Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.01 @ 09:19:29 Player: tionichm Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (82) 410 Value Destroyed (2195) 2195 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 6140 Bonus ------- Follower Combat Kills 95 Cogmind --------- Core Integrity 0/850 Matter 2/300 Energy 345/450 System Corruption 19% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Assault Rifle Flak Gun Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Targeting Computer Hardened Medium Armor Plating Drone Bay > --- WEAPON ----------- Minigun Enhanced Autogun Gauss Rifle Flak Cannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aluminum Leg Improved Cooling System Recoil Stabilizer Weapon Cycler Improved Shield Generator Improved Field Recycling Unit Heavy Assault Rifle Flak Gun Flak Cannon Flak Cannon Rocket Launcher [Rating: 46] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 2 . . . 1 Utility 3 | . . . . . 1 1 1 Weapon 2 | . . . . . 1 1 . Parts Attached 83 | 7 8 2 15 6 11 16 18 Power 11 | 1 1 . 4 . 3 . 2 Engine 7 | 1 1 . 2 . 3 . . Core 4 | . . . 2 . . . 2 Reactor . | . . . . . . . . Propulsion 31 | 2 2 . 9 4 3 7 4 Treads 3 | . . . . . 1 . 2 Leg 26 | 2 2 . 9 2 2 7 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . . 2 . . . Utility 20 | 2 2 1 1 . 3 4 7 Device 10 | 1 1 . . . . 3 5 Storage 4 | 1 . . 1 . 1 . 1 Processor 3 | . . 1 . . 1 . 1 Hackware . | . . . . . . . . Protection 3 | . 1 . . . 1 1 . Artifact . | . . . . . . . . Weapon 21 | 2 3 1 1 2 2 5 5 Energy Gun 3 | 2 . . . . . 1 . Energy Cannon 2 | . . . . . 1 1 . Ballistic Gun 10 | . 2 1 1 . 1 2 3 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 4 | . 1 . . 2 . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 43 | . . 2 7 5 3 4 22 Power 6 | . . . 3 . . . 3 Propulsion 18 | . . . 3 4 2 2 7 Utility 9 | . . 1 . . 1 . 7 Weapon 10 | . . 1 1 1 . 2 5 Highest Loss Streak 15 | . . 2 4 2 1 4 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 99 96 97 92 98 98 84 Engine 7 | . 13 14 6 . 7 7 4 Core 1 | . . . 3 11 1 . . Treads 1 | . . . . . 4 . 3 Leg 29 | . 28 28 42 31 30 29 22 Device 3 | . 10 . . . . 5 6 Storage 9 | . 14 14 11 11 9 7 5 Processor 8 | . . 9 11 11 10 8 11 Protection 4 | . 3 1 . . 6 7 3 Ballistic Gun 18 | . 14 26 22 16 17 21 16 Ballistic Cannon 1 | . . . . . . 1 5 Launcher 4 | . 12 1 . 5 9 2 . Naked Turns 21 | . . . . . . . 21 Heaviest Build 60 | 15 22 22 31 35 42 56 60 Greatest Support 65 | 20 20 20 53 50 50 55 65 Greatest Overweight (x) 8 | 1 1 1 1 1 2 2 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 Average Capacity 13 | 7 8 8 12 15 15 15 14 Most Carried 15 | 6 8 8 12 15 15 15 15 Average Carried 11 | 3 7 7 8 13 14 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 5 Final Carried 15 | 5 8 8 7 14 15 15 4 Class Distribution -------------------- 33% | Scavenger-Gunner 32% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 2547 | 270 218 125 329 165 397 659 384 Remotely . | . . . . . . . . Salvage Created 2961 | 188 249 145 344 231 556 663 585 Parts 187 | 14 27 10 15 16 47 33 25 Haulers Intercepted 2 | . . . . . 1 1 . Recyclers Shooed 8 | . . 1 1 . . 4 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 57 | . 7 4 8 8 13 8 9 Guns 35 | . 3 2 8 3 9 2 8 Cannons 3 | . . . . . . 2 1 AOE 19 | . 4 2 . 5 4 4 . Classes Destroyed 16 | 2 6 1 . . 3 2 2 Worker 6 | . 3 2 . . . 1 . Builder 2 | . . . . . 1 1 . Tunneler 4 | 3 1 . . . . . . Hauler 2 | . . . . . 1 1 . Recycler 7 | 1 . . . 1 . 3 2 Mechanic 1 | . 1 . . . . . . Operator 1 | . 1 . . . . . . Watcher 4 | . 1 . 1 . 1 1 . Swarmer 16 | . 3 . . 6 4 . 3 Saboteur 1 | . . . . . . . 1 Grunt 25 | . 4 2 8 2 4 5 . Sentry 7 | . . . . . 5 1 1 Hunter 2 | . . . . . . 1 1 Programmer 3 | . . . . . . 1 2 Heavy 1 | . . . . . . . 1 Assembled 2 | . . 2 . . . . . Best Kill Streak 8 | 3 5 4 4 5 8 5 3 Combat Bots Only 6 | . 3 2 4 4 6 4 3 Max Kills in Single Turn 4 | 1 4 2 2 1 4 3 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . 3 2 . 1 3 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 5401 | . 57 446 742 311 684 286 2875 Core 1210 | . 17 56 132 54 84 5 862 Absorbed by Shields 121 | . . . . . . . 121 Redirected to Shielding 109 | . . . . . 109 . . Core Remaining (%) 81 | 100 . 70 . 53 84 99 . Volleys Fired 211 | 12 19 19 28 19 50 29 35 Largest 4 | 2 2 2 2 2 3 4 4 Hottest 145 | 80 56 56 46 46 81 145 127 Shots Fired 487 | 18 30 33 56 24 102 93 131 Gun 414 | 18 24 31 56 14 100 73 98 Cannon 50 | . . . . . . 17 33 Launcher 23 | . 6 2 . 10 2 3 . Special . | . . . . . . . . Kinetic 441 | . 24 31 56 14 100 85 131 Thermal . | . . . . . . . . Explosive 14 | . 6 2 . 1 2 3 . Electromagnetic 32 | 18 . . . 9 . 5 . Robot Hit Streak 20 | 3 3 3 8 4 6 8 20 Robot Miss Streak 7 | 3 4 7 2 2 5 5 6 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . . 2 . 2 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 287 | 10 13 13 44 16 51 52 88 Core Hits 168 | 5 16 8 20 12 27 27 53 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . 1 . . . . . . Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6484 | 136 661 272 648 472 1250 1303 1742 Guns 4021 | 136 168 191 648 144 874 724 1136 Cannons 758 | . . . . . . 173 585 Explosions 1668 | . 493 81 . 318 372 404 . Melee . | . . . . . . . . Ramming 37 | . . . . 10 4 2 21 Kinetic 4611 | . 168 191 648 144 874 865 1721 Thermal 7 | . . . . 7 . . . Explosive 1447 | . 493 81 . 97 372 404 . Electromagnetic 382 | 136 . . . 214 . 32 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . 2 2 3 2 19 Average Corruption 5 | . . . 2 2 2 1 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . 7 8 1 27 Message Errors 12 | . . . . 2 2 1 7 Matter Fused 9 | . . . . 3 1 . 5 Heat Flow Errors 10 | . . . . 1 3 . 6 Energy Discharges 4 | . . . . 1 1 . 2 Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 99 | . 42 . . 10 21 26 . Projectiles . | . . . . . . . . Explosions 99 | . 42 . . 10 21 26 . Melee . | . . . . . . . . Knockbacks 10 | . . . . . . 2 8 Impact . | . . . . . . . . Kinetic 9 | . . . . . . 2 7 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 126 | . 25 41 . 57 . . 3 Shots 5 | . 1 1 . 3 . . . Rammed 1 | . . . . . . . 1 Targets Rammed 10 | . . . . 3 1 2 4 Kicked 9 | . . . . 3 1 2 3 Crushed . | . . . . . . . . Highest Temperature 350 | 72 7 22 21 116 350 278 298 Average Temperature 67 | 30 4 6 6 65 54 74 87 Received Heat Transfer 966 | . 9 84 345 36 279 54 159 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | 2 . . . 1 . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 50 | . . . . 50 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 381 | 20 381 200 335 257 203 116 130 Initial 128 | . 13 81 74 128 50 13 44 Average 111 | 9 218 187 201 159 81 45 60 Maximum Alert Level 1 | . 1 1 1 1 1 . . Low Security (%) 86 | 100 66 92 48 71 94 100 100 Level 1 13 | . 33 7 51 28 5 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 2 . 1 1 1 2 6 Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . . . 1 1 Reinforcement 10 | . 2 . 1 . 1 1 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 5 | . . . 2 . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 13 10 16 9 19 10 26 Peak Tracking Total 11 | . 3 6 5 4 5 4 11 Tactical Retreats 4 | . . 1 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 6 | . . . 1 . 2 . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 3 | . . 1 . . 1 . 1 Max in Single Turn 1 | . . 1 . . 1 . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 9 | . 1 . 1 1 4 1 1 Terminals 4 | . 1 . . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 1 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 19 | . 1 . 3 1 10 3 1 Successful 12 | . 1 . 3 1 3 3 1 Failed 7 | . . . . . 7 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 9 | . 1 . . . 8 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . 3 1 Scanalyzers 3 | . . . 3 . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 4 | . 1 . . 1 2 . . Open Door 1 | . . . . 1 . . . Repair Station Index 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 3 1 Report Inventory 3 | . . . . . . 2 1 Retrieve Matter 1 | . . . . . . 1 . Scanalyzer 3 | . . . 3 . . . . Insert Component 2 | . . . 2 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . 1 . 3 1 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 2 . . . . Highest-Rated Group 43 | . . 43 43 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 31 | . . 8 23 . . . . Total Damage 524 | . . 105 419 . . . . Kills 7 | . . 2 5 . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 4650 | 165 640 303 356 511 924 1070 681 Spaces Moved 2565 | 103 421 199 189 271 484 522 376 Core 103 | 20 . . . . . . 83 Treads . | . . . . . . . . Legs 2462 | 83 421 199 189 271 484 522 293 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 120 122 50 Average Speed 145 | 111 132 124 122 158 148 175 137 Slowest Speed 450 | 120 190 190 190 200 260 260 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 5 60 41 19 54 37 10 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 117 | . 44 21 . 15 23 13 1 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 116 | . 44 21 . 15 23 13 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3127 | 135 479 222 257 327 602 625 480 Wait 113 | . 7 1 14 14 28 25 24 Move 2558 | 102 420 198 188 270 483 521 376 Hop . | . . . . . . . . Pick Up 98 | 13 14 2 9 13 17 19 11 Fast Attach . | . . . . . . . . Attach 62 | 7 4 2 11 6 8 9 15 Detach 8 | . . . 2 1 1 1 3 Swap 21 | . 4 . 4 . 3 7 3 Drop 41 | 1 11 . 1 1 11 12 4 Fire 211 | 12 19 19 28 19 50 29 35 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick 9 | . . . . 3 1 2 3 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 12) 541 | -10/Materials | Discovered new exit (range 8) 604 | -10/Materials | Discovered new exit (range 5) 806 | -10/Materials | Entered Mines 807 | -10/Mines | Assembled infested the area 1046 | -10/Mines | Discovered new exit (range 7) 1109 | -10/Mines | Entered Materials 1109 | -9/Materials | Accompanied by 2 allies 1109 | -9/Materials | Evolved 2 slots: Propulsion x2 1114 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1312 | -9/Materials | Discovered new exit (range 17) 1422 | -9/Materials | Lost 4 parts (1p2n1w) 1465 | -9/Materials | Entered Mines 1480 | -9/Mines | Met a Derelict shopkeep closing up shop 1705 | -9/Mines | Build established: Scavenger-Mutant 1835 | -9/Mines | Discovered new exit (range 12) 1859 | -9/Mines | Learned Materials stockpile data 1915 | -9/Mines | Discovered new exit (range 7) 1976 | -9/Mines | Entered Materials 1976 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2478 | -8/Materials | Discovered new exit (range 18) 2900 | -8/Materials | Entered Factory 2900 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3282 | -7/Factory | Lost 4 parts (2n2w) 3585 | -7/Factory | Build established: Scavenger-Gunner 3941 | -7/Factory | Discovered new exit (range 14) 3970 | -7/Factory | Entered another Factory area 3970 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4096 | -6/Factory | System corruption reached 10% 4392 | -6/Factory | Spotted B-75 Beast 4493 | -6/Factory | Lost 5 parts (1p2n2u) 4528 | -6/Factory | Cargo convoy interrupted 4590 | -6/Factory | Core integrity fell below 50% 4620 | -6/Factory | Core integrity fell below 20% 4637 | -6/Factory | Discovered new exit (range 11) 4650 | -6/Factory | Lost 15 parts (2p4n5u4w) 4651 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 04587_ PXF9T7HITM%UZYAF#AREO 04589_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. 04589_ Adv. Targeting Computer destroyed. 04590_ Dropped Lrg. Storage Unit. 04592_ Slug penetrates Wall. 04595_ Visual Processing Unit destroyed. 04608_ System corrupted: Substantial component data lost. 04615_ Dropped Energy Well. 04615_ Acquired Imp. Reaction Control System. 04617_ Extracted 18 energy. 04618_ Acquired Energy Well. 04619_ Imp. Reaction Control System destroyed. 04621_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04624_ System corrupted: Matter fused (-5). 04626_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 04630_ Slammed into U-05 Engineer. 04637_ EXIT=FOUND 04641_ System corrupted: Energy discharge (-144). 04642_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 04647_ P-60 Hacker resets R-10 Processor, system corruption cleaned. 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Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed ThiefProcessingBiocell Manual? 0 Play Time 01:17:23 Cumulative 15.8 hours Start 2022.06.30 @ 22:00:25 End 2022.07.01 @ 09:19:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3b58102-cda7-49b8-84be-02510791226f