Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.01 @ 18:08:25 // AFD2020/Player2 Player: cptwinky Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (3349) 3349 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4840) 4840 TOTAL SCORE: 11799 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1898 Follower Combat Kills 2240 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -498 Cogmind --------- Core Integrity 0/700 Matter 115/300 Energy 290/290 System Corruption 0% Temperature Warm (157) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Experimental Targeting Computer Hardened Medium Armor Plating Light Regenerative Plating > --- WEAPON (3) ------- Heavy Laser Heavy Laser Mace > --- INVENTORY (15) --- Aluminum Leg Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Component Analysis Suite Advanced Beam Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Experimental Targeting Computer Light Regenerative Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Flak Gun > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Aluminum Leg Carbon-fiber Leg Improved Cooling System Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Experimental Sensor Array Hardened Medium Armor Plating Light Regenerative Plating Component Analysis Suite Gatling Laser Advanced Beam Cannon Mace [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Experimental Targeting Computer Device Improved Cooling System Storage Medium Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Slots Evolved 6 | . . . 2 . . . 4 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 1 | . . . . . . . 1 Parts Attached 91 | 6 2 4 19 10 4 . 46 Power 8 | 1 . 1 2 1 . . 3 Engine 5 | 1 . . 2 1 . . 1 Core 3 | . . 1 . . . . 2 Reactor . | . . . . . . . . Propulsion 27 | 2 1 1 7 2 . . 14 Treads . | . . . . . . . . Leg 27 | 2 1 1 7 2 . . 14 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 1 1 1 4 3 . . 11 Device 10 | . 1 1 1 . . . 7 Storage 3 | 1 . . 1 . . . 1 Processor 2 | . . . . 1 . . 1 Hackware 1 | . . . . 1 . . . Protection 5 | . . . 2 1 . . 2 Artifact . | . . . . . . . . Weapon 35 | 2 . 1 6 4 4 . 18 Energy Gun 12 | 2 . 1 . . . . 9 Energy Cannon 9 | . . . 3 3 2 . 1 Ballistic Gun 3 | . . . 1 . . . 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher 7 | . . . 1 . 2 . 4 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . 1 . . 2 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 3 . . . Parts Lost 17 | . . . 1 . . . 16 Power 3 | . . . . . . . 3 Propulsion 6 | . . . . . . . 6 Utility 3 | . . . 1 . . . 2 Weapon 5 | . . . . . . . 5 Highest Loss Streak 7 | . . . 1 . . . 7 Average Slot Usage (%) 98 | . 85 100 99 98 100 100 98 Engine 8 | . 14 11 6 10 11 11 6 Core 1 | . . 2 4 . . . . Leg 31 | . 28 28 33 32 33 33 29 Device 5 | . . 14 11 . . . 8 Storage 10 | . 14 14 11 11 11 11 7 Processor 7 | . . . . 10 11 11 12 Protection 9 | . . . 10 11 11 11 7 Energy Gun 4 | . 28 28 1 . . . 6 Energy Cannon 16 | . . . 18 20 20 22 12 Naked Turns . | . . . . . . . . Heaviest Build 57 | 11 12 14 34 34 30 30 57 Greatest Support 66 | 20 20 20 40 35 35 35 66 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 15 Average Capacity 10 | 6 8 8 8 10 10 10 12 Most Carried 15 | 4 8 8 10 10 10 10 15 Average Carried 9 | 2 4 7 8 9 10 9 10 Final Capacity 19 | 8 8 8 10 10 10 10 19 Final Carried 10 | 4 8 8 10 10 10 10 8 Class Distribution -------------------- 65% | Mutant 12% | Gunner 12% | Commander-Mutant 7% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Commander-Mutant | -9/Recycling Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Matter Collected 1440 | 170 259 91 233 90 45 60 492 Remotely . | . . . . . . . . Salvage Created 3674 | . 96 58 849 790 252 102 1527 Parts 204 | . 4 5 56 50 19 8 62 Haulers Intercepted 6 | . . . 4 2 . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 87 | . 2 2 17 15 11 4 36 Guns 18 | . 2 2 1 . . . 13 Cannons 41 | . . . 12 14 1 4 10 AOE 20 | . . . 2 . 10 . 8 Classes Destroyed 14 | . 1 1 5 . 2 1 4 Worker 3 | . . . . . . . 3 Builder 1 | . . . 1 . . . . Hauler 6 | . . . 4 2 . . . Recycler 3 | . . . 2 . . 1 . Operator 1 | . . . 1 . . . . Drone 4 | . . . . . . 4 . Swarmer 15 | . . 1 6 2 6 . . Grunt 43 | . 2 1 8 5 2 . 25 Brawler 6 | . . . . . 2 . 4 Duelist 3 | . . . . . 1 . 2 Protector 3 | . . . . . . . 3 Sentry 12 | . . . 3 8 . . 1 Specialist 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 9 | . 1 1 3 2 5 2 9 Combat Bots Only 9 | . 1 1 3 4 5 1 9 Max Kills in Single Turn 3 | . 1 1 2 1 3 1 3 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . 1 . 3 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Damage Taken 3987 | . 119 99 612 314 39 43 2761 Core 435 | . 20 24 42 27 . 10 312 Absorbed by Shields 20 | . . . . . . . 20 Core Remaining (%) 82 | 100 . 82 . . . 65 . Volleys Fired 237 | . 13 6 60 39 12 13 94 Largest 3 | . 2 2 2 2 2 2 3 Hottest 216 | . 90 90 136 136 136 136 216 Shots Fired 481 | . 26 12 116 70 13 26 218 Gun 181 | . 26 12 23 . . . 120 Cannon 283 | . . . 91 70 8 26 88 Launcher 17 | . . . 2 . 5 . 10 Special . | . . . . . . . . Kinetic 46 | . . . 7 . . . 39 Thermal 418 | . 26 12 107 70 8 26 169 Explosive 17 | . . . 2 . 5 . 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 25 | . 6 3 6 10 5 1 25 Robot Miss Streak 6 | . 2 3 3 5 1 6 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 1 1 . . . 3 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 319 | . 18 7 64 45 5 6 174 Core Hits 256 | . 6 4 26 17 13 6 184 Critical Kills 7 | . . . 2 . . . 5 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 9 | . . . 2 . . . 7 Burn 2 | . . . . . . . 2 Meltdown 7 | . . . 2 . . . 5 Melee Attacks 16 | . . . . 1 . . 15 Impact 16 | . . . . 1 . . 15 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9096 | . 220 98 1449 1002 790 155 5382 Guns 3075 | . 220 98 148 . . . 2609 Cannons 3825 | . . . 1212 983 63 144 1423 Explosions 2135 | . . . 82 . 727 . 1326 Melee . | . . . . . . . . Ramming 61 | . . . 7 19 . 11 24 Kinetic 1005 | . . . 67 . . . 938 Thermal 5895 | . 220 98 1293 983 63 144 3094 Explosive 2135 | . . . 82 . 727 . 1326 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 1 1 1 1 . Average Corruption 1 | . 2 2 1 1 1 1 . Corruption Purged . | . . . . . . . . Effects 14 | . . 3 2 4 4 1 . Message Errors 5 | . . 1 . 2 2 . . Energy Discharges 3 | . . 2 . . 1 . . Data Loss (minor) 5 | . . . 1 2 1 1 . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 37 | . . . 11 . 15 . 11 Projectiles 13 | . . . 11 . . . 2 Explosions 24 | . . . . . 15 . 9 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 12 | . . . . . 12 . . Shots 1 | . . . . . 1 . . Rammed . | . . . . . . . . Targets Rammed 16 | . . . 2 3 . 4 7 Kicked 16 | . . . 2 3 . 4 7 Crushed . | . . . . . . . . Highest Temperature 339 | . 180 27 264 327 76 150 339 Average Temperature 75 | . 67 18 69 79 33 55 96 Received Heat Transfer 1818 | . 66 27 231 144 . 24 1326 Effects 3 | . . . . 3 . . . Energy Bleed 1 | . . . . 1 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 8 | . . . 2 1 . . 5 Combat Hostiles 8 | . . . 2 1 . . 5 Parts Melted 26 | . . . 5 3 1 2 15 Heat Transferred 10711 | . 570 272 2280 1665 111 259 5554 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Peak Influence 2981 | . 248 220 696 833 880 565 2981 Initial 1011 | . . 96 85 258 490 396 1011 Average 856 | . 123 188 466 649 798 424 1745 Maximum Alert Level 5 | . 1 1 2 3 3 2 5 Low Security (%) 8 | 100 68 80 8 . . . . Level 1 15 | . 31 19 28 8 . 35 . Level 2 33 | . . . 62 42 12 64 . Level 3 16 | . . . . 48 87 . 8 Level 4 10 | . . . . . . . 36 Level 5 10 | . . . . . . . 36 High Security 5 | . . . . . . . 18 Max Security . | . . . . . . . . Squads Dispatched 36 | . 2 . 5 2 . . 27 Investigation 6 | . 1 . 3 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 1 . 2 1 . . 2 Assault 20 | . . . . . . . 20 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Distress Signals 4 | . 1 . 1 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 231 | . 9 4 45 25 12 14 122 Peak Tracking Total 17 | . 3 3 5 5 3 3 17 Tactical Retreats 3 | . . . . . . . 3 Traps | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Traps Triggered 6 | . 1 . 1 . 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Machines Disabled 17 | . . . 6 2 . 1 8 Max in Single Turn 1 | . . . 1 1 . . . Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Machines Accessed 47 | . 1 . 13 11 . 13 9 Terminals 22 | . . . 9 6 . 6 1 Fabricators 1 | . . . . . . . 1 Repair Stations 6 | . . . 1 2 . . 3 Recycling Units 15 | . 1 . 2 2 . 7 3 Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 127 | . 4 . 41 29 . 33 20 Successful 69 | . 2 . 20 18 . 18 11 Failed 58 | . 2 . 21 11 . 15 9 Catastrophic 6 | . . . 2 1 . . 3 Database Lockouts . | . . . . . . . . Manual 66 | . 1 . 27 13 . 18 7 Terminals 57 | . . . 27 14 . 13 3 Fabricators 1 | . . . . . . . 1 Repair Stations 20 | . . . 4 9 . . 7 Recycling Units 39 | . 4 . 6 3 . 20 6 Scanalyzers 4 | . . . 4 . . . . Garrison Access 6 | . . . . 3 . . 3 Terminal Hacks 19 | . . . 9 5 . 3 2 Robot Analysis 4 | . . . 3 . . 1 . Prototype ID Bank 2 | . . . 1 1 . . . Open Door 1 | . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . Fabricator Index 1 | . . . . . . . 1 Unreport Threat 4 | . . . 2 . . 2 . Locate Traps 2 | . . . . 2 . . . Zone Layout 4 | . . . 2 1 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . . . 3 8 . . 3 Scan Component 8 | . . . 2 4 . . 2 Repair 6 | . . . 1 4 . . 1 Recycling Unit Hacks 10 | . 1 . 2 . . 6 1 Retrieve Components 10 | . 1 . 2 . . 6 1 Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 20 | . 1 . 2 4 . 9 4 Terminals 5 | . . . 1 1 . 2 1 Botnet 5 | . . . 1 1 . 2 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . . 1 Mechanics 2 | . . . . 1 . . 1 Recycling Units 11 | . 1 . 1 1 . 7 1 Mask 3 | . . . 1 1 . . 1 Tunnel 8 | . 1 . . . . 7 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Reprogram 2 | . . . . 1 . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 40 | . 1 . 11 11 . 9 8 Full Trace Events 6 | . . . 3 2 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . 1 4 . . 1 Time 296 | . . . 26 248 . . 22 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 28 | . 5 . 5 . . 17 1 Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 14 | . . . . . . 14 . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Total Allies 17 | . 1 . . 1 . 14 1 Largest Group 15 | . 1 1 1 2 2 15 12 Highest-Rated Group 217 | . 57 57 77 86 86 217 206 Highest-Rated Ally 97 | . 57 57 77 78 78 78 97 Total Orders 2 | . . . . . . . 2 STAY 1 | . . . . . . . 1 FOLLOW 1 | . . . . . . . 1 Ally Attacks 430 | . 7 3 45 33 12 165 165 Total Damage 9586 | . 144 47 1113 840 82 1003 6357 Kills 127 | . 6 2 24 11 3 24 57 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Robot Analysis Total 4 | . . . 3 . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Turns Passed 6762 | 61 247 239 1686 1386 334 865 1944 Spaces Moved 3675 | 44 132 135 975 623 170 506 1090 Core 6 | 6 . . . . . . . Treads . | . . . . . . . . Legs 3669 | 38 132 135 975 623 170 506 1090 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 119 | 110 120 120 120 120 120 120 120 Slowest Speed 200 | 120 120 120 120 120 120 120 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 28 32 80 71 29 98 35 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 8 | . 1 . . . . 7 . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 14 | . . . . 1 . . 13 Terrain Destroyed 66 | . . . 3 1 16 . 46 Melee 3 | . . . . 1 . . 2 Projectile . | . . . . . . . . AOE 63 | . . . 3 . 16 . 44 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Total 5537 | 53 195 200 1379 1189 285 737 1499 Wait 1295 | . 38 50 291 499 85 112 220 Move 3668 | 43 131 134 974 622 169 505 1090 Hop . | . . . . . . . . Pick Up 47 | 4 7 2 14 6 . 1 13 Fast Attach 32 | 6 1 1 6 6 . . 12 Attach 19 | . . . 3 . . . 16 Detach 6 | . . . 1 2 . . 3 Swap 40 | . 1 3 10 4 4 . 18 Drop 44 | . 4 4 18 7 . 1 10 Fire 237 | . 13 6 60 39 12 13 94 Melee 16 | . . . . 1 . . 15 Ram . | . . . . . . . . Kick 16 | . . . 2 3 . 4 7 Crush . | . . . . . . . . Escape Stasis 15 | . . . . . 15 . . Rewire 102 | . . . . . . 101 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison -9/Recycling -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 5) 301 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered Mines 309 | -10/Mines | Accompanied by 1 ally 324 | -10/Mines | Met a Derelict bent on vengeance 399 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 404 | -10/Mines | Found Prototype Device 486 | -10/Mines | Discovered new exit (range 15) 548 | -10/Mines | Entered Materials 548 | -9/Materials | Accompanied by 1 ally 548 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 549 | -9/Materials | Identified exit to Mines 602 | -9/Materials | Discovered new exit (range 15) 610 | -9/Materials | Identified exit to Storage 946 | -9/Materials | Discovered new exit (range 16) 1794 | -9/Materials | Identified Exp. Sensor Array 1817 | -9/Materials | Discovered new exit (range 15) 1964 | -9/Materials | Repaired Grenade Launcher 2234 | -9/Materials | Entered Storage 2234 | -9/Storage | Accompanied by 1 ally 2340 | -9/Storage | Found Prototype Processor 2340 | -9/Storage | Identified Exp. Targeting Computer 2484 | -9/Storage | Found Prototype Protection 2484 | -9/Storage | Identified Lgt. Regenerative Plating 2487 | -9/Storage | Found Lgt. Regenerative Plating 2489 | -9/Storage | Found Lgt. Regenerative Plating 2905 | -9/Storage | Repaired Exp. Sensor Array 2957 | -9/Storage | Repaired Adv. Beam Cannon 3009 | -9/Storage | Repaired Adv. Beam Cannon 3084 | -9/Storage | Discovered new exit (range 15) 3373 | -9/Storage | Identified exit to Garrison 3551 | -9/Storage | Repaired Carbon-fiber Leg 3620 | -9/Storage | Entered Garrison 3620 | -9/Garrison | Accompanied by 2 allies 3630 | -9/Garrison | Triggered checkpoint 3637 | -9/Garrison | Triggered checkpoint 3656 | -9/Garrison | Triggered checkpoint 3788 | -9/Garrison | Triggered checkpoint 3850 | -9/Garrison | Discovered new exit (range 8) 3867 | -9/Garrison | Installed Relay Interface Framework 3954 | -9/Garrison | Entered Recycling 3954 | -9/Recycling | Accompanied by 2 allies 3969 | -9/Recycling | Spotter reported a threat 3993 | -9/Recycling | Spotter reported a threat 4032 | -9/Recycling | Spotter reported a threat 4042 | -9/Recycling | Spotter reported a threat 4042 | -9/Recycling | Spotter reported a threat 4071 | -9/Recycling | Spotter reported a threat 4077 | -9/Recycling | Spotter reported a threat 4084 | -9/Recycling | Spotter reported a threat 4096 | -9/Recycling | Spotter reported a threat 4130 | -9/Recycling | Spotter reported a threat 4149 | -9/Recycling | Spotter reported a threat 4169 | -9/Recycling | Spotter reported a threat 4184 | -9/Recycling | Spotter reported a threat 4194 | -9/Recycling | Spotter reported a threat 4202 | -9/Recycling | Spotter reported a threat 4233 | -9/Recycling | Spotter reported a threat 4237 | -9/Recycling | Spotter reported a threat 4247 | -9/Recycling | Spotter reported a threat 4290 | -9/Recycling | Spotter reported a threat 4292 | -9/Recycling | Spotter reported a threat 4297 | -9/Recycling | Spotter reported a threat 4330 | -9/Recycling | Build established: Commander-Mutant 4345 | -9/Recycling | Spotter reported a threat 4350 | -9/Recycling | Spotter reported a threat 4363 | -9/Recycling | Spotter reported a threat 4425 | -9/Recycling | Spotter reported a threat 4437 | -9/Recycling | Spotter reported a threat 4454 | -9/Recycling | Spotter reported a threat 4460 | -9/Recycling | Spotter reported a threat 4478 | -9/Recycling | Spotter reported a threat 4490 | -9/Recycling | Spotter reported a threat 4506 | -9/Recycling | Spotter reported a threat 4547 | -9/Recycling | Spotter reported a threat 4553 | -9/Recycling | Spotter reported a threat 4553 | -9/Recycling | Spotter reported a threat 4554 | -9/Recycling | Spotter reported a threat 4603 | -9/Recycling | Spotter reported a threat 4604 | -9/Recycling | Spotter reported a threat 4607 | -9/Recycling | Spotter reported a threat 4650 | -9/Recycling | Spotter reported a threat 4650 | -9/Recycling | Spotter reported a threat 4650 | -9/Recycling | Spotter reported a threat 4660 | -9/Recycling | Spotter reported a threat 4665 | -9/Recycling | Discovered new exit (range 15) 4693 | -9/Recycling | Spotter reported a threat 4693 | -9/Recycling | Spotter reported a threat 4703 | -9/Recycling | Spotter reported a threat 4703 | -9/Recycling | Spotter reported a threat 4746 | -9/Recycling | Spotter reported a threat 4756 | -9/Recycling | Spotter reported a threat 4819 | -9/Recycling | Entered Factory 4819 | -7/Factory | Accompanied by 12 allies 4819 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5048 | -7/Factory | Repaired Imp. Carbon-fiber Leg 5109 | -7/Factory | Build established: Commander-Gunner 5219 | -7/Factory | First assault squad dispatched 5642 | -7/Factory | Garrison activated, responded to threat 5659 | -7/Factory | Build established: Mutant 5704 | -7/Factory | Destroyed 9 combat bots 6041 | -7/Factory | Build established: Gunner 6396 | -7/Factory | High security lockdown imminent 6476 | -7/Factory | High security lockdown engaged 6685 | -7/Factory | Garrison activated, responded to threat 6691 | -7/Factory | Lost 6 parts (1p3n2w) 6700 | -7/Factory | Core integrity fell below 50% 6731 | -7/Factory | Core integrity fell below 20% 6763 | -7/Factory | Core destroyed Last Messages --------------- 06704_ Critical hit (Burn: +37). 06704_ Carbon-fiber Leg destroyed. 06704_ Lgt. Regenerative Plating destroyed. 06704_ Slug penetrates W-25 Informer. 06706_ Acquired Hvy. Laser. 06707_ Mic. Nuclear Core destroyed. 06708_ Player 2 Gauss Cannon severed. 06708_ W-25 Informer suffers critical hit (Burn). 06709_ Acquired Hvy. Laser. 06709_ Player 2 attaches Imp. Assault Rifle. 06711_ Imp. Cooling System destroyed. 06714_ Player 2 attaches Adv. Treads. 06737_ Carbon-fiber Leg destroyed. 06746_ ALERT: Heavy assault forces dispatched. 06753_ G-47 Trooper suffers critical hit (Burn). 06756_ G-47 Trooper destroyed. 06760_ Slug penetrates Player 2. 06760_ Player 2 suffers critical hit (Burn). 06762_ Player 2 attaches Hpw. Shotgun. 06763_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | ???????????????############ ##???????????????????? | | ???????????? #???????????????????? | | ???????????? #???#####???????????? | | ???????????? ![ """ #?? #???????????? | | ???????????? ! """%!#? ????????????? | | ????????????? """*%#? 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""! %[=!= % [=*!= #?????? | | ???? = %/! =%%%!%% ??????? | | ???? / ! %%![%%!!%%% ??????? | | ?????????#################;##%##[##### ??????? | | ????????????????????# [%%i #????? ???????? | | ????????????????????# """!""" #???????????????? | | ????????????????????# """%""" #???????????????? | | ????????????????????# """=""" #???????????????? | | ????????????????????# @ #???????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# """ """ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ! ! #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????##############???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -9 -7 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Slots Evolved 6 | . . 2 . . . 4 . Power 1 | . . 1 . . . . . Propulsion 2 | . . 1 . . . 1 . Utility 1 | . . . . . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 55 | . 7 1 17 3 2 . 25 Parts Lost 14 | . . . . . . . 14 Damage Taken 4011 | . 11 8 155 334 10 22 3471 Core 448 | . . . 37 23 . . 388 Player 2/Cogmind (%) 50 | . . . 46 46 . . 55 Absorbed by Shields . | . . . . . . . . Damage Inflicted 7357 | . 144 47 1113 840 61 167 4985 Player 2/Cogmind (%) 44 | . 39 32 43 45 7 51 48 Combat Hostiles Destroyed 69 | . 4 2 16 7 2 2 36 Player 2/Cogmind (%) 44 | . 66 50 48 31 15 33 50 Game ------ Seed CloakTrapCycler Manual? 0 Play Time 00:49:42 Cumulative 892.0 hours Start 2021.08.01 @ 17:19:42 End 2021.08.01 @ 18:08:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 624 Rogue 620 Adventurer 4 Explorer 0 Win Type - Total 96 Types 74/9/4/4/2/0/0/2/1 Lore% 94 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0802cb4-8543-4af9-86a7-82701aec9ce1