Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.06 @ 08:30:55 Player: Sunrosa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (91) 455 Value Destroyed (2879) 2879 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3232) 3232 TOTAL SCORE: 14086 Bonus ------- High Alert Combat Kills 101 Aligned with FarCom 300 Win 3000 Friendly Fire -169 Cogmind --------- Core Integrity 1438/1600 Matter 85/300 Energy 232/240 System Corruption 6% Temperature Cool (10) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (8) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Large Storage Unit Gravity Neutralizer Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Improved Cloaking Device Advanced Focal Shield Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite System Shield > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (15) --- Micro Fission Core Micro Antimatter Reactor Quantum Reactor Light Quantum Reactor Cooled Nuclear Pulse Thruster Advanced Signal Interpreter Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Remote Shield Precision Assault Rifle Precision Assault Rifle Long-range Missile Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Flying Fortress v7 > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Terrain Scan Processor Improved Cloaking Device Improved Medium Armor Plating Layered Medium Armor Plating Advanced Focal Shield Improved Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite System Shield > --- WEAPON ----------- Proton Missile Launcher Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Micro Fission Core Micro Fission Core Quantum Reactor Xenon Bombardment Thruster Field Propulsion Drive Cooled Nuclear Pulse Thruster Advanced Signal Interpreter Improved Medium Armor Plating Layered Medium Armor Plating Remote Shield Precision Assault Rifle Precision Assault Rifle Gauss Cannon Enhanced Gauss Cannon Heavy Flail [Rating: 161] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Flying Fortress v7 Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 6 | . . . . . 2 . . 1 . 1 . 2 Utility 10 | . . . . . 2 1 2 1 1 1 2 . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 129 | 2 20 5 . 3 16 4 19 7 12 5 2 34 Power 18 | . 1 . . 1 . . 3 1 1 1 . 10 Engine 4 | . 1 . . 1 . . 2 . . . . . Core 7 | . . . . . . . 1 1 1 . . 4 Reactor 7 | . . . . . . . . . . 1 . 6 Propulsion 20 | . 4 . . . 3 . . 1 3 1 . 8 Treads 4 | . 4 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 15 | . . . . . 3 . . 1 3 1 . 7 Utility 41 | 1 5 . . 1 3 2 11 2 4 1 2 9 Device 11 | 1 . . . . 1 1 2 . 2 . . 4 Storage 1 | . 1 . . . . . . . . . . . Processor 4 | . . . . . 1 . 1 . . . . 2 Hackware 9 | . . . . . . 1 4 1 1 . . 2 Protection 16 | . 4 . . 1 1 . 4 1 1 1 2 1 Artifact . | . . . . . . . . . . . . . Weapon 50 | 1 10 5 . 1 10 2 5 3 4 2 . 7 Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 15 | 1 7 2 . 1 2 1 . . 1 . . . Ballistic Cannon 7 | . . . . . . . 3 1 1 . . 2 Launcher 16 | . 3 3 . . 3 . 2 1 . 1 . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 10 | . . . . . 3 1 . 1 2 1 . 2 Slashing Weapon 2 | . . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 1 . 1 . . . Parts Lost 11 | . 2 . . 2 . . 2 . . . 1 4 Power 2 | . 1 . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . . . 1 Utility 7 | . 1 . . 1 . . 2 . . . 1 2 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 3 | . 1 . . 2 . . 1 . . . 1 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 100 100 86 72 74 76 79 83 85 82 86 Engine 5 | . 14 14 14 14 9 7 1 . . . . . Core 2 | . . . . . . . 4 5 10 6 4 1 Treads 7 | . 27 28 28 15 . . . . . . . . Flight 8 | . . . . . 9 7 6 10 9 14 13 20 Device 6 | . . . . . 9 7 7 5 10 9 8 11 Storage 7 | . 14 14 14 14 9 7 6 5 5 4 4 4 Processor 4 | . . . . . 9 7 6 5 5 4 4 4 Hackware 11 | . . . . . . 5 15 19 23 23 17 19 Protection 8 | . 13 14 14 14 9 7 5 6 2 4 13 6 Ballistic Gun 9 | . 27 16 14 26 11 7 6 3 2 4 4 1 Ballistic Cannon 1 | . . . . . . . . 5 5 1 . 1 Launcher 3 | . . 11 14 1 . 7 3 1 2 2 4 6 Impact Weapon 3 | . . . . . 4 7 6 4 4 3 4 2 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 85 | 13 38 38 38 38 41 48 49 55 63 58 71 85 Greatest Support 86 | 20 40 40 40 40 50 50 50 56 68 74 74 86 Greatest Overweight (x) 7 | . 3 . . 1 7 . . . 2 3 . 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 15 14 15 15 15 15 15 15 15 15 14 15 Average Carried 13 | 6 10 14 14 14 13 14 14 14 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 14 14 15 15 15 15 14 15 15 15 13 15 Class Distribution -------------------- 32% | Hacker-Scout 27% | Mutant 17% | Scout 10% | Wizard-Sprinter 9% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Hacker-Scout | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3059 | 238 478 133 12 101 137 34 573 213 283 131 . 726 Remotely . | . . . . . . . . . . . . . Salvage Created 3891 | 126 576 75 . 182 225 34 695 356 600 262 . 760 Parts 106 | 6 29 2 . 7 9 . 14 10 8 11 . 10 Haulers Intercepted 5 | . 2 . . . . . 2 1 . . . . Recyclers Shooed 6 | . . . . . . 1 . 1 2 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 58 | . 12 9 . 2 7 . 4 5 2 8 . 9 Melee 2 | . . . . . 1 . . . . . . 1 Guns 13 | . 4 3 . 1 2 . 1 1 . 1 . . Cannons 6 | . . . . . . . 3 . 1 . . 2 AOE 36 | . 8 6 . 1 4 . . 4 . 7 . 6 Classes Destroyed 13 | 2 5 1 . . 1 . 3 . . . . 1 Worker 6 | . 1 . . . . 2 . 1 . 1 . 1 Tunneler 1 | 1 . . . . . . . . . . . . Hauler 5 | . 2 . . . . . 2 1 . . . . Recycler 17 | 1 2 . . 2 1 . 2 1 3 1 . 4 Operator 3 | . . . . . . . 1 . 1 1 . . Watcher 9 | . 3 . . . . . 1 1 2 . . 2 Swarmer 14 | . 6 . . . . . . . . 8 . . Saboteur 1 | . . . . . . . . . . . . 1 Grunt 20 | . 6 . . 2 5 . . 4 . . . 3 Brawler 2 | . . . . . . . 1 . . . . 1 Sentry 3 | . . . . . 2 . 1 . . . . . Programmer 9 | . . . . . . . 2 1 2 . . 4 Assembled 9 | . . 9 . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . Best Kill Streak 6 | 2 4 4 . 2 4 1 2 6 2 5 . 4 Combat Bots Only 4 | . 3 4 . 2 3 . 2 4 1 4 . 4 Max Kills in Single Turn 5 | 1 3 3 . 1 2 1 1 5 1 3 . 2 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 2 3 . 1 2 . . 4 . 2 . 2 Melee 1 | . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 264 | . 63 17 . 9 30 . 21 7 22 36 . 59 Missed 109 | . 16 5 . 3 19 . 13 3 10 17 . 23 Damage Taken 3333 | . 516 250 . 102 189 . 325 101 235 455 . 1160 Core 443 | . 71 80 . 3 32 . 31 . 39 25 . 162 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 87 | . . . . . . . . . . . . 87 Regen/Repaired (Parts) 25 | . . . . . . . . . 25 . . . Core Remaining (%) 91 | 100 . . . 38 94 100 96 100 96 98 100 89 Volleys Fired 165 | 3 41 10 . 12 19 . 15 10 10 9 . 36 Largest 3 | 2 2 2 . 2 2 . 2 3 3 2 . 3 Hottest 133 | 40 53 53 . 46 66 . 76 133 133 76 . 125 Shots Fired 276 | 6 78 18 . 20 25 . 29 12 24 11 . 53 Gun 148 | 6 71 13 . 17 13 . 13 1 4 2 . 8 Cannon 53 | . . . . . . . 13 2 20 2 . 16 Launcher 75 | . 7 5 . 3 12 . 3 9 . 7 . 29 Special . | . . . . . . . . . . . . . Kinetic 201 | 6 71 13 . 17 13 . 26 3 24 4 . 24 Thermal . | . . . . . . . . . . . . . Explosive 67 | . 7 5 . 3 12 . 3 9 . 7 . 21 Electromagnetic 8 | . . . . . . . . . . . . 8 Robot Hit Streak 22 | 2 22 4 . 5 13 . 5 11 4 2 . 8 Robot Miss Streak 4 | 1 2 4 . 3 1 . 2 . 2 3 . 2 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 206 | 4 56 6 . 9 15 4 23 12 20 10 . 47 Core Hits 167 | 3 32 23 . 7 17 . 10 19 6 19 . 31 Critical Kills 1 | . . . . . . . . . 1 . . . Critical Parts Destroyed 6 | . . . . . . . 2 1 . . . 3 Critical Strikes 14 | . . . . . . . 3 1 4 . . 6 Blast 7 | . . . . . . . 1 . 3 . . 3 Smash 7 | . . . . . . . 2 1 1 . . 3 Melee Attacks 147 | . . . . . 13 6 31 21 12 19 3 42 Impact 143 | . . . . . 9 6 31 21 12 19 3 42 Slashing 4 | . . . . . 4 . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . 3 5 1 3 2 . 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11864 | 48 1373 476 . 197 1044 287 967 1313 853 1864 . 3442 Guns 1662 | 48 789 84 . 118 244 . 127 26 36 22 . 168 Cannons 1273 | . . . . . . . 326 68 342 . . 537 Explosions 6445 | . 575 392 . 79 764 . . 1077 . 1535 . 2023 Melee 2475 | . . . . . 36 287 514 142 475 307 . 714 Ramming 9 | . 9 . . . . . . . . . . . Kinetic 2935 | 48 789 84 . 118 244 . 453 94 378 22 . 705 Thermal 408 | . . . . . . . . 408 . . . . Explosive 5964 | . 575 392 . 79 764 . . 669 . 1535 . 1950 Electromagnetic 73 | . . . . . . . . . . . . 73 Impact 2439 | . . . . . . 287 514 142 475 307 . 714 Slashing 36 | . . . . . 36 . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . 1 1 1 1 . . 7 . 2 . . 8 Average Corruption 2 | . 1 1 1 1 . . 4 . 1 . . 4 Corruption Purged 10 | . . . . . . . 3 . 2 . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . 5 . 3 1 . . 6 . 2 . . 28 Message Errors 11 | . . . 2 . . . 1 . 1 . . 7 Matter Fused 11 | . 1 . 1 . . . 1 . . . . 8 Heat Flow Errors 8 | . 2 . . . . . . . . . . 6 Energy Discharges 3 | . . . . . . . 1 . . . . 2 Parts Rejected 1 | . . . . . . . 1 . . . . . Data Loss (minor) 6 | . 1 . . 1 . . 1 . . . . 3 Misfires 2 | . . . . . . . 1 . . . . 1 Alerts 2 | . . . . . . . . . 1 . . 1 Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1384 | . 56 20 . . . 91 212 180 216 114 . 495 Projectiles 75 | . . . . . . . . . 4 . . 71 Explosions 199 | . 56 20 . . . . . 68 . 36 . 19 Melee 1110 | . . . . . . 91 212 112 212 78 . 405 Knockbacks 20 | . . . . . . 1 4 . 7 3 . 5 Impact 11 | . . . . . . 1 2 . 1 3 . 4 Kinetic 9 | . . . . . . . 2 . 6 . . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 143 | . 8 51 . 9 31 . . . . 44 . . Shots 7 | . 1 3 . 1 1 . . . . 1 . . Rammed 1 | . 1 . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . Highest Temperature 362 | . 263 20 . 35 72 . 60 81 362 60 . 344 Average Temperature 85 | . 61 17 . 21 18 . 19 23 150 22 . 110 Received Heat Transfer 440 | . 195 20 . 72 99 . . 9 . 9 . 36 Effects 2 | . . . . . . . . . 1 . . 1 Shutdowns 1 | . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 33 | . . . . . . 1 7 4 7 5 . 9 Impact Corruptions 36 | . . . . . . 4 6 2 8 4 . 12 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . . . Heat Transferred 250 | . . . . . . . . 250 . . . . Parts Sabotaged 4 | . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 563 | 10 308 41 . 68 225 113 156 332 103 484 207 563 Initial 204 | . 6 . . . 26 102 . 76 2 15 204 124 Average 99 | 6 88 34 . 61 23 93 30 62 22 219 202 329 Maximum Alert Level 2 | . 1 . . . 1 . . 1 . 2 1 2 Low Security (%) 83 | 100 93 100 . 100 99 100 100 94 100 41 44 20 Level 1 10 | . 6 . . . . . . 5 . 46 55 40 Level 2 5 | . . . . . . . . . . 11 . 38 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . 2 . . . 5 1 6 6 3 2 1 6 Investigation 14 | . 1 . . . 1 1 3 5 1 . 1 1 Extermination 7 | . . . . . . . 2 1 1 . . 3 Reinforcement 10 | . 1 . . . 4 . 1 . 1 2 . 1 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . 2 . . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 115 | . 20 9 . 2 8 . 13 9 8 19 . 27 Peak Tracking Total 7 | . 4 4 . 2 5 . 4 4 2 7 . 7 Tactical Retreats 18 | . . 1 . . . . 3 1 . 3 . 10 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 2 . . . 1 . 1 . 1 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . . . 3 . . . . Max in Single Turn 3 | . . . . . . . . 3 . . . . Garrison Access 5 | . . . . . 1 . 1 1 . 1 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 66 | . 6 . 2 . 6 1 12 16 7 3 4 9 Terminals 44 | . 6 . . . 4 . 6 9 6 2 3 8 Fabricators 7 | . . . . . . . 3 4 . . . . Repair Stations 2 | . . . . . . . . 1 1 . . . Recycling Units 1 | . . . . . . . . . . . . 1 Scanalyzers 5 | . . . . . 1 1 2 1 . . . . Garrison Access 5 | . . . . . 1 . 1 1 . 1 1 . Total Hacks 233 | . 13 . 24 . 9 3 47 61 31 6 14 25 Successful 166 | . 5 . 24 . 3 2 34 41 28 4 8 17 Failed 66 | . 7 . . . 6 1 13 20 3 2 6 8 Catastrophic 13 | . 1 . . . 2 . 3 4 . 1 1 1 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 105 | . 12 . 1 . 5 . 16 35 19 1 7 9 Terminals 155 | . 13 . . . 5 . 20 47 29 5 13 23 Fabricators 16 | . . . . . . . 7 9 . . . . Repair Stations 4 | . . . . . . . . 2 2 . . . Recycling Units 2 | . . . . . . . . . . . . 2 Scanalyzers 25 | . . . . . 2 3 18 2 . . . . Garrison Access 7 | . . . . . 2 . 2 1 . 1 1 . Terminal Hacks 98 | . 4 . 24 . . . 6 24 18 3 5 14 Record 34 | . 2 . 23 . . . . 2 2 1 . 4 Part Schematic 11 | . 1 . . . . . 2 6 2 . . . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 3 | . . . . . . . 1 1 . . . 1 Branch Access Points 2 | . . . . . . . . 1 . . 1 . Machine Index 1 | . . . . . . . . . . 1 . . Terminal Index 5 | . . . . . . . 1 1 1 1 1 . Fabricator Index 1 | . . . . . . . . . 1 . . . Repair Station Index 1 | . . . . . . . . 1 . . . . Scanalyzer Index 1 | . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . 1 . . . . . Alert Level 3 | . 1 . . . . . . 1 . . . 1 Unreport Threat 4 | . . . . . . . . 2 . . . 2 Locate Traps 16 | . . . . . . . 1 5 5 . 2 3 Surveillance Status 1 | . . . . . . . . . 1 . . . Patrol Status 3 | . . . . . . . . 1 1 . . 1 Assault Status 1 | . . . . . . . . . . . . 1 Recall Investigation 5 | . . . . . . . . 3 1 . 1 . Recall Reinforcements 1 | . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 14 | . . . . . . . 6 8 . . . . Load Schematic 7 | . . . . . . . 3 4 . . . . Build 7 | . . . . . . . 3 4 . . . . Repair Station Hacks 4 | . . . . . . . . 2 2 . . . Scan Component 2 | . . . . . . . . 1 1 . . . Repair 2 | . . . . . . . . 1 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 24 | . . . . . 2 2 18 2 . . . . Insert Component 12 | . . . . . 1 1 9 1 . . . . Analyze 12 | . . . . . 1 1 9 1 . . . . Garrison Access Hacks 5 | . . . . . 1 . 1 1 . 1 1 . Seal Access 5 | . . . . . 1 . 1 1 . 1 1 . Unauthorized Hacks 20 | . 1 . . . . . 3 4 8 . 2 2 Terminals 20 | . 1 . . . . . 3 4 8 . 2 2 Track 4 | . . . . . . . . . 2 . 1 1 Assimilate 5 | . . . . . . . 1 2 2 . . . Botnet 8 | . 1 . . . . . 2 2 3 . . . Operators 2 | . . . . . . . . . 1 . 1 . Sabotage 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 52 | . 6 . . . 6 1 11 12 4 2 3 7 Full Trace Events 12 | . 1 . . . . 1 3 5 1 . 1 . Feedback Events 2 | . 1 . . . . . . . . . 1 . Corruption 1 | . 1 . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 21 | . 1 . . . 1 . 10 7 2 . . . Parts Built 7 | . . . . . . . 3 4 . . . . Authchips . | . . . . . . . . . . . . . Time 652 | . . . . . . . 173 479 . . . . Total Part Build Rating 42 | . . . . . . . 15 27 . . . . Parts Repaired 2 | . . . . . . . . 1 1 . . . Time 77 | . . . . . . . . 33 44 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 Parts Scanalyzed 11 | . . . . . 1 1 8 1 . . . . Part Schematics Acquired 10 | . . . . . 1 . 8 1 . . . . Parts Damaged 2 | . . . . . . . 1 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . Allies Hacked 2 | . . . . . . . . 1 1 . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . 1 . . . . . 2 2 . . . Largest Group 2 | . . 1 . . . . . 2 1 . . . Highest-Rated Group 52 | . . 31 . . . . . 52 47 . . . Highest-Rated Ally 47 | . . 31 . . . . . 26 47 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 3 | . . 1 . . . . . . 2 . . . Total Damage 20 | . . . . . . . . . 20 . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 9887 | 59 1284 263 756 323 1301 462 1425 1340 776 624 56 1218 Spaces Moved 12402 | 36 681 141 470 115 1021 738 1855 2242 1568 1202 135 2198 Core 4 | . 1 . . . . . . . 1 2 . . Treads 1401 | . 675 141 470 115 . . . . . . . . Legs 41 | 36 5 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 28 | . . . . . . . . . . . . 28 Flight 10928 | . . . . . 1021 738 1855 2242 1567 1200 135 2170 Fastest Speed 23 | 120 120 160 160 160 50 50 50 42 39 34 34 23 Average Speed 55 | 120 159 160 160 237 50 50 50 42 39 34 34 29 Slowest Speed 525 | 120 200 160 160 240 525 50 50 50 150 200 34 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 34 | . . . . . 2 3 4 6 9 4 . 6 Cave-ins Triggered 2 | . . . . . . . 1 . . . . 1 Exploration Rate (%) 33 | 3 84 28 91 36 52 11 22 31 18 29 4 25 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 139 | . . 9 . . 24 1 43 19 3 13 3 24 Terrain Destroyed 645 | . 56 31 . 17 97 1 72 102 17 92 3 157 Melee 98 | . . . . . 12 1 23 19 3 13 3 24 Projectile 17 | . . . . . . . 2 . 14 . . 1 AOE 530 | . 56 31 . 17 85 . 47 83 . 79 . 132 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 14889 | 45 795 158 476 146 1764 819 2278 2583 1673 1368 139 2645 Wait 1924 | 4 24 3 . 15 673 64 329 296 56 129 . 331 Move 12328 | 35 680 140 469 114 1016 731 1846 2230 1553 1193 134 2187 Hop 27 | . . . . . 2 3 4 5 5 4 . 4 Pick Up 73 | 1 17 . 2 1 11 5 11 7 11 3 . 4 Fast Attach 40 | 1 6 . . . 6 3 12 2 3 . . 7 Attach 27 | . 2 . . 1 3 1 3 1 3 2 2 9 Detach 9 | . . . . . 1 . 4 1 . . . 3 Swap 62 | 1 12 5 . 2 7 . 4 4 6 3 . 18 Drop 76 | . 11 . 4 1 13 6 19 6 10 2 . 4 Fire 165 | 3 41 10 . 12 19 . 15 10 10 9 . 36 Melee 147 | . . . . . 13 6 31 21 12 19 3 42 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 . . Rewire 5 | . . . 1 . . . . . 4 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory -3/Research (discovered 2 exits: *Res x2) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 60 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 7) 325 | -10/Materials | Build established: Mutant 411 | -10/Materials | Central database locked down 414 | -10/Materials | Discovered new exit (range 16) 795 | -10/Materials | Discovered new exit (range 7) 1344 | -10/Materials | Entered Mines 1345 | -10/Mines | Assembled infested the area 1347 | -10/Mines | Received a Mining Laser from a helpful Derelict 1350 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1399 | -10/Mines | Core integrity fell below 50% 1425 | -10/Mines | Learned 2 Materials zone layouts 1599 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1601 | -10/Mines | Discovered new exit (range 5) 1607 | -10/Mines | Entered Exiles 1633 | -10/Exiles | Discovered new exit (range 15) 1654 | -10/Exiles | Met 8R-AWN 1681 | -10/Exiles | Met EX-HEX 1735 | -10/Exiles | Met EX-BIN 1764 | -10/Exiles | Aligned with FarCom system 1766 | -10/Exiles | Given EX-Vault access code 1854 | -10/Exiles | Opened EX-Vault 1864 | -10/Exiles | Found Flying Fortress v7 1901 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1949 | -10/Exiles | Met EX-DEC 1979 | -10/Exiles | Learned location of Zion (-7) 2043 | -10/Exiles | Visited The Gauntlet 2340 | -10/Exiles | Discovered new exit (range 11) 2363 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2363 | -10/Exiles | Entered Mines 2540 | -9/Mines | Discovered new exit (range 12) 2686 | -9/Mines | Entered Materials 2686 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2981 | -8/Materials | Build established: Scout 3918 | -8/Materials | Discovered new exit (range 5) 3987 | -8/Materials | Entered Factory 3987 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4425 | -7/Factory | Discovered new exit (range 4) 4449 | -7/Factory | Entered another Factory area 4449 | -6/Factory | Evolved 2 slots: Utility x2 4770 | -6/Factory | Build established: Hacker-Scout 5031 | -6/Factory | Identified exit to Factory 5166 | -6/Factory | Fabricated Imp. Hacking Suite? 5185 | -6/Factory | Fabricated Imp. System Shield? 5471 | -6/Factory | Fabricated Imp. Hacking Suite? 5693 | -6/Factory | Crushed by falling debris 5874 | -6/Factory | Entered another Factory area 5874 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5986 | -5/Factory | Identified exit to Factory 6123 | -5/Factory | Fabricated Adv. Hacking Suite? 6403 | -5/Factory | Fabricated Exp. Hacking Suite? 6406 | -5/Factory | Fabricated Exp. Hacking Suite? 6629 | -5/Factory | Discovered new exit (range 16) 6791 | -5/Factory | Repaired Broken Gravity Neutralizer? 6983 | -5/Factory | Fabricated Exp. Hacking Suite? 7113 | -5/Factory | Identified exit to Upper Caves 7214 | -5/Factory | Entered another Factory area 7214 | -4/Factory | Accompanied by 1 ally 7214 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7291 | -4/Factory | Repaired Xenon Bombardment Thruster? 7312 | -4/Factory | Discovered new exit (range 17) 7615 | -4/Factory | Found Prototype Processor 7905 | -4/Factory | Build established: Wizard-Scout 7990 | -4/Factory | Entered Research 7990 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8193 | -3/Research | Spotted B-86 Titan 8543 | -3/Research | Discovered new exit (range 18) 8545 | -3/Research | Discovered new exit (range 4) 8614 | -3/Research | Entered another Research area 8614 | -2/Research | Evolved 2 slots: Utility x2 8621 | -2/Research | Imp. System Shield fried by hacking feedback 8655 | -2/Research | Discovered new exit (range 14) 8658 | -2/Research | Identified exit to Quarantine 8670 | -2/Research | Entered Access 8670 | -1/Access | Evolved 2 slots: Propulsion x2 8721 | -1/Access | Crushed by falling debris 8752 | -1/Access | Lost 3 parts (1p2u) 8770 | -1/Access | Found Exp. Hacking Suite 9033 | -1/Access | Build established: Wizard-Sprinter 9716 | -1/Access | First assault squad dispatched 9850 | -1/Access | Identified exit to Surface 9888 | *** | Escaped! Last Messages --------------- 09872_ Connecting with Terminal... >>Traps(Locate) No traps found in local area. >>Enumerate(Assaults) Retrieving latest reported positions... Found 1 active assault squad. Downloaded coordinate data. >>Query(Recycling) [Storage] area extension to which obsolete technology is transferred for conversion to raw materials. Derelicts from deeper caves have recently begun using this as a convenience route for quick access to the [Factory] floors, thus a more secure access system was put in place to at least keep out the stupid ones which tend to cause more trouble. 09886_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 09887_ The Access Shell folds into the floor. 09888_ System corrupted: FCS attempts to trigger Gauss Cannon. 09888_ System corrupted: Gauss Cannon misfires. 09888_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????## ##?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##"" ##?????????????????? | | ???????????????????#"" #??????????????????? | | #######????????????#"" #??????????????????? | | """ #????????????#T #??????????????????? | | "Y" #????????????#"" #??????????????????? | | " " ######???????#"" #??????????????????? | | # #########"" #??????????????????? | | + ! A ???????????? | | # %* ???????????? | | # ##########################????????????? | | ## ##?????????????????????????????????????? | | ## #??????????????????????????????????????? | | #+###### #??????????????????????????????????????? | | # #????# +??????????????????????????????????????? | | # #????# #??????????????????????????????????????? | | # #????# #??????????????????????????????????????? | | # #????# #??????????????????????????????????????? | | # #????# #??????????????????????????????????????? | | # #????# #??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 3 Additional Mass Support 12 Armor Coverage 675 Resistance: KI 30 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 58 Defensive Hacking 24 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Rocket Launcher | -8/Materials | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Lrn. Missile Launcher | -6/Factory | Scanalyzed Xenon Bombardment Thruster | -6/Factory | Scanalyzed Imp. Sensor Array | -6/Factory | Scanalyzed Cesium-ion Thruster | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Adv. Signal Interpreter | -6/Factory | Scanalyzed Imp. Medium Armor Plating | -6/Factory | Scanalyzed Prc. Assault Rifle | -6/Factory | Scanalyzed Gravity Neutralizer | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Adv. System Shield | -5/Factory | Hacked Exp. Hacking Suite | -5/Factory | Hacked Lrn. Sensor Array | -5/Factory | Hacked Adv. Surge Thruster | -5/Factory | Hacked Exp. Propulsion Shielding | -4/Factory | Hacked Exp. Utility Shielding | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Imp. System Shield | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Hacking Suite | x1 | -5/Factory Exp. Hacking Suite | x1 | -5/Factory Exp. Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Origins Challenges ------------ None Game ------ Seed DeepLauncherCannon Manual? 0 Play Time 03:50:44 Cumulative 61.8 hours Start 2024.05.23 @ 04:55:59 End 2024.08.06 @ 08:30:55 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type 0 Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 8bc5d78c-fa4e-416e-94d8-668ffa614050