Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.17 @ 01:51:09 Player: SohrinSohtel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (1924) 1924 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1327) 1327 TOTAL SCORE: 6871 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 643 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Advanced Melee Analysis Suite Transmission Jammer Improved Trap Extractor (0/6) Hacking Drone Bay (1/1) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Improved Targeting Computer Melee Analysis Suite Actuator Array Actuator Array Force Field > --- WEAPON ----------- Maul Katana Makeshift Spear > --- INVENTORY -------- Advanced Melee Analysis Suite Transmission Jammer Insulated Plating Improved Trap Extractor Hacking Drone Bay Heavy EM Pulse Gun Heavy EM Pulse Gun Improved EM Pulse Cannon Rocket Launcher Improved Datajack [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Katana Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 2 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 99 | 8 19 38 6 6 6 16 Power 12 | 1 2 3 2 1 1 2 Engine 10 | 1 2 3 1 1 1 1 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 18 | 2 3 7 2 1 1 2 Treads 3 | 2 1 . . . . . Leg 14 | . 2 7 2 1 1 1 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 40 | 2 10 15 2 2 4 5 Device 28 | 1 8 11 1 1 3 3 Storage 3 | 1 1 1 . . . . Processor 3 | . 1 1 . . . 1 Hackware . | . . . . . . . Protection 6 | . . 2 1 1 1 1 Artifact . | . . . . . . . Weapon 29 | 3 4 13 . 2 . 7 Energy Gun 8 | 2 1 2 . 1 . 2 Energy Cannon 2 | . . 1 . . . 1 Ballistic Gun 6 | 1 1 4 . . . . Ballistic Cannon 4 | . 2 2 . . . . Launcher 2 | . . 1 . . . 1 Special Weapon 1 | . . 1 . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 3 | . . 2 . 1 . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 23 | . . 4 . . 1 18 Power 4 | . . 1 . . 1 2 Propulsion 4 | . . 1 . . . 3 Utility 6 | . . . . . . 6 Weapon 9 | . . 2 . . . 7 Highest Loss Streak 18 | . . 3 . . 1 18 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 99 99 100 98 84 Engine 9 | . 14 10 4 5 9 5 Core 1 | . . . 6 5 . 3 Treads 3 | . 19 . . . . . Leg 18 | . 8 21 22 22 22 11 Device 15 | . 13 16 14 11 21 24 Storage 11 | . 14 11 11 11 11 6 Processor 9 | . . 10 11 11 11 11 Protection 4 | . . 5 7 11 . . Energy Gun 13 | . 13 1 22 21 22 9 Energy Cannon 1 | . . 3 . . . . Ballistic Gun 3 | . 5 8 . . . . Ballistic Cannon 3 | . 9 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 53 | 15 22 27 24 22 29 53 Greatest Support 56 | 40 40 32 26 36 41 56 Greatest Overweight (x) 9 | . 1 1 . . . 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 9 | 3 8 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 5 8 10 10 10 10 5 Class Distribution -------------------- 60% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1780 | 266 175 1052 50 65 65 107 Remotely . | . . . . . . . Salvage Created 2132 | 173 370 1263 84 . . 242 Parts 158 | 15 26 94 11 . . 12 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 54 | . 9 33 8 . . 4 Melee 2 | . . . . . . 2 Guns 10 | . 3 5 2 . . . Cannons 30 | . 5 25 . . . . AOE 9 | . . 3 6 . . . Classes Destroyed 12 | 2 4 5 . . . 1 Worker 1 | . . . . . . 1 Builder 4 | . . 2 . . . 2 Tunneler 6 | 5 1 . . . . . Hauler 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Mechanic 1 | . . 1 . . . . Operator 2 | . . 2 . . . . Watcher 10 | . 3 5 . . . 2 Swarmer 19 | . 5 6 8 . . . Grunt 26 | . 4 19 . . . 3 Duelist 2 | . . 1 . . . 1 Sentry 7 | . . 7 . . . . Best Kill Streak 8 | 4 3 7 4 . . 8 Combat Bots Only 6 | . 3 6 4 . . 2 Max Kills in Single Turn 2 | 1 1 2 2 . . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 353 | . 54 120 15 . 25 139 Missed 100 | . 13 38 7 . 12 30 Damage Taken 3971 | 36 372 1020 106 . 156 2281 Core 1072 | . 59 145 . . . 868 Absorbed by Shields 74 | . . . . . . 74 Redirected to Shielding 2 | . . 2 . . . . Regen/Repaired (Parts) 15 | . . 15 . . . . Core Remaining (%) 79 | 100 76 . . . 63 . Volleys Fired 154 | 10 37 91 8 . 1 7 Largest 2 | 2 2 2 2 . 2 2 Hottest 98 | 80 80 98 90 . 90 90 Shots Fired 284 | 20 74 161 16 . 2 11 Gun 146 | 20 46 54 16 . 2 8 Cannon 119 | . 28 91 . . . . Launcher 14 | . . 11 . . . 3 Special 5 | . . 5 . . . . Kinetic 151 | . 33 118 . . . . Thermal 32 | . . 32 . . . . Explosive 14 | . . 11 . . . 3 Electromagnetic 87 | 20 41 . 16 . 2 8 Robot Hit Streak 33 | 7 4 33 3 . 5 7 Robot Miss Streak 5 | 2 5 4 1 . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 169 | 12 26 95 9 . 2 25 Core Hits 104 | 7 15 56 9 . . 17 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 13 | 1 2 4 . . . 6 Destroy 1 | . . 1 . . . . Blast 5 | . 2 3 . . . . Corrupt 1 | 1 . . . . . . Smash 4 | . . . . . . 4 Sever 2 | . . . . . . 2 Melee Attacks 29 | . . . . . . 29 Impact 14 | . . . . . . 14 Slashing 9 | . . . . . . 9 Piercing 6 | . . . . . . 6 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . . 3 Damage Inflicted 4509 | 189 623 2117 420 . 26 1134 Guns 1204 | 156 337 478 100 . 26 107 Cannons 1477 | . 228 1249 . . . . Explosions 1219 | 33 58 390 320 . . 418 Melee 609 | . . . . . . 609 Ramming . | . . . . . . . Kinetic 1443 | . 228 1215 . . . . Thermal 923 | 33 58 512 320 . . . Explosive 808 | . . 390 . . . 418 Electromagnetic 726 | 156 337 . 100 . 26 107 Impact 321 | . . . . . . 321 Slashing 170 | . . . . . . 170 Piercing 118 | . . . . . . 118 Highest Corruption 6 | . . 1 1 1 . 6 Average Corruption 1 | . . 1 1 1 . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . 7 1 1 . 1 Message Errors 4 | . . 4 . . . . Matter Fused 2 | . . 1 . . . 1 Heat Flow Errors 1 | . . . 1 . . . Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 193 | . 11 . 20 . . 162 Projectiles . | . . . . . . . Explosions 32 | . 11 . 20 . . 1 Melee 161 | . . . . . . 161 Knockbacks 8 | . 1 3 . . . 4 Impact 4 | . . . . . . 4 Kinetic 4 | . 1 3 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 166 | 36 . 20 41 . . 69 Shots 5 | 1 . 1 1 . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 245 | 84 118 180 245 . 55 63 Average Temperature 41 | 26 36 41 71 . 38 23 Received Heat Transfer 1168 | . 78 366 . . 60 664 Siege Activations . | . . . . . . . Robots Corrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 5 | . 1 . . . . 4 Impact Corruptions 5 | . . . . . . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 1588 | 50 100 888 550 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | 1 1 . 4 . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 518 | 30 182 518 416 . . 197 Initial 141 | . 19 59 141 . . . Average 204 | 11 60 321 286 . . 26 Maximum Alert Level 2 | . . 2 2 . . . Low Security (%) 48 | 100 100 15 . . . 100 Level 1 42 | . . 71 77 . . . Level 2 8 | . . 12 22 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 5 . . . 3 Investigation 5 | . 1 3 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . . 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . 1 2 . . . 3 Communications Jammed 5 | . . . . . . 5 Distress Signals 1 | . . . . . . 1 Times Spotted 101 | . 20 45 10 . 8 18 Peak Tracking Total 8 | . 4 6 4 . 4 8 Tactical Retreats 4 | . 1 2 . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts 2 | . . 2 . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . 1 . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . 1 . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 7 | . 2 4 1 . . . Max in Single Turn 2 | . 1 2 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 14 | . 5 6 1 1 . 1 Terminals 8 | . 4 4 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 1 . . . 1 Garrison Access . | . . . . . . . Total Hacks 48 | . 18 23 1 5 . 1 Successful 27 | . 6 15 1 5 . . Failed 20 | . 11 8 . . . 1 Catastrophic 1 | . . 1 . . . . Database Lockouts 1 | . 1 . . . . . Manual 4 | . 2 . . . . 2 Terminals 27 | . 17 10 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 10 | . . 9 . . . 1 Garrison Access . | . . . . . . . Terminal Hacks 14 | . 5 3 1 5 . . Record 5 | . 4 1 . . . . Part Schematic 5 | . . . . 5 . . Robot Analysis 1 | . . 1 . . . . Open Door 1 | . . . 1 . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 3 . . . . Scan Component 2 | . . 2 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 9 | . . 9 . . . . Insert Component 4 | . . 4 . . . . Analyze 5 | . . 5 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 11 | . 4 6 . . . 1 Full Trace Events 7 | . 2 5 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 22 | . . 3 . 19 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 21 | . . . 6 15 . . Largest Group 16 | . . . 4 16 16 10 Highest-Rated Group 464 | . . . 93 464 464 313 Highest-Rated Ally 39 | . . . 31 39 39 39 Total Orders 11 | . . . 3 7 1 . STAY 3 | . . . . 3 . . GUARD 7 | . . . 2 4 1 . AID 1 | . . . 1 . . . Ally Attacks 102 | . . . 11 . 60 31 Total Damage 2159 | . . . 73 . 1149 937 Kills 27 | . . . 3 . 14 10 Allies Corrupted 3 | . . . . . 1 2 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered 5 | . . . 3 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 8820 | 194 1576 2662 624 1816 1394 554 Spaces Moved 5297 | 87 853 1507 447 1262 918 223 Core 13 | 2 . . . . . 11 Treads 686 | 85 601 . . . . . Legs 4598 | . 252 1507 447 1262 918 212 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 126 Average Speed 133 | 157 157 124 120 125 130 182 Slowest Speed 500 | 160 190 190 120 130 130 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 6 98 63 84 88 87 8 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 9 | . . . 1 4 4 . Spaces Dug 6 | . . . . . . 6 Terrain Destroyed 113 | 1 7 53 22 . . 30 Melee 6 | . . . . . . 6 Projectile . | . . . . . . . AOE 107 | 1 7 53 22 . . 24 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 6708 | 121 1009 2128 517 1501 1115 317 Wait 1038 | 12 76 453 53 216 187 41 Move 5291 | 86 852 1506 446 1261 917 223 Hop . | . . . . . . . Pick Up 47 | 4 12 17 . 8 1 5 Fast Attach 39 | 8 5 13 4 2 3 4 Attach 14 | . . 5 . . . 9 Detach 1 | 1 . . . . . . Swap 46 | . 14 20 2 4 3 3 Drop 53 | . 13 21 4 10 3 2 Fire 154 | 10 37 91 8 . 1 7 Melee 23 | . . . . . . 23 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . 2 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 195 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 5) 414 | -10/Materials | Discovered new exit (range 7) 493 | -10/Materials | Central database locked down 535 | -10/Materials | Discovered new exit (range 15) 977 | -10/Materials | Discovered new exit (range 16) 1212 | -10/Materials | Discovered new exit (range 9) 1771 | -10/Materials | Entered another Materials area 1771 | -9/Materials | Evolved 2 slots: Utility x2 2344 | -9/Materials | Discovered new exit (range 16) 2432 | -9/Materials | Lost 3 parts (1n2w) 2477 | -9/Materials | Build established: Scavenger-Mutant 3160 | -9/Materials | Discovered new exit (range 14) 3643 | -9/Materials | Discovered new exit (range 15) 3687 | -9/Materials | Repaired Weight Redist. System 4433 | -9/Materials | Entered Mines 4469 | -9/Mines | Learned location of 1 exit from Materials 4529 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4813 | -9/Mines | Learned location of Storage (-8) 4841 | -9/Mines | Received a Mining Laser from a helpful Derelict 4970 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5016 | -9/Mines | Found the Drone Emporium 5057 | -9/Mines | Entered Zion 5057 | -7/Zion | Accompanied by 4 allies 5095 | -7/Zion | Given the Hacking Drone Bay 5096 | -7/Zion | Found Prototype Device 5107 | -7/Zion | Led the pair of lost Derelicts to a safe place 5118 | -7/Zion | System corruption cleaned by Quarantine Array 5436 | -7/Zion | Gained Derelict followers 5509 | -7/Zion | Learned Factory interactive machine intel 5676 | -7/Zion | Imprinted 5678 | -7/Zion | Declared Zion's savior 5809 | -7/Zion | Learned location of Armory (-4) 6026 | -7/Zion | Identified Hacking Drone Bay 6184 | -7/Zion | Gained Derelict followers 6249 | -7/Zion | Build established: Mutant 6436 | -7/Zion | Gained Derelict followers 6833 | -7/Zion | Discovered new exit (range 14) 6873 | -7/Zion | Entered Proximity Caves 6873 | -6/Proximity Caves | Accompanied by 16 allies 7257 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7731 | -6/Proximity Caves | Build established: Scavenger-Mutant 8065 | -6/Proximity Caves | Discovered new exit (range 15) 8267 | -6/Proximity Caves | Entered Factory 8267 | -6/Factory | Accompanied by 10 allies 8267 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 8268 | -6/Factory | Loaded intel: 51 interactive machine locations 8767 | -6/Factory | Lost 8 allies 8790 | -6/Factory | Core integrity fell below 50% 8801 | -6/Factory | Core integrity fell below 20% 8821 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08795_ K-01 Serf collects debris. 08795_ U-05 Engineer lays Concrete. 08795_ Penetrated by Slug. 08796_ U-05 Engineer lays Concrete. 08797_ Imp. EM Pulse Cannon destroyed. 08799_ U-05 Engineer lays Concrete. 08799_ Actuator Array destroyed. 08799_ K-01 Serf collects debris. 08800_ U-05 Engineer lays Concrete. 08803_ U-05 Engineer builds a Wall. 08804_ K-01 Serf collects debris. 08807_ U-05 Engineer builds a Wall. 08808_ K-01 Serf collects debris. 08814_ Hvy. EM Pulse Gun destroyed. 08815_ K-01 Serf collects debris. 08816_ U-05 Engineer lays Concrete. 08818_ U-05 Engineer builds a Wall. 08818_ K-01 Serf collects debris. 08819_ System corrupted: Matter fused (-8). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????"""??????????????????? | | ????????????????????????????"R???????????????????? | | ????????????????????????????"""??????????????????? | | ????????????????????????????"""??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????T???????????????????????? | | ???????"""T"""?# ?????????????????????????????? | | ????????????? " ?????????????????????????????? | | ?????????" ??????????????????????????? | | ???????? ?????????????????????? | | ??????? #????????????????????? | | ????? #????????????????????? | | ????? #????????????????????? | | ???? ! #????????????????????? | | ????? #????????????????????? | | ??????# #????????????????????? | | ??????# ?? #????????????????????? | | ##????# ""???; #????????????????????? | | ####### # # ##?## ##???????????????????? | | * # ##u#% #?# #?????? #??????????? | | ## *%%g=;### #???? #??????????? | | %]! # # k !t #?? #???"""????? | | ]= ### !% =!% gp + #???"R?????? | | =! #?# !!%=%[% H ; ?????"""????? | | % """ ###|=%%%==####; @ #???????????????????? | | """ ### =##["=#??## #???????????????????? | | % """ #######*####??#########???????????????????? | | * % #????##%##########????????????????????????? | | ###+##"#"####%!!#= #????????????????????????? | | %% %%[[%=[%/%*!/== ! #????????????????????????? | | = !!%="#### !!#%= #????????????????????????? | | % #????#############????????????????????????? | | #?????????????????????????????????????????? | | #?????????"""?????????????????????????????? | | #????????"F"?????????????????????????????? | | #????????"???????????????????????????????? | | #????????"""?????????????????????????????? | | #????????"""?????????????????????????????? | | #????????????????????????????????????????? | | #??????????????????????""????????????????? | | #?????????????????????"""????????????????? | | #?????????????????????"F?????????????????? | | ######+##?????????????????????"""????????????????? | | ???????????????????????????????""????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Katana | -9/Materials | Scanalyzed Actuator Array | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Imp. Heavy Armor Plating | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Recalibrator | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Axe | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Lyr. Heavy Armor Plating | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Riot Gun | -7/Zion | Free Robot Schematics ------------------ X-62 Marksman | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! Made in Tau Ceti IV Oops Power Corrupts Serviceable Loadout The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed HeatAluminumMatter Manual? 0 Play Time 02:47:07 Cumulative 9.6 hours Start 2024.05.16 @ 19:28:34 End 2024.05.17 @ 01:51:09 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4aa85984-aa6d-4a38-8800-6a28a11462c4