Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.01 @ 18:53:04 Player: CreepyD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (93) 465 Value Destroyed (3485) 3485 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 8597 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/1000 Matter 272/300 Energy 99/100 System Corruption 28% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Experimental Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Gravmag System Gravmag System Advanced Weight Redist. System Neutron Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Heavy Treads Improved Gravmag System > --- UTILITY ---------- Improved Heat Sink Advanced Cooling System Energy Well Experimental Targeting Computer Experimental Targeting Computer Target Analyzer Improved Weapon Cycler Improved Light Armor Plating Improved Recalibrator > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Antimatter Cannon > --- INVENTORY -------- Light Fission Core Experimental Targeting Computer [Rating: 86] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Gravmag System Utility Improved Targeting Computer Device Improved Heat Sink Storage Energy Well Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 7 | . . 2 1 . . . 2 2 . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 122 | 6 4 3 25 13 . 4 35 16 . 16 Power 23 | 1 . . 4 4 . 1 7 4 . 2 Engine 11 | 1 . . 1 2 . . 4 2 . 1 Core 12 | . . . 3 2 . 1 3 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 19 | 2 . . 4 3 . . 6 2 . 2 Treads 11 | 2 . . 4 3 . . . 1 . 1 Leg 1 | . . . . . . . 1 . . . Wheel 6 | . . . . . . . 5 . . 1 Hover 1 | . . . . . . . . 1 . . Flight . | . . . . . . . . . . . Utility 48 | 1 2 3 10 1 . 1 17 6 . 7 Device 27 | . 1 . 5 . . 1 9 5 . 6 Storage 4 | 1 1 . . . . . 2 . . . Processor 13 | . . 2 3 1 . . 6 . . 1 Hackware . | . . . . . . . . . . . Protection 4 | . . 1 2 . . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 32 | 2 2 . 7 5 . 2 5 4 . 5 Energy Gun 8 | . . . 3 1 . . 1 2 . 1 Energy Cannon 4 | . . . . . . 1 . 1 . 2 Ballistic Gun 9 | 2 . . 2 1 . . 1 1 . 2 Ballistic Cannon 8 | . 1 . 1 3 . 1 2 . . . Launcher 2 | . 1 . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 3 . . 2 Parts Lost 48 | . . . 8 . . 9 8 10 4 9 Power 9 | . . . 1 . . 2 2 2 . 2 Propulsion 9 | . . . 2 . . 2 2 2 . 1 Utility 17 | . . . 3 . . 3 3 2 2 4 Weapon 13 | . . . 2 . . 2 1 4 2 2 Highest Loss Streak 9 | . . . 3 . . 9 5 6 4 5 Average Slot Usage (%) 82 | . 90 100 90 96 100 72 78 80 60 45 Engine 4 | . 14 11 4 1 7 2 4 4 . . Core 4 | . . . 3 12 7 6 4 5 8 2 Treads 12 | . 28 22 20 23 23 13 1 . 5 4 Wheel 2 | . . . . . . . 8 1 . . Device 12 | . 5 6 14 10 7 12 17 17 14 6 Storage 2 | . 14 11 . . . . 3 5 2 . Processor 18 | . . 22 20 19 23 11 17 19 17 18 Protection 3 | . . 4 8 7 7 2 . 3 2 . Energy Gun 3 | . . . 7 3 . . 2 5 2 . Energy Cannon 1 | . . . . . . 4 . 2 2 3 Ballistic Gun 2 | . 15 11 2 . . . . 1 . 3 Ballistic Cannon 10 | . 10 11 7 16 23 18 11 5 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 11 26 28 29 50 49 49 64 51 47 40 Greatest Support 70 | 40 40 40 60 69 69 69 38 70 70 70 Greatest Overweight (x) 16 | . . . . . . 1 7 16 . 7 Average Overweight (x) . | . . . . . . . . 4 . . Largest Inventory Capacity 10 | 6 10 10 10 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 10 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Carried 2 | 1 1 3 3 2 4 1 3 2 3 3 Final Capacity 10 | 6 10 10 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 3 4 4 . 4 3 4 4 Class Distribution -------------------- 49% | Mutant 28% | Gunner 16% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Matter Collected 3077 | 260 62 93 511 235 23 6 1089 541 . 257 Remotely 20 | . . . . . . . 20 . . . Salvage Created 3158 | . 115 136 825 307 14 63 744 624 . 330 Parts 154 | . 5 6 46 21 . 3 39 25 . 9 Haulers Intercepted 7 | . . . 3 1 . . 2 . . 1 Recyclers Shooed 7 | . . . 2 . . . 2 . . 3 Parts Field Recycled 31 | . . . 6 14 . 1 10 . . . Retrieved Matter 202 | . . . 44 109 . 4 45 . . . Parts Self-Destructed 2 | . . . . . . 2 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 70 | . 3 3 19 4 1 4 21 12 . 3 Melee 1 | . . . . . . . 1 . . . Guns 22 | . . 2 11 . . . 3 3 . 3 Cannons 45 | . 3 1 8 3 1 4 17 8 . . AOE 1 | . . . . 1 . . . . . . Classes Destroyed 14 | . 1 1 7 2 1 . 1 . . 1 Worker 4 | . . . 1 2 . . . . . 1 Builder 2 | . . . . 1 . . 1 . . . Tunneler 1 | . . . . . . . . . . 1 Hauler 7 | . . . 3 1 . . 2 . . 1 Recycler 4 | . . . 1 1 . . 1 1 . . Operator 1 | . . . . 1 . . . . . . Watcher 4 | . . . 1 1 . . 1 . . 1 Swarmer 18 | . . . 6 . . 4 8 . . . Grunt 21 | . 3 . 5 2 . . 5 6 . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 14 | . . 3 5 2 . . . 4 . . Hunter 7 | . . . 2 . . . 4 . . 1 Programmer 8 | . . . . . 1 . 3 2 . 2 Best Kill Streak 6 | . 3 1 4 6 1 4 5 5 . 2 Combat Bots Only 5 | . 3 1 4 2 1 4 5 5 . 2 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Damage Taken 8223 | . 100 182 1211 146 78 1367 1667 1122 265 2085 Core 1723 | . 12 43 130 17 31 222 258 102 58 850 Absorbed by Shields 346 | . . . . . . . 346 . . . Core Remaining (%) 81 | 100 95 89 76 . . 61 69 . . . Volleys Fired 268 | . 7 13 86 13 3 15 64 41 . 26 Largest 3 | . 2 2 2 3 3 3 3 3 . 3 Hottest 178 | . 55 55 99 154 144 165 100 178 . 156 Shots Fired 603 | . 14 26 171 31 9 43 144 114 . 51 Gun 242 | . 8 13 106 4 . . 33 51 . 27 Cannon 361 | . 6 13 65 27 9 43 111 63 . 24 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 430 | . 14 26 122 27 9 38 111 58 . 25 Thermal 151 | . . . 49 4 . . 33 39 . 26 Explosive . | . . . . . . . . . . . Electromagnetic 22 | . . . . . . 5 . 17 . . Robot Hit Streak 38 | . 12 22 20 10 7 8 32 38 . 19 Robot Miss Streak 5 | . 1 2 5 1 1 3 3 2 . 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 468 | . 13 19 133 21 6 26 107 102 . 41 Core Hits 194 | . 6 8 64 17 1 6 43 35 . 14 Critical Hits 20 | . . . . . . 3 10 5 . 2 Critical Kills 7 | . . . . . . . 4 2 . 1 Critical Parts Destroyed 12 | . . . . . . 2 6 3 . 1 Melee Attacks 3 | . . . . . . . 3 . . . Impact . | . . . . . . . . . . . Slashing 3 | . . . . . . . 3 . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11623 | . 155 236 2346 706 158 679 3262 2674 . 1407 Guns 3395 | . 52 81 1173 38 . . 512 949 . 590 Cannons 7594 | . 103 155 922 531 158 679 2541 1725 . 780 Explosions 386 | . . . 249 137 . . . . . . Melee 201 | . . . . . . . 201 . . . Ramming 47 | . . . 2 . . . 8 . . 37 Kinetic 7663 | . 155 236 1239 531 158 607 2541 1657 . 539 Thermal 2925 | . . . 856 38 . . 512 688 . 831 Explosive 386 | . . . 249 137 . . . . . . Electromagnetic 401 | . . . . . . 72 . 329 . . Impact . | . . . . . . . . . . . Slashing 201 | . . . . . . . 201 . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . . . . . . . 18 2 9 28 Average Corruption 9 | . . . . . . . 8 2 8 18 Corruption Purged . | . . . . . . . . . . . Effects 81 | . . . . . . . 27 6 4 44 Message Errors 12 | . . . . . . . 7 2 . 3 Matter Fused 13 | . . . . . . . 5 . 2 6 Heat Flow Errors 6 | . . . . . . . 1 1 . 4 Energy Discharges 6 | . . . . . . . 3 1 1 1 Data Loss (minor) 12 | . . . . . . . 2 . 1 9 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 3 | . . . . . . . . . . 3 Misdirections 9 | . . . . . . . 3 . . 6 Targeting Errors 17 | . . . . . . . 5 2 . 10 Weapon Failures 2 | . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 326 | . . . 34 39 . . 149 77 . 27 Projectiles 313 | . . . 21 39 . . 149 77 . 27 Explosions 13 | . . . 13 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 54 | . 4 . 13 2 2 1 27 4 . 1 Impact 2 | . . . . . . . 1 . . 1 Kinetic 47 | . 3 . 12 2 2 1 23 4 . . Secondary 5 | . 1 . 1 . . . 3 . . . Self-Inflicted Damage 51 | . . . 38 . . . 4 . . 9 Shots 1 | . . . 1 . . . . . . . Rammed 10 | . . . 1 . . . 1 1 . 7 Targets Rammed 10 | . . . 1 . . . 1 1 . 7 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 425 | . 52 40 425 270 312 375 236 170 . 236 Average Temperature 103 | . 29 18 113 95 145 187 44 37 . 68 Received Heat Transfer 1091 | . 54 63 243 54 . 156 194 246 . 81 Effects 6 | . . . 2 2 1 1 . . . . Shutdowns 3 | . . . 1 . 1 1 . . . . Interference 2 | . . . . 2 . . . . . . Short Circuit 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . 1 . . . . 1 . 5 Heat Transferred 5181 | . . . 1665 74 . . 999 1332 . 1111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Peak Influence 446 | . 97 160 446 243 . . 392 277 123 159 Average Influence 183 | . 43 79 311 187 . . 182 193 95 61 Maximum Alert Level 2 | . . . 2 1 . . 1 1 . . Low Security (%) 55 | 100 100 100 14 52 . . 52 44 100 100 Level 1 38 | . . . 59 47 . . 47 55 . . Level 2 6 | . . . 26 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . 3 1 . . 5 4 . 3 Investigation 2 | . 1 . 1 . . . . . . . Extermination 7 | . . . . 1 . . 2 2 . 2 Reinforcement 7 | . . . 2 . . . 3 1 . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . 1 . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Distress Signals 2 | . . . . . . . 1 1 . . Communications Jammed 19 | . . . 19 . . . . . . . Distress Signals 19 | . . . 19 . . . . . . . Times Spotted 107 | . 5 4 29 4 1 6 28 14 5 11 Peak Tracking Total 8 | . 3 3 5 1 1 5 5 6 5 8 Tactical Retreats 10 | . . . 4 . . 1 . 3 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Traps Triggered 6 | . . . 1 . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Machines Disabled 10 | . . . 2 4 . . 2 2 . . Max in Single Turn 3 | . . . 2 3 . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Machines Accessed 13 | . 1 2 1 2 . . 5 1 . 1 Terminals 9 | . 1 2 1 1 . . 3 . . 1 Fabricators 2 | . . . . . . . 2 . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 32 | . 6 8 2 3 . . 8 2 . 3 Successful 13 | . 3 2 1 1 . . 2 2 . 2 Failed 19 | . 3 6 1 2 . . 6 . . 1 Catastrophic 4 | . . . . 1 . . 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 9 | . 4 2 2 . . . 1 . . . Terminals 25 | . 6 8 2 1 . . 5 . . 3 Fabricators 3 | . . . . . . . 3 . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . 3 2 1 . . . 1 . . 2 Record 6 | . 1 2 . . . . 1 . . 2 Branch Access Points 2 | . 1 . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . Build 1 | . . . . . . . 1 . . . Repair Station Hacks 1 | . . . . 1 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . Insert Component 1 | . . . . . . . . 1 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 2 1 1 . . 4 1 . 1 Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . 1 . . . Matter 153 | . . . . . . . 153 . . . Time 40 | . . . . . . . 40 . . . Total Robot Build Rating 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Total Allies 1 | . . . . . . . 1 . . . Largest Group 1 | . . . . . . . 1 . . . Highest-Rated Group 8 | . . . . . . . 8 . . . Highest-Rated Ally 8 | . . . . . . . 8 . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Turns Passed 5616 | 48 241 271 1181 540 515 201 1085 756 115 663 Spaces Moved 2964 | 33 130 136 494 281 310 81 694 243 70 492 Core 269 | 13 . . . . . . 8 46 . 202 Treads 1893 | 20 130 136 494 281 310 81 114 39 70 218 Legs 29 | . . . . . . . 29 . . . Wheels 757 | . . . . . . . 543 142 . 72 Hover 16 | . . . . . . . . 16 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 90 90 160 50 Average Speed 147 | 116 160 160 160 160 160 174 113 248 160 107 Slowest Speed 850 | 160 160 160 160 160 160 180 400 850 160 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 27 | 3 30 21 40 10 56 17 21 5 76 18 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 132 | . . . 58 33 3 7 24 6 . 1 Melee . | . . . . . . . . . . . Projectile 42 | . . . . 1 3 7 24 6 . 1 AOE 90 | . . . 58 32 . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Was Fac Total 3699 | 42 150 166 723 348 322 108 865 321 73 581 Wait 196 | . 3 11 89 23 9 9 31 5 3 13 Move 2955 | 32 129 135 493 280 309 80 693 243 69 492 Hop . | . . . . . . . . . . . Pick Up 87 | 4 6 3 19 8 . . 20 11 1 15 Fast Attach 17 | 2 . . . 3 . . 9 1 . 2 Attach 62 | 4 1 2 11 2 . 4 13 11 . 14 Detach 3 | . . . 1 . . . 1 . . 1 Swap 43 | . 3 1 14 8 . . 13 4 . . Drop 54 | . 1 1 9 11 . . 17 4 . 11 Fire 268 | . 7 13 86 13 3 15 64 41 . 26 Melee 3 | . . . . . . . 3 . . . Ram 4 | . . . . . . . 1 1 . 2 Kick . | . . . . . . . . . . . Crush 6 | . . . 1 . . . . . . 5 Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Identified exit to Mines 267 | -10/Materials | Discovered new exit (range 8) 290 | -10/Materials | Entered another Materials area 290 | -9/Materials | Evolved 2 slots: Utility x2 312 | -9/Materials | Build established: Mutant 534 | -9/Materials | Discovered new exit (range 8) 561 | -9/Materials | Entered another Materials area 561 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 953 | -8/Materials | Lost 3 parts (2n1u) 1711 | -8/Materials | Discovered new exit (range 16) 1742 | -8/Materials | Entered Factory 1742 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2160 | -7/Factory | Discovered new exit (range 12) 2282 | -7/Factory | Entered Lower Caves 2515 | -7/Lower Caves | Build established: Gunner 2590 | -7/Lower Caves | Encountered a Warlord checkpoint 2760 | -7/Lower Caves | Learned location of 1 exit from Factory 2777 | -7/Lower Caves | Discovered new exit (range 13) 2797 | -7/Lower Caves | Entered another Lower Caves area 2804 | -7/Lower Caves | Spotted B-75 Beast 2835 | -7/Lower Caves | Learned 4 Factory zone layouts 2905 | -7/Lower Caves | Lost 9 parts (2p2n3u2w) 2982 | -7/Lower Caves | Discovered new exit (range 11) 2998 | -7/Lower Caves | Entered Factory 2998 | -6/Factory | Evolved 2 slots: Utility x2 2999 | -6/Factory | Identified exit to Factory 3452 | -6/Factory | Fabricated R-06 Scavenger (x1) 3656 | -6/Factory | Crushed by falling debris 3656 | -6/Factory | System corruption reached 10% 3687 | -6/Factory | Lost 5 parts (1p1n3u) 3755 | -6/Factory | Found Prototype Processor 3755 | -6/Factory | Identified Exp. Targeting Computer 3758 | -6/Factory | Found Exp. Targeting Computer 3763 | -6/Factory | Found Exp. Targeting Computer 3771 | -6/Factory | Found Faulty Exp. Targeting Computer 3963 | -6/Factory | Build established: Scavenger-Gunner 4065 | -6/Factory | Discovered exit to Factory (range 16) 4083 | -6/Factory | Entered another Factory area 4083 | -5/Factory | Evolved 2 slots: Utility x2 4190 | -5/Factory | Lost 6 parts (1p1n2u2w) 4749 | -5/Factory | Garrison activated, responded to threat 4839 | -5/Factory | Sucked down chute 4839 | -5/Factory | Entered Waste 4854 | -5/Waste | EMP discharged 4855 | -5/Waste | Spotted C-40 Crusher 4877 | -5/Waste | Spotted C-40 Crusher 4887 | -5/Waste | Spotted C-40 Crusher 4888 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4889 | -5/Waste | Spotted C-40 Crusher 4889 | -5/Waste | Spotted C-40 Crusher 4893 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4895 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4901 | -5/Waste | Crushed by Compactor (1 part destroyed) 4904 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4933 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4935 | -5/Waste | Lost 4 parts (2u2w) 4939 | -5/Waste | Discovered new exit (range 10) 4954 | -5/Waste | EMP discharged 4954 | -5/Waste | System corruption reached 10% 4954 | -5/Waste | Entered Factory 5211 | -5/Factory | Build established: Mutant 5374 | -5/Factory | Lost 3 parts (1p1u1w) 5503 | -5/Factory | Core integrity fell below 50% 5528 | -5/Factory | Lost 5 parts (1p1n2u1w) 5557 | -5/Factory | Core integrity fell below 20% 5617 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05556_ Slug penetrates Wall. 05556_ K-01 Serf collects debris. 05558_ System corrupted: Substantial component data lost. 05561_ K-01 Serf cleans the Power Conduit. 05562_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05565_ K-01 Serf cleans the Power Conduit. 05574_ System corrupted: Matter fused (-9). 05578_ K-01 Serf cleans the Matter Pump. 05582_ Matter Pump disabled. 05582_ K-01 Serf cleans the Matter Pump. 05592_ System corrupted: Component data lost. 05598_ Slammed into K-01 Serf. 05598_ Destabilizing: System interference. 05598_ Exp. Targeting Computer temporarily disabled. 05598_ Adv. Targeting Computer temporarily disabled. 05600_ Adv. Targeting Computer destroyed. 05608_ R-10 Processor inserts Wheel into recycling unit. 05609_ VUVYNXSIRFLUYO<2BNPI0 05611_ R-10 Processor inserts Wheel into recycling unit. 05614_ R-10 Processor inserts Terrain Scan Processor into recycling unit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????#u #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# ###########??????????? | | ??????????????????????# # ???????????? | | ??????????????????????# A # #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# # """ """ #??????????? | | ??????????????????????# @ # """ """ #??????????? | | ??????????????????????# # """ """ #??????????? | | ??????????????????????# # #??????????? | | ??????????????????????# Rg# #??????????? | | ??????????????????????#k k####+######??????????? | | ??????????????????????# #######??????? | | ???????????????????#### """ ??????? | | ????????????????? "Y" ??? | | ??????????????? ? | | ????????????? """ ? | | ??????????????############### w """ ! ? | | ????????????????????????????# """ ###??? | | ????????????????????????????### #????? | | ??????????????????????????????# #????? | | ???????????????###?##?????????# """"""" #????? | | ????????# ???? ? #????????# """"""" #????? | | ????????# ?? #????????# """""""????????? | | ????????# """ """ #????????# """"""" #????? | | ????????# """ """ #????????# #????? | | ????????# """ """ #????????+ """"""" #????? | | ????????# #????????# """"""" ???????? | | ????????# """ """ #????????# """"""" ? #????? | | ????????# """ """ #????????## """"""" #????? | | ????????# """ """ #?????????# #????? | | ????????# ########### #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 36 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 2 Power Amplification 20 Armor Coverage 150 Resistance: KI 25 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 36 Target Analysis 5 Armor Integrity Analysis 33 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayHoverPod Manual? 0 Play Time 01:11:59 Cumulative 36.6 hours Start 2020.05.01 @ 17:20:02 End 2020.05.01 @ 18:53:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 38 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 40 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b50e2b24-53de-47d2-9536-9f2f354ae9e7