Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.05 @ 11:39:08 // Winter2019/RPGLIKE Player: dark Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (334) 1670 Value Destroyed (13161) 13161 Prototype IDs (32) 640 Alien Tech Used (4) 800 Bonus (8964) 8964 TOTAL SCORE: 31935 Bonus ------- High Alert Combat Kills 3429 Follower Combat Kills 304 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -569 Cogmind --------- Core Integrity 0/1750 Matter 265/300 Energy 660/835 System Corruption 12% Temperature Cool (0) Movement Hovering (52) Location -3/Quarantine Parts ------- > --- POWER (4) -------- Neutrino Core Particle Reactor Light Particle Reactor > --- PROPULSION (6) --- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY (9) ------ Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Quantum Capacitor Advanced Focal Shield Force Field > --- WEAPON (3) ------- Gamma Rifle > --- INVENTORY (6) ---- Matter Drive Force Lance Sigix Corpse Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor Particle Reactor Light Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Core Analyzer Quantum Capacitor Matter Drive > --- WEAPON ----------- Gamma Rifle Cooled Plasma Rifle HERF Cannon > --- INVENTORY -------- Advanced Focal Shield Terrabomb Sigix Terminator Sigix Corpse [Rating: 172] Favorites ----------- Power Cold Fusion Reactor Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aerolev Unit Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Advanced Targeting Computer Device Improved Shield Generator Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Ion Burst Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Ion Burst Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Slots Evolved 18 | 1 2 1 . 1 3 1 1 2 . 1 . 1 2 . 2 . Power 3 | . . . . . . . . 1 . . . . 1 . 1 . Propulsion 5 | 1 . . . . 2 . . . . . . 1 1 . . . Utility 8 | . 1 1 . 1 1 1 1 . . 1 . . . . 1 . Weapon 2 | . 1 . . . . . . 1 . . . . . . . . Parts Attached 167 | 5 15 5 10 1 19 13 13 8 1 3 . 2 24 12 13 23 Power 28 | 1 3 . 3 . 3 3 1 2 . 1 . . 3 3 2 3 Engine 14 | 1 2 . 3 . 2 3 1 1 . . . . . . 1 . Core 6 | . 1 . . . 1 . . . . . . . 2 . . 2 Reactor 8 | . . . . . . . . 1 . 1 . . 1 3 1 1 Propulsion 38 | 2 3 1 . . 9 3 1 2 . . . 1 8 2 6 . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover 33 | . 3 1 . . 6 3 1 2 . . . 1 8 2 6 . Flight 3 | . . . . . 3 . . . . . . . . . . . Utility 57 | . 4 3 . 1 5 2 10 . . 2 . . 8 6 5 11 Device 36 | . . 2 . . 3 . 7 . . 1 . . 6 5 3 9 Storage . | . . . . . . . . . . . . . . . . . Processor 9 | . 2 . . . 1 . 2 . . 1 . . . . 2 1 Hackware 5 | . 1 . . 1 1 2 . . . . . . . . . . Protection 6 | . 1 1 . . . . 1 . . . . . 2 1 . . Artifact 1 | . . . . . . . . . . . . . . . . 1 Weapon 44 | 2 5 1 7 . 2 5 1 4 1 . . 1 5 1 . 9 Energy Gun 9 | 1 . . . . . 1 . . . . . . 3 . . 4 Energy Cannon 9 | . . . 1 . . 2 . 1 . . . . 2 1 . 2 Ballistic Gun 10 | 1 3 . 1 . . 2 . 2 1 . . . . . . . Ballistic Cannon 12 | . 2 . 5 . 2 . 1 1 . . . 1 . . . . Launcher 4 | . . 1 . . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 1 2 . 2 7 1 1 . . . . 3 . . 6 Parts Lost 7 | . . . 1 . 1 . . . . . . . . 1 3 1 Power 2 | . . . 1 . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 5 | . . . . . 1 . . . . . . . . 1 3 . Weapon . | . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . 1 . . . . . . . . 1 1 1 Average Slot Usage (%) 96 | . 92 100 98 100 97 99 98 96 100 100 100 99 99 98 86 82 Engine 6 | . 15 . 8 11 9 7 7 6 6 3 . . . . 2 . Core 1 | . 2 12 2 . . . . . . . . . . 2 . 3 Reactor 4 | . . . . . . . . 2 6 6 11 11 10 12 13 13 Hover 23 | . 27 26 25 22 15 29 28 25 25 23 23 26 27 29 18 13 Device 14 | . . 5 12 11 15 1 13 18 18 17 17 16 26 27 25 19 Processor 12 | . 15 12 12 11 9 7 18 12 12 16 17 16 10 10 10 18 Hackware 9 | . 2 12 12 20 20 35 10 6 6 5 5 5 . . . . Protection 2 | . 2 1 . . . . 5 6 6 5 5 5 4 2 . . Energy Gun 2 | . 6 . . . . . . . . . . . 4 10 9 8 Energy Cannon 4 | . . . 7 . . 6 7 6 6 5 5 5 10 5 4 3 Ballistic Gun 3 | . 13 . . . . 6 4 7 6 5 5 1 . . . . Ballistic Cannon 6 | . 3 13 15 22 18 . 2 4 6 5 5 9 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 104 | 7 13 16 23 23 26 24 43 60 61 61 61 65 77 93 98 104 Greatest Support 114 | 32 32 30 30 30 46 56 59 59 59 59 59 70 83 89 114 113 Greatest Overweight (x) 8 | . 2 . . . 8 . . 1 1 1 1 1 1 1 1 . Average Overweight (x) . | . . . . . . . . . 1 1 1 . . . . . Largest Inventory Capacity 6 | 4 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 3 4 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 Most Carried 6 | 4 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 Average Carried 5 | 2 3 3 4 4 5 5 4 5 6 5 6 5 4 4 5 5 Final Capacity 6 | 4 4 4 5 5 6 6 6 6 6 6 6 6 6 6 6 6 Final Carried 6 | 3 4 4 5 5 6 4 6 6 6 6 6 5 6 5 6 4 Class Distribution -------------------- 30% | Mutant 25% | Hacker-Mutant 23% | Gunner 11% | Generator-Gunner 7% | Generator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Generator-Sprinter | -4/Factory Generator-Gunner | -3/Research Generator-Gunner | -3/Quarantine Resources | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Matter Collected 4926 | 54 523 36 799 187 1210 392 281 220 129 274 . 53 238 121 162 247 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 12042 | . 715 52 1047 192 1371 1252 939 531 157 558 . 72 340 1788 1623 1405 Parts 616 | . 49 1 82 17 85 74 57 18 17 12 . 4 13 60 57 70 Haulers Intercepted 14 | . 1 . 4 . 2 3 1 1 . . . . . . 1 1 Recyclers Shooed 6 | . 1 . . . 1 . 1 . . . . . 2 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 17 13 . 6 . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Combat Hostiles Destroyed 243 | . 15 7 33 12 32 25 20 7 6 12 . 2 4 28 17 23 Guns 65 | . 13 . . . . 2 1 3 . 3 . . 1 20 10 12 Cannons 157 | . 2 2 33 12 32 23 19 4 6 9 . 2 3 3 3 4 AOE 11 | . . 5 . . . . . . . . . . . 1 . 5 Classes Destroyed 20 | . 7 4 2 1 2 . 1 . . . . . . . . 3 Worker 18 | . . . . . 3 3 2 . . . . . . 2 6 2 Builder 13 | . 1 . 1 . 4 . 1 . . . . . . 1 3 2 Tunneler 3 | . 1 . . . . . 1 . . . . . . . 1 . Hauler 14 | . 1 . 4 . 2 3 1 1 . . . . . . 1 1 Recycler 14 | . 1 . 1 . 2 1 1 1 . . . . 1 4 2 . Operator 11 | . 1 . 2 . 1 2 1 . . . . . 1 . 1 2 Drone 2 | . . 1 . . . . . . . . . . . 1 . . Watcher 20 | . 3 . 5 . 5 1 1 . . . . . 2 1 1 1 Swarmer 42 | . . . 2 6 3 3 8 . 3 3 . 2 3 7 . 2 Grunt 103 | . 15 . 21 5 15 10 7 5 . 8 . . . 3 6 8 Brawler 5 | . . . . 1 1 1 . . . 1 . . . . 1 . Duelist 2 | . . . 1 . 1 . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . 3 Sentry 42 | . . 1 9 . 10 11 2 1 . . . . 1 5 2 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . Hunter 16 | . . . . . 2 . 1 . 3 . . . . 4 4 2 Programmer 22 | . . . . . . . 2 1 . . . . . 9 4 6 Lightning 3 | . . . . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . . . . 1 Assembled 5 | . . 5 . . . . . . . . . . . . . . Best Kill Streak 10 | . 3 5 9 3 8 7 7 4 3 3 . 2 4 9 10 6 Combat Bots Only 7 | . 2 5 3 3 4 4 5 3 3 3 . 2 3 7 4 6 Max Kills in Single Turn 6 | . 2 4 2 1 2 1 3 1 1 1 . 2 1 2 3 6 Gunslinging 1 | . 1 . . . . . . . . . . . . 1 . . Exploded 4 | . . 4 . . . . . . . . . . . 1 . 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Damage Taken 9038 | . 599 313 687 187 909 635 336 155 281 382 . 13 109 2089 690 1653 Core 7072 | . 494 258 573 152 736 514 241 112 192 272 . 10 76 1537 527 1378 Absorbed by Shields 3286 | . . . . . 153 . 122 59 105 143 . 5 119 1155 706 719 Redirected to Core 5564 | . 307 186 377 108 572 402 203 88 164 247 . 10 76 1360 506 958 Core Remaining (%) 69 | 100 . 96 . 79 . 49 72 . . . . 72 66 21 . . Volleys Fired 666 | . 84 7 90 18 103 71 43 13 11 22 . 2 21 64 48 69 Largest 3 | . 2 2 2 2 2 2 2 3 3 3 . 3 3 3 3 3 Hottest 260 | . 78 69 107 88 88 125 148 181 181 183 . 210 205 260 260 260 Shots Fired 1452 | . 101 10 167 36 206 141 80 39 33 66 . 6 54 176 144 193 Gun 595 | . 89 . . . . 69 27 21 11 22 . . 18 118 96 124 Cannon 853 | . 12 7 167 36 206 72 53 18 22 44 . 6 36 58 48 68 Launcher 4 | . . 3 . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 672 | . 78 7 135 36 206 71 43 26 22 44 . 4 . . . . Thermal 572 | . 23 . 32 . . 70 37 13 11 22 . 2 36 118 96 112 Explosive 3 | . . 3 . . . . . . . . . . . . . . Electromagnetic 205 | . . . . . . . . . . . . . 18 58 48 81 Robot Hit Streak 67 | . 14 3 39 34 31 24 34 28 12 22 . 23 21 62 51 67 Robot Miss Streak 6 | . 3 2 2 6 2 3 1 1 2 2 . 2 3 2 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 . . Shots Hit Robots 1093 | . 76 6 135 31 169 103 54 31 24 49 . 4 20 144 116 131 Core Hits 597 | . 34 14 62 34 77 50 45 25 12 27 . 2 13 69 69 64 Critical Hits 36 | . 1 . 6 . 5 . . 2 . 1 . . . 2 3 16 Critical Kills 12 | . 1 . 2 . 2 . . 1 . . . . . . 1 5 Critical Parts Destroyed 22 | . . . 4 . 3 . . 1 . 1 . . . 2 2 9 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 41498 | . 1210 573 2838 659 3937 3014 2212 1205 602 1660 . 78 777 5741 5119 11873 Guns 13783 | . 1079 . . . . 403 266 280 52 236 . . 60 3489 4051 3867 Cannons 19328 | . 128 84 2838 659 3862 2611 1946 925 550 1424 . 78 717 1273 1039 1194 Explosions 8140 | . . 489 . . 70 . . . . . . . . 769 . 6812 Melee . | . . . . . . . . . . . . . . . . . Ramming 247 | . 3 . . . 5 . . . . . . . . 210 29 . Kinetic 10036 | . 968 84 2352 659 3862 403 499 426 184 566 . 33 . . . . Thermal 27156 | . 239 308 486 . 17 2611 1713 779 418 1094 . 45 618 4258 4051 10519 Explosive 181 | . . 181 . . . . . . . . . . . . . . Electromagnetic 3878 | . . . . . 53 . . . . . . . 159 1273 1039 1354 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 12 | . 2 2 . . 2 2 1 3 3 3 3 3 . 8 2 12 Average Corruption 2 | . 2 2 . . 1 2 1 2 3 3 3 3 . 5 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 98 | . 1 1 . . 16 11 . 1 9 17 2 3 . 17 4 16 Message Errors 18 | . 1 . . . 1 . . . 3 5 . 1 . 2 . 5 Matter Fused 15 | . . . . . . . . . 2 3 2 1 . 4 . 3 Heat Flow Errors 11 | . . . . . 1 1 . . . 5 . . . 1 1 2 Energy Discharges 11 | . . 1 . . 2 3 . . . 1 . . . 3 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . Data Loss (minor) 9 | . . . . . 1 2 . 1 2 1 . 1 . . . 1 Targeting Errors 30 | . . . . . 11 4 . . 2 2 . . . 5 2 4 Weapon Failures 3 | . . . . . . 1 . . . . . . . 1 . 1 Overload Shots 118 | . . . . . . . . . . . . . . 5 48 65 Effects 5 | . . . . . . . . . . . . . . . . 5 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 Heat Surge 3 | . . . . . . . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Overflow Damage 1149 | . . 9 5 . 90 56 21 10 . 17 . . 74 168 43 656 Projectiles 390 | . . . 5 . 90 56 21 10 . 17 . . 74 32 43 42 Explosions 727 | . . 9 . . . . . . . . . . . 104 . 614 Melee 32 | . . . . . . . . . . . . . . 32 . . Knockbacks 82 | . . 1 25 18 31 . 1 2 . 1 . . . 2 1 . Impact 3 | . . . . . . . . . . . . . . 2 1 . Kinetic 74 | . . 1 23 17 29 . 1 2 . 1 . . . . . . Secondary 5 | . . . 2 1 2 . . . . . . . . . . . Self-Inflicted Damage 1312 | . 1 41 . . 38 . . . . . . . . 128 14 1090 Shots 6 | . . 2 . . 1 . . . . . . . . 1 . 2 Rammed 12 | . 1 . . . 3 . . . . . . . . 7 1 . Targets Rammed 12 | . 1 . . . 3 . . . . . . . . 7 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 192 62 285 153 393 418 330 46 42 275 . 7 75 303 437 118 Average Temperature 89 | . 69 29 66 73 63 146 92 17 17 112 . 3 20 81 149 31 Received Heat Transfer 1710 | . 336 20 270 36 375 252 42 42 . 92 . 6 4 60 95 80 Effects 20 | . . . 1 . 2 6 4 . . . . . . 2 5 . Shutdowns 5 | . . . . . . 1 . . . . . . . . 4 . Energy Bleed 4 | . . . . . 1 . 1 . . . . . . 1 1 . Interference 9 | . . . 1 . . 4 3 . . . . . . 1 . . Short Circuit 2 | . . . . . 1 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . 3 2 1 Combat Hostiles 5 | . . . . . . . . . . . . . . 2 2 1 Parts Fried 24 | . . . . . . . . . . . . . 1 8 4 11 Impact Corruptions 4 | . . . . . . . . . . . . . . 4 . . Robots Melted 5 | . . . . . . . . . . . . . . 2 2 1 Combat Hostiles 5 | . . . . . . . . . . . . . . 2 2 1 Parts Melted 41 | . 1 . . . . 1 1 2 . 2 . 1 1 9 20 3 Heat Transferred 26835 | . 703 450 888 . 50 2975 1900 875 475 1250 . 50 650 5385 5700 5484 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Peak Influence 1273 | . 310 207 651 363 730 851 850 673 . . . . 525 1252 1165 1273 Initial 657 | . . 111 80 46 141 287 318 416 . . . . 70 256 657 654 Average 474 | . 161 152 265 218 392 536 597 566 . . . . 272 850 907 952 Maximum Alert Level 4 | . 1 1 2 1 3 3 3 2 . . . . 2 4 4 4 Low Security (%) 22 | 100 57 89 39 52 16 . . . . . . . 40 . . . Level 1 25 | . 42 10 39 47 42 26 5 . . . . . 30 16 . . Level 2 28 | . . . 21 . 37 50 69 100 . . . . 29 12 17 9 Level 3 17 | . . . . . 3 23 24 . . . . . . 36 76 58 Level 4 5 | . . . . . . . . . . . . . . 34 6 32 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 47 | . 4 . 5 . 5 5 6 2 . . . . . 9 5 6 Investigation 19 | . 2 . 4 . 3 2 5 . . . . . . 2 . 1 Extermination 5 | . . . . . . . 1 1 . . . . . 2 1 . Reinforcement 14 | . 2 . 1 . 2 3 . . . . . . . 1 1 4 Assault 6 | . . . . . . . . . . . . . . 3 2 1 Garrison 3 | . . . . . . . . 1 . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . . . . . . . . 1 1 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Distress Signals 15 | . 2 . . . 4 2 3 . . . . . 1 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 373 | . 26 18 44 13 53 33 29 8 6 11 . 8 13 37 39 35 Peak Tracking Total 13 | . 4 13 4 4 7 6 3 3 3 3 . 4 5 10 9 6 Tactical Retreats 29 | . 2 1 4 . 6 2 2 1 . . . . 1 4 3 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Traps Triggered 10 | . 1 . . . . 1 2 1 . . . . 4 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Machines Disabled 36 | . 2 1 . . 3 3 6 . . . . . . 6 3 12 Max in Single Turn 3 | . 1 1 . . 1 1 1 . . . . . . 3 1 2 Garrison Access 4 | . . . . . 1 . 1 . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Machines Accessed 79 | . 7 1 13 . 14 12 10 . . . 4 . 8 3 2 5 Terminals 53 | . 7 . 10 . 9 10 7 . . . . . 3 2 1 4 Fabricators 5 | . . . . . . . 1 . . . . . 4 . . . Repair Stations 3 | . . . . . 1 1 . . . . . . 1 . . . Recycling Units 3 | . . . 1 . 1 1 . . . . . . . . . . Scanalyzers 5 | . . . 2 . 2 . 1 . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . . . . 1 1 1 Total Hacks 265 | . 22 1 50 . 50 35 40 . . . 28 . 19 7 3 10 Successful 164 | . 7 1 35 . 36 27 18 . . . 28 . 8 . . 4 Failed 101 | . 15 . 15 . 14 8 22 . . . . . 11 7 3 6 Catastrophic 10 | . . . . . 1 1 4 . . . . . 1 2 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 134 | . 22 . 34 . 27 17 20 . . . . . 6 5 1 2 Terminals 193 | . 22 . 44 . 39 31 33 . . . . . 9 5 1 9 Fabricators 12 | . . . . . . . 4 . . . . . 8 . . . Repair Stations 6 | . . . . . 2 2 . . . . . . 2 . . . Recycling Units 4 | . . . 1 . 1 2 . . . . . . . . . . Scanalyzers 13 | . . . 5 . 7 . 1 . . . . . . . . . Garrison Access 8 | . . . . . 1 . 2 . . . . . . 2 2 1 Terminal Hacks 97 | . 2 1 17 . 15 18 10 . . . 28 . 3 . . 3 Record 13 | . . . . . . . . . . . 11 . . . . 2 Part Schematic 13 | . . . 4 . 2 2 . . . . 5 . . . . . Robot Schematic 9 | . . . . . . . . . . . 9 . . . . . Prototype ID Bank 5 | . . . 1 . . 1 . . . . 3 . . . . . Open Door 7 | . . 1 . . . 5 . . . . . . . . . 1 Branch Access Points 5 | . 1 . 1 . 2 . 1 . . . . . . . . . Emergency Access Points 2 | . . . . . . 1 1 . . . . . . . . . Terminal Index 6 | . 1 . 1 . 1 1 1 . . . . . 1 . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . 1 . 1 . . . . . . . . . Unreport Threat 13 | . . . 7 . 4 1 1 . . . . . . . . . Locate Traps 10 | . . . 2 . . 3 3 . . . . . 2 . . . Disarm Traps 2 | . . . . . . . 2 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . Recall Reinforcements 2 | . . . . . . 2 . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 2 . . . . . 2 . . . Load Schematic 2 | . . . . . . . 1 . . . . . 1 . . . Build 2 | . . . . . . . 1 . . . . . 1 . . . Repair Station Hacks 4 | . . . . . 2 2 . . . . . . . . . . Scan Component 2 | . . . . . 1 1 . . . . . . . . . . Repair 2 | . . . . . 1 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 3 . 7 . . . . . . . . . . . Insert Component 4 | . . . 1 . 3 . . . . . . . . . . . Analyze 6 | . . . 2 . 4 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . . . . . . . . 1 Seal Access 3 | . . . . . 1 . 1 . . . . . . . . 1 Unauthorized Hacks 46 | . 5 . 15 . 11 7 5 . . . . . 3 . . . Terminals 39 | . 5 . 12 . 10 5 4 . . . . . 3 . . . Track 3 | . . . 1 . 2 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . Botnet 30 | . 4 . 10 . 8 4 3 . . . . . 1 . . . Operators 5 | . 1 . 1 . . 1 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . 1 2 . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . Tunnel 3 | . . . 1 . 1 1 . . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . . . . . . . . . Extract 3 | . . . 2 . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 1 . . . 1 . . . . . 1 . 1 2 Used 2 | . . . . . . . 1 . . . . . 1 . . . Hacking Detections 57 | . 7 . 10 . 11 8 7 . . . . . 7 3 2 2 Full Trace Events 10 | . 2 . 2 . 1 . 3 . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 9 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . 15 . 5 2 2 . . . 5 . . . . . Parts Built 3 | . . . . . . . 2 . . . . . 1 . . . Matter 486 | . . . . . . . 168 . . . . . 318 . . . Time 211 | . . . . . . . 42 . . . . . 169 . . . Total Part Build Rating 14 | . . . . . . . 8 . . . . . 6 . . . Parts Repaired 2 | . . . . . 1 1 . . . . . . . . . . Time 79 | . . . . . 35 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 3 . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 3 . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Total Allies 11 | . . . . 1 . . 1 . . . . 1 . . . 8 Largest Group 8 | . . . . 1 1 . 1 . . . . 1 . . . 8 Highest-Rated Group 113 | . . . . 31 31 . 21 . . . . 94 . . . 113 Highest-Rated Ally 94 | . . . . 31 31 . 21 . . . . 94 . . . 15 Total Orders 7 | . . 3 3 1 . . . . . . . . . . . . RETURN 7 | . . 3 3 1 . . . . . . . . . . . . Ally Attacks 119 | . . 10 11 9 4 10 12 . . . . 5 . 14 . 44 Total Damage 1711 | . . 107 86 42 32 25 280 . . . . 136 . 241 . 762 Kills 16 | . . 1 1 1 . . 8 . . . . 2 . . . 3 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . . 1 1 . 1 . . . . Drone Launches 20 | . . 5 4 2 2 5 . . . . . . . 2 . . Drone Recoveries 15 | . . 4 4 2 2 3 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Turns Passed 10327 | 70 1002 260 1161 288 1404 825 758 316 451 767 80 211 752 774 552 656 Spaces Moved 9349 | 62 1060 327 986 285 1001 660 885 249 369 631 77 385 570 716 449 637 Core 7 | 4 2 . . . 1 . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 139 | 58 81 . . . . . . . . . . . . . . . Hover 9043 | . 977 327 986 285 840 660 885 249 369 631 77 385 570 716 449 637 Flight 160 | . . . . . 160 . . . . . . . . . . . Fastest Speed 33 | 50 56 56 66 66 53 48 48 45 105 105 105 42 33 33 33 52 Average Speed 65 | 96 64 56 66 66 86 48 48 61 105 105 105 50 74 45 42 52 Slowest Speed 450 | 100 150 66 66 66 450 53 48 105 105 105 105 105 114 99 111 52 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 53 | 5 96 77 85 63 75 83 40 9 62 74 71 60 16 24 13 61 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . 1 . 1 1 . . . . 1 1 . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . . . . . . . . . . Unknown Exits Taken 13 | 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . 2 . . . . 1 1 . 1 . . . . Spaces Dug 16 | . . . . . . . . . . . . . 6 3 5 2 Terrain Destroyed 167 | . 1 18 4 . 24 . 3 2 5 12 . 3 13 31 11 40 Melee . | . . . . . . . . . . . . . . . . . Projectile 96 | . 1 1 4 . 19 . 3 2 5 12 . 3 13 15 11 7 AOE 71 | . . 17 . . 5 . . . . . . . . 16 . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Total 12231 | 70 1281 392 1331 348 1329 1016 1132 373 402 675 76 395 839 1028 717 827 Wait 1534 | . 79 37 191 40 152 229 129 87 13 11 . 1 208 183 152 22 Move 9333 | 61 1059 326 985 284 1000 659 884 248 368 630 76 384 569 715 448 637 Hop . | . . . . . . . . . . . . . . . . . Pick Up 92 | 4 6 3 8 1 14 4 13 1 . 2 . 1 9 7 4 15 Fast Attach 76 | 3 11 . 5 . 11 10 1 6 1 1 . . 9 1 7 10 Attach 43 | 1 2 1 1 1 6 3 6 . . 1 . 2 3 5 1 10 Detach 3 | . . . . . 2 . . . . . . . . . . 1 Swap 51 | 1 2 4 4 . 2 . 6 2 . 1 . . 12 6 5 6 Drop 138 | . 13 3 13 . 18 16 12 5 1 2 . 1 8 9 11 26 Fire 666 | . 84 7 90 18 103 71 43 13 11 22 . 2 21 64 48 69 Melee . | . . . . . . . . . . . . . . . . . Ram 12 | . 1 . . . 3 . . . . . . . . 7 1 . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 33 | . . . . . . . 20 . . . . . . . . 13 Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 250 | . 24 11 34 4 18 24 18 11 8 5 . 4 . 31 40 18 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 4 exits: [*Fac x2] / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / [*Arm]) -3/Research -3/Quarantine History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 71 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 16) 550 | -10/Materials | Discovered new exit (range 15) 574 | -10/Materials | Discovered new exit (range 14) 621 | -10/Materials | Discovered new exit (range 8) 679 | -10/Materials | Reached level 2 727 | -10/Materials | Upgraded with Utility slot (x1) 727 | -10/Materials | Upgraded with Weapon slot (x1) 1007 | -10/Materials | Identified exit to Mines 1073 | -10/Materials | Entered Mines 1074 | -10/Mines | Assembled infested the area 1079 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1080 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1096 | -10/Mines | Reached level 3 1114 | -10/Mines | Discovered new exit (range 14) 1130 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1164 | -10/Mines | Learned 2 Materials zone layouts 1176 | -10/Mines | Found the Drone Emporium 1180 | -10/Mines | Found Prototype Device 1188 | -10/Mines | Upgraded with Utility slot (x1) 1188 | -10/Mines | Identified Thief Drone Bay 1274 | -10/Mines | Discovered new exit (range 5) 1333 | -10/Mines | Entered Materials 1335 | -9/Materials | Reached level 4 1401 | -9/Materials | Identified exit to Mines 1581 | -9/Materials | Reached level 5 1961 | -9/Materials | Reached level 6 1980 | -9/Materials | Discovered new exit (range 8) 2171 | -9/Materials | Discovered new exit (range 16) 2222 | -9/Materials | Reached level 7 2494 | -9/Materials | Entered Mines 2495 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2496 | -9/Mines | Reached level 8 2517 | -9/Mines | Learned 4 Materials zone layouts 2532 | -9/Mines | Upgraded with Utility slot (x1) 2600 | -9/Mines | Escorted by a lone wolf Derelict 2636 | -9/Mines | Discovered new exit (range 8) 2687 | -9/Mines | Learned Materials emergency access door positions 2768 | -9/Mines | Discovered new exit (range 6) 2782 | -9/Mines | Entered Materials 2782 | -8/Materials | Accompanied by 1 ally 2784 | -8/Materials | Reached level 9 2788 | -8/Materials | Upgraded with Utility slot (x1) 2822 | -8/Materials | Reached level 10 2828 | -8/Materials | Build established: Hacker-Mutant 2847 | -8/Materials | Discovered new exit (range 3) 2982 | -8/Materials | Discovered new exit (range 13) 3144 | -8/Materials | Identified exit to Storage 3211 | -8/Materials | Discovered new exit (range 10) 3278 | -8/Materials | Reached level 11 3744 | -8/Materials | Reached level 12 3770 | -8/Materials | Core integrity fell below 50% 3786 | -8/Materials | Upgraded with Propulsion slot (x2) 3870 | -8/Materials | Discovered new exit (range 17) 3918 | -8/Materials | Repaired Broken Cmb. Airjet 4186 | -8/Materials | Entered Storage 4254 | -8/Storage | Reached level 13 4258 | -8/Storage | Upgraded with Utility slot (x1) 4792 | -8/Storage | Discovered new exit (range 18) 4970 | -8/Storage | Repaired Broken Imp. Hover Unit 5011 | -8/Storage | Entered Factory 5012 | -7/Factory | Core integrity fell below 50% 5013 | -7/Factory | Reached level 14 5053 | -7/Factory | Reached level 15 5145 | -7/Factory | Upgraded with Utility slot (x1) 5233 | -7/Factory | Identified exit to Lower Caves 5300 | -7/Factory | Discovered new exit (range 14) 5501 | -7/Factory | Build established: Mutant 5647 | -7/Factory | Reached level 16 5740 | -7/Factory | Fabricated Imp. Shield Generator (x2) 5760 | -7/Factory | Discovered new exit (range 11) 5769 | -7/Factory | Entered another Factory area 5769 | -6/Factory | Upgraded with Power slot (x1) 5769 | -6/Factory | Upgraded with Weapon slot (x1) 5771 | -6/Factory | Reached level 17 5854 | -6/Factory | Garrison activated, responded to threat 6058 | -6/Factory | Discovered new exit (range 18) 6085 | -6/Factory | Entered Lower Caves 6099 | -6/Lower Caves | Build established: Gunner 6261 | -6/Lower Caves | Reached level 18 6490 | -6/Lower Caves | Learned Factory machine intel 6504 | -6/Lower Caves | Discovered new exit (range 15) 6536 | -6/Lower Caves | Entered another Lower Caves area 6544 | -6/Lower Caves | Upgraded with Utility slot (x1) 6728 | -6/Lower Caves | Learned Factory terminal intel 7042 | -6/Lower Caves | Discovered new exit (range 11) 7303 | -6/Lower Caves | Entered Data Miner 7303 | -6/Data Miner | Discovered new exit (range 6) 7321 | -6/Data Miner | Met Data Miner 7342 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7342 | -6/Data Miner | Learned location of Section 7 (-3) 7360 | -6/Data Miner | Received God Mode back door access code from Data Miner 7383 | -6/Data Miner | Entered Proximity Caves 7385 | -5/Proximity Caves | Reached level 19 7439 | -5/Proximity Caves | Upgraded with Propulsion slot (x1) 7454 | -5/Proximity Caves | Learned location of Armory (-4) 7497 | -5/Proximity Caves | Reached level 20 7500 | -5/Proximity Caves | Escorted by Enhanced Grunt 7587 | -5/Proximity Caves | Discovered new exit (range 8) 7594 | -5/Proximity Caves | Entered Factory 7595 | -5/Factory | Loaded intel: 317 machine locations 7596 | -5/Factory | Loaded intel: 20 terminal locations 7898 | -5/Factory | Local fabrication network quarantined 7950 | -5/Factory | Fabricated Combat Drone Bay (x1) 8228 | -5/Factory | Reached level 21 8236 | -5/Factory | Upgraded with Power slot (x1) 8236 | -5/Factory | Upgraded with Propulsion slot (x1) 8317 | -5/Factory | Discovered new exit (range 14) 8346 | -5/Factory | Entered another Factory area 8348 | -4/Factory | Reached level 22 8534 | -4/Factory | Garrison activated, responded to threat 8571 | -4/Factory | Reached level 23 8597 | -4/Factory | Build established: Generator-Sprinter 8600 | -4/Factory | Incoming assault squad redirected 8638 | -4/Factory | Core integrity fell below 50% 8715 | -4/Factory | Reached level 24 8799 | -4/Factory | Discovered new exit (range 11) 8807 | -4/Factory | Spotted B-86 Titan 8846 | -4/Factory | First assault squad dispatched 8859 | -4/Factory | Core integrity fell below 20% 8861 | -4/Factory | Incoming assault squad redirected 8887 | -4/Factory | Destroyed 7 combat bots 8930 | -4/Factory | Incoming investigation squad redirected 9053 | -4/Factory | Discovered new exit (range 18) 9120 | -4/Factory | Entered Research 9120 | -3/Research | Upgraded with Power slot (x1) 9121 | -3/Research | Core integrity fell below 50% 9122 | -3/Research | Reached level 25 9122 | -3/Research | Reached level 26 9125 | -3/Research | Upgraded with Utility slot (x1) 9248 | -3/Research | Garrison activated, responded to threat 9304 | -3/Research | Spotted B-86 Titan 9332 | -3/Research | Spotted B-90 Cyclops 9416 | -3/Research | First assault squad dispatched 9510 | -3/Research | Core integrity fell below 20% 9518 | -3/Research | Reached level 27 9636 | -3/Research | Incoming assault squad redirected 9667 | -3/Research | Discovered new exit (range 10) 9672 | -3/Research | Entered Quarantine 9805 | -3/Quarantine | Discovered new exit (range 6) 9842 | -3/Quarantine | Reached level 28 9886 | -3/Quarantine | Build established: Generator-Gunner 9887 | -3/Quarantine | Found Alien Artifact 9887 | -3/Quarantine | Identified Terrabomb 9887 | -3/Quarantine | Used Terrabomb 9909 | -3/Quarantine | Found Terrabomb 9915 | -3/Quarantine | Scanned by Researcher 9930 | -3/Quarantine | Found Sigix Corpse 9940 | -3/Quarantine | Incoming investigation squad redirected 9943 | -3/Quarantine | Found Quantum Capacitor 10003 | -3/Quarantine | Spotted Alpha 7 10057 | -3/Quarantine | Destroyed Alpha 7 10074 | -3/Quarantine | Found Alien Launcher 10074 | -3/Quarantine | Identified Sigix Terminator 10123 | -3/Quarantine | Found Alien Artifact 10124 | -3/Quarantine | Identified Core Reset Matrix 10124 | -3/Quarantine | Used Core Reset Matrix 10128 | -3/Quarantine | Detected hypermatrix surge 10128 | -3/Quarantine | Sensed 1 artifact in vicinity 10172 | -3/Quarantine | First assault squad dispatched 10194 | -3/Quarantine | Found Matter Drive 10209 | -3/Quarantine | Met incapacitated Sigix Warrior 10209 | -3/Quarantine | Lockdown squad dispatched 10209 | -3/Quarantine | Reached level 29 10209 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 10214 | -3/Quarantine | Crushed by falling debris 10214 | -3/Quarantine | Emitted hypermatrix ping 10219 | -3/Quarantine | Assembled emerged from beneath the floor 10247 | -3/Quarantine | Used Terrabomb 10313 | -3/Quarantine | Spotted Lightning 10313 | -3/Quarantine | Spotted Lightning 10313 | -3/Quarantine | Spotted Lightning 10326 | -3/Quarantine | System corruption reached 10% 10328 | -3/Quarantine | Fired Sigix Terminator 10328 | -3/Quarantine | Destroyed Lightning 10328 | -3/Quarantine | Destroyed Lightning 10328 | -3/Quarantine | Destroyed Lightning 10328 | -3/Quarantine | Destroyed self with Sigix Terminator Last Messages --------------- Destroyed Unknown Storage. K-01 Serf destroyed. Lightning destroyed. Wave Intensifier disabled. Lightning destroyed. Destroyed Unknown Engine. Destroyed Unknown Wheel. Destroyed Unknown Special Weapon. Destroyed Unknown Wheel. Destroyed Unknown Device. Destroyed Unknown Processor. U-05 Engineer destroyed. Destroyed Antimatter Reactor. Destroyed Unknown Wheel. Destroyed Antimatter Reactor. I-47 Archangel destroyed. Antimatter Reactor destroyed. Destroyed Antimatter Reactor. [Achievement: 20k Club] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | " "" """ #??????# ?????????????????? | | " S #??????# ?????????????????? | | " "" """ #??????# ?????????????????? | | " "" """ #??????# ?????????????????? | | " "" """ #??????# ?????????????????? | | """""""""""" #???#### ##???????????????? | | # """"""+"####### #???????????????? | | # "#### %% " ##??????????????? | | # """"" + *%% ! "%" ""#?????????????? | | # """"" "### "" " """ ""#?????????????? | | # " ! " # "" """ """ T"#????####?????? | | "" # "" " # *!""" "" ""#????? #?????? | | "" # ; # = ""?????? #?????? | | " ; # #???????# ###???? | | T#####+###"";;;;# ######### ##### | | ] !! | | % ######|!!##### | | %=##???##!##???? | | T" """+""";;;;;;; ;;;;;;;;;;#+#####??#*### "T | | """"! ; ;;;;; ;; == #??#%!!=["" | | "" " "" ; ;; ####[### | | "" " """ ; ;; " ## ==!!#??? | | " R" ; ;; " " ##%%!*!#??? | | " """ ; ; ;; ##!* ""#??? | | " " ; ;; ##"""""#??? | | " *" ## ]@ ;# """ """ ##"""""#??? | | " " ######### """G""" ########??? | | " " ##???????###########?????????? | | """""""""" #????????????????????????????? | | ##????????????????????????????? | | ##?????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 86 Energy Capacity 1060 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 10 Resistance: EX 10 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 58 Targeting Accuracy 16 Target Analysis 8 Core Analysis 8 Energy Filtering 30 Particle Charging 20 Overload Amplification 50 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Shield Generator | x2 | -7/Factory Combat Drone Bay | x1 | -5/Factory Alien Tech Used ----------------- Terrabomb Sigix Terminator Core Reset Matrix Matter Drive Achievements -------------- 20k Club 30k Club Alien Roots Can't Touch This False Reunion Hard Hitter More Power To You Prolific Hacker Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Res Qua Levels Raised 28 | . 1 1 4 1 4 1 3 1 1 . . 2 1 3 3 2 XP Earned 45705 | 3000 2425 921 7045 1601 5391 1889 3414 2228 809 920 316 1576 1564 5406 3924 3276 XP Spent 44555 | 3000 1000 1960 6000 1450 4990 2580 2945 1570 . 2950 . 1550 2500 3450 5915 2695 Upgrades 87 | 5 2 8 9 3 7 5 8 4 . 6 . 2 2 12 10 4 Power Slot 3 | . . . . . . . . 1 . . . . 1 . 1 . Propulsion Slot 5 | 1 . . . . 2 . . . . . . 1 1 . . . Utility Slot 8 | . 1 1 . 1 1 1 1 . . 1 . . . . 1 . Weapon Slot 2 | . 1 . . . . . . 1 . . . . . . . . Core Integrity 23 | . . 4 . . 2 2 7 . . . . . . 7 . 1 Heat Dissipation 10 | . . . . . 1 . . 1 . 5 . . . 1 2 . Energy Generation 3 | . . . 1 . . . . . . . . . . 2 . . Energy Storage 4 | . . . . . . . . 1 . . . . . 2 1 . Mass Support 1 | . . . . . . . . . . . . . . . 1 . Inventory Capacity 6 | 4 . . 1 . 1 . . . . . . . . . . . Sight Range 2 | . . 1 1 . . . . . . . . . . . . . Ranged Accuracy 7 | . . 2 5 . . . . . . . . . . . . . KI Resistance % 3 | . . . 1 . . . . . . . . . . . 1 1 TH Resistance % 2 | . . . . 1 . . . . . . . . . . 1 . EX Resistance % 2 | . . . . . . . . . . . . 1 . . 1 . KI Damage % 2 | . . . . 1 . 1 . . . . . . . . . . TH Damage % 4 | . . . . . . 1 . . . . . . . . 1 2 Protomatter Created 2797 | . 275 64 427 58 195 309 172 82 52 82 . . 7 399 401 274 Integrity Restored 5265 | . 505 231 650 63 393 516 378 246 156 105 . 72 . 645 909 396 Core 5129 | . 494 231 525 63 393 516 378 246 156 105 . 72 . 645 909 396 Parts 136 | . 11 . 125 . . . . . . . . . . . . . Protomatter Decayed 1234 | . 63 44 252 37 112 137 111 . . 47 . . 7 184 98 142 Game ------ Seed PointySingularityWeb Manual? 0 Play Time 02:34:07 Cumulative 92.8 hours Start 2021.11.05 @ 09:03:43 End 2021.11.05 @ 11:39:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 129 Rogue 95 Adventurer 11 Explorer 23 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 64 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 48be456f-e4e2-4fc8-8635-56bb7feacf88