Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:20:21

Player: Keyes

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (493)      493
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2473

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     176/300
Energy                     42/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
       Improved Heat Sink
       Improved Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Battery (250)
                System Shield

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
     Reinforced Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Flight Unit
>               --- UTILITY ----------
                Disposable Heat Sink
                Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Light Assault Rifle
                Katana
>               --- INVENTORY --------
                Flight Unit
  High-capacity Battery
                Structural Scanner
                Mining Claw
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Disposable Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             49   | 6   7   14  12  10  
  Power                    11   | 1   1   2   4   3   
    Engine                 9    | 1   1   2   4   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   2   3   5   1   
    Treads                 2    | 2   .   .   .   .   
    Leg                    3    | .   1   2   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   .   1   
    Flight                 7    | .   1   1   5   .   
  Utility                  14   | 2   3   3   1   5   
    Device                 4    | 1   .   2   .   1   
    Storage                3    | 1   1   .   .   1   
    Processor              2    | .   .   1   .   1   
    Hackware               2    | .   .   .   .   2   
    Protection             3    | .   2   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 1   1   6   2   1   
    Energy Gun             2    | .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 1   .   4   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        3    | .   1   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   3   1   .   9   
  Power                    4    | .   1   .   .   3   
  Propulsion               5    | .   1   1   .   3   
  Utility                  2    | .   1   .   .   1   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      7    | .   2   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     67   | .   84  77  67  33  
  Engine                   12   | .   13  21  14  2   
  Treads                   7    | .   22  .   .   .   
  Leg                      3    | .   2   8   2   .   
  Flight                   6    | .   .   8   17  4   
  Device                   2    | .   1   6   3   1   
  Storage                  5    | .   14  .   .   3   
  Processor                5    | .   .   10  8   7   
  Hackware                 1    | .   .   .   .   6   
  Protection               3    | .   9   .   3   .   
  Ballistic Gun            9    | .   13  16  8   .   
  Launcher                 1    | .   .   .   3   2   
  Slashing Weapon          4    | .   4   5   6   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 12  16  18  22  9   
  Greatest Support         40   | 40  40  10  10  8   
  Greatest Overweight (x)  2    | 1   1   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         6    | 7   8   5   5   5   
  Most Carried             8    | 7   8   8   5   5   
  Average Carried          5    | 4   7   4   4   3   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            7    | 7   7   5   3   2   

 Class Distribution 
--------------------
 94% | Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           610  | 262 74  84  190 .   
  Remotely                 99   | 99  .   .   .   .   
Salvage Created            575  | 73  177 84  174 67  
  Parts                    46   | 2   16  7   15  6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  22   | .   6   2   10  4   
  Melee                    8    | .   4   1   3   .   
  Guns                     7    | .   2   1   4   .   
  AOE                      7    | .   .   .   3   4   
Classes Destroyed          5    | 1   2   1   1   .   
  Worker                   1    | .   .   .   1   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  13   | .   3   .   8   2   
  Grunt                    8    | .   3   1   2   2   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           5    | 1   5   1   5   4   
  Combat Bots Only         5    | .   5   1   5   4   
Max Kills in Single Turn   3    | 1   1   1   3   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   
  Melee                    1    | .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Hostile Shots Fired        216  | .   78  15  43  80  
  Missed                   70   | .   21  6   20  23  
Damage Taken               2071 | .   740 208 187 936 
  Core                     736  | .   121 .   56  559 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         79   | 100 51  .   86  .   
Volleys Fired              54   | 2   19  10  10  13  
  Largest                  2    | 1   1   2   1   1   
  Hottest                  45   | 20  20  40  33  45  
Shots Fired                57   | 2   19  13  10  13  
  Gun                      51   | 2   19  13  8   9   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 6    | .   .   .   2   4   
  Special                  .    | .   .   .   .   .   
  Kinetic                  42   | 2   19  13  8   .   
  Thermal                  .    | .   .   .   .   .   
  Explosive                6    | .   .   .   2   4   
  Electromagnetic          9    | .   .   .   .   9   
  Robot Hit Streak         10   | 2   7   10  3   6   
  Robot Miss Streak        3    | .   1   1   3   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           57   | 2   21  14  10  10  
  Core Hits                37   | 2   10  4   10  11  
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              17   | .   8   3   6   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 17   | .   8   3   6   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1698 | 15  267 158 544 714 
  Guns                     398  | 15  125 116 53  89  
  Cannons                  .    | .   .   .   .   .   
  Explosions               959  | .   .   .   352 607 
  Melee                    323  | .   142 42  139 .   
  Ramming                  18   | .   .   .   .   18  
  Kinetic                  309  | 15  125 116 53  .   
  Thermal                  77   | .   .   .   .   77  
  Explosive                882  | .   .   .   352 530 
  Electromagnetic          89   | .   .   .   .   89  
  Impact                   .    | .   .   .   .   .   
  Slashing                 323  | .   142 42  139 .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            79   | .   .   .   43  36  
  Projectiles              .    | .   .   .   .   .   
  Explosions               66   | .   .   .   30  36  
  Melee                    13   | .   .   .   13  .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      101  | .   .   .   .   101 
  Shots                    3    | .   .   .   .   3   
  Rammed                   2    | .   .   .   .   2   
Targets Rammed             2    | .   .   .   .   2   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        18   | .   18  14  17  10  
  Average Temperature      7    | .   7   8   8   4   
  Received Heat Transfer   723  | .   345 39  6   333 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         200  | .   .   .   .   200 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   .   1   

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             411  | 5   170 156 341 411 
  Initial                  132  | .   3   71  60  132 
  Average                  138  | 1   41  120 209 276 
Maximum Alert Level        2    | .   .   .   1   2   
  Low Security (%)         74   | 100 100 100 51  24  
  Level 1                  21   | .   .   .   48  57  
  Level 2                  3    | .   .   .   .   18  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   1   .   7   
  Investigation            2    | .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   13  3   12  23  
  Peak Tracking Total      12   | .   9   2   5   12  
  Tactical Retreats        9    | .   1   1   2   5   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            2    | .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          8    | .   2   .   .   6   
  Terminals                7    | .   2   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   9   .   .   20  
  Successful               16   | .   5   .   .   11  
  Failed                   13   | .   4   .   .   9   
    Catastrophic           3    | .   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   
  Terminals                27   | .   9   .   .   18  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             15   | .   5   .   .   10  
  Record                   5    | .   .   .   .   5   
  Prototype ID Bank        2    | .   2   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Alert Level              2    | .   .   .   .   2   
  Disarm Traps             1    | .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   
  Scan Component           1    | .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   4   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1114 | 71  360 224 223 236 
Spaces Moved               922  | 42  169 129 249 333 
  Core                     214  | 18  .   .   .   196 
  Treads                   174  | 24  150 .   .   .   
  Legs                     115  | .   19  83  13  .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    13   | .   .   .   .   13  
  Flight                   406  | .   .   46  236 124 
  Fastest Speed            37   | 50  120 37  37  37  
  Average Speed            84   | 117 158 126 48  53  
  Slowest Speed            260  | 160 190 190 260 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       30   | 4   35  14  50  48  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 9    | .   .   .   .   9   
Terrain Destroyed          45   | .   .   .   19  26  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      45   | .   .   .   19  26  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1190 | 62  234 176 338 380 
  Wait                     62   | .   11  7   35  9   
  Move                     916  | 41  168 128 248 331 
  Hop                      1    | .   .   .   .   1   
  Pick Up                  45   | 13  9   5   8   10  
  Fast Attach              8    | .   3   1   3   1   
  Attach                   30   | 6   4   7   5   8   
  Detach                   6    | .   1   1   4   .   
  Swap                     11   | .   .   6   4   1   
  Drop                     38   | .   11  8   15  4   
  Fire                     54   | 2   19  10  10  13  
  Melee                    17   | .   8   3   6   .   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 12)
  289 | -10/Materials | Discovered new exit (range 6)
  302 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Entered another Materials area
  432 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  611 | -9/Materials  | Discovered new exit (range 15)
  656 | -9/Materials  | Entered Mines
  768 | -9/Mines      | Met a Derelict bent on vengeance
  837 | -9/Mines      | Learned Materials stockpile data
  873 | -9/Mines      | Discovered new exit (range 15)
  879 | -9/Mines      | Entered Materials
  879 | -8/Materials  | Evolved 2 slots: Propulsion x2
  992 | -8/Materials  | Core integrity fell below 50%
 1025 | -8/Materials  | Lost 7 parts (2p3n1u1w)
 1109 | -8/Materials  | Core integrity fell below 20%
 1115 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01049_ O-16 Technician uses terminal to summon
  reinforcements.
01049_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M009.
01049_ O-16 Technician locks terminal.
You are entering the active sensor range of a
  Heavy class robot, which gives away their
  position but also has a chance to call more
  squads to reinforce the local area while you
  are within range.
01062_ Slammed into K-01 Serf.
01063_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
01068_ Acquired Hvy. EM Pulse Gun.
01100_ Y-45 Defender misfires.
01103_ Lgt. Nuclear Core destroyed.
01108_ Chain reaction triggered in Imp. Ion
  Engine.
01114_ Hvy. EM Pulse Gun destroyed.
01115_ Slammed into Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| #########????????????# / !     #?????????????????? |
|          ????????????#         #?????????????????? |
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|          ???????????????#Y ;#????????????????????? |
|        ?????????????????## # #########???????????? |
|     #????????????????????# ###    /  ????????????? |
|     #????????????????????# #?#       ????????????? |
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|     ####################     #  """""????????????? |
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|        #??# """"""" ## """     #?????????????????? |
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|        #??# """"""" ##         #?????????????????? |
|        #??# """"""" ##    ! [[ #?????????????????? |
|        #??# """"""" ##      [  #?????????????????? |
|        #??#         ##         #?????????????????? |
|        #??##+#########/   !   !#?????????????????? |
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|        #???# ##      #???????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          17
Energy Capacity            290
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldAntimissileUnit
  Manual?         0
Play Time         01:06:26
  Cumulative      3.3 hours
  Start           2024.03.31 @ 22:04:13
  End             2024.03.31 @ 23:20:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          9
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aba00145-6f5f-44ab-a5c4-ef1656c59525