Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.12 @ 19:05:46 Player: Minty Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (108) 540 Value Destroyed (3186) 3186 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 8032 Bonus ------- High Alert Combat Kills 266 Entered DSFs 500 Cogmind --------- Core Integrity 469/850 Matter 27/450 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Large Matter Pod Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Beam Rifle > --- INVENTORY (20) --- System Shield Improved Spread Laser Improved Spread Laser Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Light Nuclear Core Large Matter Pod Advanced Terrain Scan Processor Advanced Targeting Computer Hardened Medium Armor Plating Layered Light Armor Plating System Shield System Restoration Module Field Recycling Unit Shock Rifle Advanced Beam Rifle Improved Spread Laser Improved Spread Laser Heavy Ion Cannon Concussive RPG Concussive RPG Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Rocket Array [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 6 | . . 1 . 2 2 1 . Weapon 1 | . . . . . . 1 . Parts Attached 110 | . 7 8 5 35 45 5 5 Power 6 | . . 1 1 3 1 . . Engine 2 | . . 1 1 . . . . Core 4 | . . . . 3 1 . . Reactor . | . . . . . . . . Propulsion 19 | . 2 1 2 10 4 . . Treads 8 | . 2 1 . 5 . . . Leg 3 | . . . . 1 2 . . Wheel 8 | . . . 2 4 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | . 3 2 . 12 23 2 . Device 14 | . . . . 7 7 . . Storage 7 | . 2 . . 1 3 1 . Processor 6 | . 1 2 . 1 2 . . Hackware 6 | . . . . 3 2 1 . Protection 9 | . . . . . 9 . . Artifact . | . . . . . . . . Weapon 43 | . 2 4 2 10 17 3 5 Energy Gun 18 | . 2 . . 3 8 2 3 Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 6 | . . 1 . 4 1 . . Ballistic Cannon . | . . . . . . . . Launcher 16 | . . 3 2 3 6 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . 2 3 . . Corrupted Parts 3 | . 1 2 . . . . . System Corruption 8 | . 1 7 . . . . . Parts Lost 38 | . . 3 3 12 10 . 10 Power 6 | . . 1 1 3 . . 1 Propulsion 11 | . . . 2 4 4 . 1 Utility 13 | . . . . 2 6 . 5 Weapon 8 | . . 2 . 3 . . 3 Highest Loss Streak 10 | . . 2 2 6 3 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 99 96 92 88 91 66 66 Engine 4 | . 14 11 10 . . . . Core 4 | . . . . 6 7 6 2 Treads 12 | . 26 30 21 12 . . . Wheel 7 | . . . 4 6 12 6 5 Device 7 | . . . . 13 12 13 6 Storage 13 | . 27 11 11 14 10 6 13 Processor 6 | . . 21 22 . 1 6 6 Hackware 8 | . . . . 15 12 . 6 Protection 5 | . . . . . 14 13 6 Energy Gun 8 | . 13 4 . 12 8 . 12 Ballistic Gun 2 | . 14 . . 3 . . . Launcher 7 | . . 17 22 2 3 13 1 Naked Turns . | . . . . . . . . Heaviest Build 88 | 11 50 49 48 56 88 86 86 Greatest Support 60 | 20 40 60 60 60 42 28 28 Greatest Overweight (x) 23 | . 2 1 2 18 23 3 3 Average Overweight (x) 1 | . . . . 1 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 20 Most Carried 20 | 6 20 19 18 20 20 12 9 Average Carried 15 | 6 12 13 14 18 17 11 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 20 13 18 15 12 9 7 Class Distribution -------------------- 43% | Hacker-Mutant 40% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -6/Factory Gunner | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac DSF Matter Collected 2034 | 190 192 222 184 549 697 . . Remotely 143 | . . . . 143 . . . Salvage Created 2515 | . 253 172 303 729 897 . 161 Parts 212 | . 21 16 29 47 96 . 3 Haulers Intercepted 2 | . . 1 . 1 . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled 44 | . . . . . 32 . 12 Retrieved Matter 287 | . . . . . 155 . 132 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 74 | . 5 6 11 15 34 . 3 Guns 28 | . 5 1 . 11 10 . 1 AOE 46 | . . 5 11 4 24 . 2 Classes Destroyed 17 | . 3 4 1 3 6 . . Worker 9 | . 1 1 1 1 5 . . Builder 16 | . . 1 2 2 11 . . Tunneler 4 | . . . . . 4 . . Hauler 2 | . . 1 . 1 . . . Recycler 3 | . . . 1 1 1 . . Operator 1 | . . . . 1 . . . Watcher 5 | . 1 2 . 1 1 . . Swarmer 17 | . . 4 4 3 6 . . Grunt 28 | . 5 . 7 5 11 . . Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . 1 . . . Sentry 11 | . . 2 . 4 4 . 1 Specialist 3 | . . . . . 2 . 1 Hunter 2 | . . . . 2 . . . Programmer 2 | . . . . . 2 . . Heavy 3 | . . . . . 2 . 1 Assembled 6 | . . . . . 6 . . Best Kill Streak 20 | . 2 4 5 5 20 . 2 Combat Bots Only 10 | . 2 4 4 5 10 . 2 Max Kills in Single Turn 7 | . 1 3 3 2 7 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 3 1 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac DSF Damage Taken 5983 | . 229 348 220 1449 2243 . 1494 Core 1051 | . 46 24 15 301 284 . 381 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 35 | . . . . . 35 . . Core Remaining (%) 75 | 100 81 . 90 45 59 . . Volleys Fired 203 | . 27 17 15 64 65 . 15 Largest 3 | . 2 2 2 2 2 . 3 Hottest 211 | . 90 90 63 126 150 . 211 Shots Fired 345 | . 54 33 24 108 104 . 22 Gun 245 | . 54 13 . 98 69 . 11 Cannon 11 | . . . . . 4 . 7 Launcher 89 | . . 20 24 10 31 . 4 Special . | . . . . . . . . Kinetic 76 | . 36 . . 19 21 . . Thermal 145 | . . . . 79 48 . 18 Explosive 89 | . . 20 24 10 31 . 4 Electromagnetic 35 | . 18 13 . . 4 . . Robot Hit Streak 13 | . 8 8 5 9 9 . 13 Robot Miss Streak 8 | . 3 7 1 7 8 . 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 232 | . 35 14 8 71 84 . 20 Core Hits 293 | . 15 19 20 50 160 . 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . 3 . . . Burn 3 | . . . . 3 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10815 | . 403 956 1044 1940 5235 . 1237 Guns 3139 | . 403 140 . 1162 1198 . 236 Cannons 233 | . . . . . 44 . 189 Explosions 7405 | . . 816 1040 744 3993 . 812 Melee . | . . . . . . . . Ramming 38 | . . . 4 34 . . . Kinetic 820 | . 221 . . 258 341 . . Thermal 2297 | . . . . 904 968 . 425 Explosive 7294 | . . 816 1040 744 3882 . 812 Electromagnetic 366 | . 182 140 . . 44 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 1 8 8 . 6 . . Average Corruption 5 | . 1 6 8 . 4 . . Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 61 | . . 14 26 . 21 . . Message Errors 15 | . . 5 4 . 6 . . Matter Fused 13 | . . 2 5 . 6 . . Heat Flow Errors 6 | . . 2 3 . 1 . . Energy Discharges 6 | . . 1 2 . 3 . . Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 7 | . . 1 4 . 2 . . Data Loss (major) 3 | . . 1 2 . . . . Misfires 4 | . . 1 3 . . . . Alerts 1 | . . . . . 1 . . Weapon Failures 5 | . . 1 2 . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 239 | . . 23 54 85 77 . . Projectiles . | . . . . . . . . Explosions 239 | . . 23 54 85 77 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . 1 . . . Impact 1 | . . . . 1 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 853 | . . 160 130 232 331 . . Shots 24 | . . 4 3 7 10 . . Rammed 8 | . . . . 8 . . . Targets Rammed 9 | . . . 1 8 . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 308 | . 147 214 273 308 276 . 54 Average Temperature 87 | . 34 75 81 122 90 . 19 Received Heat Transfer 1042 | . 129 72 36 459 334 . 12 Effects 6 | . . . . 2 4 . . Energy Bleed 3 | . . . . 2 1 . . Interference 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . 2 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 3 1 . . Heat Transferred 3245 | . . . . 1941 750 . 554 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Peak Influence 839 | . 115 331 379 516 839 415 328 Initial 410 | . . 24 59 107 191 410 290 Average 266 | . 64 161 208 306 363 413 284 Maximum Alert Level 3 | . . 1 1 2 3 2 1 Low Security (%) 33 | 100 100 65 44 18 9 . . Level 1 49 | . . 34 55 58 60 . 100 Level 2 14 | . . . . 22 25 100 . Level 3 1 | . . . . . 4 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 3 1 . 2 12 . 2 Investigation 4 | . 1 1 . . 2 . . Extermination 3 | . . . . . 3 . . Reinforcement 13 | . 2 . . 2 7 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 1 3 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac DSF Distress Signals 5 | . 1 1 . 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | . 13 9 9 22 39 . 5 Peak Tracking Total 9 | . 3 4 3 4 9 . 4 Tactical Retreats 3 | . . . . 2 1 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Traps Triggered 6 | . . 1 . . 5 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 2 | . . . . 2 . . . Traps Extracted . | . . . . . . . . Installed 4 | . . . 2 2 . . . Triggered 3 | . . . . 2 1 . . Most Traps Carried 4 | . . . 4 2 . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac DSF Machines Disabled 20 | . . 2 4 5 9 . . Max in Single Turn 3 | . . 1 2 2 3 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac DSF Machines Accessed 16 | . 3 2 . 4 6 1 . Terminals 9 | . 2 1 . 4 1 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 2 | . . 1 . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 40 | . 9 5 . 13 12 1 . Successful 24 | . 3 4 . 9 7 1 . Failed 16 | . 6 1 . 4 5 . . Catastrophic 3 | . 3 . . . . . . Database Lockouts . | . . . . . . . . Manual 18 | . 5 3 . 7 3 . . Terminals 25 | . 5 4 . 13 2 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 2 | . . . . . 2 . . Recycling Units 6 | . 4 . . . 2 . . Scanalyzers 3 | . . 1 . . 2 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 7 | . . 1 . 5 . 1 . Record 1 | . . . . 1 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . Reinforcement Status 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks 3 | . 2 . . . 1 . . Report Inventory 2 | . 1 . . . 1 . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 9 | . 1 3 . 4 1 . . Terminals 7 | . 1 2 . 4 . . . Botnet 6 | . 1 1 . 4 . . . Disrupt 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Extract 1 | . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . Reprogram 1 | . . . . . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 3 1 . 3 3 . . Full Trace Events 3 | . 2 . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 38 | . . . . . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac DSF Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 27 | . . . . . 27 . . Highest-Rated Ally 27 | . . . . . 27 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac DSF Turns Passed 4415 | 3 575 490 611 904 1703 9 120 Spaces Moved 2233 | 3 205 244 304 351 1084 3 39 Core 8 | . . . . 2 6 . . Treads 819 | . 189 244 204 182 . . . Legs 33 | 3 16 . . 5 9 . . Wheels 1373 | . . . 100 162 1069 3 39 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 105 | 120 120 160 105 105 108 130 115 Average Speed 159 | 120 231 172 181 182 130 135 137 Slowest Speed 1200 | 120 260 240 320 950 1200 145 145 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 2 28 22 80 37 35 . 28 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 612 | . . 99 140 75 241 . 57 Melee . | . . . . . . . . Projectile 1 | . . . . . 1 . . AOE 611 | . . 99 140 75 240 . 57 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac DSF Total 2735 | 2 255 284 340 499 1268 7 80 Wait 42 | . . 1 2 5 14 . 20 Move 2226 | 2 204 243 303 350 1083 2 39 Hop . | . . . . . . . . Pick Up 53 | . 13 6 9 8 17 . . Fast Attach 40 | . 3 1 2 19 15 . . Attach 35 | . . 5 2 9 13 3 3 Detach 26 | . 2 1 . 9 13 . 1 Swap 36 | . 4 2 1 8 17 2 2 Drop 61 | . 2 8 3 17 31 . . Fire 203 | . 27 17 15 64 65 . 15 Melee . | . . . . . . . . Ram 3 | . . . . 3 . . . Kick . | . . . . . . . . Crush 6 | . . . 1 5 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 4 | . . . 2 2 . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 4 | -11/Junkyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 577 | -10/Materials | Identified exit to Materials 579 | -10/Materials | Entered another Materials area 579 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 798 | -9/Materials | Discovered new exit (range 5) 803 | -9/Materials | Identified exit to Mines 1069 | -9/Materials | Entered Mines 1117 | -9/Mines | Learned location of Zion (-6) 1157 | -9/Mines | Learned Materials emergency access door positions 1304 | -9/Mines | Found a hidden stash of uninstalled traps 1460 | -9/Mines | Build established: Scavenger-Mutant 1490 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1635 | -9/Mines | Discovered new exit (range 6) 1641 | -9/Mines | Identified exit to Materials 1680 | -9/Mines | Entered Materials 1680 | -8/Materials | Evolved 2 slots: Utility x2 1995 | -8/Materials | Build established: Hacker-Mutant 2362 | -8/Materials | Core integrity fell below 50% 2430 | -8/Materials | Lost 6 parts (1p2n1u2w) 2578 | -8/Materials | Discovered new exit (range 4) 2584 | -8/Materials | Entered Factory 2584 | -7/Factory | Evolved 2 slots: Utility x2 2789 | -7/Factory | Repaired Lgt. Nuclear Core 3112 | -7/Factory | Assembled infested ambush trap array 3155 | -7/Factory | Lost 3 parts (2n1u) 3399 | -7/Factory | Found Prototype Launcher 3399 | -7/Factory | Identified Rocket Array 3853 | -7/Factory | Cargo convoy interrupted 3916 | -7/Factory | Lost 3 parts (3u) 4153 | -7/Factory | Build established: Mutant 4236 | -7/Factory | Destroyed 10 combat bots 4249 | -7/Factory | Discovered new exit (range 13) 4287 | -7/Factory | Entered another Factory area 4287 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4290 | -6/Factory | Identified exit to DSF 4296 | -6/Factory | Entered DSF 4341 | -6/DSF | Additional patrols routed to DSF 4416 | -6/DSF | Self-destructed Last Messages --------------- 04357_ Hvy. Ion Cannon destroyed. 04357_ Knocked back. 04378_ Penetrated by Slug. 04378_ Field Recycling Unit destroyed. 04378_ Matter Repository disabled. 04378_ Slug penetrates Wall. 04384_ Lyr. Light Armor Plating destroyed. 04389_ Slug penetrates Wall. 04392_ H-61 Shepherd destroyed. 04392_ Penetrated by Slug. 04396_ X-67 Chaingunner destroyed. 04397_ The unstable cave ceiling collapses. 04399_ Penetrated by Slug. 04399_ Imp. Spread Laser destroyed. 04402_ Arm. Huge Wheel destroyed. 04402_ Penetrated by Slug. 04408_ Slug penetrates Wall. 04412_ Penetrated by Slug. 04414_ Adv. Beam Rifle destroyed. 04416_ Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????? =????????? | | ?????????????! ???????????? =????????? | | ?????????????% ???????????? ????????? | | ???????????### ?##????????# ????????? | | ???????????# # #????????# ##???????? | | ???????????# ==?????????! !????????? | | ???????????#! !==?????????! !????????? | | ???????????? =%==?????????! !????????? | | ???????????# #????????## ##???????? | | ???????????#! !!????????? !#???????? | | ???????????#!! !!????????? !#???????? | | ??????????? ! ^^ !! ######?# #????????? | | ???????????# # ### ###??????? | | ???????????## # ## ""####???? | | ?????????? x %%%%%%#???? | | ?????????? @ ""#??????? | | ?????????? !! h # ##"""""#??????? | | ?????????? !! #########"""""#??????? | | ???????????### #"###???????##"####??????? | | ?????????????# ###??????????#"#?????????? | | ?????????????##?????????????#""?????????? | | ?????????????????????????????##?????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 14 Energy Capacity 240 Matter Stores 350 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Mace | -9/Materials | Extracted Sensor Array | -9/Materials | Extracted Field Recycling Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaSmallGreatsword Manual? 0 Play Time 00:31:08 Cumulative 440.8 hours Start 2023.07.12 @ 18:36:28 End 2023.07.12 @ 19:05:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 118 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 66 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cb3f497-2518-42a4-8a3a-350600126687