Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.10.30 @ 13:19:20 // Halloween2020/ForbiddenLore Player: jjjdanny Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (3058) 3058 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 7176 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 500/500 System Corruption 1% Temperature Cool (0) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Battery Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Fission Core Fission Core Improved Heat Sink Advanced Heat Sink Large Storage Unit Compact Battery (300) Large Matter Pod (150) Point Defense System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Maneuvering Thrusters Improved Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Proton Cannon Plasma Cannon > --- INVENTORY -------- Fission Core Fission Core Aluminum Leg Improved Heat Sink Large Storage Unit High-capacity Battery Large Matter Pod Point Defense System [Rating: 66] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 6 | . . . 2 . 2 2 Weapon 1 | . . . . 1 . . Parts Attached 55 | 4 6 8 5 10 12 10 Power 5 | 1 . 1 . 1 2 . Engine 3 | 1 . . . . 2 . Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 16 | 1 1 3 1 5 3 2 Treads . | . . . . . . . Leg 16 | 1 1 3 1 5 3 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 3 . 3 . 4 4 Device 9 | . 1 . 2 . 3 3 Storage 4 | 1 2 . . . . 1 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 19 | 1 2 4 1 4 3 4 Energy Gun 15 | 1 1 4 1 4 1 3 Energy Cannon 3 | . . . . . 2 1 Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 41 | . 1 4 4 3 7 22 Power 5 | . . 1 . . 2 2 Propulsion 12 | . . 1 3 . 2 6 Utility 7 | . . . . . . 7 Weapon 17 | . 1 2 1 3 3 7 Highest Loss Streak 10 | . 1 2 4 2 3 10 Average Slot Usage (%) 93 | . 84 99 96 94 100 84 Engine 5 | . 14 7 . . 1 10 Core 6 | . . 3 9 15 11 . Leg 27 | . 28 44 33 25 26 14 Device 15 | . 4 11 18 15 20 26 Storage 9 | . 14 11 9 7 6 8 Processor 4 | . . . 9 7 6 5 Protection 2 | . . . . . 6 2 Energy Gun 16 | . 14 20 18 22 17 6 Energy Cannon 1 | . . . . . 2 5 Ballistic Gun 2 | . 9 1 . . . . Naked Turns . | . . . . . . . Heaviest Build 80 | 10 40 46 47 58 77 80 Greatest Support 63 | 10 20 40 40 58 63 63 Greatest Overweight (x) 11 | . 1 1 2 1 1 11 Average Overweight (x) 1 | . . . 1 . 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 Average Capacity 11 | 5 10 12 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 9 Average Carried 10 | 2 8 11 11 11 11 7 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 3 12 12 12 12 10 8 Class Distribution -------------------- 43% | Scavenger-Gunner 27% | Scavenger-Mutant 22% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 833 | 233 250 55 50 90 95 60 Remotely . | . . . . . . . Salvage Created 3507 | . 359 511 312 406 920 999 Parts 177 | . 27 41 20 15 41 33 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 73 | . 9 19 10 8 13 14 Guns 51 | . 9 19 10 5 3 5 Cannons 14 | . . . . . 6 8 AOE 6 | . . . . 2 3 1 Classes Destroyed 8 | . 2 2 1 1 2 . Recycler 2 | . . . . . 1 1 Operator 1 | . . . 1 . . . Watcher 2 | . 1 . . . . 1 Swarmer 14 | . . 11 3 . . . Grunt 45 | . 9 6 5 6 7 12 Sentry 8 | . . 2 2 1 3 . Hunter 3 | . . . . . 1 2 Programmer 3 | . . . . 1 2 . Best Kill Streak 9 | . 3 9 4 4 4 9 Combat Bots Only 9 | . 3 9 4 4 4 8 Max Kills in Single Turn 3 | . 1 2 1 2 3 1 Gunslinging 1 | . . 1 . 1 . . Exploded 3 | . . . . 2 3 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5080 | . 270 474 359 469 873 2635 Core 1415 | . 61 71 45 97 131 1010 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 75 82 91 86 84 . Volleys Fired 210 | . 39 37 34 16 38 46 Largest 3 | . 2 2 2 3 3 3 Hottest 224 | . 60 105 121 177 213 224 Shots Fired 461 | . 75 63 64 44 108 107 Gun 380 | . 75 63 64 44 78 56 Cannon 81 | . . . . . 30 51 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 43 | . 38 5 . . . . Thermal 333 | . 37 58 64 28 54 92 Explosive . | . . . . . . . Electromagnetic 85 | . . . . 16 54 15 Robot Hit Streak 43 | . 24 12 39 43 30 24 Robot Miss Streak 4 | . 2 2 4 3 1 1 Penetration Max . | . . . . . . . Secondary Targets 13 | . 2 5 4 2 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . Shots Hit Robots 387 | . 60 52 54 39 89 93 Core Hits 224 | . 24 42 50 28 38 42 Critical Hits 3 | . . . . . . 3 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6684 | . 571 554 702 652 1754 2451 Guns 4279 | . 571 554 702 571 876 1005 Cannons 1773 | . . . . . 573 1200 Explosions 619 | . . . . 81 305 233 Melee . | . . . . . . . Ramming 13 | . . . . . . 13 Kinetic 272 | . 236 36 . . . . Thermal 5067 | . 335 518 702 437 1137 1938 Explosive . | . . . . . . . Electromagnetic 1332 | . . . . 215 617 500 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 112 | . . . . . 32 80 Projectiles 97 | . . . . . 17 80 Explosions 15 | . . . . . 15 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 6 | . . . . . . 6 Shots . | . . . . . . . Rammed 6 | . 1 . . . . 5 Targets Rammed 6 | . 1 . . . . 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 263 | . 132 36 6 263 128 . Average Temperature 45 | . 46 10 2 103 40 . Received Heat Transfer 1731 | . 195 162 207 246 327 594 Effects 2 | . . . . 2 . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted 3 | . . . . 1 1 1 Combat Hostiles 2 | . . . . 1 1 . Parts Fried 6 | . . . . 1 2 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 16 | . . . 3 2 5 6 Heat Transferred 8912 | . 750 1010 1159 768 1680 3545 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 1 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 440 | . 107 440 356 154 200 339 Initial 86 | . . . 86 60 39 65 Average 114 | . 50 234 247 70 74 144 Maximum Alert Level 2 | . . 2 1 . 1 1 Low Security (%) 78 | 100 100 34 25 100 91 75 Level 1 19 | . . 50 74 . 8 24 Level 2 1 | . . 14 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 3 1 3 3 5 2 Investigation 8 | . 3 . 2 1 2 . Extermination 4 | . . . . 1 2 1 Reinforcement 4 | . . 1 . 1 1 1 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 2 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 14 21 18 9 17 25 Peak Tracking Total 8 | . 4 6 4 4 4 8 Tactical Retreats 5 | . . 1 . . 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 4 | . . . 2 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 5 | . 5 . . . . . Reprogrammed 1 | . 1 . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . . . 1 . 1 1 Max in Single Turn 1 | . . . 1 . 1 1 Garrison Access 2 | . . . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 13 | . 5 1 2 2 3 . Terminals 11 | . 5 1 1 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 40 | . 25 1 5 3 6 . Successful 26 | . 17 1 2 2 4 . Failed 14 | . 8 . 3 1 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 36 | . 25 1 2 3 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 3 . 1 . Terminal Hacks 24 | . 17 1 1 2 3 . Record 2 | . . . . . 2 . Robot Analysis 4 | . 2 . . 2 . . Branch Access Points 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 4 | . 4 . . . . . Disarm Traps 3 | . 3 . . . . . Reprogram Traps 2 | . 2 . . . . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 5 | . 2 1 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Seal Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 9 | . 5 . 2 1 1 . Full Trace Events 4 | . 3 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 4 | . 2 . . 2 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4253 | 74 862 487 453 518 1279 580 Spaces Moved 2234 | 55 469 250 223 299 712 226 Core 8 | 6 . . . . . 2 Treads . | . . . . . . . Legs 2226 | 49 469 250 223 299 712 224 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 122 152 150 Average Speed 150 | 112 148 145 154 144 152 172 Slowest Speed 600 | 120 150 150 180 150 152 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 4 61 28 19 7 18 7 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . . . 2 24 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 34 | . . . . 2 24 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2731 | 68 581 314 277 355 832 304 Wait 106 | 1 30 6 . 14 46 9 Move 2228 | 54 468 249 222 298 711 226 Hop . | . . . . . . . Pick Up 89 | 8 25 10 10 12 16 8 Fast Attach . | . . . . . . . Attach 44 | 4 4 6 4 7 9 10 Detach . | . . . . . . . Swap 11 | . 2 2 1 3 3 . Drop 37 | 1 12 4 6 5 9 . Fire 210 | . 39 37 34 16 38 46 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 3 | . 1 . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 608 | -10/Materials | Identified exit to Mines 723 | -10/Materials | Discovered new exit (range 10) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Propulsion x2 1148 | -9/Materials | Destroyed 9 combat bots 1244 | -9/Materials | Build established: Scavenger-Mutant 1384 | -9/Materials | Discovered new exit (range 8) 1424 | -9/Materials | Entered another Materials area 1424 | -8/Materials | Evolved 2 slots: Utility x2 1465 | -8/Materials | Garrison activated, responded to threat 1784 | -8/Materials | Discovered new exit (range 5) 1833 | -8/Materials | Lost 4 parts (3n1w) 1877 | -8/Materials | Entered Factory 1877 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2158 | -7/Factory | Build established: Scavenger-Gunner 2381 | -7/Factory | Discovered new exit (range 6) 2395 | -7/Factory | Entered another Factory area 2395 | -6/Factory | Evolved 2 slots: Utility x2 3581 | -6/Factory | Discovered new exit (range 11) 3625 | -6/Factory | Lost 3 parts (1p1n1w) 3674 | -6/Factory | Entered another Factory area 3674 | -5/Factory | Evolved 2 slots: Utility x2 3966 | -5/Factory | Destroyed 8 combat bots 3971 | -5/Factory | Lost 7 parts (2n2u3w) 4095 | -5/Factory | Lost 4 parts (2n2w) 4199 | -5/Factory | Spotted B-75 Beast 4242 | -5/Factory | Core integrity fell below 50% 4248 | -5/Factory | Core integrity fell below 20% 4254 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slammed into H-66 Slayer. Slug penetrates Wall. Penetrated by Slug. Adv. Heat Sink destroyed. Penetrated by Slug. Slammed into H-66 Slayer. Slug penetrates H-66 Slayer. Slug penetrates Terminal. Penetrated by Slug. Adv. Heat Sink destroyed. Knocked back. Penetrated by Slug. Slug penetrates Terminal. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates B-75 Beast. Penetrated by Slug. R-10 Processor collects Wheel. K-01 Serf collects debris. Penetrated by Slug. 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