Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.05 @ 14:12:37 Player: Annull999 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (8) 40 Value Destroyed (306) 306 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 1686 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 337/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Core (1450) Ox28 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (2) ------ Heat Sink Huge Storage Unit > --- WEAPON (3) ------- Plasma Cutter > --- INVENTORY (25) --- Faulty Cooled Ion Engine Faulty Cooled Ion Engine Aluminum Leg Aluminum Leg Wheel Heat Sink Small Storage Unit Large Storage Unit Large Storage Unit Weight Redist. System Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Sensor Array Light Armor Plating Particle Gun Improved Medium Laser Improved Medium Laser Improved Medium Laser Faulty Improved Medium Laser Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Compact Wheel > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array > --- WEAPON ----------- Particle Gun Particle Gun Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Aluminum Leg Aluminum Leg Wheel Heat Sink Heat Sink Small Storage Unit Large Storage Unit Large Storage Unit Weight Redist. System Light Armor Plating Particle Gun Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 11 | . 3 3 5 Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 2 | . . 1 1 Treads . | . . . . Leg 1 | . . . 1 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 3 | . . 2 1 Device 2 | . . 1 1 Storage 1 | . . 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | . 3 . 3 Energy Gun 3 | . 2 . 1 Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 4 | . . . 4 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 4 | . . . 4 To Critical Strikes . | . . . . Average Backups 13 | 6 7 7 16 Power 2 | 1 2 2 2 Propulsion 2 | 4 4 2 2 Utility 4 | . . . 7 Weapon 3 | 1 1 3 4 Tool/Special . | . . . . Unused Backups 18 | . . . 18 Power 2 | . . . 2 Propulsion 2 | . . . 2 Utility 9 | . . . 9 Weapon 5 | . . . 5 Tool/Special . | . . . . Average Slot Usage (%) 95 | . 85 93 98 Engine 12 | . 14 14 11 Leg 23 | . 28 25 21 Wheel 7 | . . 2 10 Device 8 | . . 8 11 Storage 12 | . 14 14 11 Energy Gun 25 | . 24 28 24 Launcher 3 | . . . 6 Peak Build Rating 21 | 6 9 18 21 Average Rating 15 | 6 8 14 16 On Entrance 9 | 6 6 9 18 Avg Prop Armor Cover (%) 13 | . . 10 14 Naked Turns . | . . . . Heaviest Build 95 | 13 16 92 95 Greatest Support 20 | 20 20 20 16 Greatest Overweight (x) 29 | . . 5 29 Average Overweight (x) 2 | . . . 5 Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 19 | 8 8 11 25 Most Carried 22 | 6 8 8 22 Average Carried 13 | 6 7 7 16 Final Capacity 25 | 8 8 25 25 Final Carried 22 | 6 8 8 22 Class Distribution -------------------- 40% | Gunner 38% | Mutant 20% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 320 | 200 . 40 80 Remotely . | . . . . Salvage Created 288 | . . . 288 Parts 16 | . . . 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 7 | . . . 7 Guns 6 | . . . 6 AOE 1 | . . . 1 Classes Destroyed 3 | . . . 3 Watcher 1 | . . . 1 Grunt 5 | . . . 5 Sentry 2 | . . . 2 Best Kill Streak 3 | . . . 3 Combat Bots Only 2 | . . . 2 Max Kills in Single Turn 1 | . . . 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 59 | . . . 59 Missed 18 | . . . 18 Hits 41 | . . . 41 Projectile 41 | . . . 41 Critical Strikes 3 | . . . 3 Damage Taken 562 | . . . 562 Core 63 | . . . 63 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . 100 . Volleys Fired 19 | . 1 1 17 Largest 3 | . 2 2 3 Hottest 186 | . 130 130 186 Shots Fired 41 | . 2 2 37 Gun 38 | . 2 2 34 Cannon . | . . . . Launcher 1 | . . . 1 Special 2 | . . . 2 Kinetic . | . . . . Thermal 40 | . 2 2 36 Explosive 1 | . . . 1 Electromagnetic . | . . . . Robot Hit Streak 6 | . 1 . 6 Robot Miss Streak 4 | . 1 . 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 22 | . 1 . 21 Core Hits 13 | . . . 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 3 | . . . 3 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 490 | . 14 . 476 Guns 344 | . 14 . 330 Cannons . | . . . . Explosions 146 | . . . 146 Melee . | . . . . Ramming . | . . . . Kinetic . | . . . . Thermal 344 | . 14 . 330 Explosive 146 | . . . 146 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 285 | . 69 69 285 Average Temperature 105 | . 39 39 115 Received Heat Transfer 249 | . . . 249 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1036 | . 37 . 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 129 | . . . 129 Initial . | . . . . Average 30 | . . . 47 Influence Increases 253 | . . . 253 Destroy 0b10 Robot/C 140 | . . . 140 Destroy 0b10 Robot/NC 5 | . . . 5 Destroy Leader 22 | . . . 22 Successful Hack 19 | . . . 19 Disable Machine 45 | . . . 45 Destroy Structure 22 | . . . 22 Influence Decreases 253 | . . . 253 Time Decay 225 | . . . 225 Lost Part 28 | . . . 28 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 13 | . 2 . 11 Peak Tracking Total 4 | . 2 . 4 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . . . 5 Terminals 5 | . . . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . . . 14 Successful 10 | . . . 10 Failed 4 | . . . 4 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 7 | . . . 7 Terminals 14 | . . . 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . . . 7 Record 1 | . . . 1 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . . . 1 Locate Traps 3 | . . . 3 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . . . 3 Terminals 3 | . . . 3 Botnet 3 | . . . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 381 | . . 157 224 Sensors 381 | . . 157 224 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1089 | 4 115 275 695 Spaces Moved 625 | 3 83 208 331 Core 2 | . . . 2 Treads . | . . . . Legs 263 | 3 83 177 . Wheels 360 | . . 31 329 Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 175 Average Speed 156 | 120 120 128 183 Slowest Speed 1500 | 120 120 175 1500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 1 28 62 38 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 27 | . . . 27 Melee . | . . . . Projectile . | . . . . AOE 27 | . . . 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 698 | 3 98 214 383 Wait 14 | 1 . . 13 Move 622 | 2 82 207 331 Hop . | . . . . Pick Up 25 | . 7 2 16 Fast Attach . | . . . . Attach 5 | . 2 1 2 Detach . | . . . . Swap 7 | . 1 2 4 Drop 6 | . 5 1 . Fire 19 | . 1 1 17 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / Min) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 10) 120 | -10/Materials | Entered Mines 234 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 237 | -10/Mines | Found Prototype Device 238 | -10/Mines | Identified Exp. Sensor Array 270 | -10/Mines | Learned Materials emergency access door positions 316 | -10/Mines | Build established: Mutant 370 | -10/Mines | Discovered new exit (range 14) 395 | -10/Mines | Entered Materials 395 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 792 | -9/Materials | Identified exit to Mines 894 | -9/Materials | Discovered new exit (range 9) 920 | -9/Materials | Build established: Gunner 1090 | -9/Materials | Self-destructed Last Messages --------------- Found 4 traps in 1 array: 4x Blade Trap Map updated. 00860_ K-01 Serf collects debris. 00864_ K-01 Serf cleans the Nuclear Reactor. 00894_ Connecting with Terminal... >>Traps(Locate) Found 4 traps in 1 array: 4x Blade Trap Map updated. 00894_ EXIT=FOUND >>Layout(Zone) Retrieving Zone 7Q layout... Downloaded map data. 01056_ Particle Gun destroyed. 01059_ Com. Wheel destroyed. 01086_ Critical hit (Burn: +37). 01086_ Aluminum Leg destroyed. 01089_ Critical hit (Burn: +37). 01089_ Particle Gun destroyed. 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" | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? ## | | ?????????????????????????????????????? ##### | | ??????????????????????????????????????##### ????# | | ??????????????????????????????????????????# ????# | | ??????????????????????????????????????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoFluxNullifier Manual? 0 Play Time 00:13:54 Cumulative 25.4 hours Start 2026.02.14 @ 07:45:22 End 2026.05.05 @ 14:12:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 81% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dad075f-33f5-4cd3-a5c4-a8c1b6813c45