Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.25 @ 19:43:29 Player: Cassie Rose Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1582) 1582 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 3519 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 33 Friendly Fire -58 Cogmind --------- Core Integrity 262/400 Matter 300/300 Energy 330/330 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Exiles Parts ------- > --- POWER (2) -------- Heavy Ion Engine Micro Nuclear Core > --- PROPULSION (2) --- Light Treads Medium Treads > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array > --- WEAPON (2) ------- Lightning Gun Advanced Beam Cannon > --- INVENTORY (20) --- Light Treads Light Treads Large Storage Unit Large Storage Unit Experimental Sensor Array Improved Terrain Scanner ECM Suite Light Armor Plating Hardened Light Armor Plating Medium Reactive Plating Improved Field Recycling Unit (0) Improved Medium Laser Beamcaster Beam Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array > --- WEAPON ----------- Lightning Gun Advanced Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Large Storage Unit Large Storage Unit Experimental Sensor Array Improved Terrain Scanner ECM Suite Light Armor Plating Hardened Light Armor Plating Medium Reactive Plating Improved Medium Laser Beamcaster Beam Cannon Advanced Beam Cannon Assault Cannon Assault Cannon Assault Cannon Assault Cannon Rocket Launcher Mini Grenade Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 40 | 6 9 9 12 4 . Power 9 | 1 . 3 4 1 . Engine 5 | 1 . 2 2 . . Core 4 | . . 1 2 1 . Reactor . | . . . . . . Propulsion 6 | 2 . 2 1 1 . Treads 6 | 2 . 2 1 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 5 . 1 1 . Device 2 | 1 . . . 1 . Storage 4 | 1 3 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 16 | 1 4 4 6 1 . Energy Gun 6 | 1 . 1 3 1 . Energy Cannon 2 | . . . 2 . . Ballistic Gun . | . . . . . . Ballistic Cannon 2 | . 2 . . . . Launcher 5 | . 2 2 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 8 | . . 6 2 . . Power 2 | . . 1 1 . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon 4 | . . 3 1 . . Highest Loss Streak 3 | . . 3 2 . . Average Slot Usage (%) 98 | . 99 95 97 97 100 Engine 13 | . 14 12 14 11 11 Core 4 | . . . 6 11 11 Treads 25 | . 28 27 22 22 22 Device 3 | . 2 . . 8 11 Storage 22 | . 19 28 22 22 22 Processor 1 | . . . 9 . . Protection 2 | . 5 . . . . Energy Gun 3 | . 1 . 2 8 11 Energy Cannon 5 | . . . 11 13 11 Ballistic Cannon 4 | . 12 2 . . . Launcher 10 | . 13 20 7 . . Naked Turns . | . . . . . . Heaviest Build 88 | 12 75 75 85 88 88 Greatest Support 48 | 40 40 40 40 48 48 Greatest Overweight (x) 3 | 2 1 3 2 2 1 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | 6 20 20 20 20 20 Average Capacity 17 | 5 14 20 20 20 20 Most Carried 20 | 5 15 15 20 20 20 Average Carried 14 | 2 10 13 18 19 20 Final Capacity 20 | 6 20 20 20 20 20 Final Carried 20 | 4 13 15 19 20 20 Class Distribution -------------------- 73% | Hauler-Mutant 26% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1535 | 260 226 528 475 46 . Remotely . | . . . . . . Salvage Created 1792 | 119 373 208 867 225 . Parts 115 | 6 25 13 59 12 . Haulers Intercepted 6 | . 2 . 4 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 47 | . 11 11 20 5 . Guns 6 | . . . 2 4 . Cannons 15 | . 3 5 6 1 . AOE 26 | . 8 6 12 . . Classes Destroyed 12 | 2 7 1 2 . . Worker 2 | . 2 . . . . Builder 1 | . 1 . . . . Tunneler 2 | 1 . 1 . . . Hauler 6 | . 2 . 4 . . Recycler 3 | 1 1 . 1 . . Operator 2 | . 1 1 . . . Watcher 7 | . 3 . 4 . . Swarmer 9 | . 3 . 6 . . Grunt 26 | . 8 5 8 5 . Brawler 1 | . . . 1 . . Sentry 5 | . . . 5 . . Assembled 6 | . . 6 . . . Best Kill Streak 9 | 1 4 7 9 3 . Combat Bots Only 7 | . 3 6 7 3 . Max Kills in Single Turn 3 | 1 3 2 3 2 . Gunslinging . | . . . . . . Exploded 3 | . 3 1 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 1818 | . 268 898 551 101 . Core 357 | . 29 190 125 13 . Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 . 12 . . . Volleys Fired 136 | 16 41 25 45 9 . Largest 2 | 1 2 2 2 2 . Hottest 136 | 40 65 75 136 123 . Shots Fired 208 | 16 60 36 78 18 . Gun 45 | 16 3 3 14 9 . Cannon 107 | . 30 20 48 9 . Launcher 56 | . 27 13 16 . . Special . | . . . . . . Kinetic 50 | . 30 20 . . . Thermal 71 | . . . 62 9 . Explosive 56 | . 27 13 16 . . Electromagnetic 31 | 16 3 3 . 9 . Robot Hit Streak 8 | 5 5 5 8 7 . Robot Miss Streak 6 | 2 3 2 6 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 112 | 12 26 23 40 11 . Core Hits 104 | 3 30 23 42 6 . Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 5 | . . 5 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . 4 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3968 | 176 1188 765 1593 246 . Guns 431 | 176 27 13 71 144 . Cannons 1098 | . 193 228 575 102 . Explosions 2439 | . 968 524 947 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 421 | . 193 228 . . . Thermal 748 | . . . 646 102 . Explosive 2439 | . 968 524 947 . . Electromagnetic 360 | 176 27 13 . 144 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . 10 26 7 . . Projectiles 10 | . . 10 . . . Explosions 33 | . 10 16 7 . . Melee . | . . . . . . Knockbacks 7 | . 4 3 . . . Impact . | . . . . . . Kinetic 7 | . 4 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 292 | . 103 90 99 . . Shots 13 | . 4 4 5 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 637 | 20 108 54 637 414 . Average Temperature 135 | 16 26 20 182 184 . Received Heat Transfer 459 | . 75 174 153 57 . Effects 19 | . . . 18 1 . Shutdowns 5 | . . . 4 1 . Energy Bleed 5 | . . . 5 . . Interference 3 | . . . 3 . . Matter Decay 4 | . . . 4 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1369 | . . . 1184 185 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 441 | 10 239 129 441 221 . Initial 171 | . 6 4 5 171 . Average 107 | 5 55 36 273 132 . Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 79 | 100 98 100 21 80 . Level 1 16 | . 1 . 63 19 . Level 2 3 | . . . 14 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 5 . . 1 . Investigation 5 | . 4 . . 1 . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 4 | . . 2 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 18 16 25 8 . Peak Tracking Total 5 | . 3 5 5 3 . Tactical Retreats 3 | . . 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 9 | . . 2 7 . . Max in Single Turn 2 | . . 1 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 16 | . 9 . 6 1 . Terminals 12 | . 7 . 5 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 51 | . 30 . 20 1 . Successful 26 | . 17 . 8 1 . Failed 25 | . 13 . 12 . . Catastrophic 4 | . 2 . 2 . . Database Lockouts . | . . . . . . Manual 20 | . 13 . 7 . . Terminals 36 | . 22 . 14 . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 7 . 5 1 . Record 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . Open Door 1 | . . . . 1 . Branch Access Points 3 | . 2 . 1 . . Emergency Access Points 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 3 | . 1 . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 3 | . 3 . . . . Recycle Component 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Track 1 | . 1 . . . . Assimilate 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 8 . 4 . . Full Trace Events 6 | . 4 . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked 2 | . . 2 . . . Non-combat 1 | . . 1 . . . Combat 1 | . . 1 . . . Robot Hacks Applied 2 | . . 2 . . . parse_system 1 | . . 1 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies 5 | . 1 4 . . . Largest Group 3 | . 1 3 1 . . Highest-Rated Group 40 | . 10 40 31 . . Highest-Rated Ally 31 | . 10 31 31 . . Total Orders . | . . . . . . Ally Attacks 45 | . . 36 9 . . Total Damage 419 | . . 295 124 . . Kills 7 | . . 6 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 5883 | 129 2003 1152 1081 821 697 Spaces Moved 2814 | 52 981 541 457 396 387 Core 14 | 14 . . . . . Treads 2800 | 38 981 541 457 396 387 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 Average Speed 181 | 147 176 181 192 184 180 Slowest Speed 220 | 160 180 220 200 200 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 66 | 4 98 96 55 61 83 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 384 | . 139 118 127 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 384 | . 139 118 127 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 3385 | 88 1190 670 582 468 387 Wait 322 | 5 137 81 48 51 . Move 2809 | 51 980 540 456 395 387 Hop . | . . . . . . Pick Up 56 | 10 18 9 14 5 . Fast Attach 1 | . . . . 1 . Attach 19 | 6 3 6 4 . . Detach . | . . . . . . Swap 20 | . 6 3 8 3 . Drop 17 | . 5 1 7 4 . Fire 136 | 16 41 25 45 9 . Melee 5 | . . 5 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles (discovered 2 exits: [*Min x2]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 479 | -10/Materials | Identified exit to Mines 576 | -10/Materials | Discovered new exit (range 16) 908 | -10/Materials | Discovered new exit (range 13) 1311 | -10/Materials | Discovered new exit (range 7) 1603 | -10/Materials | Repaired Grenade Launcher 1848 | -10/Materials | Build established: Hauler-Mutant 2133 | -10/Materials | Entered Mines 2133 | -10/Mines | Accompanied by 1 ally 2237 | -10/Mines | Assembled infested the area 2323 | -10/Mines | Lost 3 parts (1n2w) 2328 | -10/Mines | Core integrity fell below 50% 2363 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2391 | -10/Mines | Lost 3 parts (1p1n1w) 2493 | -10/Mines | Core integrity fell below 20% 2528 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2717 | -10/Mines | Discovered new exit (range 9) 2820 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2824 | -10/Mines | Found Prototype Device 2928 | -10/Mines | Identified exit to Materials 2970 | -10/Mines | Learned location of Storage (-8) 3222 | -10/Mines | Escorted by a lone wolf Derelict 3285 | -10/Mines | Entered Materials 3285 | -9/Materials | Accompanied by 1 ally 3285 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3349 | -9/Materials | Identified Exp. Sensor Array 3746 | -9/Materials | Destroyed 7 combat bots 3836 | -9/Materials | Identified exit to Mines 4108 | -9/Materials | Discovered new exit (range 10) 4124 | -9/Materials | Identified exit to Materials 4366 | -9/Materials | Entered Mines 4408 | -9/Mines | Met a Derelict bent on vengeance 4537 | -9/Mines | Met a Derelict shopkeep closing up shop 4538 | -9/Mines | Learned Materials emergency access door positions 4943 | -9/Mines | Discovered exit to Materials (range 12) 5178 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5179 | -9/Mines | Discovered new exit (range 5) 5187 | -9/Mines | Entered Exiles 5216 | -9/Exiles | Discovered new exit (range 15) 5277 | -9/Exiles | Met 8R-AWN 5308 | -9/Exiles | Met EX-HEX 5443 | -9/Exiles | Met EX-DEC 5487 | -9/Exiles | Visited The Gauntlet 5745 | -9/Exiles | Discovered new exit (range 14) 5884 | -9/Exiles | Met EX-BIN 5884 | -9/Exiles | Self-destructed Last Messages --------------- try out the Chronowheel, only to never be seen again. 05745_ EXIT=FOUND EX-BIN: Hello random bot who has stumbled into my lab. I just know you want to hear everything about this amazing project I'd rather not be working on. It's not my style, but HEX says we need it, and I trust his judgement on that better than my own. So we've got this neat system which basically allows us to track combat bots moving through Complex 0b10 in real time, when combined with local relay data. More specifically, we extract data from their central systems and transmit it to you or anyone else we have a bead on, and you process that locally together with our algorithms to determine their precise locations! It's pretty reliable so far, and once we've tweaked it to perfection it'll be much safer for us to move around anywhere in the complex. Want in on the action? Just step right into the FarCom Aligner and I'll do the rest. Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? 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"""""" " "" ##???###########?????? | | "" """ " #####"""""""""##????? | | " " " """ """"##???? | | "" " #???? | | " """#???? | | " "#???? | | " "##??? | | " ""###? | | """ """""" """#? | | " ######""" "#? | | " ""##????#####""" ## | | "" """##?????????##""" # | | " """##???????????#"""" | | " ""#???????????##"" | | ########??####"""" | | " ## ####""" | | """" | | " | | """ | | " # | | " " "" """ ""# | | """" ""## ##""" " " ""#" "## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 24 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OverloadScatterFrame Manual? 0 Play Time 01:24:58 Cumulative 94.4 hours Start 2020.12.25 @ 11:04:48 End 2020.12.25 @ 19:43:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 28 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80) Steam 1 RUN: a2530335-597a-416a-9634-96af5cd44f95