Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.21 @ 20:04:07 Player: Knucke Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2301) 2301 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (219) 219 TOTAL SCORE: 5595 Bonus ------- High Alert Combat Kills 219 Cogmind --------- Core Integrity 0/700 Matter 167/300 Energy 99/100 System Corruption 35% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Large Storage Unit Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Arc Projector Arc Projector Plasma Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Large Storage Unit Assault Cannon Assault Cannon Assault Cannon Assault Cannon [Rating: 38] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . . . 1 . . Parts Attached 69 | 7 3 13 28 4 14 . Power 8 | 1 . 1 3 1 2 . Engine 2 | 1 . 1 . . . . Core 5 | . . . 3 1 1 . Reactor 1 | . . . . . 1 . Propulsion 20 | 2 . 4 8 . 6 . Treads 19 | 2 . 4 8 . 5 . Leg 1 | . . . . . 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 2 3 4 1 2 . Device 1 | . . . 1 . . . Storage 3 | 1 1 . 1 . . . Processor 4 | . 1 1 . 1 1 . Hackware . | . . . . . . . Protection 5 | . . 2 2 . 1 . Artifact . | . . . . . . . Weapon 28 | 3 1 5 13 2 4 . Energy Gun 15 | 2 . 4 8 1 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 8 | 1 1 1 5 . . . Ballistic Cannon 4 | . . . . . 4 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 45 | . . 2 21 . 20 2 Power 4 | . . . 1 . 3 . Propulsion 16 | . . . 6 . 9 1 Utility 6 | . . . 3 . 3 . Weapon 19 | . . 2 11 . 5 1 Highest Loss Streak 14 | . . 1 8 . 14 2 Average Slot Usage (%) 86 | . 97 98 85 95 72 15 Engine 4 | . 14 11 . . . . Core 5 | . . . 8 14 7 . Treads 26 | . 28 32 32 30 15 . Storage 9 | . 14 11 9 7 5 . Processor 10 | . 11 11 9 11 11 7 Protection 6 | . . 10 5 7 5 . Energy Gun 9 | . 14 10 8 15 6 . Energy Cannon 1 | . . . . 6 2 . Ballistic Gun 7 | . 14 11 9 . . . Ballistic Cannon 2 | . . . . . 10 3 Naked Turns . | . . . . . . . Heaviest Build 52 | 12 17 22 32 46 52 5 Greatest Support 89 | 40 40 69 89 80 80 15 Greatest Overweight (x) 2 | 2 . . . . 2 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 6 8 8 14 10 10 4 Average Capacity 8 | 4 7 8 8 10 8 4 Most Carried 10 | 3 8 8 9 10 10 3 Average Carried 6 | 1 4 7 5 8 6 3 Final Capacity 10 | 6 8 8 10 10 4 4 Final Carried 10 | 2 8 8 9 10 3 3 Class Distribution -------------------- 71% | Mutant 19% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1672 | 215 84 361 593 . 419 . Remotely . | . . . . . . . Salvage Created 2843 | . 146 762 1556 . 379 . Parts 164 | . 16 55 77 . 16 . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . Prevented 6 | . . . . . 5 1 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 59 | . 3 22 25 . 9 . Guns 50 | . 2 22 25 . 1 . Cannons 8 | . . . . . 8 . AOE 1 | . 1 . . . . . Classes Destroyed 11 | . 4 2 4 . 1 . Worker 5 | . 1 . 4 . . . Builder 3 | . . . 3 . . . Tunneler 2 | . . . 2 . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 3 | . 2 1 . . . . Swarmer 14 | . 3 10 . . 1 . Grunt 31 | . . 8 20 . 3 . Sentry 10 | . . 4 5 . 1 . Thug 1 | . . . . . 1 . Savage 3 | . . . . . 3 . Best Kill Streak 7 | . 5 6 7 . 4 . Combat Bots Only 6 | . 3 6 5 . 4 . Max Kills in Single Turn 3 | . 3 2 2 . 1 . Gunslinging 1 | . . 1 . . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 6522 | . 79 894 3039 . 2142 368 Core 1269 | . . 151 412 . 498 208 Absorbed by Shields . | . . . . . . . Core Remaining (%) 71 | 100 100 62 25 . . . Volleys Fired 285 | 1 8 77 140 . 59 . Largest 3 | 1 2 2 2 . 3 . Hottest 190 | 20 60 79 88 . 190 . Shots Fired 490 | 1 16 142 236 . 95 . Gun 417 | 1 16 142 236 . 22 . Cannon 73 | . . . . . 73 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 293 | 1 8 77 140 . 67 . Thermal 99 | . . 29 64 . 6 . Explosive . | . . . . . . . Electromagnetic 98 | . 8 36 32 . 22 . Robot Hit Streak 33 | 1 4 14 33 . 15 . Robot Miss Streak 5 | . 1 3 2 . 5 . Penetration Max . | . . . . . . . Secondary Targets 8 | . . 5 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 359 | 1 9 96 196 . 57 . Core Hits 139 | . 7 37 77 . 18 . Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5566 | 7 251 1248 2804 . 1256 . Guns 4080 | 7 112 1202 2578 . 181 . Cannons 1075 | . . . . . 1075 . Explosions 406 | . 139 46 221 . . . Melee . | . . . . . . . Ramming 5 | . . . 5 . . . Kinetic 3075 | 7 28 557 1509 . 974 . Thermal 1600 | . 139 349 1011 . 101 . Explosive . | . . . . . . . Electromagnetic 886 | . 84 342 279 . 181 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 35 | . . . . . 35 35 Average Corruption 33 | . . . . . 33 35 Corruption Purged . | . . . . . . . Effects 38 | . . . . . 36 2 Message Errors 6 | . . . . . 5 1 Matter Fused 2 | . . . . . 2 . Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Misdirections 6 | . . . . . 5 1 Targeting Errors 13 | . . . . . 13 . Weapon Failures 4 | . . . . . 4 . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . 1 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 1 | . . . 1 . . . Knockbacks 2 | . . . . . 2 . Impact . | . . . . . . . Kinetic 2 | . . . . . 2 . Secondary . | . . . . . . . Self-Inflicted Damage 51 | . 19 . 32 . . . Shots 2 | . 1 . 1 . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . 2 . . . Kicked . | . . . . . . . Crushed 2 | . . . 2 . . . Highest Temperature 780 | . 52 164 337 . 780 . Average Temperature 138 | . 27 52 96 . 270 . Received Heat Transfer 2181 | . . 234 1521 . 354 72 Effects 34 | . . . 2 . 32 . Shutdowns 11 | . . . 1 . 10 . Energy Bleed 5 | . . . . . 5 . Interference 6 | . . . . . 6 . Matter Decay 3 | . . . . . 3 . Short Circuit 4 | . . . 1 . 3 . Damage (minor) 2 | . . . . . 2 . Damage (major) 1 | . . . . . 1 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 1 . . . . Impact Corruptions 1 | . . . 1 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . . 3 2 . . . Heat Transferred 3243 | . 100 827 2116 . 200 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 584 | . 128 583 584 211 . . Initial 217 | . . 53 217 211 . . Average 316 | . 85 371 405 211 . . Maximum Alert Level 2 | . . 2 2 1 . . Low Security (%) 24 | 100 100 15 . . . . Level 1 38 | . . 37 47 100 . . Level 2 36 | . . 46 52 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 4 3 1 . 1 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 7 | . . 4 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 7 | . . 5 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 5 45 40 1 12 14 Peak Tracking Total 12 | . 3 6 6 1 4 12 Tactical Retreats 10 | . . 6 2 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . 1 . . . . . Successful 1 | . 1 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Record 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 3609 | 118 358 1032 921 186 976 18 Spaces Moved 1681 | 92 199 487 290 109 489 15 Core 66 | 47 . . . . 17 2 Treads 1496 | 45 199 487 290 109 366 . Legs 119 | . . . . . 106 13 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 162 100 50 Average Speed 158 | 113 160 160 161 162 165 110 Slowest Speed 200 | 160 160 160 165 162 200 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 37 52 36 4 70 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 15 | . 3 4 7 . 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 14 | . 3 4 7 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 2136 | 103 224 599 509 119 566 16 Wait 31 | . 7 5 18 . 1 . Move 1675 | 91 198 486 289 108 488 15 Hop . | . . . . . . . Pick Up 34 | 3 5 5 17 4 . . Fast Attach 41 | 5 3 11 15 2 5 . Attach 28 | 2 . 2 13 2 9 . Detach 14 | 1 2 2 6 1 2 . Swap . | . . . . . . . Drop 25 | . 1 11 9 2 2 . Fire 285 | 1 8 77 140 . 59 . Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 2 | . . . 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 9) 416 | -10/Materials | Discovered new exit (range 15) 477 | -10/Materials | Entered another Materials area 477 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 821 | -9/Materials | Discovered new exit (range 15) 1396 | -9/Materials | Discovered new exit (range 10) 1509 | -9/Materials | Entered another Materials area 1509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1732 | -8/Materials | Lost 8 parts (1p2n1u4w) 2094 | -8/Materials | Build established: Scavenger-Mutant 2153 | -8/Materials | Core integrity fell below 50% 2216 | -8/Materials | Lost 4 parts (2n1u1w) 2395 | -8/Materials | Discovered new exit (range 10) 2430 | -8/Materials | Entered Factory 2430 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2608 | -7/Factory | Discovered new exit (range 5) 2616 | -7/Factory | Entered Lower Caves 2973 | -7/Lower Caves | Build established: Mutant 2985 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3049 | -7/Lower Caves | Lost 5 parts (3n2w) 3350 | -7/Lower Caves | Ambushed by wild Derelicts 3364 | -7/Lower Caves | System corruption reached 10% 3368 | -7/Lower Caves | Core integrity fell below 50% 3374 | -7/Lower Caves | System corruption reached 30% 3444 | -7/Lower Caves | Lost 14 parts (3p5n3u3w) 3541 | -7/Lower Caves | Discovered new exit (range 11) 3590 | -7/Lower Caves | Identified exit to Lower Caves 3592 | -7/Lower Caves | Entered another Lower Caves area 3594 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3603 | -7/Lower Caves | Discovered new exit (range 15) 3606 | -7/Lower Caves | Core integrity fell below 20% 3610 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03579_ System corrupted: Assault Cannon jammed. 03581_ System corrupted: Assault Cannon targeting data glitched. 03589_ System corrupted: FCS attempts to trigger Assault Cannon. 03589_ System corrupted: Assault Cannon targeting data glitched. 03589_ System corrupted: Assault Cannon misfires. 03590_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 03593_ L-41 Fighter springs to life. 03594_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03596_ M-14 Sweeper extracted Dirty Bomb Trap. 03598_ Y-64 Sentinel: "REQUESTING BACKUP." 03602_ Particle Gun self-destruct mechanism malfunctions. 03603_ EXIT=FOUND 03603_ Assault Cannon destroyed. 03604_ C-30 ARC bursts open, deploying its payload. 03604_ G-50 Soldier unfolds itself. 03604_ G-47 Trooper unfolds itself. 03606_ 2EXHGETBIRAUMRN=GBWRV 03609_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####???????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????? #?????????????????????????? | | ??????????????????? ###??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????? < ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????? #???????# ???????????????????????? | | ??????? ???????# ???????????????????????? | | ??????? ^ ???????# #???????????????????????? | | ???????# ???????# ##??????????????????????? | | ?????### ??????## #??????????????????????? | | ?????# ?????## % #??????????????????????? | | ?????# ?????# gggg@#??????????????????????? | | ?????# #????# ##?????????????????????? | | ??????# #????# i #?????????????????????? | | ???????# %% #????# #?????????????????????? | | ???????# [ #######s #?????????????????????? | | ???????????# s #?????????????????????? | | ???????????# #?????????????????????? | | ???????????# ###### #?????????????????????? | | ???????????# ##????## #?????????????????????? | | ??????????## ##?????## #?????????????????????? | | ??????????# ##?????##s #????????????????????? | | ??????????# #??????? #???????????????????? | | ?????????# ##???????????????????? | | ?????????# ## ## #????????????????????? | | ?????????# ? #?#### #????????????????????? | | ?????????#?? #?????? ????????????????????? | | ????????????##//###?????? #???????????????????? | | ?????????????? ???????? ##???????????????????? | | ?????????????? ????????????????????????????????? | | ??????????????""""???????????????????????????????? | | ??????????????####???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PrecisionNeutronSabre Manual? 0 Play Time 00:32:43 Cumulative 19.8 hours Start 2021.01.21 @ 19:26:12 End 2021.01.21 @ 20:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f83d2e41-2255-4935-a94b-0aeb00127c82