Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 11:52:47 Player: swetpototo Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2177) 2177 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (497) 497 TOTAL SCORE: 4589 Bonus ------- High Alert Combat Kills 164 Follower Combat Kills 133 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 288/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -9/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Flak Cannon Maul > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Heavy Ion Engine Heavy Ion Engine Large Matter Pod (150) Hacking Suite Particle Gun Light Assault Rifle Light Assault Rifle Rocket Launcher Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Visual Processing Unit Seismic Detector > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Ion Engine Heavy Ion Engine Light Nuclear Core Medium Laser Assault Rifle Assault Rifle Flak Cannon Flak Cannon Rocket Launcher [Rating: 20] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 43 | 7 6 . 8 15 7 Power 5 | 1 1 . 1 1 1 Engine 4 | 1 1 . 1 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 2 . 2 3 2 Treads 11 | 2 2 . 2 3 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 . 3 3 . Device 3 | 1 1 . . 1 . Storage 2 | 1 . . 1 . . Processor 3 | . . . 2 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 18 | 2 2 . 2 8 4 Energy Gun 2 | 1 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 1 . . 1 . Ballistic Cannon 8 | . . . 2 5 1 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 1 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 10 | . . . . 4 6 Power 2 | . . . . 1 1 Propulsion 2 | . . . . . 2 Utility 3 | . . . . 1 2 Weapon 3 | . . . . 2 1 Highest Loss Streak 2 | . . . . 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 93 100 86 98 95 Engine 8 | . 14 14 11 10 2 Core 2 | . . . . . 7 Treads 22 | . 26 28 22 22 21 Device 11 | . 13 14 11 10 11 Storage 11 | . 14 14 11 11 11 Processor 13 | . . . 9 17 11 Protection 4 | . . . . 3 8 Energy Gun 1 | . 12 14 2 . . Ballistic Gun 1 | . 12 14 2 . . Ballistic Cannon 17 | . . . 17 20 15 Impact Weapon 2 | . . . . 1 5 Peak Build Rating 20 | 7 7 7 20 20 19 Average Rating 16 | 5 6 7 14 18 16 On Entrance 9 | . 7 7 7 20 17 Naked Turns . | . . . . . . Heaviest Build 46 | 15 15 15 41 46 43 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 4 | . 4 . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 14 | 6 8 8 12 15 15 Most Carried 15 | 2 3 3 13 15 15 Average Carried 11 | 1 2 3 8 14 12 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 2 3 3 13 15 14 Class Distribution -------------------- 52% | Mutant 42% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Gar Matter Collected 1856 | 252 38 22 318 913 313 Remotely . | . . . . . . Salvage Created 1851 | 18 38 42 418 1116 219 Parts 134 | 3 2 7 29 73 20 Haulers Intercepted 6 | . . . 1 5 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Combat Hostiles Destroyed 53 | . 1 3 10 25 14 Melee 1 | . . . . 1 . Guns 4 | . 1 3 . . . Cannons 35 | . . . 10 14 11 AOE 9 | . . . . 9 . Classes Destroyed 12 | 1 1 1 4 4 1 Worker 6 | . . . 1 5 . Builder 4 | . . . . 4 . Tunneler 1 | 1 . . . . . Hauler 6 | . . . 1 5 . Recycler 2 | . . . 1 1 . Operator 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 10 | . . 3 . . 7 Grunt 31 | . 1 . 7 18 5 Duelist 2 | . . . . 1 1 Sentry 9 | . . . 3 6 . Programmer 1 | . . . . . 1 Best Kill Streak 9 | 1 1 3 3 9 3 Combat Bots Only 8 | . 1 3 3 8 3 Max Kills in Single Turn 5 | 1 1 1 1 5 1 Gunslinging . | . . . . . . Exploded 4 | . . . . 4 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Hostile Shots Fired 211 | . 6 15 33 98 59 Missed 64 | . 2 5 13 28 16 Damage Taken 2167 | . 45 82 262 1305 473 Core 412 | . . 7 38 310 57 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 18 | . . . . 18 . Core Remaining (%) 98 | 100 . 97 . . . Volleys Fired 128 | 2 8 7 28 57 26 Largest 2 | 2 2 2 2 2 2 Hottest 88 | 70 70 70 88 88 88 Shots Fired 232 | 4 16 14 56 111 31 Gun 34 | 4 16 14 . . . Cannon 193 | . . . 56 106 31 Launcher 5 | . . . . 5 . Special . | . . . . . . Kinetic 210 | 2 8 7 56 106 31 Thermal 17 | 2 8 7 . . . Explosive 5 | . . . . 5 . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 2 3 3 8 8 6 Robot Miss Streak 10 | 1 2 4 8 9 10 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 181 | 2 8 6 49 87 29 Core Hits 188 | 1 2 3 44 108 30 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 4 | . . . . 2 2 Critical Strikes 7 | . 1 1 . 3 2 Burn 2 | . 1 1 . . . Smash 5 | . . . . 3 2 Melee Attacks 37 | . . . . 14 23 Impact 37 | . . . . 14 23 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3765 | 24 104 81 749 2251 556 Guns 209 | 24 104 81 . . . Cannons 2514 | . . . 749 1326 439 Explosions 783 | . . . . 783 . Melee 259 | . . . . 142 117 Ramming . | . . . . . . Kinetic 2608 | 12 52 30 749 1326 439 Thermal 115 | 12 52 51 . . . Explosive 783 | . . . . 783 . Electromagnetic . | . . . . . . Impact 259 | . . . . 142 117 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 189 | . . . . 91 98 Projectiles 1 | . . . . . 1 Explosions 26 | . . . . 26 . Melee 162 | . . . . 65 97 Knockbacks 94 | . . . 31 41 22 Impact 1 | . . . . . 1 Kinetic 87 | . . . 28 40 19 Secondary 6 | . . . 3 1 2 Self-Inflicted Damage 374 | . . . . 374 . Shots 8 | . . . . 8 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 189 | 18 69 63 105 189 147 Average Temperature 45 | 10 34 32 35 48 62 Received Heat Transfer 693 | . 24 . 144 429 96 Siege Activations . | . . . . . . Robots Corrupted 4 | . . . . 1 3 Combat Hostiles 4 | . . . . 1 3 Parts Fried 5 | . . . . 1 4 Impact Corruptions 5 | . . . . 2 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 481 | 37 222 222 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Peak Influence 861 | 5 38 84 185 579 861 Initial 376 | . 3 14 32 78 376 Average 274 | . 17 54 72 193 580 Maximum Alert Level 3 | . . . . 2 3 Low Security (%) 58 | 100 100 100 100 74 . Level 1 9 | . . . . 16 5 Level 2 24 | . . . . 9 68 Level 3 7 | . . . . . 26 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 . 3 5 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement 7 | . 1 . 3 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 77 | . 2 3 19 33 20 Peak Tracking Total 9 | . 1 2 5 9 4 Tactical Retreats 3 | . . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Traps Triggered 4 | . 2 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered 1 | . . . . . 1 Most Traps Carried 4 | . . . . . 4 Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Gar Machines Disabled 13 | . . . . 6 7 Max in Single Turn 2 | . . . . 2 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Machines Accessed 11 | . . . 2 7 2 Terminals 9 | . . . 2 5 2 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 32 | . . . 6 23 3 Successful 11 | . . . 2 8 1 Failed 21 | . . . 4 15 2 Catastrophic 5 | . . . 1 3 1 Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 26 | . . . 6 17 3 Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . . . 2 5 1 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . . 1 . Maintenance Status 1 | . . . 1 . . Security Status 1 | . . . . 1 . Surveillance Status 1 | . . . . 1 . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . . 1 6 1 Full Trace Events 3 | . . . . 2 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 7 | . . . . . 7 Machine Destruction 4 | . . . . . 4 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Sto Gar Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 . Highest-Rated Group 88 | . . . . 88 . Highest-Rated Ally 16 | . . . . 16 . Total Orders . | . . . . . . Ally Attacks 53 | . . . . 53 . Total Damage 511 | . . . . 511 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Gar Turns Passed 3701 | 91 154 29 582 1766 1079 Spaces Moved 1484 | 49 68 6 234 637 490 Core 8 | 4 4 . . . . Treads 1476 | 45 64 6 234 637 490 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 Average Speed 197 | 151 161 160 191 223 177 Slowest Speed 250 | 160 250 160 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 17 4 24 70 46 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 13 | . . . . 8 5 Terrain Destroyed 63 | . . . . 58 5 Melee 13 | . . . . 8 5 Projectile . | . . . . . . AOE 50 | . . . . 50 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Sto Gar Total 1938 | 59 93 12 312 838 624 Wait 207 | . 11 . 31 106 59 Move 1479 | 48 67 5 233 636 490 Hop . | . . . . . . Pick Up 24 | 2 1 . 6 5 10 Fast Attach 22 | 7 6 . 6 3 . Attach 8 | . . . . 4 4 Detach 5 | . . . 4 1 . Swap 13 | . . . 2 8 3 Drop 13 | . . . 2 4 7 Fire 128 | 2 8 7 28 57 26 Melee 37 | . . . . 14 23 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 9) 246 | -10/Materials | Entered Mines 269 | -10/Mines | Discovered new exit (range 5) 275 | -10/Mines | Entered Materials 275 | -9/Materials | Evolved 2 slots: Utility x2 300 | -9/Materials | Build established: Mutant 844 | -9/Materials | Discovered new exit (range 3) 857 | -9/Materials | Entered Storage 1320 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1527 | -9/Storage | Lost 10 allies 1716 | -9/Storage | Repaired Seismic Detector 1883 | -9/Storage | Core integrity fell below 50% 2313 | -9/Storage | Build established: Scavenger-Mutant 2459 | -9/Storage | Core integrity fell below 20% 2490 | -9/Storage | Destroyed 8 combat bots 2620 | -9/Storage | Identified exit to Garrison 2623 | -9/Storage | Entered Garrison 2891 | -9/Garrison | Triggered checkpoint 3061 | -9/Garrison | Triggered checkpoint 3341 | -9/Garrison | Triggered checkpoint 3417 | -9/Garrison | Garrison Relay disabled 3576 | -9/Garrison | Discovered new exit (range 14) 3698 | -9/Garrison | Triggered checkpoint 3702 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03665_ S-10 Pest destroyed. 03675_ Acquired Lgt. Assault Rifle. 03676_ Acquired 7 matter. 03679_ Acquired Lgt. Ion Engine. 03686_ Acquired 7 matter. 03689_ Acquired Lgt. Assault Rifle. 03690_ Acquired 5 matter. 03698_ Garrison Door breached. 03698_ Beams of light sweep through the air. An alarm sounds. 03700_ C-30 ARC bursts open, deploying its payload. 03700_ S-10 Pest unfolds itself. 03700_ Seismic Detector destroyed. 03701_ Destroyed Flight Unit. 03701_ S-10 Pest system corrupted by crushing effect. 03701_ S-10 Pest knocked back. 03702_ S-10 Pest system terminally corrupted. 03702_ Lgt. Assault Rifle fried. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#####?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #???####??????????????????? | | ???????????????????# #?? 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