . . 3 11 . . . . 4 1 13 . . Power 2 | . . . . . . . 1 1 . . . . . . . . . Propulsion 9 | . . . . . . . . 5 . . . . . . 4 . . Utility 8 | . . . . . . . 1 1 . . . . 1 1 4 . . Weapon 14 | . . . 1 . . . 1 4 . . . . 3 . 5 . . Highest Loss Streak 11 | . . . 1 . . . 2 7 . . . . 4 1 11 . . Average Slot Usage (%) 92 | . 96 99 98 100 100 100 94 93 92 92 92 92 92 93 78 26 . Engine 4 | . 11 12 11 11 11 11 . . . 7 7 7 4 . . . . Core 3 | . 2 1 . . . . 8 6 6 . . . 1 6 5 . . Wheel 17 | . 16 28 22 22 22 22 27 21 15 15 15 15 13 13 7 . . Device 5 | . 10 7 . . . . 5 4 6 5 6 7 5 5 . . . Storage 13 | . 14 14 11 11 11 11 9 15 15 15 15 15 13 13 10 . . Processor 14 | . . 6 11 11 11 11 12 9 15 15 15 15 19 20 19 13 . Hackware 1 | . . . . . . . . 1 . . . . . 6 6 6 . Protection 2 | . . . . . . . . 3 . 1 . . 6 . 5 . . Energy Gun 1 | . . 6 19 22 22 22 2 . . . . . . . . . . Ballistic Gun 18 | . 27 21 17 22 22 22 25 15 13 8 23 23 19 6 10 . . Ballistic Cannon 2 | . . . . . . . . 1 7 7 7 7 1 6 9 . . Slashing Weapon 4 | . . . 4 . . . . 5 7 13 . . 4 12 1 6 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 42 41 47 47 47 47 63 98 97 97 92 92 98 93 98 3 . Greatest Support 38 | 20 20 20 20 20 20 20 30 38 38 38 38 38 38 38 38 3 . Greatest Overweight (x) 8 | 1 2 2 2 2 2 2 2 8 2 2 2 2 2 2 3 . . Average Overweight (x) 1 | . . 1 2 2 2 2 1 2 2 2 2 2 2 2 1 . . Largest Inventory Capacity 20 | 6 12 12 12 12 12 12 12 20 20 20 20 20 20 20 20 4 4 Average Capacity 17 | 5 9 12 12 12 12 12 12 19 20 20 20 20 20 20 17 4 4 Most Carried 20 | 5 12 12 12 12 12 12 12 20 20 20 20 20 20 20 19 4 4 Average Carried 16 | 3 9 10 11 12 11 12 11 16 19 19 19 20 19 19 16 4 4 Final Capacity 20 | 6 12 12 12 12 12 12 12 20 20 20 20 20 20 20 4 4 4 Final Carried 20 | 5 12 11 12 12 12 12 12 20 20 20 20 20 20 19 4 4 4 Class Distribution -------------------- 33% | Hauler-Assassin 14% | Hauler-Skirmisher 12% | Mutant 10% | Scavenger-Skirmisher 9% | Scavenger-Mutant 8% | Hauler-Mutant 5% | Scavenger-Gunner 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Assassin | -7/Lower Caves Hauler-Assassin | -7/Lower Caves Hauler-Skirmisher | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Assassin | -6/Lower Caves Hauler-Tank | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 5359 | 219 341 183 498 4 10 4 474 892 303 322 92 12 1162 509 334 . . Remotely 468 | . 137 . . . . . . . . . . . 306 . 25 . . Salvage Created 4905 | . 341 83 835 . . 19 602 1229 221 169 . . 968 217 221 . . Parts 271 | . 32 9 48 . . 1 45 65 1 4 . . 47 6 13 . . Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . . . Recyclers Shooed 7 | . . 1 . . . . . 3 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 4 . . . 3 14 . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 71 | . 7 1 14 . . . 9 13 2 4 . . 9 . 12 . . Melee 3 | . . . . . . . . 2 . 1 . . . . . . . Guns 31 | . 7 1 7 . . . 4 3 . 1 . . 5 . 3 . . Cannons 9 | . . . . . . . 4 1 . 2 . . 1 . 1 . . AOE 27 | . . . 7 . . . 1 6 2 . . . 3 . 8 . . Classes Destroyed 15 | . 4 1 6 . . . 1 2 . 1 . . . . . . . Worker 28 | . 1 . 5 . . 1 5 14 . . . . 2 . . . . Builder 19 | . 4 . 1 . . . 3 10 . . . . 1 . . . . Tunneler 4 | . . 2 . . . . 1 . . . . . 1 . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . . . . . Recycler 12 | . . . 2 . . . . 6 . . . . 4 . . . . Mechanic 1 | . . . . . . . . 1 . . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . . . . . . . Watcher 5 | . . . 2 . . . 1 1 . . . . 1 . . . . Swarmer 22 | . 3 . 3 . . . . 4 2 . . . . . 10 . . Grunt 26 | . 4 1 8 . . . 3 5 . 2 . . 3 . . . . Brawler 3 | . . . . . . . 1 . . 1 . . 1 . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . Sentry 10 | . . . 2 . . . 5 2 . . . . . . 1 . . Hunter 1 | . . . . . . . . . . 1 . . . . . . . Programmer 8 | . . . . . . . . 2 . . . . 5 . 1 . . Best Kill Streak 10 | . 3 2 6 . . 1 6 10 2 2 . . 4 . 4 . . Combat Bots Only 5 | . 2 1 5 . . . 3 4 2 2 . . 4 . 4 . . Max Kills in Single Turn 5 | . 1 1 5 . . 1 2 3 1 1 . . 3 . 2 . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 5 . . . 1 3 1 . . . 3 . 2 . . Melee 1 | . . . . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 6486 | . 383 222 293 . . . 534 1208 55 189 . . 976 148 2363 . 115 Core 1181 | . 36 61 52 . . . 95 102 18 . . . 30 . 691 . 96 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 61 . . . 87 82 . . . . 37 . . . . . Volleys Fired 324 | . 48 18 30 1 . 1 48 43 15 9 . . 63 27 21 . . Largest 4 | . 2 2 4 4 . 4 4 4 1 4 . . 4 1 4 . . Hottest 156 | . 40 60 130 123 . 123 146 146 48 117 . . 131 48 156 . . Shots Fired 748 | . 96 35 111 4 . 4 120 127 15 21 . . 135 27 53 . . Gun 586 | . 96 35 110 4 . 4 99 100 . 11 . . 101 . 26 . . Cannon 130 | . . . . . . . 16 20 11 9 . . 31 24 19 . . Launcher 32 | . . . 1 . . . 5 7 4 1 . . 3 3 8 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 623 | . 96 27 66 2 . 2 91 107 11 20 . . 132 24 45 . . Thermal 29 | . . . . . . . 16 13 . . . . . . . . . Explosive 32 | . . . 1 . . . 5 7 4 1 . . 3 3 8 . . Electromagnetic 64 | . . 8 44 2 . 2 8 . . . . . . . . . . Robot Hit Streak 21 | . 21 8 19 1 . 3 10 5 5 7 . . 20 . 14 . . Robot Miss Streak 6 | . 3 1 2 1 . 1 4 6 1 2 . . 4 . 3 . . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 412 | . 66 16 74 2 . 3 54 66 5 16 . . 79 3 27 . 1 Core Hits 226 | . 25 4 40 . . 1 28 57 4 9 . . 34 3 20 . 1 Critical Hits 7 | . 1 . . . . . 1 3 . 1 . . 1 . . . . Critical Kills 3 | . . . . . . . . 1 . 1 . . 1 . . . . Critical Parts Destroyed 4 | . 1 . . . . . 1 2 . . . . . . . . . Melee Attacks 142 | . . . 4 . . . 2 29 9 2 . . 50 39 6 . 1 Impact . | . . . . . . . . . . . . . . . . . . Slashing 142 | . . . 4 . . . 2 29 9 2 . . 50 39 6 . 1 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 17 | . . . 3 . . . 1 7 . . . . 5 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . 2 1 . . . Damage Inflicted 15688 | . 672 248 1532 . . 33 1981 5233 733 394 . . 2462 276 2052 . 72 Guns 4378 | . 672 168 662 . . 33 581 641 . 139 . . 1200 . 282 . . Cannons 2093 | . . . . . . . 734 980 . 123 . . 73 . 183 . . Explosions 5763 | . . . 544 . . . 584 2565 226 101 . . 453 . 1290 . . Melee 3374 | . . . 326 . . . 82 1047 507 31 . . 736 276 297 . 72 Ramming 80 | . . 80 . . . . . . . . . . . . . . . Kinetic 4292 | . 672 86 262 . . 20 535 717 . 262 . . 1273 . 465 . . Thermal 4669 | . . . 468 . . . 1318 2883 . . . . . . . . . Explosive 2732 | . . . 76 . . . . 586 226 101 . . 453 . 1290 . . Electromagnetic 541 | . . 82 400 . . 13 46 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3374 | . . . 326 . . . 82 1047 507 31 . . 736 276 297 . 72 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 9 . . . . 6 3 3 3 3 . . . . . . Average Corruption 3 | . . 8 . . . . 5 2 3 3 3 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 76 | . . 14 . . . . 4 30 19 6 3 . . . . . . Message Errors 19 | . . 1 . . . . 1 9 5 2 1 . . . . . . Matter Fused 20 | . . 5 . . . . . 8 3 3 1 . . . . . . Heat Flow Errors 7 | . . . . . . . 1 1 3 1 1 . . . . . . Energy Discharges 4 | . . . . . . . 1 . 3 . . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 11 | . . 2 . . . . 1 4 4 . . . . . . . . Targeting Errors 12 | . . 4 . . . . . 7 1 . . . . . . . . Weapon Failures 2 | . . 1 . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1835 | . . . 77 . . . 77 898 246 1 . . 231 . 305 . . Projectiles 229 | . . . . . . . . 220 . . . . . . 9 . . Explosions 634 | . . . . . . . 35 421 5 1 . . 11 . 161 . . Melee 972 | . . . 77 . . . 42 257 241 . . . 220 . 135 . . Knockbacks 4 | . . . . . . . . . . . . . 1 . 3 . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . 1 . 3 . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 521 | . . 80 . . . . 15 305 21 . . . 4 . 96 . . Shots 10 | . . . . . . . 1 4 1 . . . 1 . 3 . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 247 | . 9 46 225 57 . 57 102 174 189 247 244 . 134 . 138 . . Average Temperature 58 | . 4 24 75 32 . 32 16 63 95 59 122 . 53 . 56 . . Received Heat Transfer 1062 | . 189 60 138 . . . 171 240 . 54 . . 72 24 66 . 48 Effects 1 | . . . 1 . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 4 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Parts Melted 7 | . . . 1 . . . 1 5 . . . . . . . . . Heat Transferred 4470 | . . . 500 . . . 1170 2800 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 768 | . 196 41 302 48 . 5 412 768 . . . . 165 . . . . Initial 120 | . . 11 15 48 . . 1 120 . . . . . . . . . Average 158 | . 73 18 155 48 . 3 199 454 . . . . 33 . . . . Maximum Alert Level 3 | . . . 1 . . . 2 3 . . . . . . . . . Low Security (%) 69 | 100 100 100 61 100 . 100 44 9 . . . . 100 . . . . Level 1 16 | . . . 38 . . . 50 30 . . . . . . . . . Level 2 11 | . . . . . . . 4 53 . . . . . . . . . Level 3 1 | . . . . . . . . 6 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . . . . 6 . . . . 6 . . . . Investigation 1 | . . . . . . . . 1 . . . . . . . . . Extermination 7 | . . . . . . . . 2 . . . . 5 . . . . Reinforcement 5 | . 1 . 1 . . . . 2 . . . . 1 . . . . Assault 1 | . . . . . . . . 1 . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 2 . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 5 | . 2 1 1 . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 127 | . 22 4 16 . . . 14 27 3 4 . . 16 1 16 . 4 Peak Tracking Total 8 | . 4 3 8 . . . 2 4 3 3 . . 4 1 4 . 4 Tactical Retreats 11 | . 3 . . . . . . 5 . 1 . . . . 2 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 13 | . 1 . . . . . 6 4 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 24 | . . . 2 . . . 6 15 . . . . 1 . . . . Max in Single Turn 4 | . . . 1 . . . 3 4 . . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 57 | . 9 . 5 . 2 . 8 8 . 1 . . 23 . . 1 . Terminals 34 | . 7 . 5 . . . 5 4 . . . . 13 . . . . Fabricators 5 | . . . . . . . . 1 . . . . 4 . . . . Repair Stations 2 | . . . . . . . 1 1 . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . . . 2 . . . . Scanalyzers 5 | . . . . . . . 1 1 . . . . 3 . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . 1 . . . . Total Hacks 133 | . 22 . 12 . 2 . 18 25 . 1 . . 46 . . 7 . Successful 81 | . 12 . 6 . 2 . 7 15 . 1 . . 31 . . 7 . Failed 52 | . 10 . 6 . . . 11 10 . . . . 15 . . . . Catastrophic 8 | . 1 . . . . . . 4 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . 6 . 2 . 1 . 5 6 . . . . 7 . . . . Terminals 78 | . 18 . 12 . . . 13 11 . . . . 24 . . . . Fabricators 8 | . . . . . . . . 1 . . . . 7 . . . . Repair Stations 7 | . . . . . . . 2 5 . . . . . . . . . Recycling Units 7 | . 4 . . . . . . . . . . . 3 . . . . Scanalyzers 20 | . . . . . . . 2 7 . . . . 11 . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . 1 . . . . Terminal Hacks 39 | . 9 . 5 . 2 . 2 2 . 1 . . 11 . . 7 . Record 2 | . . . . . 1 . . . . . . . 1 . . . . Part Schematic 6 | . 1 . . . . . . . . . . . 1 . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . 1 . 1 . . . . 1 . . . . 1 . . . . Locate Traps 8 | . 2 . 1 . . . . . . . . . 5 . . . . Patrol Status 4 | . . . 1 . . . 1 . . . . . 2 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 3 | . 2 . . . . . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 5 . . . . Load Schematic 3 | . . . . . . . . . . . . . 3 . . . . Build 2 | . . . . . . . . . . . . . 2 . . . . Repair Station Hacks 5 | . . . . . . . 1 4 . . . . . . . . . Scan Component 3 | . . . . . . . 1 2 . . . . . . . . . Repair 2 | . . . . . . . . 2 . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . . . . . . . 3 . . . . Process 1 | . . . . . . . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . Retrieve Components 3 | . 2 . . . . . . . . . . . 1 . . . . Scanalyzer 18 | . . . . . . . 2 7 . . . . 9 . . . . Insert Component 11 | . . . . . . . 2 3 . . . . 6 . . . . Analyze 7 | . . . . . . . . 4 . . . . 3 . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . . . . . . Seal Access 2 | . . . . . . . 1 1 . . . . . . . . . Unauthorized Hacks 7 | . 1 . 1 . . . 1 1 . . . . 3 . . . . Terminals 7 | . 1 . 1 . . . 1 1 . . . . 3 . . . . Assimilate 2 | . . . . . . . . . . . . . 2 . . . . Botnet 5 | . 1 . 1 . . . 1 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . Hacking Detections 43 | . 8 . 4 . . . 6 7 . . . . 18 . . . . Full Trace Events 2 | . 1 . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . 1 . . . . . . 2 . . . . 4 . . 4 . Parts Built 3 | . . . . . . . . . . . . . 3 . . . . Matter 358 | . . . . . . . . . . . . . 358 . . . . Time 89 | . . . . . . . . . . . . . 89 . . . . Total Part Build Rating 13 | . . . . . . . . . . . . . 13 . . . . Parts Repaired 2 | . . . . . . . . 2 . . . . . . . . . Time 32 | . . . . . . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter 10 | . . . . . . . . . . . . . 10 . . . . Retrieved Matter 10 | . . . . . . . . . . . . . 10 . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . 3 . . . . 3 . . . . Part Schematics Acquired 5 | . . . . . . . . 2 . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . . . . 1 . . . . Highest-Rated Group 26 | . . . . . . . . . . . . . 26 . . . . Highest-Rated Ally 26 | . . . . . . . . . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 2 1 3 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 12704 | 57 956 335 507 69 311 72 1357 1711 964 480 670 419 3223 807 725 38 3 Spaces Moved 9650 | 42 636 225 326 65 303 62 977 1212 741 384 606 380 2434 590 591 76 . Core 257 | 10 . . . . . . . . . . . . . . 171 76 . Treads . | . . . . . . . . . . . . . . . . . . Legs 255 | 32 223 . . . . . . . . . . . . . . . . Wheels 9138 | . 413 225 326 65 303 62 977 1212 741 384 606 380 2434 590 420 . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 100 100 100 100 90 100 110 110 110 110 110 110 50 50 . Average Speed 104 | 104 102 93 100 100 100 100 93 105 110 110 110 110 110 110 99 50 . Slowest Speed 180 | 120 180 100 100 100 100 100 100 160 110 110 110 110 110 110 130 50 . Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 94 58 33 17 69 13 59 32 83 71 80 53 67 75 79 73 1 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 5 | . . 1 . 1 1 . . . . . 2 . . . . . . Known Exits Taken 9 | . 1 . . . . . 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . . . . . . . . 1 1 . Scrap Searched 11 | . . 1 . 1 . . . . 2 2 3 1 . 1 . . . Spaces Dug 344 | . . . . . . . 64 44 44 3 . . 71 91 27 . . Terrain Destroyed 946 | . . . 16 . . . 255 241 70 24 . . 98 104 138 . . Melee 72 | . . . . . . . . 3 5 1 . . 34 26 3 . . Projectile 76 | . . . . . . . 6 5 4 4 . . 21 22 14 . . AOE 798 | . . . 16 . . . 249 233 61 19 . . 43 56 121 . . Terrain Rammed 10 | . . 10 . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 11332 | 52 852 297 441 66 315 70 1293 1482 858 420 610 380 2780 665 675 75 1 Wait 783 | . 123 19 47 1 . 6 218 97 84 12 . . 145 10 21 . . Move 9633 | 41 635 224 325 64 302 61 976 1211 740 383 605 379 2433 589 590 75 . Hop . | . . . . . . . . . . . . . . . . . . Pick Up 88 | 5 14 4 6 . 5 . 10 18 3 4 2 . 14 2 1 . . Fast Attach 40 | 6 5 2 4 . . . 2 16 . . . . 4 . 1 . . Attach 46 | . 1 1 2 . . . 8 21 . . . . 6 1 6 . . Detach 29 | . 1 2 2 . . . 2 15 . . . . 3 . 4 . . Swap 144 | . 13 8 11 . 1 1 12 19 4 6 1 1 49 5 13 . . Drop 103 | . 12 7 10 . 7 1 15 13 3 4 2 . 15 2 12 . . Fire 324 | . 48 18 30 1 . 1 48 43 15 9 . . 63 27 21 . . Melee 130 | . . . 4 . . . 2 29 9 2 . . 48 29 6 . 1 Ram 10 | . . 10 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Identified exit to Mines 318 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 17) 912 | -10/Materials | Discovered new exit (range 11) 1014 | -10/Materials | Entered Mines 1037 | -10/Mines | Found a hidden stash of uninstalled traps 1058 | -10/Mines | Learned location of Storage (-9) 1131 | -10/Mines | Excavation squad dispatched 1131 | -10/Mines | A large section of the Mines collapsed 1337 | -10/Mines | Discovered new exit (range 4) 1349 | -10/Mines | Entered Materials 1349 | -9/Materials | Evolved 2 slots: Weapon x2 1686 | -9/Materials | Discovered new exit (range 8) 1856 | -9/Materials | Entered Mines 1921 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1921 | -9/Mines | Discovered new exit (range 5) 1925 | -9/Mines | Entered Exiles 1954 | -9/Exiles | Met 8R-AWN 1968 | -9/Exiles | Met EX-HEX 2028 | -9/Exiles | Met EX-DEC 2066 | -9/Exiles | Met EX-BIN 2080 | -9/Exiles | Aligned with FarCom system 2081 | -9/Exiles | Given EX-Vault access code 2104 | -9/Exiles | Opened EX-Vault 2113 | -9/Exiles | Found YOLO Cannon 2134 | -9/Exiles | Build established: Scavenger-Gunner 2136 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2198 | -9/Exiles | Learned location of Zion (-7) 2225 | -9/Exiles | Discovered new exit (range 14) 2236 | -9/Exiles | Left Exiles lab with YOLO Cannon 2236 | -9/Exiles | Entered Mines 2273 | -8/Mines | Discovered new exit (range 11) 2308 | -8/Mines | Entered Materials 2308 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2838 | -8/Materials | Build established: Scavenger-Skirmisher 2937 | -8/Materials | Discovered new exit (range 16) 3239 | -8/Materials | Discovered new exit (range 13) 3622 | -8/Materials | Identified exit to Factory 3665 | -8/Materials | Entered Factory 3665 | -7/Factory | Evolved 2 slots: Utility x2 4293 | -7/Factory | Core integrity fell below 50% 4323 | -7/Factory | Lost 7 parts (1p2n1u3w) 4774 | -7/Factory | Discovered new exit (range 15) 4775 | -7/Factory | Build established: Scavenger-Mutant 4813 | -7/Factory | Identified exit to Factory 4880 | -7/Factory | Repaired Hvy. Assault Rifle 4898 | -7/Factory | Repaired Mni. Grenade Launcher 4977 | -7/Factory | Identified exit to Lower Caves 5107 | -7/Factory | Discovered exit to Factory (range 21) 5265 | -7/Factory | First assault squad dispatched 5291 | -7/Factory | Lost 4 parts (3n1w) 5376 | -7/Factory | Entered Lower Caves 5644 | -7/Lower Caves | Build established: Hauler-Assassin 6207 | -7/Lower Caves | Encountered a Warlord checkpoint 6218 | -7/Lower Caves | Learned Factory security intel 6298 | -7/Lower Caves | Discovered new exit (range 11) 6326 | -7/Lower Caves | Learned Factory terminal intel 6337 | -7/Lower Caves | Identified exit to Lower Caves 6340 | -7/Lower Caves | Entered another Lower Caves area 6340 | -7/Lower Caves | Discovered exit to Factory (range 12) 6364 | -7/Lower Caves | Encountered a Warlord checkpoint 6487 | -7/Lower Caves | Learned Factory terminal intel 6807 | -7/Lower Caves | Discovered new exit (range 12) 6818 | -7/Lower Caves | Identified exit to Zion 6820 | -7/Lower Caves | Entered Zion 6921 | -7/Zion | Discovered new exit (range 10) 6929 | -7/Zion | Identified exit to Proximity Caves 6973 | -7/Zion | System corruption cleaned by Quarantine Array 7011 | -7/Zion | Learned Factory emergency access door positions 7050 | -7/Zion | Learned location of Quarantine (-2) 7102 | -7/Zion | Learned Factory emergency access door positions 7106 | -7/Zion | Build established: Hauler-Skirmisher 7142 | -7/Zion | Learned Factory fabricator intel 7152 | -7/Zion | Learned Factory scanalyzer intel 7170 | -7/Zion | Learned location of 1 exit from Factory 7212 | -7/Zion | Learned Factory stockpile data 7358 | -7/Zion | Learned location of Armory (-4) 7389 | -7/Zion | Found Prototype Device 7490 | -7/Zion | Entered Proximity Caves 7909 | -6/Proximity Caves | Entered Factory 7909 | -6/Factory | Evolved 2 slots: Utility x2 7910 | -6/Factory | Identified exit to Lower Caves 7914 | -6/Factory | Loaded intel: 20 terminal locations 7915 | -6/Factory | Loaded intel: 6 fabricator locations 7916 | -6/Factory | Loaded intel: 4 scanalyzer locations 7986 | -6/Factory | Identified Phasing AFG 8043 | -6/Factory | Discovered exit to Lower Caves (range 17) 8463 | -6/Factory | Discovered new exit (range 5) 8477 | -6/Factory | Build established: Hauler-Assassin 9274 | -6/Factory | Discovered new exit (range 11) 9287 | -6/Factory | Identified exit to Factory 9323 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 10227 | -6/Factory | Discovered exit to Factory (range 7) 10459 | -6/Factory | Lost 4 parts (1u3w) 10631 | -6/Factory | Discovered exit to Factory (range 7) 10760 | -6/Factory | Fabricated Adv. Assault Cannon (x2) 11132 | -6/Factory | Entered Lower Caves 11561 | -6/Lower Caves | Learned 4 Factory zone layouts 11861 | -6/Lower Caves | Spotted B-75 Beast 11880 | -6/Lower Caves | Discovered new exit (range 12) 11938 | -6/Lower Caves | Identified exit to Lower Caves 11939 | -6/Lower Caves | Entered another Lower Caves area 11963 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11999 | -6/Lower Caves | Discovered exit to Factory (range 7) 12181 | -6/Lower Caves | Spotted B-75 Beast 12274 | -6/Lower Caves | Build established: Hauler-Tank 12550 | -6/Lower Caves | Core integrity fell below 50% 12568 | -6/Lower Caves | Core integrity fell below 20% 12592 | -6/Lower Caves | Lost 11 parts (3n3u5w) 12647 | -6/Lower Caves | Discovered new exit (range 4) 12664 | -6/Lower Caves | Entered Data Miner 12664 | -6/Data Miner | Discovered new exit (range 6) 12671 | -6/Data Miner | Met Data Miner 12690 | -6/Data Miner | Received God Mode back door access code from Data Miner 12702 | -6/Data Miner | Entered Proximity Caves 12705 | -5/Proximity Caves | Self-destructed Last Messages --------------- Cld. Airjet >>Prototype ID Bank Downloading prototype IDs... Imp. Heavy Machine Gun Prc. Shock Rifle >>Prototype ID Bank Downloading prototype IDs... Cld. Aerolev Unit Rocket Array Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\W3XC to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 12702_ Sneak attack on C-30 ARC. 12703_ C-30 ARC bursts open, deploying its payload. 12703_ G-67 Veteran unfolds itself. 12703_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????#???????????????????? | | ??????????????????? #???????????????????? | | ?????????????????? #????# ## ###????? | | ??????????????#### ## ??? | | ??????????????# g ???????? | | ??????????????#g@g #????????????????? | | ??????????????##%g #####????????????????? | | ???????????????#####????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 135 Armor Coverage 600 Resistance: EM 20 Power Shielding 66 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Salvage Targeting 4 Offensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Assault Rifle | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Coil Gun | -6/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Med. Insulated Plating | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Adv. Assault Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictDirtyFemtoactuators Manual? 0 Play Time 03:57:52 Cumulative 412.3 hours Start 2021.04.12 @ 15:20:49 End 2021.04.15 @ 15:57:55 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 155 Rogue 119 Adventurer 36 Explorer 0 Win Type - Total 12 Types 12/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4317535f-7190-4299-bef9-c7d8a7c01489