Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.14 @ 03:07:19 Player: Komeiji O. Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (126) 630 Value Destroyed (5035) 5035 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (2868) 2868 TOTAL SCORE: 14353 Bonus ------- High Alert Combat Kills 49 Follower Combat Kills 195 Entered Garrisons 1000 Used RIF Installer 1500 Aligned with FarCom 300 Friendly Fire -176 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 146/150 System Corruption 2% Temperature Cool (0) Movement Walking (330) Ox3 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit > --- WEAPON (2) ------- Magnetic Acceleration Cannon (fused) Heavy Rocket Launcher > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Relay Coupler [NC] (31) Relay Coupler [Sentry] (26) Relay Coupler [Sentry] (21) Relay Coupler [Specialist] (27) Relay Coupler [Hunter] (18) Heavy Laser Heavy Laser Improved Datajack Power Sword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Cooled VTOL Module Flying Fortress v7 > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Magnetic Acceleration Cannon Powered Hammer > --- INVENTORY -------- VSS Leg Experimental Sensor Array Reaction Control System Reaction Control System Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Relay Coupler [NC] Relay Coupler [Behemoth] Drone Bay Gatling Laser Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Remote Datajack Remote Datajack Fusion Bomb Trap [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Cooled VTOL Module Utility Improved Light Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . 2 . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . . 1 . . . 2 . . . Utility 4 | . . . 1 . . . 2 . 1 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 238 | 8 7 4 27 2 5 1 3 6 24 15 37 24 12 7 33 23 Power 18 | 1 2 1 3 . . . . 1 1 . 2 3 . . 3 1 Engine 14 | 1 2 1 3 . . . . 1 1 . 1 . . . 3 1 Core 4 | . . . . . . . . . . . 1 3 . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 66 | 3 2 . 9 2 . 1 . 1 5 2 12 5 4 1 10 9 Treads 25 | 1 2 . 6 . . . . 1 4 1 9 . . . 1 . Leg 13 | . . . . . . . . . . . . 5 . . . 8 Wheel 16 | 2 . . 2 2 . 1 . . . . . . . . 8 1 Hover 1 | . . . . . . . . . . . 1 . . . . . Flight 11 | . . . 1 . . . . . 1 1 2 . 4 1 1 . Utility 69 | 2 1 . 6 . 1 . 3 1 3 7 9 6 5 2 16 7 Device 29 | 1 . . 3 . . . 1 1 . . 4 . 2 1 12 4 Storage 7 | 1 1 . 2 . 1 . . . . . . . . . 2 . Processor 3 | . . . . . . . . . . . 1 . 1 . 1 . Hackware 7 | . . . . . . . . . . 4 2 1 . . . . Protection 23 | . . . 1 . . . 2 . 3 3 2 5 2 1 1 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 85 | 2 2 3 9 . 4 . . 3 15 6 14 10 3 4 4 6 Energy Gun 33 | . . 1 5 . 3 . . 2 6 4 4 4 1 . . 3 Energy Cannon 6 | . . 1 1 . . . . . . . 2 . . . 2 . Ballistic Gun 6 | 2 2 1 . . . . . . . . . . 1 . . . Ballistic Cannon 4 | . . . . . . . . . . . . . 1 . 2 1 Launcher 12 | . . . 3 . . . . 1 2 1 . 1 . 3 . 1 Special Weapon 9 | . . . . . . . . . 1 1 5 2 . . . . Impact Weapon 9 | . . . . . 1 . . . 2 . 3 3 . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . 1 Piercing Weapon 4 | . . . . . . . . . 4 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . . . . . 1 . 2 . . . 3 . Corrupted Parts 1 | . . . . . . . . 1 . . . . . . . . System Corruption 3 | . . . . . . . . 3 . . . . . . . . Parts Lost 63 | . . 2 5 . . . . 2 1 4 4 14 . 10 . 21 Power 7 | . . 1 1 . . . . . . . 1 2 . 1 . 1 Propulsion 27 | . . . 3 . . . . 1 . 2 2 6 . 2 . 11 Utility 21 | . . . 1 . . . . . 1 1 1 5 . 5 . 7 Weapon 8 | . . 1 . . . . . 1 . 1 . 1 . 2 . 2 Highest Loss Streak 10 | . . 2 2 . . . . 1 1 2 3 5 . 10 . 9 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 93 | . 100 99 94 100 89 100 100 99 97 96 99 94 69 57 86 82 Engine 7 | . 14 13 9 11 11 11 9 9 7 7 6 1 . . 5 5 Treads 13 | . 17 28 21 19 . . . 7 13 18 28 14 . . . . Leg 2 | . . . . . . . . . . . . 13 . . . 12 Wheel 11 | . 10 . 9 13 33 33 27 19 15 7 . . . . 30 13 Flight 1 | . . . . . . . . . . 2 1 . 19 16 . . Device 12 | . 14 14 15 11 11 11 18 18 20 4 5 7 12 7 17 16 Storage 8 | . 14 14 11 11 11 11 9 9 7 7 7 7 6 4 5 6 Processor 2 | . . . . . . . . . . . 5 7 9 7 8 . Hackware 2 | . . . . . . . . . . 9 14 6 . . . . Protection 9 | . . . 4 11 11 11 18 17 16 22 10 14 6 4 3 13 Energy Gun 6 | . . . 16 11 2 22 18 17 12 5 6 6 . 1 . . Energy Cannon 2 | . . 1 4 11 . . . . . . 3 . . . 9 7 Ballistic Gun 4 | . 28 25 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 9 . . . 1 3 1 3 6 1 . . Peak Build Rating 81 | 7 8 9 20 19 21 21 26 26 41 45 48 46 81 80 60 61 Average Rating 32 | 5 7 8 17 18 17 21 25 25 34 42 44 41 70 57 49 52 On Entrance 27 | . 7 8 9 18 19 21 21 26 24 40 45 45 35 80 14 57 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 98 | 12 29 30 98 97 97 57 62 62 77 76 73 64 62 60 62 70 Greatest Support 88 | 26 40 40 60 30 30 30 30 30 20 68 88 83 60 60 86 82 Greatest Overweight (x) 12 | . 3 . 9 9 3 1 2 3 3 3 1 5 2 . . 12 Average Overweight (x) 1 | . . . 5 7 2 1 2 2 2 1 . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 25 25 25 20 20 20 20 20 20 20 20 20 15 15 Average Capacity 18 | 7 14 15 23 25 24 20 20 20 20 20 20 20 20 16 14 15 Most Carried 25 | 5 15 15 24 25 25 20 20 20 20 20 20 20 20 20 15 15 Average Carried 17 | 3 12 14 19 23 24 20 19 19 19 19 19 19 16 16 12 14 Final Capacity 25 | 8 15 15 25 25 20 20 20 20 20 20 20 20 20 5 15 15 Final Carried 25 | 5 15 15 23 25 20 20 20 20 20 20 20 19 20 3 15 14 Class Distribution -------------------- 45% | Mutant 24% | Scavenger-Mutant 21% | Bothacker-Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -6/Factory Mutant | -6/Garrison Scavenger-Skirmisher | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Matter Collected 3747 | 276 336 59 249 . 50 142 . 152 106 212 552 511 . 75 653 374 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4776 | 58 585 82 437 33 . 142 . 265 312 212 703 467 . 87 665 728 Parts 241 | 6 33 14 34 3 . 11 . 18 14 6 29 25 . 2 20 26 Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 . . 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 100 | . 12 6 13 . . . . 10 7 6 10 14 . 4 2 16 Melee 1 | . . . . . . . . . . . . 1 . . . . Guns 54 | . 12 6 6 . . . . 10 4 5 6 4 . . . 1 Cannons 16 | . . . . . . . . . . . 2 . . . 2 12 AOE 22 | . . . 6 . . . . . 3 1 . 6 . 4 . 2 Classes Destroyed 15 | 1 4 2 2 . . . . 2 1 . . 2 . . 1 . Worker 3 | . . 1 . 1 . 1 . . . . . . . . . . Builder 5 | . . 1 2 . . 2 . . . . . . . . . . Tunneler 6 | 2 1 . . 1 . . . . 1 . . . . . 1 . Hauler 1 | . 1 . . . . . . . . . . . . . . . Recycler 7 | . . . 1 . . 1 . . 1 . 3 . . . 1 . Operator 1 | . . . . . . . . . . . . . . . 1 . Watcher 2 | . 1 . . . . . . . . . . . . . 1 . Swarmer 35 | . 2 6 4 . . . . 6 3 3 3 4 . . . 4 Grunt 40 | . 10 . 6 . . . . 1 . 3 2 6 . 2 . 10 Brawler 2 | . . . . . . . . 1 . . . 1 . . . . Duelist 2 | . . . . . . . . . . . . 1 . . . 1 Sentry 10 | . . . 3 . . . . 1 1 . 4 . . . 1 . Specialist 2 | . . . . . . . . . . . . 2 . . . . Hunter 4 | . . . . . . . . . 1 . . . . 2 . 1 Programmer 6 | . . . . . . . . 1 2 1 1 . . . 1 . Best Kill Streak 7 | 1 2 3 7 1 . 4 . 4 7 5 2 4 . 4 1 3 Combat Bots Only 5 | . 2 3 5 . . . . 4 5 5 2 4 . 4 1 3 Max Kills in Single Turn 3 | 1 1 2 2 1 . 2 . 1 3 1 1 2 . 2 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . 2 1 . 2 . 2 . 1 Melee 1 | . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Hostile Shots Fired 1164 | . 92 27 73 . . . . 27 60 59 231 97 18 254 39 187 Missed 433 | . 22 12 18 . . . . 4 16 17 101 25 14 145 17 42 Damage Taken 10967 | . 697 121 844 . . . . 425 578 714 1353 1637 70 1533 293 2702 Core 1787 | . 149 36 217 . . . . 78 79 95 127 138 17 368 21 462 Absorbed by Shields 28 | . . . . . . . . . . . . . . 28 . . Ignored by Resistances 84 | . . . . . . . . . 84 . . . . . . . Regen/Repaired (Parts) 125 | . . . 30 . . . 95 . . . . . . . . . Core Remaining (%) 58 | 100 . 26 . . . 45 . 85 . . . 37 . . . . Volleys Fired 397 | 4 61 10 25 6 . 4 . 23 21 33 52 35 . 10 37 76 Largest 2 | 2 2 2 2 1 . 2 . 2 2 2 2 2 . 2 2 2 Hottest 195 | 40 40 60 126 63 . 108 . 128 138 138 149 149 . 78 195 195 Shots Fired 625 | 8 121 20 46 6 . 8 . 41 32 41 72 41 . 13 54 122 Gun 363 | 8 121 20 30 6 . 8 . 40 30 19 43 23 . . . 15 Cannon 184 | . . . 8 . . . . . . . 18 . . . 54 104 Launcher 38 | . . . 8 . . . . 1 2 4 . 7 . 13 . 3 Special 40 | . . . . . . . . . . 18 11 11 . . . . Kinetic 181 | 8 121 16 . . . . . . . . . . . . 2 34 Thermal 346 | . . 4 38 6 . 4 . 24 30 19 61 23 . . 52 85 Explosive 38 | . . . 8 . . . . 1 2 4 . 7 . 13 . 3 Electromagnetic 20 | . . . . . . 4 . 16 . . . . . . . . Robot Hit Streak 15 | 2 12 5 10 3 . 5 . 7 8 10 8 6 . 2 6 15 Robot Miss Streak 5 | 4 4 3 2 2 . 2 . 5 2 2 4 5 . 2 5 3 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . . . . . . . Shots Hit Robots 393 | 2 80 12 31 4 . 4 . 25 21 31 50 34 . 4 22 73 Core Hits 203 | 3 30 7 21 2 . 4 . 14 17 9 22 21 . 17 8 28 Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . Critical Strikes 10 | . . . 2 1 . . . . 1 . 1 2 . . . 3 Burn 5 | . . . 2 1 . . . . 1 . 1 . . . . . Blast 3 | . . . . . . . . . . . . . . . . 3 Smash 2 | . . . . . . . . . . . . 2 . . . . Melee Attacks 56 | . . . . . . . . . 10 2 5 21 11 2 5 . Impact 44 | . . . . . . . . . 5 2 5 21 11 . . . Slashing 7 | . . . . . . . . . . . . . . 2 5 . Piercing 5 | . . . . . . . . . 5 . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10891 | 38 897 127 966 84 . 83 . 407 828 636 946 1311 . 958 1023 2587 Guns 3890 | 38 876 108 447 84 . 83 . 371 419 319 611 306 . . . 228 Cannons 3094 | . . . 53 . . . . . . . 332 . . . 662 2047 Explosions 2836 | . . . 466 . . . . 36 409 258 . 397 . 958 . 312 Melee 1025 | . . . . . . . . . . 58 . 606 . . 361 . Ramming 46 | . 21 19 . . . . . . . 1 3 2 . . . . Kinetic 1530 | 38 876 73 . . . . . . . . . . . . 34 509 Thermal 5282 | . . 35 500 84 . 33 . 249 419 319 943 306 . . 628 1766 Explosive 2836 | . . . 466 . . . . 36 409 258 . 397 . 958 . 312 Electromagnetic 172 | . . . . . . 50 . 122 . . . . . . . . Impact 664 | . . . . . . . . . . 58 . 606 . . . . Slashing 361 | . . . . . . . . . . . . . . . 361 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 26 | . 1 1 4 4 4 4 . 5 2 4 4 26 5 5 6 2 Average Corruption 6 | . 1 1 4 4 4 4 . 4 1 2 4 21 5 5 4 2 Corruption Purged 6 | . . . . . . . . . . . . . . . 6 . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 194 | . 4 6 12 7 10 8 . . 3 6 29 61 3 5 26 14 Message Errors 52 | . 1 1 6 . 2 3 . . . 3 11 15 1 . 6 3 Matter Fused 41 | . 1 1 1 2 3 2 . . 1 . 3 12 . 2 11 2 Heat Flow Errors 25 | . . 3 2 2 1 . . . . . 6 4 1 . 2 4 Energy Discharges 24 | . . . . 3 1 2 . . 2 . 2 11 . . 2 1 Parts Rejected 6 | . . . 1 . . . . . . . . 2 . 2 . 1 Parts Fused 5 | . . . . . . . . . . . . 3 . . 1 1 Data Loss (minor) 24 | . . 1 . . 2 1 . . . 2 4 8 1 1 3 1 Data Loss (major) 6 | . 1 . 1 . . . . . . . 1 2 . . . 1 Misfires 4 | . . . 1 . . . . . . . 1 2 . . . . Alerts 5 | . . . . . 1 . . . . 1 . 2 . . 1 . Weapon Failures 2 | . 1 . . . . . . . . . 1 . . . . . Overload Shots 6 | . . . . . . . . . . . . . . . 3 3 Effects 2 | . . . . . . . . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . Overflow Damage 653 | . . . . . . . . 18 40 20 . 161 . 31 289 94 Projectiles 142 | . . . . . . . . . . . . . . . 50 92 Explosions 129 | . . . . . . . . 18 40 12 . 26 . 31 . 2 Melee 382 | . . . . . . . . . . 8 . 135 . . 239 . Knockbacks 9 | . . . . . . . . . . . . 4 . . . 5 Impact 4 | . . . . . . . . . . . . 4 . . . . Kinetic 5 | . . . . . . . . . . . . . . . . 5 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 428 | . . . 45 . . . . 81 35 . . 78 . 111 29 49 Shots 12 | . . . 2 . . . . 1 2 . . 2 . 3 1 1 Rammed 12 | . 7 1 . . . . . . . 1 1 2 . . . . Targets Rammed 14 | . 7 3 . . . . . . . 1 1 2 . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . 2 . . . . . . . . . . . . . . Highest Temperature 425 | . 25 270 425 244 174 144 . . 400 166 252 219 139 2 171 292 Average Temperature 94 | . 8 83 171 74 94 61 . . 86 59 73 90 85 2 83 95 Received Heat Transfer 2760 | . 231 . 306 . . . . 30 12 78 321 189 6 435 18 1134 Effects 7 | . . . 5 1 . . . . . . . . . . . 1 Shutdowns 1 | . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . Interference 3 | . . . 2 . . . . . . . . . . . . 1 Matter Decay 1 | . . . 1 . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . . . . Combat Hostiles 3 | . . . . . . . . . . . . 3 . . . . Parts Fried 4 | . . . . . . . . . . . . 4 . . . . Impact Corruptions 6 | . . . . . . . . . . 1 . 5 . . . . Robots Melted 4 | . . . 1 . . . . . . . 2 . . . . 1 Combat Hostiles 4 | . . . 1 . . . . . . . 2 . . . . 1 Parts Melted 28 | . . . 6 1 . . . . 1 3 6 . . . 2 9 Heat Transferred 9245 | . . 75 1221 259 . 74 . 481 814 555 1988 700 . . 809 2269 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Peak Influence 508 | 10 271 156 276 39 . 20 12 508 291 288 226 401 239 319 192 401 Initial 261 | . 6 26 23 39 . . 7 9 261 100 151 29 194 97 149 . Average 140 | 3 121 43 127 32 . 7 8 298 213 222 122 155 165 244 74 230 Maximum Alert Level 2 | . 1 . 1 . . . . 2 1 1 1 2 1 1 . 2 Low Security (%) 71 | 100 76 100 78 100 . 100 100 26 37 45 95 62 57 28 100 36 Level 1 26 | . 23 . 21 . . . . 44 62 54 4 37 42 72 . 63 Level 2 1 | . . . . . . . . 28 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 . 1 . . . . . 2 . 4 . 2 . 7 . Investigation 6 | . 2 . . . . . . . . . . . 2 . 2 . Extermination 4 | . . . . . . . . . 2 . 1 . . . 1 . Reinforcement 7 | . 2 . 1 . . . . . . . . . . . 4 . Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison 2 | . . . . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Distress Signals 5 | . 1 . 1 . . . . . 1 . . 1 . . 1 . Communications Jammed 27 | . . . . . . . . . . . . 27 . . . . Distress Signals 27 | . . . . . . . . . . . . 27 . . . . Times Spotted 198 | . 27 10 21 . . . . 11 8 24 19 21 3 25 9 20 Peak Tracking Total 17 | . 4 3 8 . . . . 3 5 10 3 6 2 17 2 4 Tactical Retreats 14 | . 4 2 . . . . . . . . . . . 4 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Traps Triggered 18 | . 1 . 1 . . . . 1 1 4 . 3 1 1 2 3 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 1 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Disabled 13 | . . . 3 . . . . 3 . 1 1 . . . 2 3 Max in Single Turn 3 | . . . 3 . . . . 2 . 1 1 . . . 2 1 Garrison Access 3 | . . . . . . . . . 1 . 1 . . . 1 . Garrison Relay 4 | . . . . . . . . 1 . 1 . . . . . 2 Phase Generator 1 | . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Machines Accessed 45 | . 6 . 4 . 2 . 4 4 3 1 5 . 9 . 7 . Terminals 23 | . 5 . 3 . . . 2 4 . 1 . . 5 . 3 . Fabricators 3 | . . . . . . . . . . . 2 . 1 . . . Repair Stations 3 | . . . 1 . . . 1 . . . . . 1 . . . Recycling Units 5 | . 1 . . . . . . . 1 . 1 . . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . Garrison Access 8 | . . . . . . . 1 . 2 . 2 . 1 . 2 . Total Hacks 117 | . 21 . 11 . 2 . 11 11 4 3 8 . 29 . 17 . Successful 54 | . 10 . 5 . 2 . 7 3 3 1 3 . 13 . 7 . Failed 63 | . 11 . 6 . . . 4 8 1 2 5 . 16 . 10 . Catastrophic 11 | . 1 . . . . . 1 2 . . 1 . 4 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 56 | . 18 . 3 . 1 . 3 5 1 1 3 . 11 . 10 . Terminals 79 | . 20 . 8 . . . 8 11 . 3 . . 19 . 10 . Fabricators 7 | . . . . . . . . . . . 3 . 4 . . . Repair Stations 7 | . . . 3 . . . 2 . . . . . 2 . . . Recycling Units 11 | . 1 . . . . . . . 2 . 3 . . . 5 . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . . Garrison Access 8 | . . . . . . . 1 . 2 . 2 . 1 . 2 . Terminal Hacks 24 | . 7 . 2 . 2 . 3 2 . 1 . . 6 . 1 . Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 3 | . 2 . 1 . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . Emergency Access Points 3 | . . . . . . . 1 1 . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . Unreport Threat 4 | . 1 . 1 . . . 1 . . . . . 1 . . . Locate Traps 4 | . 2 . . . . . . . . . . . 2 . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 1 . 1 . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . . 2 . . . 2 . . . . . 1 . . . Scan Component 3 | . . . 1 . . . 1 . . . . . 1 . . . Repair 2 | . . . 1 . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . 2 . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 8 | . . . . . . . 1 . 2 . 2 . 1 . 2 . Unlock Access 6 | . . . . . . . 1 . 1 . 2 . 1 . 1 . Seal Access 2 | . . . . . . . . . 1 . . . . . 1 . Unauthorized Hacks 11 | . 3 . 1 . . . 1 1 1 . . . 2 . 2 . Terminals 9 | . 2 . 1 . . . 1 1 . . . . 2 . 2 . Track 1 | . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . Botnet 7 | . 1 . 1 . . . 1 1 . . . . 2 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 5 . 3 . . . 2 3 1 1 4 . 5 . 6 . Full Trace Events 7 | . 1 . 1 . . . . 1 . . . . 2 . 2 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 2 . 1 . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . . . . . Time 82 | . . . 44 . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . 2 . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . . . . . 1 . 1 . 1 . . . . Signal Jammer 1 | . . . . . . . . . . 1 . . . . . . Program Shield 1 | . . . . . . . . . . . . 1 . . . . Robots Hacked 18 | . . . . . . . . . . 9 6 3 . . . . Non-combat 3 | . . . . . . . . . . . 3 . . . . . Combat 15 | . . . . . . . . . . 9 3 3 . . . . Robot Hacks Applied 18 | . . . . . . . . . . 9 6 3 . . . . hold_bot 1 | . . . . . . . . . . . 1 . . . . . block_reporting 1 | . . . . . . . . . . . 1 . . . . . map_route 1 | . . . . . . . . . . . 1 . . . . . spike_heat 1 | . . . . . . . . . . . 1 . . . . . overload_power 2 | . . . . . . . . . . . . 2 . . . . amplify_resonance 4 | . . . . . . . . . . 3 1 . . . . . disable_weapons 1 | . . . . . . . . . . 1 . . . . . . overwrite_iff 1 | . . . . . . . . . . 1 . . . . . . formatsys_high 6 | . . . . . . . . . . 4 1 1 . . . . Relay Couplers Released 25 | . . . . . . . . 7 . 8 1 . . . . 9 Machine Destruction 18 | . . . . . . . . 3 . 5 1 . . . . 9 Programmers 7 | . . . . . . . . 4 . 3 . . . . . . Attached 7 | . . . . . . . . . . 4 2 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total Allies 11 | . . . . 3 . . . 1 . 5 1 1 . . . . Largest Group 3 | . . . . 3 3 3 3 3 1 3 1 1 . . . . Highest-Rated Group 64 | . . . . 40 40 40 40 52 20 64 16 21 . . . . Highest-Rated Ally 32 | . . . . 16 16 16 16 20 20 32 16 21 . . . . Total Orders 4 | . . . . . . . . 2 . . . 2 . . . . STAY 2 | . . . . . . . . 1 . . . 1 . . . . FOLLOW 2 | . . . . . . . . 1 . . . 1 . . . . Ally Attacks 74 | . . . . . . . . 36 . 26 8 4 . . . . Total Damage 794 | . . . . . . . . 334 . 309 97 54 . . . . Kills 8 | . . . . . . . . 3 . 4 1 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Turns Passed 11389 | 79 1095 768 836 497 520 237 163 608 936 417 1204 1401 345 150 1241 892 Spaces Moved 7123 | 60 611 451 349 241 416 232 134 412 606 188 594 477 639 202 1098 413 Core 27 | 3 2 . . . . . . . . . . . . 18 . 4 Treads 1847 | . 337 451 91 . . . . . . 94 594 280 . . . . Legs 296 | . . . . . . . . . . . . 197 2 . . 97 Wheels 4022 | 57 272 . 258 241 416 232 134 412 606 94 . . . . 988 312 Hover . | . . . . . . . . . . . . . . . . . Flight 931 | . . . . . . . . . . . . . 637 184 110 . Fastest Speed 32 | 50 90 160 140 125 95 95 110 110 110 125 160 165 35 32 35 94 Average Speed 126 | 86 134 160 198 197 120 95 110 118 121 145 166 225 35 35 89 130 Slowest Speed 650 | 90 200 160 240 215 125 95 110 125 125 240 245 470 265 50 100 650 Overloaded Moves 31 | . . . . . . . . . . . . . . 31 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . 2 4 . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 38 | 4 92 78 39 50 78 37 12 43 17 33 24 43 13 35 29 35 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 3 | . 1 1 . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . Spaces Dug 92 | . . . . . . . . . 4 . 5 4 11 13 53 2 Terrain Destroyed 432 | . . . 34 . . . . 61 15 7 5 67 11 144 66 22 Melee 23 | . . . . . . . . . 4 . 5 2 11 . 1 . Projectile 41 | . . . . . . . . . . . . . . . 34 7 AOE 368 | . . . 34 . . . . 61 11 7 . 65 . 144 31 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Total 8751 | 76 774 483 443 256 437 241 149 490 751 293 723 717 731 256 1291 640 Wait 642 | . 68 . 17 4 6 4 9 29 75 12 14 155 62 19 77 91 Move 7100 | 59 610 450 348 240 415 231 134 411 606 187 594 476 635 193 1098 413 Hop 6 | . . . . . . . . . . . . . 2 4 . . Pick Up 118 | 4 13 8 16 3 4 . 3 7 6 6 6 3 5 2 23 9 Fast Attach 60 | 8 . 1 5 . . . . 1 2 4 3 10 2 3 13 8 Attach 41 | . . 3 7 . 1 . 3 2 1 4 2 5 3 2 1 7 Detach 12 | 1 . 1 3 . . . . . . 1 . 1 2 . 3 . Swap 137 | . 7 . 15 2 4 1 . 3 21 7 32 9 7 2 19 8 Drop 90 | . 8 7 7 1 7 1 . 6 9 4 14 . 2 5 15 4 Fire 397 | 4 61 10 25 6 . 4 . 23 21 33 52 35 . 10 37 76 Melee 56 | . . . . . . . . . 10 2 5 21 11 2 5 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 14 | . 7 3 . . . . . . . 1 1 2 . . . . Escape Stasis 78 | . . . . . . . . 8 . 32 . . . 14 . 24 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 4) 300 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 6) 590 | -10/Materials | Discovered new exit (range 8) 689 | -10/Materials | Discovered new exit (range 11) 818 | -10/Materials | Discovered new exit (range 15) 1166 | -10/Materials | Core integrity fell below 50% 1175 | -10/Materials | Entered Mines 1329 | -10/Mines | Learned location of Zion (-7) 1388 | -10/Mines | Discovered new exit (range 5) 1431 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1476 | -10/Mines | Learned location of 1 exit from Materials 1793 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1797 | -10/Mines | Found Prototype Device 1943 | -10/Mines | Entered Materials 1943 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1944 | -9/Materials | Identified exit to Mines 2441 | -9/Materials | Core integrity fell below 50% 2540 | -9/Materials | Discovered new exit (range 10) 2674 | -9/Materials | Discovered exit to Mines (range 11) 2707 | -9/Materials | Repaired Broken Cooling System? 2779 | -9/Materials | Entered Mines 2906 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3044 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3103 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3266 | -9/Mines | Discovered new exit (range 5) 3276 | -9/Mines | Entered Exiles 3276 | -9/Exiles | Accompanied by 3 allies 3311 | -9/Exiles | Met 8R-AWN 3332 | -9/Exiles | Met EX-HEX 3367 | -9/Exiles | Met EX-BIN 3382 | -9/Exiles | Aligned with FarCom system 3384 | -9/Exiles | Given EX-Vault access code 3415 | -9/Exiles | Opened EX-Vault 3423 | -9/Exiles | Found Flying Fortress v7 3453 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3487 | -9/Exiles | Met EX-DEC 3603 | -9/Exiles | Visited The Gauntlet 3753 | -9/Exiles | Discovered new exit (range 14) 3796 | -9/Exiles | Left Exiles lab with Flying Fortress v7 3796 | -9/Exiles | Entered Mines 3796 | -8/Mines | Accompanied by 3 allies 3874 | -8/Mines | Discovered new exit (range 5) 3969 | -8/Mines | Discovered new exit (range 10) 4033 | -8/Mines | Entered Materials 4033 | -8/Materials | Accompanied by 3 allies 4033 | -8/Materials | Evolved 2 slots: Utility x2 4091 | -8/Materials | Repaired Imp. Light Armor Plating 4196 | -8/Materials | Identified exit to Garrison 4196 | -8/Materials | Entered Garrison 4196 | -8/Garrison | Accompanied by 3 allies 4223 | -8/Garrison | Rescued a captive Derelict 4241 | -8/Garrison | Build established: Scavenger-Mutant 4293 | -8/Garrison | Phase Generator disabled 4344 | -8/Garrison | Triggered checkpoint 4478 | -8/Garrison | Triggered checkpoint 4538 | -8/Garrison | Discovered new exit (range 12) 4624 | -8/Garrison | Installed Relay Interface Framework 4686 | -8/Garrison | Triggered checkpoint 4699 | -8/Garrison | Garrison Relay disabled 4804 | -8/Garrison | Entered Factory 4804 | -7/Factory | Accompanied by 1 ally 4804 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5740 | -7/Factory | Identified exit to Garrison 5740 | -7/Factory | Entered Garrison 5758 | -7/Garrison | Triggered checkpoint 5778 | -7/Garrison | Build established: Bothacker-Mutant 5798 | -7/Garrison | Garrison Relay disabled 5912 | -7/Garrison | Triggered checkpoint 5916 | -7/Garrison | Triggered checkpoint 5933 | -7/Garrison | Triggered checkpoint 5955 | -7/Garrison | Triggered checkpoint 5975 | -7/Garrison | Lost 4 allies 6097 | -7/Garrison | Discovered new exit (range 9) 6114 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 6157 | -7/Garrison | Entered Factory 6396 | -7/Factory | Discovered new exit (range 6) 6446 | -7/Factory | Identified exit to Storage 6601 | -7/Factory | Identified exit to Garrison 6681 | -7/Factory | Garrison activated, responded to threat 6775 | -7/Factory | Lost 3 parts (1p2n) 7361 | -7/Factory | Identified exit to Garrison 7361 | -7/Factory | Entered Garrison 7361 | -7/Garrison | Accompanied by 1 ally 7676 | -7/Garrison | System corruption reached 10% 7690 | -7/Garrison | Crushed by falling debris 7721 | -7/Garrison | Lost 5 parts (1p2n2u) 8038 | -7/Garrison | Build established: Scavenger-Mutant 8158 | -7/Garrison | Discovered new exit (range 10) 8196 | -7/Garrison | Identified exit to Factory 8231 | -7/Garrison | Core integrity fell below 50% 8275 | -7/Garrison | Lost 3 parts (1p1n1u) 8448 | -7/Garrison | Expanded RIF knowledge: Program Shield 8693 | -7/Garrison | Lost 5 parts (3n2u) 8762 | -7/Garrison | Entered Factory 8762 | -6/Factory | Evolved 2 slots: Propulsion x2 8799 | -6/Factory | Identified exit to Lower Caves 9071 | -6/Factory | Build established: Mutant 9107 | -6/Factory | Identified exit to Garrison 9107 | -6/Factory | Entered Garrison 9115 | -6/Garrison | Triggered checkpoint 9223 | -6/Garrison | Triggered checkpoint 9249 | -6/Garrison | Triggered checkpoint 9254 | -6/Garrison | Discovered new exit (range 10) 9257 | -6/Garrison | Identified exit to Factory 9257 | -6/Garrison | Entered Factory 9280 | -6/Factory | Lost 10 parts (1p2n5u2w) 9958 | -6/Factory | Build established: Scavenger-Skirmisher 10328 | -6/Factory | Found Launcher Loader 10498 | -6/Factory | Identified exit to Garrison 10498 | -6/Factory | Entered Garrison 10522 | -6/Garrison | Triggered checkpoint 10525 | -6/Garrison | Core integrity fell below 50% 10576 | -6/Garrison | Garrison Relay disabled 10773 | -6/Garrison | Triggered checkpoint 10798 | -6/Garrison | Build established: Mutant 10947 | -6/Garrison | Lost 3 parts (1n2u) 11006 | -6/Garrison | Discovered new exit (range 15) 11038 | -6/Garrison | Triggered checkpoint 11090 | -6/Garrison | Garrison Relay disabled 11264 | -6/Garrison | Triggered checkpoint 11288 | -6/Garrison | Core integrity fell below 20% 11343 | -6/Garrison | Lost 9 parts (1p4n3u1w) 11368 | -6/Garrison | Triggered checkpoint 11390 | -6/Garrison | Destroyed self with Heavy Rocket Launcher Last Messages --------------- 11320_ Destroyed Carbon-fiber Leg. 11320_ G-50 Soldier knocked back. 11322_ Destroyed Lgt. Angular Momentum Engine. 11322_ G-50 Soldier destroyed. 11330_ Acquired 53 matter. 11350_ Acquired Carbon-fiber Leg. 11355_ Acquired 20 matter. 11365_ C-30 ARC bursts open, deploying its payload. 11365_ G-50 Soldier unfolds itself. 11365_ Acquired Adv. Heat Sink. 11368_ L-41 Fighter destroyed. 11368_ Beams of light sweep through the air. An alarm sounds. 11374_ Carbon-fiber Leg destroyed. 11375_ Hrd. Light Armor Plating destroyed. 11375_ Acquired Lgt. Angular Momentum Engine. 11377_ Acquired 17 matter. 11378_ System corrupted: Magnetic Acceleration Cannon fused. 11389_ Transmission Jammer destroyed. 11390_ Destroyed Lgt. Nuclear Core. 11390_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????# | | ????????????????????????# ####### +############# | | ????????????????????????# #?????# #???????????? | | ????????????????????????# #?????# #???????????? | | ????????????????????????# ####### #???????????? | | ????????????????????????#^^ + %! #???????????? | | ????????????????????????#^^ ##### #% #???????????? | | ????????????????????????# #???### =#???????????? | | ??????????????#####""""## #????# ==##??????????? | | ?????????????? #######%=%#??????????? | | ????????????? + %=[%##??????????? | | ????????????? +% % #??????????? | | ?????????????# ## ## ; #########??????????? | | ????????????## ## ## ###??????????????????? | | ???????????? #??????????????????? | | ????????????? #??????????????????? | | ???????????# #??????????????????? | | ???????????# #??????????????????? | | ???????????### # ## ###??????????????????? | | ???????????# = ## #????????????????????? | | ????????????# /%* % #????????????????????? | | ????????? %!= g %#????????????????????? | | ????????????# %[ ##???????????????????? | | ????????????# # # g #???????????????????? | | ????????????##????# # ???????????????????? | | ??????????????????####?# @ ##???????????????????? | | ???????????????????????## #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#^^ #????????????????????? | | ????????????????????????# ###################### | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????##################### ### | | ????????????????????????????????????????????# #?? | | ????????????????????????????????????????????# #?? | | ??????????????????????????????############### #?? | | ??????????????????????????????# #?? | | ??????????????????????????????# ! #?? | | ??????????????????????????????## ! #####%[%#####?? | | ??????????????????????????????#"" " #??# #?????? | | ??????????????????????????????#######??#####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 20 Evasion (%) 73 Core Analysis 6 Recoil Reduction 4 Relay Coupler Types 2 Relay Coupler Value 40 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Sml. Storage Unit | -10/Materials | Hacked Com. Wheel | -9/Materials | Hacked Cld. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormIntegratedRipper Manual? 0 Play Time 02:15:19 Cumulative 152.3 hours Start 2024.11.14 @ 00:51:30 End 2024.11.14 @ 03:07:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 55 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 61 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3943866-ae70-4ea0-82da-36609a934d2c