Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.18 @ 14:22:18

Player: Lunatic Blue

Result: Destroyed by Lightning with EMDS

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (26)       5200
Robots Destroyed (94)      470
Value Destroyed (2796)     2796
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (3556)               3556
              TOTAL SCORE: 16082

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      538
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Sigix                  2000
Friendly Fire              -320

 Cogmind 
---------
Core Integrity             0/1300
Matter                     25/300
Energy                     100/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (10) -----
           Spectral Analyzer
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           Hacking Suite
  Improved Component Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Antimissile System
           Phase Gun
  Improved Remote Datajack
    Faulty Ionic Axe

 Peak State 
------------
>           --- POWER ------------
            Particle Reactor
>           --- PROPULSION -------
            Nuclear Pulse Array
            Impulse Thruster
            Impulse Thruster Array
            Impulse Thruster Array
>           --- UTILITY ----------
   Advanced Signal Interpreter
   Advanced Targeting Computer
   Advanced Targeting Computer
   Advanced Targeting Computer
   Improved Melee Analysis Suite
   Improved Phase Shifter
            EM Disruption Field
            Hacking Suite
   Advanced System Shield
>           --- WEAPON -----------
   Improved Arc Projector
            Tactical Quantum Warhead
>           --- INVENTORY --------
            Gravmag Array
            Gravmag Array
  Makeshift Hammer
[Rating: 115]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Particle Reactor
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Gravmag Array
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Makeshift System Shield
  Protection               Layered Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Launcher                 Tactical Quantum Warhead
  Impact Weapon            Makeshift Hammer
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             172  | 7   4   2   13  .   .   4   15  16  .   4   .   .   8   8   7   5   .   5   1   .   15  7   4   8   37  2   
  Power                    20   | 1   .   .   1   .   .   .   3   1   .   1   .   .   2   1   .   1   .   1   .   .   3   .   2   .   3   .   
    Engine                 12   | 1   .   .   1   .   .   .   3   1   .   1   .   .   1   1   .   1   .   .   .   .   1   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   .   
  Propulsion               43   | 2   .   .   1   .   .   1   5   7   .   .   .   .   .   2   2   1   .   1   .   .   5   .   .   5   11  .   
    Treads                 8    | 1   .   .   1   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Flight                 26   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   2   2   1   .   1   .   .   5   .   .   2   6   .   
  Utility                  66   | 2   1   .   3   .   .   2   1   7   .   1   .   .   4   3   1   1   .   3   .   .   7   5   2   3   18  2   
    Device                 30   | 1   .   .   2   .   .   2   .   4   .   .   .   .   .   1   1   .   .   2   .   .   6   2   .   .   8   1   
    Storage                6    | 1   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Processor              11   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   1   6   1   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   1   .   2   .   
    Protection             13   | .   .   .   .   .   .   .   1   2   .   .   .   .   2   1   .   .   .   1   .   .   1   3   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   3   2   8   .   .   1   6   1   .   2   .   .   2   2   4   2   .   .   1   .   .   2   .   .   5   .   
    Energy Gun             19   | 2   3   1   5   .   .   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   1   2   .   .   .   1   .   .   2   .   .   .   2   1   .   .   .   .   .   .   1   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   1   .   1   .   .   .   4   2   .   .   .   .   1   .   .   .   .   .   .   .   5   1   .   .   3   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   .   
Parts Lost                 43   | .   .   .   .   .   .   3   1   .   .   3   .   .   .   .   1   .   .   .   .   1   2   2   2   3   20  5   
  Power                    5    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
  Propulsion               17   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   1   2   1   7   1   
  Utility                  16   | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   4   
  Weapon                   5    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Highest Loss Streak      12   | .   .   .   .   .   .   2   1   .   .   3   .   .   .   .   1   .   .   .   .   1   1   2   2   2   12  5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 100 97  100 100 99  91  84  84  79  84  84  78  80  79  83  86  88  88  88  94  95  83  48  58  41  
  Engine                   6    | .   14  14  11  11  11  11  9   7   7   6   7   7   4   3   6   6   6   1   .   .   3   5   2   .   .   .   
  Treads                   10   | .   14  14  22  22  22  32  37  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   14  14  11  11  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   .   .   .   .   .   .   .   42  46  46  46  46  40  40  39  40  40  41  41  35  37  38  28  14  11  .   
  Device                   12   | .   14  14  19  22  22  21  9   19  23  15  15  15  6   6   8   13  13  11  11  11  11  11  10  5   6   12  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   3   3   7   
  Processor                5    | .   .   .   .   .   .   .   .   .   .   1   7   7   6   6   6   6   6   5   5   5   5   5   10  9   17  13  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   6   5   5   5   5   5   10  6   6   4   
  Protection               2    | .   .   .   .   .   .   .   8   3   .   .   .   .   6   5   3   .   .   5   5   5   5   5   5   1   .   .   
  Energy Gun               9    | .   28  27  21  22  22  22  17  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   5   5   5   5   4   5   3   .   .   
Naked Turns                160  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   160 .   .   
Heaviest Build             61   | 14  31  30  55  55  55  55  61  29  23  20  20  20  29  32  32  28  28  32  30  30  32  40  32  34  44  15  
  Greatest Support         100  | 20  10  10  10  10  10  60  100 26  26  26  26  26  26  28  28  30  30  34  30  30  40  40  36  60  60  26  
  Greatest Overweight (x)  5    | 1   3   2   5   5   5   .   .   1   .   .   .   .   1   1   1   1   .   .   .   .   1   .   1   1   1   4   
  Average Overweight (x)   .    | .   1   2   3   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         12   | 7   13  15  16  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  8   6   9   
  Most Carried             20   | 5   14  15  18  20  20  20  20  20  10  9   7   8   10  10  10  10  10  10  10  10  10  10  10  10  9   8   
  Average Carried          11   | 3   9   14  14  19  20  19  19  10  9   7   7   7   8   9   9   9   10  9   9   10  10  9   9   8   5   5   
  Final Capacity           20   | 8   15  15  20  20  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   10  5   
  Final Carried            20   | 5   14  15  18  20  20  20  20  10  10  7   7   8   10  10  10  10  10  10  10  10  10  10  10  4   3   5   

 Class Distribution 
--------------------
 51% | Mutant
 19% | Sprinter
  8% | Derelict-Scout
  6% | Hacker-Mutant
  5% | Scavenger-Mutant
  4% | Derelict-Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
  Scavenger-Mutant | -8/Materials
          Sprinter | -7/Factory
          Sprinter | -7/Lower Caves
          Sprinter | -7/Lower Caves
          Sprinter | -7/Data Miner
          Sprinter | -6/Proximity Caves
          Sprinter | -6/Factory
 Derelict-Sprinter | -6/Lower Caves
    Derelict-Scout | -6/Lower Caves
    Derelict-Scout | -6/Zion
    Derelict-Scout | -5/Proximity Caves
          Sprinter | -5/Factory
          Sprinter | -5/Upper Caves
          Sprinter | -5/Upper Caves
          Sprinter | -5/Warlord
 Derelict-Sprinter | -4/Proximity Caves
 Derelict-Sprinter | -4/Factory
     Hacker-Mutant | -4/Extension
            Mutant | -3/Research
            Mutant | -3/Quarantine

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Matter Collected           2188 | 270 20  21  180 .   .   74  145 30  65  52  .   17  155 166 107 10  .   90  .   5   140 95  50  51  445 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3212 | 132 41  27  356 98  .   315 603 30  .   24  .   .   .   52  3   .   .   139 51  84  .   256 84  175 742 .   
  Parts                    144  | 6   4   5   22  5   .   9   34  .   .   4   .   .   .   5   1   .   .   9   1   2   .   2   4   8   23  .   
Haulers Intercepted        12   | .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   3   .   
Recyclers Shooed           2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   2   1   .   .   .   .   .   .   2   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Combat Hostiles Destroyed  60   | .   1   3   4   3   .   7   13  .   .   4   .   .   .   6   2   .   .   .   .   .   .   5   .   2   10  .   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Guns                     25   | .   1   1   .   3   .   7   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      29   | .   .   2   4   .   .   .   .   .   .   4   .   .   .   6   2   .   .   .   .   .   .   4   .   .   7   .   
Classes Destroyed          14   | 2   1   1   1   2   .   1   3   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Worker                   7    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Builder                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   12   | .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   3   .   
  Recycler                 3    | 1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
  Swarmer                  28   | .   .   3   .   .   .   3   6   .   .   4   .   .   .   6   3   .   .   .   .   .   .   .   .   .   3   .   
  Grunt                    22   | .   1   .   4   2   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   1   .   
  Sentry                   4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 2   1   3   6   2   .   3   3   1   .   4   .   .   .   3   2   .   .   1   .   .   .   6   1   1   9   .   
  Combat Bots Only         5    | .   1   3   4   2   .   3   3   .   .   4   .   .   .   3   2   .   .   .   .   .   .   5   .   1   5   .   
Max Kills in Single Turn   4    | 1   1   2   4   1   .   1   1   1   .   2   .   .   .   2   2   .   .   1   1   .   .   4   1   1   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   4   .   .   .   .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   4   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Qua  
Damage Taken               7614 | .    22   30   128  56   .    352  632  .    .    240  .    .    65   110  118  .    132  25   .    55   74   295  92   1650 2411 1127 
  Core                     2624 | .    .    11   47   11   .    54   53   .    .    14   .    .    6    .    17   .    48   .    .    7    .    63   .    968  442  883  
  Absorbed by Shields      56   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    .    
  Regen/Repaired (Parts)   100  | .    .    .    .    .    .    .    .    .    .    .    .    .    89   .    .    .    .    .    .    .    11   .    .    .    .    .    
Core Remaining (%)         81   | 100  .    95   .    .    .    72   90   .    .    .    .    98   .    .    .    .    91   .    .    .    .    93   .    15   .    .    
Volleys Fired              144  | 8    10   2    15   6    .    23   49   2    .    8    .    .    .    4    3    .    .    .    .    .    .    3    .    .    11   .    
  Largest                  2    | 2    2    2    2    2    .    2    2    1    .    1    .    .    .    1    1    .    .    .    .    .    .    1    .    .    1    .    
  Hottest                  135  | 90   100  100  130  130  .    130  135  80   .    33   .    .    .    39   39   .    .    .    .    .    .    43   .    .    65   .    
Shots Fired                254  | 16   20   3    30   12   .    43   98   2    .    8    .    .    .    4    3    .    .    .    .    .    .    3    .    .    12   .    
  Gun                      225  | 16   20   2    28   12   .    43   98   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 29   | .    .    1    2    .    .    .    .    .    .    8    .    .    .    4    3    .    .    .    .    .    .    3    .    .    8    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  221  | 16   20   2    28   12   .    43   98   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                29   | .    .    1    2    .    .    .    .    .    .    8    .    .    .    4    3    .    .    .    .    .    .    3    .    .    8    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Robot Hit Streak         10   | 3    10   1    7    10   .    10   9    5    .    2    .    .    .    2    .    .    .    .    .    .    .    2    .    .    6    .    
  Robot Miss Streak        5    | 1    5    .    2    1    .    2    4    2    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           220  | 10   12   1    19   7    .    30   62   2    .    3    .    .    1    1    2    .    1    9    3    2    .    6    3    12   34   .    
  Core Hits                145  | 4    4    3    10   6    .    13   32   2    .    8    .    .    .    6    6    .    .    3    1    1    .    13   1    4    28   .    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
  Critical Strikes         16   | .    1    .    3    .    .    2    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    7    .    
    Burn                   7    | .    1    .    3    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    7    .    
    Impale                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Melee Attacks              116  | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    1    1    33   7    4    .    5    5    20   34   .    
  Impact                   40   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    1    .    .    .    .    .    .    .    .    34   .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 76   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    33   7    4    .    5    5    20   .    .    
  Sneak Attacks            11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    .    .    2    .    4    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9720 | 106  151  150  494  108  .    465  1192 43   .    419  .    .    44   616  468  .    31   478  204  147  .    808  219  403  3120 54   
  Guns                     2278 | 106  151  13   276  108  .    465  1043 43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4144 | .    .    137  218  .    .    .    149  .    .    419  .    .    .    616  348  .    .    .    .    .    .    765  .    .    1492 .    
  Melee                    3241 | .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    120  .    31   478  204  147  .    43   219  400  1555 .    
  Ramming                  57   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    54   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2354 | 106  151  13   276  108  .    465  1192 43   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3995 | .    .    137  218  .    .    .    .    .    .    419  .    .    .    616  348  .    .    .    .    .    .    765  .    .    1492 .    
  Electromagnetic          73   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    
  Impact                   1716 | .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    117  .    .    .    .    .    .    .    .    .    1555 .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1525 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    31   478  204  147  .    43   219  400  .    .    
Highest Corruption         17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    4    17   
  Average Corruption       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    3    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    6    8    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    1    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1263 | .    .    .    .    .    .    .    73   .    .    28   .    .    14   19   12   .    .    53   78   63   .    .    75   4    844  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               320  | .    .    .    .    .    .    .    73   .    .    28   .    .    .    19   12   .    .    .    .    .    .    .    .    .    188  .    
  Melee                    943  | .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    53   78   63   .    .    75   4    656  .    
Knockbacks                 13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Impact                   9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Self-Inflicted Damage      320  | .    .    7    .    .    .    .    .    .    .    69   .    .    .    49   .    .    .    .    .    .    .    .    .    .    141  54   
  Shots                    8    | .    .    1    .    .    .    .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        384  | 90   117  39   99   111  .    365  384  16   .    .    .    1    311  300  206  254  141  345  238  283  331  65   .    171  124  79   
  Average Temperature      99   | 41   44   24   30   43   .    148  80   13   .    .    .    1    131  106  79   85   56   94   109  180  141  26   .    96   35   79   
  Received Heat Transfer   925  | .    12   .    42   30   .    117  234  .    .    .    .    .    9    .    .    .    30   .    .    18   9    39   18   247  120  .    
  Effects                  16   | .    .    .    .    .    .    5    3    .    .    .    .    .    1    1    .    .    .    1    .    .    5    .    .    .    .    .    
    Shutdowns              3    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Energy Bleed           4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    .    .    .    .    
    Interference           7    | .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    
  Impact Corruptions       23   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    22   .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    1    1    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5967 | 261  518  37   962  259  .    1258 2572 100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Peak Influence             689  | 15  104 158 554 221 .   190 279 152 .   .   .   .   153 .   .   .   .   106 .   .   .   .   80  343 689 420 
  Initial                  348  | .   9   40  61  216 .   .   .   107 .   .   .   .   .   .   .   .   .   18  .   .   .   .   53  34  122 348 
  Average                  148  | 5   60  157 300 216 .   110 144 128 .   .   .   .   34  .   .   .   .   38  .   .   .   .   67  142 166 389 
Maximum Alert Level        2    | .   .   .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Low Security (%)         72   | 100 100 100 48  5   .   100 59  100 .   .   .   .   100 .   .   .   .   100 .   .   .   .   100 67  75  .   
  Level 1                  20   | .   .   .   14  94  .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  15  47  
  Level 2                  6    | .   .   .   37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   52  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   1   .   2   1   .   .   7   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   3   6   .   
  Investigation            6    | .   .   .   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            13   | .   1   .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   4   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Distress Signals           11   | .   1   .   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              235  | .   7   3   16  5   .   9   21  1   2   11  .   .   9   6   7   .   12  7   .   4   30  9   3   34  33  6   
  Peak Tracking Total      13   | .   2   1   5   5   .   3   5   1   3   9   .   .   8   3   4   .   13  5   .   3   12  5   3   8   12  5   
  Tactical Retreats        34   | .   1   .   .   1   .   2   2   .   2   3   .   .   1   .   1   .   .   2   .   2   5   .   .   7   5   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Traps Triggered            7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Machines Disabled          12   | .   .   1   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   3   .   
  Max in Single Turn       2    | .   .   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Machines Accessed          38   | .   3   .   2   1   1   .   3   1   .   .   4   .   5   .   1   1   .   7   1   1   2   .   .   2   1   2   
  Terminals                17   | .   2   .   2   .   .   .   2   1   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   2   1   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Total Hacks                98   | .   6   .   4   1   1   .   5   2   .   .   30  .   10  .   1   4   .   16  1   1   3   .   .   6   3   4   
  Successful               66   | .   3   .   .   1   1   .   3   1   .   .   30  .   7   .   1   4   .   6   1   1   3   .   .   2   .   2   
  Failed                   32   | .   3   .   4   .   .   .   2   1   .   .   .   .   3   .   .   .   .   10  .   .   .   .   .   4   3   2   
    Catastrophic           7    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   6   .   4   .   .   .   3   2   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   5   .   2   
  Terminals                37   | .   5   .   4   .   .   .   4   2   .   .   .   .   4   .   .   .   .   7   .   .   .   .   .   6   3   2   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   2   .   .   1   1   .   2   1   .   .   30  .   1   .   1   4   .   3   1   1   3   .   .   1   .   1   
  Record                   15   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Terminals                2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   .   2   .   .   .   2   1   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   2   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   29   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   19  .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     25   | .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Qua  
Total Allies               15   | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    .    .    .    .    .    .    4    1    .    
  Largest Group            6    | .    .    3    3    2    .    .    .    .    .    .    .    .    .    .    1    6    6    .    .    .    .    .    .    3    1    .    
  Highest-Rated Group      246  | .    .    40   40   32   .    .    .    .    .    .    .    .    .    .    8    157  157  .    .    .    .    .    .    246  64   .    
  Highest-Rated Ally       159  | .    .    16   16   16   .    .    .    .    .    .    .    .    .    .    8    31   31   .    .    .    .    .    .    159  64   .    
Total Orders               1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               111  | .    .    .    41   7    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    50   .    .    
  Total Damage             2709 | .    .    .    444  76   .    .    .    .    .    .    .    .    .    .    .    .    167  .    .    .    .    .    .    2022 .    .    
  Kills                    20   | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    8    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Ext Res Qua 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   2   .   1   .   .   .   .   1   2   .   2   .   1   2   1   .   .   2   3   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   .   .   
  Items                    13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Qua  
Turns Passed               7055  | 120  355  392  359  344  275  481  741  137  54   89   17   40   172  178  127  289  94   465  99   106  366  115  67   508  822  243  
Spaces Moved               10077 | 86   255  342  217  208  177  249  329  301  222  285  86   177  435  412  347  665  233  1055 297  374  794  302  121  535  1277 296  
  Core                     324   | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    316  .    3    
  Treads                   583   | 5    .    .    .    .    .    249  329  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  Wheels                   1275  | 76   255  342  217  208  177  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    499   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    206  293  
  Flight                   7386  | .    .    .    .    .    .    .    .    301  222  285  86   177  435  412  347  665  233  1055 297  374  794  302  121  209  1071 .    
  Fastest Speed            19    | 50   95   110  110  155  155  160  160  20   20   20   20   20   20   20   21   21   24   21   25   25   19   19   23   26   33   60   
  Average Speed            50    | 93   106  110  130  155  155  160  160  22   20   20   20   20   26   20   22   22   24   23   25   25   23   20   36   68   49   61   
  Slowest Speed            250   | 160  125  110  155  155  155  160  160  101  20   20   20   20   97   97   98   98   24   25   25   25   100  27   97   190  125  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    2    .    1    .    .    .    1    1    .    .    12   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    32   72   30   49   55   68   41   9    49   46   70   37   18   64   52   77   49   26   53   62   64   42   4    69   29   25   
  Regions Visited          26
    Branch Regions         18
  Pre-discovered Areas     8     | .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    2    .    .    1    1    .    1    .    .    .    .    
  Known Exits Taken        10    | .    1    .    1    .    .    .    .    1    .    .    .    1    1    .    .    .    1    1    .    1    .    .    1    1    .    .    
  Unknown Exits Taken      16    | 1    .    1    .    1    1    1    1    .    1    1    1    .    .    1    1    1    .    .    1    .    1    1    .    .    1    .    
Scrap Searched             29    | .    .    1    .    2    .    1    .    .    2    1    .    2    .    5    8    3    .    .    1    2    .    1    .    .    .    .    
Spaces Dug                 53    | .    .    6    .    .    .    .    .    .    .    .    .    .    3    26   .    .    .    14   3    1    .    .    .    .    .    .    
Terrain Destroyed          533   | .    .    6    9    .    .    .    4    .    .    61   .    .    3    63   39   .    .    14   3    1    .    47   .    .    283  .    
  Melee                    21    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    14   3    1    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      512   | .    .    6    9    .    .    .    4    .    .    61   .    .    .    63   39   .    .    .    .    .    .    47   .    .    283  .    
Terrain Rammed             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Qua  
Total                      11545 | 106  319  353  267  219  178  290  450  375  231  308  85   178  489  501  391  807  267  1203 307  377  971  349  135  637  1403 349  
  Wait                     768   | .    35   7    3    .    .    8    35   32   6    11   .    3    32   62   27   128  35   70   .    .    147  28   .    35   25   39   
  Move                     10008 | 85   254  341  216  207  176  248  328  300  221  284  85   172  430  409  342  664  230  1054 296  373  791  299  120  534  1253 296  
  Hop                      21    | .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    2    .    1    .    .    .    1    1    .    .    11   .    
  Pick Up                  93    | 6    10   1    9    4    1    4    7    8    2    .    .    1    5    6    1    3    .    2    2    .    2    .    2    2    10   5    
  Fast Attach              88    | 6    3    .    3    .    .    1    9    2    .    .    .    .    3    2    2    2    .    1    .    .    13   3    2    5    29   2    
  Attach                   48    | 1    .    .    2    .    .    2    2    10   .    4    .    .    4    2    4    1    .    3    1    .    .    .    2    2    8    .    
  Detach                   22    | .    1    .    .    .    .    .    1    3    .    1    .    .    3    2    5    1    .    1    .    .    .    1    1    .    2    .    
  Swap                     37    | .    1    2    8    .    .    1    4    4    .    .    .    .    1    4    1    2    .    1    .    .    2    4    .    1    1    .    
  Drop                     117   | .    5    .    11   2    1    3    15   14   2    .    .    .    5    9    2    5    .    2    1    .    15   5    3    4    13   .    
  Fire                     144   | 8    10   2    15   6    .    23   49   2    .    8    .    .    .    4    3    .    .    .    .    .    .    3    .    .    11   .    
  Melee                    116   | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    1    1    33   7    4    .    5    5    20   34   .    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    33   .    .    
  Rewire                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: [*Fac] / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: Res x2 / *Ext)
-4/Extension (discovered 2 exits: *Res / [*Cet])
-3/Research
-3/Quarantine

 History 
---------
 Turn | Location           | Event
    3 | -11/Scrapyard      | Discovered new exit (range 15)
  121 | -11/Scrapyard      | Entered Materials
  322 | -10/Materials      | Build established: Mutant
  429 | -10/Materials      | Identified exit to Mines
  476 | -10/Materials      | Entered Mines
  491 | -10/Mines          | Learned Materials emergency access door positions
  611 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  740 | -10/Mines          | Discovered new exit (range 4)
  783 | -10/Mines          | Discovered new exit (range 4)
  792 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  868 | -10/Mines          | Entered Materials
  868 | -9/Materials       | Accompanied by 3 allies
  868 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  869 | -9/Materials       | Identified exit to Mines
 1227 | -9/Materials       | Entered Mines
 1227 | -9/Mines           | Accompanied by 2 allies
 1277 | -9/Mines           | Met a Derelict shopkeep closing up shop
 1300 | -9/Mines           | Assembled infested the area
 1305 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1386 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1389 | -9/Mines           | Found Prototype Device
 1457 | -9/Mines           | Discovered new exit (range 15)
 1496 | -9/Mines           | Learned location of 1 exit from Proximity Caves
 1543 | -9/Mines           | Discovered new exit (range 7)
 1565 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 1565 | -9/Mines           | Discovered new exit (range 5)
 1571 | -9/Mines           | Entered Exiles
 1610 | -9/Exiles          | Met 8R-AWN
 1637 | -9/Exiles          | Met EX-HEX
 1728 | -9/Exiles          | Met EX-DEC
 1784 | -9/Exiles          | Learned location of Zion (-6)
 1829 | -9/Exiles          | Discovered new exit (range 12)
 1846 | -9/Exiles          | Entered Mines
 2283 | -8/Mines           | Discovered new exit (range 7)
 2327 | -8/Mines           | Entered Materials
 2327 | -8/Materials       | Evolved 2 slots: Propulsion x2
 2446 | -8/Materials       | Garrison activated, responded to threat
 2995 | -8/Materials       | Build established: Scavenger-Mutant
 3061 | -8/Materials       | Discovered new exit (range 5)
 3068 | -8/Materials       | Entered Factory
 3068 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3083 | -7/Factory         | Identified Exp. Sensor Array
 3160 | -7/Factory         | Discovered new exit (range 14)
 3198 | -7/Factory         | Identified exit to Lower Caves
 3205 | -7/Factory         | Entered Lower Caves
 3221 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3256 | -7/Lower Caves     | Discovered new exit (range 8)
 3259 | -7/Lower Caves     | Entered another Lower Caves area
 3292 | -7/Lower Caves     | Learned Factory stockpile data
 3299 | -7/Lower Caves     | Lost 3 parts (1p1u1w)
 3303 | -7/Lower Caves     | Learned Factory trap positions
 3325 | -7/Lower Caves     | Discovered new exit (range 5)
 3326 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3348 | -7/Lower Caves     | Entered Data Miner
 3348 | -7/Data Miner      | Discovered new exit (range 7)
 3352 | -7/Data Miner      | Met Data Miner
 3359 | -7/Data Miner      | Learned location of Section 7 (-3)
 3359 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3360 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3365 | -7/Data Miner      | Entered Proximity Caves
 3365 | -6/Proximity Caves | Spotted B-75 Beast
 3366 | -6/Proximity Caves | Identified exit to Factory
 3383 | -6/Proximity Caves | Build established: Sprinter
 3405 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves
 3405 | -6/Proximity Caves | Entered Factory
 3405 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 3406 | -6/Factory         | Loaded intel: 130 trap records
 3460 | -6/Factory         | Found Prototype Processor
 3460 | -6/Factory         | Identified Exp. Targeting Computer
 3492 | -6/Factory         | Repaired Cld. Ion Engine
 3546 | -6/Factory         | Identified exit to Lower Caves
 3577 | -6/Factory         | Entered Lower Caves
 3597 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3744 | -6/Lower Caves     | Discovered new exit (range 15)
 3755 | -6/Lower Caves     | Entered another Lower Caves area
 3755 | -6/Lower Caves     | Discovered new exit (range 10)
 3832 | -6/Lower Caves     | Learned Factory terminal intel
 3837 | -6/Lower Caves     | Learned Factory garrison access intel
 3862 | -6/Lower Caves     | Discovered new exit (range 14)
 3882 | -6/Lower Caves     | Entered Zion
 3893 | -6/Zion            | Learned Factory stockpile data
 3899 | -6/Zion            | Discovered new exit (range 13)
 3910 | -6/Zion            | Received a hallucinogenic algorithm
 3952 | -6/Zion            | Learned location of Armory (-3)
 3973 | -6/Zion            | Gained Derelict followers
 3997 | -6/Zion            | Learned location of Warlord (-5)
 4033 | -6/Zion            | Found CR-A16's Pointy Stick
 4111 | -6/Zion            | Build established: Derelict-Scout
 4171 | -6/Zion            | Entered Proximity Caves
 4171 | -5/Proximity Caves | Accompanied by 6 allies
 4172 | -5/Proximity Caves | Identified exit to Factory
 4236 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 4265 | -5/Proximity Caves | Entered Factory
 4265 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4267 | -5/Factory         | Loaded intel: 25 terminal locations
 4268 | -5/Factory         | Loaded intel: 4 garrison access locations
 4432 | -5/Factory         | Fabricated Variable Charge Gun?
 4465 | -5/Factory         | Discovered new exit (range 19)
 4529 | -5/Factory         | Identified exit to DSF
 4658 | -5/Factory         | Identified exit to Upper Caves
 4730 | -5/Factory         | Entered Upper Caves
 4731 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4741 | -5/Upper Caves     | Build established: Sprinter
 4741 | -5/Upper Caves     | Learned 8 Factory zone layouts
 4824 | -5/Upper Caves     | Found Alien Artifact
 4827 | -5/Upper Caves     | Discovered new exit (range 7)
 4829 | -5/Upper Caves     | Entered another Upper Caves area
 4835 | -5/Upper Caves     | Discovered new exit (range 9)
 4843 | -5/Upper Caves     | Identified exit to Warlord
 4880 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 4935 | -5/Upper Caves     | Entered Warlord
 4979 | -5/Warlord         | Met Warlord
 4981 | -5/Warlord         | Opened Warlord's prototype stash
 4988 | -5/Warlord         | Found Prototype Reactor
 4988 | -5/Warlord         | Identified Vortex Chain Reactor
 4997 | -5/Warlord         | Found Prototype Device
 4997 | -5/Warlord         | Identified Exp. Phase Shifter
 5004 | -5/Warlord         | Warlord's base attacked by MAIN.C
 5005 | -5/Warlord         | Found Prototype Device
 5005 | -5/Warlord         | Identified System Purifier
 5107 | -5/Warlord         | Opened side exit
 5155 | -5/Warlord         | Spotted B-86 Titan
 5294 | -5/Warlord         | Warlord forces counterattacked
 5299 | -5/Warlord         | Discovered new exit (range 12)
 5301 | -5/Warlord         | Entered Proximity Caves
 5412 | -4/Proximity Caves | Discovered new exit (range 10)
 5416 | -4/Proximity Caves | Entered Factory
 5416 | -4/Factory         | Evolved 2 slots: Utility x2
 5417 | -4/Factory         | Identified exit to Extension
 5418 | -4/Factory         | Identified exit to Research
 5483 | -4/Factory         | Entered Extension
 5558 | -4/Extension       | Rescued a captive Derelict
 5685 | -4/Extension       | Rescued a captive Derelict
 5685 | -4/Extension       | Rescued a captive Derelict
 5704 | -4/Extension       | Rescued A7
 5829 | -4/Extension       | Released all parts (13)
 5930 | -4/Extension       | Spotted B-86 Titan
 5934 | -4/Extension       | Spotted B-86 Titan
 5941 | -4/Extension       | Core integrity fell below 50%
 5948 | -4/Extension       | Core integrity fell below 20%
 5981 | -4/Extension       | Discovered exit to Research (range 16)
 5981 | -4/Extension       | Discovered new exit (range 16)
 5991 | -4/Extension       | Entered Research
 5991 | -3/Research        | Evolved 2 slots: Utility x2
 6089 | -3/Research        | Build established: Mutant
 6287 | -3/Research        | Found Prototype Launcher
 6287 | -3/Research        | Identified Tactical Quantum Warhead
 6592 | -3/Research        | Lost 4 parts (1n2u1w)
 6634 | -3/Research        | Spotted B-86 Titan
 6659 | -3/Research        | Found Prototype Processor
 6659 | -3/Research        | Identified Spectral Analyzer
 6680 | -3/Research        | Found Antimissile System
 6752 | -3/Research        | Spotted B-86 Titan
 6776 | -3/Research        | Spotted B-90 Cyclops
 6805 | -3/Research        | Discovered new exit (range 12)
 6813 | -3/Research        | Entered Quarantine
 6842 | -3/Quarantine      | Lost 12 parts (1p5n5u1w)
 6891 | -3/Quarantine      | Met incapacitated Sigix Warrior
 6891 | -3/Quarantine      | Lockdown squad dispatched
 6961 | -3/Quarantine      | Found Enh. Force Lance
 6993 | -3/Quarantine      | Spotted Lightning
 7018 | -3/Quarantine      | Spotted Lightning
 7024 | -3/Quarantine      | Core integrity fell below 50%
 7024 | -3/Quarantine      | System corruption reached 10%
 7027 | -3/Quarantine      | Spotted Lightning
 7044 | -3/Quarantine      | Core integrity fell below 20%
 7056 | -3/Quarantine      | Destroyed by Lightning with EMDS

 Last Messages 
---------------
07023_ Penetrated by EMDS Slug.
07023_ EMDS Slug penetrates Wall.
07025_ Penetrated by EMDS Slug.
07025_ EMDS Slug penetrates Wall.
07025_ Med. Storage Unit destroyed.
07025_ EMDS Slug penetrates Wall.
07027_ Wall collapses.
07029_ Penetrated by EMDS Slug. <x2>
07034_ System corrupted: Component data lost.
07036_ Penetrated by EMDS Slug. <x2>
07038_ EMDS Slug penetrates Wall.
07038_ Nanoactuators destroyed.
07043_ Penetrated by EMDS Slug.
07044_ EMDS Slug penetrates Wall.
07045_ Penetrated by EMDS Slug. <x2>
07050_ EMDS Slug penetrates Wall.
07051_ Penetrated by EMDS Slug.
07053_ Wall collapses.
07053_ 2BTS8YNTGFYP4EU2M2WBS#BEB<=
[Achievement: Collector]

 Map 
-----
+----------------------------------------------------+
| ??????# #         # *    #???????????????????????? |
| ####### #         #     !#???????????????????????? |
|       # ######+####      #???????????????????????? |
|       # #??#    !###+##############??????????????? |
|   """ + #??#  /            #  !   #??????????????? |
|   """ #c#??#    !          #      #??????????????? |
|   """ # #??#               #   """#??????????????? |
|       # #??#  !  #######   +    R"#??????????????? |
| ####### #??###########?#   #   """#??????????????? |
|    ???# #??????# """ #?#   #!     #??????????????? |
| """???# #??????#""T""#?#   ########??????????????? |
| """"?## ########"" ""###   #?????????????????????? |
| """"?#                     #?????????????????????? |
|      #                     #?????????????????????? |
| """" #                     #?????????????????????? |
| """" +  !!!                #?????????????????????? |
| """" #  !!!                #?????????????????????? |
|      #  !!    """"" """""  ##????????????????????? |
| ######        """"" """""   #????????????????????? |
|      #        """"" """""   #????????????????????? |
| """" #                      #????????????????????? |
| """" #                i     #????????????????????c |
| """" +   ###+########## h h #????????????????????? |
|      #   #      #????###;h;####??????????????????c |
|  """ #   #      #????#   /    #??????????????????? |
| S""" #   #      #????#   @    #??????????????????? |
|      #   #      #????#   [    #??????????????????? |
| ######   #      #????#     "" #??????????????????? |
| ?????#   #      #????#     !" #??????????????????? |
| #????#   ########????#     "" #??????????????????? |
| #????#   #???????????#      " #??????????????????? |
| #????#   #???????????#  " " " #??????????????????? |
| ######   #???????????#        #??????????????????? |
|          #???????????##########??????????????????? |
|          #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
| #T########???????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          28
Energy Capacity            370
Matter Stores              385
Matter Capacity            400
Sight Range                24
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       210
Power Amplification        20
Armor Coverage             225
Melee Speed Boost          30
Phase Shifting             10
Evasion (%)                74
Targeting Accuracy         24
Melee Accuracy             6
Recoil Reduction           5
Offensive Hacking          11
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
         Prc. Rocket Launcher | -7/Data Miner | Free
          Nuclear Pulse Array | -7/Data Miner | Free
         Point Defense System | -7/Data Miner | Free
            Hvy. Phase Cannon | -7/Data Miner | Free
            Fusion Compressor | -7/Data Miner | Free
     Adv. Transmission Jammer | -7/Data Miner | Free
     Imp. Hardlight Generator | -6/Zion       | Archive
          Imp. Kinecellerator | -6/Zion       | Archive
 Imp. Reaction Control System | -6/Zion       | Archive
            Imp. Recalibrator | -6/Zion       | Archive
           Imp. Hacking Suite | -6/Zion       | Archive
           Imp. Plasma Cutter | -6/Zion       | Archive
                 System Guard | -6/Zion       | Archive
            Adv. Focal Shield | -6/Zion       | Archive
        Adv. Coolant Injector | -6/Zion       | Archive
             Flexi-carbon Leg | -6/Zion       | Archive
                  Mass Driver | -6/Zion       | Archive
               Adv. Heat Sink | -6/Zion       | Archive
              Hvy. Beamcaster | -6/Zion       | Archive
           Imp. Cryofiber Web | -6/Zion       | Archive
               Mni. Drone Bay | -6/Zion       | Archive
                     Riot Gun | -6/Zion       | Free
                 Battle Rifle | -6/Zion       | Free
                Battle Cannon | -6/Zion       | Free
                Phasing Sabre | -6/Zion       | Free

 Robot Schematics 
------------------
       S-27 Virus | -7/Data Miner | Free
    W-25 Informer | -7/Data Miner | Free
 X-67 Chaingunner | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
        P-70 Sage | -7/Data Miner | Free
   B-48 Gladiator | -7/Data Miner | Free
     G-50 Soldier | -6/Zion       | Archive
   R-06 Scavenger | -6/Zion       | Archive
     G-47 Trooper | -6/Zion       | Archive
      Y-72 Warden | -6/Zion       | Archive

 Fabricated
------------
 Variable Charge Gun | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collector

 Challenges 
------------
None

 Game 
------
Seed              BackupMatterArmor
  Manual?         0
Play Time         01:51:06
  Cumulative      150.5 hours
  Start           2022.12.18 @ 12:27:13
  End             2022.12.18 @ 14:22:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          245
  Rogue           245
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             66
Gallery%          75
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cc1052b3-7128-41ba-ba2e-46dd756e7444