Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 18:11:35 Player: Ciaphas Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (3210) 3210 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 6865 Bonus ------- High Alert Combat Kills 110 Cogmind --------- Core Integrity 850/850 Matter 3/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Mining Laser > --- INVENTORY (10) --- Aluminum Leg Cooled VTOL Module Transmission Jammer Improved Medium Armor Plating Shock Absorption System Heavy Particle Gun Flak Cannon Shock Bomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Titanium Leg Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Medium Armor Plating Hacking Suite System Restoration Module > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Cooled VTOL Module Heavy Assault Rifle Flak Cannon Shock Bomb Launcher Remote Datajack Mining Laser [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 5 | . . 2 . 1 2 Weapon . | . . . . . . Parts Attached 146 | 6 17 44 39 40 . Power 17 | 1 2 1 6 7 . Engine 8 | 1 2 1 4 . . Core 9 | . . . 2 7 . Reactor . | . . . . . . Propulsion 29 | 2 2 7 10 8 . Treads 15 | . . 5 7 3 . Leg 11 | 2 2 2 3 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 49 | 1 5 20 15 8 . Device 20 | 1 1 8 6 4 . Storage 8 | . 2 1 3 2 . Processor 4 | . . 2 2 . . Hackware 1 | . . . 1 . . Protection 16 | . 2 9 3 2 . Artifact . | . . . . . . Weapon 51 | 2 8 16 8 17 . Energy Gun 5 | 2 . 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 24 | . 3 3 6 12 . Ballistic Cannon 3 | . . 1 . 2 . Launcher 3 | . . . 1 2 . Special Weapon 8 | . 2 4 1 1 . Impact Weapon 6 | . 2 4 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 1 . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 42 | . 2 15 7 18 . Power 6 | . 1 2 1 2 . Propulsion 14 | . 1 3 4 6 . Utility 13 | . . 7 2 4 . Weapon 9 | . . 3 . 6 . Highest Loss Streak 10 | . 1 6 2 10 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 97 86 94 74 40 Engine 5 | . 13 7 3 2 . Core 4 | . . . 4 10 13 Treads 16 | . . 11 30 16 6 Leg 7 | . 27 7 3 3 . Device 10 | . 6 15 14 6 6 Storage 9 | . 12 11 9 7 6 Processor 2 | . . 8 3 . . Hackware 2 | . . . 3 4 . Protection 5 | . 8 6 3 4 . Energy Gun 3 | . 4 11 . . . Ballistic Gun 10 | . 14 1 16 10 . Special Weapon 1 | . 2 2 1 . 6 Impact Weapon 1 | . 2 3 . . . Naked Turns . | . . . . . . Heaviest Build 39 | 6 19 29 37 39 23 Greatest Support 80 | 20 20 40 80 68 20 Greatest Overweight (x) 4 | . . 2 1 4 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 5 10 10 15 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 1 7 10 10 10 9 Average Carried 7 | . 4 6 8 7 9 Final Capacity 10 | 5 10 10 10 10 10 Final Carried 9 | 1 5 9 8 9 9 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 3081 | 260 208 379 1546 688 . Remotely . | . . . . . . Salvage Created 3562 | 46 198 1004 1584 730 . Parts 180 | 3 18 35 88 36 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 85 | 1 7 26 33 18 . Melee 4 | . . 4 . . . Guns 72 | 1 7 18 33 13 . Cannons 3 | . . 1 . 2 . AOE 3 | . . 1 . 2 . Classes Destroyed 11 | 1 3 4 2 1 . Worker 1 | . . . 1 . . Recycler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Operator 2 | . 1 . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 26 | . 4 8 7 7 . Grunt 35 | 1 3 10 17 4 . Brawler 2 | . . 1 1 . . Sentry 17 | . . 7 7 3 . Hunter 2 | . . . 1 1 . Programmer 3 | . . . . 3 . Best Kill Streak 6 | 1 2 4 6 4 . Combat Bots Only 6 | 1 2 4 6 4 . Max Kills in Single Turn 2 | 1 1 2 1 2 . Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 841 | 2 70 203 186 380 . Missed 278 | 1 24 52 48 153 . Damage Taken 6922 | 10 466 1907 2097 2442 . Core 1061 | . 100 359 154 448 . Absorbed by Shields . | . . . . . . Redirected to Shielding 32 | . 21 11 . . . Regen/Repaired (Parts) 239 | . . 107 132 . . Core Remaining (%) 55 | 100 60 10 72 36 . Volleys Fired 386 | 2 57 97 139 91 . Largest 2 | 2 2 2 2 2 . Hottest 156 | 80 100 156 100 100 . Shots Fired 657 | 4 100 117 271 165 . Gun 611 | 4 98 105 270 134 . Cannon 16 | . . . . 16 . Launcher 11 | . . . . 11 . Special 19 | . 2 12 1 4 . Kinetic 527 | . 97 10 270 150 . Thermal 119 | 4 3 107 1 4 . Explosive . | . . . . . . Electromagnetic 11 | . . . . 11 . Robot Hit Streak 14 | 2 10 14 13 8 . Robot Miss Streak 6 | 1 5 3 5 6 . Penetration Max . | . . . . . . Secondary Targets 6 | . . . 5 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 438 | 2 58 95 186 97 . Core Hits 177 | 2 20 34 70 51 . Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 9 | . 1 4 3 1 . Critical Strikes 17 | . 1 11 4 1 . Burn 5 | . . 5 . . . Destroy 6 | . 1 . 4 1 . Smash 6 | . . 6 . . . Melee Attacks 32 | . 6 26 . . . Impact 30 | . 4 26 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . 1 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . 1 . . . Damage Inflicted 7539 | 22 465 1939 3128 1985 . Guns 6038 | 22 465 1012 3116 1423 . Cannons 246 | . . . . 246 . Explosions 351 | . . 52 . 299 . Melee 779 | . . 779 . . . Ramming 29 | . . . 12 17 . Kinetic 5327 | . 465 77 3116 1669 . Thermal 1053 | 22 . 1031 . . . Explosive . | . . . . . . Electromagnetic 351 | . . 52 . 299 . Impact 779 | . . 779 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 3 8 3 3 . Average Corruption 3 | . 2 7 2 2 . Corruption Purged 5 | . . . 3 2 . Corruption Blocked . | . . . . . . Effects 43 | . 4 20 7 12 . Message Errors 12 | . 1 6 4 1 . Matter Fused 8 | . . 3 1 4 . Heat Flow Errors 5 | . . 2 . 3 . Energy Discharges 8 | . 1 5 . 2 . Data Loss (minor) 4 | . 1 2 1 . . Data Loss (major) 1 | . 1 . . . . Misfires 3 | . . 1 1 1 . Alerts 2 | . . 1 . 1 . Overload Shots . | . . . . . . Overflow Damage 261 | . . 250 . 11 . Projectiles 11 | . . . . 11 . Explosions 2 | . . 2 . . . Melee 248 | . . 248 . . . Knockbacks 15 | . . 3 . 12 . Impact 3 | . . 3 . . . Kinetic 11 | . . . . 11 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 47 | . . 28 . 19 . Shots 2 | . . 1 . 1 . Rammed 4 | . . . 2 2 . Targets Rammed 4 | . . . 2 2 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 247 | 42 40 247 160 231 . Average Temperature 54 | 24 17 86 43 35 . Received Heat Transfer 2025 | 6 144 687 774 414 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 3 | . . 2 . 1 . Impact Corruptions 8 | . . 8 . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 10 | . . 10 . . . Heat Transferred 2951 | 50 . 2901 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 527 | 20 212 453 527 239 17 Initial 191 | . 13 24 162 191 17 Average 176 | 5 49 222 324 98 17 Maximum Alert Level 2 | . 1 2 2 1 . Low Security (%) 62 | 100 98 44 23 86 100 Level 1 25 | . 1 45 35 13 . Level 2 12 | . . 9 41 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 5 5 6 1 Investigation 8 | . 1 2 2 2 1 Extermination 4 | . . . . 4 . Reinforcement 7 | . 1 3 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 9 | . . 7 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 152 | 1 22 47 55 25 2 Peak Tracking Total 7 | 1 4 6 7 4 3 Tactical Retreats 8 | . 4 2 . 2 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 2 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . . 6 2 . . Max in Single Turn 4 | . . 4 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 37 | . 10 8 7 11 1 Terminals 24 | . 7 5 5 7 . Fabricators 2 | . . . . 2 . Repair Stations 3 | . 1 1 1 . . Recycling Units 4 | . 2 1 . . 1 Scanalyzers 3 | . . 1 . 2 . Garrison Access 1 | . . . 1 . . Total Hacks 108 | . 33 27 20 26 2 Successful 62 | . 24 14 11 12 1 Failed 46 | . 9 13 9 14 1 Catastrophic 8 | . . 3 3 1 1 Database Lockouts . | . . . . . . Manual 33 | . 14 4 9 6 . Terminals 78 | . 27 19 15 17 . Fabricators 2 | . . . . 2 . Repair Stations 8 | . 2 2 4 . . Recycling Units 10 | . 4 4 . . 2 Scanalyzers 9 | . . 2 . 7 . Garrison Access 1 | . . . 1 . . Terminal Hacks 39 | . 16 10 6 7 . Record 9 | . 4 2 1 2 . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 2 | . 1 1 . . . Open DSF 1 | . . . . 1 . Alert Level 8 | . 2 2 3 1 . Unreport Threat 2 | . . . 2 . . Locate Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Investigation Status 2 | . . 1 . 1 . Reinforcement Status 4 | . 2 2 . . . Recall Reinforcements 2 | . 1 1 . . . Registered Components 1 | . . . . 1 . Zone Layout 3 | . 2 . . 1 . Fabricator Hacks 2 | . . . . 2 . Network Status 2 | . . . . 2 . Repair Station Hacks 4 | . . 2 2 . . Scan Component 2 | . . 1 1 . . Repair 2 | . . 1 1 . . Recycling Unit Hacks 5 | . 3 1 . . 1 Report Inventory 3 | . 2 1 . . . Retrieve Matter 2 | . 1 . . . 1 Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 10 | . 5 1 2 2 . Terminals 8 | . 3 1 2 2 . Botnet 8 | . 3 1 2 2 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Mechanics 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 6 7 6 8 1 Full Trace Events 8 | . . 3 3 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 1 . . Time 86 | . . 26 60 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 191 | . 191 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . 2 . . . . Non-combat 2 | . 2 . . . . Combat . | . . . . . . Robot Hacks Applied 2 | . 2 . . . . parse_system 2 | . 2 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7231 | 80 984 1785 1787 2542 53 Spaces Moved 3455 | 65 640 735 733 1261 21 Core 19 | 19 . . . . . Treads 2482 | . . 628 722 1111 21 Legs 804 | 46 640 107 11 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 150 | . . . . 150 . Fastest Speed 50 | 50 120 120 160 100 250 Average Speed 163 | 99 120 184 161 175 250 Slowest Speed 295 | 120 120 260 200 295 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 7 89 56 61 29 1 Regions Visited 5 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . 4 4 1 . . Terrain Destroyed 12 | . 4 7 1 . . Melee 2 | . 2 . . . . Projectile 10 | . 2 7 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4451 | 73 767 986 1166 1438 21 Wait 287 | . 24 50 198 15 . Move 3450 | 64 639 734 732 1260 21 Hop . | . . . . . . Pick Up 38 | 1 5 7 18 7 . Fast Attach 70 | 6 9 22 18 15 . Attach 49 | . 6 19 10 14 . Detach 58 | . 12 22 13 11 . Swap 27 | . 2 3 11 11 . Drop 52 | . 7 8 25 12 . Fire 386 | 2 57 97 139 91 . Melee 30 | . 6 24 . . . Ram 1 | . . . . 1 . Kick . | . . . . . . Crush 3 | . . . 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / [*Sto] / [*Low]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 489 | -10/Materials | Discovered new exit (range 16) 569 | -10/Materials | Discovered new exit (range 13) 837 | -10/Materials | Discovered new exit (range 6) 1031 | -10/Materials | Discovered new exit (range 16) 1065 | -10/Materials | Entered another Materials area 1065 | -9/Materials | Evolved 2 slots: Utility x2 1283 | -9/Materials | Discovered new exit (range 11) 1566 | -9/Materials | Discovered new exit (range 13) 1734 | -9/Materials | Discovered new exit (range 15) 1914 | -9/Materials | Lost 5 parts (2n2u1w) 2069 | -9/Materials | Core integrity fell below 50% 2134 | -9/Materials | Discovered new exit (range 13) 2280 | -9/Materials | Core integrity fell below 20% 2295 | -9/Materials | Lost 6 parts (1p1n3u1w) 2551 | -9/Materials | Repaired Lgt. Treads 2850 | -9/Materials | Entered another Materials area 2850 | -8/Materials | Evolved 2 slots: Propulsion x2 3135 | -8/Materials | Build established: Scavenger-Mutant 3904 | -8/Materials | Repaired Enh. Autogun 3942 | -8/Materials | Discovered new exit (range 5) 4068 | -8/Materials | Discovered new exit (range 9) 4637 | -8/Materials | Entered Factory 4637 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5096 | -7/Factory | Discovered new exit (range 14) 5570 | -7/Factory | Discovered new exit (range 14) 6335 | -7/Factory | Lost 10 parts (1p4n3u2w) 6477 | -7/Factory | Core integrity fell below 50% 6591 | -7/Factory | Discovered new exit (range 10) 6603 | -7/Factory | Build established: Mutant 7179 | -7/Factory | Entered another Factory area 7179 | -6/Factory | Evolved 2 slots: Utility x2 7232 | -6/Factory | Self-destructed Last Messages --------------- 06803_ Dropped Autogun. 06803_ Acquired Flak Cannon. 06818_ K-01 Serf cleans the Power Conduit. 06925_ System corrupted: Matter fused (-9). The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07009_ System corrupted: Energy discharge (-63). 07125_ System corrupted: IFF burst signal emitted. 07166_ Slammed into P-60 Hacker. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 07199_ Connecting with Recycling Unit... 07199_ Current location identified: Factory 07199_ ALERT: Suspicious activity at Recycling Unit F001. Dispatching Investigation squad. 07230_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????##########??????????????????????? | | ????# #??????????????????????? | | ????# !== [#??????????????????????? | | ????# !== #?????? ???????????????? | | ????# == #???? " ???????????????? | | ????# #?? " " ???????????????? | | ????# """ # " " " #??????????????? | | ????# Y"@/ " " " +??????????????? | | ????# """ #g" " " #??????????????? | | ????# #?? g #??????????????? | | ????#####+############ ?????????????? | | ?????# ???????????? | | ?????# ???????????? | | ?????# ???????????? | | ?????# ???????????? | | ?????# ????????????? | | ?????##################+????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 24 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Armor Coverage 600 Resistance: EX 25 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageAluminumSpoofer Manual? 0 Play Time 01:27:15 Cumulative 1.7 hours Start 2024.03.31 @ 16:43:25 End 2024.03.31 @ 18:11:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f669289-e7bd-40a1-b4d9-29d60b3dec0f