Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.23 @ 17:12:57 Player: Hiredgoonthug Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (1087) 1087 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-99) -99 TOTAL SCORE: 2338 Bonus ------- High Alert Combat Kills 24 Friendly Fire -123 Cogmind --------- Core Integrity 0/400 Matter 223/300 Energy 265/265 System Corruption 8% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink Medium Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (10) --- Ion Engine Improved Light Cannon Improved Light Cannon Improved Light Cannon Datajack Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Terrain Scan Processor > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Hammer [Rating: 13] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 61 | 6 28 27 . Power 9 | 1 3 5 . Engine 9 | 1 3 5 . Core . | . . . . Reactor . | . . . . Propulsion 24 | 2 12 10 . Treads 6 | . 1 5 . Leg 7 | 2 4 1 . Wheel 5 | . 2 3 . Hover 1 | . 1 . . Flight 5 | . 4 1 . Utility 14 | 1 7 6 . Device 6 | 1 1 4 . Storage 5 | . 4 1 . Processor 2 | . 1 1 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 14 | 2 6 6 . Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 4 . . Ballistic Cannon 2 | . . 2 . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon 3 | . . 3 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 2 | . . 2 . System Corruption 8 | . . 8 . Parts Lost 16 | . 4 12 . Power 3 | . 1 2 . Propulsion 6 | . 1 5 . Utility 4 | . 1 3 . Weapon 3 | . 1 2 . Highest Loss Streak 6 | . 2 6 . To Critical Strikes . | . . . . Average Slot Usage (%) 86 | . 87 86 100 Engine 11 | . 13 10 11 Treads 10 | . 1 17 33 Leg 7 | . 16 . . Wheel 4 | . 1 6 . Hover 1 | . 2 . . Flight 3 | . 1 5 . Device 15 | . 13 16 11 Storage 1 | . 1 1 11 Processor 2 | . 3 1 11 Protection 3 | . 1 4 . Energy Gun 2 | . 4 . . Ballistic Gun 12 | . 22 3 . Ballistic Cannon 1 | . . 3 22 Impact Weapon 7 | . . 14 . Naked Turns . | . . . . Heaviest Build 87 | 7 87 26 . Greatest Support 60 | 20 20 60 . Greatest Overweight (x) 4 | . 4 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 30 | 5 30 10 10 Average Capacity 5 | 5 5 5 10 Most Carried 6 | 5 6 6 6 Average Carried 2 | 2 3 2 6 Final Capacity 10 | 5 5 10 10 Final Carried 6 | 5 3 6 6 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 1004 | 261 229 514 . Remotely . | . . . . Salvage Created 1461 | 39 322 983 117 Parts 79 | 3 29 41 6 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 3 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 36 | 1 12 21 2 Melee 8 | . . 8 . Guns 20 | 1 12 7 . Cannons 2 | . . . 2 AOE 2 | . . 2 . Classes Destroyed 10 | 1 3 6 . Worker 2 | . . 2 . Builder 3 | . 1 2 . Recycler 3 | . . 3 . Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 3 | . 2 1 . Swarmer 14 | . 8 6 . Grunt 17 | 1 4 10 2 Duelist 1 | . . 1 . Sentry 4 | . . 4 . Thug 1 | . . . 1 Best Kill Streak 9 | 1 2 9 2 Combat Bots Only 4 | 1 2 4 2 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . 1 . . Exploded 1 | . . 1 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 288 | 5 93 187 3 Missed 88 | 3 22 61 2 Damage Taken 2072 | 22 618 1400 32 Core 601 | . 199 370 32 Absorbed by Shields 30 | . . 30 . Redirected to Shielding 41 | . 10 31 . Regen/Repaired (Parts) 41 | . . 41 . Core Remaining (%) 60 | 100 20 . . Volleys Fired 132 | 1 69 57 5 Largest 2 | 2 2 2 2 Hottest 78 | 60 60 78 78 Shots Fired 232 | 2 128 93 9 Gun 211 | 2 128 81 . Cannon 14 | . . 5 9 Launcher 7 | . . 7 . Special . | . . . . Kinetic 203 | 1 107 86 9 Thermal 12 | . 12 . . Explosive 7 | . . 7 . Electromagnetic 10 | 1 9 . . Robot Hit Streak 6 | 1 5 6 2 Robot Miss Streak 6 | . 5 6 1 Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 168 | 1 65 97 5 Core Hits 74 | 1 26 44 3 Critical Kills 7 | . 1 6 . Critical Parts Destroyed 6 | . . 6 . Critical Strikes 15 | . 1 12 2 Destroy 2 | . 1 1 . Blast 2 | . . . 2 Smash 11 | . . 11 . Melee Attacks 76 | . . 76 . Impact 76 | . . 76 . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 3 | . . 3 . Combat Hostiles . | . . . . Follow-up Attacks 10 | . . 10 . Damage Inflicted 3229 | 15 575 2486 153 Guns 969 | 15 575 379 . Cannons 194 | . . 41 153 Explosions 500 | . . 500 . Melee 1566 | . . 1566 . Ramming . | . . . . Kinetic 1000 | . 427 420 153 Thermal 92 | . 92 . . Explosive 500 | . . 500 . Electromagnetic 71 | 15 56 . . Impact 1566 | . . 1566 . Slashing . | . . . . Piercing . | . . . . Highest Corruption 8 | . . 8 8 Average Corruption 7 | . . 7 8 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 19 | . . 18 1 Message Errors 4 | . . 4 . Matter Fused 3 | . . 3 . Heat Flow Errors 4 | . . 4 . Parts Rejected 2 | . . 1 1 Data Loss (minor) 3 | . . 3 . Data Loss (major) 2 | . . 2 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 347 | . . 347 . Projectiles 22 | . . 22 . Explosions 13 | . . 13 . Melee 312 | . . 312 . Knockbacks 9 | . . 8 1 Impact 8 | . . 8 . Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 173 | 20 20 173 . Average Temperature 25 | 10 8 33 . Received Heat Transfer 616 | 12 78 526 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 5 | . . 5 . Impact Corruptions 15 | . . 15 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 200 | . 200 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 430 | 20 197 430 192 Initial 152 | . 13 42 152 Average 190 | 3 45 330 179 Maximum Alert Level 2 | . . 2 . Low Security (%) 53 | 100 100 9 100 Level 1 39 | . . 77 . Level 2 6 | . . 12 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 4 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 4 | . 1 3 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 7 | . 1 6 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 57 | 1 18 36 2 Peak Tracking Total 7 | 1 4 7 2 Tactical Retreats 4 | . . 4 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 4 | . 1 3 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 2 10 . Successful 8 | . 2 6 . Failed 4 | . . 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 5 | . 2 3 . Fabricators . | . . . . Repair Stations 5 | . . 5 . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Record 3 | . 1 2 . Recall Reinforcements 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Refit 1 | . . 1 . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2243 | 135 936 1158 14 Spaces Moved 1407 | 111 605 691 . Core 133 | 40 79 14 . Treads 361 | . 41 320 . Legs 432 | 71 351 10 . Wheels 208 | . 17 191 . Hover 61 | . 61 . . Flight 212 | . 56 156 . Fastest Speed 34 | 50 37 34 . Average Speed 107 | 94 109 108 . Slowest Speed 210 | 120 210 190 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 1 | . . 1 . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 6 57 42 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 27 | . . 27 . Melee . | . . . . Projectile . | . . . . AOE 27 | . . 27 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1850 | 139 773 933 5 Wait 92 | 9 27 56 . Move 1402 | 110 604 688 . Hop 1 | . . 1 . Pick Up 65 | 11 23 31 . Fast Attach 4 | 2 2 . . Attach 40 | 4 12 24 . Detach 1 | . 1 . . Swap 17 | . 14 3 . Drop 34 | 2 21 11 . Fire 132 | 1 69 57 5 Melee 62 | . . 62 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 95 | -11/Scrapyard | Discovered new exit (range 8) 136 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 7) 516 | -10/Materials | Core integrity fell below 50% 907 | -10/Materials | Discovered new exit (range 9) 1068 | -10/Materials | Discovered new exit (range 11) 1072 | -10/Materials | Entered another Materials area 1072 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1218 | -9/Materials | Discovered new exit (range 16) 1300 | -9/Materials | Lost 6 parts (1p3n1u1w) 1374 | -9/Materials | Repaired Core Shielding 1520 | -9/Materials | Core integrity fell below 50% 1900 | -9/Materials | Build established: Scavenger-Mutant 1943 | -9/Materials | Core integrity fell below 20% 2230 | -9/Materials | Entered Mines 2244 | -9/Mines | Destroyed by L-31 Rogue with Katana Last Messages --------------- Acquired 5 matter. Acquired 11 matter. CQXHFZA3 CAA/XSQ08=|T %SIQ K-01 Serf cleans the Recycling Unit. LOCATION=UNKNOWN GOAL=ESCAPE G-34 Mercenary Heat Sink blasted off. G-34 Mercenary destroyed. A derelict emerges from the shadows: "Quick, help me dispose of these Unaware!" L-31 Rogue: "SECOND INTRUDER APPROACHING. ELIMINATE." H9-SY1(g): "Mission, incomplete...*fzzt*" H9-SY1(g) destroyed. [Achievement: Backstab] L-31 Rogue knocked back. G-34 Mercenary Sml. Laser blasted off. G-34 Mercenary destroyed. System corrupted: Imp. Light Cannon rejected. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????????##????????? | | ????????????????????????## ##???????? | | ???????????????????????## ##??????? | | ??????????????????????## ##?????? | | ?????????????????????## #?????? | | ????????????????# ## #?????? | | ????????????????# % l@ #?????? | | ??????????# % *!%* % ##?????? | | ???????????# * %= #??????? | | ???????????## %![ #??????? | | ????????????### =### #??????? | | ??????????????#????## ##??????? | | ????????????????????## ##???????? | | ?????????????????????#######????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 85 Armor Coverage 80 Core Shielding 20 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab First Step to Greatness GoHome() One Hack Too Far Part-time Mechanic Storm Trooper Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed ShadingAutogunBeam Manual? 0 Play Time 01:02:36 Cumulative 1.0 hours Start 2024.07.22 @ 07:17:20 End 2024.07.23 @ 17:12:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 41d513ef-9704-48ac-ad50-0100ad6acae6