Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.12 @ 22:08:30

Player: Minty

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (57)      285
Value Destroyed (2382)     2382
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (1721)               1721
              TOTAL SCORE: 12788

 Bonus
-------
High Alert Combat Kills    301
Follower Combat Kills      120
Entered DSFs               1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     34/300
Energy                     18/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (12) -----
  Experimental Signal Interpreter
               Transport Network Coupler
>              --- WEAPON (6) -------
                   (None)
>              --- INVENTORY (5) ----
      Enhanced Quantum Rifle
      Enhanced Quantum Rifle

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
>              --- PROPULSION -------
               Gyrokinetic Inverter
               Q-thruster
               Impulse Thruster Array
  Experimental Q-thruster
>              --- UTILITY ----------
      Advanced Coolant Injector
  Experimental Signal Interpreter
               Transport Network Coupler
      Improved Targeting Computer
      Improved Targeting Computer
      Improved Targeting Computer
      Advanced Targeting Computer
      Advanced Target Analyzer
  Experimental Thermal Shield
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
      Improved Arc Projector
               Gamma Rifle
               Gamma Rifle
        Guided Micro-nuke Launcher
>              --- INVENTORY --------
               Quantum Reactor
      Improved Arc Projector
               Quantum Rifle
      Enhanced Quantum Rifle
        Guided Plasma Cannon
[Rating: 141]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Reactor                  Quantum Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Perforator
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   2   2   2   .   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   1   .   .   .   1   .   .   .   
  Utility                  10   | .   .   .   .   .   2   1   .   1   2   2   .   .   1   .   1   
  Weapon                   4    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   1   
Parts Attached             140  | 1   5   4   1   4   23  .   9   2   .   .   11  23  24  14  19  
  Power                    9    | .   .   1   .   .   .   .   1   .   .   .   .   1   2   1   3   
    Engine                 2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   3   
  Propulsion               24   | .   .   .   .   2   5   .   2   .   .   .   3   1   7   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Flight                 18   | .   .   .   .   .   5   .   2   .   .   .   2   1   4   2   2   
  Utility                  40   | 1   .   1   .   2   7   .   1   2   .   .   3   17  4   2   .   
    Device                 20   | 1   .   1   .   2   4   .   .   1   .   .   3   7   .   1   .   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Processor              12   | .   .   .   .   .   2   .   .   .   .   .   .   6   4   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
    Protection             3    | .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | .   5   2   1   .   11  .   5   .   .   .   5   4   11  9   14  
    Energy Gun             39   | .   2   .   1   .   2   .   2   .   .   .   4   3   9   7   9   
    Energy Cannon          4    | .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   
    Ballistic Gun          11   | .   1   1   .   .   7   .   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
    Launcher               5    | .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   4   .   .   .   .   .   1   4   3   3   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
Parts Lost                 31   | .   .   1   .   .   1   .   .   .   .   .   3   5   7   4   10  
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               14   | .   .   .   .   .   .   .   .   .   .   .   2   1   4   3   4   
  Utility                  10   | .   .   .   .   .   1   .   .   .   .   .   1   3   .   1   4   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   
  Highest Loss Streak      4    | .   .   1   .   .   1   .   .   .   .   .   3   4   4   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     77   | .   98  100 94  85  85  .   88  68  64  .   55  69  74  68  37  
  Engine                   7    | .   14  14  14  14  9   .   7   6   5   .   5   3   .   .   .   
  Leg                      10   | .   28  28  28  28  1   .   .   .   .   .   .   .   .   .   .   
  Flight                   9    | .   .   .   .   .   24  .   28  26  23  .   17  13  10  14  5   
  Device                   8    | .   14  14  14  14  8   .   .   4   5   .   2   9   8   6   .   
  Storage                  6    | .   14  14  14  14  9   .   7   6   5   .   5   1   .   .   .   
  Processor                12   | .   .   .   .   .   9   .   15  13  11  .   10  21  29  30  20  
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   .   3   8   8   7   
  Protection               1    | .   .   .   .   .   7   .   12  10  11  .   7   .   .   .   .   
  Energy Gun               5    | .   3   5   4   14  5   .   1   .   .   .   5   12  5   2   2   
  Ballistic Gun            5    | .   16  14  9   .   10  .   13  .   .   .   .   .   .   .   .   
  Launcher                 2    | .   6   8   9   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 14  17  16  19  26  38  18  25  20  20  20  39  39  29  34  26  
  Greatest Support         41   | 20  20  20  20  40  40  18  22  21  21  21  36  40  35  41  32  
  Greatest Overweight (x)  6    | .   .   .   .   1   6   .   1   .   .   .   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   
  Average Capacity         6    | 8   8   8   8   8   8   8   8   8   8   8   8   6   5   5   5   
  Most Carried             8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   
  Average Carried          6    | 7   7   7   7   8   7   8   7   8   8   8   7   5   4   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 8   8   8   8   8   8   8   8   8   8   8   8   3   5   5   2   

 Class Distribution 
--------------------
 41% | Mutant
 18% | Hacker-Mutant
 14% | Scout
 12% | Hacker-Sprinter
  5% | Sprinter
  3% | Skirmisher

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
      Skirmisher | -9/Mines
           Scout | -8/Materials
           Scout | -7/Factory
        Sprinter | -7/DSF
        Sprinter | -6/Factory
        Sprinter | -5/Factory
        Sprinter | -4/Factory
          Mutant | -4/DSF
           Scout | -3/Research
   Hacker-Mutant | -2/Research
 Hacker-Sprinter | -2/Testing
   Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Matter Collected           2009 | 226 8   120 .   136 234 .   101 .   .   .   68  285 407 178 246 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2383 | 88  58  45  .   277 242 .   136 .   .   .   234 258 418 178 449 
  Parts                    140  | 6   3   12  .   9   18  .   17  .   .   .   15  6   20  6   28  
Haulers Intercepted        3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Combat Hostiles Destroyed  51   | .   2   3   .   12  6   .   6   .   .   .   3   3   9   2   5   
  Guns                     32   | .   .   .   .   12  6   .   6   .   .   .   3   1   4   .   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   
  AOE                      12   | .   2   3   .   .   .   .   .   .   .   .   .   2   5   .   .   
Classes Destroyed          16   | 2   2   2   .   2   1   .   2   .   .   .   1   1   2   .   1   
  Worker                   3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Tunneler                 3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Swarmer                  9    | .   .   3   .   .   3   .   .   .   .   .   .   .   3   .   .   
  Cutter                   7    | .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   
  Grunt                    13   | .   2   .   .   3   2   .   .   .   .   .   1   1   4   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   2   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                8    | .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 2   3   5   .   10  4   .   3   .   .   .   2   2   9   2   2   
  Combat Bots Only         10   | .   2   3   .   10  4   .   3   .   .   .   2   2   7   2   2   
Max Kills in Single Turn   3    | 1   2   3   .   1   1   .   1   .   .   .   1   1   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   2   .   .   .   .   .   .   .   .   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -5   -4   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  Fac  DSF  Res  Res  Tes  Acc  
Hostile Shots Fired        548  | .    7    10   .    12   57   .    30   4    .    .    69   85   89   14   171  
  Missed                   260  | .    1    3    .    5    31   .    14   1    .    .    43   46   38   7    71   
Damage Taken               6664 | .    99   148  .    149  309  .    282  60   .    .    570  895  1133 194  2825 
  Core                     2562 | .    41   29   .    35   88   .    33   18   .    .    148  300  227  34   1609 
  Absorbed by Shields      2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Redirected to Shielding  287  | .    .    .    .    .    18   .    114  13   .    .    142  .    .    .    .    
  Ignored by Resistances   103  | .    .    .    .    .    .    .    .    .    .    .    .    18   85   .    .    
  Regen/Repaired (Parts)   98   | .    .    .    .    .    .    .    .    98   .    .    .    .    .    .    .    
Core Remaining (%)         86   | 100  .    .    .    58   84   .    95   97   100  .    87   76   .    82   .    
Volleys Fired              126  | 7    4    9    .    .    29   .    12   .    .    .    4    15   22   6    18   
  Largest                  4    | 2    2    2    .    .    3    .    2    .    .    .    3    4    3    1    2    
  Hottest                  376  | 40   60   60   .    .    120  .    120  .    .    .    282  376  234  100  140  
Shots Fired                287  | 14   8    18   .    29   58   .    26   .    .    .    29   43   34   6    22   
  Gun                      259  | 14   4    13   .    29   57   .    24   .    .    .    28   42   30   3    15   
  Cannon                   14   | .    .    .    .    .    1    .    2    .    .    .    1    .    .    3    7    
  Launcher                 13   | .    4    5    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  90   | 14   2    9    .    .    40   .    15   .    .    .    .    .    .    3    7    
  Thermal                  160  | .    2    4    .    29   18   .    11   .    .    .    29   43   14   3    7    
  Explosive                13   | .    4    5    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Electromagnetic          24   | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    8    
  Robot Hit Streak         23   | 4    7    3    .    9    7    .    4    .    .    .    19   23   22   17   21   
  Robot Miss Streak        5    | 2    1    5    .    3    3    .    3    .    .    .    1    2    1    3    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Autonomous               59   | .    .    .    .    29   .    .    9    .    .    .    21   .    .    .    .    
Shots Hit Robots           196  | 8    6    10   .    19   34   .    13   .    .    .    27   34   29   3    13   
  Core Hits                122  | 4    5    9    .    13   12   .    9    .    .    .    11   11   26   10   12   
  Critical Kills           7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    
  Critical Strikes         15   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    8    
    Destroy                14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    8    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6543 | 76   295  483  .    559  536  .    398  7    .    .    790  1015 1967 57   360  
  Guns                     4173 | 76   36   66   .    559  536  .    330  .    .    .    756  986  753  .    75   
  Cannons                  204  | .    .    .    .    .    .    .    68   .    .    .    34   .    .    57   45   
  Explosions               2109 | .    259  407  .    .    .    .    .    .    .    .    .    .    1212 .    231  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  43   | .    .    10   .    .    .    .    .    7    .    .    .    15   2    .    9    
  Kinetic                  716  | 76   13   55   .    .    369  .    101  .    .    .    .    .    .    57   45   
  Thermal                  3612 | .    23   11   .    559  167  .    297  .    .    .    790  1000 473  .    292  
  Explosive                1878 | .    259  407  .    .    .    .    .    .    .    .    .    .    1212 .    .    
  Electromagnetic          294  | .    .    .    .    .    .    .    .    .    .    .    .    .    280  .    14   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    .    .    .    .    .    .    7    5    5    4    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    .    .    3    5    5    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    
  Effects                  11   | .    .    .    .    .    .    .    .    .    .    .    .    4    3    2    2    
    Message Errors         3    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Matter Fused           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            107  | .    1    30   .    .    .    .    .    .    .    .    .    .    76   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               107  | .    1    30   .    .    .    .    .    .    .    .    .    .    76   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Secondary                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      145  | .    39   91   .    .    .    .    .    3    .    .    .    7    1    .    4    
  Shots                    6    | .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    1    .    .    .    1    1    .    1    
Targets Rammed             6    | .    .    2    .    .    .    .    .    1    .    .    .    1    1    .    1    
  Kicked                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        300  | .    12   .    .    2    128  .    72   6    .    .    300  199  185  9    8    
  Average Temperature      69   | .    8    .    .    2    36   .    42   6    .    .    113  102  72   5    4    
  Received Heat Transfer   654  | .    36   .    .    60   126  .    45   27   .    .    60   84   81   18   117  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         4652 | .    50   25   .    703  333  .    456  .    .    .    1042 1338 481  .    224  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Peak Influence             814  | 10  106 169 .   152 348 158 329 220 107 51  85  320 814 520 758 
  Initial                  457  | .   6   40  .   .   59  158 114 172 107 51  35  42  180 457 290 
  Average                  224  | 8   40  89  .   85  168 158 245 205 107 51  50  101 401 465 444 
Maximum Alert Level        3    | .   .   .   .   .   1   .   1   1   .   .   .   1   3   2   3   
  Low Security (%)         58   | 100 100 100 .   100 71  100 37  30  100 100 100 88  19  .   .   
  Level 1                  24   | .   .   .   .   .   28  .   62  69  .   .   .   11  41  11  58  
  Level 2                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   19  88  33  
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   7   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   .   .   .   .   1   .   3   1   .   .   1   3   7   2   7   
  Investigation            11   | .   .   .   .   .   1   .   .   1   .   .   .   2   3   1   3   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement            9    | .   .   .   .   .   .   .   3   .   .   .   1   1   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Distress Signals           2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   3   3   .   14  20  .   18  4   .   .   6   18  31  11  31  
  Peak Tracking Total      15   | .   2   3   .   5   8   .   4   4   .   .   4   9   15  6   13  
  Tactical Retreats        22   | .   .   .   .   1   3   .   3   .   .   .   .   3   3   .   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Traps Triggered            6    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 10   | .   .   .   .   .   6   .   .   .   .   .   .   .   .   4   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Machines Disabled          10   | .   2   1   .   2   .   .   .   .   .   .   .   .   1   3   1   
  Max in Single Turn       2    | .   2   1   .   1   .   .   .   .   .   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Machines Accessed          30   | .   2   .   2   .   2   1   .   2   .   1   .   2   7   5   6   
  Terminals                19   | .   1   .   .   .   2   1   .   .   .   1   .   1   4   5   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Total Hacks                77   | .   6   .   9   .   6   2   .   5   .   1   .   3   18  15  12  
  Successful               40   | .   3   .   9   .   2   1   .   2   .   1   .   2   7   11  2   
  Failed                   37   | .   3   .   .   .   4   1   .   3   .   .   .   1   11  4   10  
    Catastrophic           10   | .   .   .   .   .   4   .   .   1   .   .   .   1   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   2   .   1   .   2   .   .   .   .   .   .   1   6   4   9   
  Terminals                46   | .   3   .   .   .   6   2   .   .   .   1   .   2   10  15  7   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   
  Garrison Access          6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   
Terminal Hacks             28   | .   1   .   9   .   2   1   .   .   .   1   .   1   2   10  1   
  Record                   8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Disarm Traps             3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Terminals                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacking Detections         23   | .   2   .   .   .   2   .   .   2   .   .   .   1   7   3   6   
  Full Trace Events        9    | .   1   .   .   .   1   .   .   1   .   .   .   1   3   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   74   | .   .   .   .   .   .   .   .   .   .   .   .   .   74  .   .   
  Total Robot Build Rating 27   | .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      177  | .   .   .   .   .   .   .   .   .   .   .   .   .   177 .   .   
  Highest-Rated Ally       59   | .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   
  Total Damage             675  | .   .   .   .   .   .   .   .   .   .   .   .   .   675 .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Turns Passed               2995 | 68  106 464 378 147 304 1   127 33  4   3   116 310 375 146 413 
Spaces Moved               3981 | 38  68  355 299 96  425 3   212 58  14  10  100 539 596 395 773 
  Core                     131  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   131 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     871  | 38  68  355 299 96  14  .   .   .   .   .   1   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2979 | .   .   .   .   .   411 3   212 58  14  10  99  539 596 395 642 
  Fastest Speed            20   | 120 120 120 120 120 34  34  26  29  29  29  27  37  26  20  20  
  Average Speed            54   | 120 120 120 120 141 39  34  31  29  29  29  61  37  33  25  36  
  Slowest Speed            540  | 120 120 120 120 190 540 34  90  29  29  29  190 45  39  112 112 
  Overloaded Moves         58   | .   .   .   .   .   .   .   23  .   .   .   35  .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            65   | .   .   .   .   .   8   .   1   3   .   .   1   21  10  4   17  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 3   14  60  69  21  28  .   92  3   1   .   75  15  22  42  25  
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   .   .   .   .   1   1   .   1   1   1   .   1   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          90   | .   9   28  .   7   1   .   .   .   .   .   .   .   25  3   17  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               8    | .   .   .   .   7   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      74   | .   9   28  .   .   .   .   .   .   .   .   .   .   25  .   12  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Res Tes Acc 
Total                      4544 | 47  85  374 322 108 497 2   257 71  13  9   147 588 731 432 861 
  Wait                     179  | .   .   .   8   5   7   .   .   12  .   .   1   17  76  6   47  
  Move                     3845 | 37  67  354 298 95  409 2   209 53  13  9   97  499 577 386 740 
  Hop                      58   | .   .   .   .   .   7   .   1   2   .   .   1   18  9   4   16  
  Pick Up                  26   | 2   4   3   6   1   .   .   1   .   .   .   .   2   4   .   3   
  Fast Attach              84   | 1   1   .   1   1   19  .   4   2   .   .   7   19  18  7   4   
  Attach                   39   | .   .   1   .   .   4   .   3   .   .   .   4   3   4   5   15  
  Detach                   49   | .   .   .   1   .   7   .   2   .   .   .   6   4   8   8   13  
  Swap                     17   | .   4   3   .   3   .   .   2   .   .   .   .   1   2   2   .   
  Drop                     77   | .   5   2   8   3   15  .   5   2   .   .   5   9   11  8   4   
  Fire                     126  | 7   4   9   .   .   29  .   12  .   .   .   4   15  22  6   18  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Kick                     2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            40   | .   .   .   .   .   .   .   18  .   .   .   22  .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Testing
-1/Access

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   69 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Discovered new exit (range 16)
  175 | -10/Materials | Entered Mines
  194 | -10/Mines     | Learned Materials trap positions
  235 | -10/Mines     | Discovered new exit (range 7)
  306 | -10/Mines     | Build established: Mutant
  572 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  616 | -10/Mines     | Discovered new exit (range 5)
  621 | -10/Mines     | Learned location of Storage (-9)
  633 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  634 | -10/Mines     | Discovered new exit (range 5)
  639 | -10/Mines     | Entered Exiles
  669 | -10/Exiles    | Met 8R-AWN
  722 | -10/Exiles    | Met EX-HEX
  768 | -10/Exiles    | Met EX-DEC
  789 | -10/Exiles    | Learned location of Zion (-6)
  812 | -10/Exiles    | Met EX-BIN
  829 | -10/Exiles    | Aligned with FarCom system
  830 | -10/Exiles    | Given EX-Vault access code
  858 | -10/Exiles    | Opened EX-Vault
  870 | -10/Exiles    | Found Cloak of Protection
  875 | -10/Exiles    | Found Gui. Plasma Cannon
  885 | -10/Exiles    | Found AWS/Thermal
  911 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  914 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1007 | -10/Exiles    | Discovered new exit (range 10)
 1017 | -10/Exiles    | Stole three prototypes: AWS/Thermal, Cloak of Protection, Gui. Plasma Cannon
 1017 | -10/Exiles    | Entered Mines
 1018 | -9/Mines      | Assembled infested the area
 1082 | -9/Mines      | Destroyed 10 combat bots
 1123 | -9/Mines      | Discovered new exit (range 5)
 1147 | -9/Mines      | Discovered new exit (range 12)
 1164 | -9/Mines      | Entered Materials
 1164 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1165 | -8/Materials  | Loaded intel: 12 trap records
 1463 | -8/Materials  | Discovered new exit (range 16)
 1467 | -8/Materials  | Identified exit to Factory
 1468 | -8/Materials  | Entered Factory
 1468 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1469 | -7/Factory    | Identified exit to DSF
 1469 | -7/Factory    | Entered DSF
 1484 | -7/DSF        | Additional patrols routed to DSF
 1584 | -7/DSF        | Discovered new exit (range 16)
 1595 | -7/DSF        | Identified exit to Factory
 1596 | -7/DSF        | Entered Factory
 1596 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1598 | -6/Factory    | FarCom data flow suspended
 1618 | -6/Factory    | Repaired Imp. Propulsion Shielding
 1625 | -6/Factory    | Discovered new exit (range 10)
 1627 | -6/Factory    | Identified exit to Factory
 1629 | -6/Factory    | Entered another Factory area
 1629 | -5/Factory    | Evolved 2 slots: Utility x2
 1629 | -5/Factory    | Discovered new exit (range 14)
 1633 | -5/Factory    | Identified exit to Factory
 1633 | -5/Factory    | Entered another Factory area
 1633 | -4/Factory    | Evolved 2 slots: Utility x2
 1636 | -4/Factory    | Identified exit to DSF
 1636 | -4/Factory    | Entered DSF
 1712 | -4/DSF        | Additional patrols routed to DSF
 1732 | -4/DSF        | Found Prototype Device
 1732 | -4/DSF        | Identified Active Sensor Suite
 1747 | -4/DSF        | Discovered new exit (range 14)
 1752 | -4/DSF        | Identified exit to Research
 1752 | -4/DSF        | Entered Research
 1752 | -3/Research   | Evolved 2 slots: Propulsion x1, Weapon x1
 1773 | -3/Research   | Lost 3 parts (2n1u)
 1909 | -3/Research   | Found Prototype Device
 1909 | -3/Research   | Identified Exp. Thermal Shield
 1914 | -3/Research   | Found Prototype Processor
 1914 | -3/Research   | Identified Exp. Signal Interpreter
 2007 | -3/Research   | Identified exit to Research
 2062 | -3/Research   | Entered another Research area
 2062 | -2/Research   | Evolved 2 slots: Utility x1, Weapon x1
 2087 | -2/Research   | Lost 4 parts (1p1n2u)
 2234 | -2/Research   | Fabricated C-57 Dissector (x3)
 2313 | -2/Research   | Found Prototype Launcher
 2313 | -2/Research   | Identified Gui. Micro-nuke Launcher
 2315 | -2/Research   | Found Gui. Micro-nuke Launcher
 2328 | -2/Research   | Lost 3 allies
 2384 | -2/Research   | Destroyed 7 combat bots
 2435 | -2/Research   | Discovered new exit (range 6)
 2437 | -2/Research   | Identified exit to Testing
 2437 | -2/Research   | Entered Testing
 2446 | -2/Testing    | Lost 4 parts (1p2n1w)
 2453 | -2/Testing    | Found Prototype Ballistic Cannon
 2453 | -2/Testing    | Identified Perforator
 2474 | -2/Testing    | Spotted Striker
 2474 | -2/Testing    | Spotted Striker
 2481 | -2/Testing    | Found Prototype Hackware
 2481 | -2/Testing    | Identified System Mapper
 2524 | -2/Testing    | Found Prototype Energy Gun
 2524 | -2/Testing    | Identified Hyp. EM Gauss Rifle
 2542 | -2/Testing    | Identified exit to Access
 2542 | -2/Testing    | Spotted PP-RIMX0CQ2W8
 2583 | -2/Testing    | Entered Access
 2583 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 2614 | -1/Access     | Lost 4 parts (3n1u)
 2807 | -1/Access     | Spotted B-99 Colossus
 2887 | -1/Access     | Lost 3 parts (1n1u1w)
 2901 | -1/Access     | Core integrity fell below 50%
 2938 | -1/Access     | Lost 3 parts (2u1w)
 2972 | -1/Access     | Core integrity fell below 20%
 2996 | -1/Access     | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
02979_ System Mapper destroyed.
02979_ System corrupted by crushing effect (+2).
02979_ Knocked back. <x2>
02979_ C-57 Dissector knocked back.
02982_ Connecting with Terminal...
>>Force(Sabotage)
SYSTEM_VULNERABLE[Wave Collapse Detector]
  NETWORK_OVERLOAD_FAIL
02982_ ALERT: Suspicious activity at Terminal A015. Dispatching
  Investigation squad.
02984_ Hacking Suite severed.
02986_ Terminal disabled.
02990_ Enh. Quantum Rifle severed.
02991_ G60SR#CUPSXW/63TZGK5#K900|LSV5%
02992_ Acquired Enh. Quantum Rifle.
02993_ Adv. Target Analyzer severed.
02994_ Slug penetrates Wall.
02994_ Slug penetrates Earth.
02995_ Slug penetrates Wall.
02995_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| #######     #    T       @  #????????????          |
|             #   """     c   #????????????          |
|             #               #????????????          |
|             #        #      ######+###???          |
| #######     #        #hhg            #???          |
|    #??### ###        #               #???          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          100
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Resistance: TH             30
Propulsion Shielding       66
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                66
Targeting Accuracy         26
Target Analysis            8
Offensive Hacking          30

 Item Schematics 
-----------------
 Quantum Rifle | -2/Research | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 C-57 Dissector | x3 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumRainbowPick
  Manual?         0
Play Time         00:39:09
  Cumulative      587.5 hours
  Start           2024.01.12 @ 21:29:29
  End             2024.01.12 @ 22:08:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          510
  Rogue           237
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             78
Gallery%          90
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33f7147f-da0f-4863-ba37-1102849a1d0a