Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 06:32:57

Player: mr roboto

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (40)      200
Value Destroyed (975)      975
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3237

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/550
Matter                     292/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (40)
Movement                   Core (200) Ox3
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
           Visual Processing Unit
  Improved Sensor Array
           Signal Interpreter
  Improved Targeting Computer
    Medium Armor Plating
    Medium Laser
     Small Laser
     Heavy Assault Rifle
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Targeting Computer
  Improved Targeting Computer
           Weapon Shielding
>          --- WEAPON -----------
           Beam Rifle
  Advanced Beam Cannon
  Advanced EMP Blaster
>          --- INVENTORY --------
  Improved Ion Engine
           Visual Processing Unit
           Signal Interpreter
  Improved Targeting Computer
    Medium Armor Plating
    Medium Laser
     Small Laser
     Heavy Assault Rifle
           Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Weapon Shielding
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Advanced EMP Blaster

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             28   | 6   5   8   .   8   1   
  Power                    6    | 1   2   1   .   1   1   
    Engine                 6    | 1   2   1   .   1   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   1   2   .   2   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    7    | 2   1   2   .   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   2   4   .   1   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              3    | .   .   2   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   1   .   4   .   
    Energy Gun             2    | 1   .   .   .   1   .   
    Energy Cannon          2    | .   .   1   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   
Parts Lost                 15   | .   .   4   .   1   10  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               4    | .   .   1   .   1   2   
  Utility                  5    | .   .   2   .   .   3   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      8    | .   .   4   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   93  98  100 89  73  
  Engine                   10   | .   14  10  11  9   6   
  Leg                      22   | .   28  21  22  23  12  
  Device                   2    | .   .   7   .   .   .   
  Storage                  11   | .   14  11  11  9   9   
  Processor                10   | .   .   13  22  18  15  
  Protection               9    | .   8   10  11  9   7   
  Energy Gun               7    | .   14  .   .   9   8   
  Energy Cannon            6    | .   .   10  11  7   8   
  Ballistic Gun            8    | .   14  11  11  .   .   
  Launcher                 1    | .   .   .   .   3   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 13  21  24  23  31  31  
  Greatest Support         37   | 20  20  23  23  37  27  
  Greatest Overweight (x)  4    | .   1   1   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 6   8   10  10  10  10  
  Most Carried             10   | 5   10  10  9   10  10  
  Average Carried          7    | 2   5   8   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 2   10  9   9   10  9   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Gunner | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Scr Mat Mat Min Mat Sto 
Matter Collected           563  | 190 122 129 .   61  61  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1305 | .   179 567 .   268 291 
  Parts                    89   | .   9   37  .   21  22  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  29   | .   4   15  .   5   5   
  Guns                     8    | .   4   2   .   2   .   
  Cannons                  17   | .   .   13  .   1   3   
  AOE                      4    | .   .   .   .   2   2   
Classes Destroyed          11   | .   1   7   .   1   2   
  Worker                   3    | .   .   1   .   1   1   
  Builder                  1    | .   .   .   .   .   1   
  Recycler                 2    | .   .   1   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   .   1   .   2   .   
  Swarmer                  12   | .   .   8   .   4   .   
  Grunt                    10   | .   4   3   .   .   3   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   5    | .   .   2   .   1   2   
Best Kill Streak           8    | .   2   8   .   7   8   
  Combat Bots Only         7    | .   2   7   .   4   5   
Max Kills in Single Turn   3    | .   1   1   .   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  
Damage Taken               2229 | .    282  612  .    253  1082 
  Core                     750  | .    36   160  .    54   500  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  103  | .    12   40   .    17   34   
  Regen/Repaired (Parts)   91   | .    .    .    .    91   .    
Core Remaining (%)         81   | 100  85   .    60   .    .    
Volleys Fired              78   | .    24   30   .    12   12   
  Largest                  3    | .    2    2    .    3    3    
  Hottest                  160  | .    70   88   .    160  160  
Shots Fired                165  | .    48   60   .    27   30   
  Gun                      102  | .    48   30   .    12   12   
  Cannon                   54   | .    .    30   .    12   12   
  Launcher                 9    | .    .    .    .    3    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  54   | .    24   30   .    .    .    
  Thermal                  102  | .    24   30   .    24   24   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    3    6    
  Robot Hit Streak         13   | .    7    13   .    3    8    
  Robot Miss Streak        3    | .    3    3    .    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           92   | .    28   33   .    10   21   
  Core Hits                59   | .    9    23   .    13   14   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    1    .    .    1    3    
    Burn                   5    | .    1    .    .    1    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2020 | .    305  589  .    416  710  
  Guns                     652  | .    305  116  .    89   142  
  Cannons                  757  | .    .    473  .    82   202  
  Explosions               611  | .    .    .    .    245  366  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  221  | .    105  116  .    .    .    
  Thermal                  1339 | .    200  473  .    209  457  
  Explosive                28   | .    .    .    .    28   .    
  Electromagnetic          432  | .    .    .    .    179  253  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            54   | .    .    .    .    36   18   
  Projectiles              11   | .    .    .    .    .    11   
  Explosions               43   | .    .    .    .    36   7    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      182  | .    .    .    .    49   133  
  Shots                    9    | .    .    .    .    2    7    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        574  | .    158  296  .    447  574  
  Average Temperature      123  | .    61   75   .    190  221  
  Received Heat Transfer   813  | .    159  150  .    45   459  
  Effects                  8    | .    .    .    .    2    6    
    Shutdowns              1    | .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         2    | .    .    .    .    .    2    
    Damage (major)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    2    .    .    2    .    
  Heat Transferred         3023 | .    666  851  .    444  1062 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    3    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Peak Influence             421  | .   145 421 100 264 253 
  Initial                  111  | .   .   61  100 39  111 
  Average                  137  | .   73  245 100 71  166 
Maximum Alert Level        2    | .   .   2   .   1   1   
  Low Security (%)         72   | 100 100 31  100 95  64  
  Level 1                  20   | .   .   47  .   4   35  
  Level 2                  6    | .   .   20  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           6    | .   2   2   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   10  21  .   10  11  
  Peak Tracking Total      8    | .   4   8   .   4   6   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          4    | .   .   .   .   2   2   
  Max in Single Turn       2    | .   .   .   .   2   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          1    | .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                2    | .   .   .   .   2   .   
  Successful               2    | .   .   .   .   2   .   
  Failed                   .    | .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     51   | .   .   .   .   51  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Scr Mat Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Scr Mat Mat Min Mat Sto 
Turns Passed               1352 | 59  394 427 42  252 178 
Spaces Moved               733  | 48  238 201 36  139 71  
  Core                     26   | 15  .   .   .   .   11  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     707  | 33  238 201 36  139 60  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 195 
  Average Speed            145  | 98  129 163 120 141 198 
  Slowest Speed            250  | 120 190 190 120 195 250 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       20   | 4   36  23  18  15  24  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          48   | .   .   .   .   43  5   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      48   | .   .   .   .   43  5   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Total                      874  | 59  283 243 35  170 84  
  Wait                     .    | .   .   .   .   .   .   
  Move                     728  | 47  237 200 35  138 71  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  30   | 6   12  5   .   7   .   
  Fast Attach              4    | 2   .   .   .   2   .   
  Attach                   15   | 4   1   6   .   3   1   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     9    | .   4   2   .   3   .   
  Drop                     10   | .   5   .   .   5   .   
  Fire                     78   | .   24  30  .   12  12  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Discovered new exit (range 15)
  454 | -10/Materials | Entered another Materials area
  454 | -9/Materials  | Evolved 2 slots: Utility x2
  613 | -9/Materials  | Destroyed 7 combat bots
  805 | -9/Materials  | Lost 4 parts (1p1n2u)
  813 | -9/Materials  | Discovered new exit (range 15)
  881 | -9/Materials  | Entered Mines
  910 | -9/Mines      | Discovered new exit (range 9)
  914 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  923 | -9/Mines      | Entered Materials
  923 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1042 | -8/Materials  | Discovered new exit (range 16)
 1144 | -8/Materials  | Repaired Adv. Beam Cannon
 1175 | -8/Materials  | Entered Storage
 1329 | -8/Storage    | Core integrity fell below 50%
 1346 | -8/Storage    | Core integrity fell below 20%
 1353 | -8/Storage    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01332_ Broken Imp. Targeting Computer destroyed.
01333_ Overheating: Med. Storage Unit damaged (-46).
01334_ R-06 Scavenger collects Particle Gun.
01334_ Broken Beam Rifle destroyed.
01336_ U-05 Engineer builds a Door.
01336_ G-50 Soldier IFF system glitched.
01336_ K-01 Serf collects debris.
01338_ R-06 Scavenger collects Particle Gun.
01338_ U-05 Engineer builds a Wall. <x2>
01341_ R-06 Scavenger collects Lgt. Nuclear Core.
01342_ U-05 Engineer lays Concrete. <x2>
01345_ U-05 Engineer builds a Wall.
01346_ U-05 Engineer lays Concrete.
01346_ U-05 Engineer builds a Door.
01347_ U-05 Engineer lays Concrete.
01347_ K-01 Serf collects debris.
01348_ U-05 Engineer builds a Wall.
01349_ U-05 Engineer lays Concrete.
01350_ K-01 Serf collects debris.
01350_ U-05 Engineer lays Concrete. <x7>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkAntimatterBeam
  Manual?         0
Play Time         00:16:11
  Cumulative      5.1 hours
  Start           2022.03.25 @ 06:18:39
  End             2022.03.25 @ 06:32:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          13
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 66fe23c7-3cea-4bd8-8131-c0116d845432