Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.25 @ 02:53:52 Player: 3.14 Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (243) 1215 Value Destroyed (10493) 10493 Prototype IDs (113) 2260 Alien Tech Used (13) 2600 Bonus (31407) 31407 TOTAL SCORE: 59075 Bonus ------- High Alert Combat Kills 2578 Follower Combat Kills 1687 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 1000 Win 3000 Friendly Fire -858 Cogmind --------- Core Integrity 770/1600 Matter 183/300 Energy 652/700 System Corruption 0% Temperature Cool (48) Movement Flying (10) Location 0b11 Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (9) --- Field Propulsion Drive Improved Diametric Drive Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array Improved Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (13) ----- Experimental Power Amplifier Large Storage Unit Advanced Weight Redist. System Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Centrium Medium Armor Plating Heavy Regenerative Plating Stasis Generator > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (10) --- Zionite Heavy DM Reactor Impulse Thruster Array Advanced Power Amplifier Experimental Targeting Computer Experimental ECM Suite Thermal Barrier Point Singularity Launcher Sigix Corpse Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Improved Diametric Drive Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Large Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental ECM Suite Advanced Reaction Control System Improved Power Shielding Heavy Regenerative Plating Experimental Focal Shield Thermal Barrier > --- WEAPON ----------- Sigix Terminator > --- INVENTORY -------- Zionite Heavy DM Reactor Advanced Weight Redist. System Centrium Medium Armor Plating Improved Force Field Advanced Force Field Transdimensional Reconstructor Sigix Broadsword [Rating: 227] Favorites ----------- Power Vortex Chain Reactor Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Heavy Regenerative Plating Artifact Stasis Generator Weapon Mini Smartbomb Launcher Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Smartbomb Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 2 . . 2 . . Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . . 1 . . Utility 11 | . . 2 . . 2 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 1 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 367 | 8 8 20 3 49 17 9 4 . 3 11 1 6 6 5 1 2 12 3 . 17 . 8 6 . 6 2 12 27 23 37 30 14 17 Power 27 | 1 1 1 1 4 1 . 1 . 1 . 1 3 . . . 2 1 . . 3 . 2 . . . . . 1 . . 3 . . Engine 10 | 1 1 1 1 4 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 . . . 1 . . 2 . . . 1 1 . . 2 . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . 1 . . . . 1 . . . 1 . 2 . . . . . 1 . . 3 . . Propulsion 68 | 2 2 2 . 20 5 . . . 1 . . . 1 1 . . 2 . . 2 . 3 . . . . 4 3 3 6 3 5 3 Treads 23 | 2 2 2 . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Flight 43 | . . . . 2 5 . . . 1 . . . 1 1 . . 2 . . 2 . 3 . . . . 4 3 3 6 3 4 3 Utility 183 | 2 2 7 1 8 5 3 2 . 1 8 . 2 1 4 1 . 7 . . 11 . 2 6 . 6 2 7 22 15 21 24 3 10 Device 108 | 1 . 2 . 2 1 1 . . . 1 . . 1 1 . . 3 . . 5 . 2 6 . 3 2 5 13 11 18 19 3 8 Storage 10 | 1 1 4 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . . . Processor 12 | . 1 . . . 1 . . . . 1 . 1 . . . . . . . 1 . . . . . . . 4 1 2 . . . Hackware 10 | . . . . . 3 . . . . 6 . . . . . . . . . 1 . . . . . . . . . . . . . Protection 42 | . . 1 1 5 . 2 2 . 1 . . 1 . 3 1 . 4 . . 3 . . . . 3 . 2 3 3 1 5 . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 89 | 3 3 10 1 17 6 6 1 . . 3 . 1 4 . . . 2 3 . 1 . 1 . . . . 1 1 5 10 . 6 4 Energy Gun 10 | 2 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Energy Cannon 12 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 1 2 Ballistic Gun 21 | 1 3 3 1 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 15 | . . 1 . 1 1 3 . . . . . 1 2 . . . . 2 . . . 1 . . . . . 1 . . . 1 1 Special Weapon 4 | . . . . . . . . . . . . . 2 . . . 1 1 . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 18 | . . . . . 2 2 1 . . 1 . . . . . . 1 . . 1 . . . . . . . . 1 5 . 3 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Special Melee Weapon 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . 1 . 4 1 . . . . . . . . 1 . . 1 . . 8 . 1 . . 4 . 1 5 4 9 4 3 5 Parts Lost 28 | . 1 2 1 7 . 2 . . 4 1 . 1 . . . . . . . . . . . . . . . . . 1 . 2 6 Power 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . 1 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 12 | . . . . 3 . 1 . . 1 1 . 1 . . . . . . . . . . . . . . . . . 1 . . 4 Weapon 7 | . 1 1 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Highest Loss Streak 3 | . 1 1 1 2 . 1 . . 2 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 3 Average Slot Usage (%) 89 | . 100 97 100 97 95 96 92 92 91 86 86 91 90 93 93 93 94 94 94 94 94 85 85 85 84 85 86 78 74 73 75 77 78 Engine 3 | . 14 11 11 8 . . 4 7 3 . . 2 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 6 7 2 . 3 6 6 8 13 12 12 6 5 5 5 10 11 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 5 5 5 5 . . 4 5 5 5 5 4 4 4 4 3 3 3 Treads 9 | . 28 22 22 32 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 27 30 30 30 30 26 26 26 20 22 25 25 27 27 27 27 27 26 25 25 25 25 22 20 20 20 23 24 26 Device 9 | . . 10 11 3 6 6 7 7 7 6 6 5 6 7 6 6 6 11 11 11 11 14 15 15 15 15 14 19 17 14 16 14 13 Storage 10 | . 14 20 22 23 9 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 5 4 4 3 3 3 Processor 9 | . 13 8 . . 6 7 7 7 7 6 6 6 6 6 6 6 5 5 5 9 11 10 10 10 10 10 9 9 16 19 19 19 19 Hackware 7 | . . . . . 18 21 15 15 15 25 26 25 20 19 18 18 16 16 16 11 11 10 10 10 10 10 7 3 . . . . . Protection 5 | . . 2 11 8 1 . 7 7 7 . . . 6 5 6 6 9 5 5 4 5 5 5 5 4 5 13 9 5 5 5 7 7 Energy Gun 1 | . 14 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 13 12 20 16 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . 6 6 6 2 . 5 5 5 4 5 5 5 5 4 . . . . . . Slashing Weapon 2 | . . . . . 2 6 7 7 6 2 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 1 . . 3 3 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 14 17 65 65 83 78 18 19 19 21 22 17 25 31 36 36 36 45 42 42 42 39 63 64 63 64 64 68 96 106 109 107 101 103 Greatest Support 111 | 40 40 40 40 80 80 18 26 20 26 26 18 26 37 43 37 37 51 51 51 56 43 70 70 70 70 70 82 96 99 103 111 108 108 Greatest Overweight (x) 4 | . . 1 1 4 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 8 18 18 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 14 10 10 10 10 10 Average Capacity 11 | 4 7 16 18 20 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 Most Carried 22 | 4 8 18 18 22 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 13 10 10 10 10 10 Average Carried 10 | 2 6 14 17 20 9 7 7 8 6 6 7 7 7 7 8 7 7 8 8 7 8 7 8 7 7 8 7 9 9 9 9 8 9 Final Capacity 22 | 6 8 18 18 22 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 Final Carried 22 | 4 8 18 18 22 8 7 8 8 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 8 9 Class Distribution -------------------- 48% | Messiah-Sprinter 18% | Hacker-Sprinter 13% | Mutant 10% | Hauler-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Sprinter | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Upper Caves Messiah-Sprinter | -5/Warlord Messiah-Sprinter | -4/Proximity Caves Messiah-Sprinter | -4/Factory Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Upper Caves Messiah-Sprinter | -4/Zhirov Messiah-Sprinter | -3/Proximity Caves Messiah-Sprinter | -3/Research Messiah-Sprinter | -2/Research Messiah-Sprinter | -2/Quarantine Messiah-Sprinter | -2/Section 7 Messiah-Sprinter | -1/Access Messiah-Sprinter | -1/Command Messiah-Sprinter | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Matter Collected 6076 | 277 126 198 63 1785 70 225 74 . . 75 81 58 172 65 20 20 58 22 . 126 66 . 144 155 . 144 125 764 230 460 250 140 83 Remotely 179 | 179 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11098 | 88 582 467 63 2638 112 6 . . . 167 124 133 79 . . . 78 35 . . . . 8 166 . 128 167 624 625 2304 2104 400 . Parts 598 | 1 41 32 7 144 8 . . . . 5 3 10 4 . . . 9 7 . . . . 2 12 . 12 9 29 29 102 108 24 . Haulers Intercepted 13 | . 2 . . 6 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 2 . . Recyclers Shooed 4 | . 2 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 2 . . . . . . 1 . . 10 . 2 . 22 . . 4 1 . 6 . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . 4 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 173 | . 14 11 4 48 4 3 . . . . . 3 5 . . . . 5 . . . . 2 5 . 5 1 3 3 25 24 8 . Melee 64 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 3 3 25 24 6 . Guns 64 | . 11 9 4 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 41 | . 3 2 . 3 4 3 . . . . . 2 5 . . . . 5 . . . . 2 5 . 5 . . . . . 2 . Classes Destroyed 22 | 1 4 4 . 3 . 1 . . . 1 . . . . . . . . . . . . . 1 . . 1 . 2 2 1 1 . Worker 16 | . . 1 . 1 1 . . . . 1 . 3 . . . . 2 . . . . . . . . . . . . 2 3 2 . Builder 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 . . 6 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 2 . . Recycler 7 | 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 10 | . 4 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Watcher 13 | . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 3 1 1 3 . . Swarmer 54 | . 6 . 4 9 4 . . . . . . 3 3 . . . . 5 . . . . 2 5 . 5 . . . . 6 2 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 60 | . 8 8 . 25 . . . . . . . . 2 . . . . . . . . . . . . . . . . 12 5 . . Brawler 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 20 | . . 3 . 8 . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 6 . . Hunter 7 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Programmer 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 4 3 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . S7 Guard 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . Assembled 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 1 5 7 4 8 5 2 . . . 2 . 3 3 . . . 2 5 . . . . 2 5 . 5 1 2 2 5 5 4 . Combat Bots Only 8 | . 4 4 4 8 4 2 . . . . . 3 3 . . . . 5 . . . . 2 5 . 5 1 1 2 5 4 3 . Max Kills in Single Turn 4 | 1 2 1 1 2 2 1 . . . 1 . 1 3 . . . 1 4 . . . . 1 4 . 3 1 1 1 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 . 2 2 1 . . . . . 1 3 . . . . 4 . . . . 1 4 . 3 . . . . . 2 . Melee 1 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 1 1 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Damage Taken 13945 | . 306 782 319 3322 28 97 66 . 454 54 . 163 . . . . 20 . . . . . 51 17 . 25 233 309 342 1321 1152 1708 3176 Core 1524 | . 14 130 54 335 . 30 46 . 97 22 . 12 . . . . . . . . . . . . . . 45 43 . 55 73 197 371 Absorbed by Shields 3297 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299 235 1376 1172 . 215 Core Remaining (%) 81 | 100 94 . 54 39 . . . . 75 . . . . . . 96 . . . . 100 . . . . 100 96 . . 98 . . 48 Volleys Fired 310 | 2 37 36 10 177 4 7 . . . . . 3 5 . . . . 2 . . . . 2 3 . 2 . . 1 9 . 8 2 Largest 2 | 2 2 2 2 2 1 1 . . . . . 1 1 . . . . 1 . . . . 1 1 . 1 . . 1 1 . 1 1 Hottest 120 | 80 80 112 79 56 30 30 . . . . . 30 80 . . . . 80 . . . . 80 80 . 80 . . 80 105 . 120 120 Shots Fired 541 | 4 74 66 19 330 4 7 . . . . . 3 5 . . . . 2 . . . . 2 3 . 2 . . 1 9 . 8 2 Gun 466 | 4 74 61 19 307 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Cannon 39 | . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 7 2 Launcher 36 | . . 5 . 2 4 7 . . . . . 3 5 . . . . 2 . . . . 2 3 . 2 . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 364 | . 31 11 15 307 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 74 | . . 50 4 . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 . 8 2 Explosive 35 | . . 5 . 2 4 7 . . . . . 3 5 . . . . 2 . . . . 2 3 . 2 . . . . . . . Electromagnetic 68 | 4 43 . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | 1 12 19 4 16 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Robot Miss Streak 12 | 2 4 2 2 12 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 1 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 661 | 1 51 49 11 284 3 3 . . . 12 2 8 1 . . . 5 . . . . . 1 3 . 1 6 21 16 93 59 23 8 Core Hits 451 | 1 31 28 4 183 8 6 . . . 5 2 7 7 . . . 3 5 . . . . 2 10 . 8 4 13 15 44 37 22 6 Critical Hits 78 | . . 1 . 2 . 3 . . . 1 1 1 . . . . . . . . . . . . . . . 5 1 31 21 10 1 Critical Kills 30 | . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . 4 . 10 9 4 . Critical Parts Destroyed 33 | . . 1 . 1 . 3 . . . 1 . . . . . . . . . . . . . . . . . 1 . 16 6 4 . Melee Attacks 549 | . . . . . 7 15 26 . 26 24 2 16 10 1 6 1 28 . . . 2 1 7 3 . 1 39 44 24 116 93 34 23 Impact 12 | . . . . . 2 . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . Slashing 448 | . . . . . 5 15 26 . 26 14 2 16 10 1 6 1 28 . . . 2 1 7 3 . 1 17 . 1 116 93 34 23 Piercing 89 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 44 23 . . . . Sneak Attacks 44 | . . . . . 3 1 . . . 3 . 3 1 . . . 2 . . . . . . 3 . 1 . 5 3 4 10 5 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43376 | 74 958 1190 151 4981 509 371 . . . 597 196 768 855 . . . 367 520 . . . . 219 990 . 538 340 1727 1286 8490 7297 10408 544 Guns 5712 | 30 603 810 151 4118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 420 | . . . . 420 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 11580 | 44 340 355 . 337 233 201 . . . . . 306 765 . . . . 520 . . . . 219 555 . 396 . . . . . 7309 . Melee 25518 | . . . . . 276 170 . . . 597 196 462 90 . . . 367 . . . . . . 435 . 142 340 1727 1286 8490 7297 3099 544 Ramming 146 | . 15 25 . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4585 | . 240 127 100 4118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 8479 | 44 340 683 51 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7309 . Explosive 3835 | . . 355 . 285 233 201 . . . . . 306 765 . . . . 520 . . . . 219 555 . 396 . . . . . . . Electromagnetic 813 | 30 363 . . 420 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 76 | . . . . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22310 | . . . . . 200 170 . . . 597 196 462 90 . . . 367 . . . . . . 435 . 142 74 . 147 8490 7297 3099 544 Piercing 3132 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 266 1727 1139 . . . . Highest Corruption 7 | . 1 3 3 . . . . . 7 . . 1 1 1 . . . . . . . . . . . . 2 5 5 3 . . . Average Corruption 2 | . 1 3 3 . . . . . 7 . . 1 1 1 . . . . . . . . . . . . 1 5 2 3 . . . Corruption Purged 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 . . . . Effects 64 | . . 25 5 . . . . . 4 . . . 3 . . . . . . . . . . . . . 1 12 3 11 . . . Message Errors 21 | . . 5 . . . . . . 1 . . . 3 . . . . . . . . . . . . . . 5 3 4 . . . Matter Fused 12 | . . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . Heat Flow Errors 8 | . . 4 . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . . Energy Discharges 8 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 3 . 1 . . . Data Loss (minor) 5 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Targeting Errors 9 | . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3674 | . 8 3 . 21 114 45 . . . 142 . 139 85 . . . 92 40 . . . . . 132 . . 4 35 198 668 1093 855 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 338 | . 8 3 . 21 . 45 . . . . . . 45 . . . . 40 . . . . . . . . . . . . . 176 . Melee 3336 | . . . . . 114 . . . . 142 . 139 40 . . . 92 . . . . . . 132 . . 4 35 198 668 1093 679 . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 170 | . 15 48 . 55 . 52 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 6 | . 1 2 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 18 | 1 4 5 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 18 | 1 4 5 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 308 | 36 162 225 84 60 . . . . 213 1 . 28 224 . . . 308 10 . 144 76 . 7 17 . 2 4 93 . 105 . . . Average Temperature 55 | 20 37 90 37 8 . . . . 113 1 . 10 114 . . . 57 7 . 63 41 . 4 15 . 2 3 49 . 33 . . . Received Heat Transfer 2685 | . 120 378 . 1296 . . . . 30 18 . 30 . . . . 9 . . . . . 21 . . . 21 49 25 188 116 60 324 Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Transferred 2111 | . 300 1480 111 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | 1 5 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Peak Influence 4137 | 5 258 214 170 896 412 . . . . 495 173 335 . . . . 406 . . . . 52 . . . . 296 302 440 870 1284 4137 . Average Influence 391 | 1 138 122 155 368 316 . . . . 115 173 197 . . . . 105 . . . . 43 . . . . 178 159 283 586 845 2192 . Maximum Alert Level 5 | . 1 1 . 3 2 . . . . 2 . 1 . . . . 2 . . . . . . . . . 1 1 2 3 4 5 . Low Security (%) 43 | 100 80 75 100 29 . . . . . 84 100 61 . . . . 84 . . . . 100 . . . . 54 67 11 . . . . Level 1 21 | . 19 24 . 31 83 . . . . . . 38 . . . . 2 . . . . . . . . . 45 32 73 8 . . . Level 2 17 | . . . . 27 16 . . . . 15 . . . . . . 12 . . . . . . . . . . . 14 64 32 . . Level 3 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . 26 55 19 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 24 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 5 2 . 8 2 . . . . . . 2 . . . . . . . . . 1 . . . . 1 2 1 6 9 2 . Investigation 11 | . 3 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 1 1 . Extermination 10 | . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 2 3 . . Reinforcement 8 | . 2 1 . 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Assault 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 1 . Garrison 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Distress Signals 32 | . 2 3 . 4 . . . . . . . 1 . . . . 2 . . . . . . . . . 2 2 . 3 5 8 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 548 | . 33 19 4 78 5 6 1 . 4 7 . 7 1 . . 4 10 . . 12 . . 12 3 . 5 28 24 18 55 110 35 67 Peak Tracking Total 39 | . 6 6 4 6 4 2 1 . 4 5 . 4 2 . . 5 4 1 . 18 . 1 10 5 . 6 19 7 6 11 10 6 39 Tactical Retreats 74 | . 2 . . 6 . 1 1 . 1 1 . . 1 . . 1 4 . . . . . 2 . . 3 1 6 3 4 23 4 10 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . 3 . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . 1 2 . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . 1 . . . . . . . . . 4 . . . 4 . . 1 . . 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Machines Disabled 38 | . . 2 . . . . . . . . . 3 . . . 1 . . . . . . . . . . 2 1 2 8 1 9 9 Max in Single Turn 2 | . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 1 1 1 2 1 Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Machines Accessed 67 | . 7 7 . 12 3 1 . 3 . 6 . 5 1 . 1 . 3 . . 4 . 3 . 1 4 . 2 2 . . 1 . 1 Terminals 29 | . 6 5 . 9 1 1 . . . 4 . 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . 1 . . . . 2 . 1 . . . . 3 . . . . 1 . . . . 1 1 . . 1 . . Repair Stations 5 | . 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 1 . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Total Hacks 230 | . 16 20 . 40 12 4 . 20 . 31 . 21 1 . 2 . 11 . . 13 . 7 . 1 17 . 4 2 . . 1 . 7 Successful 167 | . 8 11 . 19 6 1 . 20 . 27 . 16 1 . 2 . 9 . . 13 . 5 . 1 17 . 3 1 . . . . 7 Failed 62 | . 8 9 . 21 6 3 . . . 4 . 4 . . . . 2 . . . . 2 . . . . 1 1 . . 1 . . Catastrophic 7 | . 1 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Database Lockouts 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Manual 249 | . 13 13 . 28 4 4 . . . 16 . 15 . . . . 11 . . 2 . 1 . . . . 14 9 28 13 58 20 . Terminals 98 | . 14 13 . 33 4 4 . . . 15 . 15 . . . . . . . . . . . . . . . . . . . . . Fabricators 45 | . . . . . 6 . . . . 16 . 4 . . . . 11 . . . . 3 . . . . 3 1 . . 1 . . Repair Stations 13 | . 2 3 . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 4 . . . . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Terminal Hacks 86 | . 2 1 . 7 1 1 . 20 . 5 . 8 1 . 2 . . . . 13 . . . 1 17 . . . . . . . 7 Record 23 | . . . . . . . . 6 . . . . . . . . . . . 12 . . . . 5 . . . . . . . . Part Schematic 17 | . 1 . . 2 . 1 . 4 . 1 . 2 . . 2 . . . . . . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 3 . . . 1 . . . . . . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . Branch Access Points 3 | . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 3 | . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 24 | . . . . . 2 . . . . 11 . 2 . . . . 5 . . . . 2 . . . . 2 . . . . . . Load Schematic 8 | . . . . . 1 . . . . 4 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Build 16 | . . . . . 1 . . . . 7 . 1 . . . . 4 . . . . 2 . . . . 1 . . . . . . Repair Station Hacks 9 | . 2 2 . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . 4 . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . Insert Component 4 | . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Analyze 4 | . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Seal Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Unauthorized Hacks 37 | . 4 4 . 7 2 . . . . 11 . 4 . . . . 4 . . . . 1 . . . . . . . . . . . Terminals 24 | . 4 4 . 7 . . . . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . Track 5 | . . . . 1 . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 17 | . 4 4 . 5 . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . 2 . . . . 5 . 1 . . . . 4 . . . . 1 . . . . . . . . . . . Report 3 | . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Prioritize 5 | . . . . . . . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . . . . Siphon 5 | . . . . . 1 . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 6 7 . 11 3 1 . . . 5 . 2 . . . . 2 . . . . 2 . . . . 1 1 . . 1 . . Full Trace Events 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 15 | . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . 4 . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 105 | . 1 2 . 2 . 1 . 4 . 1 . 3 . . 2 . . . . . . 1 . . 4 . . . 23 8 42 11 . Parts Built 16 | . . . . . 2 . . . . 6 . 1 . . . . 4 . . . . 2 . . . . 1 . . . . . . Matter 3021 | . . . . . 109 . . . . 712 . 238 . . . . 711 . . . . 834 . . . . 417 . . . . . . Time 1067 | . . . . . 73 . . . . 165 . 84 . . . . 338 . . . . 333 . . . . 74 . . . . . . Total Part Build Rating 95 | . . . . . 6 . . . . 28 . 6 . . . . 28 . . . . 18 . . . . 9 . . . . . . Parts Repaired 4 | . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 141 | . 26 51 . 64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Total Allies 80 | . . . . . . . . . 1 1 . . . . 11 . . . . . . . . . . . 4 4 . . 9 50 . Largest Group 38 | . . . . . . . . . 1 1 . . . . 11 11 . . . . . . . . . . 2 3 . . 3 38 . Highest-Rated Group 4623 | . . . . . . . . . 94 26 . . . . 366 366 . . . . . . . . . . 206 342 . . 342 4623 . Highest-Rated Ally 268 | . . . . . . . . . 94 26 . . . . 40 40 . . . . . . . . . . 103 114 . . 122 268 . Zionite Dispatches 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 5 . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Orders 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 3 . . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . EXPLORE 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Ally Attacks 356 | . . . . . . . . . 1 . . . . . . 75 . . . . . . . . . . 11 8 . . 5 256 . Total Damage 20330 | . . . . . . . . . . . . . . . . 1384 . . . . . . . . . . 840 342 . . 176 17588 . Kills 73 | . . . . . . . . . . . . . . . . 10 . . . . . . . . . . 3 2 . . 2 56 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 10 | . . . . . . 1 2 . . . . . 1 1 . 1 . 1 . . 1 . 2 . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 33 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 1 8 4 11 6 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 3 1 . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Turns Passed 14811 | 102 974 1064 100 2538 279 358 365 23 270 362 110 302 371 134 480 515 689 179 33 355 75 295 194 104 50 128 435 624 322 917 1080 570 414 Spaces Moved 22054 | 51 506 479 36 1060 395 622 832 79 402 373 292 533 717 401 829 589 920 338 132 597 231 197 646 383 139 238 757 1096 611 1293 2827 945 2508 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2140 | 49 506 479 36 1060 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 19912 | . . . . . 385 622 832 79 402 373 292 533 717 401 829 589 920 338 132 597 231 197 646 383 139 238 757 1096 611 1293 2827 945 2508 Fastest Speed 10 | 50 160 160 180 160 26 29 26 29 26 26 29 26 30 27 30 30 24 25 25 25 28 21 23 23 23 23 16 23 23 26 20 13 10 Average Speed 37 | 155 160 176 180 171 32 29 28 29 27 28 29 27 30 29 30 30 25 25 25 27 28 22 23 23 23 23 21 23 26 26 20 16 11 Slowest Speed 240 | 160 160 180 180 240 162 29 29 29 29 29 29 29 30 30 30 30 27 25 25 108 28 26 23 23 23 23 23 23 103 114 20 20 14 Overloaded Moves 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . 1 . 2 1 . . . . . . . . . . . . . . 1 . 1 1 12 1 14 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 51 | 3 88 38 9 83 15 75 87 70 53 11 95 18 80 60 88 90 28 42 28 69 40 3 76 53 60 42 23 30 53 43 69 49 96 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 10 | . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . 3 . . . . . 2 2 . Known Exits Taken 24 | . . 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . Unknown Exits Taken 7 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Scrap Searched 26 | . . . . . . 1 3 . . . . . 2 3 5 4 . 2 . . 2 . 2 1 . 1 . . . . . . . Spaces Dug 223 | . . . . . 3 11 26 . 26 6 . 21 9 1 . . 20 . . . 2 1 7 . . . 26 15 4 15 20 6 4 Terrain Destroyed 1405 | . 23 22 . 21 25 64 26 . 26 6 . 23 64 1 . . 20 44 . . 2 1 26 47 . 28 26 15 4 17 20 850 4 Melee 206 | . . . . . 3 11 26 . 26 6 . 5 9 1 . . 20 . . . 2 1 7 . . . 26 15 4 15 20 5 4 Projectile 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 . AOE 1190 | . 23 22 . 21 22 53 . . . . . 18 55 . . . . 44 . . . . 19 47 . 28 . . . . . 838 . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Qua Sec Acc Com Ac0 Total 27025 | 65 600 627 53 1461 538 766 914 78 519 584 313 661 852 411 1050 928 1329 427 131 784 237 450 674 390 156 305 972 1402 732 1615 3144 1283 2574 Wait 3358 | . 33 59 . 98 97 109 52 . 90 169 15 102 106 1 214 328 351 85 . 151 5 228 14 . . 63 153 199 56 125 168 262 25 Move 21958 | 50 505 478 35 1059 394 621 831 78 398 373 287 530 716 400 828 588 919 337 131 596 230 196 645 382 138 237 754 1095 608 1290 2805 942 2482 Hop 28 | . . . . . . . . . 1 . 2 1 . . . . . . . . . . . . . . 1 . 1 1 9 1 11 Pick Up 149 | 4 6 16 3 29 2 2 . . . 4 2 1 5 1 . 3 8 . . 4 . 7 . 1 3 . 5 13 2 4 13 8 3 Fast Attach 133 | 7 2 6 . 10 2 1 1 . . 4 1 1 . 3 1 1 3 . . 11 . 2 . . 6 . 3 11 6 25 11 4 11 Attach 88 | . 1 3 2 8 12 1 . . 3 1 . 2 4 1 . . 2 . . 2 . 5 . . . . 5 5 7 7 4 8 5 Detach 23 | . . . . . 1 . . . . . . . 1 . . . . . . . . 2 . . . . . 2 8 6 . . 3 Swap 158 | 1 5 11 1 32 3 7 3 . . 6 . 3 2 2 . 1 7 3 . 4 . 1 6 . 1 2 4 11 10 12 15 3 2 Drop 243 | . 7 13 2 40 16 3 1 . . 3 4 2 3 2 1 5 11 . . 16 . 8 . 1 8 . 8 20 9 20 25 8 7 Fire 310 | 2 37 36 10 177 4 7 . . . . . 3 5 . . . . 2 . . . . 2 3 . 2 . . 1 9 . 8 2 Melee 549 | . . . . . 7 15 26 . 26 24 2 16 10 1 6 1 28 . . . 2 1 7 3 . 1 39 44 24 116 93 34 23 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 18 | 1 4 5 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . 5 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Waste -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 386 | -10/Materials | Discovered new exit (range 16) 705 | -10/Materials | Discovered new exit (range 13) 1022 | -10/Materials | Repaired Lgt. Treads 1040 | -10/Materials | Discovered new exit (range 13) 1077 | -10/Materials | Entered another Materials area 1077 | -9/Materials | Evolved 2 slots: Utility x2 1951 | -9/Materials | Build established: Scavenger-Mutant 2101 | -9/Materials | Repaired Imp. Medium Laser 2114 | -9/Materials | Discovered new exit (range 12) 2119 | -9/Materials | Identified exit to Mines 2141 | -9/Materials | Entered Mines 2228 | -9/Mines | Discovered new exit (range 8) 2241 | -9/Mines | Entered Materials 2241 | -8/Materials | Evolved 2 slots: Propulsion x2 2538 | -8/Materials | Repaired Lgt. Treads 2640 | -8/Materials | Repaired Lgt. Nuclear Core 3221 | -8/Materials | Discovered new exit (range 16) 3477 | -8/Materials | Build established: Hauler-Mutant 3495 | -8/Materials | Discovered new exit (range 10) 3653 | -8/Materials | Discovered new exit (range 16) 3778 | -8/Materials | Core integrity fell below 50% 3988 | -8/Materials | Garrison activated, responded to threat 4125 | -8/Materials | Destroyed 8 combat bots 4241 | -8/Materials | First assault squad dispatched 4779 | -8/Materials | Entered Factory 4779 | -7/Factory | Evolved 2 slots: Utility x2 4973 | -7/Factory | Fabricated Scythe (x2) 5054 | -7/Factory | Discovered new exit (range 6) 5055 | -7/Factory | Identified exit to Lower Caves 5058 | -7/Factory | Entered Lower Caves 5100 | -7/Lower Caves | Encountered a Warlord checkpoint 5116 | -7/Lower Caves | Build established: Hacker-Sprinter 5117 | -7/Lower Caves | Learned Factory stockpile data 5403 | -7/Lower Caves | Discovered new exit (range 12) 5406 | -7/Lower Caves | Identified exit to Lower Caves 5416 | -7/Lower Caves | Entered another Lower Caves area 5423 | -7/Lower Caves | Learned 12 Factory zone layouts 5550 | -7/Lower Caves | Discovered new exit (range 3) 5551 | -7/Lower Caves | Identified exit to Factory 5590 | -7/Lower Caves | Spotted B-75 Beast 5710 | -7/Lower Caves | Identified exit to Data Miner 5781 | -7/Lower Caves | Entered Data Miner 5781 | -7/Data Miner | Discovered new exit (range 6) 5787 | -7/Data Miner | Met Data Miner 5793 | -7/Data Miner | Learned location of Section 7 (-2) 5793 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5797 | -7/Data Miner | Received God Mode back door access code from Data Miner 5804 | -7/Data Miner | Identified exit to Proximity Caves 5804 | -7/Data Miner | Entered Proximity Caves 5831 | -6/Proximity Caves | Spotted B-75 Beast 5927 | -6/Proximity Caves | Crushed by falling debris 6073 | -6/Proximity Caves | Discovered exit to Factory (range 5) 6074 | -6/Proximity Caves | Entered Factory 6074 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6075 | -6/Factory | Identified exit to Extension 6093 | -6/Factory | Discovered new exit (range 12) 6145 | -6/Factory | Identified exit to Lower Caves 6222 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 6250 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 6277 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 6297 | -6/Factory | Fabricated Scythe (x2) 6355 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 6379 | -6/Factory | Local fabrication network quarantined 6436 | -6/Factory | Sucked down chute 6436 | -6/Factory | Entered Waste 6436 | -6/Waste | The area was eerily silent 6502 | -6/Waste | Discovered new exit (range 12) 6546 | -6/Waste | Identified exit to Factory 6546 | -6/Waste | Entered Factory 6631 | -6/Factory | Central database locked down 6741 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 6848 | -6/Factory | Entered Lower Caves 6872 | -6/Lower Caves | Learned Factory security intel 7127 | -6/Lower Caves | Spotted B-75 Beast 7215 | -6/Lower Caves | Discovered new exit (range 6) 7216 | -6/Lower Caves | Identified exit to Lower Caves 7219 | -6/Lower Caves | Entered another Lower Caves area 7224 | -6/Lower Caves | Discovered new exit (range 5) 7227 | -6/Lower Caves | Identified exit to Factory 7264 | -6/Lower Caves | Learned Factory emergency access door positions 7286 | -6/Lower Caves | Found Alien Artifact 7286 | -6/Lower Caves | Identified Core Expander 7286 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 7319 | -6/Lower Caves | Encountered a Warlord checkpoint 7351 | -6/Lower Caves | Discovered new exit (range 9) 7353 | -6/Lower Caves | Identified exit to Zion 7353 | -6/Lower Caves | Entered Zion 7362 | -6/Zion | Gained Derelict followers 7372 | -6/Zion | Discovered new exit (range 14) 7377 | -6/Zion | Identified exit to Proximity Caves 7478 | -6/Zion | Gained Derelict followers 7565 | -6/Zion | Imprinted 7567 | -6/Zion | Declared Zion's savior 7833 | -6/Zion | Entered Proximity Caves 7833 | -5/Proximity Caves | Accompanied by 11 allies 7882 | -5/Proximity Caves | Build established: Messiah-Sprinter 8117 | -5/Proximity Caves | Learned Factory emergency access door positions 8180 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8328 | -5/Proximity Caves | Discovered exit to Factory (range 5) 8348 | -5/Proximity Caves | Entered Factory 8348 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8439 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 8516 | -5/Factory | Fabricated Reaction Control System (x1) 8606 | -5/Factory | Spotted B-75 Beast 8733 | -5/Factory | Retrieved Zion intel report: Active Terminals 8933 | -5/Factory | Fabricated Adv. Force Field (x2) 8948 | -5/Factory | Local fabrication network quarantined 9035 | -5/Factory | Discovered new exit (range 10) 9037 | -5/Factory | Identified exit to Upper Caves 9037 | -5/Factory | Entered Upper Caves 9065 | -5/Upper Caves | Learned 4 Factory zone layouts 9207 | -5/Upper Caves | Discovered new exit (range 9) 9213 | -5/Upper Caves | Identified exit to Upper Caves 9216 | -5/Upper Caves | Entered another Upper Caves area 9221 | -5/Upper Caves | Encountered a Warlord checkpoint 9248 | -5/Upper Caves | Discovered new exit (range 8) 9249 | -5/Upper Caves | Identified exit to Warlord 9249 | -5/Upper Caves | Entered Warlord 9280 | -5/Warlord | Rebuked by Warlord 9282 | -5/Warlord | Opened Warlord's prototype stash 9284 | -5/Warlord | Found Prototype Reactor 9284 | -5/Warlord | Identified Vortex Chain Reactor 9294 | -5/Warlord | Found Prototype Device 9294 | -5/Warlord | Identified Exp. Phase Shifter 9297 | -5/Warlord | Warlord's base attacked by MAIN.C 9324 | -5/Warlord | Found Prototype Processor 9324 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 9326 | -5/Warlord | Found Prototype Device 9326 | -5/Warlord | Identified System Purifier 9329 | -5/Warlord | Found Prototype Hackware 9335 | -5/Warlord | Identified Ghost Barrier 9371 | -5/Warlord | Learned Testing trap positions 9371 | -5/Warlord | Learned Armory emergency access door positions 9372 | -5/Warlord | Learned Factory recycling unit intel 9372 | -5/Warlord | Learned Factory fabricator intel 9372 | -5/Warlord | Learned Factory scanalyzer intel 9372 | -5/Warlord | Learned Armory garrison access intel 9372 | -5/Warlord | Learned Research repair station intel 9462 | -5/Warlord | Opened side exit 9597 | -5/Warlord | Spotted Striker 9600 | -5/Warlord | Spotted Striker 9602 | -5/Warlord | Discovered new exit (range 9) 9603 | -5/Warlord | Identified exit to Proximity Caves 9604 | -5/Warlord | Entered Proximity Caves 9653 | -4/Proximity Caves | Learned location of Quarantine (-2) 9678 | -4/Proximity Caves | Discovered new exit (range 3) 9678 | -4/Proximity Caves | Identified exit to Factory 9679 | -4/Proximity Caves | Entered Factory 9679 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9682 | -4/Factory | Loaded intel: 5 fabricator locations 9683 | -4/Factory | Loaded intel: 6 recycling unit locations 9684 | -4/Factory | Loaded intel: 4 scanalyzer locations 9836 | -4/Factory | Fabricated Exp. Q-thruster? 9860 | -4/Factory | Discovered new exit (range 9) 9862 | -4/Factory | Identified exit to Upper Caves 9967 | -4/Factory | Fabricated Exp. Q-thruster (x1) 9974 | -4/Factory | Entered Upper Caves 9990 | -4/Upper Caves | Encountered a Warlord checkpoint 10061 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 10082 | -4/Upper Caves | Spotted B-86 Titan 10132 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10140 | -4/Upper Caves | Learned Research interactive machine intel 10166 | -4/Upper Caves | Discovered new exit (range 7) 10167 | -4/Upper Caves | Identified exit to Upper Caves 10168 | -4/Upper Caves | Entered another Upper Caves area 10247 | -4/Upper Caves | Encountered a Warlord checkpoint 10271 | -4/Upper Caves | Discovered new exit (range 5) 10272 | -4/Upper Caves | Identified exit to Zhirov 10272 | -4/Upper Caves | Entered Zhirov 10272 | -4/Zhirov | Discovered new exit (range 3) 10277 | -4/Zhirov | Met Zhirov 10281 | -4/Zhirov | Learned location of Testing (-3) 10281 | -4/Zhirov | Learned location of Command (-1) 10283 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10288 | -4/Zhirov | Found Alien Artifact 10288 | -4/Zhirov | Identified Integrated Reactor 10288 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 10293 | -4/Zhirov | Found Alien Artifact 10320 | -4/Zhirov | Identified exit to Proximity Caves 10322 | -4/Zhirov | Entered Proximity Caves 10323 | -3/Proximity Caves | Identified exit to Research 10330 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10450 | -3/Proximity Caves | Entered Research 10450 | -3/Research | Evolved 2 slots: Utility x2 10451 | -3/Research | Loaded intel: 39 interactive machine locations 10452 | -3/Research | Loaded intel: 4 repair station locations 10459 | -3/Research | Spotted B-86 Titan 10534 | -3/Research | Retrieved Zion intel report: Unaware Analyses 10562 | -3/Research | Retrieved Zion intel report: Trap Installations 10563 | -3/Research | Zion Heavy squad teleported in 10649 | -3/Research | Zion Heavy squad teleported in 10669 | -3/Research | Spotted B-86 Titan 10701 | -3/Research | Destroyed B-86 Titan 10780 | -3/Research | Fabricated Vortex Chain Reactor (x1) 10806 | -3/Research | Discovered new exit (range 15) 10809 | -3/Research | Identified exit to Research 10885 | -3/Research | Entered another Research area 10885 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10936 | -2/Research | Found Exp. ECM Suite 11045 | -2/Research | Garrison activated, responded to threat 11056 | -2/Research | Found Prototype Processor 11056 | -2/Research | Identified Exp. Targeting Computer 11325 | -2/Research | Found Prototype Processor 11325 | -2/Research | Identified Exp. Core Analyzer 11335 | -2/Research | Retrieved Zion intel report: Branch Access 11335 | -2/Research | Identified exit to Quarantine 11336 | -2/Research | Zion Zionite Resupply teleported in 11340 | -2/Research | Found Prototype Protection 11340 | -2/Research | Identified Zio. Weapon Casing 11346 | -2/Research | Found Prototype Protection 11346 | -2/Research | Identified Centrium Heavy Armor Plating 11406 | -2/Research | Zion Light squad teleported in 11443 | -2/Research | Found Imp. Powered Armor 11509 | -2/Research | Entered Quarantine 11509 | -2/Quarantine | Accompanied by 1 ally 11517 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 11531 | -2/Quarantine | Spotted Alpha 7 11545 | -2/Quarantine | Destroyed Alpha 7 11560 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 11582 | -2/Quarantine | Found Alien Launcher 11605 | -2/Quarantine | Found Enh. Force Lance 11613 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 11618 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 11624 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 11625 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 11770 | -2/Quarantine | Found Alien Slashing Weapon 11770 | -2/Quarantine | Identified Sigix Broadsword 11781 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 11788 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 11811 | -2/Quarantine | Spotted Fortress 11830 | -2/Quarantine | Discovered new exit (range 5) 11831 | -2/Quarantine | Entered Section 7 11836 | -2/Section 7 | Found Alien Artifact 11836 | -2/Section 7 | Identified Integrity Redistributor 11836 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-50) 11906 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 11907 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 11935 | -2/Section 7 | Incoming investigation squad redirected 11944 | -2/Section 7 | Found Prototype Device 11978 | -2/Section 7 | Spotted S7 Guard 11998 | -2/Section 7 | Identified Exp. Shock Absorption System 12011 | -2/Section 7 | Spotted S7 Guard 12039 | -2/Section 7 | Destroyed S7 Guard 12056 | -2/Section 7 | Destroyed S7 Guard 12064 | -2/Section 7 | Found Prototype Protection 12064 | -2/Section 7 | Identified Hvy. Regenerative Plating 12088 | -2/Section 7 | Found Alien Artifact 12088 | -2/Section 7 | Identified Core Regenerator 12088 | -2/Section 7 | Used Core Regenerator, restored core integrity (+125) 12110 | -2/Section 7 | Found Alien Artifact 12110 | -2/Section 7 | Identified Integrated Heat Negator 12110 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 12135 | -2/Section 7 | Spotted B-90 Cyclops 12144 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 12167 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 12208 | -2/Section 7 | Found Alien Artifact 12208 | -2/Section 7 | Identified Integrated Dissipator 12208 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 12227 | -2/Section 7 | Spotted S7 Guard 12292 | -2/Section 7 | Destroyed S7 Guard 12307 | -2/Section 7 | Found Alien Artifact 12307 | -2/Section 7 | Identified Core Membrane 12307 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 12319 | -2/Section 7 | Spotted S7 Guard 12375 | -2/Section 7 | First assault squad dispatched 12405 | -2/Section 7 | Incoming assault squad redirected 12516 | -2/Section 7 | Destroyed S7 Guard 12581 | -2/Section 7 | Discovered new exit (range 11) 12597 | -2/Section 7 | Found Integrated Reactor 12597 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 12604 | -2/Section 7 | Identified exit to Access 12631 | -2/Section 7 | Incoming investigation squad redirected 12687 | -2/Section 7 | Found Alien Artifact 12687 | -2/Section 7 | Identified Integrated Singularity Reactor 12687 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 12748 | -2/Section 7 | Entered Access 12748 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12770 | -1/Access | Zion Defense Resupply teleported in 12772 | -1/Access | Found Prototype Device 12773 | -1/Access | Found Prototype Device 12777 | -1/Access | Identified Exp. Focal Shield 12796 | -1/Access | Identified EM Disruption Field 12801 | -1/Access | Spotted B-99 Colossus 12830 | -1/Access | Found Prototype Device 12871 | -1/Access | Identified Adv. Particle Accelerator 13048 | -1/Access | First assault squad dispatched 13067 | -1/Access | Incoming assault squad redirected 13174 | -1/Access | Retrieved Zion intel report: Unaware Analyses 13175 | -1/Access | Zion Light squad teleported in 13251 | -1/Access | Retrieved Zion intel report: Prototype Schematics 13254 | -1/Access | Retrieved Zion intel report: Component Schematics 13271 | -1/Access | Retrieved Zion intel report: Prototype Schematics 13282 | -1/Access | Retrieved Zion intel report: Active Garrisons 13303 | -1/Access | Incoming investigation squad redirected 13317 | -1/Access | Retrieved Zion intel report: Main Access 13317 | -1/Access | Identified exit to Surface 13384 | -1/Access | P-80 Master assimilated allied G2-C8T(z) 13392 | -1/Access | P-80 Master assimilated allied PC-6SS(z) 13445 | -1/Access | Incoming assault squad redirected 13457 | -1/Access | Retrieved Zion intel report: Prototype Schematics 13458 | -1/Access | Zion Heavy squad teleported in 13482 | -1/Access | Spotted B-99 Colossus 13556 | -1/Access | Retrieved Zion intel report: Unaware Schematics 13657 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 13658 | -1/Access | Zion Heavy squad teleported in 13666 | -1/Access | Found Prototype Device 13666 | -1/Access | Identified Thermal Barrier 13773 | -1/Access | Incoming assault squad redirected 13802 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 13803 | -1/Access | Zion Zionite Resupply teleported in 13808 | -1/Access | Incoming assault squad redirected 13826 | -1/Access | Discovered new exit (range 7) 13827 | -1/Access | Retrieved Zion intel report: Component Stockpiles 13828 | -1/Access | Entered Command 13850 | -1/Command | Retrieved Zion intel report: Active Terminals 13895 | -1/Command | Retrieved Zion intel report: Emergency Access 13900 | -1/Command | Disengaged cave seal 13931 | -1/Command | Disengaged cave seal 13949 | -1/Command | Retrieved Zion intel report: Prototype Schematics 13973 | -1/Command | Retrieved Zion intel report: Active Garrisons 14057 | -1/Command | Retrieved Zion intel report: Trap Installations 14078 | -1/Command | First assault squad dispatched 14081 | -1/Command | Identified Sigix Terminator 14087 | -1/Command | Spotted M Guard 14087 | -1/Command | Spotted M Guard 14087 | -1/Command | Spotted Combat Programmer 14089 | -1/Command | Spotted Combat Programmer 14091 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 14095 | -1/Command | Fired Sigix Terminator 14095 | -1/Command | Destroyed Combat Programmer 14095 | -1/Command | Destroyed Combat Programmer 14117 | -1/Command | Allies destroyed M Guard 14122 | -1/Command | Destroyed M Guard 14122 | -1/Command | Destroyed all MAIN.C guards 14236 | -1/Command | Met MAIN.C 14244 | -1/Command | 0b10 Conduit disabled 14251 | -1/Command | Allies destroyed MAIN.C Shell 14253 | -1/Command | MAIN.C activated Command garrisons 14259 | -1/Command | Allies destroyed MAIN.C 14265 | -1/Command | Found Exp. Targeting Computer 14275 | -1/Command | Spotted B-99 Colossus 14297 | -1/Command | Allies destroyed B-99 Colossus 14323 | -1/Command | Discovered exit to Surface (range 7) 14326 | -1/Command | Spotted B-99 Colossus 14369 | -1/Command | Identified Transdimensional Reconstructor 14369 | -1/Command | Warped through subspace to slip node 14369 | -1/Command | Discovered new exit (range 4) 14398 | -1/Command | Entered Access_0 14399 | -1/Access_0 | Met Architect 14418 | -1/Access_0 | Subspace Access Node disabled 14428 | -1/Access_0 | A6 warped into view 14440 | -1/Access_0 | Subspace Access Node disabled 14462 | -1/Access_0 | A5 warped into view 14509 | -1/Access_0 | Found Sigix Corpse 14545 | -1/Access_0 | A4 warped into view 14549 | -1/Access_0 | Subspace Access Node disabled 14555 | -1/Access_0 | Subspace Access Node disabled 14631 | -1/Access_0 | Found Prototype Launcher 14631 | -1/Access_0 | Identified Point Singularity Launcher 14657 | -1/Access_0 | A3 warped into view 14715 | -1/Access_0 | Started Test 138-B, establishing a local singularity 14715 | -1/Access_0 | Started Test 138-B, establishing a local singularity 14717 | -1/Access_0 | Found Centrium Greatsword 14723 | -1/Access_0 | Singularity Gate disabled 14796 | -1/Access_0 | Found Alien Artifact 14796 | -1/Access_0 | Identified Stasis Generator 14810 | -1/Access_0 | Found Alien Artifact 14810 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor 14810 | -1/Access_0 | Warped through subspace to slip node 14810 | -1/Access_0 | Discovered exit to Surface (range 8) 14811 | -1/Access_0 | Core integrity fell below 50% 14812 | *** | Establishing 0b11! Last Messages --------------- 14769_ Penetrated by Quantum Shear. 14769_ Penetrated by HV Slug. 14769_ HV Slug penetrates Wall. 14785_ Imp. Power Shielding destroyed. 14786_ Penetrated by HV Slug. 14786_ Critical hit. 14786_ Enhanced Grunt suffers critical hit. 14786_ Enhanced Grunt destroyed. 14786_ HV Slug penetrates Machine. 14786_ Machine disabled. 14786_ Acquired 83 matter. 14787_ HV Slug penetrates Wall. 14792_ Workstation disabled. 14796_ Acquired Alien Artifact. 14796_ Identified Stasis Generator. 14807_ Workstation disabled. 14810_ Acquired Alien Artifact. 14810_ Identified Hpw. Transdimensional Reconstructor. 14810_ Warped through subspace, drawn to slip node. 14810_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 138 Coolant Potential 50 Energy Generation 115 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 5 Power Amplification 40 Additional Mass Support 9 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 50 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Phase Shifting 20 Evasion (%) 98 Targeting Accuracy 5 Melee Accuracy 16 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 4 Offensive Hacking 42 Defensive Hacking 20 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lgt. Nuclear Core | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Scythe | -8/Materials | Hacked System Shield | -8/Materials | Hacked Lrn. Sensor Array | -7/Lower Caves | Hacked Combat Drone Bay | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Adv. Hacking Suite | -6/Factory | Hacked Field Propulsion Array | -6/Factory | Scanalyzed Imp. System Shield | -6/Factory | Hacked Adv. Signal Interpreter | -6/Factory | Hacked Hvy. Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Vortex Chain Reactor | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Disruptor Cannon | -2/Quarantine | Z-intel Enh. Nova Cannon | -2/Quarantine | Z-intel Phase Gun | -2/Quarantine | Z-intel Reflective Plating | -2/Quarantine | Z-intel Nanoactuators | -2/Quarantine | Z-intel Arm. Heavy Treads | -2/Quarantine | Z-intel Imp. Propulsion Shielding | -2/Quarantine | Z-intel Lgt. Particle Reactor | -2/Quarantine | Z-intel Imp. Force Field | -2/Quarantine | Z-intel Adv. Remote Datajack | -2/Quarantine | Z-intel Adv. Heavy Siege Treads | -2/Quarantine | Z-intel Imp. Heat Shielding | -2/Quarantine | Z-intel Adv. Thermal Shield | -2/Quarantine | Z-intel Point Defense System | -2/Quarantine | Z-intel Energy Mantle | -2/Quarantine | Z-intel Imp. Quantum Reactor | -2/Quarantine | Z-intel Exp. Field Recycling Unit | -2/Quarantine | Z-intel Vibroblade | -2/Quarantine | Z-intel Gravity Neutralizing Apparatus | -2/Quarantine | Z-intel Cld. Linear Gravjet | -2/Quarantine | Z-intel Imp. Fusion Compressor | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Exp. Terrain Scan Processor | -2/Section 7 | Z-intel Exp. Force Field | -2/Section 7 | Z-intel Adv. Energy Well | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Exp. Q-thruster | -2/Section 7 | Z-intel Cld. Phase Gun | -2/Section 7 | Z-intel Thunder Hammer | -2/Section 7 | Z-intel Hvy. Proton Cannon | -2/Section 7 | Z-intel Centrium Greatsword | -1/Access | Z-intel Dimensional Manipulator | -1/Access | Z-intel Exp. Core Analyzer | -1/Access | Z-intel Plasma Sword | -1/Access | Z-intel Adv. Myomer Leg | -1/Access | Z-intel Ragnarok Missile Launcher | -1/Access | Z-intel Ionic Axe | -1/Access | Z-intel Exp. Cooling System | -1/Access | Z-intel Exp. Melee Analysis Suite | -1/Access | Z-intel Cmb. Linear Gravjet | -1/Access | Z-intel Imp. Shock Absorption System | -1/Access | Z-intel Impulse Thruster | -1/Access | Z-intel Gamma Bomb Array | -1/Access | Z-intel Adv. Particle Charger | -1/Access | Z-intel Lyr. Medium Armor Plating | -1/Access | Z-intel Imp. Salvage Targeting Computer | -1/Access | Z-intel Tesla Rifle | -1/Access | Z-intel Imp. Focal Shield | -1/Access | Z-intel Adv. Force Field | -1/Access | Z-intel Lgt. Quantum Reactor | -1/Access | Z-intel Adv. Focal Shield | -1/Access | Z-intel Drone Bay | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Hdn. Centrium Wheel | -1/Access | Z-intel Diametric Drive | -1/Access | Z-intel Adv. Overload Amplifier | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Hvy. Hardcell Cannon | -1/Access | Z-intel Adv. Plasma Rifle | -1/Access | Z-intel Exp. Thermal Converter | -1/Access | Z-intel Hellfire Missile Launcher | -1/Access | Z-intel Adv. Overload Regulator | -1/Access | Z-intel Hdn. Centrium Leg | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Graviton Cannon | -1/Access | Z-intel EM Dispersion Field | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Kinetic Spear | -1/Access | Z-intel Enh. Armored Medium Treads | -1/Command | Z-intel Centrium Medium Armor Plating | -1/Command | Z-intel Exp. Biometal Heavy Treads | -1/Command | Z-intel Graviton Reactor | -1/Command | Z-intel Exp. Reclamation Unit | -1/Command | Z-intel Exp. Actuator Array | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Exp. Shield Generator | -1/Command | Z-intel Enh. Coil Gun | -1/Command | Z-intel Exp. Utility Shielding | -1/Command | Z-intel Spectral Analyzer | -1/Command | Z-intel Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free K-01 Serf | -2/Quarantine | Z-intel A-15 Conveyor | -2/Quarantine | Z-intel G-67 Veteran | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel G-73 Enforcer | -1/Access | Z-intel P-80 Master | -1/Access | Z-intel H-88 Terminator | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel Fabricated ------------ Scythe | x2 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Scythe | x2 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Reaction Control System | x1 | -5/Factory | Preloaded Adv. Force Field | x2 | -5/Factory | Preloaded Exp. Q-thruster | x1 | -4/Factory | Preloaded Exp. Q-thruster | x1 | -4/Factory | Preloaded Vortex Chain Reactor | x1 | -3/Research Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Broadsword Integrity Redistributor Core Regenerator Integrated Heat Negator Integrated Dissipator Core Membrane Integrated Singularity Reactor Sigix Terminator Transdimensional Reconstructor Stasis Generator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysSlugGuard Manual? 0 Play Time 03:16:42 Cumulative 494.5 hours Start 2020.04.24 @ 23:22:19 End 2020.04.25 @ 02:53:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 823 Rogue 823 Adventurer 0 Explorer 0 Win Type 1 Total 42 Types 28/1/5/6/2/0/0 Lore% 93 Gallery% 93 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8ff90f1-f770-4c9d-b20f-cba3fb5081f1