Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 01:31:13 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (78) 390 Value Destroyed (2283) 2283 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-69) -69 TOTAL SCORE: 4624 Bonus ------- Friendly Fire -69 Cogmind --------- Core Integrity 383/550 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Walking (262) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Compact Wheel > --- UTILITY (3) ------ Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Ion Cannon Heavy Mace > --- INVENTORY (25) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cooling System High-capacity Storage Unit Compact Battery (200) Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Recoil Stabilizer Reaction Control System Hardened Medium Armor Plating Hardlight Generator Authchip [R/Combat] Heavy Particle Gun Ion Cannon Ion Cannon Ion Cannon Enhanced Autogun Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Compact Wheel > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Heavy Mace > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cooling System High-capacity Storage Unit Compact Battery Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter Recoil Stabilizer Reaction Control System Hardened Medium Armor Plating Hardlight Generator Authchip [R/Combat] Heavy Particle Gun Ion Cannon Ion Cannon Ion Cannon Ion Cannon Enhanced Autogun Advanced EMP Blaster Missile Launcher [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 78 | 8 9 5 36 20 Power 8 | 1 . 1 5 1 Engine 7 | 1 . 1 4 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 2 1 5 7 Treads . | . . . . . Leg 6 | 2 . . . 4 Wheel 11 | . 2 1 5 3 Hover . | . . . . . Flight . | . . . . . Utility 18 | 3 2 2 8 3 Device 9 | 2 . 2 5 . Storage 5 | 1 2 . 1 1 Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 35 | 2 5 1 18 9 Energy Gun 12 | . 1 1 7 3 Energy Cannon 7 | . . . 2 5 Ballistic Gun 9 | 2 3 . 4 . Ballistic Cannon 4 | . . . 4 . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 2 | . 1 . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 1 2 Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 22 | . 1 6 9 6 Power 4 | . . 1 3 . Propulsion 6 | . . 2 2 2 Utility 3 | . . 2 . 1 Weapon 9 | . 1 1 4 3 Highest Loss Streak 3 | . 1 3 3 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 87 96 93 Engine 8 | . 14 11 7 9 Core 1 | . . . 2 . Leg 2 | . . . . 7 Wheel 23 | . 27 28 21 25 Device 9 | . 14 6 10 6 Storage 10 | . 14 14 11 9 Processor 8 | . . . 11 9 Energy Gun 3 | . 2 7 4 1 Energy Cannon 7 | . . . 3 21 Ballistic Gun 9 | . 24 18 9 1 Ballistic Cannon 7 | . . . 14 . Naked Turns . | . . . . . Heaviest Build 107 | 14 29 30 63 107 Greatest Support 58 | 20 20 20 20 58 Greatest Overweight (x) 6 | 1 1 2 3 6 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 15 15 20 25 Average Capacity 17 | 7 14 15 16 24 Most Carried 25 | 8 15 15 20 25 Average Carried 17 | 6 11 14 15 24 Final Capacity 25 | 8 15 15 20 25 Final Carried 22 | 8 15 14 20 22 Class Distribution -------------------- 53% | Gunner 28% | Mutant 9% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1812 | 332 222 141 827 290 Remotely . | . . . . . Salvage Created 2738 | 137 250 62 1196 1093 Parts 167 | 12 26 2 86 41 Haulers Intercepted 4 | . . . 1 3 Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 55 | . 11 2 25 17 Melee 2 | . . . . 2 Guns 28 | . 11 2 14 1 Cannons 18 | . . . 9 9 AOE 2 | . . . 2 . Classes Destroyed 11 | 2 3 1 4 1 Builder 2 | . . . 1 1 Tunneler 3 | 3 . . . . Hauler 4 | . . . 1 3 Recycler 4 | 1 . . 1 2 Operator 1 | . . . 1 . Watcher 10 | . 1 . 5 4 Swarmer 11 | . 9 . . 2 Grunt 29 | . 2 1 16 10 Sentry 12 | . . . 9 3 Hunter 2 | . . . . 2 Assembled 1 | . . 1 . . Best Kill Streak 6 | 3 6 1 4 5 Combat Bots Only 6 | . 6 1 3 4 Max Kills in Single Turn 3 | 1 1 1 3 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2974 | . 289 396 993 1296 Core 536 | . 58 124 187 167 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 228 | . . . 228 . Core Remaining (%) 60 | 100 . 27 53 . Volleys Fired 165 | 13 29 16 60 47 Largest 3 | 2 2 2 3 3 Hottest 196 | 40 60 85 170 196 Shots Fired 421 | 26 57 32 171 135 Gun 229 | 26 57 32 99 15 Cannon 191 | . . . 71 120 Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 227 | 26 54 23 116 8 Thermal 169 | . 3 9 30 127 Explosive 1 | . . . 1 . Electromagnetic 24 | . . . 24 . Robot Hit Streak 19 | 5 8 8 14 19 Robot Miss Streak 3 | 1 3 2 3 3 Penetration Max . | . . . . . Secondary Targets 5 | . 4 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 288 | 17 33 24 114 100 Core Hits 111 | 8 16 7 51 29 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 4 | . 1 . . 3 Critical Strikes 7 | . 1 . 2 4 Meltdown 1 | . . . . 1 Destroy 1 | . 1 . . . Blast 2 | . . . 2 . Smash 3 | . . . . 3 Melee Attacks 32 | . 3 . . 29 Impact 32 | . 3 . . 29 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 5669 | 183 354 240 2326 2566 Guns 2045 | 183 354 240 1138 130 Cannons 2480 | . . . 847 1633 Explosions 341 | . . . 341 . Melee 803 | . . . . 803 Ramming . | . . . . . Kinetic 2071 | 183 320 132 1347 89 Thermal 2323 | . 34 108 507 1674 Explosive 232 | . . . 232 . Electromagnetic 240 | . . . 240 . Impact 803 | . . . . 803 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 2 . Average Corruption 1 | . 2 2 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . . 2 42 . Message Errors 12 | . . . 12 . Matter Fused 8 | . . . 8 . Heat Flow Errors 5 | . . . 5 . Energy Discharges 7 | . . 1 6 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 5 | . . . 5 . Data Loss (major) 1 | . . . 1 . Misfires 2 | . . . 2 . Alerts 3 | . . 1 2 . Overload Shots . | . . . . . Overflow Damage 347 | . . . 64 283 Projectiles 26 | . . . . 26 Explosions 64 | . . . 64 . Melee 257 | . . . . 257 Knockbacks 3 | . . . 1 2 Impact 2 | . . . . 2 Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 152 | . . . 152 . Shots 2 | . . . 2 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 400 | . 40 70 309 400 Average Temperature 87 | . 20 22 67 114 Received Heat Transfer 1083 | . 24 126 384 549 Effects 3 | . . . . 3 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 10 | . . . . 10 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 10 | . . . 1 9 Heat Transferred 4185 | . 75 259 1002 2849 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 320 | 20 209 47 320 306 Initial 27 | . 13 27 . . Average 124 | 8 76 27 137 152 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 74 | 100 91 100 72 63 Level 1 25 | . 8 . 27 36 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . . 1 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 17 6 33 29 Peak Tracking Total 8 | . 8 3 4 4 Tactical Retreats 6 | . 1 1 1 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . . . 4 3 Max in Single Turn 1 | . . . 1 1 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 32 | . 11 . 16 5 Terminals 21 | . 8 . 11 2 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 6 | . 2 . 2 2 Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . . 1 Total Hacks 115 | . 32 . 70 13 Successful 71 | . 19 . 47 5 Failed 44 | . 13 . 23 8 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 55 | . 14 . 37 4 Terminals 84 | . 26 . 53 5 Fabricators . | . . . . . Repair Stations 9 | . 1 . 8 . Recycling Units 17 | . 5 . 7 5 Scanalyzers 2 | . . . 2 . Garrison Access 3 | . . . . 3 Terminal Hacks 34 | . 11 . 22 1 Part Schematic 3 | . . . 3 . Robot Schematic 1 | . . . 1 . Robot Analysis 8 | . 2 . 5 1 Prototype ID Bank 6 | . 2 . 4 . Branch Access Points 1 | . . . 1 . Terminal Index 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Unreport Threat 5 | . 1 . 4 . Locate Traps 5 | . 3 . 2 . Disarm Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 8 . Scan Component 4 | . . . 4 . Repair 4 | . . . 4 . Recycling Unit Hacks 6 | . 2 . 3 1 Retrieve Components 6 | . 2 . 3 1 Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 20 | . 6 . 12 2 Terminals 16 | . 4 . 11 1 Track 2 | . 1 . 1 . Assimilate 6 | . . . 6 . Botnet 6 | . 2 . 3 1 Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 1 1 Reject 3 | . 2 . 1 . Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 29 | . 9 . 15 5 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . . 4 . Time 147 | . . . 147 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 24 | . 6 . 9 9 Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 2 Highest-Rated Group 30 | . . . 30 20 Highest-Rated Ally 10 | . . . 10 10 Total Orders 8 | . . . 7 1 STAY 4 | . . . 3 1 ROAM 1 | . . . 1 . FOLLOW 3 | . . . 3 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 8 | . 2 . 5 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 5131 | 171 735 180 2675 1370 Spaces Moved 3409 | 90 619 121 1849 730 Core 4 | 4 . . . . Treads . | . . . . . Legs 165 | 86 13 . . 66 Wheels 3240 | . 606 121 1849 664 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 95 95 95 101 Average Speed 106 | 122 95 95 100 132 Slowest Speed 262 | 190 120 110 125 262 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 5 98 38 97 50 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 55 | . 1 . 50 4 Melee 1 | . 1 . . . Projectile 8 | . . . 4 4 AOE 46 | . . . 46 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 4506 | 125 708 157 2529 987 Wait 677 | . 25 13 519 120 Move 3405 | 89 618 120 1848 730 Hop . | . . . . . Pick Up 85 | 11 14 1 40 19 Fast Attach 32 | 8 1 3 12 8 Attach 19 | . 1 1 11 6 Detach 1 | . . . . 1 Swap 28 | . 7 1 13 7 Drop 62 | 4 10 2 26 20 Fire 165 | 13 29 16 60 47 Melee 32 | . 3 . . 29 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 14) 172 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 14) 517 | -10/Materials | Discovered new exit (range 9) 575 | -10/Materials | Discovered new exit (range 14) 770 | -10/Materials | Discovered new exit (range 16) 907 | -10/Materials | Entered Mines 934 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 960 | -10/Mines | Assembled infested the area 1007 | -10/Mines | Build established: Scavenger-Mutant 1032 | -10/Mines | Lost 3 parts (1p2u) 1061 | -10/Mines | Discovered new exit (range 14) 1067 | -10/Mines | Core integrity fell below 50% 1067 | -10/Mines | Discovered new exit (range 10) 1087 | -10/Mines | Entered Materials 1087 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1116 | -9/Materials | Lost 3 parts (2n1w) 1385 | -9/Materials | Build established: Gunner 1469 | -9/Materials | Lost 3 parts (1n2w) 1494 | -9/Materials | Identified exit to Mines 1494 | -9/Materials | Identified exit to Storage 1748 | -9/Materials | Discovered new exit (range 16) 2327 | -9/Materials | Discovered new exit (range 4) 2806 | -9/Materials | Discovered new exit (range 16) 3034 | -9/Materials | Repaired Imp. Assault Rifle 3067 | -9/Materials | Repaired Imp. Light Cannon 3094 | -9/Materials | Repaired Wheel 3721 | -9/Materials | Repaired Imp. Heat Sink 3762 | -9/Materials | Entered another Materials area 3762 | -8/Materials | Accompanied by 2 allies 3762 | -8/Materials | Evolved 2 slots: Propulsion x2 4121 | -8/Materials | Build established: Scavenger-Gunner 4565 | -8/Materials | Build established: Gunner 5132 | -8/Materials | Self-destructed Last Messages --------------- 05026_ K-01 Serf collects debris. 05058_ Adv. Beam Cannon destroyed. 05067_ S-10 Pest destroyed. 05069_ Critical hit (Burn: +37). 05077_ S-10 Pest suffers critical hit (Smash). 05077_ Destroyed Flight Unit. 05077_ S-10 Pest system corrupted by crushing effect. 05077_ Adv. Beam Cannon destroyed. 05079_ S-10 Pest suffers critical hit (Smash). 05079_ Destroyed Flight Unit. 05079_ S-10 Pest system corrupted by crushing effect. 05079_ Lgt. Ion Engine fried. 05079_ S-10 Pest destroyed. 05080_ U-05 Engineer builds a Door. 05083_ Acquired 7 matter. 05092_ Acquired 3 matter. 05116_ Destroyed Flight Unit. 05116_ S-10 Pest system corrupted by crushing effect. 05117_ S-10 Pest system terminally corrupted. 05124_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? #?????????? | | ??????????????????????????????????? #?????????? | | ?????????????????? ???????????????? +?????????? | | ?????????????????? ???????????????? #?????????? | | ?????????????????? ????????????????# #?????????? | | ?????????????????# ????????????????# #?????????? | | ?????????????????# ????????????????# #?????????? | | ?????????????????# ????????????????+ #?????????? | | ?????????????????# ????????????????# #?????????? | | ?????????????????# #???????????????# #?????????? | | ?????????????????# #??????????????## ##????????? | | ?????????????????# ################ #????????? | | ?????????????????# #????????? | | ?????????????????# % %|= #????????? | | ?????????????????# [ ######+### | | ?????????????????# #########+### | | ?????????????????# #?# % ## | | ???????########### ###= ## | | ???? ^ %+%[% ## | | ???? ] ####@ ## | | ???? #??# ## | | ?????###### ^ "#?# ## ########### | | ??????????# ^""" T#?# ## #?????????? | | ??????????# """ "#?# ## #?????????? | | ??????????# """ ##?############ #?????????? | | ??????????# #############?# #?????????? | | ??????????# ? ## ?# #?????????? | | ??????????#?? ## = # #?????????? | | ?????????????####+##### ! # #?????????? | | ??????????????????????# ! + #?????????? | | ??????????????????????# # #?????????? | | ???##########??????????############# #?????????? | | ???# #???????????????# !/ # #?????????? | | ???# #???????????????# / [ # #?????????? | | ???# #???????????????# # #?????????? | | ???# """ #???????????????#[ # #?????????? | | ???# """"" #???????????????# + #?????????? | | ???# """"" #???????????????# ! # #?????????? | | #### """"" #?????????????########## #?????????? | | ## """ #????????????## #"## #?????????? | | " ## #????????????#" #?????????? | | " ########+##????????????# = #?????????? | | " ###### ^ #????????????# %[ %| #?????????? | | " + #????????????# [ =########?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Hcp. Battery | -9/Materials | Hacked Hcp. Matter Pod | -9/Materials | Hacked Reaction Control System | -9/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakDisruptionMembrane Manual? 0 Play Time 01:03:08 Cumulative 225.1 hours Start 2022.04.03 @ 00:12:44 End 2022.04.03 @ 01:31:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b83a20e1-043c-4daf-a7ae-ef9dfaeb4e3e