Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.28 @ 18:37:37 Player: Sen Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (98) 490 Value Destroyed (3436) 3436 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1512) 1512 TOTAL SCORE: 10738 Bonus ------- Follower Combat Kills 412 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 70/300 Energy 190/190 System Corruption 15% Temperature Cool (9) Movement Treading (250) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Micro Fission Core > --- PROPULSION (4) --- Armored Medium Treads Advanced VSS Leg > --- UTILITY (8) ------ Improved Heat Sink Triangulator 0b10 Decoder Chip [Generic] Advanced ECM Suite Layered Medium Armor Plating Advanced System Shield > --- WEAPON (3) ------- Tesla Rifle Gatling Laser Heavy Beamcaster > --- INVENTORY (5) ---- Triangulator Improved Component Analysis Suite Long-range Missile Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Machine Analyzer 0b10 Decoder Chip [Generic] Makeshift Transmission Jammer Makeshift ECM Suite Improved Hacking Suite System Shield Improved Component Analysis Suite > --- WEAPON ----------- Improved Arc Projector Wave Gun Mass Driver > --- INVENTORY -------- Light Deuterium Engine Triangulator Triangulator Improved Terrain Scanner Advanced ECM Suite Hardened Heavy Armor Plating Drone Bay Disruptor Cannon Long-range Missile Launcher Improved Remote Datajack Molecular Deconstructor Great Maul Makeshift Hammer [Rating: 87] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility System Shield Device Triangulator Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun High-powered Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 . . . 4 . . . . 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . Utility 6 | . . 1 1 . . . 3 . . . . 1 Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 158 | 7 12 13 9 19 5 11 20 14 18 1 3 26 Power 22 | 2 1 3 2 1 . 1 3 3 3 . . 3 Engine 14 | 2 1 3 . . . 1 2 2 2 . . 1 Core 8 | . . . 2 1 . . 1 1 1 . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 36 | 2 3 4 3 7 1 5 1 3 2 . 1 4 Treads 1 | . . . . . . . . . . . . 1 Leg 31 | 2 3 4 3 7 1 5 . 1 2 . . 3 Wheel 3 | . . . . . . . 1 2 . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . Utility 51 | 1 4 2 2 3 1 4 10 4 7 . 2 11 Device 27 | . 3 2 1 2 . 1 5 3 3 . 1 6 Storage 4 | 1 1 . . . . 2 . . . . . . Processor 5 | . . . . . 1 1 1 . . . 1 1 Hackware 6 | . . . 1 . . . 2 . 1 . . 2 Protection 9 | . . . . 1 . . 2 1 3 . . 2 Artifact . | . . . . . . . . . . . . . Weapon 49 | 2 4 4 2 8 3 1 6 4 6 1 . 8 Energy Gun 18 | 1 4 2 1 1 1 . 1 . 2 . . 5 Energy Cannon 5 | . . . . . . 1 1 1 1 . . 1 Ballistic Gun 14 | 1 . 1 1 7 . . 1 2 1 . . . Ballistic Cannon 2 | . . . . . . . . . 1 . . 1 Launcher 2 | . . . . . . . 1 . 1 . . . Special Weapon 4 | . . 1 . . . . 2 1 . . . . Impact Weapon 3 | . . . . . 1 . . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . Unidentified Prototypes 5 | . . 3 1 . . . . 1 . . . . Corrupted Parts 5 | . . 1 1 . . . . . . 1 . 2 System Corruption 30 | . . 1 2 . . . . . . 12 . 15 Parts Lost 60 | . 2 3 . 6 2 . 8 4 15 . . 20 Power 11 | . . . . 1 . . 4 . 4 . . 2 Propulsion 19 | . 1 2 . 3 2 . 3 2 2 . . 4 Utility 16 | . . . . 1 . . 1 . 7 . . 7 Weapon 14 | . 1 1 . 1 . . . 2 2 . . 7 Highest Loss Streak 19 | . 2 3 . 2 2 . 4 8 13 . . 19 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 10 | 1 4 7 9 9 8 10 12 13 10 9 9 9 Power . | . 1 1 1 . 1 . 1 . . . . . Propulsion 1 | . 2 2 . 2 . . 1 2 1 . . . Utility 2 | . . . 1 1 . 1 3 3 3 3 3 4 Weapon 4 | . 1 4 5 4 5 5 4 5 3 4 4 4 Tool/Special . | . . . . . . . . . . . . . Unused Backups 12 | . . . 2 . . 3 1 1 1 . . 4 Power 2 | . . . 1 . . 1 . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 5 | . . . . . . 1 . . 1 . . 3 Weapon 3 | . . . . . . 1 1 1 . . . . Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 97 99 98 99 94 78 83 80 80 61 90 84 Engine 6 | . 14 11 3 3 9 9 5 5 4 6 6 4 Core 3 | . . . 5 5 . . 5 5 5 . 6 4 Leg 22 | . 27 32 36 35 31 33 22 . 11 13 13 10 Wheel 1 | . . . . . . . . 11 5 . . . Device 12 | . 13 21 18 14 5 6 7 19 16 20 23 16 Storage 7 | . 14 11 9 9 9 9 6 6 6 6 6 3 Processor 6 | . . . . . 3 10 9 6 6 6 7 9 Hackware 6 | . . . 7 9 9 9 5 6 5 6 6 9 Protection 2 | . . . . 3 9 . 4 2 6 . . 1 Energy Gun 4 | . 19 16 9 4 2 . 1 . 2 . 6 9 Energy Cannon 1 | . . . . . . . 2 5 4 . 5 . Ballistic Gun 4 | . 6 5 9 13 12 . 5 5 1 . . . Peak Build Rating 87 | 6 10 18 25 25 23 29 55 71 71 42 57 87 Average Rating 39 | 4 8 14 23 23 22 24 50 58 52 37 53 68 On Entrance 29 | . 6 10 18 25 21 23 26 34 71 44 42 57 Avg Prop Armor Cover (%) 5 | . . . . . . . 7 6 . . 2 8 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 80 | 14 21 26 26 33 34 32 72 55 67 48 56 80 Greatest Support 93 | 20 20 30 40 40 45 55 60 56 56 37 37 93 Greatest Overweight (x) 3 | . 1 1 . 1 1 . 3 1 2 1 1 2 Average Overweight (x) . | . . . . . . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 10 10 10 10 13 15 15 15 15 15 12 Most Carried 15 | 2 8 10 10 10 10 15 15 15 15 11 15 15 Average Carried 10 | 1 4 7 9 9 8 11 13 13 11 10 10 11 Final Capacity 15 | 8 10 10 10 10 10 15 15 15 15 15 15 5 Final Carried 15 | 2 8 10 10 10 7 15 14 15 9 9 15 4 Scrap Suit Usage (%) 19 | . . . . . . . 97 46 . . . . Parts Cannibalized 18 | . . . . . . . 15 3 . . . . Class Distribution -------------------- 27% | Derelict-Mutant 24% | Commander-Mutant 21% | Scavenger-Mutant 20% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Matter Collected 3633 | 238 239 229 139 762 93 124 632 223 502 . 133 319 Remotely . | . . . . . . . . . . . . . Salvage Created 4726 | . 376 543 291 1451 101 . 1148 170 344 . . 302 Parts 232 | . 30 29 18 83 4 . 41 8 11 . . 8 Haulers Intercepted 5 | . 1 2 . 1 . . 1 . . . . . Recyclers Shooed 12 | . 1 1 . 4 1 . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 18 10 . 2 . Prevented 2 | . . . . . . . . 1 1 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 80 | . 12 11 5 25 2 . 13 5 4 . . 3 Melee 2 | . . . . . 1 . . . . . . 1 Guns 64 | . 11 10 5 23 1 . 10 2 2 . . . Cannons 6 | . . . . . . . 2 3 1 . . . AOE 6 | . . 1 . 2 . . 1 . . . . 2 Classes Destroyed 14 | . 4 3 . 2 . . 1 . 1 . . 3 Worker 3 | . . . . 3 . . . . . . . . Builder 4 | . 1 . 1 . . . 1 . . . . 1 Hauler 5 | . 1 2 . 1 . . 1 . . . . . Recycler 4 | . . . . 1 . . 2 . . . . 1 Mechanic 1 | . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . . . . . Swarmer 16 | . 6 3 . 3 . . . 4 . . . . Grunt 36 | . 6 6 4 8 . . 9 1 2 . . . Brawler 2 | . . 1 . 1 . . . . . . . . Sentry 19 | . . 1 1 13 2 . 1 . 1 . . . Specialist 2 | . . . . . . . . . . . . 2 Programmer 4 | . . . . . . . 3 . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 3 5 4 9 1 . 3 4 2 . . 3 Combat Bots Only 6 | . 3 3 3 6 1 . 3 4 2 . . 2 Max Kills in Single Turn 2 | . 2 1 1 2 1 . 1 1 1 . . 2 Gunslinging 1 | . 1 . . 1 . . . . . . . . Exploded 2 | . . 1 . 2 . . 1 . . . . 2 Melee 1 | . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 880 | . 67 56 16 158 19 . 185 42 125 . . 212 Missed 185 | . 27 12 6 36 3 . 39 7 30 . . 25 Hits 695 | . 40 44 10 122 16 . 146 35 95 . . 187 Melee 9 | . . . . 4 . . . . 5 . . . Projectile 686 | . 40 44 10 118 16 . 146 35 90 . . 187 AOE 1 | . . . . . 1 . . . . . . . Critical Strikes 22 | . . 1 1 7 1 . 7 . 4 . . 1 Damage Taken 11259 | . 519 655 217 1882 284 . 2158 542 2231 . . 2771 Core 2265 | . 122 62 33 245 33 . 211 62 486 . . 1011 Absorbed by Shields 95 | . . . . . . . 95 . . . . . Redirected to Shielding 45 | . . . . . . . . . 45 . . . Regen/Repaired (Parts) 391 | . . . . 103 . . 119 22 . . . 147 Core Remaining (%) 57 | 100 51 84 . . . 43 . . . . 10 . Volleys Fired 289 | . 46 34 14 85 3 . 56 12 29 . . 10 Largest 3 | . 2 2 2 2 2 . 2 2 2 . . 3 Hottest 193 | . 115 115 86 123 79 . 98 154 123 . . 193 Shots Fired 559 | . 90 68 28 167 6 . 106 23 49 . 1 21 Gun 468 | . 90 68 28 166 6 . 63 12 22 . . 13 Cannon 76 | . . . . . . . 34 11 23 . 1 7 Launcher 6 | . . . . . . . 5 . . . . 1 Special 9 | . . . . 1 . . 4 . 4 . . . Kinetic 289 | . 16 18 14 140 5 . 58 12 19 . . 7 Thermal 188 | . 74 39 7 17 1 . 23 7 13 . . 7 Explosive 1 | . . . . . . . . . . . . 1 Electromagnetic 73 | . . 11 7 10 . . 21 4 13 . 1 6 Robot Hit Streak 21 | . 13 16 21 18 11 . 10 4 10 . . 2 Robot Miss Streak 4 | . 3 3 1 3 1 . 3 2 4 . 1 3 Penetration Max 1 | . . . . . . . . 1 1 . . . Secondary Targets 10 | . 1 3 1 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . Shots Hit Robots 424 | . 62 50 23 119 38 . 77 9 30 . . 16 Core Hits 170 | . 20 25 13 54 3 . 34 6 7 . . 8 Critical Kills 3 | . . . . 1 . . . 1 1 . . . Critical Parts Destroyed 6 | . . . . 2 1 . 1 . 2 . . . Critical Strikes 16 | . 3 1 . 4 1 . 1 1 5 . . . Burn 5 | . 3 1 . 1 . . . . . . . . Destroy 8 | . . . . 3 . . . 1 4 . . . Corrupt 1 | . . . . . . . . . 1 . . . Smash 2 | . . . . . 1 . 1 . . . . . Melee Attacks 66 | . . . . . 33 . 13 . . . . 20 Impact 37 | . . . . . 4 . 13 . . . . 20 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 36 | . . . . . 30 . 2 . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8183 | . 886 816 428 2016 241 . 2062 244 534 . . 956 Guns 5066 | . 877 715 386 1879 78 . 816 85 170 . . 60 Cannons 1286 | . . . . . . . 650 107 364 . . 165 Explosions 773 | . . 101 42 116 . . 361 52 . . . 101 Melee 1028 | . . . . . 163 . 235 . . . . 630 Ramming 30 | . 9 . . 21 . . . . . . . . Kinetic 3181 | . 128 157 159 1567 63 . 757 85 100 . . 165 Thermal 2416 | . 749 504 145 269 15 . 377 84 216 . . 57 Explosive 101 | . . . . . . . . . . . . 101 Electromagnetic 1427 | . . 155 124 159 . . 693 75 218 . . 3 Impact 1028 | . . . . . 163 . 235 . . . . 630 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 25 | . . 1 4 4 4 4 10 10 13 25 25 15 Average Corruption 7 | . . 1 3 4 4 4 4 10 11 13 25 14 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 235 | . . . 7 28 17 37 25 26 36 7 26 26 Message Errors 45 | . . . 4 2 1 8 7 7 4 4 4 4 Matter Fused 56 | . . . . 12 6 8 3 6 8 1 7 5 Heat Flow Errors 31 | . . . 1 2 2 6 6 1 7 . 3 3 Energy Discharges 36 | . . . 1 5 2 3 2 5 8 2 2 6 Parts Rejected 2 | . . . . . . . . . 1 . . 1 Parts Fused 3 | . . . . . . . . . . . 3 . Data Loss (minor) 34 | . . . 1 4 3 8 3 2 4 . 6 3 Data Loss (major) 8 | . . . . . 1 1 . 3 2 . . 1 Misfires 8 | . . . . 1 1 . 1 1 2 . 1 1 Alerts 4 | . . . . . . 3 1 . . . . . Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . 2 1 . 2 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 542 | . . . . . 45 . 248 29 3 . . 217 Projectiles 40 | . . . . . . . 37 . 3 . . . Explosions 29 | . . . . . . . . 29 . . . . Melee 473 | . . . . . 45 . 211 . . . . 217 Knockbacks 7 | . . . . 1 . . . . 1 . . 5 Impact 3 | . . . . 1 . . . . . . . 2 Kinetic 3 | . . . . . . . . . 1 . . 2 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 200 | . . 94 54 19 . . 3 30 . . . . Shots 7 | . . 3 1 1 . . 1 1 . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 3 | . 1 . . 2 . . . . . . . . Kicked 3 | . 1 . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 903 | . 568 117 199 224 191 256 411 93 693 . 206 903 Average Temperature 163 | . 108 32 86 77 82 112 135 43 245 . 93 352 Received Heat Transfer 3916 | . 195 228 99 756 66 . 628 . 804 . . 1140 Effects 90 | . 11 . . . . . 10 . 39 . . 30 Shutdowns 8 | . 1 . . . . . 1 . 3 . . 3 Energy Bleed 9 | . 1 . . . . . 3 . 2 . . 3 Interference 15 | . . . . . . . 4 . 7 . . 4 Matter Decay 12 | . 1 . . . . . 2 . 3 . . 6 Short Circuit 9 | . 2 . . . . . . . 4 . . 3 Damage (minor) 10 | . . . . . . . . . 7 . . 3 Damage (major) 23 | . 5 . . . . . . . 11 . . 7 Damage (core) 4 | . 1 . . . . . . . 2 . . 1 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Robots Corrupted 3 | . . . . . . . 1 . 1 . . 1 Combat Hostiles 1 | . . . . . . . . . 1 . . . Parts Fried 16 | . . . . . . . 10 . . . . 6 Impact Corruptions 9 | . . . . . 1 . 3 . . . . 5 Robots Melted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Melted 13 | . 5 5 . 1 . . . . 2 . . . Heat Transferred 5103 | . 2101 1210 272 507 37 . 531 87 259 . . 99 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . 3 1 1 . . 1 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Maximum Alert Level 1 | . . . . 1 . . . . . . . . Low Security (%) 95 | 100 100 100 100 70 100 . 100 . . . . 100 Level 1 4 | . . . . 29 . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 338 | . 190 182 145 338 126 . 148 . . . . 70 Initial 126 | . . 42 68 46 126 . . . . . . . Average 65 | . 127 85 81 128 58 . 50 . . . . 9 Influence Increases 2934 | . 368 340 152 749 237 . 518 185 155 . 25 205 Destroy 0b10 Robot/C 1780 | . 240 220 100 500 160 . 280 100 80 . 20 80 Destroy 0b10 Robot/NC 125 | . 10 15 5 25 30 . 20 . 5 . . 15 Destroy Leader 422 | . 42 56 30 172 . . 82 10 10 . . 20 Allied During Kill 39 | . . . . . 18 . 8 . . . 5 8 Successful Hack 91 | . . 7 15 9 4 . 24 . . . . 32 Disable Machine 90 | . . 15 . 15 . . 60 . . . . . Destroy Structure 132 | . 1 12 2 13 25 . 29 . . . . 50 Lose Combat Pursuer 255 | . 75 15 . 15 . . 15 75 60 . . . Influence Decreases 2934 | . 268 278 204 533 526 37 518 185 155 . 25 205 Entered New Map 453 | . . 58 94 64 200 37 . . . . . . Time Decay 2145 | . 248 190 110 409 316 . 399 155 130 . 25 163 Lost Part 250 | . 20 30 . 60 . . 63 30 25 . . 22 Lost Ally 86 | . . . . . 10 . 56 . . . . 20 Squads Dispatched 24 | . 1 1 2 5 . . 11 . . . . 4 Investigation 4 | . . 1 . . . . 2 . . . . 1 Extermination 5 | . . . . . . . 3 . . . . 2 Reinforcement 9 | . 1 . 2 2 . . 3 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . 3 . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Distress Signals 6 | . 2 1 1 2 . . . . . . . . Communications Jammed 1 | . . . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . . . Times Spotted 133 | . 20 15 7 30 7 . 24 11 11 . . 8 Peak Tracking Total 6 | . 5 5 4 6 3 . 5 4 5 . . 6 Tactical Retreats 10 | . 2 1 . 1 . . 1 2 3 . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Traps Triggered 4 | . 1 1 . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Disabled 7 | . . 1 . 1 . . 4 1 . . . . Max in Single Turn 3 | . . 1 . 1 . . 3 1 . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Machines Accessed 53 | . 3 3 2 10 10 3 11 . . 4 . 7 Terminals 23 | . 2 2 1 6 6 . 3 . . . . 3 Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 4 | . . . 1 1 . . . . . . . 2 Recycling Units 12 | . 1 . . 2 4 . 4 . . . . 1 Scanalyzers 2 | . . 1 . . . . 1 . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . 1 Total Hacks 156 | . 8 12 9 26 21 8 25 . . 28 . 19 Successful 100 | . 2 8 5 15 14 8 11 . . 28 . 9 Failed 55 | . 6 3 4 11 7 . 14 . . . . 10 Catastrophic 13 | . . 1 . 1 3 . 6 . . . . 2 Database Lockouts 1 | . . 1 . . . . . . . . . . Manual 37 | . 7 . 3 10 3 . 5 1 . . . 8 Terminals 58 | . 7 5 5 14 13 . 7 . . . . 7 Fabricators 4 | . . . . . . . 4 . . . . . Repair Stations 15 | . . . 4 5 . . . . . . . 6 Recycling Units 25 | . 1 . . 5 8 . 7 . . . . 4 Scanalyzers 11 | . . 7 . . . . 4 . . . . . Garrison Access 7 | . . . . 2 . . 3 . . . . 2 Terminal Hacks 51 | . . 2 2 3 7 8 . . . 28 . 1 Record 19 | . . . . . . 8 . . . 11 . . Part Schematic 9 | . . . . . . . . . . 9 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Robot Analysis 1 | . . . . . 1 . . . . . . . Prototype ID Bank 6 | . . 1 . 1 1 . . . . 3 . . Open Door 2 | . . . . 2 . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . . . 1 Locate Traps 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . . 1 . . 3 . . . . . . . Fabricator Hacks 4 | . . . . . . . 4 . . . . . Network Status 1 | . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . . 2 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 7 | . . . 1 4 . . . . . . . 2 Scan Component 4 | . . . 1 2 . . . . . . . 1 Repair 3 | . . . . 2 . . . . . . . 1 Recycling Unit Hacks 13 | . 1 . . 3 5 . 2 . . . . 2 Report Inventory 9 | . 1 . . 2 4 . 1 . . . . 1 Retrieve Components 4 | . . . . 1 1 . 1 . . . . 1 Scanalyzer 10 | . . 6 . . . . 4 . . . . . Insert Component 3 | . . 3 . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . Retrieve Study 5 | . . 1 . . . . 4 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . 1 Unauthorized Hacks 14 | . 1 . 2 5 2 . 1 . . . . 3 Terminals 10 | . 1 . 2 3 1 . 1 . . . . 2 Assimilate 1 | . . . . . . . 1 . . . . . Botnet 5 | . . . 1 2 1 . . . . . . 1 Operators 4 | . 1 . 1 1 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . . . . 1 1 . . . . . . 1 Monitor 2 | . . . . 1 1 . . . . . . . Fedlink 1 | . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Intercept 1 | . . . . 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 34 | . 2 3 2 7 5 . 10 . . . . 5 Full Trace Events 1 | . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . 2 . . . . . . . 9 . . Parts Built 2 | . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . Time 51 | . . . . . . . 51 . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . Part Studies Acquired 5 | . . 1 . . . . 4 . . . . . Parts Repaired 3 | . . . . 2 . . . . . . . 1 Time 74 | . . . . 52 . . . . . . . 22 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 24 | . . . . 10 3 . 3 . . . . 8 Parts Scanalyzed 2 | . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . find_recycling 1 | . . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 11 | . . . . . 11 . . . . . . . Allies Hacked 2 | . . . . . 1 . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total Allies 13 | . . . . . 11 1 . . . . 1 . Largest Group 10 | . . . . . 10 10 8 . . . 1 1 Highest-Rated Group 211 | . . . . . 182 211 162 . . . 96 96 Highest-Rated Ally 96 | . . . . . 34 39 34 . . . 96 96 Initial UFD Resources 27 | . . . . . . . 23 23 23 23 27 27 Total Orders . | . . . . . . . . . . . . . Ally Attacks 29 | . . . . . 14 . 9 . . . 1 5 Total Damage 1340 | . . . . . 803 . 322 . . . 46 169 Kills 13 | . . . . . 10 . 1 . . . 1 1 Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 9043 | . 318 381 224 658 305 2148 1539 806 574 166 535 1389 Sensors 133 | . . . . . . . 133 . . . . . IFF 1669 | . . . . . . 1669 . . . . . . Terrain 458 | . . . . . . . . . . . 449 9 Structural 1581 | . 318 381 224 658 . . . . . . . . Decoding 1283 | . . . . . . . . . . . . 1283 Machine Analysis 6743 | . . . . . 305 2148 1539 806 318 86 535 1006 Triangulation 2582 | . . . . . . . 86 806 273 166 535 716 Jamming 1208 | . . . . . . . . . 232 . . 976 ECM 1282 | . . . . . . . . . . . . 1282 Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 3 . 2 . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 38 | . . . . . . . . . . . . 38 Emergency Access 3 | . . . . . . . . . . . . 3 Items 28 | . . . . . . . . . . . . 28 Machines 4 | . . . . . . . . . . . . 4 Guards 3 | . . . . . . . . . . . . 3 Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Turns Passed 10867 | 57 615 383 224 1032 845 2148 1748 806 886 166 535 1422 Spaces Moved 6812 | 43 319 219 134 562 654 1813 978 687 516 85 273 529 Core 23 | 7 . . . . . . . . . . . 16 Treads 39 | . . . . . . . . . . . . 39 Legs 5831 | 36 319 219 134 562 654 1813 975 . 287 85 273 474 Wheels 919 | . . . . . . . 3 687 229 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 110 107 100 100 192 192 50 Average Speed 128 | 108 127 108 105 105 111 115 144 101 138 192 192 193 Slowest Speed 262 | 120 190 175 105 175 182 118 178 115 192 192 192 262 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 50 | 4 41 25 13 69 99 91 28 88 54 71 58 12 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . . . 1 . . 2 1 . . Known Exits Taken 1 | . . . . . . . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . . Scrap Searched 22 | . . . . . . 5 . 8 5 . 4 . Spaces Dug 22 | . . . . . . . 11 . . . . 11 Terrain Destroyed 68 | . . 8 2 9 . . 11 6 9 . . 23 Melee 21 | . . . . . . . 11 . . . . 10 Projectile 16 | . . . . . . . . 4 9 . . 3 AOE 31 | . . 8 2 9 . . . 2 . . . 10 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Total 8260 | 50 437 295 191 833 742 1871 1176 774 633 89 283 886 Wait 675 | . 48 10 20 132 40 20 69 37 40 . . 259 Move 6800 | 42 318 218 133 561 653 1812 977 686 515 84 272 529 Hop . | . . . . . . . . . . . . . Pick Up 72 | 1 3 5 4 6 . 10 14 11 3 . 5 10 Fast Attach 73 | 6 6 5 2 4 . 3 8 5 13 1 3 17 Attach 61 | . 1 4 2 7 2 1 10 7 11 1 1 14 Detach 42 | . 4 2 2 2 1 4 6 4 5 2 1 9 Swap 77 | 1 5 9 6 17 4 7 12 3 6 . 1 6 Drop 95 | . 5 8 8 17 3 14 11 8 10 1 . 10 Fire 289 | . 46 34 14 85 3 . 56 12 29 . . 10 Melee 66 | . . . . . 33 . 13 . . . . 20 Ram 1 | . . . . . . . . . . . . 1 Kick 3 | . 1 . . 2 . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . 3 . . . . . . 1 Trap 1 | . . . . . . . . . 1 . . . Miscellaneous 1 | . . . . . . . . 1 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 9) 209 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 673 | -10/Materials | Entered another Materials area 673 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Build established: Scavenger-Mutant 747 | -9/Materials | Central database locked down 822 | -9/Materials | Lost 3 parts (2n1w) 1011 | -9/Materials | Discovered new exit (range 12) 1056 | -9/Materials | Entered another Materials area 1056 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1270 | -8/Materials | Discovered new exit (range 7) 1280 | -8/Materials | Entered Storage 1486 | -8/Storage | Repaired Aluminum Leg+ 1514 | -8/Storage | Repaired Aluminum Leg+ 1889 | -8/Storage | Garrison activated, responded to threat 2044 | -8/Storage | Discovered new exit (range 12) 2275 | -8/Storage | Core integrity fell below 50% 2309 | -8/Storage | Used back door to open Recycling access 2309 | -8/Storage | Discovered new exit (range 4) 2312 | -8/Storage | Entered Recycling 2621 | -8/Recycling | Discovered new exit (range 16) 3081 | -8/Recycling | Build established: Commander-Mutant 3104 | -8/Recycling | Scanned before Scraplab entrance 3121 | -8/Recycling | Entered Scraplab 3136 | -8/Recycling | Discovered new exit (range 3) 3157 | -8/Recycling | Entered Scraptown 3157 | -8/Scraptown | Accompanied by 9 allies 3480 | -8/Scraptown | Discovered new exit (range 5) 3673 | -8/Scraptown | Visited The Evicted 3873 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3899 | -8/Scraptown | Visited Assassins FH 3937 | -8/Scraptown | Visited Spacefarers 4024 | -8/Scraptown | Visited Comm Corps 4096 | -8/Scraptown | Visited TADAMA 4123 | -8/Scraptown | Visited Shadow of the Wyrm 4160 | -8/Scraptown | Visited UFD Registry 4160 | -8/Scraptown | Registered with UFD as "Macedriver" 4218 | -8/Scraptown | Visited CPS Storage 4423 | -8/Scraptown | Visited Scrapoid Pod Storage 4447 | -8/Scraptown | Visited Scrap Suit Storage 4460 | -8/Scraptown | Found Scrap Suit 4490 | -8/Scraptown | Visited Botcube Research 4514 | -8/Scraptown | Botcube activated 4524 | -8/Scraptown | Botcube completed mutation into core form, armed with 2 guns. 4731 | -8/Scraptown | Found Scrap Suit 4768 | -8/Scraptown | Visited Science Testing Area 4796 | -8/Scraptown | Visited Research Penetration Think Tank 4909 | -8/Scraptown | Discovered new exit (range 5) 4958 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4968 | -8/Scraptown | Found DCF Scrap (27 items) 5022 | -8/Scraptown | Visited Abandonware Association 5036 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 5036 | -8/Scraptown | Learned abandonware demo "SHUTEYE.EXE" 5070 | -8/Scraptown | Visited Derelict Rescue Squad 5085 | -8/Scraptown | Found DRS Beacon 5193 | -8/Scraptown | Met Optimus 5193 | -8/Scraptown | Accepted into 0bPrime 5305 | -8/Scraptown | Entered Factory 5305 | -6/Factory | Accompanied by 8 allies 5305 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 5558 | -6/Factory | Lost 7 allies 5731 | -6/Factory | Spotted B-75 Beast 5855 | -6/Factory | Attached CPS modules to O-24 Administrator. 5929 | -6/Factory | Attached CPS modules to P-60 Hacker. 5931 | -6/Factory | Attached CPS modules to P-60 Hacker. 5932 | -6/Factory | Fabricated Aluminum Leg? 6100 | -6/Factory | Garrison activated, responded to threat 6158 | -6/Factory | Lost 3 parts (1p1n1u) 6406 | -6/Factory | Build established: Mutant 6910 | -6/Factory | System corruption reached 10% 6929 | -6/Factory | Discovered new exit (range 11) 7053 | -6/Factory | Entered Lower Caves 7119 | -6/Lower Caves | Activated DRS Beacon 7136 | -6/Lower Caves | Lost 8 parts (2p4n2w) 7221 | -6/Lower Caves | Found DCF Scrap (12 items) 7699 | -6/Lower Caves | Discovered new exit (range 5) 7798 | -6/Lower Caves | Build established: Derelict-Mutant 7809 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7819 | -6/Lower Caves | Found Prototype Special Weapon 7819 | -6/Lower Caves | Identified Molecular Deconstructor 7859 | -6/Lower Caves | Entered another Lower Caves area 7902 | -6/Lower Caves | Spotted B-75 Beast 7934 | -6/Lower Caves | Destroyed B-75 Beast 8133 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8200 | -6/Lower Caves | Core integrity fell below 50% 8209 | -6/Lower Caves | Core integrity fell below 20% 8260 | -6/Lower Caves | Lost 13 parts (3p2n6u2w) 8328 | -6/Lower Caves | Identified exit to Factory 8724 | -6/Lower Caves | Discovered new exit (range 11) 8745 | -6/Lower Caves | Entered Data Miner 8747 | -6/Data Miner | Discovered new exit (range 6) 8783 | -6/Data Miner | Met Data Miner 8831 | -6/Data Miner | Learned location of Section 7 (-2) 8831 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8862 | -6/Data Miner | Received God Mode back door access code from Data Miner 8911 | -6/Data Miner | Entered Proximity Caves 9095 | -5/Proximity Caves | Escorted by Enhanced Grunt 9374 | -5/Proximity Caves | Discovered exit to Factory (range 15) 9376 | -5/Proximity Caves | Learned Factory trap positions 9446 | -5/Proximity Caves | Entered Factory 9446 | -5/Factory | Accompanied by 1 ally 9446 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9447 | -5/Factory | Identified exit to Upper Caves 9448 | -5/Factory | Loaded intel: 97 trap records 9858 | -5/Factory | Repaired Rnf. Deuterium Engine 10294 | -5/Factory | System corruption reached 10% 10458 | -5/Factory | Core integrity fell below 50% 10467 | -5/Factory | Core integrity fell below 20% 10500 | -5/Factory | Lost 19 parts (2p4n7u6w) 10569 | -5/Factory | Loaded intel: 8 recycling unit locations 10817 | -5/Factory | Build established: Scavenger-Tank 10868 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10773_ >> DECODED: Emergency access location. 10773_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3T. 10776_ U-05 Engineer works on Construction Platform. 10778_ System corrupted: Substantial component data lost. 10782_ U-05 Engineer completes Construction Platform. 10796_ System corrupted: Matter fused (-6). 10807_ Construction Platform comes online. 10811_ X> DECODED: Field Propulsion Drive location. 10835_ System corrupted: FCS attempts to trigger Tesla Rifle. 10835_ System corrupted: Tesla Rifle misfires. 10858_ >> DECODED: Unknown Device location. 10867_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????^??^?????????? | | ??????????????????????????????????^???^??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????!!???????????? | | ????????????????????????????????????!????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????g???????????????????????? | | ?????????????????????? ????????????????????????? | | ???????????????????? g????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? g ???????????????????????? | | ???????????????????? #???????????????????????? | | ???????????????????? #????????????]??????????? | | ???????????????????? #???????????????????????? | | ???????????????^???? #########???????????????? | | ????????????????^ ^ # #???????????????? | | ?????????????^???" """" # #???????????????? | | ???????????????""" """" # #???????????????? | | ????????????"??""" """" # #???????????????? | | ???????????"" """" """" # """" #???????????????? | | ?????????"""" """" """" # """" #???????????????^ | | ???????" """" """" """" # """" #???????????????? | | ?????? @ """" #???????????????? | | ?????? # """" #???????????????? | | ????? g R # """" #???????????????? | | ????? g # """" #???????????????? | | ????? g # ! #?????=?????=???? | | ????????############+#############???????????????? | | ????????????# #??????????????????""" | | ????????????#"" / #????????????????""""" | | ????????????#"Y #????????????????""""" | | ????????????#"" ! #????????????????????? | | ????????????# #??????+?????????????? | | ????????????# ! #????????????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ????????????# #????????????????????? | | ????????????# ############?????????? | | ?????"??????################# ## !#?????????? | | ?????""??????????????# """ #?????????? | | ?????G???????????????## ! # """ #?????????? | | ?????""?+????????????# ! # """ !#?????????? | | ?????"???????????????# # #?????????? | | ?????????????????????# ]""" # """ #?????????? | | ?????????????????????##!"R #! """ #?????????? | | ??????????????????????# """ # """ !#?????????? | | ??????????????????????# "" # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 14 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 825 Resistance: TH 25 Power Shielding 33 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 65 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Aluminum Leg | x2 | -6/Factory Repaired ---------- Aluminum Leg | 48% | -8/Storage Aluminum Leg | 36% | -8/Storage Rnf. Deuterium Engine | 8% | -5/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Particle Cannon | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Titanium Leg | -6/Factory | Hacked Imp. Aluminum Leg | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Frankenstein Challenges ------------ None Game ------ Seed ReflectiveAmuletTurretformer Manual? 0 Play Time 02:38:38 Cumulative 111.9 hours Start 2026.02.28 @ 07:02:18 End 2026.02.28 @ 18:37:37 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12b676c3-351c-44a4-b81c-9dcb74c870da