Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.01 @ 09:19:29

Player: tionichm

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (82)      410
Value Destroyed (2195)     2195
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (95)                 95
              TOTAL SCORE: 6140

 Bonus
-------
Follower Combat Kills      95

 Cogmind 
---------
Core Integrity             0/850
Matter                     2/300
Energy                     345/450
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -6/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (5) ------
        Energy Well
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Assault Rifle
        Flak Gun
        Flak Cannon
        Flak Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
           Drone Bay
>          --- WEAPON -----------
           Minigun
  Enhanced Autogun
           Gauss Rifle
           Flak Cannon
>          --- INVENTORY --------
           Nuclear Core
     Light Nuclear Core
           Aluminum Leg
  Improved Cooling System
           Recoil Stabilizer
           Weapon Cycler
  Improved Shield Generator
  Improved Field Recycling Unit
     Heavy Assault Rifle
           Flak Gun
           Flak Cannon
           Flak Cannon
           Rocket Launcher
[Rating: 46]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Weapon Cycler
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   1   
  Utility                  3    | .   .   .   .   .   1   1   1   
  Weapon                   2    | .   .   .   .   .   1   1   .   
Parts Attached             83   | 7   8   2   15  6   11  16  18  
  Power                    11   | 1   1   .   4   .   3   .   2   
    Engine                 7    | 1   1   .   2   .   3   .   .   
    Core                   4    | .   .   .   2   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   .   9   4   3   7   4   
    Treads                 3    | .   .   .   .   .   1   .   2   
    Leg                    26   | 2   2   .   9   2   2   7   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   .   
  Utility                  20   | 2   2   1   1   .   3   4   7   
    Device                 10   | 1   1   .   .   .   .   3   5   
    Storage                4    | 1   .   .   1   .   1   .   1   
    Processor              3    | .   .   1   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             3    | .   1   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   3   1   1   2   2   5   5   
    Energy Gun             3    | 2   .   .   .   .   .   1   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   .   
    Ballistic Gun          10   | .   2   1   1   .   1   2   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   1   1   
    Launcher               4    | .   1   .   .   2   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   .   1   
Parts Lost                 43   | .   .   2   7   5   3   4   22  
  Power                    6    | .   .   .   3   .   .   .   3   
  Propulsion               18   | .   .   .   3   4   2   2   7   
  Utility                  9    | .   .   1   .   .   1   .   7   
  Weapon                   10   | .   .   1   1   1   .   2   5   
  Highest Loss Streak      15   | .   .   2   4   2   1   4   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  96  97  92  98  98  84  
  Engine                   7    | .   13  14  6   .   7   7   4   
  Core                     1    | .   .   .   3   11  1   .   .   
  Treads                   1    | .   .   .   .   .   4   .   3   
  Leg                      29   | .   28  28  42  31  30  29  22  
  Device                   3    | .   10  .   .   .   .   5   6   
  Storage                  9    | .   14  14  11  11  9   7   5   
  Processor                8    | .   .   9   11  11  10  8   11  
  Protection               4    | .   3   1   .   .   6   7   3   
  Ballistic Gun            18   | .   14  26  22  16  17  21  16  
  Ballistic Cannon         1    | .   .   .   .   .   .   1   5   
  Launcher                 4    | .   12  1   .   5   9   2   .   
Naked Turns                21   | .   .   .   .   .   .   .   21  
Heaviest Build             60   | 15  22  22  31  35  42  56  60  
  Greatest Support         65   | 20  20  20  53  50  50  55  65  
  Greatest Overweight (x)  8    | 1   1   1   1   1   2   2   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  
  Average Capacity         13   | 7   8   8   12  15  15  15  14  
  Most Carried             15   | 6   8   8   12  15  15  15  15  
  Average Carried          11   | 3   7   7   8   13  14  14  12  
  Final Capacity           15   | 8   8   8   15  15  15  15  5   
  Final Carried            15   | 5   8   8   7   14  15  15  4   

 Class Distribution 
--------------------
 33% | Scavenger-Gunner
 32% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac 
Matter Collected           2547 | 270 218 125 329 165 397 659 384 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2961 | 188 249 145 344 231 556 663 585 
  Parts                    187  | 14  27  10  15  16  47  33  25  
Haulers Intercepted        2    | .   .   .   .   .   1   1   .   
Recyclers Shooed           8    | .   .   1   1   .   .   4   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  57   | .   7   4   8   8   13  8   9   
  Guns                     35   | .   3   2   8   3   9   2   8   
  Cannons                  3    | .   .   .   .   .   .   2   1   
  AOE                      19   | .   4   2   .   5   4   4   .   
Classes Destroyed          16   | 2   6   1   .   .   3   2   2   
  Worker                   6    | .   3   2   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   1   1   .   
  Tunneler                 4    | 3   1   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   
  Recycler                 7    | 1   .   .   .   1   .   3   2   
  Mechanic                 1    | .   1   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   1   1   .   
  Swarmer                  16   | .   3   .   .   6   4   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    25   | .   4   2   8   2   4   5   .   
  Sentry                   7    | .   .   .   .   .   5   1   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Programmer               3    | .   .   .   .   .   .   1   2   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   .   .   .   
Best Kill Streak           8    | 3   5   4   4   5   8   5   3   
  Combat Bots Only         6    | .   3   2   4   4   6   4   3   
Max Kills in Single Turn   4    | 1   4   2   2   1   4   3   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 3    | .   3   2   .   1   3   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Damage Taken               5401 | .    57   446  742  311  684  286  2875 
  Core                     1210 | .    17   56   132  54   84   5    862  
  Absorbed by Shields      121  | .    .    .    .    .    .    .    121  
  Redirected to Shielding  109  | .    .    .    .    .    109  .    .    
Core Remaining (%)         81   | 100  .    70   .    53   84   99   .    
Volleys Fired              211  | 12   19   19   28   19   50   29   35   
  Largest                  4    | 2    2    2    2    2    3    4    4    
  Hottest                  145  | 80   56   56   46   46   81   145  127  
Shots Fired                487  | 18   30   33   56   24   102  93   131  
  Gun                      414  | 18   24   31   56   14   100  73   98   
  Cannon                   50   | .    .    .    .    .    .    17   33   
  Launcher                 23   | .    6    2    .    10   2    3    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  441  | .    24   31   56   14   100  85   131  
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                14   | .    6    2    .    1    2    3    .    
  Electromagnetic          32   | 18   .    .    .    9    .    5    .    
  Robot Hit Streak         20   | 3    3    3    8    4    6    8    20   
  Robot Miss Streak        7    | 3    4    7    2    2    5    5    6    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        4    | .    .    .    2    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    
Shots Hit Robots           287  | 10   13   13   44   16   51   52   88   
  Core Hits                168  | 5    16   8    20   12   27   27   53   
  Critical Kills           1    | .    1    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6484 | 136  661  272  648  472  1250 1303 1742 
  Guns                     4021 | 136  168  191  648  144  874  724  1136 
  Cannons                  758  | .    .    .    .    .    .    173  585  
  Explosions               1668 | .    493  81   .    318  372  404  .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  37   | .    .    .    .    10   4    2    21   
  Kinetic                  4611 | .    168  191  648  144  874  865  1721 
  Thermal                  7    | .    .    .    .    7    .    .    .    
  Explosive                1447 | .    493  81   .    97   372  404  .    
  Electromagnetic          382  | 136  .    .    .    214  .    32   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    2    2    3    2    19   
  Average Corruption       5    | .    .    .    2    2    2    1    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    7    8    1    27   
    Message Errors         12   | .    .    .    .    2    2    1    7    
    Matter Fused           9    | .    .    .    .    3    1    .    5    
    Heat Flow Errors       10   | .    .    .    .    1    3    .    6    
    Energy Discharges      4    | .    .    .    .    1    1    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            99   | .    42   .    .    10   21   26   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               99   | .    42   .    .    10   21   26   .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    .    .    2    8    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    2    7    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      126  | .    25   41   .    57   .    .    3    
  Shots                    5    | .    1    1    .    3    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    1    
Targets Rammed             10   | .    .    .    .    3    1    2    4    
  Kicked                   9    | .    .    .    .    3    1    2    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        350  | 72   7    22   21   116  350  278  298  
  Average Temperature      67   | 30   4    6    6    65   54   74   87   
  Received Heat Transfer   966  | .    9    84   345  36   279  54   159  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | 2    .    .    .    1    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Peak Influence             381  | 20  381 200 335 257 203 116 130 
  Initial                  128  | .   13  81  74  128 50  13  44  
  Average                  111  | 9   218 187 201 159 81  45  60  
Maximum Alert Level        1    | .   1   1   1   1   1   .   .   
  Low Security (%)         86   | 100 66  92  48  71  94  100 100 
  Level 1                  13   | .   33  7   51  28  5   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   1   1   1   2   6   
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   1   
  Reinforcement            10   | .   2   .   1   .   1   1   5   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Distress Signals           5    | .   .   .   2   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              103  | .   13  10  16  9   19  10  26  
  Peak Tracking Total      11   | .   3   6   5   4   5   4   11  
  Tactical Retreats        4    | .   .   1   .   1   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Traps Triggered            6    | .   .   .   1   .   2   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Disabled          3    | .   .   1   .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Machines Accessed          9    | .   1   .   1   1   4   1   1   
  Terminals                4    | .   1   .   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   1   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                19   | .   1   .   3   1   10  3   1   
  Successful               12   | .   1   .   3   1   3   3   1   
  Failed                   7    | .   .   .   .   .   7   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                9    | .   1   .   .   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   3   1   
  Scanalyzers              3    | .   .   .   3   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   
Terminal Hacks             4    | .   1   .   .   1   2   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   .   3   1   
  Report Inventory         3    | .   .   .   .   .   .   2   1   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   3   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   .   3   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac 
Total Allies               2    | .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   .   .   
  Highest-Rated Group      43   | .   .   43  43  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   8   23  .   .   .   .   
  Total Damage             524  | .   .   105 419 .   .   .   .   
  Kills                    7    | .   .   2   5   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  
Turns Passed               4650 | 165  640  303  356  511  924  1070 681  
Spaces Moved               2565 | 103  421  199  189  271  484  522  376  
  Core                     103  | 20   .    .    .    .    .    .    83   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2462 | 83   421  199  189  271  484  522  293  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  125  120  122  50   
  Average Speed            145  | 111  132  124  122  158  148  175  137  
  Slowest Speed            450  | 120  190  190  190  200  260  260  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 5    60   41   19   54   37   10   15   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          117  | .    44   21   .    15   23   13   1    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      116  | .    44   21   .    15   23   13   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac 
Total                      3127 | 135 479 222 257 327 602 625 480 
  Wait                     113  | .   7   1   14  14  28  25  24  
  Move                     2558 | 102 420 198 188 270 483 521 376 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  98   | 13  14  2   9   13  17  19  11  
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   62   | 7   4   2   11  6   8   9   15  
  Detach                   8    | .   .   .   2   1   1   1   3   
  Swap                     21   | .   4   .   4   .   3   7   3   
  Drop                     41   | 1   11  .   1   1   11  12  4   
  Fire                     211  | 12  19  19  28  19  50  29  35  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   1   
  Kick                     9    | .   .   .   .   3   1   2   3   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   5   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 15)
  166 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 12)
  541 | -10/Materials | Discovered new exit (range 8)
  604 | -10/Materials | Discovered new exit (range 5)
  806 | -10/Materials | Entered Mines
  807 | -10/Mines     | Assembled infested the area
 1046 | -10/Mines     | Discovered new exit (range 7)
 1109 | -10/Mines     | Entered Materials
 1109 | -9/Materials  | Accompanied by 2 allies
 1109 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1114 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1312 | -9/Materials  | Discovered new exit (range 17)
 1422 | -9/Materials  | Lost 4 parts (1p2n1w)
 1465 | -9/Materials  | Entered Mines
 1480 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1705 | -9/Mines      | Build established: Scavenger-Mutant
 1835 | -9/Mines      | Discovered new exit (range 12)
 1859 | -9/Mines      | Learned Materials stockpile data
 1915 | -9/Mines      | Discovered new exit (range 7)
 1976 | -9/Mines      | Entered Materials
 1976 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2478 | -8/Materials  | Discovered new exit (range 18)
 2900 | -8/Materials  | Entered Factory
 2900 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3282 | -7/Factory    | Lost 4 parts (2n2w)
 3585 | -7/Factory    | Build established: Scavenger-Gunner
 3941 | -7/Factory    | Discovered new exit (range 14)
 3970 | -7/Factory    | Entered another Factory area
 3970 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4096 | -6/Factory    | System corruption reached 10%
 4392 | -6/Factory    | Spotted B-75 Beast
 4493 | -6/Factory    | Lost 5 parts (1p2n2u)
 4528 | -6/Factory    | Cargo convoy interrupted
 4590 | -6/Factory    | Core integrity fell below 50%
 4620 | -6/Factory    | Core integrity fell below 20%
 4637 | -6/Factory    | Discovered new exit (range 11)
 4650 | -6/Factory    | Lost 15 parts (2p4n5u4w)
 4651 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
04587_  PXF9T7HITM%UZYAF#AREO
04589_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned.
04589_ Adv. Targeting Computer destroyed.
04590_ Dropped Lrg. Storage Unit.
04592_ Slug penetrates Wall.
04595_ Visual Processing Unit destroyed.
04608_ System corrupted: Substantial component data lost.
04615_ Dropped Energy Well.
04615_ Acquired Imp. Reaction Control System.
04617_ Extracted 18 energy.
04618_ Acquired Energy Well.
04619_ Imp. Reaction Control System destroyed.
04621_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
04624_ System corrupted: Matter fused (-5).
04626_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005.
04630_ Slammed into U-05 Engineer.
04637_ EXIT=FOUND
04641_ System corrupted: Energy discharge (-144).
04642_ P-60 Hacker resets P-60 Hacker, system corruption cleaned.
04647_ P-60 Hacker resets R-10 Processor, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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|   ????????????????????????????      #????????????? |
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|   ?????????????????????#     #####       !!#?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            450
Matter Stores              380
Matter Capacity            400
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           66
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4

 Item Schematics 
-----------------
 Imp. Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!

 Challenges 
------------
None

 Game 
------
Seed              ThiefProcessingBiocell
  Manual?         0
Play Time         01:17:23
  Cumulative      15.8 hours
  Start           2022.06.30 @ 22:00:25
  End             2022.07.01 @ 09:19:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          17
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3b58102-cda7-49b8-84be-02510791226f