Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.13 @ 17:41:46 Player: Caluan Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (88) 440 Value Destroyed (3549) 3549 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (898) 898 TOTAL SCORE: 10807 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 270 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 636/1000 Matter 231/300 Energy 8/100 System Corruption 8% Temperature Cool (0) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Advanced Cooling System Huge Storage Unit 0b10 Decoder Chip [Looter] Launcher Guidance Computer Improved Transmission Jammer Makeshift Hacking Suite > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (25) --- Light Fission Core Improved Treads Improved Heat Sink High-capacity Matter Pod (200) Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Transmission Jammer Jamming Amplifier Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Light Regenerative Plating Makeshift System Restoration Module High-powered Tractor Beam Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Datajack Power Maul Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit 0b10 Decoder Chip [Looter] Makeshift Salvage Targeting Computer Launcher Guidance Computer Improved Transmission Jammer Light Regenerative Plating Makeshift Hacking Suite Improved System Shield > --- WEAPON ----------- Gauss Rifle Hypervelocity Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Improved Treads Improved Heat Sink High-capacity Matter Pod Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Improved Transmission Jammer Jamming Amplifier Medium Armor Plating Improved Light Armor Plating Makeshift System Restoration Module High-powered Tractor Beam Advanced Assault Cannon Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Missile Launcher Heavy Missile Launcher Datajack Power Maul [Rating: 76] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . 1 Utility 7 | . . . . . 2 2 . . . . 2 . . . . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 82 | 6 7 2 1 2 12 12 1 4 . 1 7 3 3 4 2 15 Power 8 | 1 1 1 . . . 2 . 1 . . . . . . . 2 Engine 6 | 1 1 1 . . . 1 . 1 . . . . . . . 1 Core 1 | . . . . . . 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 21 | 2 2 . . . 6 4 . 3 . . . 1 1 1 . 1 Treads 19 | 2 1 . . . 6 4 . 3 . . . 1 1 1 . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | . 1 . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 28 | 1 2 . 1 1 3 5 . . . . 4 2 1 1 . 7 Device 6 | . . . . . . . . . . . 1 2 . . . 3 Storage 4 | 1 1 . 1 . . . . . . . . . . 1 . . Processor 9 | . 1 . . . 3 2 . . . . . . 1 . . 2 Hackware 4 | . . . . . . 2 . . . . . . . . . 2 Protection 5 | . . . . 1 . 1 . . . . 3 . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 25 | 2 2 1 . 1 3 1 1 . . 1 3 . 1 2 2 5 Energy Gun 3 | . 1 . . . . . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 12 | 2 1 1 . 1 2 . 1 . . . . . . 2 1 1 Ballistic Cannon 3 | . . . . . . . . . . . 3 . . . . . Launcher 4 | . . . . . . . . . . 1 . . 1 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . . . . 3 . . System Corruption 26 | . . . . . . . . . . . . . . 26 . . Parts Lost 44 | . 5 2 . . 5 9 . 6 . . . 2 2 . 1 12 Power 5 | . 2 . . . . 1 . 1 . . . . . . . 1 Propulsion 17 | . 2 . . . 3 4 . 2 . . . 1 2 . . 3 Utility 8 | . . . . . 1 1 . 2 . . . 1 . . 1 2 Weapon 14 | . 1 2 . . 1 3 . 1 . . . . . . . 6 Highest Loss Streak 6 | . 4 1 . . 3 6 . 4 . . . 2 1 . 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 16 | . 7 9 10 16 15 19 18 18 18 18 17 17 17 17 19 18 Power . | . . . . . . 1 1 . . . . . . 1 1 . Propulsion 2 | . . 2 2 3 3 4 6 5 4 4 4 3 2 1 1 1 Utility 6 | . . 2 2 4 5 7 7 7 7 7 7 7 7 8 11 9 Weapon 5 | . 4 4 5 6 3 4 3 4 6 6 5 6 6 5 5 6 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 25 | . 1 . . . 5 1 1 . . . 1 1 . . . 15 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . . . . . . Utility 15 | . . . . . 1 . . . . . 1 1 . . . 12 Weapon 6 | . 1 . . . 2 1 1 . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 87 98 100 100 92 85 83 78 69 69 78 88 91 98 94 87 Engine 6 | . 7 12 14 14 9 5 7 6 7 7 6 6 6 6 6 3 Treads 19 | . 21 14 14 14 26 22 15 17 23 23 20 20 18 19 20 8 Wheel 1 | . 4 14 14 14 . . . . . . . . . . . 4 Device 5 | . . . . . . . . . . . . 7 13 13 10 10 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 Processor 17 | . 10 14 14 1 17 21 23 20 15 15 13 13 14 20 20 18 Hackware 3 | . . . . . . 7 15 12 7 7 6 . . . . 7 Protection 7 | . . . . 12 3 4 . . . . 9 13 13 13 13 5 Ballistic Gun 10 | . 25 22 28 28 24 9 6 5 . . . . . 11 13 13 Ballistic Cannon 4 | . . . . . . . . . . . 9 20 18 6 3 . Impact Weapon 1 | . . . . . . 4 7 7 7 7 4 . . . . . Peak Build Rating 76 | 6 7 8 8 10 22 35 35 35 24 25 54 56 54 53 53 76 Average Rating 36 | 4 6 7 8 9 18 30 34 31 24 24 42 48 50 51 49 69 On Entrance 26 | . 6 7 8 8 10 22 31 35 24 24 24 54 51 49 53 51 Avg Prop Armor Cover (%) 11 | . 14 9 12 9 . . . . . . . . . . . 10 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 112 | 10 23 29 48 53 56 60 56 56 52 52 92 92 80 112 112 111 Greatest Support 66 | 40 40 20 10 10 66 66 42 63 63 63 63 66 66 66 66 28 Greatest Overweight (x) 5 | . 2 2 4 5 . 1 1 1 . . 1 1 1 1 1 3 Average Overweight (x) 1 | . . 1 2 4 . . 1 . . . . 1 1 1 1 3 Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Average Capacity 19 | 6 10 15 17 20 20 20 20 20 20 20 20 20 20 20 25 25 Most Carried 23 | 3 11 11 11 17 20 20 20 20 19 19 20 20 20 20 23 23 Average Carried 17 | . 7 9 10 16 15 19 19 19 19 18 18 18 18 18 20 18 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 20 20 20 20 20 25 25 25 Final Carried 22 | 2 11 10 11 17 20 20 20 19 19 19 20 18 19 20 22 19 Class Distribution -------------------- 34% | Mutant 34% | Gunner 14% | Hacker-Mutant 6% | Scavenger-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 2929 | 217 321 124 . 30 583 263 20 87 . 36 122 359 140 189 67 371 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3435 | . 402 95 . . 1190 444 . 86 . 123 42 92 168 . 59 734 Parts 174 | . 24 3 . . 49 18 . 3 . 4 4 3 4 . 6 56 Haulers Intercepted 4 | . 1 . . . 2 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . . . . . 18 . 3 13 3 4 . Prevented 1 | . . . . . . . . . . 1 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 74 | . 10 2 . . 18 8 . 2 . 4 1 4 8 . 5 12 Melee 6 | . . . . . . 2 . . . 3 . . . . . 1 Guns 39 | . 10 . . . 18 4 . . . . . . . . . 7 Cannons 8 | . . . . . . . . . . . 1 4 3 . . . AOE 17 | . . 2 . . . . . . . 1 . . 5 . 5 4 Classes Destroyed 14 | . 5 . . . 2 2 . 1 . . . 1 . . . 3 Worker 3 | . . . . . 2 . . . . . . . . . . 1 Builder 3 | . . . . . . . . . . . . . . . . 3 Hauler 4 | . 1 . . . 2 1 . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . 2 Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 16 | . 6 . . . . . . . . 2 . . 3 . 5 . Grunt 38 | . 4 2 . . 16 5 . . . 1 . 2 3 . . 5 Brawler 5 | . . . . . . 1 . . . . . 1 1 . . 2 Duelist 2 | . . . . . . . . . . . . . . . . 2 Sentry 5 | . . . . . 2 1 . 1 . . . . 1 . . . Hunter 2 | . . . . . . . . 1 . . . . . . . 1 Programmer 5 | . . . . . . 1 . . . 1 1 . . . . 2 Behemoth 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 6 2 . . 5 3 . 1 . 3 1 3 6 . 5 10 Combat Bots Only 6 | . 5 2 . . 4 3 . 1 . 3 1 3 6 . 5 5 Max Kills in Single Turn 4 | . 1 2 . . 2 1 . 1 . 1 1 1 3 . 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . . . . . . . 1 . . 3 . 3 2 Melee 1 | . . . . . . 1 . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 662 | . 90 14 . . 95 139 . 91 . 25 6 47 51 . 7 97 Missed 169 | . 14 2 . . 22 41 . 26 . 8 3 15 16 . 1 21 Hits 493 | . 76 12 . . 73 98 . 65 . 17 3 32 35 . 6 76 Melee 12 | . . . . . . 3 . . . . . 2 . . . 7 Projectile 481 | . 76 12 . . 73 95 . 65 . 17 3 30 35 . 6 69 AOE 2 | . . . . . . 2 . . . . . . . . . . Critical Strikes 14 | . . . . . 1 4 . . . 1 2 . . . . 6 Damage Taken 8218 | . 801 195 . . 1215 1455 . 544 . 268 45 800 580 . 97 2218 Core 1267 | . 175 45 . . 94 362 . 89 . 16 14 20 59 . 29 364 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 84 | . . . . . . . . . . . . 84 . . . . Regen/Repaired (Parts) 220 | . . . . . . . . . . . . 89 64 . . 67 Core Remaining (%) 62 | 100 . . . 12 82 . . . . 33 . . . . 85 . Volleys Fired 244 | . 68 7 . . 63 35 . . . 1 1 18 14 . 3 34 Largest 3 | . 2 2 . . 3 3 . . . 1 2 3 3 . 1 3 Hottest 138 | . 40 60 . . 69 69 . . . 30 80 124 124 . 39 138 Shots Fired 527 | . 130 14 . . 161 50 . . . 1 2 54 34 . 3 78 Gun 427 | . 130 14 . . 161 50 . . . . . . . . . 72 Cannon 86 | . . . . . . . . . . . 2 54 30 . . . Launcher 14 | . . . . . . . . . . 1 . . 4 . 3 6 Special . | . . . . . . . . . . . . . . . . . Kinetic 486 | . 124 10 . . 161 50 . . . . 2 54 30 . . 55 Thermal 17 | . . . . . . . . . . . . . . . . 17 Explosive 14 | . . . . . . . . . . 1 . . 4 . 3 6 Electromagnetic 10 | . 6 4 . . . . . . . . . . . . . . Robot Hit Streak 22 | . 11 7 . . 22 20 . . . . 6 21 9 . . 13 Robot Miss Streak 4 | . 4 3 . . 3 1 . . . . . 2 3 . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 Secondary Targets 5 | . 2 . . . 1 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . 1 Shots Hit Robots 424 | . 94 9 . . 124 58 . 9 . 5 1 43 21 . . 60 Core Hits 182 | 1 30 5 . . 53 14 . 1 . 2 1 7 13 . 3 52 Critical Kills 5 | . . . . . 1 . . . . . . . . . . 4 Critical Parts Destroyed 13 | . . . . . . 2 . 2 . 1 . . . . . 8 Critical Strikes 23 | . . . . . 1 2 . 2 . 1 . 2 2 . . 13 Burn 1 | . . . . . . . . . . . . . . . . 1 Destroy 13 | . . . . . 1 . . . . . . . . . . 12 Blast 4 | . . . . . . . . . . . . 2 2 . . . Smash 5 | . . . . . . 2 . 2 . 1 . . . . . . Melee Attacks 42 | . . . . . 2 19 1 11 . 7 . . . . . 2 Impact 40 | . . . . . . 19 1 11 . 7 . . . . . 2 Slashing 2 | . . . . . 2 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10522 | 2 828 198 . . 1936 1296 . 342 . 316 31 1328 1022 . 250 2973 Guns 4401 | . 798 90 . . 1895 659 . . . . . . . . . 959 Cannons 1891 | . . . . . . . . . . . 31 1328 532 . . . Explosions 2803 | . 30 108 . . . . . . . 8 . . 490 . 250 1917 Melee 1368 | . . . . . . 637 . 342 . 308 . . . . . 81 Ramming 59 | 2 . . . . 41 . . . . . . . . . . 16 Kinetic 5845 | . 714 48 . . 1895 659 . . . . 31 1328 532 . . 638 Thermal 459 | . 30 108 . . . . . . . . . . . . . 321 Explosive 2665 | . . . . . . . . . . 8 . . 490 . 250 1917 Electromagnetic 126 | . 84 42 . . . . . . . . . . . . . . Impact 1368 | . . . . . . 637 . 342 . 308 . . . . . 81 Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . 4 4 4 4 4 1 1 1 26 . 8 Average Corruption 2 | . . . . . . 4 4 4 4 4 1 1 1 5 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 93 | . . . . . . 13 22 12 3 18 4 4 8 5 . 4 Message Errors 20 | . . . . . . 5 5 . 1 7 2 . . . . . Matter Fused 26 | . . . . . . 4 4 3 1 6 1 1 4 2 . . Heat Flow Errors 15 | . . . . . . 2 3 2 . 4 1 1 . 1 . 1 Energy Discharges 14 | . . . . . . 1 5 2 . 1 . . 1 1 . 3 Parts Rejected 1 | . . . . . . . . 1 . . . . . . . . Data Loss (minor) 8 | . . . . . . . 3 4 . . . . 1 . . . Data Loss (major) 6 | . . . . . . 1 2 . . . . 2 . 1 . . Alerts 3 | . . . . . . . . . 1 . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 472 | . . 8 . . . 152 . 71 . 124 . . 8 . 63 46 Projectiles 5 | . . . . . . . . . . . . . 5 . . . Explosions 120 | . . 8 . . . . . . . . . . 3 . 63 46 Melee 347 | . . . . . . 152 . 71 . 124 . . . . . . Knockbacks 13 | . . . . . . 5 . . . . . 2 6 . . . Impact 5 | . . . . . . 5 . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . . 2 6 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 351 | . . 31 . . . . . . . . . . . . . 320 Shots 7 | . . 1 . . . . . . . . . . . . . 6 Rammed 6 | 1 . . . . 3 . . . . . . . . . . 2 Targets Rammed 7 | 1 . . . . 4 . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . Highest Temperature 265 | . 18 43 . . 43 265 145 86 . 214 141 240 10 180 . 234 Average Temperature 49 | . 9 23 . . 15 64 72 47 . 84 86 106 3 108 . 151 Received Heat Transfer 2214 | . 288 75 . . 666 549 . 120 . 36 . 147 162 . . 171 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 2 . 2 . . . . . . . . Combat Hostiles 4 | . . . . . . 2 . 2 . . . . . . . . Parts Fried 5 | . . . . . . 2 . 1 . 2 . . . . . . Impact Corruptions 14 | . . . . . . 6 . 3 . 5 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 Heat Transferred 872 | . 100 50 . . . . . . . . . . . . . 722 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . . . . . . . . . . . . 2 Low Security (%) 98 | 100 100 100 . 100 100 100 . . . . 100 . . . . 87 Level 1 1 | . . . . . . . . . . . . . . . . 11 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 430 | . 135 68 . . 188 59 . . . . 197 . . . . 430 Initial 150 | . . . . . . 47 . . . . 150 . . . . . Average 52 | . 58 21 . . 105 9 . . . . 90 . . . . 42 Influence Increases 2924 | . 338 133 . . 521 266 . 50 . 325 288 100 160 . 110 633 Destroy 0b10 Robot/C 1700 | . 200 100 . . 360 160 . 40 . 220 40 80 160 . 100 240 Destroy 0b10 Robot/NC 75 | . 15 . . . 20 5 . . . 5 . . . . . 30 Destroy Leader 330 | . 44 20 . . 74 42 . 10 . 40 20 20 . . 10 50 Allied During Kill 60 | . . 8 . . . . . . . 45 7 . . . . . Successful Hack 74 | . 17 . . . . 43 . . . . . . . . . 14 Disable Machine 75 | . . . . . . . . . . . 60 . . . . 15 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . 150 Destroy Structure 130 | . 2 5 . . 7 1 . . . . 11 . . . . 104 Advance Influence 150 | . . . . . . . . . . . 150 . . . . . Lose Combat Pursuer 180 | . 60 . . . 60 15 . . . 15 . . . . . 30 Influence Decreases 2494 | . 338 133 . . 416 324 47 50 . 325 288 100 92 68 110 203 Entered New Map 145 | . . . . . . 58 19 . . . . . . 68 . . Time Decay 2065 | . 288 123 . . 366 215 28 48 . 325 288 100 82 . 100 102 Lost Part 284 | . 50 10 . . 50 51 . 2 . . . . 10 . 10 101 Squads Dispatched 17 | . 2 . . . 2 2 . . . . 3 . 1 . . 7 Investigation 3 | . . . . . 1 . . . . . 2 . . . . . Extermination 3 | . . . . . . 1 . . . . 1 . . . . 1 Reinforcement 7 | . 2 . . . 1 1 . . . . . . . . . 3 Assault 3 | . . . . . . . . . . . . . 1 . . 2 Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 4 | . 3 . . . 1 . . . . . . . . . . . Communications Jammed 10 | . . . . . . . . . . . . . . . . 10 Distress Signals 9 | . . . . . . . . . . . . . . . . 9 Times Spotted 122 | . 20 5 . 1 24 10 . 2 . 11 2 7 8 . 4 28 Peak Tracking Total 10 | . 4 3 . 1 6 4 . 1 . 4 1 4 5 . 5 10 Tactical Retreats 8 | . 3 . . . 2 1 . . . 1 . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 1 | . . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 8 | . . . . . . . 1 . . . 4 . 1 . . 2 Max in Single Turn 2 | . . . . . . . 1 . . . . . 1 . . 2 Garrison Access 2 | . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 22 | . 2 . 1 . 1 4 . . 4 . 4 . . . . 6 Terminals 11 | . 2 . . . 1 2 . . . . 2 . . . . 4 Fabricators 1 | . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 Total Hacks 93 | . 8 . 23 . 3 8 . . 28 . 9 . . . . 14 Successful 72 | . 4 . 23 . 1 5 . . 28 . 3 . . . . 8 Failed 21 | . 4 . . . 2 3 . . . . 6 . . . . 6 Catastrophic 4 | . 1 . . . . . . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 24 | . 7 . . . 3 7 . . . . 2 . . . . 5 Terminals 31 | . 8 . . . 3 4 . . . . 5 . . . . 11 Fabricators 3 | . . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 3 . . . . . . . . . 2 Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 Terminal Hacks 56 | . . . 23 . . 1 . . 28 . . . . . . 4 Record 34 | . . . 23 . . . . . 11 . . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . Branch Access Points 2 | . . . . . . 1 . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . 1 Scanalyzer 1 | . . . . . . 1 . . . . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 11 | . 4 . . . 1 3 . . . . 1 . . . . 2 Terminals 9 | . 4 . . . 1 2 . . . . 1 . . . . 1 Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 7 | . 2 . . . 1 2 . . . . 1 . . . . 1 Operators 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . . . . . . . . . 1 Mask 2 | . . . . . . 1 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . 1 2 . . . . 4 . . . . 4 Full Trace Events 2 | . . . . . . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 3 . . . . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . 11 . . . . 12 . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . 76 . . . . . Total Part Build Rating 5 | . . . . . . . . . . . 5 . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . 5 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 3 | . . 2 . . . . . . . 1 . . . . . . Largest Group 2 | . . 2 2 . . . . . . 1 1 . . . . . Highest-Rated Group 96 | . . 41 38 . . . . . . 96 96 . . . . . Highest-Rated Ally 96 | . . 31 28 . . . . . . 96 96 . . . . . Total Orders 1 | . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 27 | . . 10 . . . . . . . 15 2 . . . . . Total Damage 1101 | . . 146 . . . . . . . 810 145 . . . . . Kills 13 | . . 3 . . . . . . . 8 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 5320 | . . . . . . . . . . . . 174 1219 2828 380 719 IFF 4601 | . . . . . . . . . . . . 174 1219 2828 380 . Decoding 719 | . . . . . . . . . . . . . . . . 719 Jamming 593 | . . . . . . . . . . . . . . . . 593 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . 1 1 . 1 . 2 2 1 1 . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . . . . . . . . . . . 45 Items 45 | . . . . . . . . . . . . . . . . 45 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 13459 | 102 741 353 342 467 1101 936 1197 551 124 731 723 646 1219 2828 677 721 Spaces Moved 6192 | 60 390 195 280 268 485 384 514 247 78 439 305 241 489 1173 278 366 Core 8 | 8 . . . . . . . . . . . . . . . . Treads 4915 | 52 173 57 . . 485 384 514 247 78 439 305 241 489 1173 278 . Legs . | . . . . . . . . . . . . . . . . . Wheels 1269 | . 217 138 280 268 . . . . . . . . . . . 366 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 110 110 140 160 155 232 155 160 160 160 240 240 240 240 145 Average Speed 193 | 145 130 148 121 153 160 160 232 202 160 160 228 240 240 240 240 145 Slowest Speed 240 | 160 160 240 140 155 160 232 232 232 160 160 240 240 240 240 240 145 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 4 54 51 58 73 26 11 61 44 69 52 12 45 65 85 59 14 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 3 | . . . 1 . . . . . 1 . . 1 . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . . Scrap Searched 16 | . . 1 . 2 . . 2 2 . . . 1 2 2 4 . Spaces Dug 1 | . . . . . 1 . . . . . . . . . . . Terrain Destroyed 156 | . 2 6 . . 1 . . . . 6 . 3 37 . 33 68 Melee 1 | . . . . . 1 . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . . 3 6 . . . AOE 144 | . 2 6 . . . . . . . 6 . . 31 . 33 66 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 7120 | 74 517 246 280 323 672 623 517 275 77 453 330 269 508 1188 285 483 Wait 438 | . 38 40 . 47 80 159 . 10 . 5 11 5 . 1 . 42 Move 6177 | 60 389 194 279 267 484 383 513 246 77 438 304 240 488 1172 277 366 Hop . | . . . . . . . . . . . . . . . . . Pick Up 87 | 8 13 2 . 6 19 7 1 3 . . 5 2 2 7 2 10 Fast Attach 17 | . 2 . . 1 . 5 1 1 . . 3 . . . . 4 Attach 52 | 6 3 3 . . 9 5 . 4 . 1 3 2 2 2 1 11 Detach 5 | . . . . . . . . . . 1 . . 1 . 1 2 Swap 18 | . 2 . 1 1 3 3 . . . . 1 1 1 2 1 2 Drop 34 | . 2 . . 1 8 7 1 . . . 2 1 . 4 . 8 Fire 244 | . 68 7 . . 63 35 . . . 1 1 18 14 . 3 34 Melee 42 | . . . . . 2 19 1 11 . 7 . . . . . 2 Ram 2 | . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . Crush 4 | . . . . . 4 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 3) 476 | -10/Materials | Core integrity fell below 50% 540 | -10/Materials | Lost 4 parts (1p2n1w) 670 | -10/Materials | Discovered new exit (range 6) 844 | -10/Materials | Entered Mines 902 | -10/Mines | Learned Materials stockpile data 962 | -10/Mines | Discovered new exit (range 9) 1004 | -10/Mines | Core integrity fell below 20% 1132 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1133 | -10/Mines | Discovered new exit (range 5) 1197 | -10/Mines | Entered Exiles 1197 | -10/Exiles | Accompanied by 2 allies 1224 | -10/Exiles | Met 8R-AWN 1227 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1243 | -10/Exiles | Met EX-HEX 1298 | -10/Exiles | Met EX-DEC 1328 | -10/Exiles | Learned location of Zion (-6) 1522 | -10/Exiles | Discovered new exit (range 14) 1539 | -10/Exiles | Entered Mines 1548 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1998 | -9/Mines | Discovered new exit (range 6) 2006 | -9/Mines | Entered Materials 2006 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2299 | -8/Materials | Build established: Scavenger-Gunner 2435 | -8/Materials | Lost 3 parts (1n1u1w) 2685 | -8/Materials | Discovered new exit (range 13) 2698 | -8/Materials | Build established: Scavenger-Mutant 3067 | -8/Materials | Build established: Scavenger-Gunner 3107 | -8/Materials | Entered Factory 3107 | -7/Factory | Evolved 2 slots: Utility x2 3297 | -7/Factory | Lost 6 parts (1p2n1u2w) 3419 | -7/Factory | Identified exit to Lower Caves 3993 | -7/Factory | Core integrity fell below 50% 4042 | -7/Factory | Build established: Hacker-Mutant 4043 | -7/Factory | Entered Lower Caves 4073 | -7/Lower Caves | Entered a destroyed Warlord outpost 4086 | -7/Lower Caves | Learned Factory emergency access door positions 5212 | -7/Lower Caves | Discovered new exit (range 13) 5240 | -7/Lower Caves | Entered another Lower Caves area 5497 | -7/Lower Caves | Encountered a Warlord checkpoint 5564 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5638 | -7/Lower Caves | Lost 4 parts (1p1n2u) 5683 | -7/Lower Caves | Learned Factory non-interactive machine intel 5767 | -7/Lower Caves | Discovered new exit (range 16) 5791 | -7/Lower Caves | Entered Data Miner 5791 | -7/Data Miner | Discovered new exit (range 7) 5822 | -7/Data Miner | Met Data Miner 5854 | -7/Data Miner | Learned location of Section 7 (-3) 5854 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5878 | -7/Data Miner | Received God Mode back door access code from Data Miner 5907 | -7/Data Miner | Build established: Mutant 5915 | -7/Data Miner | Entered Proximity Caves 5998 | -6/Proximity Caves | Escorted by Enhanced Grunt 5999 | -6/Proximity Caves | Spotter reported a threat 6637 | -6/Proximity Caves | Discovered new exit (range 6) 6646 | -6/Proximity Caves | Entered Factory 6646 | -6/Factory | Accompanied by 1 ally 6646 | -6/Factory | Evolved 2 slots: Utility x2 6648 | -6/Factory | Loaded intel: 216 non-interactive machine locations 6718 | -6/Factory | Found Hvy. Reflective Plating 7013 | -6/Factory | Incoming investigation squad redirected 7061 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 7333 | -6/Factory | Discovered new exit (range 6) 7369 | -6/Factory | Entered Lower Caves 7396 | -6/Lower Caves | Spotted B-75 Beast 7433 | -6/Lower Caves | Destroyed B-75 Beast 7695 | -6/Lower Caves | Learned location of Extension (-5) 7710 | -6/Lower Caves | Build established: Gunner 7795 | -6/Lower Caves | Learned Factory terminal intel 7981 | -6/Lower Caves | Discovered new exit (range 15) 8015 | -6/Lower Caves | Entered another Lower Caves area 8302 | -6/Lower Caves | Encountered a Warlord checkpoint 8483 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8618 | -6/Lower Caves | Spotted B-75 Beast 8998 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9179 | -6/Lower Caves | Discovered new exit (range 9) 9212 | -6/Lower Caves | Learned Factory trap positions 9234 | -6/Lower Caves | Entered Zion 9304 | -6/Zion | Build established: Mutant 9324 | -6/Zion | Given A8's code to call for help 9334 | -6/Zion | Identified exit to Deep Caves 9487 | -6/Zion | System corruption cleaned by Quarantine Array 9558 | -6/Zion | System corruption reached 10% 9616 | -6/Zion | System corruption cleaned by Quarantine Array 9865 | -6/Zion | Build established: Gunner 10233 | -6/Zion | Met Imprinter 12038 | -6/Zion | Discovered new exit (range 11) 12062 | -6/Zion | Entered Proximity Caves 12063 | -5/Proximity Caves | Identified exit to Factory 12132 | -5/Proximity Caves | Learned location of 1 exit from Factory 12739 | -5/Proximity Caves | Entered Factory 12739 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12740 | -5/Factory | Identified exit to Upper Caves 12742 | -5/Factory | Loaded intel: 104 trap records 12743 | -5/Factory | Loaded intel: 28 terminal locations 13070 | -5/Factory | Identified exit to Extension 13329 | -5/Factory | Garrison activated, responded to threat 13410 | -5/Factory | Lost 3 parts (3w) 13460 | -5/Factory | Self-destructed Last Messages --------------- G-50 Soldier destroyed. U-05 Engineer destroyed. M-28 Smith destroyed. Destroyed Tesla Rifle. I-47 Archangel distress signal jammed. ALERT: Construction progress impeded, dispatching reinforcements to local area. U-05 Engineer lays Concrete. Arm. Huge Wheel destroyed. G-67 Veteran destroyed. L-41 Fighter destroyed. U-05 Engineer destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. I-47 Archangel crushed by falling debris. I-47 Archangel system corrupted by crushing effect. Hvy. Missile Launcher severed. U-05 Engineer lays Concrete. I-47 Archangel system terminally corrupted. Map ----- +----------------------------------------------------+ | ????????????????????????????????]????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????=????????????????????????????????????? | | ????????" ? ????????????????????????????????????? | | ????????" ????????????????????????????????????? | | ???????"" ????????????????????????????????????? | | ???????"" ?????????????????#####???????????""? | | ??????""" ?????????????? == ???????????""? | | ????#"""" ??###???????? == ???????????T"? | | ????# #?# #???????? ????????????""? | | ???#### # ############# " #???????""? | | ??? ^+ #?????????? | | ???? # ! #?????????? | | ?????"" + "??????????? | | ????""" u %% %* ??????????? | | ? """ g =*%= G#?????????? | | ? %## ==!|!u ""??????????? | | ???^"" !# u# ""??????????? | | ??? "" # * ??? ??????????? | | "" ## b%= ##?????##??????????? | | ^ # / lg #?????????????????? | | ^""" # *@ #??????????????????? | | ????""" # = #?????????????????? | | ?? """ % # # ! ##?????????????????? | | ### #??????????????????? | | ? ^""" # ###??????????????????? | | ????""" ""T"" ###????????????????????? | | ????""" """ p#??????????????????????? | | ???? ###########????????????? | | ??? # #????????????? | | ???################## # ?????????????? | | ???????# # #!""""""???????????????? | | ???????# # #!="""""???????????????? | | ???????# + +!!"""""???????????????? | | ???????# ! # #!""""""???????????????? | | ???????# #k ^^ #|= ??????????????? | | ???????##+###########^^ ^ # ?????????????? | | ????????# #?????????#= ##########?????????????? | | ????????# #?????????#% #??????????????????????? | | #######?# #?????????# #???????????[??????????? | | ### ###???????# +??????????????????????? | | " ] !# #???????# #??????????????????????? | | " # ######### #??????????????????????? | | / T #??????????????????????? | | " == # ###########+###??????????????????????? | | " == !# #????# ?? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 19 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 900 Resistance: TH 25 Evasion (%) 44 Targeting Accuracy 16 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 3 Salvage Targeting 4 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Focal Shield | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Imp. Gyrokinetic Inverter | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Adv. Recoil Stabilizer | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Core Shielding | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Point Defense System | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Point Defense System | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive EM Shield | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free S-27 Virus | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointHeartInterrupter Manual? 0 Play Time 01:01:14 Cumulative 249.4 hours Start 2026.09.13 @ 16:34:43 End 2026.09.13 @ 17:41:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 285 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 56 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7cd69fd9-d32b-4c0d-8e22-d3ac2248c70b