Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 23:12:23 Player: Alphabethead Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (948) 948 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4123 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 152/700 Matter 224/300 Energy 59/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Signal Interpreter Microactuators Improved Medium Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Structural Scanner Light Armor Plating Hardlight Generator System Shield > --- WEAPON ----------- Spread Laser Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Signal Interpreter Improved Medium Laser Beam Cannon Ion Cannon Rocket Launcher Scythe [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 37 | 5 8 7 10 2 5 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 2 2 . . Treads 8 | 2 2 2 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 3 2 1 1 . Device 2 | . 1 1 . . . Storage 2 | 1 1 . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . 1 . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 18 | 1 2 2 7 1 5 Energy Gun 6 | . 2 1 3 . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 6 | 1 . 1 3 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 1 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 13 | . 1 2 3 . 7 Power . | . . . . . . Propulsion 5 | . . 1 2 . 2 Utility 4 | . . 1 . . 3 Weapon 4 | . 1 . 1 . 2 Highest Loss Streak 7 | . 1 1 3 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 98 98 92 88 76 Engine 10 | . 14 11 9 7 5 Treads 29 | . 28 31 32 23 19 Device 11 | . 3 15 18 15 11 Storage 10 | . 14 11 9 7 7 Processor 3 | . 10 . . . . Protection 4 | . . 6 6 7 5 Energy Gun 10 | . 13 11 9 7 4 Ballistic Gun 10 | . 14 11 7 7 10 Naked Turns . | . . . . . . Heaviest Build 46 | 10 29 39 42 44 46 Greatest Support 83 | 40 46 66 83 60 60 Greatest Overweight (x) 2 | 2 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 12 | 5 8 12 12 10 8 Average Carried 7 | 4 5 8 10 8 7 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 10 | 5 6 10 10 8 5 Class Distribution -------------------- 72% | Mutant 22% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 680 | 199 165 172 97 . 47 Remotely . | . . . . . . Salvage Created 885 | . 187 323 163 . 212 Parts 60 | . 14 16 13 . 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 24 | . 4 8 5 . 7 Melee 1 | . . . . . 1 Guns 19 | . 3 8 5 . 3 AOE 4 | . 1 . . . 3 Classes Destroyed 8 | . 2 3 . . 3 Worker 1 | . . 1 . . . Builder 1 | . 1 . . . . Operator 1 | . . 1 . . . Swarmer 2 | . . . . . 2 Cutter 3 | . . . . . 3 Grunt 12 | . 4 5 3 . . Sentry 5 | . . 3 2 . . Specialist 2 | . . . . . 2 Best Kill Streak 6 | . 4 3 4 . 6 Combat Bots Only 6 | . 2 2 4 . 6 Max Kills in Single Turn 3 | . 1 1 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . 1 . . . 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 214 | . 52 38 24 . 100 Missed 63 | . 13 8 6 . 36 Damage Taken 2424 | . 456 402 254 . 1312 Core 745 | . 62 37 98 . 548 Absorbed by Shields 16 | . . . 16 . . Core Remaining (%) 86 | 100 75 90 82 . . Volleys Fired 79 | . 21 22 20 . 16 Largest 3 | . 2 2 2 . 3 Hottest 121 | . 60 88 121 . 116 Shots Fired 135 | . 40 44 28 . 23 Gun 125 | . 40 44 28 . 13 Cannon 5 | . . . . . 5 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 56 | . 21 22 4 . 9 Thermal 65 | . 10 22 24 . 9 Explosive 5 | . . . . . 5 Electromagnetic 9 | . 9 . . . . Robot Hit Streak 14 | . 8 11 14 . 5 Robot Miss Streak 13 | . 2 6 7 . 13 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 109 | . 28 39 25 . 17 Core Hits 93 | . 9 34 31 . 19 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1924 | . 382 579 381 . 582 Guns 1477 | . 354 579 381 . 163 Cannons 57 | . . . . . 57 Explosions 328 | . 28 . . . 300 Melee 62 | . . . . . 62 Ramming . | . . . . . . Kinetic 648 | . 173 305 50 . 120 Thermal 830 | . 125 274 331 . 100 Explosive 300 | . . . . . 300 Electromagnetic 84 | . 84 . . . . Impact . | . . . . . . Slashing 62 | . . . . . 62 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . 11 . . . 32 Projectiles . | . . . . . . Explosions 43 | . 11 . . . 32 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 69 | . 22 . . . 47 Shots 2 | . 1 . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 322 | . 138 174 322 . . Average Temperature 80 | . 70 48 127 . . Received Heat Transfer 581 | . 234 135 125 . 87 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1177 | . 225 340 456 . 156 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 276 | . 119 276 167 99 245 Initial 75 | . . 20 52 75 69 Average 86 | . 44 113 108 93 125 Maximum Alert Level 1 | . . 1 . . 1 Low Security (%) 95 | 100 100 89 100 100 83 Level 1 4 | . . 10 . . 16 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 2 3 . 2 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . . 2 . . 2 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 6 13 6 . 15 Peak Tracking Total 6 | . 3 4 3 . 6 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 14 | . 5 6 1 2 . Terminals 11 | . 4 5 . 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 30 | . 9 16 2 3 . Successful 20 | . 6 10 2 2 . Failed 10 | . 3 6 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 7 14 . 3 . Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 5 8 . 2 . Record 3 | . . 2 . 1 . Open DSF 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Emergency Access Points 4 | . 3 1 . . . Locate Traps 2 | . . 2 . . . Dispatch Records 2 | . 1 1 . . . Registered Components 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . 1 . . . . Scan Component 1 | . 1 . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 5 . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . 3 . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 1758 | 67 528 563 331 130 139 Spaces Moved 868 | 41 277 266 158 81 45 Core 15 | 15 . . . . . Treads 853 | 26 277 266 158 81 45 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 158 | 127 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 45 27 18 3 42 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . 2 . . . 24 Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . 2 . . . 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1114 | 56 322 364 206 82 84 Wait 75 | 1 2 46 13 . 13 Move 863 | 40 276 265 157 80 45 Hop . | . . . . . . Pick Up 41 | 10 10 15 5 . 1 Fast Attach . | . . . . . . Attach 24 | 5 3 6 4 2 4 Detach 2 | . . 2 . . . Swap 13 | . 5 1 6 . 1 Drop 13 | . 5 7 1 . . Fire 79 | . 21 22 20 . 16 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [Sto]) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1049 | -9/Materials | Discovered new exit (range 19) 1084 | -9/Materials | Discovered new exit (range 16) 1159 | -9/Materials | Entered another Materials area 1159 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1365 | -8/Materials | Garrison activated, responded to threat 1414 | -8/Materials | Lost 3 parts (2n1w) 1487 | -8/Materials | Discovered new exit (range 3) 1490 | -8/Materials | Entered Factory 1490 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1560 | -7/Factory | Build established: Scavenger-Mutant 1619 | -7/Factory | Identified exit to DSF 1620 | -7/Factory | Entered DSF 1662 | -7/DSF | Additional patrols routed to DSF 1750 | -7/DSF | Core integrity fell below 50% 1759 | -7/DSF | Self-destructed Last Messages --------------- 01734_ S-27 Virus unfolds itself. 01736_ S-27 Virus destroyed. 01736_ X-62 Marksman destroyed. 01736_ Destroyed VTOL Module. 01736_ S-27 Virus destroyed. 01737_ Lgt. Treads destroyed. 01739_ H-61 Shepherd calls for reinforcements. 01739_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01743_ Scythe destroyed. 01745_ Penetrated by Slug. 01745_ Lgt. Treads destroyed. 01745_ Knocked back. 01745_ Rocket Launcher destroyed. 01747_ Penetrated by Slug. 01747_ Ion Cannon blasted off. 01747_ Knocked back. 01750_ Acquired Microactuators. 01751_ Knocked back. 01756_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ????????? ????????????????????? | | ????????" ????????????????????? | | ???????# ==##??????????????????? | | ???????# %%= #?????????????????? | | ???????#%*!==#?????????????????? | | ??????## =!== ?????????????????? | | ??????## #?????#???????????? | | ??????## ==#???? #???????????? | | ???????? ==????# #??!????????? | | ?????### g = #### ##!!????????? | | ?????####g ##### #????????? | | ????### s ##[[[# # ???????? | | ????### ##[[[ ??????? | | ????## Y ?????? | | ????###%/== ????? | | ?????##=!!%=/ H ????? | | ?????#;@ ][= !!! ! !##??? #???? | | ?????#%!![ !!!# !!##??? ### ?? | | ?????### %*######???????? ####?? | | ?????### ##????????? ==##?? | | ??????## ##????????? ==???? | | ??????## ##????????? = ##?? | | ??????### ####????????? ####?? | | ??????##! !!##???????? ##?? | | ??????##! !!######## ? ##?? | | ?????#### ########## ##?? | | ???###### ###!!# ### ####?? | | ???####"" ##!!# ##" ####?? | | ???#""""" %! ##?? | | ????"##"" = ##?? | | ????###"""""## #!!!# ^ ##?? | | ?????##"""""######### ##?? | | ?????#####"###################?? | | ?????#####"###?????###########?? | | ????????#""##??????????????????? | | ????????#####??????????????????? | | ????????####???????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionBladeMeganuke Manual? 0 Play Time 00:38:24 Cumulative 6.6 hours Start 2024.04.18 @ 14:59:01 End 2024.04.21 @ 23:12:23 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49b1e9c5-078a-42de-9991-e9ecb5b37fa9