Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.25 @ 15:09:54 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (244) 1220 Value Destroyed (9501) 9501 Prototype IDs (77) 1540 Alien Tech Used (1) 200 Bonus (5102) 5102 TOTAL SCORE: 27263 Bonus ------- High Alert Combat Kills 849 Follower Combat Kills 124 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Win 3000 Friendly Fire -171 Cogmind --------- Core Integrity 1481/1600 Matter 239/300 Energy 585/600 System Corruption 0% Temperature Cool (10) Movement Walking (114) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (15) ----- Advanced Cooling System Advanced Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Experimental Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Weapon Cycler Improved Transmission Jammer Advanced Hardlight Generator System Shield Improved System Restoration Module > --- WEAPON (3) ------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (22) --- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Advanced Coolant Injector Large Storage Unit Advanced Matter Compressor (400) Advanced Terrain Scanner Weapon Cycler Improved Transmission Jammer Improved Maneuvering Thrusters Advanced Hardlight Generator Advanced Hardlight Generator Long-range Tractor Beam Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Experimental Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Core Analyzer Improved Transmission Jammer System Shield Improved System Restoration Module Stealth Drone Bay > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Biometal Leg Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Advanced Matter Compressor Weapon Cycler Weapon Cycler Improved Transmission Jammer Improved Maneuvering Thrusters Advanced Hardlight Generator Advanced Hardlight Generator Advanced Hardlight Generator Long-range Tractor Beam Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Micro-nuke Launcher Makeshift Axe [Rating: 173] Favorites ----------- Power Enhanced Fission Core Engine Heavy Deuterium Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Weapon Shielding Weapon Neutron Cannon Energy Gun Heavy EM Shotgun Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . . . 2 2 . . . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . . . Utility 13 | . . . 1 . . . 1 . . 1 . . . . 2 1 . . . . 2 . . 1 2 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 446 | 7 15 12 35 3 3 3 22 13 4 72 13 . 3 10 43 21 7 6 10 9 23 14 1 24 33 40 Power 24 | 1 2 2 2 . . 1 1 . . 4 . . . 1 2 . . . 2 . 3 . . 1 2 . Engine 12 | 1 1 1 2 . . . 1 . . 2 . . . 1 2 . . . 1 . . . . . . . Core 7 | . 1 1 . . . 1 . . . 2 . . . . . . . . . . 1 . . 1 . . Reactor 5 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . 2 . Propulsion 66 | 2 2 3 7 . . . 3 4 1 5 . . 1 4 5 3 4 2 5 1 3 1 . 3 2 5 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 66 | 2 2 3 7 . . . 3 4 1 5 . . 1 4 5 3 4 2 5 1 3 1 . 3 2 5 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 227 | 2 3 4 8 3 3 2 10 6 2 31 5 . 2 4 21 12 3 3 3 4 17 11 1 14 21 32 Device 166 | 1 1 2 3 1 2 1 6 6 . 23 5 . 2 4 18 11 3 2 2 4 10 9 1 10 13 26 Storage 17 | 1 1 . 1 . 1 . . . 2 2 . . . . . . . . 1 . 3 . . 3 . 2 Processor 17 | . . . 1 1 . . 1 . . 4 . . . . 3 1 . 1 . . 2 . . . 2 1 Hackware 7 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 2 Protection 20 | . 1 2 3 1 . 1 3 . . . . . . . . . . . . . 2 2 . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 129 | 2 8 3 18 . . . 8 3 1 32 8 . . 1 15 6 . 1 . 4 . 2 . 6 8 3 Energy Gun 52 | 2 4 3 9 . . . 3 1 . 20 3 . . 1 1 1 . . . . . . . 1 3 . Energy Cannon 26 | . . . 1 . . . . . . 1 . . . . 5 5 . 1 . 2 . 1 . 3 4 3 Ballistic Gun 20 | . 1 . 6 . . . 3 2 . 5 2 . . . 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . . . . . . . . . 1 1 . . . 2 . . . . 2 . 1 . 2 1 . Special Weapon 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . 2 . . . 2 . 1 5 2 . . . 6 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 4 . . . 1 . . 3 . . . . 3 1 . . 4 . 4 . . . 2 4 Parts Lost 23 | . . 3 . . . . . . . . 1 . . . . 1 1 1 . . . . . 6 7 3 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 Utility 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Weapon 14 | . . 2 . . . . . . . . 1 . . . . 1 . 1 . . . . . 4 4 1 Highest Loss Streak 4 | . . 2 . . . . . . . . 1 . . . . 1 1 1 . . . . . 2 4 2 Average Slot Usage (%) 99 | . 99 99 99 100 100 99 100 100 99 99 100 100 100 99 99 99 100 99 98 100 99 100 100 98 99 97 Engine 4 | . 8 4 11 11 11 7 1 9 9 1 7 7 7 7 5 5 5 5 4 5 . . . . . . Core 2 | . 5 9 . . . 2 7 . . 5 . . . . . . . . . . 2 5 5 9 5 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 8 Leg 26 | . 27 27 32 33 33 33 27 27 26 29 30 30 30 29 26 29 29 29 29 29 26 26 26 22 20 20 Device 14 | . 10 11 8 10 11 8 7 9 9 6 7 7 7 7 13 17 17 17 15 17 21 16 15 18 21 24 Storage 12 | . 14 14 11 11 11 11 9 9 16 15 15 15 15 15 13 11 11 11 11 11 12 15 15 14 13 12 Processor 14 | . . . 11 11 11 11 18 18 10 15 15 15 15 15 19 17 17 17 17 17 15 15 15 14 14 16 Protection 1 | . 3 2 2 1 . 2 1 . . . . . . . . . . . . . 1 4 5 4 3 2 Energy Gun 8 | . 23 13 11 11 11 11 14 18 18 14 15 15 15 15 11 3 . . . . . . . . 6 . Energy Cannon 6 | . . . . . . . . . . . . . . . 1 12 17 16 17 16 15 14 15 10 5 11 Ballistic Gun 2 | . . 14 10 11 11 11 9 9 4 3 2 7 7 7 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 3 . 4 3 4 . . . 4 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 12 18 19 24 20 28 32 35 35 43 53 53 53 57 53 64 72 72 74 74 74 86 86 86 111 121 143 Greatest Support 146 | 20 20 20 33 33 33 33 41 43 45 58 56 56 63 70 70 88 88 93 120 115 115 115 115 120 136 146 Greatest Overweight (x) 3 | . 3 . . . . . . 1 . 1 . . . . . . 1 . . . . . . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 28 | 6 8 8 8 8 10 10 10 10 14 16 16 16 16 16 16 16 16 16 16 16 20 20 20 22 22 28 Average Capacity 15 | 5 6 8 8 8 8 10 10 10 13 15 16 16 16 16 16 16 16 16 16 16 16 20 20 20 22 22 Most Carried 22 | 4 8 8 8 8 10 10 10 10 14 16 16 16 16 16 16 16 16 16 16 16 17 18 19 19 19 22 Average Carried 14 | 2 5 7 7 8 8 9 9 9 11 14 15 16 16 15 15 15 15 15 15 15 15 17 18 16 13 19 Final Capacity 22 | 6 8 8 8 8 10 10 10 10 14 16 16 16 16 16 16 16 16 16 16 16 20 20 20 22 22 22 Final Carried 21 | 4 8 8 8 8 10 10 10 10 14 16 16 16 16 16 16 16 16 15 16 16 17 18 19 15 14 21 Class Distribution -------------------- 31% | Scavenger-Skirmisher 29% | Scavenger-Mutant 11% | Skirmisher 10% | Scavenger-Assassin 5% | Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Assassin | -8/Materials Skirmisher | -7/Factory Assassin | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Data Miner Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Matter Collected 6213 | 270 130 212 513 52 . 169 244 204 . 913 365 . . 199 455 246 48 57 . 209 627 337 10 262 328 363 Remotely 510 | . . . . . . . . . . 146 284 . . . 80 . . . . . . . . . . . Salvage Created 12533 | 178 434 360 1298 39 . 252 380 514 97 773 245 . . 350 909 1098 212 120 . 279 570 600 81 1355 721 1668 Parts 588 | 13 34 15 77 4 . 15 22 32 6 35 6 . . 11 32 30 13 5 . 17 20 39 4 50 43 65 Haulers Intercepted 12 | . 2 . 4 . . . . . . 1 . . . . 1 . . . . . 2 . . 1 . 1 Recyclers Shooed 9 | . . . 2 . . . . . . . . . . . . 1 . . . . 1 . . 3 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . . . . 6 . . 6 . . 12 4 . 7 . 28 4 . . . Prevented 16 | . . . . . . . . . . . 4 . . 8 . . . . . 4 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 176 | . 7 11 20 2 . 4 5 15 1 11 4 . . 5 8 6 6 2 . 7 4 14 1 18 10 15 Guns 87 | . 7 10 20 2 . 4 5 10 1 10 3 . . 4 4 1 . . . . . . . . 6 . Cannons 59 | . . . . . . . . . . . . . . . 2 4 6 2 . 1 4 9 1 13 2 15 AOE 20 | . . 1 . . . . . 4 . 1 . . . . 1 . . . . 6 . 5 . 2 . . Classes Destroyed 17 | 2 4 1 5 . . . 1 . . 1 . . . 1 . . . . . . . 1 . . 1 . Worker 11 | . . . 2 . . 1 . . . 1 . . . . 2 . . . . . 1 . . 4 . . Builder 7 | . . . 2 . . . . . . . . . . . 1 2 . . . . . . . 2 . . Tunneler 8 | 5 . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 12 | . 2 . 4 . . . . . . 1 . . . . 1 . . . . . 2 . . 1 . 1 Recycler 17 | 1 1 . 3 . . 2 1 . . 1 . . . . 1 4 . . . . 1 . . . . 2 Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 16 | . 1 . 2 . . . . . 1 2 . . . . 2 5 . . . . . . . 1 . 2 Swarmer 46 | . 3 . 8 2 . 4 . 9 . . . . . . . . 4 . . 5 . 9 . . 2 . Grunt 63 | . 4 6 7 . . . 2 3 . 8 3 . . 4 7 5 . . . . 2 . . 6 . 6 Brawler 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Duelist 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Sentry 19 | . . . 4 . . . 2 3 1 . . . . . 1 1 . . . . 2 . 1 4 . . Hunter 15 | . . . . . . . 1 . . . . . . . . . 2 2 . 2 . . . 2 2 4 Programmer 23 | . . . . . . . . . . 3 . . . . . . . . . . . 4 . 6 5 5 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 4 3 5 10 2 . 7 2 6 1 5 4 . . 3 3 6 6 2 . 5 3 5 1 9 3 6 Combat Bots Only 6 | . 3 5 4 2 . 4 2 6 1 4 4 . . 3 2 5 6 2 . 5 3 5 1 6 3 4 Max Kills in Single Turn 4 | 2 1 1 2 1 . 2 1 3 1 2 1 . . 1 2 1 1 1 . 4 1 4 1 2 1 1 Gunslinging 1 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . . 3 . 1 . . . . 1 . . . . 4 . 4 . 1 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Damage Taken 8301 | 6 124 567 741 13 . 73 162 388 37 348 392 . . 164 338 254 235 121 . 189 232 248 . 1372 1166 1131 Core 915 | . 25 91 148 . . . 12 71 . 52 81 . . 16 84 . . 16 . . 33 24 . 91 52 119 Absorbed by Shields 222 | . . . . . . . . . . . . . . . . . . . . . . . . . . 222 Core Remaining (%) 85 | 100 . 53 . . . 63 . . 84 . . . . 78 90 . . . . 98 . . 95 93 96 92 Volleys Fired 556 | 4 27 30 81 5 . 5 12 18 5 27 11 . . 13 32 44 12 7 . 6 25 17 1 65 41 68 Largest 3 | 2 2 2 2 2 . 2 3 3 3 3 3 . . 3 3 3 3 3 . 3 3 3 3 3 3 3 Hottest 353 | 80 100 85 112 68 . 68 113 123 123 158 146 . . 138 220 253 261 261 . 239 286 286 286 300 304 353 Shots Fired 1254 | 8 46 60 144 10 . 10 36 54 11 76 28 . . 39 59 101 35 18 . 17 54 42 3 159 92 152 Gun 623 | 8 39 60 144 10 . 10 36 54 11 76 27 . . 39 35 25 . . . . . . . . 48 1 Cannon 592 | . . . . . . . . . . . . . . . 18 76 35 18 . 12 54 40 3 147 38 151 Launcher 32 | . . . . . . . . . . . 1 . . . 6 . . . . 5 . 2 . 12 6 . Special 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 195 | . . 30 78 5 . 5 12 18 1 25 7 . . 13 1 . . . . . . . . . . . Thermal 745 | . 7 8 31 . . . . . . 17 . . . . 34 101 35 18 . 12 54 40 3 147 86 152 Explosive 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Electromagnetic 313 | 8 39 22 35 5 . 5 24 36 10 34 20 . . 26 24 . . . . 5 . 2 . 12 6 . Robot Hit Streak 51 | 6 17 33 20 21 . 16 29 22 5 15 15 . . 11 35 51 20 17 . 24 27 14 8 31 39 20 Robot Miss Streak 4 | 1 1 2 3 1 . . 1 2 3 4 2 . . 4 2 2 3 . . 1 1 2 . 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 23 | . 1 3 5 1 . 1 1 5 . 1 1 . . 3 . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 . 1 1 . . 1 . . . . . . . . . . 1 . Shots Hit Robots 882 | 7 29 48 109 10 . 9 28 45 7 50 23 . . 34 44 78 19 14 . 8 34 22 3 126 59 76 Core Hits 443 | 6 15 23 47 2 . 8 16 25 4 41 12 . . 25 24 30 8 4 . 10 15 19 2 50 21 36 Critical Hits 23 | . . 1 1 . . . 2 1 . 4 . . . . . . . . . . 2 1 . 5 1 5 Critical Kills 8 | . . 1 . . . . 1 . . 2 . . . . . . . . . . . 1 . . . 3 Critical Parts Destroyed 14 | . . . 1 . . . 1 1 . 2 . . . . . . . . . . 2 . . 4 1 2 Melee Attacks 41 | . . . 3 . . . 2 . 1 11 2 . . . 16 6 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 41 | . . . 3 . . . 2 . 1 11 2 . . . 16 6 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26120 | 171 420 742 1758 93 . 204 505 879 135 1417 487 . . 767 1651 2133 589 444 . 414 1293 1081 103 5202 2231 3401 Guns 9011 | 75 411 644 1639 93 . 110 505 771 135 1028 463 . . 767 705 409 . . . . . . . . 1224 32 Cannons 13537 | . . . . . . . . . . . . . . . 218 1500 589 444 . 102 1258 868 103 4562 657 3236 Explosions 2968 | 96 . 98 119 . . 94 . 108 . 389 24 . . . 629 . . . . 312 . 213 . 640 246 . Melee 323 | . . . . . . . . . . . . . . . 99 224 . . . . . . . . . . Ramming 281 | . 9 . . . . . . . . . . . . . . . . . . . 35 . . . 104 133 Kinetic 2070 | . . 245 778 49 . 26 103 149 13 245 130 . . 320 12 . . . . . . . . . . . Thermal 17437 | 96 . 226 513 . . 94 . 108 . 484 . . . . 691 1909 589 444 . 162 1258 1018 103 4593 1881 3268 Explosive 162 | . . . . . . . . . . 138 24 . . . . . . . . . . . . . . . Electromagnetic 5847 | 75 411 271 467 44 . 84 402 622 122 550 333 . . 447 849 . . . . 252 . 63 . 609 246 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 323 | . . . . . . . . . . . . . . . 99 224 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 3 3 3 3 . . . 4 4 4 4 4 1 . . . . . 1 . . 2 2 6 Average Corruption 2 | . . . 3 3 3 3 . . . 1 4 4 4 4 1 . . . . . 1 . . 1 1 2 Corruption Purged 16 | . . . . . . . . . . 2 . . . . . . . . . . 1 . . . 2 11 Effects 93 | . . . 13 2 5 2 . . . 14 11 4 . 11 2 . . . . . 1 . . 12 2 14 Message Errors 21 | . . . 2 1 3 . . . . 5 . 1 . 3 1 . . . . . . . . 1 1 3 Matter Fused 14 | . . . 3 . 1 1 . . . . 3 1 . 1 . . . . . . . . . . . 4 Heat Flow Errors 11 | . . . 4 . . . . . . 1 1 . . 1 . . . . . . . . . 3 . 1 Energy Discharges 15 | . . . . 1 . . . . . 2 2 1 . 1 1 . . . . . . . . 2 1 4 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 10 | . . . . . 1 1 . . . 2 2 1 . . . . . . . . 1 . . 2 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 17 | . . . 4 . . . . . . 3 1 . . 4 . . . . . . . . . 4 . 1 Weapon Failures 3 | . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 736 | . . . . . . . . . . 60 . . . . 21 197 1 . . 12 15 28 . 246 25 131 Projectiles 484 | . . . . . . . . . . . . . . . . 95 1 . . 12 15 28 . 246 15 72 Explosions 81 | . . . . . . . . . . 60 . . . . 21 . . . . . . . . . . . Melee 171 | . . . . . . . . . . . . . . . . 102 . . . . . . . . 10 59 Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 413 | 6 . 30 45 . . 47 . 24 . 136 31 . . . 68 . . . . 20 . . . . 6 . Shots 18 | 1 . 1 2 . . 2 . 1 . 4 1 . . . 2 . . . . 2 . . . . 2 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 14 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . 5 4 Kicked 14 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . 5 4 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 397 | 66 120 240 283 24 . 36 190 338 48 397 216 . . 221 199 392 221 190 . 151 272 327 178 376 198 218 Average Temperature 96 | 33 39 84 100 12 . 15 65 116 20 86 93 . . 118 80 126 145 104 . 94 106 124 100 110 102 95 Received Heat Transfer 1904 | . 54 171 285 . . . 81 135 9 54 234 . . 87 138 129 . . . . 57 40 . 216 162 52 Effects 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Interference 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . 1 . . 1 . . 1 2 . . . . . . . . . 2 . Combat Hostiles 6 | . . . . . . . . 1 . . 1 . . 1 1 . . . . . . . . . 2 . Parts Fried 34 | . 2 1 3 . . . 3 5 2 5 4 . . 1 2 . . . . 1 . . . 2 3 . Impact Corruptions 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Robots Melted 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . Combat Hostiles 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . Parts Melted 44 | . . 1 1 . . . . . . 4 . . . . 4 7 1 3 . . 3 3 . 6 2 9 Heat Transferred 19030 | 100 . 446 1101 . . 50 . 50 . 644 . . . . 1059 2757 744 583 . 162 1356 1059 112 4161 1969 2677 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 20 | 2 . 2 3 . . 2 . 2 . 2 . . . . 2 . . . . 2 . 2 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Peak Influence 796 | 30 240 167 488 159 . 115 234 555 375 355 . . . . 459 377 . . . . 240 . . 796 691 620 Initial 382 | . 16 18 . 94 . . 37 133 232 146 . . . . 105 142 . . . . 88 . . 118 382 268 Average 284 | 12 81 102 240 157 . 76 112 382 321 200 . . . . 267 230 . . . . 143 . . 521 505 452 Maximum Alert Level 3 | . 1 . 2 . . . 1 2 1 1 . . . . 2 1 . . . . 1 . . 3 2 2 Low Security (%) 40 | 100 89 100 32 100 . 100 82 12 . 61 . . . . 35 35 . . . . 74 . . 19 . . Level 1 33 | . 10 . 64 . . . 17 29 100 38 . . . . 39 64 . . . . 25 . . 8 17 35 Level 2 24 | . . . 2 . . . . 57 . . . . . . 24 . . . . . . . . 46 82 64 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 1 . . . . . 1 . 2 6 . . . . 8 2 . . . . 2 . . 6 5 3 Investigation 3 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Extermination 8 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . 2 2 Reinforcement 22 | . . . . . . . . . 2 2 . . . . 7 2 . . . . 2 . . 4 2 1 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . 1 . . . . . 2 . . 1 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Distress Signals 13 | . . . 1 . . . . . . 1 . . . . 1 . . . . . 2 . . 2 1 5 Communications Jammed 87 | . . . . . . . . . . . . . . . . . . . . . 15 . . 66 . 6 Distress Signals 85 | . . . . . . . . . . . . . . . . . . . . . 15 . . 64 . 6 Times Spotted 272 | . 9 16 24 3 . 4 7 15 8 15 5 . . 7 22 18 7 2 . 7 10 14 1 30 17 31 Peak Tracking Total 8 | . 3 8 4 3 . 4 2 6 2 6 4 . . 4 3 6 5 2 . 5 6 5 1 5 5 7 Tactical Retreats 25 | . . 2 . . . . 1 . 1 2 1 . . 1 2 3 1 . . . 3 . . 4 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Traps Triggered 9 | . 2 . . . . . 1 1 . 2 . . . . . 1 . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Machines Disabled 35 | . . 1 1 . . . . . . 24 . . . . 1 . . . . . 1 1 . 3 1 2 Max in Single Turn 7 | . . 1 1 . . . . . . 7 . . . . 1 . . . . . 1 1 . 1 1 1 Garrison Access 12 | . . . . . . . . . . 2 . . . . 2 1 . . . . 2 . . 2 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Machines Accessed 68 | . 6 . 5 . 1 . 1 . 2 10 1 . 2 . 9 4 . 1 4 . 8 . . 1 5 8 Terminals 35 | . 6 . 4 . . . . . 2 7 . . . . 4 . . . . . 2 . . . 4 6 Fabricators 5 | . . . . . . . . . . . . . . . 2 2 . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . Recycling Units 3 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . . . 1 . . 2 . . . . 2 1 . . . . 2 . . 1 1 2 Total Hacks 173 | . 24 . 12 . 1 . 3 . 11 24 1 . 15 . 17 4 . 1 17 . 15 . . 1 9 18 Successful 125 | . 14 . 7 . 1 . 2 . 9 16 1 . 15 . 14 1 . 1 17 . 7 . . 1 8 11 Failed 46 | . 10 . 5 . . . 1 . 1 7 . . . . 3 3 . . . . 8 . . . 1 7 Catastrophic 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Database Lockouts 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Manual 68 | . 15 . 12 . 1 . 2 . 8 9 . . . . 9 1 . . . . 3 . . . 2 6 Terminals 101 | . 24 . 10 . . . . . 11 20 . . . . 9 . . . . . 3 . . . 8 16 Fabricators 10 | . . . . . . . . . . . . . . . 4 2 . . . . 4 . . . . . Repair Stations 8 | . . . . . . . . . . 2 . . . . . 1 . . . . 5 . . . . . Recycling Units 5 | . . . 2 . . . . . . . . . . . 2 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . . . 3 . . 2 . . . . 2 1 . . . . 2 . . 1 1 2 Terminal Hacks 75 | . 8 . 3 . 1 . . . 7 10 1 . 15 . 3 . . 1 17 . . . . . 5 4 Record 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 12 | . . . . . . . . . 1 1 . . 6 . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robot Analysis 8 | . 1 . 1 . . . . . 1 1 . . . . . . . . 4 . . . . . . . Prototype ID Bank 12 | . . . . . . . . . 1 3 . . 3 . . . . . 4 . . . . . 1 . Open Door 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Branch Access Points 5 | . 1 . 1 . . . . . 1 1 . . . . . . . . . . . . . . 1 . Terminal Index 5 | . 1 . 1 . . . . . 1 . . . . . 1 . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Registered Components 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 Zone Layout 4 | . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . . . 3 . . . . . 2 . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . Scan Component 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Repair 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . . . . . 1 . . 2 . . . . 2 1 . . . . 2 . . 1 1 2 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 11 | . . . . . . . . . . 2 . . . . 2 1 . . . . 2 . . 1 1 2 Unauthorized Hacks 29 | . 6 . 4 . . . 1 . 2 2 . . . . 6 . . . . . 1 . . . 2 5 Terminals 23 | . 6 . 2 . . . . . 2 2 . . . . 4 . . . . . . . . . 2 5 Track 7 | . 4 . . . . . . . . . . . . . 1 . . . . . . . . . . 2 Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 14 | . 2 . 2 . . . . . 1 2 . . . . 2 . . . . . . . . . 2 3 Operators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 2 . . . . . . . . . . . 2 . . . . . 1 . . . . . Reject 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Recyclers 3 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 6 . 4 . . . 1 . 2 7 . . . . 6 3 . . . . 6 . . . 4 6 Full Trace Events 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . 1 1 . . 6 . . . . . 4 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Matter 603 | . . . . . . . . . . . . . . . 285 . . . . . 318 . . . . . Time 245 | . . . . . . . . . . . . . . . 76 . . . . . 169 . . . . . Total Part Build Rating 11 | . . . . . . . . . . . . . . . 5 . . . . . 6 . . . . . Parts Repaired 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Time 81 | . . . . . . . . . . 19 . . . . . . . . . . 62 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 4 . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Attached 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Total Allies 5 | . . . . . . . . . 1 . . . . 1 . . . . . . . 3 . . . . Largest Group 3 | . . . . . . . . . 1 1 . . . 1 1 . . . . . . 3 1 1 . . Highest-Rated Group 114 | . . . . . . . . . 10 10 . . . 94 94 . . . . . . 114 38 38 . . Highest-Rated Ally 94 | . . . . . . . . . 10 10 . . . 94 94 . . . . . . 38 38 38 . . Total Orders 34 | . . . . . 2 . 1 . . 3 . . . . 4 3 . . . . 2 . 1 4 4 10 STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 GUARD 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 22 | . . . . . 1 . 1 . . 2 . . . . 2 2 . . . . 1 . . 2 3 8 RETURN 9 | . . . . . 1 . . . . 1 . . . . 2 1 . . . . 1 . . 1 1 1 Ally Attacks 28 | . . . . . . . . . . . . . . 16 6 . . . . . . 3 . 3 . . Total Damage 868 | . . . . . . . . . . . . . . 472 143 . . . . . . 168 . 85 . . Kills 6 | . . . . . . . . . . . . . . 2 3 . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Robot Analysis Total 8 | . 1 . 1 . . . . . 1 1 . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . . . . 2 1 . . . . 1 2 . 3 . 1 . . . . Drone Launches 21 | . . . . . 1 . 1 . . 2 . . . . 2 2 . . . . 1 . . 2 3 7 Drone Recoveries 16 | . . . . . 1 . 1 . . 2 . . . . 2 2 . . . . 1 . . 2 2 3 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Turns Passed 13544 | 77 606 403 841 104 297 142 346 433 208 1307 418 125 98 263 1363 880 404 350 180 342 799 522 38 750 916 1332 Spaces Moved 9067 | 49 402 242 446 71 242 100 209 280 148 873 296 105 78 168 922 590 295 258 131 258 557 371 21 399 632 924 Core 14 | 13 1 . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 9053 | 36 401 242 446 71 242 100 209 280 148 873 296 105 78 168 922 590 295 258 131 258 557 371 21 399 632 924 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 120 122 122 122 122 124 120 120 120 120 120 120 116 114 Average Speed 120 | 101 120 120 120 120 120 120 120 120 120 120 120 120 120 122 122 122 122 124 121 120 120 120 120 128 116 114 Slowest Speed 200 | 120 200 120 120 120 120 120 120 150 120 150 120 120 122 122 123 122 150 124 124 120 120 120 120 150 120 116 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 69 66 45 17 90 30 32 61 18 52 60 30 72 41 44 22 65 50 61 55 23 64 6 28 40 41 Regions Visited 26 Branch Regions 14 Pre-discovered Areas 5 | . . 1 . . . . . . . . 1 . . . . . . . 3 . . . . . . . Known Exits Taken 12 | . 1 . 1 . . . 1 . . 1 . . . 1 1 1 1 1 . 1 . . . 1 1 . Unknown Exits Taken 13 | 1 . 1 . 1 1 1 . . 1 . 1 1 1 . . . . . 1 . 1 1 1 . . . Scrap Searched 13 | . . . . . . 1 . . . . 2 . . 1 . . 2 3 . 3 . . 1 . . . Spaces Dug 173 | . 6 . 3 . . . 2 . 1 11 2 . . . 23 16 2 4 . 2 11 7 . 10 18 55 Terrain Destroyed 437 | 1 7 11 16 . . 12 2 2 1 115 11 . . . 28 21 12 4 . 26 17 19 . 22 25 85 Melee 36 | . . . 3 . . . 2 . 1 11 2 . . . 15 2 . . . . . . . . . . Projectile 199 | . 7 . . . . . . . . . . . . . 9 19 12 4 . 8 17 12 . 22 25 64 AOE 202 | 1 . 11 13 . . 12 . 2 . 104 9 . . . 4 . . . . 18 . 7 . . . 21 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp Res Res Acc Total 10692 | 65 460 295 607 78 248 111 273 335 168 1040 330 104 80 196 1091 684 316 273 152 276 656 416 31 531 764 1112 Wait 232 | . 3 . 11 . . 1 10 13 2 20 . . . . 42 5 . . . 1 16 2 8 37 28 33 Move 9039 | 48 401 241 445 70 241 99 208 278 147 872 295 104 77 167 921 589 294 257 130 257 556 370 20 398 631 923 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 6 6 5 7 . 2 1 7 1 5 15 4 . . 1 12 9 1 1 2 1 10 1 1 4 13 19 Fast Attach 99 | 5 7 2 9 . 1 1 3 4 1 15 1 . . 3 8 4 2 . 7 . 9 1 . . 5 11 Attach 91 | 2 . 3 8 . . . 3 1 1 9 1 . . 1 3 7 1 2 3 . 4 . . 10 17 15 Detach 41 | . 1 . 5 . . . . . 2 6 . . . . 1 2 . 1 2 . 5 1 . 1 5 9 Swap 257 | . 8 7 18 3 2 2 16 8 2 48 11 . 3 6 32 10 4 4 1 9 10 13 1 14 11 14 Drop 173 | . 6 7 20 . 2 2 12 7 2 17 5 . . 5 24 8 2 1 7 2 17 1 . 2 8 16 Fire 556 | 4 27 30 81 5 . 5 12 18 5 27 11 . . 13 32 44 12 7 . 6 25 17 1 65 41 68 Melee 41 | . . . 3 . . . 2 . 1 11 2 . . . 16 6 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 14 | . 1 . . . . . . . . . . . . . . . . . . . 4 . . . 5 4 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [Ext]) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves (discovered 2 exits: [*Upp] / [*War]) -4/Upper Caves -3/Research -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 15) 528 | -10/Materials | Identified exit to Mines 684 | -10/Materials | Entered Mines 743 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 754 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 787 | -10/Mines | Learned location of Zion (-6) 811 | -10/Mines | Assembled infested the area 1014 | -10/Mines | Build established: Scavenger-Mutant 1079 | -10/Mines | Discovered new exit (range 8) 1087 | -10/Mines | Entered Materials 1087 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1557 | -9/Materials | Discovered new exit (range 10) 1604 | -9/Materials | Identified exit to Mines 1928 | -9/Materials | Entered Mines 2024 | -9/Mines | Met a Derelict bent on vengeance 2027 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2027 | -9/Mines | Discovered new exit (range 5) 2032 | -9/Mines | Entered Exiles 2050 | -9/Exiles | Discovered new exit (range 15) 2065 | -9/Exiles | Met 8R-AWN 2082 | -9/Exiles | Met EX-HEX 2115 | -9/Exiles | Met EX-BIN 2130 | -9/Exiles | Aligned with FarCom system 2131 | -9/Exiles | Given EX-Vault access code 2158 | -9/Exiles | Opened EX-Vault 2167 | -9/Exiles | Found Supersonic Drone Bay 2173 | -9/Exiles | Discovered new exit (range 55) 2193 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2211 | -9/Exiles | Exiles lab attacked by MAIN.C 2329 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 2329 | -9/Exiles | Entered Mines 2466 | -8/Mines | Discovered new exit (range 5) 2471 | -8/Mines | Entered Materials 2471 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2477 | -8/Materials | Discovered new exit (range 33) 2794 | -8/Materials | Identified exit to Garrison 2817 | -8/Materials | Entered Garrison 2856 | -8/Garrison | Triggered checkpoint 2976 | -8/Garrison | Discovered new exit (range 16) 3036 | -8/Garrison | Triggered checkpoint 3076 | -8/Garrison | Triggered checkpoint 3099 | -8/Garrison | Discovered new exit (range 8) 3218 | -8/Garrison | Discovered new exit (range 10) 3244 | -8/Garrison | Installed Relay Interface Framework 3250 | -8/Garrison | Entered Materials 3391 | -8/Materials | Discovered new exit (range 10) 3391 | -8/Materials | Discovered new exit (range 17) 3391 | -8/Materials | Identified exit to Storage 3405 | -8/Materials | Central database locked down 3458 | -8/Materials | Entered Factory 3458 | -7/Factory | Accompanied by 1 ally 3458 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3546 | -7/Factory | Found Prototype Launcher 3546 | -7/Factory | Identified Rocket Array 3645 | -7/Factory | Build established: Scavenger-Assassin 3963 | -7/Factory | Discovered new exit (range 20) 4053 | -7/Factory | Identified exit to Factory 4095 | -7/Factory | Repaired Carbon-fiber Leg 4135 | -7/Factory | Build established: Skirmisher 4225 | -7/Factory | Discovered exit to Factory (range 111) 4260 | -7/Factory | Discovered exit to Factory (range 60) 4266 | -7/Factory | Discovered exit to Factory (range 97) 4550 | -7/Factory | Identified exit to Lower Caves 4738 | -7/Factory | Central database locked down 4765 | -7/Factory | Entered Lower Caves 4780 | -7/Lower Caves | Learned location of Extension (-6) 4843 | -7/Lower Caves | Learned Factory security intel 5167 | -7/Lower Caves | Discovered new exit (range 14) 5183 | -7/Lower Caves | Entered another Lower Caves area 5211 | -7/Lower Caves | Learned Factory trap positions 5297 | -7/Lower Caves | Discovered new exit (range 8) 5308 | -7/Lower Caves | Entered Data Miner 5308 | -7/Data Miner | Discovered new exit (range 6) 5326 | -7/Data Miner | Met Data Miner 5374 | -7/Data Miner | Received God Mode back door access code from Data Miner 5406 | -7/Data Miner | Entered Proximity Caves 5449 | -6/Proximity Caves | Escorted by Enhanced Grunt 5648 | -6/Proximity Caves | Discovered exit to Factory (range 18) 5669 | -6/Proximity Caves | Entered Factory 5669 | -6/Factory | Accompanied by 1 ally 5669 | -6/Factory | Evolved 2 slots: Utility x2 5670 | -6/Factory | Loaded intel: 109 trap records 5912 | -6/Factory | Discovered new exit (range 18) 5982 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 6159 | -6/Factory | Local fabrication network quarantined 6210 | -6/Factory | Build established: Scavenger-Assassin 6666 | -6/Factory | Identified exit to Factory 7032 | -6/Factory | Entered another Factory area 7032 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7044 | -5/Factory | Discovered new exit (range 25) 7303 | -5/Factory | Identified exit to Upper Caves 7912 | -5/Factory | Entered Upper Caves 8308 | -5/Upper Caves | Identified exit to Upper Caves 8316 | -5/Upper Caves | Entered another Upper Caves area 8456 | -5/Upper Caves | Build established: Scavenger-Skirmisher 8474 | -5/Upper Caves | Learned Factory emergency access door positions 8602 | -5/Upper Caves | Identified exit to Factory 8638 | -5/Upper Caves | Discovered new exit (range 21) 8664 | -5/Upper Caves | Identified exit to Zhirov 8666 | -5/Upper Caves | Entered Zhirov 8666 | -5/Zhirov | Discovered new exit (range 3) 8717 | -5/Zhirov | Found Alien Artifact 8717 | -5/Zhirov | Identified Integrated Reactor 8717 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8805 | -5/Zhirov | Learned location of Quarantine (-3) 8805 | -5/Zhirov | Learned location of Testing (-2) 8805 | -5/Zhirov | Learned location of Command (-1) 8846 | -5/Zhirov | Entered Proximity Caves 8896 | -4/Proximity Caves | Learned Research garrison access intel 8940 | -4/Proximity Caves | Spotted B-86 Titan 8967 | -4/Proximity Caves | Learned Research interactive machine intel 9130 | -4/Proximity Caves | Discovered exit to Factory (range 19) 9167 | -4/Proximity Caves | Learned location of 1 exit from Research 9188 | -4/Proximity Caves | Entered Factory 9188 | -4/Factory | Evolved 2 slots: Utility x2 9267 | -4/Factory | Found Prototype Processor 9267 | -4/Factory | Identified Exp. Melee Analysis Suite 9528 | -4/Factory | Spotted B-86 Titan 9684 | -4/Factory | Fabricated Exp. Optical Array? 9800 | -4/Factory | Discovered new exit (range 3) 9854 | -4/Factory | Repaired Broken Adv. Myomer Leg 9987 | -4/Factory | Entered Upper Caves 10051 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 10142 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 10217 | -4/Upper Caves | Learned Research stockpile data 10398 | -4/Upper Caves | P-70 Sage assimilated allied 62-0MF(l) 10503 | -4/Upper Caves | Discovered new exit (range 4) 10509 | -4/Upper Caves | Entered another Upper Caves area 10509 | -4/Upper Caves | Accompanied by 1 ally 10523 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10539 | -4/Upper Caves | Discovered new exit (range 6) 10547 | -4/Upper Caves | Entered Research 10547 | -3/Research | Accompanied by 1 ally 10547 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10548 | -3/Research | Identified exit to Research 10550 | -3/Research | Loaded intel: 40 interactive machine locations 10551 | -3/Research | Loaded intel: 4 garrison access locations 10888 | -3/Research | Incoming assault squad redirected 11297 | -3/Research | First assault squad dispatched 11297 | -3/Research | Entered another Research area 11297 | -2/Research | Evolved 2 slots: Utility x2 11321 | -2/Research | Discovered new exit (range 114) 11452 | -2/Research | Identified exit to Testing 11505 | -2/Research | Identified exit to Access 11584 | -2/Research | First assault squad dispatched 11606 | -2/Research | Incoming assault squad redirected 11706 | -2/Research | Lost 3 parts (1u2w) 11817 | -2/Research | Spotted B-90 Cyclops 11836 | -2/Research | Destroyed B-90 Cyclops 11866 | -2/Research | Lost 4 parts (1p1u2w) 12213 | -2/Research | Entered Access 12213 | -1/Access | Evolved 2 slots: Utility x2 12391 | -1/Access | Spotted B-99 Colossus 12705 | -1/Access | Identified exit to Surface 13256 | -1/Access | Found Prototype Device 13256 | -1/Access | Identified Exp. Thermal Shield 13545 | *** | Escaped! Last Messages --------------- 13493_ U-05 Engineer builds a Door. 13496_ R-10 Processor collects Sml. Battery. 13498_ Imp. System Restoration Module purges 1% of system corruption (1%). 13499_ R-10 Processor collects Adv. Remote Datajack. 13499_ U-05 Engineer builds a Wall. 13509_ G-73 Enforcer destroyed. 13515_ U-05 Engineer lays Concrete. 13517_ R-10 Processor collects Myomer Leg. 13518_ U-05 Engineer lays Concrete. 13520_ R-10 Processor collects Adv. Heat Sink. 13521_ U-05 Engineer builds a Wall. 13522_ U-05 Engineer lays Concrete. 13524_ R-10 Processor collects Hvy. Laser. 13524_ G-73 Enforcer destroyed. 13524_ Destroyed Com. Wheel. 13536_ Connecting with Terminal... >>Open Sealed Barrier opened. 13540_ The Access Shell folds into the floor. 13544_ Imp. System Restoration Module purges 1% of system corruption (0%). 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Utility Shielding | -8/Materials | Hacked Dynamic Insulation System | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Exp. Targeting Computer | x1 | -6/Factory Exp. Optical Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed CryofiberSupercompositeWell Manual? 0 Play Time 03:44:20 Cumulative 315.4 hours Start 2021.09.25 @ 03:39:53 End 2021.09.25 @ 15:09:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 133 Rogue 24 Adventurer 107 Explorer 2 Win Type 0 Total 23 Types 20/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 78 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e5747fb-ca40-4fbd-b3fb-84e7560bcdca