Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 00:40:20 Player: GermanMO Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (27) 135 Value Destroyed (422) 422 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 3077 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 8/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Visual Processing Unit Improved Terrain Scan Processor Improved Propulsion Shielding Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Mining Laser > --- INVENTORY -------- Visual Processing Unit Improved Terrain Scan Processor Rocket Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Advanced Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Improved Terrain Scan Processor Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 25 | 8 2 10 5 . Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 3 . 4 2 . Treads 2 | . . 2 . . Leg . | . . . . . Wheel 3 | 3 . . . . Hover . | . . . . . Flight 4 | . . 2 2 . Utility 8 | 2 1 3 2 . Device 4 | 2 . 1 1 . Storage . | . . . . . Processor 4 | . 1 2 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 1 2 1 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon 2 | . 1 . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 8 | . 1 3 3 1 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . 1 . 1 . Weapon 4 | . . 2 2 . Highest Loss Streak 2 | . 1 2 2 1 To Critical Strikes . | . . . . . Average Backups 4 | 2 4 4 3 5 Power . | . 1 . . 1 Propulsion . | 1 . . . . Utility 2 | . 1 2 2 3 Weapon . | . 1 . 1 1 Tool/Special . | . . . . . Unused Backups 13 | 1 3 5 . 4 Power 2 | 1 . . . 1 Propulsion 3 | . 2 1 . . Utility 8 | . 1 4 . 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 97 94 81 34 Engine 9 | . 14 11 6 . Treads 7 | . . 15 . . Wheel 9 | . 28 4 . . Flight 7 | . . . 34 18 Device 18 | . 26 20 16 . Processor 14 | . . 20 18 16 Ballistic Gun 11 | . 19 12 1 . Launcher 2 | . . 6 . . Special Weapon 3 | . 8 1 4 . Peak Build Rating 26 | 9 9 19 26 16 Average Rating 13 | 5 8 16 23 12 On Entrance 10 | . 9 9 17 16 Avg Prop Armor Cover (%) 8 | . . . 15 7 Naked Turns . | . . . . . Heaviest Build 13 | 11 11 13 9 . Greatest Support 44 | 20 20 44 20 15 Greatest Overweight (x) 2 | . . 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 2 4 4 3 5 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 5 4 5 5 5 Class Distribution -------------------- 49% | Mutant 27% | Skirmisher 12% | Scout 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scout | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 553 | 285 124 144 . . Remotely . | . . . . . Salvage Created 614 | 251 73 290 . . Parts 46 | 18 9 19 . . Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 15 | . 5 10 . . Guns 9 | . 5 4 . . AOE 6 | . . 6 . . Classes Destroyed 9 | 3 1 5 . . Worker 3 | 2 . 1 . . Builder 1 | . . 1 . . Tunneler 5 | 5 . . . . Hauler 1 | . . 1 . . Recycler 1 | 1 . . . . Operator 1 | . . 1 . . Swarmer 9 | . 5 4 . . Grunt 5 | . . 5 . . Sentry 1 | . . 1 . . Best Kill Streak 5 | 4 2 5 . . Combat Bots Only 4 | . 2 4 . . Max Kills in Single Turn 2 | 1 1 2 . . Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 173 | . 28 44 32 69 Missed 65 | . 6 12 18 29 Hits 108 | . 22 32 14 40 Melee 14 | . . . . 14 Projectile 94 | . 22 32 14 26 AOE 2 | . . . . 2 Critical Strikes 7 | . 1 . 1 5 Damage Taken 1544 | . 172 615 174 583 Core 622 | . . 57 81 484 Absorbed by Shields 27 | . . . . 27 Core Remaining (%) 95 | 100 100 85 . . Volleys Fired 77 | 11 22 39 5 . Largest 2 | 2 2 2 1 . Hottest 100 | 40 100 100 100 . Shots Fired 104 | 22 26 51 5 . Gun 84 | 22 24 37 1 . Cannon . | . . . . . Launcher 13 | . . 13 . . Special 7 | . 2 1 4 . Kinetic 84 | 22 24 37 1 . Thermal 7 | . 2 1 4 . Explosive 13 | . . 13 . . Electromagnetic . | . . . . . Robot Hit Streak 8 | 7 4 8 2 . Robot Miss Streak 4 | 1 3 4 1 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 52 | 14 12 24 2 . Core Hits 38 | 9 6 22 1 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1245 | 190 158 858 34 5 Guns 640 | 190 158 282 10 . Cannons . | . . . . . Explosions 576 | . . 576 . . Melee . | . . . . . Ramming 5 | . . . . 5 Kinetic 640 | 190 158 282 10 . Thermal 132 | . . 108 24 . Explosive 468 | . . 468 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . 6 . . Message Errors 3 | . . 3 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 4 | . . 4 . . Projectiles . | . . . . . Explosions 4 | . . 4 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 236 | . . 234 . 2 Shots 7 | . . 7 . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 89 | 1 20 89 20 . Average Temperature 14 | 1 12 24 10 . Received Heat Transfer 228 | . . 147 36 45 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 200 | . . 150 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . 1 . . Low Security (%) 97 | 100 100 93 100 100 Level 1 2 | . . 6 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 220 | 15 86 220 117 120 Initial 85 | . . 27 85 56 Average 53 | 1 32 70 87 76 Influence Increases 792 | 40 166 420 92 74 Destroy 0b10 Robot/C 300 | . 100 200 . . Destroy 0b10 Robot/NC 60 | 40 . 20 . . Destroy Leader 62 | . 20 42 . . Successful Hack 22 | . . 8 . 14 Disable Machine 75 | . 15 45 15 . Destroy Structure 108 | . 1 105 2 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 150 | . 30 . 60 60 Influence Decreases 672 | 40 100 282 209 41 Entered New Map 189 | . . 39 119 31 Time Decay 413 | 40 90 223 60 . Lost Part 70 | . 10 20 30 10 Squads Dispatched 2 | . . 2 . . Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 3 | . . 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 12 16 13 11 Peak Tracking Total 11 | . 3 5 11 10 Tactical Retreats 7 | . 2 . 3 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 4 | . . 1 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . 1 3 1 . Max in Single Turn 2 | . 1 2 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 4 | . . 1 2 1 Terminals 3 | . . 1 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 10 | . . 4 5 1 Successful 5 | . . 2 2 1 Failed 5 | . . 2 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . 1 3 . Terminals 8 | . . 4 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 2 | . . 1 . 1 Level Access Points 1 | . . 1 . . Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 2 | . . 1 1 . Terminals 2 | . . 1 1 . Botnet 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 1 2 . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 970 | 80 284 502 104 . Sensors 555 | . . 452 103 . Terrain 964 | 79 284 502 99 . Seismic 328 | 80 248 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 1246 | 190 284 502 137 133 Spaces Moved 1216 | 145 249 292 255 275 Core 59 | 15 . . . 44 Treads 197 | . . 197 . . Legs . | . . . . . Wheels 445 | 130 249 66 . . Hover . | . . . . . Flight 515 | . . 29 255 231 Fastest Speed 31 | 50 80 37 31 34 Average Speed 71 | 82 80 122 32 39 Slowest Speed 180 | 100 80 180 40 50 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . . . 4 1 Potential Cave-ins 3 | . . 3 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 40 29 33 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 47 | . . 46 1 . Terrain Destroyed 148 | . 1 145 2 . Melee . | . . . . . Projectile 3 | . 1 . 2 . AOE 145 | . . 145 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1472 | 194 304 387 291 296 Wait 82 | 14 26 18 23 1 Move 1201 | 144 248 291 246 272 Hop 5 | . . . 4 1 Pick Up 29 | 14 3 10 2 . Fast Attach 14 | . . 9 4 1 Attach 14 | 8 1 3 2 . Detach 8 | 1 . 4 3 . Swap 1 | . 1 . . . Drop 20 | 2 3 13 2 . Fire 77 | 11 22 39 5 . Melee . | . . . . . Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis 19 | . . . . 19 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 15) 471 | -10/Materials | Discovered new exit (range 4) 474 | -10/Materials | Identified exit to Materials 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Utility x2 482 | -9/Materials | Identified exit to Materials 977 | -9/Materials | Entered another Materials area 977 | -8/Materials | Evolved 2 slots: Propulsion x2 1114 | -8/Materials | Identified exit to Garrison 1114 | -8/Materials | Entered Garrison 1212 | -8/Garrison | Core integrity fell below 50% 1221 | -8/Garrison | Discovered new exit (range 10) 1224 | -8/Garrison | Identified exit to Factory 1224 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1236 | -8/Garrison | Triggered checkpoint 1237 | -8/Garrison | Core integrity fell below 20% 1245 | -8/Garrison | Installed Relay Interface Framework 1247 | -8/Garrison | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 01214_ Field strength at 19. 01215_ Field strength at 10. 01216_ Field strength at 1. 01217_ Stasis field depleted. 01218_ Acquired Imp. Flight Unit. 01221_ EXIT=FOUND 01224_ EXIT=IDENTIFIED: FACTORY 01224_ Imp. Flight Unit severed. 01224_ Attempting to access garrison exit controls... 01224_ Remote lockdown engaged. 01228_ Imp. Terrain Scan Processor severed. 01236_ Beams of light sweep through the air. An alarm sounds. Initiating installation procedure... 01245_ Relay Interface Framework installed. [Achievement: Join The Dark Side] 01245_ Slammed into C-17 Slicer. 01246_ Imp. Signal Interpreter broken. 01246_ Destabilizing: Short circuit. 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