Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.26 @ 20:06:56 Player: Kersh Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (87) 435 Value Destroyed (2368) 2368 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 4679 Bonus ------- High Alert Combat Kills 196 Cogmind --------- Core Integrity 410/550 Matter 82/300 Energy 100/100 System Corruption 0% Temperature Critical (543) Movement Walking (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Aluminum Leg Compact Matter Pod (11) Advanced Weight Redist. System Trap Scanner Machine Analyzer Improved Terrain Scanner Melee Analysis Suite Medium Armor Plating Medium Armor Plating Long-range Tractor Beam Mini Grenade Launcher Missile Launcher Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Compact Matter Pod Advanced Weight Redist. System Trap Scanner Machine Analyzer Improved Terrain Scanner Melee Analysis Suite Medium Armor Plating Medium Armor Plating Tractor Beam Mini Grenade Launcher Missile Launcher Katana [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 84 | 7 6 39 32 Power 6 | 1 1 2 2 Engine 5 | 1 1 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 21 | 2 2 8 9 Treads 13 | 2 2 8 1 Leg 8 | . . . 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 22 | 2 2 9 9 Device 14 | 1 1 7 5 Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . 2 2 Artifact . | . . . . Weapon 35 | 2 1 20 12 Energy Gun 4 | 1 1 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 1 . 3 . Ballistic Cannon 13 | . . 6 7 Launcher 6 | . . 3 3 Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 6 | . . 4 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 1 2 6 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 3 | . . 1 2 Weapon 2 | . 1 1 . Highest Loss Streak 5 | . 1 1 5 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 98 97 Engine 9 | . 14 11 3 Core 1 | . . . 5 Treads 22 | . 27 33 6 Leg 9 | . . . 28 Device 10 | . 14 10 7 Storage 11 | . 14 11 9 Processor 2 | . . . 8 Protection 7 | . . 10 10 Energy Gun 7 | . 22 5 . Ballistic Gun 2 | . 5 3 . Ballistic Cannon 9 | . . 8 16 Slashing Weapon 1 | . . 1 . Naked Turns . | . . . . Heaviest Build 47 | 12 28 41 47 Greatest Support 80 | 40 40 60 80 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 10 15 15 Most Carried 15 | 6 8 15 15 Average Carried 12 | 2 7 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 6 8 15 15 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1875 | 322 147 691 715 Remotely . | . . . . Salvage Created 2962 | 122 706 1487 647 Parts 173 | 5 36 90 42 Haulers Intercepted 5 | . 1 3 1 Recyclers Shooed 4 | . 1 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 66 | . 16 27 23 Guns 31 | . 16 15 . Cannons 19 | . . 6 13 AOE 16 | . . 6 10 Classes Destroyed 12 | 3 3 4 2 Worker 6 | 1 . 1 4 Tunneler 1 | 1 . . . Hauler 5 | . 1 3 1 Recycler 5 | 1 1 3 . Operator 1 | . . . 1 Watcher 3 | . . 3 . Swarmer 16 | . 3 4 9 Grunt 32 | . 13 10 9 Brawler 1 | . . 1 . Duelist 3 | . . 3 . Sentry 13 | . . 9 4 Hunter 1 | . . . 1 Best Kill Streak 8 | 2 4 7 8 Combat Bots Only 6 | . 3 6 6 Max Kills in Single Turn 4 | 1 1 4 3 Gunslinging . | . . . . Exploded 4 | . . 4 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3073 | . 544 1023 1506 Core 258 | . 62 56 140 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 225 | . 97 . 128 Core Remaining (%) 87 | 100 75 86 . Volleys Fired 208 | 3 49 81 75 Largest 2 | 2 2 2 2 Hottest 116 | 60 80 116 88 Shots Fired 391 | 6 95 153 137 Gun 198 | 6 95 97 . Cannon 178 | . . 51 127 Launcher 15 | . . 5 10 Special . | . . . . Kinetic 239 | 3 26 83 127 Thermal 137 | 3 69 65 . Explosive 15 | . . 5 10 Electromagnetic . | . . . . Robot Hit Streak 15 | 2 12 15 11 Robot Miss Streak 7 | 1 6 3 7 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 255 | 4 68 110 73 Core Hits 140 | 2 38 57 43 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 2 3 Burn 1 | . . 1 . Blast 4 | . . 1 3 Melee Attacks 14 | . . 9 5 Impact 2 | . . 2 . Slashing 12 | . . 7 5 Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5482 | 68 793 2180 2441 Guns 1830 | 63 780 987 . Cannons 2462 | . . 724 1738 Explosions 1065 | . . 363 702 Melee 106 | . . 106 . Ramming 19 | 5 13 . 1 Kinetic 2989 | 42 244 965 1738 Thermal 1303 | 21 536 746 . Explosive 1065 | . . 363 702 Electromagnetic . | . . . . Impact . | . . . . Slashing 106 | . . 106 . Piercing . | . . . . Highest Corruption 3 | . 3 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . 6 . . Message Errors 2 | . 2 . . Matter Fused 2 | . 2 . . Data Loss (minor) 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 84 | . . 41 43 Projectiles 37 | . . 3 34 Explosions 35 | . . 26 9 Melee 12 | . . 12 . Knockbacks 28 | . . . 28 Impact . | . . . . Kinetic 27 | . . . 27 Secondary 1 | . . . 1 Self-Inflicted Damage 30 | . . . 30 Shots 1 | . . . 1 Rammed 10 | . 10 . . Targets Rammed 12 | 1 10 . 1 Kicked 1 | . . . 1 Crushed 1 | 1 . . . Highest Temperature 543 | . 57 188 543 Average Temperature 67 | . 24 53 94 Received Heat Transfer 1209 | . 258 339 612 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Damage (minor) 3 | . . . 3 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 2 4 . Heat Transferred 3163 | 50 1250 1863 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 647 | 15 294 647 567 Initial 180 | . 9 14 180 Average 279 | 5 106 358 327 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 33 | 100 75 19 16 Level 1 34 | . 24 29 50 Level 2 32 | . . 50 33 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 3 4 2 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 2 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 103 | . 23 39 41 Peak Tracking Total 7 | . 5 7 5 Tactical Retreats 7 | . 1 3 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 5 | . 4 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 22 | . 7 7 8 Terminals 19 | . 6 6 7 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 65 | . 21 18 26 Successful 28 | . 10 8 10 Failed 37 | . 11 10 16 Catastrophic 8 | . 3 2 3 Database Lockouts . | . . . . Manual 30 | . 10 8 12 Terminals 58 | . 19 16 23 Fabricators . | . . . . Repair Stations 5 | . 2 . 3 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 21 | . 8 6 7 Robot Analysis 3 | . 1 1 1 Prototype ID Bank 2 | . 1 . 1 Terminal Index 4 | . 1 2 1 Alert Level 1 | . . . 1 Unreport Threat 4 | . 2 1 1 Locate Traps 3 | . 1 1 1 Dispatch Records 2 | . 1 . 1 Patrol Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . . 1 Terminals 1 | . . . 1 Assimilate 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 20 | . 6 6 8 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 58 | . 26 . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 3 | . 1 1 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 4712 | 124 1113 1961 1514 Spaces Moved 2412 | 66 543 945 858 Core 7 | 7 . . . Treads 1694 | 59 543 945 147 Legs 711 | . . . 711 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 115 Average Speed 147 | 148 160 160 126 Slowest Speed 190 | 160 160 160 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 4 89 75 57 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 12 | . . 6 6 Terrain Destroyed 96 | . . 31 65 Melee 11 | . . 6 5 Projectile 21 | . . 3 18 AOE 64 | . . 22 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 3139 | 82 687 1229 1141 Wait 303 | . 68 100 135 Move 2409 | 65 542 944 858 Hop . | . . . . Pick Up 48 | 6 6 22 14 Fast Attach 24 | 7 1 9 7 Attach 10 | . 1 3 6 Detach 8 | . . 6 2 Swap 50 | . 4 27 19 Drop 53 | . 6 28 19 Fire 208 | 3 49 81 75 Melee 14 | . . 9 5 Ram . | . . . . Kick 1 | . . . 1 Crush 11 | 1 10 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / [*Sto x2]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 14) 305 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 7) 639 | -10/Materials | Repaired Lgt. Treads 780 | -10/Materials | Discovered new exit (range 6) 1090 | -10/Materials | Discovered new exit (range 16) 1238 | -10/Materials | Entered another Materials area 1238 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1866 | -9/Materials | Build established: Scavenger-Mutant 2791 | -9/Materials | Discovered new exit (range 16) 3178 | -9/Materials | Discovered new exit (range 8) 3199 | -9/Materials | Entered another Materials area 3199 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3499 | -8/Materials | Discovered new exit (range 17) 3628 | -8/Materials | Repaired Hrd. Light Armor Plating 4051 | -8/Materials | Build established: Mutant 4401 | -8/Materials | Discovered new exit (range 10) 4635 | -8/Materials | Discovered new exit (range 18) 4713 | -8/Materials | Self-destructed Last Messages --------------- 04674_ S-10 Pest destroyed. 04675_ R-06 Scavenger collects Lgt. Ion Engine. 04677_ S-10 Pest destroyed. 04685_ R-06 Scavenger collects Lgt. Assault Rifle. 04689_ R-06 Scavenger collects Unknown Flight Unit. 04694_ Acquired 6 matter. 04695_ G-47 Trooper knocked back. 04696_ Critical hit (Burn: +37). 04698_ G-47 Trooper knocked back. 04702_ Power failure, Lgt. Nuclear Core shutdown. 04702_ Carbon-fiber Leg destroyed. 04705_ Imp. Sensor Array destroyed. 04706_ Hrd. Light Armor Plating destroyed. 04707_ Overheating: Titanium Leg damaged (-16). 04707_ G-47 Trooper knocked back. 04708_ Overheating: Visual Processing Unit damaged (-6). 04710_ Overheating: Core damaged (-66). 04710_ Lgt. Nuclear Core destroyed. 04711_ Overheating: Carbon-fiber Leg damaged (-21). 04712_ Titanium Leg destroyed. 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