Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 21:41:13 Player: Dewz Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1748) 1748 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1315) 1315 TOTAL SCORE: 8298 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 361 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -212 Cogmind --------- Core Integrity 571/1150 Matter 109/300 Energy 97/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (7) ------- Ionic Axe Ionic Axe > --- INVENTORY (5) ---- Advanced Heat Sink Improved Transmission Jammer Improved Concussive RPG (1) Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Sensor Array Improved Transmission Jammer > --- WEAPON ----------- Heavy Phase Cannon Coil Gun Coil Gun Coil Gun Railgun Magnetic Acceleration Cannon Hardcell Cannon > --- INVENTORY -------- Fission Core Fission Core Advanced Heat Sink Coil Gun Magnetic Acceleration Cannon Improved Concussive RPG Plasma Cutter [Rating: 83] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Coil Gun Energy Gun Improved Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Slashing Weapon Ionic Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Slots Evolved 12 | . . . 2 . . . 6 . 2 2 Power 2 | . . . . . . . 1 . . 1 Propulsion 3 | . . . . . . . 2 . . 1 Utility 2 | . . . . . . . 1 . 1 . Weapon 5 | . . . 2 . . . 2 . 1 . Parts Attached 82 | 11 1 . 10 8 5 4 5 13 6 19 Power 13 | 2 . . 1 1 . 1 1 2 . 5 Engine 5 | 2 . . . 1 . 1 1 . . . Core 8 | . . . 1 . . . . 2 . 5 Reactor . | . . . . . . . . . . . Propulsion 13 | 2 . . 1 2 . 2 2 1 1 2 Treads . | . . . . . . . . . . . Leg 13 | 2 . . 1 2 . 2 2 1 1 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 12 | 1 1 . . . 2 1 1 . 4 2 Device 8 | . 1 . . . . . 1 . 4 2 Storage 1 | 1 . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . 2 1 . . . . Artifact . | . . . . . . . . . . . Weapon 44 | 6 . . 8 5 3 . 1 10 1 10 Energy Gun 16 | 5 . . 5 4 1 . 1 . . . Energy Cannon 6 | . . . 1 . . . . 5 . . Ballistic Gun 9 | 1 . . 1 1 . . . 3 1 2 Ballistic Cannon 6 | . . . 1 . . . . 2 . 3 Launcher 1 | . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 4 Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . 1 Parts Lost 38 | . . . 5 3 . . . 5 . 25 Power 7 | . . . 1 1 . . . . . 5 Propulsion 6 | . . . 1 . . . . . . 5 Utility 7 | . . . 1 . . . . 2 . 4 Weapon 18 | . . . 2 2 . . . 3 . 11 Highest Loss Streak 15 | . . . 4 3 . . . 3 . 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 98 100 94 87 98 100 91 89 99 84 Engine 5 | . 14 14 4 2 11 11 13 1 . . Core 4 | . . . 5 8 . . . 11 11 6 Leg 22 | . 28 28 20 22 22 22 26 26 23 21 Device 8 | . 12 14 10 . . . 5 2 16 14 Storage 8 | . 14 14 11 11 11 11 6 6 5 4 Protection 3 | . . . . . 9 11 6 5 . . Energy Gun 11 | . 14 14 31 28 23 11 12 8 . . Energy Cannon 2 | . . . . . . . . 11 5 4 Ballistic Gun 14 | . 14 14 5 14 11 11 6 6 23 18 Ballistic Cannon 4 | . . . 4 . . . . 2 11 10 Launcher 2 | . . . . . 3 11 6 2 . . Piercing Weapon 2 | . . . . . 6 11 6 1 . . Peak Build Rating 83 | 6 7 7 17 16 20 28 38 57 72 83 Average Rating 39 | 3 6 7 14 13 17 23 37 46 68 70 On Entrance 23 | . 6 7 7 15 12 20 28 38 50 72 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 10 11 11 23 20 25 35 42 79 74 77 Greatest Support 71 | 20 20 20 20 20 20 35 55 55 51 71 Greatest Overweight (x) 13 | 2 . . 1 . 1 1 . 2 1 13 Average Overweight (x) . | . . . . . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 1 3 4 5 7 8 8 7 6 8 8 Average Carried 5 | . . 3 4 5 7 6 3 4 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 3 4 5 5 8 8 3 6 8 3 Class Distribution -------------------- 34% | Scavenger-Tank 34% | Scavenger-Executioner 9% | Mutant 7% | Executioner 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Executioner | -6/DSF Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Matter Collected 1988 | 224 39 . 176 162 127 71 . 198 78 913 Remotely . | . . . . . . . . . . . Salvage Created 1630 | . 56 . 317 162 . . . 212 83 800 Parts 85 | . 6 . 19 11 . . . 7 5 37 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 . . . . Prevented 9 | . . . . . . 9 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Combat Hostiles Destroyed 33 | . 1 . 8 6 . . . 4 1 13 Guns 22 | . 1 . 8 6 . . . 2 . 5 Cannons 8 | . . . . . . . . 2 . 6 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 12 | . 2 . 2 1 . . . 1 1 5 Builder 1 | . . . . . . . . . . 1 Recycler 1 | . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . 2 Watcher 1 | . 1 . . . . . . . . . Swarmer 8 | . . . 3 3 . . . 2 . . Grunt 13 | . 1 . 5 2 . . . 1 . 4 Brawler 1 | . . . . . . . . . . 1 Duelist 3 | . . . . 1 . . . . . 2 Sentry 2 | . . . . . . . . . 1 1 Hunter 1 | . . . . . . . . 1 . . Programmer 5 | . . . . . . . . . . 5 Best Kill Streak 4 | . 2 . 4 3 . . . 2 1 4 Combat Bots Only 4 | . 1 . 4 3 . . . 2 1 3 Max Kills in Single Turn 2 | . 1 . 2 2 . . . 2 1 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Hostile Shots Fired 376 | . 24 . 40 40 . 13 . 55 . 204 Missed 94 | . 13 . 5 5 . 5 . 10 . 56 Damage Taken 5765 | . 149 . 447 563 . 193 . 919 . 3494 Core 968 | . 41 . 56 195 . 18 . 79 . 579 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 . 83 . . . 32 . 90 100 . Volleys Fired 108 | . 17 . 11 19 . 4 . 14 1 42 Largest 7 | . 2 . 4 4 . 2 . 6 7 7 Hottest 356 | . 60 . 222 197 . 170 . 322 316 356 Shots Fired 408 | . 34 . 40 49 . 6 . 56 7 216 Gun 271 | . 34 . 35 49 . 4 . 35 4 110 Cannon 127 | . . . 5 . . . . 21 3 98 Launcher 2 | . . . . . . 2 . . . . Special 8 | . . . . . . . . . . 8 Kinetic 252 | . 17 . 7 24 . 2 . 17 6 179 Thermal 152 | . 17 . 31 25 . 2 . 39 1 37 Explosive 2 | . . . . . . 2 . . . . Electromagnetic 2 | . . . 2 . . . . . . . Robot Hit Streak 9 | . 6 . 3 5 . 4 . 7 2 9 Robot Miss Streak 7 | . 2 . 4 5 . 1 . 2 . 7 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 4 | . . . 1 3 . . . . . . Max Gunslinging Chain 2 | . . . 1 2 . . . . . . Shots Hit Robots 196 | . 21 . 16 27 . 4 . 30 1 97 Core Hits 79 | . 6 . 10 11 . 4 . 11 1 36 Critical Kills 2 | . . . . . . . . . 1 1 Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 11 | . . . . 2 . 1 . 2 1 5 Burn 4 | . . . . 2 . 1 . 1 . . Meltdown 2 | . . . . . . . . . 1 1 Destroy 2 | . . . . . . . . . . 2 Blast 3 | . . . . . . . . 1 . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5518 | . 202 . 307 343 . 395 . 773 34 3464 Guns 2749 | . 202 . 275 343 . 59 . 322 . 1548 Cannons 2228 | . . . 32 . . . . 451 34 1711 Explosions 540 | . . . . . . 336 . . . 204 Melee . | . . . . . . . . . . . Ramming 1 | . . . . . . . . . . 1 Kinetic 3101 | . 90 . 32 123 . 8 . 134 . 2714 Thermal 2072 | . 112 . 267 220 . 51 . 639 34 749 Explosive 336 | . . . . . . 336 . . . . Electromagnetic 8 | . . . 8 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 3 | . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . . . . . . 11 Message Errors 5 | . . . . . . . . . . 5 Matter Fused 2 | . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . . 2 Overload Shots 1 | . . . . . . 1 . . . . Effects 1 | . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . . . . Overflow Damage 218 | . . . . . . . . . . 218 Projectiles 171 | . . . . . . . . . . 171 Explosions 47 | . . . . . . . . . . 47 Melee . | . . . . . . . . . . . Knockbacks 17 | . . . 1 . . . . . . 16 Impact . | . . . . . . . . . . . Kinetic 16 | . . . 1 . . . . . . 15 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 148 | . . . . . . 36 . . . 112 Shots 3 | . . . . . . 2 . . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 675 | . 94 . 429 608 . 177 . 598 144 675 Average Temperature 209 | . 36 . 196 297 . 68 . 222 78 229 Received Heat Transfer 1183 | . 90 . 195 126 . 72 . 99 . 601 Effects 46 | . . . 3 14 . . . 7 . 22 Shutdowns 14 | . . . 2 3 . . . 4 . 5 Energy Bleed 4 | . . . . 1 . . . 2 . 1 Interference 13 | . . . . 4 . . . . . 9 Matter Decay 7 | . . . . 3 . . . . . 4 Short Circuit 2 | . . . . . . . . 1 . 1 Damage (minor) 2 | . . . 1 1 . . . . . . Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 2 | . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . 1 1 Parts Melted 3 | . . . . 1 . . . 1 . 1 Heat Transferred 3529 | . 250 . 592 629 . 161 . 1205 37 655 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Peak Influence 497 | . 87 33 218 194 . . 5 127 115 497 Initial 84 | . . 33 12 84 . . . 3 66 56 Average 144 | . 23 33 108 157 . . . 51 81 218 Maximum Alert Level 2 | . . . 1 . . . . . . 2 Low Security (%) 72 | 100 100 100 98 100 . . 100 100 100 44 Level 1 14 | . . . 1 . . . . . . 29 Level 2 13 | . . . . . . . . . . 26 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . . 1 . . . . 2 1 5 Investigation . | . . . . . . . . . . . Extermination 3 | . . . . . . . . . 1 2 Reinforcement 4 | . . . 1 . . . . 2 . 1 Assault 1 | . . . . . . . . . . 1 Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Distress Signals 4 | . 3 . . . . . . . 1 . Communications Jammed 6 | . . . . . . . . . . 6 Distress Signals 1 | . . . . . . . . . . 1 Times Spotted 80 | . 5 . 12 6 . 6 . 12 3 36 Peak Tracking Total 7 | . 4 . 6 3 . 4 . 5 2 7 Tactical Retreats 4 | . 1 . . . . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Traps Triggered 2 | . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Machines Disabled 7 | . . . . . . . . 1 . 6 Max in Single Turn 2 | . . . . . . . . 1 . 2 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Machines Accessed 4 | . 1 . 1 . . . 1 . . 1 Terminals 3 | . 1 . . . . . 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 8 | . 1 . 4 . . . 2 . . 1 Successful 6 | . 1 . 3 . . . 1 . . 1 Failed 2 | . . . 1 . . . 1 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 4 | . 1 . . . . . 2 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . 1 . . . . . 1 . . 1 Open DSF 2 | . . . . . . . 1 . . 1 Alert Level 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 1 . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Total Allies 4 | . . . . . 4 . . . . . Largest Group 4 | . . . . . 4 4 4 4 . . Highest-Rated Group 154 | . . . . . 154 154 154 154 . . Highest-Rated Ally 40 | . . . . . 40 40 40 40 . . Total Orders . | . . . . . . . . . . . Ally Attacks 52 | . . . . . . 19 . 33 . . Total Damage 1246 | . . . . . . 613 . 633 . . Kills 10 | . . . . . . 6 . 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 2 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Turns Passed 4448 | 76 244 67 353 157 983 476 70 223 324 1475 Spaces Moved 2214 | 54 130 55 159 77 666 241 49 85 161 537 Core 33 | 16 . . . . . . . . . 17 Treads . | . . . . . . . . . . . Legs 2181 | 38 130 55 159 77 666 241 49 85 161 520 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 122 122 190 50 Average Speed 163 | 108 120 120 178 120 139 184 122 156 190 201 Slowest Speed 700 | 150 120 120 190 120 190 190 122 260 190 700 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 33 29 13 16 78 41 2 85 5 11 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 . . 1 . Scrap Searched 4 | . . . . . 2 2 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 118 | . . . . . . 17 . . . 101 Melee . | . . . . . . . . . . . Projectile 52 | . . . . . . . . . . 52 AOE 65 | . . . . . . 17 . . . 48 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac DSF Fac Fac Total 2796 | 68 187 56 198 111 720 267 59 141 177 812 Wait 341 | . 37 1 15 2 48 13 6 16 1 202 Move 2204 | 53 129 54 158 76 665 240 48 84 160 537 Hop . | . . . . . . . . . . . Pick Up 25 | . 3 1 4 3 2 1 . 4 6 1 Fast Attach 31 | 9 1 . 3 1 1 . . 8 2 6 Attach 23 | 1 . . 3 3 . . 5 1 2 8 Detach 5 | 1 . . . . . . . 1 . 3 Swap 28 | 1 . . 4 4 4 4 . 4 2 5 Drop 27 | 3 . . . 3 . 5 . 7 3 6 Fire 108 | . 17 . 11 19 . 4 . 14 1 42 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . . . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / DSF) -6/DSF -5/Factory -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 16) 321 | -10/Materials | Entered Mines 323 | -10/Mines | Met a Derelict bent on vengeance 378 | -10/Mines | Discovered new exit (range 6) 388 | -10/Mines | Entered Materials 388 | -9/Materials | Evolved 2 slots: Weapon x2 557 | -9/Materials | Lost 4 parts (1p1n2w) 735 | -9/Materials | Discovered new exit (range 6) 741 | -9/Materials | Entered Mines 751 | -9/Mines | Learned location of Storage (-8) 841 | -9/Mines | Core integrity fell below 50% 880 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 887 | -9/Mines | Lost 3 parts (1p2w) 898 | -9/Mines | Entered Zion 1023 | -7/Zion | Identified exit to Proximity Caves 1270 | -7/Zion | Found CR-A16's Pointy Stick 1291 | -7/Zion | Build established: Scavenger-Tank 1308 | -7/Zion | Met Imprinter 1346 | -7/Zion | Imprinted 1348 | -7/Zion | Declared Zion's savior 1881 | -7/Zion | Entered Proximity Caves 1881 | -6/Proximity Caves | Accompanied by 4 allies 2127 | -6/Proximity Caves | Learned Factory emergency access door positions 2140 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2308 | -6/Proximity Caves | Discovered new exit (range 11) 2357 | -6/Proximity Caves | Entered Factory 2357 | -6/Factory | Accompanied by 4 allies 2357 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 2358 | -6/Factory | Identified exit to Lower Caves 2420 | -6/Factory | Identified exit to DSF 2427 | -6/Factory | Entered DSF 2427 | -6/DSF | Accompanied by 4 allies 2454 | -6/DSF | Additional patrols routed to DSF 2508 | -6/DSF | Lost 3 allies 2556 | -6/DSF | Lost 3 parts (1u2w) 2590 | -6/DSF | Discovered new exit (range 15) 2650 | -6/DSF | Entered Factory 2650 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2868 | -5/Factory | Build established: Scavenger-Executioner 2897 | -5/Factory | Discovered new exit (range 9) 2974 | -5/Factory | Entered another Factory area 2974 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4173 | -4/Factory | Lost 5 parts (2p2n1w) 4236 | -4/Factory | Lost 3 parts (1n2w) 4327 | -4/Factory | Terminal network hard line cut 4328 | -4/Factory | Discovered new exit (range 12) 4448 | -4/Factory | Core integrity fell below 50% 4449 | -4/Factory | Self-destructed Last Messages --------------- 04430_ Penetrated by Slug. 04431_ Magnetic Acceleration Cannon destroyed. 04431_ Penetrated by Slug. 04432_ Acquired Prototype Slashing Weapon. 04432_ Identified Ionic Axe. 04433_ Penetrated by Slug. 04433_ Adv. Heat Sink destroyed. 04434_ Penetrated by Slug. 04434_ Slug penetrates Door. 04435_ Acquired Ionic Axe. 04436_ Penetrated by Slug. 04439_ Slug penetrates Wall. 04439_ Acquired Ionic Axe. 04440_ Penetrated by Slug. 04440_ Ionic Axe destroyed. 04442_ Acquired Ionic Axe. 04443_ Penetrated by Slug. 04447_ Slug penetrates Wall. 04447_ Ionic Axe destroyed. 04447_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????#??? ???????????? | | ????????????????????????????????? ??? ???????????? | | ????????????????????????????????? ??? ???????????? | | ????????????????????????????????# #?# #??????? #?? | | ????????????????????????????????# #?# #????### ### | | ??????????????? ????????????????# #?# +????# # | | ???????????????# ???????????????# #?# #????# # | | ???????????????# ?????#######?# #?# #????# < # | | ??????????????# ##### #?# #?# #????# # | | ??????????????# ### #?# #????? ? | | ??????????????# ###/####### #? | | ??????????????#! ### # % """" ## #? | | ??????????????? ##### # !%! ""R" ## #? | | ????????????????????????###;;###"[+% "" " ## #? | | ????????????????????????#@ ## " ## ## | | ???????????????????###### ## # # | | ???????????????????# ;! Y + ! """ # | | ???????????????????######! #### """ + | | ??????????????????????# ;! #### """ # | | ??????????????????????### ! #??#= # | | ??????????????????##############??########## | | ????????????#?????# #???????????# | | ????????????# ????# "T" ############# | | ????????????# ##### + | | ????????????# # ###### | | ????????????# # #????# | | ????????????# # #????# | | ????????????+ + "" "" ###### | | ????????????# # "" "" + | | ????????????# # """ """ ######### | | ????????????# # """ """ #???????# | | ????????????# # """ """ #???????### | | ????????????# # #?????????# ##### | | ????????????# ##############?????#####+##### | | ????????????# #??????????????????# # | | ???????????? #??????????????????# + | | ??????????? #??????????????????# # | | ?????????? #??????????????????# # | | ?????????? #??????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed BoreFireKit Manual? 0 Play Time 01:34:18 Cumulative 16.5 hours Start 2025.01.22 @ 19:29:48 End 2025.01.22 @ 21:41:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afa28ef2-ffc6-4d34-9c65-90e20416ca67