Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.06 @ 14:01:50

Player: chrissy uwu

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (45)      225
Value Destroyed (1219)     1219
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (161)                161
              TOTAL SCORE: 3505

 Bonus
-------
High Alert Combat Kills    161

 Cogmind 
---------
Core Integrity             482/550
Matter                     218/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (4) ---
         Light Treads
>              --- UTILITY (4) ------
               Sensor Array
               Signal Interpreter
      Improved Light Armor Plating
>              --- WEAPON (2) -------
         Light Assault Rifle
  High-powered Shotgun
>              --- INVENTORY (5) ----
      Improved Ion Engine
      Advanced Weight Redist. System
         Light Assault Rifle
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Ion Engine
>              --- PROPULSION -------
               Airjet
               Airjet
               Airjet
               Airjet
>              --- UTILITY ----------
               Sensor Array
               Propulsion Shielding
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
      Improved Ion Engine
               Structural Scanner
               Signal Interpreter
               Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Airjet
  Treads                   Light Treads
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             47   | 6   10  18  5   8   
  Power                    8    | 1   2   2   1   2   
    Engine                 8    | 1   2   2   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   4   7   .   1   
    Treads                 5    | 2   2   .   .   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  4    | .   .   4   .   .   
    Flight                 5    | .   2   3   .   .   
  Utility                  9    | 1   2   2   1   3   
    Device                 3    | .   1   1   .   1   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   2   7   3   2   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          13   | 2   2   6   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 11   | .   3   1   1   6   
  Power                    1    | .   1   .   .   .   
  Propulsion               7    | .   2   1   .   4   
  Utility                  3    | .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      6    | .   2   1   1   6   
  To Critical Strikes      1    | .   1   .   .   .   
Average Slot Usage (%)     92   | .   93  99  99  70  
  Engine                   11   | .   13  11  11  9   
  Treads                   10   | .   25  .   .   5   
  Hover                    11   | .   .   8   44  10  
  Flight                   10   | .   .   34  .   .   
  Device                   11   | .   10  12  11  11  
  Storage                  5    | .   13  .   .   .   
  Processor                1    | .   .   .   .   9   
  Protection               5    | .   .   9   10  7   
  Ballistic Gun            22   | .   28  21  17  16  
Peak Build Rating          22   | 6   9   22  20  22  
  Average Rating           12   | 3   6   15  19  14  
  On Entrance              11   | .   6   8   22  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 12  18  15  15  16  
  Greatest Support         40   | 40  40  32  32  32  
  Greatest Overweight (x)  5    | .   5   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  5   5   5   
  Average Capacity         6    | 6   9   5   5   5   
  Most Carried             9    | 4   9   5   5   5   
  Average Carried          3    | 1   4   2   4   4   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            5    | 1   4   4   5   4   

 Class Distribution 
--------------------
 74% | Mutant
 19% | Scavenger-Sprinter
  3% | Scout

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           942  | 260 195 303 153 31  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1140 | .   337 496 187 120 
  Parts                    85   | .   21  37  16  11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  43   | .   13  18  7   5   
  Guns                     36   | .   13  17  5   1   
  AOE                      7    | .   .   1   2   4   
Classes Destroyed          5    | .   3   1   .   1   
  Builder                  1    | .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  21   | .   9   9   3   .   
  Grunt                    16   | .   4   6   2   4   
  Sentry                   6    | .   .   3   2   1   
Best Kill Streak           6    | .   3   4   3   6   
  Combat Bots Only         5    | .   3   4   3   5   
Max Kills in Single Turn   3    | .   1   2   2   3   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   .   1   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        205  | .   91  69  16  29  
  Missed                   62   | .   15  31  5   11  
Damage Taken               1800 | .   781 434 170 415 
  Core                     393  | .   205 94  26  68  
  Absorbed by Shields      .    | .   .   .   .   .   
  Redirected to Shielding  53   | .   .   31  22  .   
Core Remaining (%)         62   | 100 18  .   70  .   
Volleys Fired              115  | .   52  41  13  9   
  Largest                  2    | .   2   2   2   2   
  Hottest                  55   | .   40  50  55  45  
Shots Fired                216  | .   104 75  22  15  
  Gun                      210  | .   104 73  21  12  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 6    | .   .   2   1   3   
  Special                  .    | .   .   .   .   .   
  Kinetic                  210  | .   104 73  21  12  
  Thermal                  .    | .   .   .   .   .   
  Explosive                6    | .   .   2   1   3   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         15   | .   9   15  9   7   
  Robot Miss Streak        7    | .   4   7   2   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        5    | .   .   3   1   1   
    Max Gunslinging Chain  1    | .   .   1   1   1   
Shots Hit Robots           137  | .   65  47  15  10  
  Core Hits                85   | .   27  36  11  11  
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           2448 | .   525 702 384 837 
  Guns                     1603 | .   525 646 277 155 
  Cannons                  .    | .   .   .   .   .   
  Explosions               827  | .   .   38  107 682 
  Melee                    .    | .   .   .   .   .   
  Ramming                  18   | .   .   18  .   .   
  Kinetic                  1603 | .   525 646 277 155 
  Thermal                  423  | .   .   .   .   423 
  Explosive                404  | .   .   38  107 259 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            22   | .   .   .   5   17  
  Projectiles              .    | .   .   .   .   .   
  Explosions               22   | .   .   .   5   17  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      191  | .   43  9   25  114 
  Shots                    3    | .   1   .   1   1   
  Rammed                   4    | .   1   3   .   .   
Targets Rammed             4    | .   1   3   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        50   | .   25  50  33  37  
  Average Temperature      10   | .   8   9   13  11  
  Received Heat Transfer   534  | .   186 141 45  162 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         300  | .   .   .   .   300 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             786  | .   227 786 492 379 
  Initial                  286  | .   .   75  286 191 
  Average                  286  | .   113 484 382 325 
Maximum Alert Level        3    | .   1   3   2   1   
  Low Security (%)         41   | 100 82  16  .   17  
  Level 1                  31   | .   17  12  53  82  
  Level 2                  22   | .   .   54  46  .   
  Level 3                  4    | .   .   17  .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   2   2   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   1   .   .   
  Assault                  1    | .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   1   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              69   | .   20  37  7   5   
  Peak Tracking Total      7    | .   3   7   3   5   
  Tactical Retreats        4    | .   1   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          8    | .   2   1   .   5   
  Max in Single Turn       3    | .   2   1   .   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          4    | .   1   2   .   1   
  Terminals                4    | .   1   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                11   | .   3   6   .   2   
  Successful               5    | .   .   4   .   1   
  Failed                   6    | .   3   2   .   1   
    Catastrophic           1    | .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                11   | .   3   6   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   .   4   .   1   
  Prototype ID Bank        2    | .   .   1   .   1   
  Branch Access Points     1    | .   .   1   .   .   
  Reinforcement Status     1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1787 | 81  646 483 292 285 
Spaces Moved               1590 | 53  313 689 423 112 
  Core                     23   | 17  2   .   .   4   
  Treads                   389  | 36  288 .   .   65  
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    586  | .   .   120 423 43  
  Flight                   592  | .   23  569 .   .   
  Fastest Speed            26   | 50  32  26  48  48  
  Average Speed            68   | 124 151 30  48  120 
  Slowest Speed            300  | 160 300 109 48  250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            3    | .   .   3   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       41   | 4   49  51  88  14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             3    | .   .   .   3   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          67   | .   .   13  9   45  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      67   | .   .   13  9   45  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      2100 | 69  401 892 491 247 
  Wait                     280  | .   6   121 43  110 
  Move                     1580 | 52  312 682 422 112 
  Hop                      3    | .   .   3   .   .   
  Pick Up                  45   | 9   14  12  5   5   
  Fast Attach              5    | .   .   4   .   1   
  Attach                   22   | 6   6   5   2   3   
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | .   4   9   3   4   
  Drop                     26   | 2   6   12  3   3   
  Fire                     115  | .   52  41  13  9   
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | .   .   3   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
   82 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  322 | -10/Materials | Discovered new exit (range 9)
  435 | -10/Materials | Discovered new exit (range 16)
  565 | -10/Materials | Core integrity fell below 50%
  710 | -10/Materials | Core integrity fell below 20%
  728 | -10/Materials | Entered another Materials area
  728 | -9/Materials  | Evolved 2 slots: Propulsion x2
  731 | -9/Materials  | Discovered new exit (range 9)
 1027 | -9/Materials  | Discovered new exit (range 6)
 1100 | -9/Materials  | Identified exit to Mines
 1100 | -9/Materials  | Identified exit to Storage
 1101 | -9/Materials  | Build established: Scavenger-Sprinter
 1128 | -9/Materials  | First assault squad dispatched
 1134 | -9/Materials  | Discovered new exit (range 14)
 1211 | -9/Materials  | Entered Mines
 1218 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1230 | -9/Mines      | Met a Derelict bent on vengeance
 1337 | -9/Mines      | Discovered new exit (range 9)
 1339 | -9/Mines      | Learned location of Storage (-9)
 1407 | -9/Mines      | Build established: Mutant
 1490 | -9/Mines      | Discovered new exit (range 13)
 1503 | -9/Mines      | Entered Materials
 1503 | -8/Materials  | Evolved 2 slots: Utility x2
 1620 | -8/Materials  | Lost 6 parts (4n2u)
 1788 | -8/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger crushed by falling debris.
R-06 Scavenger destroyed.
54 Matter crushed.
Connecting with Terminal...
Current location identified: Materials
>>Prototypes
Downloading prototype IDs...
    Adv. Beam Cannon
    Hvy. Deuterium Engine
    Adv. Beam Rifle
U-05 Engineer lays Concrete. <x*>
U-05 Engineer builds a Wall. <x2>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x4>
K-01 Serf cleans the Electrolysis Chamber.
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                64
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ElectrostormMetafiberSlayer
  Manual?         0
Play Time         00:38:41
  Cumulative      7.8 hours
  Start           2025.02.05 @ 19:39:22
  End             2025.02.06 @ 14:01:50
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 22fe979b-9ede-4af9-bf0a-3c13b2e7f7ef