Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 09:54:00 Player: Minty Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (3563) 3563 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1085) 1085 TOTAL SCORE: 11138 Bonus ------- High Alert Combat Kills 728 Follower Combat Kills 57 Registered with UFD 300 Cogmind --------- Core Integrity 71/1450 Matter 253/300 Energy 12/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Advanced Visual Processing Unit Enhanced Optical Array Experimental Optical Array Transport Network Coupler Advanced Targeting Computer Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Advanced Surge Thruster Cooled Field Propulsion Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Coolant Injector Enhanced Optical Array Transport Network Coupler 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] Improved Heavy Armor Plating Graphene Brace System Shield > --- WEAPON ----------- Fusion Bomb Launcher > --- INVENTORY -------- Cooled Antigrav System Phase Gun Enhanced Quantum Rifle Long-range Proton Cannon Hypervelocity Coil Gun [Rating: 118] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility 0b10 Decoder Chip [Generic] Device Seismic Detector Storage Small Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Makeshift System Shield Protection Improved Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Salvaging Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Tesla Bomb Launcher Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -10 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Slots Evolved 16 | . . . . . 10 2 2 2 Power 1 | . . . . . 1 . . . Propulsion 5 | . . . . . 5 . . . Utility 9 | . . . . . 4 1 2 2 Weapon 1 | . . . . . . 1 . . Parts Attached 134 | . 19 15 6 4 7 23 20 40 Power 17 | . 2 2 1 1 . 4 1 6 Engine 6 | . 2 2 1 1 . . . . Core 8 | . . . . . . 4 1 3 Reactor 3 | . . . . . . . . 3 Propulsion 41 | . 7 5 2 . 3 4 6 14 Treads 3 | . 2 . . . . . 1 . Leg 3 | . 3 . . . . . . . Wheel 9 | . 2 5 2 . . . . . Hover 7 | . . . . . . . 2 5 Flight 19 | . . . . . 3 4 3 9 Utility 31 | . 2 . 1 1 2 9 5 11 Device 13 | . 2 . . . . 6 3 2 Storage 3 | . . . . . . 1 2 . Processor 9 | . . . . . 2 2 . 5 Hackware 4 | . . . 1 1 . . . 2 Protection 2 | . . . . . . . . 2 Artifact . | . . . . . . . . . Weapon 45 | . 8 8 2 2 2 6 8 9 Energy Gun 7 | . . . . 1 . 1 2 3 Energy Cannon 11 | . 3 1 1 . 1 2 . 3 Ballistic Gun 15 | . 4 7 1 1 . . 1 1 Ballistic Cannon 4 | . . . . . 1 2 1 . Launcher 6 | . . . . . . . 4 2 Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . 1 . . . 1 . 1 5 Parts Lost 68 | . 1 7 . . 3 2 19 36 Power 12 | . 1 1 . . 1 1 2 6 Propulsion 27 | . . 3 . . . 1 10 13 Utility 18 | . . 2 . . 1 . 6 9 Weapon 11 | . . 1 . . 1 . 1 8 Highest Loss Streak 19 | . 1 3 . . 2 1 10 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 78 | . 98 91 27 87 38 67 48 48 Engine 8 | . 13 13 4 9 2 . . . Treads 2 | . 6 . . . . . . . Leg 6 | . 20 . . . . . . . Wheel 9 | . . 27 8 28 . . . . Flight 3 | . . . . . 10 20 11 6 Device 8 | . 13 13 . . . 5 14 5 Storage 6 | . 14 8 . . . . . . Processor 5 | . . . . . 11 18 12 18 Hackware 4 | . . . 3 26 7 5 1 2 Energy Gun 1 | . . . . 11 . . . 1 Energy Cannon 5 | . 15 . 3 . . 1 . . Ballistic Gun 11 | . 12 27 9 10 1 . . 1 Peak Build Rating 118 | 6 12 12 7 20 49 84 103 118 Average Rating 29 | 6 10 10 4 15 38 66 60 73 On Entrance 25 | 6 6 11 3 5 19 49 84 49 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 11 19 21 15 14 19 27 31 51 Greatest Support 75 | 20 40 30 20 20 26 28 36 75 Greatest Overweight (x) 4 | . 1 2 4 2 . 1 2 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 8 8 6 5 5 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 5 5 Average Carried 5 | 6 7 6 4 4 4 4 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 Final Carried 8 | 6 8 5 4 5 5 5 5 5 Class Distribution -------------------- 61% | Mutant 13% | Hacker-Mutant 13% | Scavenger-Mutant 7% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -7/Recycling Hacker-Mutant | -7/Scraptown Hacker-Mutant | -5/Factory Sprinter | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -7 -7 -5 -4 -3 -2 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Matter Collected 2488 | 200 288 420 81 108 20 456 228 687 Remotely . | . . . . . . . . . Salvage Created 3679 | . 848 373 63 . 18 421 587 1369 Parts 208 | . 50 36 2 . 2 25 30 63 Haulers Intercepted 4 | . 1 . . . . 1 1 1 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . 22 . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Combat Hostiles Destroyed 66 | . 16 12 1 . 1 8 8 20 Melee 7 | . . . . . . 7 . . Guns 28 | . 5 12 . . . . . 11 Cannons 18 | . 11 . 1 . 1 1 2 2 AOE 13 | . . . . . . . 6 7 Classes Destroyed 14 | . 9 2 . . . . 1 2 Worker 4 | . 2 . . . . 1 . 1 Builder 2 | . 1 . . . . . 1 . Tunneler 1 | . 1 . . . . . . . Hauler 4 | . 1 . . . . 1 1 1 Recycler 1 | . 1 . . . . . . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . 1 . . . . . . . Watcher 2 | . 1 . . . . . . 1 Swarmer 13 | . 2 3 . . 1 5 . 2 Cutter 3 | . . . . . . . . 3 Grunt 32 | . 14 3 . . . 1 6 8 Sentry 7 | . . 1 1 . . 2 . 3 Programmer 6 | . . . . . . . 2 4 Subdweller 5 | . . 5 . . . . . . Best Kill Streak 8 | . 4 3 1 . 1 6 4 8 Combat Bots Only 7 | . 4 3 1 . 1 6 4 7 Max Kills in Single Turn 4 | . 1 1 1 . 1 1 4 3 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . . 4 2 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Hostile Shots Fired 917 | . 80 117 9 . 91 53 196 371 Missed 391 | . 25 42 6 . 50 21 95 152 Damage Taken 10232 | . 591 903 15 . 728 512 1951 5532 Core 2917 | . 113 125 10 . 376 295 619 1379 Absorbed by Shields 66 | . . . . . . . . 66 Core Remaining (%) 57 | 100 . . . . 62 74 52 . Volleys Fired 270 | . 63 68 3 . 11 9 32 84 Largest 2 | . 2 2 2 . 1 1 1 2 Hottest 201 | . 136 91 98 . 61 81 88 201 Shots Fired 413 | . 125 134 6 . 11 9 32 96 Gun 278 | . 50 130 3 . 5 . 8 82 Cannon 119 | . 74 4 3 . 6 9 14 9 Launcher 15 | . . . . . . . 10 5 Special 1 | . 1 . . . . . . . Kinetic 275 | . 50 130 3 . 11 7 16 58 Thermal 120 | . 75 4 3 . . . 6 32 Explosive 5 | . . . . . . . . 5 Electromagnetic 13 | . . . . . . 2 10 1 Robot Hit Streak 19 | . 7 14 4 . 3 3 5 19 Robot Miss Streak 10 | . 8 10 1 . 4 2 3 3 Penetration Max 2 | . . . . . . . 1 2 Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 237 | . 65 67 4 . 4 17 16 64 Core Hits 146 | . 33 16 3 . 2 13 25 54 Critical Kills 12 | . . 1 . . . . 2 9 Critical Parts Destroyed 14 | . . . . . 1 . 3 10 Critical Strikes 34 | . . 2 . . 1 4 5 22 Burn 2 | . . . . . . . . 2 Destroy 28 | . . 2 . . 1 . 5 20 Blast 2 | . . . . . . 2 . . Impale 2 | . . . . . . 2 . . Melee Attacks 16 | . . . . . . 16 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 16 | . . . . . . 16 . . Sneak Attacks 3 | . . . . . . 3 . . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7999 | . 1213 1038 87 . 58 757 1878 2968 Guns 2594 | . 467 997 45 . 6 . 105 974 Cannons 1473 | . 746 41 42 . 52 173 132 287 Explosions 3324 | . . . . . . . 1629 1695 Melee 584 | . . . . . . 584 . . Ramming 24 | . . . . . . . 12 12 Kinetic 2268 | . 467 997 45 . 58 173 138 390 Thermal 1799 | . 746 41 42 . . . 99 871 Explosive 2232 | . . . . . . . 537 1695 Electromagnetic 1092 | . . . . . . . 1092 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 584 | . . . . . . 584 . . Highest Corruption 7 | . . . . . . . 2 7 Average Corruption 3 | . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . . . 1 14 Message Errors 5 | . . . . . . . 1 4 Matter Fused 5 | . . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 360 | . 1 . . . . 182 21 156 Projectiles 1 | . 1 . . . . . . . Explosions 177 | . . . . . . . 21 156 Melee 182 | . . . . . . 182 . . Knockbacks 3 | . . . . . 1 . 2 . Impact . | . . . . . . . . . Kinetic 3 | . . . . . 1 . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 293 | . . . . . . . 116 177 Shots 5 | . . . . . . . 3 2 Rammed 4 | . 1 . . . . . 1 2 Targets Rammed 5 | . 2 . . . . . 1 2 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 554 | . 554 . 117 . 1 196 165 358 Average Temperature 113 | . 143 . 59 . 1 82 73 105 Received Heat Transfer 1258 | . 225 189 . . 27 60 195 562 Effects 6 | . 6 . . . . . . . Shutdowns 3 | . 3 . . . . . . . Short Circuit 1 | . 1 . . . . . . . Damage (minor) 1 | . 1 . . . . . . . Damage (core) 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 4 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . 1 . . . . . . 6 Heat Transferred 2738 | . 1332 74 74 . . . 148 1110 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Peak Influence 1297 | . 293 . 81 . 300 584 718 1297 Initial 392 | . . . 31 . . 147 243 392 Average 367 | . 163 . 65 . 109 333 583 805 Maximum Alert Level 4 | . 1 . . . 1 2 3 4 Low Security (%) 33 | 100 47 . 100 . 77 28 . . Level 1 33 | . 52 . . . 22 33 20 8 Level 2 17 | . . . . . . 37 67 24 Level 3 13 | . . . . . . . 12 52 Level 4 3 | . . . . . . . . 13 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 31 | . 4 . . . 2 3 14 8 Investigation 15 | . 4 . . . 2 2 4 3 Extermination 3 | . . . . . . 1 . 2 Reinforcement 5 | . . . . . . . 3 2 Assault 2 | . . . . . . . 1 1 Garrison 6 | . . . . . . . 6 . Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . 1 . 1 Construction Impeded 2 | . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Distress Signals 7 | . 4 . . . . . . 3 Communications Jammed 5 | . . . . . . 5 . . Distress Signals 2 | . . . . . . 2 . . Times Spotted 203 | . 29 20 1 . 27 17 31 78 Peak Tracking Total 20 | . 4 6 1 . 10 6 7 20 Tactical Retreats 32 | . 1 3 . . 5 3 6 14 Traps | -11 -10 -10 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Traps Triggered 6 | . 2 . . . 1 . 2 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 2 | . . 1 . . 1 . . . Traps Extracted . | . . . . . . . . . Installed 2 | . . 1 . . 1 . . . Triggered 2 | . . 1 . . 1 . . . Most Traps Carried 1 | . . 1 . 1 1 . . . Machines | -11 -10 -10 -7 -7 -5 -4 -3 -2 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Machines Disabled 11 | . 2 . . . 1 . 7 1 Max in Single Turn 2 | . 1 . . . 1 . 2 1 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Machines Accessed 36 | . 9 1 3 2 3 5 6 7 Terminals 23 | . 8 . 2 . 3 4 2 4 Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . . 2 2 Recycling Units 3 | . 1 . 1 . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 1 2 . Total Hacks 110 | . 34 5 7 4 8 18 19 15 Successful 43 | . 17 5 2 4 . 8 3 4 Failed 67 | . 17 . 5 . 8 10 16 11 Catastrophic 23 | . 4 . 1 . 1 4 8 5 Database Lockouts . | . . . . . . . . . Manual 51 | . 21 . 3 . 8 7 7 5 Terminals 77 | . 32 . 5 . 8 16 8 8 Fabricators . | . . . . . . . . . Repair Stations 9 | . . . . . . . 5 4 Recycling Units 7 | . 2 . 2 . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 8 | . . . . . . 2 6 . Terminal Hacks 27 | . 9 5 . 4 . 5 1 3 Record 10 | . . 5 . 3 . . . 2 Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 2 . . . . . 1 . Branch Access Points 2 | . 1 . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . 1 . . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Maintenance Status 2 | . 1 . . . . 1 . . Patrol Status 2 | . 1 . . . . 1 . . Zone Layout 2 | . . . . . . 2 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 2 | . 1 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 12 | . 7 . 1 . . 3 1 . Terminals 10 | . 6 . . . . 3 1 . Track 1 | . . . . . . 1 . . Assimilate 1 | . . . . . . 1 . . Botnet 7 | . 5 . . . . 1 1 . Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Tunnel 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 33 | . 9 . 3 . 3 5 6 7 Full Trace Events 18 | . 5 . 2 . 2 2 4 3 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -4 -3 -2 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -4 -3 -2 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Total Allies 2 | . . . . . . 1 1 . Largest Group 1 | . . . . . . 1 1 . Highest-Rated Group 48 | . . . . . . 10 48 . Highest-Rated Ally 48 | . . . . . . 10 48 . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . Total Damage 109 | . . . . . . . 109 . Kills 1 | . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 76 | . . . . . 5 21 21 29 Traps 7 | . . . . . . 3 3 1 Emergency Access 11 | . . . . . 2 3 2 4 Items 42 | . . . . . 2 8 15 17 Machines 10 | . . . . . 1 5 . 4 Patrols 2 | . . . . . . 1 . 1 Guards 4 | . . . . . . 1 1 2 Exploration | -11 -10 -10 -7 -7 -5 -4 -3 -2 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Turns Passed 4511 | 5 1413 854 139 623 133 307 348 689 Spaces Moved 5059 | 5 844 715 207 876 262 666 588 896 Core 736 | . . 3 199 346 . . 170 18 Treads 141 | . 136 . . . . . 5 . Legs 668 | 5 663 . . . . . . . Wheels 1302 | . 45 712 8 530 7 . . . Hover 439 | . . . . . . . 18 421 Flight 1773 | . . . . . 255 666 395 457 Fastest Speed 15 | 120 80 50 50 50 27 20 18 15 Average Speed 64 | 120 125 87 58 68 34 24 35 42 Slowest Speed 250 | 120 190 150 250 150 80 107 160 170 Overloaded Moves 385 | . . . . . 43 67 . 275 Propulsion Burnouts 1 | . . . . . . . . 1 Robots Hopped 19 | . . . . . 5 3 8 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 2 92 42 44 61 9 16 18 29 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 6 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 115 | . . . . . . 3 14 98 Melee . | . . . . . . . . . Projectile 6 | . . . . . . 3 . 3 AOE 108 | . . . . . . . 14 94 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -4 -3 -2 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Res Res Total 5842 | 4 1072 820 219 899 287 760 683 1098 Wait 261 | . 127 7 . 8 6 31 34 48 Move 5014 | 4 843 714 206 875 251 659 572 890 Hop 18 | . . . . . 5 3 7 3 Pick Up 31 | . 9 3 . 7 1 5 2 4 Fast Attach 76 | . 3 3 2 3 5 16 15 29 Attach 24 | . 1 . 3 1 2 3 4 10 Detach 19 | . . 1 3 . 3 3 6 3 Swap 35 | . 15 12 1 . . 4 1 2 Drop 53 | . 9 11 1 5 2 11 9 5 Fire 270 | . 63 68 3 . 11 9 32 84 Melee 16 | . . . . . . 16 . . Ram 3 | . . . . . . . 1 2 Kick 1 | . 1 . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 18 | . . . . . . . . 18 Rewire . | . . . . . . . . . Trap 2 | . . 1 . . 1 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Identified exit to Mines 117 | -10/Materials | Discovered new exit (range 6) 180 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 522 | -10/Materials | Discovered new exit (range 9) 1412 | -10/Materials | Discovered new exit (range 3) 1419 | -10/Materials | Entered Subcaves 1427 | -10/Subcaves | Learned Materials stockpile data 1484 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1499 | -10/Subcaves | Core integrity fell below 50% 1796 | -10/Subcaves | Build established: Scavenger-Mutant 1828 | -10/Subcaves | Visited Clippyterm 1831 | -10/Subcaves | Identified exit to Recycling 1831 | -10/Subcaves | Identified exit to Materials 1831 | -10/Subcaves | Learned location of Deep Caves (-6) 2004 | -10/Subcaves | Lost 3 parts (1p1n1u) 2255 | -10/Subcaves | Build established: Mutant 2268 | -10/Subcaves | Core integrity fell below 20% 2273 | -10/Subcaves | Entered Recycling 2382 | -7/Recycling | Discovered new exit (range 13) 2400 | -7/Recycling | Scanned before Scraplab entrance 2407 | -7/Recycling | Entered Scraplab 2411 | -7/Recycling | Discovered new exit (range 2) 2412 | -7/Recycling | Entered Scraptown 2476 | -7/Scraptown | Visited Comm Corps 2486 | -7/Scraptown | Visited Bundlers 2527 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2531 | -7/Scraptown | Visited UFD Registry 2531 | -7/Scraptown | Registered with UFD as "Matrixspreader" 2549 | -7/Scraptown | Visited Abandonware Association 2556 | -7/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 2578 | -7/Scraptown | Visited Scrapoid Research Area 2586 | -7/Scraptown | Visited Junk Repository 2609 | -7/Scraptown | Visited Supply Room 2642 | -7/Scraptown | Visited Scrap Suit Storage 2658 | -7/Scraptown | Visited A0-MCA Data Center 2666 | -7/Scraptown | Given a B+ rating by A0-MCA 2669 | -7/Scraptown | Found A0-MCA's Component Scanner 2686 | -7/Scraptown | Visited Botcube Research 2696 | -7/Scraptown | Found Botcube 2712 | -7/Scraptown | Visited Science Guys 2785 | -7/Scraptown | Build established: Hacker-Mutant 2912 | -7/Scraptown | Visited Shadow of the Wyrm 2968 | -7/Scraptown | Visited Symbiants 3032 | -7/Scraptown | Discovered new exit (range 3) 3035 | -7/Scraptown | Entered Factory 3035 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x5, Utility x4 3159 | -5/Factory | Discovered new exit (range 9) 3168 | -5/Factory | Entered another Factory area 3168 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3380 | -4/Factory | Discovered new exit (range 16) 3403 | -4/Factory | Identified exit to Upper Caves 3403 | -4/Factory | Identified exit to Armory 3460 | -4/Factory | Search patrols dispatched 3475 | -4/Factory | Entered Research 3475 | -3/Research | Evolved 2 slots: Utility x2 3519 | -3/Research | Garrison activated, responded to threat 3533 | -3/Research | Spotted B-86 Titan 3552 | -3/Research | Found Tesla Bomb Launcher 3576 | -3/Research | Lost 5 parts (1p3n1u) 3630 | -3/Research | Botcube activated 3640 | -3/Research | Botcube completed mutation into hovering form, armed with 1 cannon. 3671 | -3/Research | Lost 10 parts (1p5n3u1w) 3725 | -3/Research | First assault squad dispatched 3805 | -3/Research | Found Fusion Bomb Launcher 3819 | -3/Research | Discovered new exit (range 8) 3823 | -3/Research | Entered another Research area 3823 | -2/Research | Evolved 2 slots: Utility x2 3949 | -2/Research | Build established: Mutant 4046 | -2/Research | Destroyed 7 combat bots 4121 | -2/Research | First assault squad dispatched 4253 | -2/Research | Core integrity fell below 50% 4292 | -2/Research | Lost 19 parts (3p8n5u3w) 4370 | -2/Research | Search patrols dispatched 4412 | -2/Research | Found Prototype Launcher 4412 | -2/Research | Identified Gui. Micro-nuke Launcher 4447 | -2/Research | Found Prototype Device 4447 | -2/Research | Identified Exp. Force Field 4474 | -2/Research | Lost 5 parts (1p1n1u2w) 4490 | -2/Research | Spotted B-90 Cyclops 4505 | -2/Research | Core integrity fell below 20% 4512 | -2/Research | Self-destructed Last Messages --------------- 04506_ Backup Power VII destroyed. 04506_ Destroyed Backup Power VII. 04506_ Antigrav Array destroyed. 04506_ Destroyed Antigrav Array. 04506_ S-43 Plague destroyed. 04506_ Slug penetrates S-43 Plague. 04506_ Adv. Heat Sink destroyed. 04507_ The unstable cave ceiling collapses. 04507_ Penetrated by Slug. 04507_ A-15 Conveyor destroyed. 04507_ Slug penetrates H-88 Terminator. 04508_ U-05 Engineer builds a Wall. 04509_ Lrn. Proton Cannon destroyed. 04510_ Penetrated by Slug. 04510_ 0b10 Decoder Chip [Generic] destroyed. 04511_ B-90 Cyclops activates siege mode. 04511_ Cmb. Linear Gravjet destroyed. 04511_ Slug penetrates P-80 Master. 04511_ Slug penetrates Wall. 04511_ Backup Laser VII destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????##########+#### | | ????????????????????????????????# | | ?????????????????????????####???# | | ?????????????????????????# ??# | | ?????????????????????????# ??# | | ?????????????????????????# ?# ##########+## | | ?????????????????????????# ?# #???????????? | | ?????????????????????????# # ########????? | | ?????????????????????????# # ! #????? | | ?????????????????????????# + #????? | | ?????????????????????????# # #????? | | ???????????A?????????????# # ! #????? | | ?????????????????????????# ?#! =/! #????? | | ?????????????????????????# ?# =/! #????? | | ?????????????????????????# ??# =! = #????? | | ?????????????????????????# ??# #### # | | ?????????????????????????# ???# # | | ?????????????????????????####???# BB | | ???????????????????????????????## BB ###### | | ?????????????????#??#####??????#" Y ;;# ###????? | | ????????????????##;## ###????;pY u##? #??????? | | ????????????????#s% # ####;; #??###??????? | | ????????????????# = w #???????????? | | ?????????????#### !s! #???????????? | | ?????????????# =%= #???????????? | | ???????????????# *= @ #???????????? | | ???????????????# =% ^ ####???????????? | | ???????????????# [ hh #??????????????? | | ??????????????# #??????????????? | | ??????????????### ????????????? | | ????????????????# #???????????? | | ????????????????## ??????????? | | ?????????????????#### #### ###?????????? | | ????????????????????##???####s #???????????? | | ????????????????????????????# s #???????????? | | ????????????????????????????#ss #???????????? | | ????????????????????????????# s ??????????? | | ????????????????????????????# ?????????? | | ????????????????????????????# s ????????? | | ????????????????????????????# s s"" ???????? | | ????????????????????????????# """ ???????? | | ????????????????????????????# A "T ???????? | | ????????????????????????????# ""????????????? | | ????????????????????????????# s ?????????????? | | ????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 180 Energy Generation 35 Energy Capacity 560 Matter Stores 300 Matter Capacity 400 Sight Range 23 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 78 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingThrusterChainsaw Manual? 0 Play Time 00:50:30 Cumulative 837.7 hours Start 2024.08.06 @ 16:34:46 End 2024.08.07 @ 09:54:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 994 Rogue 715 Adventurer 124 Explorer 155 Win Type - Total 34 Types 27/0/5/1/0/0/0/1/0 Lore% 71 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e1974cc-d869-475a-9d7c-82c49596e749