Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 22:08:18 Player: HybriD Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (457) 457 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2137 Bonus ------- None Cogmind --------- Core Integrity 214/550 Matter 270/300 Energy 55/140 System Corruption 0% Temperature Hot (231) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (2) ------- Particle Gun Advanced Beam Rifle > --- INVENTORY (5) ---- Ion Engine Particle Gun Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Deuterium Engine Light Armor Plating Particle Gun Particle Gun Advanced Beam Rifle Light Assault Rifle [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 32 | 8 2 5 17 Power 6 | 1 1 1 3 Engine 5 | 1 1 1 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 8 | 2 . 1 5 Treads . | . . . . Leg 8 | 2 . 1 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 3 1 1 3 Device 2 | . 1 . 1 Storage 3 | 3 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 10 | 2 . 2 6 Energy Gun 6 | . . 1 5 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . . 1 Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 16 | . 1 1 14 Power 3 | . 1 . 2 Propulsion 4 | . . . 4 Utility 5 | . . . 5 Weapon 4 | . . 1 3 Highest Loss Streak 12 | . 1 1 12 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 91 100 90 Engine 13 | . 12 11 15 Leg 27 | . 28 33 23 Device 8 | . 7 11 6 Storage 10 | . 14 11 8 Processor 6 | . . 11 9 Protection 3 | . . . 8 Energy Gun 5 | . . 5 9 Ballistic Gun 12 | . 28 12 . Ballistic Cannon 4 | . . 3 7 Naked Turns . | . . . . Heaviest Build 25 | 10 13 17 25 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 3 6 7 8 Average Carried 4 | 1 2 4 7 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 1 6 7 2 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 608 | 196 133 72 207 Remotely . | . . . . Salvage Created 473 | . 151 100 222 Parts 21 | . 8 5 8 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . 3 2 5 Guns 9 | . 3 2 4 Cannons 1 | . . . 1 Classes Destroyed 4 | . 2 1 1 Worker 1 | . . . 1 Watcher 1 | . 1 . . Grunt 8 | . 3 . 5 Sentry 2 | . . 2 . Best Kill Streak 3 | . 3 1 2 Combat Bots Only 2 | . 2 1 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1926 | . 273 149 1504 Core 390 | . 54 . 336 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 78 100 . Volleys Fired 66 | . 17 11 38 Largest 2 | . 2 2 2 Hottest 122 | . 40 100 122 Shots Fired 121 | . 34 22 65 Gun 94 | . 34 19 41 Cannon 27 | . . 3 24 Launcher . | . . . . Special . | . . . . Kinetic 78 | . 34 18 26 Thermal 43 | . . 4 39 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 7 6 12 Robot Miss Streak 3 | . 3 1 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 67 | . 23 14 30 Core Hits 28 | . 11 4 13 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 5 | . 1 . 4 Burn 3 | . . . 3 Destroy 1 | . 1 . . Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 990 | . 177 154 659 Guns 714 | . 177 121 416 Cannons 262 | . . 33 229 Explosions . | . . . . Melee . | . . . . Ramming 14 | . . . 14 Kinetic 514 | . 177 92 245 Thermal 462 | . . 62 400 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 546 | . 15 99 546 Average Temperature 165 | . 8 40 202 Received Heat Transfer 939 | . 156 54 729 Effects 16 | . . . 16 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Interference 6 | . . . 6 Matter Decay 1 | . . . 1 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . . 3 Heat Transferred 1110 | . . 148 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 174 | . 112 174 174 Initial 73 | . . 46 73 Average 87 | . 63 107 112 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 21 | . 6 5 10 Peak Tracking Total 5 | . 3 5 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 6 | . 3 1 2 Successful 4 | . 2 . 2 Failed 2 | . 1 1 . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . . 1 . Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Emergency Access Points 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 787 | 63 236 180 308 Spaces Moved 355 | 39 110 115 91 Core 8 | 3 . . 5 Treads . | . . . . Legs 347 | 36 110 115 86 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 114 120 120 125 Slowest Speed 250 | 120 120 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 4 30 19 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 604 | 58 187 139 220 Wait 116 | 3 52 . 61 Move 352 | 38 109 114 91 Hop . | . . . . Pick Up 25 | 7 7 6 5 Fast Attach 3 | . . . 3 Attach 23 | 8 2 5 8 Detach 3 | 2 . 1 . Swap 6 | . . . 6 Drop 8 | . . 2 6 Fire 66 | . 17 11 38 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 18) 264 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Entered another Materials area 300 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 322 | -9/Materials | Build established: Mutant 437 | -9/Materials | Discovered new exit (range 4) 479 | -9/Materials | Identified exit to Materials 480 | -9/Materials | Entered another Materials area 480 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 780 | -8/Materials | Core integrity fell below 50% 788 | -8/Materials | Self-destructed Last Messages --------------- 00766_ Penetrated by Slug. 00767_ Acquired 16 matter. 00768_ K-01 Serf collects debris. 00768_ U-05 Engineer builds a Door. 00769_ Sml. Storage Unit destroyed. 00770_ R-06 Scavenger collects Med. Matter Pod. 00772_ K-01 Serf collects debris. 00772_ Penetrated by Slug. 00772_ Lgt. Assault Rifle destroyed. 00774_ K-01 Serf collects debris. 00774_ R-06 Scavenger collects Ion Engine. 00778_ Overheating: System interference. 00778_ Adv. Beam Rifle temporarily disabled. 00778_ Penetrated by Slug. 00779_ R-06 Scavenger collects Wheel. 00781_ Penetrated by Slug. 00781_ G-47 Trooper destroyed. 00781_ Adv. Beam Rifle destroyed. 00782_ R-06 Scavenger collects Particle Gun. 00783_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ?????????????????????########## #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# """ # #??????????????? | | ?????????????????????# """ # #####??????????? | | ?????????????????????#[ """ # #??????????? | | ?????????????????????#[ + #??????????? | | ?????????????????????#[ "" # #??????????? | | ?????????????????????# """####+####??????????? | | ?????????????????????# S"#??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????####+#####??????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### ###????????????????????? | | ???????????#+########## % #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ?????????? #????????????????????? | | ???????????##### #### r #????????????????????? | | ???????????????# ??#####r#####??????????????????? | | ???????????????# ???# """h""" #??????????????????? | | ????????????????????# """@""" #??????????????????? | | ????????????????????# """%""" #??????????????????? | | ????????????????????# *% #??????????????????? | | ????????????????????# g!!% #??????????????????? | | ????????????????????# % #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatArmageddonArchive Manual? 0 Play Time 00:15:03 Cumulative 98.9 hours Start 2022.03.23 @ 21:52:43 End 2022.03.23 @ 22:08:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 56 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1eb5bad1-9ff0-44ea-95c0-a1d48fa3ea97