Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 04:28:58 Player: Tyrannosaurus Flex Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (101) 505 Value Destroyed (3638) 3638 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (183) 183 TOTAL SCORE: 6706 Bonus ------- High Alert Combat Kills 183 Cogmind --------- Core Integrity 649/700 Matter 294/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (5) ------ Huge Storage Unit Core Analyzer Light Armor Plating Hardened Medium Armor Plating Reflective Plating > --- WEAPON (3) ------- Shotgun Axe > --- INVENTORY (25) --- Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod (200) Heavy Armor Plating Hardened Light Armor Plating Hardlight Generator Hacking Suite Long-range Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Shotgun Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Huge Storage Unit Core Analyzer Heavy Armor Plating Reflective Plating > --- WEAPON ----------- Shotgun Shotgun Shotgun > --- INVENTORY -------- Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads High-capacity Matter Pod Light Armor Plating Heavy Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hardlight Generator Hacking Suite Long-range Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Axe [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Improved Targeting Computer Device Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 108 | 6 10 35 51 6 Power 11 | 1 1 4 5 . Engine 4 | 1 1 1 1 . Core 7 | . . 3 4 . Reactor . | . . . . . Propulsion 39 | 2 4 12 20 1 Treads 35 | . 3 11 20 1 Leg . | . . . . . Wheel 4 | 2 1 1 . . Hover . | . . . . . Flight . | . . . . . Utility 29 | 1 3 8 14 3 Device 4 | . 1 3 . . Storage 3 | 1 1 1 . . Processor 5 | . 1 1 2 1 Hackware . | . . . . . Protection 17 | . . 3 12 2 Artifact . | . . . . . Weapon 29 | 2 2 11 12 2 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 23 | 1 2 8 11 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . . 3 1 . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . . 4 16 4 Power 2 | . . 1 1 . Propulsion 7 | . . 1 4 2 Utility 9 | . . 1 7 1 Weapon 6 | . . 1 4 1 Highest Loss Streak 5 | . . 2 5 3 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 95 | . 88 99 95 89 Engine 3 | . 14 2 . . Core 6 | . . 8 8 7 Treads 31 | . 16 33 35 29 Wheel 1 | . 11 . . . Device 1 | . 1 4 . . Storage 10 | . 14 11 9 7 Processor 7 | . 2 11 8 4 Protection 10 | . . 6 15 19 Energy Gun 2 | . 14 . . . Ballistic Gun 18 | . 13 21 17 16 Naked Turns . | . . . . . Heaviest Build 112 | 14 29 94 112 112 Greatest Support 82 | 26 40 60 82 82 Greatest Overweight (x) 2 | . 2 1 1 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 21 | 7 14 18 25 25 Most Carried 25 | 6 15 21 25 25 Average Carried 19 | 3 11 16 23 23 Final Capacity 25 | 8 15 25 25 25 Final Carried 25 | 6 15 21 25 22 Class Distribution -------------------- 80% | Scavenger-Mutant 18% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3343 | 181 186 1187 1554 235 Remotely . | . . . . . Salvage Created 4496 | . 226 1654 2323 293 Parts 260 | . 16 104 126 14 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 5 | . 1 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 93 | . 8 33 44 8 Melee 2 | . . . 2 . Guns 91 | . 8 33 42 8 Classes Destroyed 13 | . 3 3 6 1 Worker 2 | . . . 2 . Hauler 3 | . 1 . 2 . Recycler 3 | . . 3 . . Operator 2 | . . . 2 . Watcher 2 | . . . 2 . Swarmer 13 | . 6 4 . 3 Grunt 52 | . 2 18 28 4 Brawler 3 | . . 1 2 . Duelist 2 | . . . 2 . Sentry 19 | . . 10 9 . Specialist 2 | . . . 2 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | . 3 5 4 7 Combat Bots Only 7 | . 3 4 4 7 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 614 | . 51 180 315 68 Missed 156 | . 17 44 82 13 Damage Taken 6592 | . 297 1735 3726 834 Core 601 | . 42 115 393 51 Absorbed by Shields . | . . . . . Ignored by Resistances 94 | . . . 66 28 Regen/Repaired (Parts) 76 | . 76 . . . Core Remaining (%) 70 | 100 83 71 28 . Volleys Fired 324 | . 28 101 176 19 Largest 3 | . 2 2 2 3 Hottest 70 | . 70 70 48 69 Shots Fired 655 | . 54 200 352 49 Gun 655 | . 54 200 352 49 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 625 | . 26 198 352 49 Thermal 30 | . 28 2 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 33 | . 8 33 24 10 Robot Miss Streak 6 | . 6 3 5 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 502 | . 30 157 274 41 Core Hits 217 | . 14 58 120 25 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 5 | . 3 . 2 . Burn 3 | . 3 . . . Destroy 2 | . . . 2 . Melee Attacks 17 | . . 6 2 9 Impact 8 | . . 6 2 . Slashing 9 | . . . . 9 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7864 | . 384 2408 4402 670 Guns 7673 | . 384 2388 4272 629 Cannons . | . . . . . Explosions . | . . . . . Melee 41 | . . . . 41 Ramming 150 | . . 20 130 . Kinetic 7425 | . 160 2364 4272 629 Thermal 248 | . 224 24 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 41 | . . . . 41 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 19 | . . 3 16 . Targets Rammed 24 | . . 3 21 . Kicked . | . . . . . Crushed 5 | . . . 5 . Highest Temperature 135 | . 78 48 135 70 Average Temperature 26 | . 33 15 24 38 Received Heat Transfer 2766 | . 33 705 1890 138 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 962 | . 888 74 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 660 | . 241 508 660 263 Initial 263 | . . . 203 263 Average 237 | . 34 237 323 192 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 41 | 100 98 44 18 33 Level 1 39 | . 1 32 52 66 Level 2 19 | . . 22 28 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 28 | . 1 7 13 7 Investigation 6 | . 1 2 2 1 Extermination 2 | . . . . 2 Reinforcement 12 | . . 4 7 1 Assault 2 | . . 1 1 . Garrison 6 | . . . 3 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 19 | . 1 8 9 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 181 | . 22 65 78 16 Peak Tracking Total 6 | . 5 6 6 6 Tactical Retreats 14 | . 2 1 10 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 28 | . 8 8 12 . Terminals 25 | . 7 8 10 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 93 | . 29 31 33 . Successful 39 | . 11 11 17 . Failed 54 | . 18 20 16 . Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 72 | . 22 29 21 . Terminals 87 | . 26 31 30 . Fabricators . | . . . . . Repair Stations 5 | . 3 . 2 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 15 | . 3 4 8 . Record 1 | . . . 1 . Robot Analysis 4 | . . 3 1 . Prototype ID Bank 2 | . 1 . 1 . Terminal Index 3 | . 1 1 1 . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 21 | . 6 7 8 . Terminals 21 | . 6 7 8 . Botnet 21 | . 6 7 8 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 24 | . 7 8 9 . Full Trace Events 5 | . 1 2 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 4 | . . 3 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10746 | 70 1718 3220 4714 1024 Spaces Moved 4326 | 62 1010 1295 1583 376 Core 3 | 3 . . . . Treads 3689 | . 435 1295 1583 376 Legs . | . . . . . Wheels 634 | 59 575 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 160 236 235 Average Speed 195 | 89 136 184 238 236 Slowest Speed 320 | 100 240 240 240 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 58 | 5 91 95 90 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 14 | . . 6 1 7 Terrain Destroyed 14 | . . 6 1 7 Melee 14 | . . 6 1 7 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5893 | 73 1295 1935 2137 453 Wait 972 | . 234 434 261 43 Move 4322 | 61 1009 1294 1582 376 Hop . | . . . . . Pick Up 63 | 6 9 31 17 . Fast Attach 23 | 6 6 3 7 1 Attach 22 | . . 6 13 3 Detach 7 | . 2 2 3 . Swap 63 | . 4 26 31 2 Drop 56 | . 3 29 24 . Fire 324 | . 28 101 176 19 Melee 17 | . . 6 2 9 Ram . | . . . . . Kick . | . . . . . Crush 24 | . . 3 21 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 8) 759 | -10/Materials | Discovered new exit (range 12) 942 | -10/Materials | Discovered new exit (range 12) 1074 | -10/Materials | Discovered new exit (range 9) 1647 | -10/Materials | Repaired Assault Rifle 1789 | -10/Materials | Entered another Materials area 1789 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2244 | -9/Materials | Build established: Scavenger-Mutant 3072 | -9/Materials | Discovered new exit (range 8) 3555 | -9/Materials | Discovered new exit (range 15) 3912 | -9/Materials | Discovered new exit (range 10) 4270 | -9/Materials | Discovered new exit (range 8) 4520 | -9/Materials | Discovered new exit (range 5) 4937 | -9/Materials | Discovered new exit (range 9) 4989 | -9/Materials | First assault squad dispatched 5009 | -9/Materials | Entered another Materials area 5009 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5428 | -8/Materials | Discovered new exit (range 15) 5559 | -8/Materials | Garrison activated, responded to threat 6030 | -8/Materials | Discovered new exit (range 4) 6513 | -8/Materials | Lost 5 parts (2n2u1w) 6590 | -8/Materials | Lost 4 parts (2n2w) 8188 | -8/Materials | Core integrity fell below 50% 9409 | -8/Materials | First assault squad dispatched 9723 | -8/Materials | Entered Factory 9723 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9796 | -7/Factory | Discovered new exit (range 11) 10193 | -7/Factory | Garrison activated, responded to threat 10260 | -7/Factory | Destroyed 7 combat bots 10747 | -7/Factory | Self-destructed Last Messages --------------- 10698_ P-60 Hacker destroyed. 10699_ Penetrated by Slug. 10701_ Acquired 33 matter. 10701_ Acquired 19 matter. 10702_ Penetrated by Slug. 10705_ U-05 Engineer builds a Wall. 10709_ Slug penetrates Wall. 10710_ U-05 Engineer lays Concrete. 10712_ Slug penetrates Wall. 10714_ U-05 Engineer lays Concrete. 10723_ ALERT: Rogue bot located, Programmers report to Factory Zone 4V. 10728_ Penetrated by Slug. 10728_ Critical hit (Destroy). 10728_ Lgt. Treads destroyed. 10731_ Penetrated by Slug. 10739_ Slug penetrates Wall. 10740_ Shotgun destroyed. 10743_ Adv. Treads destroyed. 10743_ Penetrated by Slug. 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" " " #"""" ## """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 10 Evasion (%) 42 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dynamic Key Challenges ------------ None Game ------ Seed SuperchargedCannonGravjet Manual? 0 Play Time 01:41:26 Cumulative 20.8 hours Start 2024.04.24 @ 01:27:27 End 2024.04.24 @ 04:28:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 15 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e902a1c4-5e83-4c82-9f93-0de388e4148b