Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.28 @ 10:51:42 Player: Vivisector9999 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (137) 685 Value Destroyed (5014) 5014 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 10962 Bonus ------- High Alert Combat Kills 383 Cogmind --------- Core Integrity 0/1150 Matter 211/300 Energy 228/340 System Corruption 12% Temperature Cool (143) Movement Core (850) Ox16 Location -4/Factory Parts ------- > --- POWER (2) -------- Particle Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Targeting Computer Improved Heavy Armor Plating Improved Heavy Armor Plating Improved Component Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Energy Well Energy Well Advanced Weight Redist. System Matter Filter Improved Focal Shield > --- WEAPON ----------- Gamma Rifle Heavy Phase Cannon Enhanced Gauss Cannon Heavy Pick > --- INVENTORY -------- Light Angular Momentum Engine F-cell Engine Micro Fission Core Advanced Heat Sink Energy Well Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Brawler] Advanced Reclamation Unit Heavy Laser Variable Charge Gun Heavy Pick [Rating: 90] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Energy Well Device Advanced Heat Sink Storage Energy Well Processor Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun High-powered Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 2 . . . . . . . Utility 6 | . . . . 1 . . 2 2 1 Weapon 3 | . . . . 1 . 1 . . 1 Parts Attached 196 | 6 3 25 2 3 10 14 7 99 27 Power 23 | 1 . 1 1 . 1 1 1 10 7 Engine 10 | 1 . 1 1 . 1 1 1 3 1 Core 7 | . . . . . . . . 6 1 Reactor 6 | . . . . . . . . 1 5 Propulsion 55 | 2 . 12 . . 5 2 . 29 5 Treads 11 | . . . . . 4 2 . 5 . Leg 39 | 2 . 12 . . 1 . . 24 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight 4 | . . . . . . . . . 4 Utility 54 | 1 1 3 . 2 1 5 2 31 8 Device 29 | 1 . 3 . . . 1 1 18 5 Storage 5 | . . . . . . 1 1 3 . Processor 4 | . . . . 2 . . . 2 . Hackware 1 | . 1 . . . . . . . . Protection 15 | . . . . . 1 3 . 8 3 Artifact . | . . . . . . . . . . Weapon 64 | 2 2 9 1 1 3 6 4 29 7 Energy Gun 21 | 1 . 3 . 1 . 2 . 11 3 Energy Cannon 12 | . 1 2 . . 1 1 2 5 . Ballistic Gun 16 | 1 . 2 . . 2 2 . 6 3 Ballistic Cannon 3 | . . . . . . . . 2 1 Launcher 4 | . 1 1 1 . . . 1 . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 3 | . . 1 . . . 1 . 1 . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 1 . 2 . Parts Lost 93 | . 1 7 . 6 . 1 . 50 28 Power 10 | . . . . . . . . 6 4 Propulsion 26 | . . 3 . 4 . 1 . 12 6 Utility 26 | . . 2 . . . . . 16 8 Weapon 31 | . 1 2 . 2 . . . 16 10 Highest Loss Streak 14 | . 1 2 . 6 . 1 . 13 14 Average Slot Usage (%) 88 | . 85 90 100 91 91 95 87 89 75 Engine 6 | . 14 11 11 9 9 15 13 3 . Core 2 | . . . . . . . . 5 3 Reactor 1 | . . . . . . . . . 5 Treads 7 | . . . . . 26 29 26 2 . Leg 15 | . 28 41 44 33 1 . . 16 1 Device 14 | . 14 10 22 12 3 1 9 16 23 Storage 6 | . . . . . . 3 4 11 6 Processor 4 | . . . . 9 18 5 . 2 5 Protection 3 | . . . . . 5 6 6 4 3 Energy Gun 3 | . 8 4 10 8 . 3 1 3 1 Energy Cannon 3 | . 5 4 . . 3 9 4 3 . Ballistic Gun 6 | . 4 6 . . 14 8 11 2 12 Ballistic Cannon 1 | . . . . . . . . 2 . Impact Weapon 3 | . . 5 11 9 9 7 4 . 1 Piercing Weapon 2 | . . . . . . . . 4 1 Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 8 10 22 23 26 22 58 68 101 92 Greatest Support 90 | 20 20 40 40 40 80 80 80 90 35 Greatest Overweight (x) 11 | . . . . 3 1 . . 4 11 Average Overweight (x) . | . . . . . . . . 1 2 Largest Inventory Capacity 12 | 4 4 4 4 4 4 6 4 12 12 Average Capacity 7 | 4 4 4 4 4 4 4 4 11 6 Most Carried 12 | 4 4 4 4 4 4 6 4 12 12 Average Carried 6 | 2 3 3 3 3 3 3 3 9 5 Final Capacity 12 | 4 4 4 4 4 4 4 4 12 4 Final Carried 11 | 3 3 4 4 4 4 4 2 11 . Class Distribution -------------------- 37% | Scavenger-Tank 34% | Scavenger-Mutant 9% | Mutant 5% | Scavenger-Gunner 4% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Matter Collected 3542 | 260 47 483 20 . 338 200 139 1597 458 Remotely . | . . . . . . . . . . Salvage Created 5871 | 59 114 693 126 88 573 379 264 2847 728 Parts 307 | 3 8 43 8 7 34 12 9 150 33 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 5 | . . 1 . . . . 1 3 . Parts Field Recycled 4 | . . . 4 . . . . . . Retrieved Matter 1 | . . . 1 . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 102 | 1 5 15 3 2 8 4 4 46 14 Melee 22 | . . . . . . 1 1 18 2 Guns 43 | 1 3 7 1 . 4 2 2 12 11 Cannons 27 | . 1 6 . . 4 1 1 13 1 AOE 8 | . 1 1 2 2 . . . 2 . Classes Destroyed 14 | 2 2 3 1 . 3 1 . 2 . Worker 13 | 1 . 4 3 . 3 . . 1 1 Builder 8 | . . 3 . . . 1 . 4 . Tunneler 3 | . . . 2 1 . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 4 | . . . . . 2 1 . 1 . Operator 3 | . 1 1 . . . 1 . . . Watcher 3 | . . . . . 1 . 1 1 . Swarmer 23 | . 3 3 3 . 4 . . 4 6 Grunt 35 | 1 2 9 . 1 . . 3 17 2 Brawler 2 | . . 1 . . . . . 1 . Duelist 2 | . . . . . . . . 2 . Sentry 17 | . . 2 . 1 4 3 1 3 3 Hunter 6 | . . . . . . . . 6 . Programmer 17 | . . . . . . 1 . 13 3 Best Kill Streak 13 | 1 3 13 3 2 5 2 2 5 7 Combat Bots Only 8 | 1 3 8 3 1 4 1 2 4 6 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . 1 1 2 1 . . . 2 . Melee 1 | . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Damage Taken 15441 | 22 201 1035 89 556 560 428 440 8300 3810 Core 2380 | 10 10 180 10 90 148 29 11 735 1157 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 96 92 . 52 . 56 95 98 26 . Volleys Fired 282 | 6 12 48 9 8 23 8 7 123 38 Largest 3 | 1 2 2 1 2 2 3 3 3 3 Hottest 235 | 50 90 83 65 98 83 148 157 230 235 Shots Fired 627 | 6 18 88 9 16 46 24 21 292 107 Gun 412 | 6 11 52 8 8 35 19 10 162 101 Cannon 196 | . 5 33 . . 11 5 7 129 6 Launcher 18 | . 2 3 1 8 . . 4 . . Special 1 | . . . . . . . . 1 . Kinetic 312 | . 4 44 . . 35 13 10 119 87 Thermal 244 | 6 12 41 8 8 11 11 7 129 11 Explosive 18 | . 2 3 1 8 . . 4 . . Electromagnetic 52 | . . . . . . . . 43 9 Robot Hit Streak 17 | 6 6 8 5 4 12 17 8 12 11 Robot Miss Streak 6 | . 3 5 1 2 1 3 1 6 4 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 4 | . 1 . . . . . . 1 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 Shots Hit Robots 497 | 6 11 64 10 11 45 28 19 224 79 Core Hits 218 | 3 7 26 5 6 16 15 11 101 28 Critical Hits 17 | . . . . . 2 1 . 11 3 Critical Kills 8 | . . . . . 1 1 . 5 1 Critical Parts Destroyed 8 | . . . . . 1 . . 5 2 Melee Attacks 164 | . . 19 4 8 14 9 6 96 8 Impact 63 | . . 19 4 8 14 9 . 8 1 Slashing 6 | . . . . . . . 6 . . Piercing 95 | . . . . . . . . 88 7 Sneak Attacks 18 | . . 3 4 . 4 1 . 6 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14210 | 74 198 1375 395 437 901 745 618 7334 2133 Guns 5425 | 74 100 470 71 59 353 285 105 2054 1854 Cannons 3235 | . 34 334 . . 210 138 184 2276 59 Explosions 1188 | . 64 218 128 277 . . 145 356 . Melee 4356 | . . 353 196 101 338 322 184 2648 214 Ramming 6 | . . . . . . . . . 6 Kinetic 4416 | . 36 382 . . 353 185 105 1797 1558 Thermal 3765 | 74 98 422 71 59 210 238 184 2195 214 Explosive 1188 | . 64 218 128 277 . . 145 356 . Electromagnetic 479 | . . . . . . . . 338 141 Impact 1507 | . . 353 196 101 338 322 . 156 41 Slashing 184 | . . . . . . . 184 . . Piercing 2665 | . . . . . . . . 2492 173 Highest Corruption 38 | . 1 3 3 . 5 . . 38 12 Average Corruption 14 | . 1 3 3 . 3 . . 22 6 Corruption Purged . | . . . . . . . . . . Effects 303 | . 1 7 4 . 5 . . 258 28 Message Errors 49 | . . 1 2 . 1 . . 40 5 Matter Fused 47 | . . 4 . . 1 . . 35 7 Heat Flow Errors 17 | . . . 1 . 1 . . 13 2 Energy Discharges 15 | . . 1 1 . 1 . . 12 . Parts Rejected 3 | . . . . . . . . 3 . Data Loss (minor) 16 | . 1 1 . . . . . 13 1 Data Loss (major) 4 | . . . . . . . . 3 1 Misfires 6 | . . . . . . . . 4 2 Alerts 3 | . . . . . . . . 3 . Misdirections 33 | . . . . . . . . 32 1 Targeting Errors 97 | . . . . . 1 . . 88 8 Weapon Failures 13 | . . . . . . . . 12 1 Overload Shots . | . . . . . . . . . . Overflow Damage 650 | . . 108 64 . 63 127 . 288 . Projectiles 55 | . . 3 . . . 19 . 33 . Explosions 51 | . . 8 . . . . . 43 . Melee 544 | . . 97 64 . 63 108 . 212 . Knockbacks 13 | . . 2 . . 2 . . 6 3 Impact 5 | . . 2 . . 2 . . . 1 Kinetic 8 | . . . . . . . . 6 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 71 | . . 40 28 . . . . . 3 Shots 2 | . . 1 1 . . . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 773 | 36 6 61 137 33 277 373 507 546 773 Average Temperature 123 | 19 5 18 45 15 85 152 180 141 156 Received Heat Transfer 2224 | 12 18 229 . 252 144 78 183 1062 246 Effects 30 | . . . . . . 5 3 9 13 Shutdowns 9 | . . . . . . 1 3 3 2 Energy Bleed 2 | . . . . . . . . 2 . Interference 5 | . . . . . . 3 . 1 1 Matter Decay 2 | . . . . . . 1 . 1 . Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . 2 6 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 20 | . . 6 5 . 7 2 . . . Impact Corruptions 19 | . . 5 4 . 3 6 . 1 . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 9 | . . 3 . . . 2 . 4 . Heat Transferred 5973 | 222 259 925 185 148 333 370 222 3013 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Peak Influence 803 | 25 158 451 204 175 228 172 199 577 803 Average Influence 250 | 6 77 240 134 111 134 83 79 266 525 Maximum Alert Level 3 | . . 2 1 . 1 . . 2 3 Low Security (%) 54 | 100 100 31 94 100 86 100 100 47 . Level 1 16 | . . 55 5 . 13 . . 14 26 Level 2 27 | . . 13 . . . . . 37 64 Level 3 1 | . . . . . . . . . 9 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 2 . 1 . 2 2 10 3 Investigation 2 | . 1 . . . . . 1 . . Extermination 10 | . . . . . . 1 1 6 2 Reinforcement 8 | . . 2 . 1 . 1 . 3 1 Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . 2 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Distress Signals 4 | . . 2 . . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 154 | 1 7 19 3 10 9 5 6 64 30 Peak Tracking Total 9 | 1 4 6 3 8 4 3 3 6 9 Tactical Retreats 9 | . 1 . . . . . . 7 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Traps Triggered 8 | . 1 . . . 3 . 1 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Machines Disabled 8 | . . 1 . . . . . 6 1 Max in Single Turn 2 | . . 1 . . . . . 2 1 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Machines Accessed 28 | . 4 2 . . 5 1 1 11 4 Terminals 12 | . 3 1 . . 2 1 1 4 . Fabricators 4 | . . . . . . . . 2 2 Repair Stations 5 | . . 1 . . 2 . . 2 . Recycling Units 5 | . 1 . . . 1 . . 2 1 Scanalyzers 1 | . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 67 | . 13 4 . . 14 2 2 25 7 Successful 37 | . 6 2 . . 9 . 1 15 4 Failed 30 | . 7 2 . . 5 2 1 10 3 Catastrophic 3 | . . . . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 31 | . 10 2 . . 6 2 2 9 . Fabricators 10 | . . . . . . . . 5 5 Repair Stations 11 | . . 2 . . 5 . . 4 . Recycling Units 11 | . 3 . . . 3 . . 4 1 Scanalyzers 3 | . . . . . . . . 3 . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 15 | . 5 . . . 3 . 1 6 . Record 11 | . 4 . . . . . 1 6 . Robot Analysis 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 1 | . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 3 2 Network Status 3 | . . . . . . . . 2 1 Build 2 | . . . . . . . . 1 1 Repair Station Hacks 8 | . . 2 . . 4 . . 2 . Scan Component 5 | . . 1 . . 3 . . 1 . Repair 3 | . . 1 . . 1 . . 1 . Recycling Unit Hacks 7 | . 1 . . . 2 . . 3 1 Report Inventory 4 | . 1 . . . 1 . . 2 . Retrieve Matter 1 | . . . . . . . . 1 . Retrieve Components 2 | . . . . . 1 . . . 1 Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 4 2 . . 4 1 1 10 2 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . Matter 285 | . . . . . . . . 285 . Time 76 | . . . . . . . . 76 . Total Robot Build Rating 5 | . . . . . . . . 5 . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 Matter 256 | . . . . . . . . . 256 Time 64 | . . . . . . . . . 64 Total Part Build Rating 16 | . . . . . . . . . 16 Parts Repaired 3 | . . 1 . . 1 . . 1 . Time 102 | . . 26 . . 38 . . 38 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . . . . . 9 . . . 2 Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . 4 . Programmers 4 | . . . . . . . . 4 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 19 | . . . . . . . . 19 . Highest-Rated Ally 19 | . . . . . . . . 19 . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Turns Passed 7263 | 102 263 673 314 122 685 621 286 3064 1133 Spaces Moved 3342 | 73 184 327 230 55 296 315 138 1337 387 Core 34 | 19 . . . 2 . . . . 13 Treads 794 | . . . . . 249 315 138 92 . Legs 2248 | 54 184 327 230 53 47 . . 1245 108 Wheels . | . . . . . . . . . . Hover 223 | . . . . . . . . . 223 Flight 43 | . . . . . . . . . 43 Fastest Speed 50 | 50 120 120 120 120 150 160 160 120 50 Average Speed 154 | 101 120 120 120 124 158 160 160 153 231 Slowest Speed 760 | 120 120 120 120 200 160 160 160 240 760 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 6 33 25 63 8 51 7 7 29 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 200 | . 11 17 4 60 1 . 28 76 3 Melee . | . . . . . . . . . . Projectile 60 | . . . . . 1 . 1 55 3 AOE 140 | . 11 17 4 60 . . 27 21 . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Fac Fac Total 4656 | 95 210 504 254 83 458 413 182 1923 534 Wait 259 | . . 38 . . 83 16 5 92 25 Move 3333 | 72 183 326 229 54 295 314 137 1336 387 Hop . | . . . . . . . . . . Pick Up 261 | 10 7 29 5 6 20 28 10 119 27 Fast Attach . | . . . . . . . . . . Attach 143 | 6 2 14 . 3 8 9 3 78 20 Detach 11 | . . 1 . . . . . 9 1 Swap 53 | . 1 11 2 . 2 5 4 21 7 Drop 147 | 1 5 18 5 4 13 24 10 49 18 Fire 282 | 6 12 48 9 8 23 8 7 123 38 Melee 164 | . . 19 4 8 14 9 6 96 8 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 103 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 7) 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 422 | -9/Materials | Repaired Aluminum Leg 631 | -9/Materials | Destroyed 8 combat bots 928 | -9/Materials | Build established: Scavenger-Mutant 984 | -9/Materials | Discovered new exit (range 16) 1039 | -9/Materials | Entered Mines 1085 | -9/Mines | Discovered new exit (range 5) 1182 | -9/Mines | Learned location of Storage (-8) 1222 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1314 | -9/Mines | Discovered new exit (range 5) 1353 | -9/Mines | Entered Materials 1353 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1354 | -8/Materials | Discovered new exit (range 7) 1475 | -8/Materials | Entered Storage 1503 | -8/Storage | Lost 6 parts (4n2w) 1910 | -8/Storage | Repaired Ion Cannon 2154 | -8/Storage | Discovered new exit (range 5) 2160 | -8/Storage | Entered Factory 2160 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2703 | -7/Factory | Discovered new exit (range 15) 2745 | -7/Factory | Build established: Scavenger-Tank 2781 | -7/Factory | Entered another Factory area 2781 | -6/Factory | Evolved 2 slots: Utility x2 2887 | -6/Factory | Discovered new exit (range 16) 3067 | -6/Factory | Entered another Factory area 3067 | -5/Factory | Evolved 2 slots: Utility x2 3403 | -5/Factory | System corruption reached 10% 3452 | -5/Factory | Lost 9 parts (2p1n3u3w) 3773 | -5/Factory | Build established: Gunner 4478 | -5/Factory | Lost 4 parts (1p1n2w) 4794 | -5/Factory | Build established: Scavenger-Tank 4855 | -5/Factory | Lost 4 parts (1n1u2w) 5003 | -5/Factory | Fabricated R-10 Processor? 5190 | -5/Factory | Core integrity fell below 50% 5206 | -5/Factory | System corruption reached 30% 5236 | -5/Factory | Lost 13 parts (2p3n5u3w) 5467 | -5/Factory | First assault squad dispatched 5701 | -5/Factory | Lost 9 parts (1p3n2u3w) 5887 | -5/Factory | Repaired Carbon-fiber Leg 5947 | -5/Factory | Build established: Scavenger-Mutant 6006 | -5/Factory | Lost 4 parts (2n1u1w) 6091 | -5/Factory | Discovered new exit (range 9) 6131 | -5/Factory | Entered another Factory area 6131 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6211 | -4/Factory | Fabricated Particle Reactor? 6414 | -4/Factory | Build established: Scavenger-Tank 6427 | -4/Factory | Local fabrication network quarantined 6594 | -4/Factory | Lost 11 parts (2p3n2u4w) 7203 | -4/Factory | System corruption reached 10% 7244 | -4/Factory | Core integrity fell below 50% 7247 | -4/Factory | Core integrity fell below 20% 7264 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07246_ Acquired 57 matter. 07247_ Overheating: Core damaged (-218). 07247_ System corrupted: Substantial component data lost. 07247_ R-10 Processor collects Adv. Heat Sink. 07248_ Mic. Fission Core destroyed. 07249_ K-01 Serf collects debris. 07250_ Slammed into W-44 Eye. 07250_ K-01 Serf destroyed. 07250_ R-10 Processor collects Adv. Heat Sink. 07251_ Overheating: System interference. 07251_ Imp. Component Analysis Suite temporarily disabled. 07252_ R-10 Processor collects Wheel. 07252_ K-01 Serf collects debris. 07253_ R-10 Processor collects Lgt. Ion Engine. 07254_ Acquired Imp. Heavy Armor Plating. 07255_ M-28 Smith fits Backup Laser III on P-70 Sage. 07256_ K-01 Serf collects debris. 07263_ Acquired Imp. Heavy Armor Plating. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #######+#############+#### ?????????????????????? | | ##### ???????????????????? | | """ # ???????????????????? | | F" # ""??????????????????? | | "" # """ ????????????????? | | + """?????????????????? | | # ###+########## ?????????????????? | | # # #??#* """ "???????????????? | | # # " "" #??# """ ""??????????????? | | # # "" "" #??# """ ""??????????????? | | # # """ """ #??# ??????????????? | | # # """ """ ####Ru """ ""??????????????? | | # # "" " ## """ """?????????????? | | # # + w k %"" """ #??????????? | | ##### # ## % #??????????? | | ???? ########/###R " ""?????????????? | | ???? #??????# #?# k "R"" #??????????? | | ???? #??????# #?# """ +??????????? | | ???? ######## ### ss #??????????? | | ???? p #??????????? | | ?????##+?????#### gg ####+####??????????? | | ????????????????# ^ s #??????????????????? | | ????????????????#|! ##?????????????????? | | ????????????????#|! +?????????????????? | | ????????????????#!! !l! ##?????????????????? | | ????????????????# !!@ #??????????????????? | | ????????????????# !!! #??????????????????? | | ????????????????# ! #??????????????????? | | ????????????????# +?????????????????? | | ????????????????# ######?????????????????? | | ????????????????#######k #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# k#??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????+ ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????? "???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 37 Energy Capacity 1250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Additional Mass Support 9 Corruption Prevention 12 Heat Shielding 75 Armor Coverage 600 Resistance: KI 25 Resistance: TH 25 Resistance: EM 25 Point Defense Rating 160 Reclamation Efficiency 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-10 Processor | x1 | -5/Factory | Preloaded Particle Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Hey, That's Mine! Loot Pinata My Command Is Your Wish Part-time Mechanic Please Form A Line Power Corrupts Serviceable Loadout Significant Disruption Storm Trooper System Compromised Challenges ------------ None Game ------ Seed ScanElectronCarapace Manual? 0 Play Time 02:35:46 Cumulative 6.8 hours Start 2020.06.27 @ 18:04:01 End 2020.06.28 @ 10:51:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa44d989-82c4-4b12-a41c-95a7c1548046