Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 06:32:57 Player: mr roboto Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (975) 975 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3237 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 99/100 System Corruption 3% Temperature Cool (40) Movement Core (200) Ox3 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Targeting Computer Medium Armor Plating Medium Laser Small Laser Heavy Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Improved Targeting Computer Weapon Shielding > --- WEAPON ----------- Beam Rifle Advanced Beam Cannon Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Visual Processing Unit Signal Interpreter Improved Targeting Computer Medium Armor Plating Medium Laser Small Laser Heavy Assault Rifle Mining Laser [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Weapon Shielding Device Terrain Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 2 | . . 2 . . . Weapon 1 | . . . . 1 . Parts Attached 28 | 6 5 8 . 8 1 Power 6 | 1 2 1 . 1 1 Engine 6 | 1 2 1 . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 1 2 . 2 . Treads . | . . . . . . Leg 7 | 2 1 2 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 4 . 1 . Device 1 | . . 1 . . . Storage 2 | 1 1 . . . . Processor 3 | . . 2 . 1 . Hackware . | . . . . . . Protection 2 | . 1 1 . . . Artifact . | . . . . . . Weapon 7 | 2 . 1 . 4 . Energy Gun 2 | 1 . . . 1 . Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . Parts Lost 15 | . . 4 . 1 10 Power 3 | . . 1 . . 2 Propulsion 4 | . . 1 . 1 2 Utility 5 | . . 2 . . 3 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . 4 . 1 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 93 98 100 89 73 Engine 10 | . 14 10 11 9 6 Leg 22 | . 28 21 22 23 12 Device 2 | . . 7 . . . Storage 11 | . 14 11 11 9 9 Processor 10 | . . 13 22 18 15 Protection 9 | . 8 10 11 9 7 Energy Gun 7 | . 14 . . 9 8 Energy Cannon 6 | . . 10 11 7 8 Ballistic Gun 8 | . 14 11 11 . . Launcher 1 | . . . . 3 7 Naked Turns . | . . . . . . Heaviest Build 31 | 13 21 24 23 31 31 Greatest Support 37 | 20 20 23 23 37 27 Greatest Overweight (x) 4 | . 1 1 . 1 4 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 Most Carried 10 | 5 10 10 9 10 10 Average Carried 7 | 2 5 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 10 9 9 10 9 Class Distribution -------------------- 84% | Mutant 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 563 | 190 122 129 . 61 61 Remotely . | . . . . . . Salvage Created 1305 | . 179 567 . 268 291 Parts 89 | . 9 37 . 21 22 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 29 | . 4 15 . 5 5 Guns 8 | . 4 2 . 2 . Cannons 17 | . . 13 . 1 3 AOE 4 | . . . . 2 2 Classes Destroyed 11 | . 1 7 . 1 2 Worker 3 | . . 1 . 1 1 Builder 1 | . . . . . 1 Recycler 2 | . . 1 . 1 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . . 1 Watcher 3 | . . 1 . 2 . Swarmer 12 | . . 8 . 4 . Grunt 10 | . 4 3 . . 3 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 5 | . . 2 . 1 2 Best Kill Streak 8 | . 2 8 . 7 8 Combat Bots Only 7 | . 2 7 . 4 5 Max Kills in Single Turn 3 | . 1 1 . 3 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 2229 | . 282 612 . 253 1082 Core 750 | . 36 160 . 54 500 Absorbed by Shields . | . . . . . . Redirected to Shielding 103 | . 12 40 . 17 34 Regen/Repaired (Parts) 91 | . . . . 91 . Core Remaining (%) 81 | 100 85 . 60 . . Volleys Fired 78 | . 24 30 . 12 12 Largest 3 | . 2 2 . 3 3 Hottest 160 | . 70 88 . 160 160 Shots Fired 165 | . 48 60 . 27 30 Gun 102 | . 48 30 . 12 12 Cannon 54 | . . 30 . 12 12 Launcher 9 | . . . . 3 6 Special . | . . . . . . Kinetic 54 | . 24 30 . . . Thermal 102 | . 24 30 . 24 24 Explosive . | . . . . . . Electromagnetic 9 | . . . . 3 6 Robot Hit Streak 13 | . 7 13 . 3 8 Robot Miss Streak 3 | . 3 3 . 3 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 92 | . 28 33 . 10 21 Core Hits 59 | . 9 23 . 13 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 . . 1 3 Burn 5 | . 1 . . 1 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2020 | . 305 589 . 416 710 Guns 652 | . 305 116 . 89 142 Cannons 757 | . . 473 . 82 202 Explosions 611 | . . . . 245 366 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 221 | . 105 116 . . . Thermal 1339 | . 200 473 . 209 457 Explosive 28 | . . . . 28 . Electromagnetic 432 | . . . . 179 253 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 54 | . . . . 36 18 Projectiles 11 | . . . . . 11 Explosions 43 | . . . . 36 7 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 182 | . . . . 49 133 Shots 9 | . . . . 2 7 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 574 | . 158 296 . 447 574 Average Temperature 123 | . 61 75 . 190 221 Received Heat Transfer 813 | . 159 150 . 45 459 Effects 8 | . . . . 2 6 Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Matter Decay 1 | . . . . . 1 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 2 . . 2 . Heat Transferred 3023 | . 666 851 . 444 1062 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . 3 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 421 | . 145 421 100 264 253 Initial 111 | . . 61 100 39 111 Average 137 | . 73 245 100 71 166 Maximum Alert Level 2 | . . 2 . 1 1 Low Security (%) 72 | 100 100 31 100 95 64 Level 1 20 | . . 47 . 4 35 Level 2 6 | . . 20 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals 6 | . 2 2 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 10 21 . 10 11 Peak Tracking Total 8 | . 4 8 . 4 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 4 | . . . . 2 2 Max in Single Turn 2 | . . . . 2 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . . . 2 . Successful 2 | . . . . 2 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 51 | . . . . 51 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 1352 | 59 394 427 42 252 178 Spaces Moved 733 | 48 238 201 36 139 71 Core 26 | 15 . . . . 11 Treads . | . . . . . . Legs 707 | 33 238 201 36 139 60 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 195 Average Speed 145 | 98 129 163 120 141 198 Slowest Speed 250 | 120 190 190 120 195 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 36 23 18 15 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 48 | . . . . 43 5 Melee . | . . . . . . Projectile . | . . . . . . AOE 48 | . . . . 43 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 874 | 59 283 243 35 170 84 Wait . | . . . . . . Move 728 | 47 237 200 35 138 71 Hop . | . . . . . . Pick Up 30 | 6 12 5 . 7 . Fast Attach 4 | 2 . . . 2 . Attach 15 | 4 1 6 . 3 1 Detach . | . . . . . . Swap 9 | . 4 2 . 3 . Drop 10 | . 5 . . 5 . Fire 78 | . 24 30 . 12 12 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 15) 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Utility x2 613 | -9/Materials | Destroyed 7 combat bots 805 | -9/Materials | Lost 4 parts (1p1n2u) 813 | -9/Materials | Discovered new exit (range 15) 881 | -9/Materials | Entered Mines 910 | -9/Mines | Discovered new exit (range 9) 914 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 923 | -9/Mines | Entered Materials 923 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1042 | -8/Materials | Discovered new exit (range 16) 1144 | -8/Materials | Repaired Adv. Beam Cannon 1175 | -8/Materials | Entered Storage 1329 | -8/Storage | Core integrity fell below 50% 1346 | -8/Storage | Core integrity fell below 20% 1353 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01332_ Broken Imp. Targeting Computer destroyed. 01333_ Overheating: Med. Storage Unit damaged (-46). 01334_ R-06 Scavenger collects Particle Gun. 01334_ Broken Beam Rifle destroyed. 01336_ U-05 Engineer builds a Door. 01336_ G-50 Soldier IFF system glitched. 01336_ K-01 Serf collects debris. 01338_ R-06 Scavenger collects Particle Gun. 01338_ U-05 Engineer builds a Wall. 01341_ R-06 Scavenger collects Lgt. Nuclear Core. 01342_ U-05 Engineer lays Concrete. 01345_ U-05 Engineer builds a Wall. 01346_ U-05 Engineer lays Concrete. 01346_ U-05 Engineer builds a Door. 01347_ U-05 Engineer lays Concrete. 01347_ K-01 Serf collects debris. 01348_ U-05 Engineer builds a Wall. 01349_ U-05 Engineer lays Concrete. 01350_ K-01 Serf collects debris. 01350_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#m#?????????????????????? | | ?????????????##????????# #?????????????????????? | | ???????????### ###?????#%#?????????????????????? | | ???????????# #????##a##????????????????????? | | #????????### #######/%######???????????????? | | #????????#"" ![ # # gk% #???????????????? | | #????????#"Y [% # # u= #???????????????? | | #?????????"" # # @ #???????????????? | | #??????????# # """"#???????????????? | | ####???###?# #u |#Y a """#???????????????? | | # ##### ##%!%u= """#???????????????? | | # "????" / r=[=#=[ """"#???????????????? | | # "????" # %[[ #[!! #???????????????? | | # "????" # ! ! ! ##%########???????????????? | | + """""" + ####??????????????????????? | | # # """! #????????????????????????? | | # # #????????????????????????? | | # + #????????????????????????? | | # #####T## #????????????????????????? | | ##########???#### #????????????????????????? | | # #??????###+###????????????????????????? | | # #????????? #??????????????????????????? | | # #????????? #??????????????????????????? | | # #????????? #??????????????????????????? | | + #??????????+??????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ##########?????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkAntimatterBeam Manual? 0 Play Time 00:16:11 Cumulative 5.1 hours Start 2022.03.25 @ 06:18:39 End 2022.03.25 @ 06:32:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66fe23c7-3cea-4bd8-8131-c0116d845432