Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.23 @ 21:40:54 Player: MrProgressor Result: Destroyed by J6-1L2(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (20) 100 Value Destroyed (442) 442 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1602 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 246/300 Energy 55/100 System Corruption 9% Temperature Warm (196) Movement Rolling (125) Ox3 Location -7/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Gun Armor > --- WEAPON (2+2) ----- Subdweller Beam Cannon Subdweller Beam Cannon (+) Battle Cannon > --- INVENTORY (20) --- Ion Engine Subdweller Power Source Advanced Treads Scrap Engine Heat Sink Heat Sink High-capacity Storage Unit Large Battery (200) Subdweller Optics Signal Interpreter Improved Terrain Scanner ECM Suite Makeshift Light Armor Plating Sensor Drone Bay (19/20) Battle Cannon Battle Cannon Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Subdweller Monowheel > --- UTILITY ---------- High-capacity Storage Unit Sensor Drone Bay > --- WEAPON ----------- Barrage Gun Barrage Gun > --- INVENTORY -------- Ion Engine Subdweller Power Source Wheel Compact Wheel Heat Sink Heat Sink High-capacity Storage Unit Large Battery Structural Scanner Signal Interpreter Improved Terrain Scanner Seismic Detector Propulsion Shielding Medium Laser Medium Laser Assault Rifle Assault Rifle Grenade Launcher Mining Laser Multitool [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Makeshift Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Barrage Gun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Multitool Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 33 | 7 6 2 14 4 Power 2 | 1 1 . . . Engine 1 | 1 . . . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 6 | 2 . 1 2 1 Treads . | . . . . . Leg . | . . . . . Wheel 6 | 2 . 1 2 1 Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 3 . 5 1 Device 5 | 1 2 . 2 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 14 | 2 2 1 7 2 Energy Gun 4 | 2 2 . . . Energy Cannon 2 | . . . . 2 Ballistic Gun 3 | . . . 3 . Ballistic Cannon 2 | . . . 2 . Launcher 1 | . . 1 . . Special Weapon 2 | . . . 2 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 2 | . . 1 . 1 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . 1 . 1 To Critical Strikes . | . . . . . Average Backups 18 | 2 13 19 19 19 Power 1 | . 1 2 2 2 Propulsion 2 | 1 2 3 2 1 Utility 8 | . 6 9 9 9 Weapon 5 | . 3 5 5 5 Tool/Special . | . . . . . Unused Backups 26 | . 4 1 8 13 Power 3 | . . . 1 2 Propulsion 4 | . . . 3 1 Utility 13 | . 3 1 2 7 Weapon 6 | . 1 . 2 3 Tool/Special . | . . . . . Average Slot Usage (%) 99 | . 100 100 99 99 Engine 1 | . 7 . . . Core 12 | . 6 14 14 13 Wheel 28 | . 28 28 28 28 Device 13 | . 14 14 13 11 Storage 14 | . 14 14 14 14 Energy Gun 8 | . 28 18 2 . Ballistic Gun 6 | . . . 12 . Ballistic Cannon 8 | . . . 10 14 Special Weapon 2 | . . . 1 10 Peak Build Rating 23 | 9 13 13 23 23 Average Rating 17 | 5 10 12 19 21 On Entrance 11 | . 9 13 13 23 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 70 | 15 50 51 65 70 Greatest Support 30 | 26 26 26 30 30 Greatest Overweight (x) 3 | . 1 3 2 3 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 5 20 20 20 20 Average Carried 18 | 3 13 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 20 19 20 19 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 1145 | 234 116 58 435 302 Remotely . | . . . . . Salvage Created 618 | 30 399 26 92 71 Parts 30 | 2 18 2 7 1 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . . 11 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 16 | . 8 3 4 1 Guns 13 | . 8 1 4 . AOE 2 | . . 2 . . Classes Destroyed 7 | 1 4 . 1 1 Tunneler 1 | 1 . . . . Hauler 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 8 | . 2 3 3 . Grunt 6 | . 6 . . . Sentry 1 | . . . . 1 Subdweller 1 | . . . 1 . Best Kill Streak 3 | 1 3 3 3 1 Combat Bots Only 3 | . 3 3 3 1 Max Kills in Single Turn 3 | 1 1 3 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 95 | . 50 7 28 10 Missed 19 | . 11 2 3 3 Hits 76 | . 39 5 25 7 Projectile 76 | . 39 5 25 7 Critical Strikes 1 | . . . . 1 Damage Taken 916 | . 413 46 316 141 Core 262 | . 97 15 71 79 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 70 | 1 38 1 27 3 Largest 2 | 2 2 2 2 2 Hottest 113 | 100 100 80 100 113 Shots Fired 132 | 2 75 2 47 6 Gun 106 | 2 75 1 28 . Cannon 21 | . . . 15 6 Launcher 2 | . . 1 1 . Special 3 | . . . 3 . Kinetic 46 | . . . 42 4 Thermal 84 | 2 75 1 4 2 Explosive 2 | . . 1 1 . Electromagnetic . | . . . . . Robot Hit Streak 6 | 1 6 1 4 3 Robot Miss Streak 3 | 1 3 . 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 63 | 1 47 1 13 1 Core Hits 34 | 1 23 4 6 . Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 8 | . 6 . 1 1 Burn 6 | . 6 . . . Meltdown 1 | . . . . 1 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1014 | 13 602 117 250 32 Guns 874 | 13 602 14 245 . Cannons 30 | . . . . 30 Explosions 108 | . . 103 5 . Melee . | . . . . . Ramming 2 | . . . . 2 Kinetic 245 | . . . 245 . Thermal 659 | 13 602 14 . 30 Explosive 108 | . . 103 5 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 8 8 8 9 Average Corruption 8 | . 5 8 8 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 80 | . . 6 53 21 Message Errors 19 | . . 2 13 4 Matter Fused 18 | . . 1 12 5 Heat Flow Errors 10 | . . 1 5 4 Energy Discharges 8 | . . . 7 1 Parts Fused 1 | . . 1 . . Data Loss (minor) 8 | . . . 6 2 Data Loss (major) 6 | . . 1 3 2 Misfires 6 | . . . 5 1 Alerts 2 | . . . 1 1 Weapon Failures 2 | . . . 1 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . . 1 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 272 | 39 272 83 261 263 Average Temperature 103 | 24 93 32 110 143 Received Heat Transfer 316 | . 198 9 . 109 Effects 3 | . 1 . 2 . Energy Bleed 2 | . 1 . 1 . Interference 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 8 | 1 3 1 . 3 Heat Transferred 2331 | 37 2220 37 . 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | . 120 91 . 55 Initial 14 | . . 14 . . Average 32 | . 54 38 . 9 Influence Increases 633 | 5 301 121 70 136 Destroy 0b10 Robot/C 300 | . 160 60 60 20 Destroy 0b10 Robot/NC 20 | 5 15 . . . Destroy Leader 66 | . 46 10 10 . Successful Hack 45 | . 20 . . 25 Select Force Hacks 120 | . 30 . . 90 Disable Machine 15 | . . 15 . . Destroy Structure 7 | . . 6 . 1 Lose Combat Pursuer 60 | . 30 30 . . Influence Decreases 633 | 5 264 127 101 136 Entered New Map 40 | . . 23 17 . Time Decay 583 | 5 264 94 84 136 Lost Part 10 | . . 10 . . Squads Dispatched 3 | . 3 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 17 5 4 3 Peak Tracking Total 5 | . 4 3 3 5 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 3 | . . 1 1 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 20 | . 4 1 3 12 Terminals 8 | . 3 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 1 . . 5 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 78 | . 11 1 12 54 Successful 56 | . 5 1 12 38 Failed 22 | . 6 . . 16 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 20 | . 4 . . 16 Terminals 25 | . 9 . . 16 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 14 | . 2 . . 12 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 47 | . 3 1 12 31 Record 33 | . . . 9 24 Robot Analysis 2 | . 1 . . 1 Open Door 2 | . . 1 1 . Level Access Points 1 | . . . . 1 Branch Access Points 2 | . 1 . . 1 Terminal Index 1 | . . . . 1 Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . . 1 Proto ID Catalog 1 | . . . 1 . Release Object 3 | . . . 1 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 1 . . 4 Report Inventory 5 | . 1 . . 4 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 1 . . 3 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 1 . . 3 Tunnel 4 | . 1 . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 . . 6 Full Trace Events 7 | . . . . 7 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 13 | . . . 11 2 STAY 1 | . . . 1 . EXPLORE 1 | . . . 1 . RETURN 11 | . . . 9 2 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 1405 | 6 416 223 760 . Terrain 1388 | 6 416 223 743 . Structural 17 | . . . 17 . Robot Analysis Total 2 | . 1 . . 1 Derelict Logs Recovered 2 | . . 1 1 . Drone Launches 13 | . . . 12 1 Drone Recoveries 12 | . . . 10 2 Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 3282 | 72 683 223 1692 612 Spaces Moved 2161 | 59 486 206 969 441 Core 2 | 2 . . . . Treads . | . . . . . Legs . | . . . . . Wheels 2159 | 57 486 206 969 441 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 105 105 110 Average Speed 112 | 90 104 105 114 120 Slowest Speed 145 | 100 105 145 120 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 4 71 38 82 72 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 4 | . 1 . . 3 Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 5 | . . 1 4 . Spaces Dug 2 | . . . 2 . Terrain Destroyed 16 | . . 6 9 1 Melee . | . . . . . Projectile 4 | . . . 3 1 AOE 12 | . . 6 6 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Rec Total 2875 | 71 584 210 1502 508 Wait 503 | . 22 . 445 36 Move 2157 | 58 485 205 968 441 Hop . | . . . . . Pick Up 42 | 5 20 1 11 5 Fast Attach 11 | 7 . . 4 . Attach 2 | . . 1 . 1 Detach 2 | . . . 2 . Swap 46 | . 10 1 25 10 Drop 35 | . 9 1 19 6 Fire 70 | 1 38 1 27 3 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 6 | . . . 1 5 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Identified exit to Mines 328 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 12) 667 | -10/Materials | Discovered new exit (range 5) 756 | -10/Materials | Entered Mines 757 | -10/Mines | Assembled infested the area 762 | -10/Mines | Assisted by a Guerilla fighting off Assembled 769 | -10/Mines | Found the Drone Emporium 775 | -10/Mines | Found Prototype Device 840 | -10/Mines | Learned Materials security intel 965 | -10/Mines | Discovered new exit (range 15) 979 | -10/Mines | Entered Subcaves 1080 | -10/Subcaves | Identified Sensor Drone Bay 1174 | -10/Subcaves | Discovered new exit (range 12) 1199 | -10/Subcaves | Identified exit to Materials 1244 | -10/Subcaves | Disturbed a concealed Subdweller 1250 | -10/Subcaves | Core integrity fell below 50% 1818 | -10/Subcaves | Released subatomizers from SUBCON Basin 1984 | -10/Subcaves | Discovered new exit (range 34) 2070 | -10/Subcaves | Identified exit to Recycling 2216 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2235 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 2338 | -10/Subcaves | Learned 4 Materials zone layouts 2366 | -10/Subcaves | Visited 4L-MR0's lab 2377 | -10/Subcaves | Found Gun Armor 2421 | -10/Subcaves | Discovered exit to Materials (range 111) 2671 | -10/Subcaves | Entered Recycling 2671 | -7/Recycling | Accompanied by 1 ally 2878 | -7/Recycling | Identified exit to Factory 3229 | -7/Recycling | Scanned before Scraplab entrance 3245 | -7/Recycling | Entered Scraplab 3255 | -7/Recycling | Discovered new exit (range 3) 3272 | -7/Recycling | Angered Scraplab inhabitants 3275 | -7/Recycling | Core integrity fell below 20% 3281 | -7/Recycling | Found Prototype Device 3283 | -7/Recycling | Attached Gun Armor, gained temporary slots: Weapon x2 3283 | -7/Recycling | Destroyed by J6-1L2(j) with Overtuned Pulse Rifle Last Messages --------------- candidate for mass production, though additional study is required to determine how to best ensure reliably beneficial outputs. The latest prototype is currently still unable to survive for long as a standalone component, requiring a connection to a complete system to keep the subatomizers in check. Do not extract SEP-X from this machine for transport or external testing unless prepared to protect it from degradation. >>Release Inventory Accessing inventory controls... Prototype released... URGENT: Link to external system right away! 03273_ Lgt. Nuclear Core destroyed. 03275_ Machine disabled. 03278_ J6-1L2(j) heat short circuits Lgt. Deuterium Engine. 03278_ System corrupted: Sub. Beam Cannon failed to cycle. 03279_ FE-BXK(j): "Defend the Scraplab!" Prototype Device integrity failing. 03281_ Acquired Prototype Device. 03281_ Critical hit (Burn: +50). 03283_ Core temporarily expanded with Weapon slot. 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