Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 17:57:30 Player: Struisvogel Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (677) 677 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 2966 Bonus ------- Follower Combat Kills 153 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/400 Matter 192/300 Energy 278/300 System Corruption 0% Temperature Critical (823) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Medium Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Riot Gun Particle Gun Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Nuclear Core Light Treads Light Treads Wheel Large Storage Unit Medium Armor Plating Hardened Light Armor Plating Medium Laser Particle Gun Field Laser Autogun Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Light Armor Plating > --- WEAPON ----------- Heavy Riot Gun Autogun Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Nuclear Core Light Treads Light Treads Wheel Large Storage Unit Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Heavy Riot Gun Medium Laser Particle Gun Particle Gun Field Laser Autogun [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Medium Treads Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 37 | 6 8 7 . 1 15 Power 6 | 1 2 2 . . 1 Engine 6 | 1 2 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 1 1 . . 5 Treads 2 | . . . . . 2 Leg . | . . . . . . Wheel 7 | 2 1 1 . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 4 3 . . 2 Device . | . . . . . . Storage 4 | 1 2 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . 2 2 . . 2 Artifact . | . . . . . . Weapon 12 | 2 1 1 . 1 7 Energy Gun 6 | 1 . 1 . 1 3 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 . . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 14 | . . 1 . . 13 Power . | . . . . . . Propulsion 4 | . . . . . 4 Utility 4 | . . 1 . . 3 Weapon 6 | . . . . . 6 Highest Loss Streak 7 | . . 1 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 95 100 100 97 Engine 11 | . 14 11 11 11 11 Treads 1 | . . . . . 6 Wheel 21 | . 28 22 22 22 14 Storage 19 | . 14 16 22 22 21 Protection 11 | . 12 12 11 11 11 Energy Gun 18 | . 14 22 22 22 17 Ballistic Gun 12 | . 14 11 11 11 15 Naked Turns . | . . . . . . Heaviest Build 72 | 13 55 59 59 62 72 Greatest Support 56 | 26 32 32 26 26 56 Greatest Overweight (x) 7 | . 2 2 2 2 7 Average Overweight (x) 1 | . 1 1 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 19 20 20 20 20 Most Carried 20 | 4 20 19 19 20 20 Average Carried 17 | 2 15 17 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 4 20 19 19 20 13 Class Distribution -------------------- 74% | Tank 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1156 | 151 144 43 . 129 689 Remotely . | . . . . . . Salvage Created 795 | . 192 43 . . 560 Parts 48 | . 19 4 . . 25 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 24 | . . . . . 24 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 8 1 . . 11 Guns 15 | . 8 1 . . 6 AOE 5 | . . . . . 5 Classes Destroyed 6 | . 3 1 . . 2 Worker 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 6 . . . 3 Grunt 7 | . 2 1 . . 4 Duelist 4 | . . . . . 4 Mutant 1 | . . . . . 1 Best Kill Streak 6 | . 3 1 . . 6 Combat Bots Only 6 | . 3 1 . . 6 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 139 | . 53 5 . . 81 Missed 22 | . 11 . . . 11 Damage Taken 2104 | . 348 73 . . 1683 Core 467 | . 62 . . . 405 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 22 | . . 22 . . . Core Remaining (%) 87 | 100 75 . . . . Volleys Fired 66 | . 27 5 . . 34 Largest 3 | . 2 3 . . 3 Hottest 145 | . 60 125 . . 145 Shots Fired 144 | . 53 15 . . 76 Gun 138 | . 53 15 . . 70 Cannon 1 | . . . . . 1 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 71 | . 27 5 . . 39 Thermal 55 | . 26 10 . . 19 Explosive 5 | . . . . . 5 Electromagnetic 13 | . . . . . 13 Robot Hit Streak 7 | . 4 2 . . 7 Robot Miss Streak 4 | . 4 3 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . . 2 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 78 | . 24 6 . . 48 Core Hits 53 | . 12 4 . . 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1505 | . 311 73 . . 1121 Guns 1055 | . 302 73 . . 680 Cannons . | . . . . . . Explosions 441 | . . . . . 441 Melee . | . . . . . . Ramming 9 | . 9 . . . . Kinetic 507 | . 168 . . . 339 Thermal 371 | . 134 73 . . 164 Explosive 441 | . . . . . 441 Electromagnetic 177 | . . . . . 177 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . . . Average Corruption 2 | . 2 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . 4 . . . 42 Shots 3 | . . . . . 3 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 842 | . 75 244 . . 842 Average Temperature 234 | . 28 104 . . 391 Received Heat Transfer 614 | . 30 21 . . 563 Effects 44 | . . . . . 44 Shutdowns 8 | . . . . . 8 Energy Bleed 4 | . . . . . 4 Interference 8 | . . . . . 8 Matter Decay 7 | . . . . . 7 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . . 4 Damage (major) 9 | . . . . . 9 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 893 | . 300 186 . . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 175 | . 175 95 13 . . Initial 73 | . . 73 13 . . Average 55 | . 74 44 13 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 2 . . 1 Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 12 4 . . 22 Peak Tracking Total 9 | . 4 2 . . 9 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 6 3 . . . Terminals 6 | . 5 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 16 10 . . . Successful 12 | . 7 5 . . . Failed 14 | . 9 5 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals 18 | . 15 3 . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 4 | . 1 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 2 . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Unreport Threat 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Process 1 | . 1 . . . . Retrieve Matter 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 2 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter 58 | . 58 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 30 | . . . . . 30 Total Damage 390 | . . . . . 390 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3071 | 72 684 240 142 1198 735 Spaces Moved 2273 | 67 505 185 119 971 426 Core 1 | 1 . . . . . Treads 69 | . . . . . 69 Legs . | . . . . . . Wheels 2203 | 66 505 185 119 971 357 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 105 120 120 120 Average Speed 121 | 88 113 115 120 120 144 Slowest Speed 240 | 90 120 120 120 120 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 77 17 39 88 55 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . . . . . 31 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 30 | . . . . . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2452 | 76 567 199 118 1005 487 Wait 33 | . 1 . . 27 5 Move 2268 | 66 504 184 118 970 426 Hop . | . . . . . . Pick Up 32 | 4 17 2 . 4 5 Fast Attach 9 | 6 3 . . . . Attach 15 | . . 4 . . 11 Detach 1 | . 1 . . . . Swap 13 | . 5 3 . 1 4 Drop 14 | . 8 1 . 3 2 Fire 66 | . 27 5 . . 34 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 13) 481 | -10/Materials | Discovered new exit (range 10) 699 | -10/Materials | Discovered new exit (range 4) 757 | -10/Materials | Entered another Materials area 757 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 853 | -9/Materials | Repaired Lgt. Ion Engine? 954 | -9/Materials | Discovered new exit (range 7) 997 | -9/Materials | Entered Mines 1047 | -9/Mines | Build established: Tank 1074 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1139 | -9/Mines | Entered Zion 1376 | -7/Zion | Learned Factory scanalyzer intel 1660 | -7/Zion | Imprinted 1662 | -7/Zion | Declared Zion's savior 2116 | -7/Zion | Learned Factory stockpile data 2296 | -7/Zion | Discovered new exit (range 15) 2337 | -7/Zion | Entered Proximity Caves 2337 | -6/Proximity Caves | Accompanied by 4 allies 2709 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2778 | -6/Proximity Caves | Core integrity fell below 50% 2796 | -6/Proximity Caves | Lost 4 allies 2808 | -6/Proximity Caves | Lost 7 parts (3n4w) 3045 | -6/Proximity Caves | Core integrity fell below 20% 3072 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Acquired 19 matter. Hcp. Matter Pod destroyed. Hvy. Riot Gun destroyed. Critical hit (Burn: +37). Power failure, Angular Momentum Engine shutdown. G-50 Soldier destroyed. Overheating: Energy bleed (-42). Overheating: Energy bleed (-75). Carbon-fiber Leg fries itself beyond repair. Overheating: Matter decay (-26). Adv. Heat Sink fries itself beyond repair. Overheating: Angular Momentum Engine damaged (-2). Power failure, Angular Momentum Engine shutdown. Lgt. Armor Plating destroyed. Overheating: Imp. Assault Rifle damaged (-7). Overheating: Autogun damaged (-62). Autogun destroyed. Med. Treads destroyed. Overheating: Med. Treads damaged (-26). 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