Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 16:13:10 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (57) 285 Value Destroyed (1844) 1844 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-213) -213 TOTAL SCORE: 5616 Bonus ------- Follower Combat Kills 225 Friendly Fire -438 Cogmind --------- Core Integrity 754/850 Matter 245/300 Energy 485/485 System Corruption 3% Temperature Cool (0) Movement Walking (195) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Machine Analyzer Layered Light Armor Plating > --- WEAPON (3) ------- Gatling Laser Heavy Mace > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Targeting Computer Improved Light Armor Plating Layered Light Armor Plating Heavy Particle Gun Heavy Particle Gun Heavy Laser Heavy Laser Heavy Laser Heavy Laser Gatling Laser Thermic Laser EM Pulse Cannon Particle Cannon Heavy Plasma Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Machine Analyzer Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Targeting Computer Improved Light Armor Plating Layered Light Armor Plating Heavy Particle Gun Heavy Particle Gun Heavy Laser Heavy Laser Heavy Laser Heavy Laser Thermic Laser EM Pulse Cannon Particle Cannon Heavy Plasma Cannon Grenade Launcher Heavy Mace [Rating: 60] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Slots Evolved 8 | . . . . . 4 . 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . . 2 . 1 . Utility 3 | . . . . . 2 . 1 . Weapon 1 | . . . . . . . . 1 Parts Attached 81 | . 6 2 1 5 6 23 24 14 Power 7 | . . . . 1 . 2 2 2 Engine 5 | . . . . 1 . 2 2 . Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 29 | . 2 2 . 2 2 11 7 3 Treads 2 | . . 2 . . . . . . Leg 27 | . 2 . . 2 2 11 7 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | . 3 . 1 1 2 6 6 2 Device 11 | . 1 . . 1 . 4 3 2 Storage 3 | . 2 . 1 . . . . . Processor 2 | . . . . . 1 . 1 . Hackware . | . . . . . . . . . Protection 5 | . . . . . 1 2 2 . Artifact . | . . . . . . . . . Weapon 24 | . 1 . . 1 2 4 9 7 Energy Gun 17 | . 1 . . 1 2 2 7 4 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 1 | . . . . . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . . . . . 2 3 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . Parts Lost 6 | . . . . . . 4 1 1 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . . . . . 3 . 1 Weapon . | . . . . . . . . . Highest Loss Streak 2 | . . . . . . 2 1 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 100 99 100 96 99 99 Engine 10 | . 14 14 14 13 9 9 7 6 Treads 5 | . . 10 28 24 . . . . Leg 26 | . 28 17 . 3 36 34 38 32 Device 12 | . 12 14 14 14 9 9 13 12 Storage 10 | . 14 14 14 14 9 9 7 6 Processor 4 | . . . . . 9 6 6 6 Protection 4 | . . . . . 9 8 8 6 Energy Gun 19 | . 26 28 28 28 18 11 14 18 Energy Cannon 1 | . . . . . . 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 12 47 47 47 51 56 60 63 77 Greatest Support 89 | 20 20 42 42 42 43 52 79 89 Greatest Overweight (x) 2 | . 2 2 1 2 1 1 . 1 Average Overweight (x) . | . 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 16 20 20 20 20 20 20 20 Most Carried 20 | 6 14 18 19 20 20 20 20 20 Average Carried 17 | 6 10 17 18 19 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 6 14 18 18 20 19 20 20 20 Class Distribution -------------------- 58% | Mutant 30% | Scavenger-Mutant 10% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Matter Collected 939 | 175 88 . . 94 60 169 265 88 Remotely . | . . . . . . . . . Salvage Created 2407 | . 169 17 . 129 183 619 879 411 Parts 104 | . 9 . . 12 5 21 33 24 Haulers Intercepted 2 | . . . . . . 1 1 . Recyclers Shooed 5 | . . . . 1 . 1 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Combat Hostiles Destroyed 46 | . 4 1 . 5 2 6 17 11 Melee 1 | . 1 . . . . . . . Guns 41 | . 3 1 . 5 2 3 16 11 Cannons 3 | . . . . . . 3 . . Classes Destroyed 9 | . 1 . . 2 2 1 3 . Builder 3 | . . . . . . . 1 2 Hauler 2 | . . . . . . 1 1 . Recycler 6 | . . . . . 1 3 1 1 Swarmer 18 | . . . . 3 . . 4 11 Grunt 18 | . 4 . . 1 . 2 11 . Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . . . 2 4 . . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 4 | . 4 1 . 2 2 3 4 4 Combat Bots Only 4 | . 4 1 . 2 1 1 4 4 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded . | . . . . . . . . . Melee 1 | . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Damage Taken 3026 | . 154 329 . 114 100 848 762 719 Core 399 | . 10 21 . 56 12 145 59 96 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 327 | . . . . . . 327 . . Core Remaining (%) 81 | 100 . . . 65 . 71 91 . Volleys Fired 158 | . 12 14 . 15 8 32 62 15 Largest 3 | . 2 2 . 2 2 2 2 3 Hottest 240 | . 90 90 . 115 132 137 160 240 Shots Fired 327 | . 24 28 . 30 16 60 124 45 Gun 305 | . 24 28 . 30 16 38 124 45 Cannon 22 | . . . . . . 22 . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 10 | . 9 . . . . 1 . . Thermal 317 | . 15 28 . 30 16 59 124 45 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 7 9 . 10 12 8 20 7 Robot Miss Streak 7 | . 2 5 . 1 1 2 7 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 233 | . 17 16 . 25 13 38 82 42 Core Hits 108 | . 9 5 . 8 4 11 42 29 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 8 | . 2 1 . . . . 4 1 Burn 7 | . 2 1 . . . . 4 . Smash 1 | . . . . . . . . 1 Melee Attacks 17 | . . . . . . . 2 15 Impact 17 | . . . . . . . 2 15 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4420 | . 218 199 . 343 237 782 1808 833 Guns 3745 | . 206 195 . 338 237 439 1797 533 Cannons 330 | . . . . . . 330 . . Explosions . | . . . . . . . . . Melee 296 | . . . . . . . . 296 Ramming 49 | . 12 4 . 5 . 13 11 4 Kinetic 65 | . 65 . . . . . . . Thermal 4010 | . 141 195 . 338 237 769 1797 533 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 296 | . . . . . . . . 296 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . . . 4 3 Average Corruption 1 | . . . . . . . 3 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . 2 1 Heat Flow Errors 1 | . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 38 | . . . . . . . . 38 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 38 | . . . . . . . . 38 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 3 | . . 2 . 1 . . . . Targets Rammed 12 | . 2 2 . 1 . 4 2 1 Kicked 9 | . 2 . . . . 4 2 1 Crushed . | . . . . . . . . . Highest Temperature 255 | . 108 . . 180 240 228 204 255 Average Temperature 60 | . 43 . . 91 111 57 18 97 Received Heat Transfer 546 | . 84 . . 12 18 171 261 . Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . . . . . . 3 Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 25 | . 2 . . . 4 4 12 3 Heat Transferred 9161 | . 556 594 . 866 481 1443 4021 1200 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Peak Influence 378 | . 99 7 . 135 132 232 239 378 Initial 80 | . . 7 . . 52 55 . 80 Average 93 | . 59 7 . 75 83 68 98 224 Maximum Alert Level 1 | . . . . . . 1 1 1 Low Security (%) 89 | 100 100 100 . 100 100 95 80 66 Level 1 10 | . . . . . . 4 19 33 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . . . . . 3 3 3 Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . . . . . . 1 2 2 Assault 1 | . . . . . . 1 . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Distress Signals 2 | . . . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 7 1 . 6 2 22 24 19 Peak Tracking Total 5 | . 3 1 . 3 1 4 5 4 Tactical Retreats 7 | . . . . 1 . . 3 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Traps Triggered 1 | . . . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Machines Disabled 2 | . . . . . . 2 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Machines Accessed 26 | . 5 1 1 . 1 8 9 1 Terminals 16 | . 5 . . . 1 6 3 1 Fabricators 4 | . . . . . . . 4 . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Total Hacks 73 | . 17 1 1 . 2 31 19 2 Successful 38 | . 7 1 1 . 1 23 5 . Failed 34 | . 9 . . . 1 8 14 2 Catastrophic 3 | . 1 . . . . . 2 . Database Lockouts 1 | . 1 . . . . . . . Manual 24 | . 11 . . . . 8 3 2 Terminals 39 | . 17 . . . 2 13 5 2 Fabricators 11 | . . . . . . . 11 . Repair Stations 18 | . . . . . . 18 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 14 | . 5 1 1 . 1 6 . . Record 1 | . . . 1 . . . . . Part Schematic 2 | . . . . . . 2 . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . 1 . . . 2 . . Unreport Threat 2 | . . . . . . 2 . . Locate Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks 4 | . . . . . . . 4 . Load Schematic 2 | . . . . . . . 2 . Build 2 | . . . . . . . 2 . Repair Station Hacks 16 | . . . . . . 16 . . Scan Component 8 | . . . . . . 8 . . Repair 8 | . . . . . . 8 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 3 | . 2 . . . . 1 . . Terminals 3 | . 2 . . . . 1 . . Botnet 2 | . 1 . . . . 1 . . Disrupt 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 . . . 1 6 8 1 Full Trace Events 2 | . . . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 95 | . . . . . . . 95 . Total Part Build Rating 14 | . . . . . . . 14 . Parts Repaired 8 | . . . . . . 8 . . Time 220 | . . . . . . 220 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . 1 4 . Machine Destruction 1 | . . . . . . 1 . . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Total Allies 10 | . . . . . . 10 . . Largest Group 10 | . . . . . . 10 . . Highest-Rated Group 173 | . . . . . . 173 . . Highest-Rated Ally 29 | . . . . . . 29 . . Total Orders . | . . . . . . . . . Ally Attacks 64 | . . . . . . 64 . . Total Damage 782 | . . . . . . 782 . . Kills 7 | . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Turns Passed 4283 | 2 603 321 404 371 167 927 895 593 Spaces Moved 1875 | 2 258 108 174 132 68 287 492 354 Core . | . . . . . . . . . Treads 333 | . . 45 174 114 . . . . Legs 1542 | 2 258 63 . 18 68 287 492 354 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 116 | 120 120 232 232 232 190 186 116 124 Average Speed 172 | 120 210 248 232 235 190 188 119 126 Slowest Speed 260 | 120 260 260 232 260 190 190 127 195 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 2 45 29 60 31 7 62 16 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 9 | . . . . . . . 2 7 Terrain Destroyed 9 | . . . . . . . 2 7 Melee 9 | . . . . . . . 2 7 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Total 2584 | 1 299 130 175 166 93 618 670 432 Wait 314 | . . 1 . . . 240 53 20 Move 1867 | 1 257 107 173 131 67 286 491 354 Hop . | . . . . . . . . . Pick Up 71 | . 13 4 . 7 7 17 18 5 Fast Attach 12 | . 1 . . 1 . 8 2 . Attach 21 | . . . . 3 5 5 6 2 Detach . | . . . . . . . . . Swap 48 | . 5 2 1 1 1 10 16 12 Drop 64 | . 9 . 1 7 5 16 18 8 Fire 158 | . 12 14 . 15 8 32 62 15 Melee 17 | . . . . . . . 2 15 Ram . | . . . . . . . . . Kick 9 | . 2 . . . . 4 2 1 Crush 3 | . . 2 . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 375 | -10/Materials | Build established: Scavenger-Mutant 385 | -10/Materials | Discovered new exit (range 8) 455 | -10/Materials | Central database locked down 606 | -10/Materials | Entered Mines 620 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 655 | -10/Mines | Met a Derelict bent on vengeance 670 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 766 | -10/Mines | Discovered new exit (range 7) 780 | -10/Mines | Assembled infested the area 857 | -10/Mines | Destroyed YI-UF0 862 | -10/Mines | Met 8R-AWN 888 | -10/Mines | Discovered new exit (range 15) 927 | -10/Mines | Entered Exiles 985 | -10/Exiles | Welcomed by 8R-AWN 1023 | -10/Exiles | Met EX-HEX 1131 | -10/Exiles | Build established: Mutant 1145 | -10/Exiles | Met EX-DEC 1189 | -10/Exiles | Met EX-BIN 1226 | -10/Exiles | Learned location of Zion (-7) 1312 | -10/Exiles | Discovered new exit (range 10) 1331 | -10/Exiles | Entered Mines 1478 | -9/Mines | Learned location of Storage (-8) 1524 | -9/Mines | Learned Materials trap positions 1613 | -9/Mines | Discovered new exit (range 11) 1702 | -9/Mines | Entered Materials 1702 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1703 | -8/Materials | Loaded intel: 13 trap records 1849 | -8/Materials | Discovered new exit (range 6) 1869 | -8/Materials | Entered Storage 1989 | -8/Storage | Repaired Aluminum Leg 2010 | -8/Storage | Build established: Scavenger-Mutant 2016 | -8/Storage | Repaired Aluminum Leg 2044 | -8/Storage | Repaired Aluminum Leg 2071 | -8/Storage | Repaired Aluminum Leg 2098 | -8/Storage | Repaired Aluminum Leg 2125 | -8/Storage | Repaired Aluminum Leg 2145 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2209 | -8/Storage | Garrison activated, responded to threat 2614 | -8/Storage | Build established: Mutant 2647 | -8/Storage | Repaired VSS Leg 2674 | -8/Storage | Repaired Aluminum Leg 2726 | -8/Storage | Discovered new exit (range 15) 2796 | -8/Storage | Entered Factory 2796 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2882 | -7/Factory | Fabricated Lyr. Light Armor Plating? 3373 | -7/Factory | Fabricated Adv. System Shield? 3644 | -7/Factory | Discovered new exit (range 11) 3691 | -7/Factory | Entered another Factory area 3691 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4284 | -6/Factory | Self-destructed Last Messages --------------- 04258_ H-61 Shepherd calls for reinforcements. 04258_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04258_ Flexi-carbon Leg blasted off. 04258_ Knocked back. 04266_ P-60 Hacker resets H-61 Shepherd, system corruption cleaned. 04267_ Imp. Heat Sink destroyed. 04268_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04271_ P-60 Hacker suffers critical hit (Smash). 04271_ Destroyed Shock Rifle. 04271_ P-60 Hacker system corrupted by crushing effect. 04271_ Penetrated by Slug. 04271_ Knocked back. 04273_ R-10 Processor collects Flexi-carbon Leg. 04275_ Hvy. Laser blasted off. 04275_ Knocked back. 04280_ R-10 Processor collects Hvy. Laser. 04282_ Slug penetrates Wall. 04283_ Knocked back. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????Y"????""?"? | | ??????????????????????????????????????"""????""?"Y | | ????????????????????????????????????????????????"" | | ?????????????????????????????????????????????????? | | ??????????????????????????""G""??????????????????? | | ??????????????????????????""?""??????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"""?"""???????????????????? | | ???????????????????????"""?""" ????????????????? | | ???????????????????????"""?""" #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# ################# | | ???????????????############# # # | | ???????????# % # # # | | ????????????????"""""""""@ gRu + # | | ???????????# % ;H # # | | ???????????# """"""""" ;H # # | | ???????????# #R # # | | ???????????# #R ^ ^# # | | ???????????# "" # ^ ^# # | | ???????????# Y" # # # | | ???????????? "" # A # # | | ????????????? # ################# | | ?????????????############### ###########?????# | | """???###################### # #?????? | | """???+ = # ! #?????? | | """???# # #?????? | | """???+ """" """" """" """" # ! #?????? | | ??????# """" """" """" """" + ! #?????? | | """???# """" """" """" """" # #?????? | | """???# # #?????? | | """???# # #?????? | | """???+ ##+########?????? | | ??????# ########## #????????????? | | #+##### #????????# #????????????? | | #????????# #????????????? | | ####+#####/########## +????????????? | | # # = ! [ ## ###+#####+#????????????? | | #""" """ # ## #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Titanium Leg | -8/Storage | Hacked Lyr. Light Armor Plating | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Lyr. Light Armor Plating | x2 | -7/Factory Adv. System Shield | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactFieldGun Manual? 0 Play Time 00:25:49 Cumulative 731.7 hours Start 2022.04.18 @ 15:50:34 End 2022.04.18 @ 16:13:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1116 Rogue 1116 Adventurer 0 Explorer 0 Win Type - Total 70 Types 41/1/11/12/4/0/0/1/0 Lore% 91 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0658d917-d44b-4254-b672-726825dc047e