Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 22:08:18

Player: HybriD

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (457)      457
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2137

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             214/550
Matter                     270/300
Energy                     55/140
System Corruption          0%
Temperature                Hot (231)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Deuterium Engine
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Signal Interpreter
>          --- WEAPON (2) -------
           Particle Gun
  Advanced Beam Rifle
>          --- INVENTORY (5) ----
           Ion Engine
           Particle Gun

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
           Signal Interpreter
     Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Rifle
     Light Cannon
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Deuterium Engine
     Light Armor Plating
           Particle Gun
           Particle Gun
  Advanced Beam Rifle
     Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 8   2   5   17  
  Power                    6    | 1   1   1   3   
    Engine                 5    | 1   1   1   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   1   5   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   .   1   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 3   1   1   3   
    Device                 2    | .   1   .   1   
    Storage                3    | 3   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   .   2   6   
    Energy Gun             6    | .   .   1   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 16   | .   1   1   14  
  Power                    3    | .   1   .   2   
  Propulsion               4    | .   .   .   4   
  Utility                  5    | .   .   .   5   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      12   | .   1   1   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   91  100 90  
  Engine                   13   | .   12  11  15  
  Leg                      27   | .   28  33  23  
  Device                   8    | .   7   11  6   
  Storage                  10   | .   14  11  8   
  Processor                6    | .   .   11  9   
  Protection               3    | .   .   .   8   
  Energy Gun               5    | .   .   5   9   
  Ballistic Gun            12   | .   28  12  .   
  Ballistic Cannon         4    | .   .   3   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 10  13  17  25  
  Greatest Support         30   | 20  20  30  30  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 3   6   7   8   
  Average Carried          4    | 1   2   4   7   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            7    | 1   6   7   2   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           608  | 196 133 72  207 
  Remotely                 .    | .   .   .   .   
Salvage Created            473  | .   151 100 222 
  Parts                    21   | .   8   5   8   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  10   | .   3   2   5   
  Guns                     9    | .   3   2   4   
  Cannons                  1    | .   .   .   1   
Classes Destroyed          4    | .   2   1   1   
  Worker                   1    | .   .   .   1   
  Watcher                  1    | .   1   .   .   
  Grunt                    8    | .   3   .   5   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           3    | .   3   1   2   
  Combat Bots Only         2    | .   2   1   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1926 | .    273  149  1504 
  Core                     390  | .    54   .    336  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         92   | 100  78   100  .    
Volleys Fired              66   | .    17   11   38   
  Largest                  2    | .    2    2    2    
  Hottest                  122  | .    40   100  122  
Shots Fired                121  | .    34   22   65   
  Gun                      94   | .    34   19   41   
  Cannon                   27   | .    .    3    24   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  78   | .    34   18   26   
  Thermal                  43   | .    .    4    39   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    7    6    12   
  Robot Miss Streak        3    | .    3    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           67   | .    23   14   30   
  Core Hits                28   | .    11   4    13   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         5    | .    1    .    4    
    Burn                   3    | .    .    .    3    
    Destroy                1    | .    1    .    .    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           990  | .    177  154  659  
  Guns                     714  | .    177  121  416  
  Cannons                  262  | .    .    33   229  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    .    14   
  Kinetic                  514  | .    177  92   245  
  Thermal                  462  | .    .    62   400  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Kinetic                  4    | .    .    .    4    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             2    | .    .    .    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        546  | .    15   99   546  
  Average Temperature      165  | .    8    40   202  
  Received Heat Transfer   939  | .    156  54   729  
  Effects                  16   | .    .    .    16   
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           3    | .    .    .    3    
    Interference           6    | .    .    .    6    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             3    | .    .    .    3    
  Heat Transferred         1110 | .    .    148  962  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             174  | .   112 174 174 
  Initial                  73   | .   .   46  73  
  Average                  87   | .   63  107 112 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   2   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              21   | .   6   5   10  
  Peak Tracking Total      5    | .   3   5   4   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          4    | .   2   1   1   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   3   1   2   
  Successful               4    | .   2   .   2   
  Failed                   2    | .   1   1   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   1   .   
  Terminals                4    | .   3   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Emergency Access Points  1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               787  | 63  236 180 308 
Spaces Moved               355  | 39  110 115 91  
  Core                     8    | 3   .   .   5   
  Treads                   .    | .   .   .   .   
  Legs                     347  | 36  110 115 86  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            120  | 114 120 120 125 
  Slowest Speed            250  | 120 120 120 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       15   | 4   30  19  7   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      604  | 58  187 139 220 
  Wait                     116  | 3   52  .   61  
  Move                     352  | 38  109 114 91  
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 7   7   6   5   
  Fast Attach              3    | .   .   .   3   
  Attach                   23   | 8   2   5   8   
  Detach                   3    | 2   .   1   .   
  Swap                     6    | .   .   .   6   
  Drop                     8    | .   .   2   6   
  Fire                     66   | .   17  11  38  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   .   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  109 | -10/Materials | Discovered new exit (range 18)
  264 | -10/Materials | Discovered new exit (range 11)
  300 | -10/Materials | Entered another Materials area
  300 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  322 | -9/Materials  | Build established: Mutant
  437 | -9/Materials  | Discovered new exit (range 4)
  479 | -9/Materials  | Identified exit to Materials
  480 | -9/Materials  | Entered another Materials area
  480 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  780 | -8/Materials  | Core integrity fell below 50%
  788 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00766_ Penetrated by Slug.
00767_ Acquired 16 matter.
00768_ K-01 Serf collects debris.
00768_ U-05 Engineer builds a Door.
00769_ Sml. Storage Unit destroyed.
00770_ R-06 Scavenger collects Med. Matter Pod.
00772_ K-01 Serf collects debris.
00772_ Penetrated by Slug.
00772_ Lgt. Assault Rifle destroyed.
00774_ K-01 Serf collects debris.
00774_ R-06 Scavenger collects Ion Engine.
00778_ Overheating: System interference.
00778_ Adv. Beam Rifle temporarily disabled.
00778_ Penetrated by Slug.
00779_ R-06 Scavenger collects Wheel.
00781_ Penetrated by Slug.
00781_ G-47 Trooper destroyed.
00781_ Adv. Beam Rifle destroyed.
00782_ R-06 Scavenger collects Particle Gun.
00783_ R-06 Scavenger collects Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          19
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 Particle Gun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatArmageddonArchive
  Manual?         0
Play Time         00:15:03
  Cumulative      98.9 hours
  Start           2022.03.23 @ 21:52:43
  End             2022.03.23 @ 22:08:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          56
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1eb5bad1-9ff0-44ea-95c0-a1d48fa3ea97