Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 11:54:35 Player: antanst Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (55) 275 Value Destroyed (1575) 1575 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 7789 Bonus ------- High Alert Combat Kills 79 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 124/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Antimatter Reactor Improved Heat Sink Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Gravmag System Improved Antigrav System Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Enhanced Optical Array Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Phase Shifter Core Shielding > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Antimatter Reactor Improved Heat Sink [Rating: 60] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Thruster Utility Visual Processing Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . 2 2 2 Power 1 | . . . . . . . . . 1 . . Propulsion 2 | . . . . 1 . . . . 1 . . Utility 9 | . . 2 . 1 2 . . . . 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 81 | 5 6 7 27 12 5 3 2 . 7 2 5 Power 10 | 1 . 1 5 . 1 . . . . . 2 Engine 8 | 1 . 1 5 . 1 . . . . . . Core . | . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . 2 Propulsion 18 | 2 . 2 5 3 1 2 . . 2 . 1 Treads . | . . . . . . . . . . . . Leg 15 | 2 . 2 5 3 1 2 . . . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . 1 . 1 Flight 1 | . . . . . . . . . 1 . . Utility 24 | . 3 2 4 5 2 . . . 4 2 2 Device 10 | . 1 2 1 4 . . . . . 1 1 Storage 1 | . 1 . . . . . . . . . . Processor 6 | . 1 . . . 1 . . . 2 1 1 Hackware . | . . . . . . . . . . . . Protection 7 | . . . 3 1 1 . . . 2 . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 3 2 13 4 1 1 2 . 1 . . Energy Gun 7 | 2 . . . 2 1 . 2 . . . . Energy Cannon 10 | . . 1 8 1 . . . . . . . Ballistic Gun 4 | . 2 1 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . 1 . 5 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 4 1 . . . . . . . Parts Lost 25 | . . . 3 2 1 5 . 5 . . 9 Power 1 | . . . 1 . . . . . . . . Propulsion 7 | . . . . . . 2 . 2 . . 3 Utility 12 | . . . 2 2 . 1 . 1 . . 6 Weapon 5 | . . . . . 1 2 . 2 . . . Highest Loss Streak 9 | . . . 1 1 1 5 . 5 . . 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 86 94 98 98 100 73 33 31 15 42 37 Engine 8 | . 14 11 10 9 7 4 . . . . . Leg 19 | . 28 22 22 27 23 14 15 12 . . . Device 12 | . 2 17 12 17 23 19 7 6 . 1 4 Storage 7 | . 5 11 11 9 7 4 . . . . . Processor 9 | . 7 11 11 9 15 11 . . 4 16 12 Protection 5 | . . . 8 7 7 7 . . 5 5 3 Energy Gun 5 | . 13 . . 14 15 9 6 11 . . . Energy Cannon 8 | . . 6 20 3 . . . . . . . Ballistic Gun 3 | . 13 15 1 . . . 4 . . . . Naked Turns 119 | . . . . . . . . 16 61 . 42 Heaviest Build 67 | 6 47 56 67 66 62 60 9 9 5 5 22 Greatest Support 35 | 20 20 20 20 35 35 35 20 20 6 6 22 Greatest Overweight (x) 3 | . 2 2 3 2 1 2 . . . . 2 Average Overweight (x) . | . . 2 2 1 1 . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 5 5 5 5 5 Average Capacity 15 | 5 11 20 20 20 20 14 5 5 5 5 5 Most Carried 20 | 1 7 14 20 20 19 19 4 4 5 5 5 Average Carried 13 | . 4 10 17 19 17 13 3 4 4 5 3 Final Capacity 20 | 5 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 1 7 12 20 20 18 2 4 4 5 5 3 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Matter Collected 961 | 250 70 32 404 160 45 . . . . . . Remotely . | . . . . . . . . . . . . Salvage Created 1945 | 134 94 58 970 527 105 . . . 57 . . Parts 117 | 10 6 5 67 25 1 . . . 3 . . Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Combat Hostiles Destroyed 38 | 1 2 1 22 9 2 . . . 1 . . Melee 1 | . . . . . . . . . 1 . . Guns 15 | 1 2 1 . 9 2 . . . . . . Cannons 14 | . . . 14 . . . . . . . . AOE 7 | . . . 7 . . . . . . . . Classes Destroyed 11 | 2 1 1 5 2 . . . . . . . Worker 1 | . . . 1 . . . . . . . . Builder 4 | . . . 4 . . . . . . . . Tunneler 5 | 4 1 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 2 | . . . 2 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 3 | . 1 . 1 1 . . . . . . . Swarmer 7 | . . . 7 . . . . . . . . Grunt 19 | 1 2 . 9 5 2 . . . . . . Sentry 10 | . . 1 6 2 . . . . 1 . . Hunter 2 | . . . . 2 . . . . . . . Best Kill Streak 14 | 5 4 1 14 4 2 . . . 1 . . Combat Bots Only 9 | 1 2 1 9 4 2 . . . 1 . . Max Kills in Single Turn 4 | 1 2 1 4 2 1 . . . 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Damage Taken 4124 | 32 175 57 854 552 198 153 . 451 21 . 1631 Core 1749 | 22 85 . 92 113 49 . . 219 17 . 1152 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . 11 . . . 4 . 36 Regen/Repaired (Parts) 36 | . . 36 . . . . . . . . . Core Remaining (%) 80 | 91 57 . 77 79 . . . 61 98 100 . Volleys Fired 110 | 8 13 2 48 29 10 . . . . . . Largest 2 | 2 2 2 2 2 2 . . . . . . Hottest 136 | 90 90 40 136 118 40 . . . . . . Shots Fired 216 | 16 22 4 96 58 20 . . . . . . Gun 121 | 16 21 4 4 56 20 . . . . . . Cannon 84 | . . . 83 1 . . . . . . . Launcher 11 | . 1 . 9 1 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 8 | . . 4 4 . . . . . . . . Thermal 197 | 16 21 . 83 57 20 . . . . . . Explosive 11 | . 1 . 9 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 16 | 5 9 7 16 12 11 . . . . . . Robot Miss Streak 8 | 3 2 . 4 8 3 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 139 | 9 17 3 48 46 14 . . . 2 . . Core Hits 79 | 6 7 2 37 21 4 . . . 2 . . Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | 1 . . 1 1 . . . . . . . Burn 2 | 1 . . . 1 . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . Melee Attacks 3 | . . . . . . . . . 2 . 1 Impact 3 | . . . . . . . . . 2 . 1 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3232 | 121 269 37 1568 907 264 . . . 66 . . Guns 1511 | 121 189 37 44 856 264 . . . . . . Cannons 882 | . . . 882 . . . . . . . . Explosions 773 | . 80 . 642 51 . . . . . . . Melee 66 | . . . . . . . . . 66 . . Ramming . | . . . . . . . . . . . . Kinetic 81 | . . 37 44 . . . . . . . . Thermal 2312 | 121 189 . 882 856 264 . . . . . . Explosive 773 | . 80 . 642 51 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 66 | . . . . . . . . . 66 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 13 13 13 . . 7 Average Corruption 9 | . . . . . . 8 13 13 . . 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . . . 4 3 4 . . 1 Message Errors 2 | . . . . . . . 1 1 . . . Matter Fused 8 | . . . . . . 4 2 1 . . 1 Misdirections 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 15 | . . . 15 . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 15 | . . . 15 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 105 | . 16 . 39 50 . . . . . . . Shots 5 | . 1 . 2 2 . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 339 | 180 339 . 144 . . . . . . . 12 Average Temperature 79 | 100 194 . 32 . . . . . . . 12 Received Heat Transfer 757 | 18 108 18 294 144 117 . . . . . 58 Effects 2 | . 2 . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . Parts Melted 18 | 4 4 . 2 8 . . . . . . . Heat Transferred 4716 | 384 484 . 1591 1739 518 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Peak Influence 577 | 40 112 93 577 414 155 64 9 6 104 80 114 Initial 224 | . 26 46 39 224 110 54 9 6 . 50 39 Average 180 | 7 76 80 308 257 127 38 9 4 47 53 63 Maximum Alert Level 2 | . . . 2 2 . . . . . . . Low Security (%) 63 | 100 100 100 41 8 100 100 100 100 100 100 100 Level 1 20 | . . . 14 89 . . . . . . . Level 2 15 | . . . 44 2 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 2 . 4 3 1 . . 1 . . 2 Investigation 5 | . 1 . . 3 1 . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 8 | . 1 . 4 . . . . 1 . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Distress Signals 6 | . . . 2 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 83 | 1 2 1 32 12 2 6 . 3 3 . 21 Peak Tracking Total 15 | 1 2 1 6 3 2 6 . 3 2 . 15 Tactical Retreats 3 | . . . . . . . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Traps Triggered 4 | . . . 2 . 1 . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Machines Disabled 3 | . . . 1 2 . . . . . . . Max in Single Turn 2 | . . . 1 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Machines Accessed 12 | . 1 1 4 3 1 . 1 . 1 . . Terminals 10 | . . . 4 3 1 . 1 . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 35 | . 5 2 8 14 2 . 2 . 2 . . Successful 19 | . 2 2 6 6 1 . 1 . 1 . . Failed 16 | . 3 . 2 8 1 . 1 . 1 . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . Terminals 28 | . . . 8 14 2 . 2 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . . . 6 6 1 . 1 . 1 . . Record 3 | . . . 2 1 . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . Alert Level 3 | . . . . 3 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Zone Layout 3 | . . . 1 . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used 1 | . . . 1 . . . . . . . . Hacking Detections 10 | . 1 1 2 3 1 . 1 . 1 . . Full Trace Events 6 | . 1 . 1 3 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . Time 26 | . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 161 | . 161 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 8 | . . . . . . 8 . . . . . Total Damage 151 | . . . . . . 151 . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Turns Passed 3392 | 92 222 346 1148 601 166 176 50 77 217 93 204 Spaces Moved 2033 | 61 89 120 303 187 64 148 38 83 344 201 395 Core 433 | 18 . . . . . 88 . 32 199 . 96 Treads . | . . . . . . . . . . . . Legs 955 | 43 89 120 303 187 64 60 38 51 . . . Wheels . | . . . . . . . . . . . . Hover 92 | . . . . . . . . . . . 92 Flight 553 | . . . . . . . . . 145 201 207 Fastest Speed 40 | 50 120 260 260 190 190 50 120 50 40 40 40 Average Speed 131 | 99 175 260 298 216 190 106 120 93 45 40 46 Slowest Speed 330 | 120 260 260 330 260 190 260 120 120 50 40 160 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 24 | 6 15 11 56 22 2 84 2 70 12 3 14 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 131 | . 7 . 59 65 . . . . . . . Melee . | . . . . . . . . . . . . Projectile 3 | . . . 3 . . . . . . . . AOE 128 | . 7 . 56 65 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac DSF Fac Fac Fac Total 2531 | 74 134 150 446 326 89 166 43 82 397 211 413 Wait 212 | . 16 14 42 79 10 14 . . 22 9 6 Move 2023 | 60 88 119 302 186 64 147 37 82 343 200 395 Hop . | . . . . . . . . . . . . Pick Up 41 | 1 7 7 12 8 . 1 . . 4 . 1 Fast Attach 28 | 5 4 . 3 5 . . 2 . 4 2 3 Attach 20 | . 2 3 2 2 3 3 . . 3 . 2 Detach 5 | . 1 . 1 . . . 2 . . . 1 Swap 33 | . . 4 22 5 2 . . . . . . Drop 37 | . 3 1 13 12 . 1 2 . 1 . 4 Fire 110 | 8 13 2 48 29 10 . . . . . . Melee 3 | . . . . . . . . . 2 . 1 Ram . | . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 54 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 17) 300 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Discovered new exit (range 15) 504 | -9/Materials | Repaired Aluminum Leg 661 | -9/Materials | Entered Storage 765 | -9/Storage | Build established: Scavenger-Mutant 1248 | -9/Storage | Build established: Mutant 1334 | -9/Storage | Destroyed 9 combat bots 1449 | -9/Storage | Found Prototype Launcher 1450 | -9/Storage | Identified Scatter Rocket Array 1457 | -9/Storage | Found Scatter Rocket Array 1575 | -9/Storage | Build established: Scavenger-Mutant 1583 | -9/Storage | Discovered new exit (range 15) 1809 | -9/Storage | Entered Materials 1809 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2333 | -8/Materials | Discovered new exit (range 10) 2410 | -8/Materials | Entered Factory 2410 | -7/Factory | Evolved 2 slots: Utility x2 2576 | -7/Factory | Sucked down chute 2576 | -7/Factory | Entered Waste 2577 | -7/Waste | Met a frightened Derelict 2591 | -7/Waste | EMP discharged 2617 | -7/Waste | Spotted C-40 Crusher 2640 | -7/Waste | Spotted C-40 Crusher 2659 | -7/Waste | Spotted C-40 Crusher 2663 | -7/Waste | Spotted C-40 Crusher 2680 | -7/Waste | Spotted C-40 Crusher 2684 | -7/Waste | Crushed by Compactor (1 part destroyed) 2687 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2688 | -7/Waste | Crushed by Compactor (1 part destroyed) 2689 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2691 | -7/Waste | EMP discharged 2691 | -7/Waste | System corruption reached 10% 2700 | -7/Waste | Discovered new exit (range 17) 2710 | -7/Waste | Spotted C-40 Crusher 2720 | -7/Waste | Lost 5 parts (2n1u2w) 2752 | -7/Waste | Entered Factory 2799 | -7/Factory | Identified exit to DSF 2802 | -7/Factory | Entered DSF 2832 | -7/DSF | Additional patrols routed to DSF 2869 | -7/DSF | Discovered new exit (range 14) 2879 | -7/DSF | Entered Factory 2879 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2894 | -6/Factory | Lost 5 parts (2n1u2w) 2996 | -6/Factory | Discovered new exit (range 5) 3020 | -6/Factory | Build established: Mutant 3052 | -6/Factory | Discovered new exit (range 12) 3096 | -6/Factory | Entered another Factory area 3096 | -5/Factory | Evolved 2 slots: Utility x2 3114 | -5/Factory | Discovered new exit (range 8) 3189 | -5/Factory | Entered another Factory area 3189 | -4/Factory | Evolved 2 slots: Utility x2 3360 | -4/Factory | Core integrity fell below 50% 3376 | -4/Factory | Lost 9 parts (3n6u) 3379 | -4/Factory | Core integrity fell below 20% 3393 | -4/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- Critical hit (Burn: +50). Dropped Antimatter Reactor. Adv. Melee Analysis Suite destroyed. Power Amplifier destroyed. Nuclear Pulse Thruster destroyed. Adv. Melee Analysis Suite destroyed. Dropped Powered Hammer. Core Shielding destroyed. Slug penetrates P-70 Sage. Enh. Optical Array severed. Slug penetrates P-70 Sage. P-70 Sage resets C-35 Carver, system corruption cleaned. Penetrated by Slug. Slug penetrates Wall. System corrupted: Matter fused (-9). W-44 Eye sends out distress signal. Penetrated by Slug. P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#+?????? | | ??????????????????????????????????????????# ?????? | | ??????????????????????????????????????????# ?????? | | ????????????????????????????????????????### ###??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ???????????????????????????????????????## +??? | | ???????????????????????????????????????+ #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# ###+ | | ???????????????????################+##### # | | ???????????????????# # ? | | ???????????????????# cc # ?? | | ???????????????????# c #??? | | ???????????????????# c #??? | | ???????????????????# @ #??? | | ???????????????????# ####t#####+###########??? | | ???????????????????# ????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????+ ??????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 24 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 24 Item Schematics ----------------- Imp. Targeting Computer | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Serviceable Loadout Storm Trooper System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed GammaDirtyRailgun Manual? 0 Play Time 01:06:11 Cumulative 2.1 hours Start 2022.03.20 @ 10:30:01 End 2022.03.20 @ 11:54:35 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: dff49542-8fee-4137-ba3a-3099a1e4bcc0