Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 21:12:13 Player: 3.14 Result: Destroyed by M Guard with Cooled Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (284) 1420 Value Destroyed (13827) 13827 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (2472) 2472 TOTAL SCORE: 26299 Bonus ------- High Alert Combat Kills 935 Follower Combat Kills 836 Met Zhirov 300 Met R17 at Cetus 500 Friendly Fire -99 Cogmind --------- Core Integrity 0/1600 Matter 77/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (8) ------- (None) > --- INVENTORY (4) ---- Improved Cooling System Transdimensional Reconstructor Heavy Machine Gun Gamma Bomb Array Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Advanced Phase Shifter Centrium Medium Armor Plating Centrium Medium Armor Plating EM Shield > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Railgun Railgun Railgun Railgun Railgun Improved KE Penetrator > --- INVENTORY -------- Micro Fission Core Particle Reactor Improved Heavy Siege Treads Centrium Heavy Treads Improved Cooling System Advanced Cooling System High-capacity Matter Pod Advanced Signal Interpreter Improved Transmission Jammer Heavy Armor Plating Centrium Medium Armor Plating Medium Reflective Plating Advanced Thermal Shield System Backup Module Long-range Tractor Beam Transdimensional Reconstructor Improved EM Pulse Cannon Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Improved KE Penetrator Gamma Bomb Array Rocket Launcher Power Sword [Rating: 177] Favorites ----------- Power Quantum Reactor Engine F-cell Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Centrium Heavy Treads Treads Centrium Heavy Treads Utility High-capacity Storage Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Improved Core Analyzer Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . . . . . . Utility 9 | . . 1 1 1 1 . . . . . . . 1 2 1 1 . Weapon 6 | . . 1 1 . . . . 1 . . . . 1 . 1 1 . Parts Attached 289 | 7 3 37 8 12 20 9 29 51 4 5 7 8 19 24 13 9 24 Power 23 | 1 . 3 . . 2 . 4 4 . . 2 1 1 2 1 1 1 Engine 4 | 1 . 1 . . 1 . 1 . . . . . . . . . . Core 6 | . . 2 . . 1 . . 1 . . 2 . . . . . . Reactor 13 | . . . . . . . 3 3 . . . 1 1 2 1 1 1 Propulsion 29 | 2 . 6 2 5 2 . 4 2 . . . . 1 2 . . 3 Treads 29 | 2 . 6 2 5 2 . 4 2 . . . . 1 2 . . 3 Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 113 | 2 1 9 2 3 7 3 6 26 4 5 3 1 8 11 6 6 10 Device 53 | . . 1 . 3 1 . 1 20 2 4 . . 6 5 3 2 5 Storage 16 | 2 1 6 1 . 3 2 . 1 . . . . . . . . . Processor 6 | . . . . . . . . 2 . . . . . 3 1 . . Hackware 1 | . . . . . . 1 . . . . . . . . . . . Protection 37 | . . 2 1 . 3 . 5 3 2 1 3 1 2 3 2 4 5 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 124 | 2 2 19 4 4 9 6 15 19 . . 2 6 9 9 6 2 10 Energy Gun 7 | . . 6 . . . . 1 . . . . . . . . . . Energy Cannon 5 | . . . . . . . 3 . . . . 1 . . . . 1 Ballistic Gun 103 | 2 2 12 4 4 7 4 11 19 . . 1 5 8 9 6 2 7 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 . . 1 1 . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 1 . . . . 1 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . . 1 . 4 1 . . 2 . . . . . . Parts Lost 46 | . . 6 . . 3 . 1 2 . . . 1 . 4 . 2 27 Power 7 | . . 1 . . 1 . . 1 . . . 1 . . . . 3 Propulsion 4 | . . . . . . . . . . . . . . . . . 4 Utility 15 | . . . . . 1 . 1 1 . . . . . 2 . 1 9 Weapon 20 | . . 5 . . 1 . . . . . . . . 2 . 1 11 Highest Loss Streak 27 | . . 3 . . 2 . 1 2 . . . 1 . 3 . 2 27 Average Slot Usage (%) 93 | . 98 99 99 100 99 100 93 87 88 88 87 87 88 89 91 90 82 Engine 1 | . 14 1 . . . 6 4 . . . . . . . . . . Core 3 | . . 9 9 7 5 . . 2 5 5 5 5 1 . . . . Reactor 3 | . . . . . . . 1 7 5 5 5 4 8 9 8 8 7 Treads 16 | . 28 22 18 23 26 26 20 10 11 11 11 11 9 9 8 8 7 Device 6 | . . 1 . 7 6 6 6 6 7 5 5 5 8 11 12 8 8 Storage 19 | . 28 29 26 23 20 20 20 17 17 17 17 17 15 14 13 12 11 Processor 3 | . . . . . . . . 4 5 5 5 5 5 10 13 12 11 Protection 5 | . . 1 8 7 13 7 7 3 2 5 4 5 6 4 4 10 7 Ballistic Gun 28 | . 26 27 36 30 25 25 22 29 29 29 27 28 31 28 30 31 27 Naked Turns 7 | . . . . . . . . . . . . . . . . . 7 Heaviest Build 208 | 14 42 80 94 96 126 134 159 174 154 154 154 156 168 189 195 208 206 Greatest Support 160 | 40 40 46 40 60 90 90 160 160 160 160 160 160 160 160 155 155 160 Greatest Overweight (x) 40 | . 1 1 2 1 1 1 1 1 . . . . 2 2 2 1 40 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . 1 1 1 1 Largest Inventory Capacity 28 | 8 14 24 24 24 26 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 25 | 6 10 18 23 24 24 26 28 28 28 28 28 28 28 28 28 28 27 Most Carried 28 | 4 8 24 24 24 24 26 28 28 28 28 28 28 28 28 28 27 27 Average Carried 24 | 1 6 17 23 23 23 25 27 27 28 28 28 27 27 27 27 25 24 Final Capacity 28 | 8 14 24 24 24 26 28 28 28 28 28 28 28 28 28 28 28 4 Final Carried 28 | 4 8 24 24 24 24 26 28 28 28 28 28 28 28 28 28 26 4 Class Distribution -------------------- 26% | Hauler-Tank 23% | Scavenger-Gunner 22% | Scavenger-Executioner 10% | Hauler-Gunner 6% | Gunner 4% | Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Extension Hauler-Tank | -6/Cetus Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Scavenger-Executioner | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Matter Collected 12321 | 278 36 1332 464 483 918 389 553 2428 250 110 60 306 931 982 525 1274 1002 Remotely 1586 | . . . . . . . . 779 112 . . . . . 185 419 91 Salvage Created 16619 | 91 91 1880 740 675 1631 428 949 3437 200 106 283 423 1079 1460 538 1643 965 Parts 768 | 2 3 103 37 36 69 26 31 168 7 7 2 28 53 62 29 72 33 Haulers Intercepted 7 | . 1 5 . . 1 . . . . . . . . . . . . Recyclers Shooed 9 | . . 2 . . 3 . . 2 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . 7 7 1 22 . . . . . Prevented 6 | . . . . . . . . . . . . 6 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Combat Hostiles Destroyed 231 | . 1 33 16 10 19 7 16 47 3 2 . 10 12 19 9 17 10 Guns 220 | . 1 30 16 10 19 7 10 47 3 2 . 8 12 19 9 17 10 Cannons 1 | . . . . . . . . . . . . 1 . . . . . AOE 2 | . . 2 . . . . . . . . . . . . . . . Classes Destroyed 15 | 1 2 4 . 3 1 1 . 3 . . . . . . . . . Worker 14 | . . 1 . 1 3 . . 8 . . . . . . . 1 . Builder 8 | . . . . 1 . 1 . 4 . . . . 1 . . 1 . Tunneler 3 | . . . . 1 1 . . 1 . . . . . . . . . Hauler 7 | . 1 5 . . 1 . . . . . . . . . . . . Recycler 17 | 1 . 5 . 1 2 . . 2 . . . . 2 1 . 2 1 Operator 2 | . . 1 . 1 . . . . . . . . . . . . . Watcher 2 | . . . . . . . . 1 . . . . . . . 1 . Swarmer 32 | . . 8 3 . . . 3 5 . . . 6 . 4 3 . . Grunt 98 | . 1 16 12 6 13 . 6 16 2 . . . 4 8 . 10 4 Brawler 3 | . . . . . . . . 1 1 . . . . 1 . . . Duelist 2 | . . . . . 1 . 1 . . . . . . . . . . Sentry 41 | . . 9 1 2 4 6 . 10 . . . . 2 3 2 1 1 Hunter 10 | . . . . . . 1 . 2 . . . 2 4 . . . 1 Programmer 35 | . . . . 2 1 . . 12 . 2 . 2 2 2 4 6 2 Behemoth 2 | . . . . . . . . 1 . . . . . 1 . . . Cetus Guard 6 | . . . . . . . 6 . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . 2 Best Kill Streak 12 | 1 1 5 3 3 12 2 8 12 3 2 . 4 4 5 4 8 5 Combat Bots Only 9 | . 1 5 3 3 9 2 8 7 3 2 . 4 2 5 4 7 5 Max Kills in Single Turn 3 | 1 1 2 2 1 2 2 2 3 1 2 . 2 2 2 2 2 2 Gunslinging 2 | . . 1 1 . 1 1 1 2 . 1 . 1 . 1 . 1 1 Exploded 1 | . . 1 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Damage Taken 21409 | . 105 1274 370 398 1250 499 941 3193 40 124 . 1130 1019 1389 983 1108 7586 Core 2534 | . 29 208 39 40 71 38 90 215 . . . . 33 89 62 126 1494 Absorbed by Shields 109 | . . . . . 74 24 11 . . . . . . . . . . Reduced by Siege Mode 308 | . . . . . . . . 108 5 4 . 61 . 6 . 11 113 Core Remaining (%) 86 | 100 88 48 92 94 . . 76 . . . . 78 97 93 95 . . Volleys Fired 512 | 2 9 95 23 20 40 18 35 93 4 3 . 24 29 37 12 26 42 Largest 8 | 2 2 3 4 4 4 4 4 5 5 5 . 5 6 6 7 8 8 Hottest 276 | 40 40 162 107 112 114 114 144 155 142 142 . 159 193 205 235 270 276 Shots Fired 2252 | 4 18 270 92 80 156 55 86 465 20 15 . 72 169 222 84 207 237 Gun 2197 | 4 18 267 92 80 155 50 56 465 20 15 . 60 168 222 84 207 234 Cannon 45 | . . . . . . . 30 . . . . 12 . . . . 3 Launcher 10 | . . 3 . . 1 5 . . . . . . 1 . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 2125 | 4 18 195 92 80 155 50 56 465 20 15 . 60 168 222 84 207 234 Thermal 72 | . . 72 . . . . . . . . . . . . . . . Explosive 10 | . . 3 . . 1 5 . . . . . . 1 . . . . Electromagnetic 45 | . . . . . . . 30 . . . . 12 . . . . 3 Robot Hit Streak 47 | 4 10 22 11 13 16 21 11 22 19 9 . 10 12 20 12 17 47 Robot Miss Streak 11 | . 2 3 5 7 8 3 11 4 . 2 . 3 4 3 2 4 1 Penetration Max 1 | . . . . . . . 1 1 1 . . . 1 1 1 1 1 Secondary Targets 50 | . . 2 2 . 6 2 4 17 . 1 . 2 2 3 . 5 4 Max Gunslinging Chain 2 | . . 1 1 . 1 1 1 2 . 1 . 1 1 1 . 2 1 Shots Hit Robots 1547 | 4 14 181 65 66 144 47 80 295 14 11 8 39 101 124 48 114 192 Core Hits 876 | 2 4 74 56 62 159 41 55 153 9 3 3 13 45 54 19 54 70 Critical Hits 111 | . . 2 1 . . . 1 16 3 2 1 . 8 24 5 12 36 Critical Kills 37 | . . 1 1 . . . 1 7 1 1 . . 4 7 3 4 7 Critical Parts Destroyed 47 | . . 1 . . . . . 6 1 1 1 . 4 12 2 7 12 Melee Attacks 15 | . . . . . 1 3 . . . . 8 . . . . . 3 Impact . | . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . 1 3 . . . . 8 . . . . . 3 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 34527 | 44 156 2657 1228 1198 2850 1011 1823 7445 406 323 966 960 2038 2907 1342 3077 4096 Guns 31477 | 44 150 2376 1083 1099 2781 993 1105 7305 406 323 . 683 2037 2904 1342 2955 3891 Cannons 1021 | . . . . . . . 708 . . . . 277 . . . . 36 Explosions 339 | . . 167 109 . 63 . . . . . . . . . . . . Melee 1008 | . . . . . . . . . . . 966 . . . . . 42 Ramming 682 | . 6 114 36 99 6 18 10 140 . . . . 1 3 . 122 127 Kinetic 30753 | 44 150 1652 1083 1099 2781 993 1105 7305 406 323 . 683 2037 2904 1342 2955 3891 Thermal 724 | . . 724 . . . . . . . . . . . . . . . Explosive 339 | . . 167 109 . 63 . . . . . . . . . . . . Electromagnetic 1021 | . . . . . . . 708 . . . . 277 . . . . 36 Impact . | . . . . . . . . . . . . . . . . . . Slashing 1008 | . . . . . . . . . . . 966 . . . . . 42 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . 4 . 2 . . . 3 2 1 . 2 8 . 1 1 8 Average Corruption 2 | . . 3 . 1 . . . 2 1 1 . 1 5 . 1 1 2 Corruption Purged 11 | . . . . 2 . . . 3 2 1 . . 2 . . . 1 Effects 112 | . . 44 . 6 . . . 15 3 2 . 2 19 . . 5 16 Message Errors 24 | . . 11 . 2 . . . 4 1 1 . . 1 . . 1 3 Matter Fused 17 | . . 8 . . . . . 1 . . . . 6 . . . 2 Heat Flow Errors 4 | . . 1 . . . . . 1 1 . . . 1 . . . . Energy Discharges 11 | . . 3 . . . . . 2 1 1 . 1 2 . . . 1 Parts Rejected 2 | . . 2 . . . . . . . . . . . . . . . Data Loss (minor) 14 | . . 7 . 2 . . . 2 . . . 1 . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 36 | . . 10 . 2 . . . 5 . . . . 9 . . 2 8 Weapon Failures 3 | . . 2 . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 477 | . . . 31 13 18 . . 41 . . 336 . . . . 38 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 42 | . . . 24 . 18 . . . . . . . . . . . . Melee 435 | . . . 7 13 . . . 41 . . 336 . . . . 38 . Knockbacks 8 | . . . 1 1 . . . 2 . . . . . . . 1 3 Impact 8 | . . . 1 1 . . . 2 . . . . . . . 1 3 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . 45 . 58 . . . . . . . 16 . . . 8 Shots 3 | . . . 1 . 1 . . . . . . . 1 . . . . Rammed 54 | . 3 7 2 7 1 . 1 7 . . . . 1 1 . 4 20 Targets Rammed 61 | . 3 9 2 10 1 1 1 7 . . . . 1 1 . 5 20 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 7 | . . 2 . 3 . 1 . . . . . . . . . 1 . Highest Temperature 397 | . 12 281 209 24 114 42 135 397 133 243 . . 216 23 12 96 144 Average Temperature 64 | . 7 79 70 5 27 14 42 91 79 133 . . 59 8 5 39 44 Received Heat Transfer 3082 | . 42 396 171 99 400 90 45 633 18 . . . 84 222 27 153 702 Effects 2 | . . . . . . . . 2 . . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . . . Siege Activations 19 | . . . . . . . 1 4 2 1 . 3 1 2 1 1 3 Total Turns 337 | . . . . . . . 15 77 52 7 . 42 15 23 9 15 82 Longest Duration 47 | . . . . . . . 15 30 37 7 . 21 15 12 9 15 47 Robots Corrupted 7 | . . . . . . . 6 . . . . 1 . . . . . Combat Hostiles 7 | . . . . . . . 6 . . . . 1 . . . . . Parts Fried 8 | . . . . 1 . . 5 . . . . 2 . . . . . Impact Corruptions 8 | . . . 1 1 . . . 4 . . . . . . . 2 . Robots Melted 1 | . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . Parts Melted 7 | . . 5 . . 1 . . . . . . . 1 . . . . Heat Transferred 1850 | . . 1850 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Peak Influence 990 | 5 54 342 320 246 496 483 316 990 . . . . 237 404 376 648 216 Initial 242 | . 3 . 70 76 65 242 3 128 . . . . 31 90 183 172 9 Average 233 | 3 21 147 133 78 160 194 178 563 . . . . 123 314 236 396 100 Maximum Alert Level 3 | . . 1 1 1 2 2 1 3 . . . . 1 2 1 2 1 Low Security (%) 61 | 100 100 84 85 95 76 43 63 20 . . . . 88 8 28 16 95 Level 1 21 | . . 15 14 4 7 45 36 8 . . . . 11 81 71 25 4 Level 2 9 | . . . . . 16 11 . 21 . . . . . 10 . 58 . Level 3 8 | . . . . . . . . 49 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . 2 2 4 4 6 2 . 15 . . . . 2 2 1 2 1 Investigation 4 | . 1 . 1 . . 2 . . . . . . . . . . . Extermination 14 | . . . . 3 1 . . 5 . . . . 1 1 1 1 1 Reinforcement 15 | . 1 2 3 1 2 . . 4 . . . . 1 . . 1 . Assault 1 | . . . . . . . . . . . . . . 1 . . . Garrison 9 | . . . . . 3 . . 6 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . 1 . . 1 . . . . . . . 1 . Haulers Reinforced 3 | . . . . . 1 . . 2 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Distress Signals 20 | . 1 3 1 . 1 3 2 5 . . . . . 2 . 1 1 Communications Jammed 39 | . . . . . . . . . . . . . 10 12 . 1 16 Distress Signals 39 | . . . . . . . . . . . . . 10 12 . 1 16 Times Spotted 345 | . 3 55 24 17 24 17 24 60 5 2 . 14 19 26 15 21 19 Peak Tracking Total 9 | . 3 5 5 3 7 4 9 8 4 2 . 4 4 6 6 5 7 Tactical Retreats 18 | . . 3 2 . . . 1 2 2 . . 2 . 3 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Traps Triggered 23 | . 2 2 . 2 1 7 . 5 . . . . 2 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Disabled 16 | . . . 1 . 6 . 1 5 . . . . 2 . . . 1 Max in Single Turn 1 | . . . 1 . 1 . . 1 . . . . 1 . . . 1 Garrison Access 2 | . . . . . . . . 1 . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Accessed 61 | . 2 5 2 1 7 16 2 8 . 1 4 . 3 1 1 4 4 Terminals 45 | . 1 4 1 1 5 16 2 4 . . . . 2 1 1 4 3 Fabricators 2 | . . . . . 1 . . 1 . . . . . . . . . Repair Stations 6 | . 1 1 1 . . . . 1 . . . . 1 . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . . . . . . . Total Hacks 168 | . 8 12 6 2 17 53 5 14 . 1 17 . 8 2 2 14 7 Successful 104 | . 6 8 4 2 10 27 2 8 . 1 17 . 4 2 . 9 4 Failed 63 | . 2 4 2 . 7 25 3 6 . . . . 4 . 2 5 3 Catastrophic 11 | . . 4 . . 1 2 . 2 . . . . 1 . 1 . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . Manual 62 | . 2 7 3 . 10 17 5 3 . . . . 2 1 . 8 4 Terminals 119 | . 2 8 3 2 13 53 5 5 . . . . 5 2 2 14 5 Fabricators 5 | . . . . . 3 . . 2 . . . . . . . . . Repair Stations 23 | . 6 4 3 . . . . 5 . . . . 3 . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . 2 . . . . . . . . . Terminal Hacks 65 | . 1 4 2 2 5 21 2 2 . 1 17 . 1 1 . 6 . Record 5 | . . . . . . . . . . . 5 . . . . . . Part Schematic 6 | . . 1 . . . 1 . . . . 4 . . . . . . Robot Analysis 7 | . 1 . . . . 2 . . . . 4 . . . . . . Prototype ID Bank 7 | . . . . . . 2 . . . . 4 . 1 . . . . Open Door 14 | . . . . . . 9 1 . . 1 . . . . . 3 . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . Terminal Index 3 | . . . . . 1 1 . 1 . . . . . . . . . Alert Level 2 | . . 1 . . 1 . . . . . . . . . . . . Unreport Threat 16 | . . 2 2 1 1 5 1 1 . . . . . . . 3 . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . 2 . . 1 . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . Build 2 | . . . . . 1 . . 1 . . . . . . . . . Repair Station Hacks 19 | . 5 4 2 . . . . 4 . . . . 2 . . . 2 Scan Component 10 | . 3 2 1 . . . . 2 . . . . 1 . . . 1 Repair 9 | . 2 2 1 . . . . 2 . . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 16 | . . . . . 3 6 . . . . . . 1 1 . 3 2 Terminals 16 | . . . . . 3 6 . . . . . . 1 1 . 3 2 Track 3 | . . . . . 1 2 . . . . . . . . . . . Botnet 12 | . . . . . 2 3 . . . . . . 1 1 . 3 2 Operators 1 | . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 2 5 2 1 6 14 2 6 . . . . 2 1 1 4 4 Full Trace Events 3 | . . . 1 . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . . 1 . . . . 4 . . . . . . Parts Built 3 | . . . . . 1 . . 2 . . . . . . . . . Matter 358 | . . . . . 102 . . 256 . . . . . . . . . Time 179 | . . . . . 51 . . 128 . . . . . . . . . Total Part Build Rating 17 | . . . . . 1 . . 16 . . . . . . . . . Parts Repaired 8 | . 2 2 1 . . . . 2 . . . . . . . . 1 Time 474 | . 52 52 26 . . . . 216 . . . . 108 . . . 20 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . . . Robots Rewired 8 | . . . . . . 8 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total Allies 23 | . . . . . . 21 2 . . . . . . . . . . Largest Group 8 | . . . . . . 8 8 . . . . . . . . . . Highest-Rated Group 357 | . . . . . . 357 357 . . . . . . . . . . Highest-Rated Ally 156 | . . . . . . 156 156 . . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . . Ally Attacks 150 | . . . . . . 76 74 . . . . . . . . . . Total Damage 3700 | . . . . . . 1498 2202 . . . . . . . . . . Kills 21 | . . . . . . 13 8 . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Robot Analysis Total 7 | . 1 . . . . 2 . . . . 4 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Turns Passed 15820 | 139 471 2268 752 1040 1155 1164 543 2348 791 552 392 545 916 911 474 527 832 Spaces Moved 6575 | 78 226 992 311 506 448 489 204 925 227 245 223 274 402 389 167 202 267 Core 8 | 4 . . . . . . . . . . . . . . . . 4 Treads 6567 | 74 226 992 311 506 448 489 204 925 227 245 223 274 402 389 167 202 263 Legs . | . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 187 187 160 160 160 160 160 160 160 180 195 195 50 Average Speed 179 | 154 168 180 199 182 189 187 180 165 160 160 160 160 175 186 232 195 196 Slowest Speed 2050 | 160 180 180 200 190 190 187 187 180 160 160 160 160 200 240 240 195 2050 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 6 43 86 31 17 15 61 73 34 40 42 60 47 15 10 7 8 14 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . . . 1 . 3 1 . . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . 1 . . . . . . . Spaces Dug 55 | . . . . . 10 34 . . . . . . 11 . . . . Terrain Destroyed 233 | . . 11 28 . 19 70 2 7 9 1 . 5 40 7 5 7 22 Melee 4 | . . . . . 1 3 . . . . . . . . . . . Projectile 100 | . . . . . . 1 2 7 9 1 . 5 34 7 5 7 22 AOE 129 | . . 11 28 . 18 66 . . . . . . 6 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Cet Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total 9364 | 90 298 1289 398 572 652 700 320 1484 643 397 245 338 530 485 218 257 448 Wait 1510 | . 55 81 26 7 122 79 9 365 409 142 . 27 56 13 21 11 87 Move 6558 | 77 225 991 310 505 447 488 203 924 226 244 222 273 401 388 166 201 267 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 136 | 4 3 39 16 6 10 5 15 12 . 1 1 1 10 8 1 2 2 Fast Attach 50 | 7 2 10 1 . 1 . 5 8 . . 6 2 1 5 1 . 1 Attach 63 | . . 8 2 2 7 . 5 8 . . . 1 4 7 2 4 13 Detach 2 | . . . . . . . . . . . . . . . . 1 1 Swap 178 | . 1 20 5 10 12 9 19 35 4 5 2 5 14 12 10 5 10 Drop 181 | . . 36 13 12 11 7 28 26 . 2 6 5 12 14 5 2 2 Fire 512 | 2 9 95 23 20 40 18 35 93 4 3 . 24 29 37 12 26 42 Melee 15 | . . . . . 1 3 . . . . 8 . . . . . 3 Ram 6 | . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . Crush 55 | . 3 9 2 10 1 1 1 7 . . . . 1 1 . 5 14 Escape Stasis 22 | . . . . . . 14 . 6 . . . . 2 . . . . Rewire 76 | . . . . . . 76 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -2/Research -1/Access -1/Command History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 140 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 460 | -10/Materials | Repaired Assault Rifle 487 | -10/Materials | Repaired Lgt. Assault Rifle 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 757 | -9/Materials | Lost 3 parts (3w) 911 | -9/Materials | Build established: Gunner 1082 | -9/Materials | Repaired Assault Rifle 1110 | -9/Materials | Repaired Lgt. Treads 1334 | -9/Materials | Discovered new exit (range 16) 1379 | -9/Materials | Build established: Tank 1694 | -9/Materials | Discovered new exit (range 16) 1731 | -9/Materials | Build established: Gunner 2311 | -9/Materials | Discovered new exit (range 3) 2353 | -9/Materials | Discovered new exit (range 7) 2387 | -9/Materials | Build established: Hauler-Gunner 2478 | -9/Materials | Core integrity fell below 50% 2879 | -9/Materials | Entered another Materials area 2879 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2929 | -8/Materials | Repaired Hcp. Storage Unit 3226 | -8/Materials | Build established: Hauler-Tank 3607 | -8/Materials | Discovered new exit (range 9) 3631 | -8/Materials | Entered Factory 3631 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4329 | -7/Factory | Identified exit to Lower Caves 4633 | -7/Factory | Discovered new exit (range 16) 4671 | -7/Factory | Entered another Factory area 4671 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5092 | -6/Factory | Identified exit to Lower Caves 5092 | -6/Factory | Identified exit to Extension 5428 | -6/Factory | Garrison activated, responded to threat 5511 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 5518 | -6/Factory | Destroyed 9 combat bots 5607 | -6/Factory | Destroyed 7 combat bots 5826 | -6/Factory | Entered Extension 5893 | -6/Extension | Rescued a captive Derelict 6059 | -6/Extension | Rescued a captive Derelict 6060 | -6/Extension | Rescued a captive Derelict 6122 | -6/Extension | Rescued a captive Derelict 6572 | -6/Extension | Rescued a captive Derelict 6573 | -6/Extension | Rescued a captive Derelict 6657 | -6/Extension | Rescued a captive Derelict 6726 | -6/Extension | Central database locked down 6726 | -6/Extension | Rescued a captive Derelict 6726 | -6/Extension | Rescued a captive Derelict 6799 | -6/Extension | Rescued A7 6866 | -6/Extension | Rescued a captive Derelict 6868 | -6/Extension | Rescued a captive Derelict 6903 | -6/Extension | Rescued a captive Derelict 6946 | -6/Extension | Discovered new exit (range 10) 6948 | -6/Extension | Discovered new exit (range 6) 6990 | -6/Extension | Entered Cetus 6990 | -6/Cetus | Accompanied by 8 allies (A7) 6995 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 7018 | -6/Cetus | Spotted Cetus Guard 7018 | -6/Cetus | Spotted Cetus Guard 7024 | -6/Cetus | Spotted Cetus Guard 7027 | -6/Cetus | Destroyed Cetus Guard 7027 | -6/Cetus | Spotted Cetus Guard 7029 | -6/Cetus | Allies destroyed Cetus Guard 7041 | -6/Cetus | Allies destroyed Cetus Guard 7050 | -6/Cetus | Destroyed Cetus Guard 7107 | -6/Cetus | Destroyed 8 combat bots 7222 | -6/Cetus | Started Cetus Manufacturing Module 7247 | -6/Cetus | Manufactured an Enhanced Grunt 7272 | -6/Cetus | Manufactured an Enhanced Grunt 7293 | -6/Cetus | Cetus Manufacturing Module disabled 7339 | -6/Cetus | Discovered new exit (range 16) 7401 | -6/Cetus | Spotted Cetus Guard 7402 | -6/Cetus | Spotted Cetus Guard 7405 | -6/Cetus | Spotted Cetus Guard 7406 | -6/Cetus | Destroyed Cetus Guard 7406 | -6/Cetus | Spotted Cetus Guard 7415 | -6/Cetus | Destroyed Cetus Guard 7425 | -6/Cetus | Destroyed Cetus Guard 7434 | -6/Cetus | Destroyed Cetus Guard 7452 | -6/Cetus | Discovered new exit (range 15) 7462 | -6/Cetus | Met Revision 17 7533 | -6/Cetus | Entered Factory 7533 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7707 | -5/Factory | Fabricated Linear Accelerator (x2) 7873 | -5/Factory | Build established: Hauler-Gunner 8304 | -5/Factory | Garrison activated, responded to threat 8386 | -5/Factory | Destroyed 7 combat bots 8418 | -5/Factory | Spotted B-75 Beast 8442 | -5/Factory | Destroyed B-75 Beast 8625 | -5/Factory | Garrison activated, responded to threat 8703 | -5/Factory | Build established: Scavenger-Gunner 9071 | -5/Factory | Repaired Centrium Heavy Treads 9180 | -5/Factory | Repaired Centrium Heavy Treads 9201 | -5/Factory | Discovered new exit (range 8) 9226 | -5/Factory | Identified exit to Factory 9470 | -5/Factory | Discovered exit to Factory (range 16) 9865 | -5/Factory | Discovered new exit (range 10) 9881 | -5/Factory | Entered Upper Caves 10651 | -5/Upper Caves | Discovered new exit (range 10) 10672 | -5/Upper Caves | Entered another Upper Caves area 10711 | -5/Upper Caves | Discovered exit to Factory (range 4) 11204 | -5/Upper Caves | Discovered new exit (range 14) 11224 | -5/Upper Caves | Entered Zhirov 11224 | -5/Zhirov | Discovered new exit (range 3) 11253 | -5/Zhirov | Met Zhirov 11284 | -5/Zhirov | Learned location of Quarantine (-3) 11284 | -5/Zhirov | Learned location of Testing (-2) 11284 | -5/Zhirov | Learned location of Command (-1) 11298 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11323 | -5/Zhirov | Found Alien Artifact 11323 | -5/Zhirov | Identified Integrated Dissipator 11323 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11345 | -5/Zhirov | Found Alien Artifact 11616 | -5/Zhirov | Entered Proximity Caves 12153 | -4/Proximity Caves | Discovered exit to Factory (range 4) 12161 | -4/Proximity Caves | Entered Factory 12161 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12451 | -4/Factory | Build established: Scavenger-Executioner 13065 | -4/Factory | Discovered new exit (range 8) 13077 | -4/Factory | Entered Research 13077 | -3/Research | Evolved 2 slots: Utility x2 13653 | -3/Research | Lost 3 parts (1u2w) 13733 | -3/Research | Found Gamma Bomb Array 13823 | -3/Research | Spotted B-86 Titan 13878 | -3/Research | Destroyed B-86 Titan 13908 | -3/Research | Discovered new exit (range 15) 13988 | -3/Research | Entered another Research area 13988 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14416 | -2/Research | Discovered new exit (range 5) 14462 | -2/Research | Entered Access 14462 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14682 | -1/Access | Destroyed 7 combat bots 14969 | -1/Access | Discovered new exit (range 7) 14989 | -1/Access | Entered Command 15109 | -1/Command | Repaired Railgun 15612 | -1/Command | Spotted Combat Programmer 15619 | -1/Command | Spotted Combat Programmer 15632 | -1/Command | Destroyed Combat Programmer 15635 | -1/Command | Spotted M Guard 15637 | -1/Command | Spotted M Guard 15666 | -1/Command | Destroyed Combat Programmer 15809 | -1/Command | Core integrity fell below 50% 15814 | -1/Command | Released all parts (6) 15818 | -1/Command | Core integrity fell below 20% 15821 | -1/Command | Destroyed by M Guard with Cooled Nova Cannon Last Messages --------------- 15813_ Penetrated by Slug. 15814_ Released Hcp. Storage Unit. 15814_ Released Imp. Core Analyzer. 15814_ Released Hcp. Storage Unit. 15814_ Released Adv. Targeting Computer. 15814_ Released Adv. Target Analyzer. 15814_ Slammed into M Guard. 15817_ The unstable cave ceiling collapses. 15817_ Slug penetrates Earth. 15817_ Slammed into M Guard. 15817_ Penetrated by Slug. 15818_ Slammed into M Guard. 15818_ Slug penetrates Earth. 15818_ Penetrated by Slug. 15819_ The unstable cave ceiling collapses. 15819_ Slammed into M Guard. 15820_ The unstable cave ceiling collapses. 15820_ Penetrated by Slug. 15820_ Slammed into M Guard. 15820_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# #??????????##########???? | | ??????????????????????## #??????????# #???? | | ???????????????????#### #####??????# ! #???? | | ??????????????????## ##?????# #??? | | ??????????????????# #?????#[ """" #? | | ?????????????????## #### ## ###????#!!"""" # | | ?????????????????# # ## #????#[="""" + ? | | ?????????????????# # #?#??# !"""" #???? | | ?????????????????## # # ##;#??#=[!!= #???? | | ???????????# ???# #??# |=!* #???? | | ??????????## W ### W #!#!W W ##### #########+# | | ???????? !!![Y hR | | ???????? ]!Y@ /h | | ???????? *! h | | ???????? / | | ????????? R / | | ?????????### ### W ## W W #####;########### | | ???????????# ???# ### # # #??# #??? | | ????????????#????####??###########??# #??? | | ????????????????????????????????????# "" #??? | | ????????????????????????????????????# """" %#### | | ????????????????????????????????????# " ! !!! | | ????????????????????????????????????# "%[!#### | | ????????????????????????????????????# %" ![ #??? | | ????????????????????????????????????# #??? | | ???????????????????????????????######### ######### | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????#! """"" # | | ???????????????????????????????# ""T"" # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????####+##+########### | | ?????????????????????????????????# #???? | | ?????????????????????????????????# ######## #???? | | ?????????????????????????????????# #??????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 50 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1650 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. System Shield | -6/Extension | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Linear Accelerator | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticSniperRedistributor Manual? 0 Play Time 01:37:18 Cumulative 579.2 hours Start 2020.09.17 @ 13:15:09 End 2020.09.17 @ 21:12:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 915 Rogue 915 Adventurer 0 Explorer 0 Win Type - Total 53 Types 34/1/7/8/3/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b793239-cae0-4c33-b765-b587110496d2