Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.17 @ 13:52:08 Player: soporte tecnico Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1250) 1250 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3775 Bonus ------- None Cogmind --------- Core Integrity 571/700 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Recoil Stabilizer Layered Light Armor Plating System Shield > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine High-capacity Storage Unit High-capacity Storage Unit Medium Battery (150) Sensor Array Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Improved Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Improved Medium Armor Plating Shield Generator Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Recoil Stabilizer Layered Light Armor Plating System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads High-capacity Storage Unit High-capacity Storage Unit Medium Battery Sensor Array Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Improved Weapon Shielding Improved Weapon Shielding Improved Medium Armor Plating Shield Generator Improved Field Recycling Unit Heavy Assault Rifle [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Weight Redist. System Storage High-capacity Storage Unit Hackware System Shield Protection Improved Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 35 | 4 5 12 4 10 Power 7 | 1 . 3 . 3 Engine 2 | 1 . 1 . . Core 5 | . . 2 . 3 Reactor . | . . . . . Propulsion 9 | 2 . 2 3 2 Treads 9 | 2 . 2 3 2 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 5 . 3 Device 3 | . . 2 . 1 Storage 5 | 1 3 1 . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 7 | . 2 2 1 2 Energy Gun 1 | . 1 . . . Energy Cannon . | . . . . . Ballistic Gun 6 | . 1 2 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . . 1 6 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Highest Loss Streak 5 | . . . 1 5 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 93 | . 85 98 88 96 Engine 3 | . 14 2 . . Core 8 | . . 8 9 15 Treads 30 | . 28 33 33 27 Device 5 | . . 10 1 6 Storage 10 | . 14 11 9 7 Hackware 1 | . . . . 6 Protection 7 | . . 10 9 7 Energy Gun 3 | . 14 . . . Ballistic Gun 21 | . 13 21 27 23 Naked Turns . | . . . . . Heaviest Build 64 | 10 16 55 56 64 Greatest Support 80 | 40 40 66 80 80 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 7 8 19 20 20 Most Carried 18 | 5 8 14 15 18 Average Carried 10 | 2 5 11 13 14 Final Capacity 20 | 8 8 20 20 20 Final Carried 16 | 3 8 12 15 16 Class Distribution -------------------- 63% | Mutant 18% | Tank 10% | Hacker-Tank 5% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1172 | 239 88 282 281 282 Remotely 118 | . . 118 . . Salvage Created 1640 | . 221 559 532 328 Parts 106 | . 17 39 28 22 Haulers Intercepted 4 | . 1 3 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 38 | . 6 11 11 10 Guns 38 | . 6 11 11 10 Classes Destroyed 7 | . 3 2 2 . Worker 1 | . . . 1 . Hauler 4 | . 1 3 . . Recycler 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 15 | . 3 3 3 6 Grunt 18 | . 3 6 5 4 Sentry 5 | . . 2 3 . Best Kill Streak 6 | . 3 4 4 6 Combat Bots Only 6 | . 3 4 3 6 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 1925 | . 96 407 304 1118 Core 219 | . 21 39 30 129 Absorbed by Shields . | . . . . . Redirected to Shielding 92 | . . 61 31 . Regen/Repaired (Parts) 142 | . . . 142 . Core Remaining (%) 93 | 100 91 90 94 . Volleys Fired 96 | . 14 29 26 27 Largest 3 | . 2 2 3 3 Hottest 70 | . 70 46 69 69 Shots Fired 233 | . 28 58 78 69 Gun 233 | . 28 58 78 69 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 219 | . 14 58 78 69 Thermal 14 | . 14 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 29 | . 24 25 29 14 Robot Miss Streak 3 | . 1 1 2 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 1 2 3 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 184 | . 25 50 58 51 Core Hits 84 | . 11 24 24 25 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . 2 . . 1 Burn 2 | . 2 . . . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2715 | . 323 736 867 789 Guns 2707 | . 322 736 860 789 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . 1 . 7 . Kinetic 2557 | . 172 736 860 789 Thermal 150 | . 150 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 2 | . 1 . 1 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 307 | . 45 21 47 307 Average Temperature 90 | . 18 6 18 151 Received Heat Transfer 765 | . 48 213 207 297 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 592 | . 592 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 346 | . 123 153 346 191 Initial 100 | . . 24 54 100 Average 75 | . 26 46 184 102 Maximum Alert Level 1 | . . . 1 . Low Security (%) 93 | 100 100 100 65 100 Level 1 6 | . . . 34 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 1 2 4 Investigation 5 | . 2 1 1 1 Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . . . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 10 18 20 18 Peak Tracking Total 6 | . 4 5 4 6 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 7 | . 1 . 6 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 11 | . 3 3 3 2 Terminals 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 3 | . . 1 . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 8 3 11 6 Successful 18 | . 4 3 9 2 Failed 10 | . 4 . 2 4 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 8 2 6 . Fabricators . | . . . . . Repair Stations 5 | . . . 5 . Recycling Units 7 | . . 1 . 6 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 4 2 5 . Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Disarm Traps 2 | . 1 . 1 . Maintenance Status 1 | . . 1 . . Security Status 1 | . . . 1 . Reinforcement Status 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 3 | . . 1 . 2 Retrieve Components 3 | . . 1 . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 1 1 2 2 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . . 9 . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3753 | 178 752 1432 684 707 Spaces Moved 2031 | 117 432 807 323 352 Core 17 | 17 . . . . Treads 2014 | 100 432 807 323 352 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 144 160 160 160 170 Slowest Speed 400 | 160 160 160 160 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 6 47 47 30 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2315 | 127 464 893 431 400 Wait 92 | . 5 15 71 1 Move 2027 | 116 431 806 322 352 Hop . | . . . . . Pick Up 48 | 7 7 19 7 8 Fast Attach . | . . . . . Attach 24 | 4 3 7 4 6 Detach 1 | . 1 . . . Swap 11 | . 2 5 . 4 Drop 14 | . . 12 . 2 Fire 96 | . 14 29 26 27 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . 1 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 179 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 829 | -10/Materials | Discovered new exit (range 13) 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2337 | -9/Materials | Discovered new exit (range 10) 2363 | -9/Materials | Entered another Materials area 2363 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2419 | -8/Materials | Repaired Lgt. Treads 2447 | -8/Materials | Repaired Lgt. Treads 2676 | -8/Materials | Build established: Tank 2988 | -8/Materials | Discovered new exit (range 4) 3047 | -8/Materials | Entered Factory 3047 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3553 | -7/Factory | Build established: Hacker-Tank 3637 | -7/Factory | Garrison activated, responded to threat 3707 | -7/Factory | Lost 5 parts (4n1w) 3754 | -7/Factory | Self-destructed Last Messages --------------- 03710_ Acquired 20 matter. 03711_ K-01 Serf collects debris. 03714_ Acquired 54 matter. 03715_ K-01 Serf collects debris. 03717_ R-06 Scavenger collects Imp. Heat Sink. 03718_ Acquired 71 matter. 03720_ R-06 Scavenger collects Lgt. Nuclear Core. 03723_ R-06 Scavenger collects Imp. Heat Sink. 03725_ K-01 Serf cleans the Garrison Access. 03725_ R-06 Scavenger collects Tractor Beam. 03728_ R-06 Scavenger collects Lgt. Nuclear Core. 03729_ K-01 Serf cleans the Garrison Access. 03729_ R-06 Scavenger collects Particle Gun. 03733_ R-06 Scavenger collects Lgt. Nuclear Core. 03734_ K-01 Serf cleans the Garrison Access. 03737_ B-48 Gladiator emerges from the garrison. 03737_ L-41 Fighter emerges from the garrison. 03738_ K-01 Serf cleans the Garrison Access. 03738_ K-01 Serf cleans the Fusion Modulator. 03754_ Lgt. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????? ??????????????? | | ??????????? ????????? ??????????????? | | ??????????? ###?????? ????????? ?? | | ??????????? ?###?? ????????? #? | | ??????????? ? =? ????????? #? | | ??????????? ? ????????? #? | | ??????????# """ """ ""????????" #? | | ??????????# o""" """ """ ?""???" #? | | ??????????#"" """ """ """ """ ?"" #? | | ??????????#"" k r k^ ^ #? | | ??????????#G """ """ """ """ """ ## | | ??????????#""%""" """ """ """ """ # | | ??????????#"" """ """ """ """ """ # | | ??????????# k # | | ??????????#%@ # | | ??????????##bl % # | | ???????????# %######+########## # | | ???????????# k # + + | | ???????????# # T #### # | | ???????????# # #??### # | | ???????????# # #????# # | | ???????????# # """" """" #????# # | | ??????????? # """" """" =#????# # | | ?????????? # """" """" #????# # | | ????????? # """" """" +???? ## | | ???????? ######?"""" """" #????#+#? | | ??????? ?????????"" "?"" #???????? | | ??????? ?????????? ?? #???????? | | ??????# ??????????? ?? #???????? | | ??????# ????????????###??####???????? | | ??????#?????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 50 Recoil Reduction 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed OmegaMomentumWings Manual? 0 Play Time 00:28:40 Cumulative 13.1 hours Start 2023.03.17 @ 13:11:17 End 2023.03.17 @ 13:52:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 0 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80f7e1c8-8a42-485b-94c5-ca6bd71fad9e