Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.18 @ 02:02:46 Player: Calasmeer Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (115) 575 Value Destroyed (3771) 3771 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1491) 1491 TOTAL SCORE: 10517 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 924 Met Imprinter 300 Was Imprinted 300 Friendly Fire -137 Cogmind --------- Core Integrity 0/1000 Matter 105/300 Energy 100/100 System Corruption 1% Temperature Critical (1709) Movement Treading (250) Ox1 Location -5/Extension Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (4) --- Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON (4) ------- Compact Ion Cannon Advanced Plasma Cannon KE Penetrator Mass Driver > --- INVENTORY (15) --- Light Angular Momentum Engine Neutrino Core Large Storage Unit Huge Storage Unit Energy Well (350) Experimental Targeting Computer Force Field Z-Drone Bay (2/2) Beamcaster Compact Ion Cannon Mass Driver Mass Driver Advanced EMP Blaster CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Large Storage Unit Advanced Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Compact Ion Cannon Advanced Plasma Cannon Advanced Plasma Cannon Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Large Storage Unit Huge Storage Unit Energy Well Experimental Targeting Computer Force Field Z-Drone Bay Beamcaster Compact Ion Cannon KE Penetrator Mass Driver Mass Driver Advanced EMP Blaster CR-A16's Pointy Stick [Rating: 100] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cooled Cesium-ion Thruster Utility Experimental Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 6 | . . 1 . . . 4 . . 1 . Weapon 2 | . . . . . . 1 . . 1 . Parts Attached 143 | 8 4 12 2 9 11 53 7 . 30 7 Power 14 | 1 1 1 . . 2 4 . . 3 2 Engine 9 | 1 1 1 . . 2 2 . . 2 . Core 4 | . . . . . . 2 . . 1 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 45 | 2 2 9 . 1 5 17 1 . 8 . Treads 26 | 2 . 5 . 1 5 8 1 . 4 . Leg 7 | . . . . . . 3 . . 4 . Wheel 2 | . . . . . . 2 . . . . Hover 9 | . 2 4 . . . 3 . . . . Flight 1 | . . . . . . 1 . . . . Utility 43 | 3 . 1 1 5 . 17 2 . 10 4 Device 24 | 2 . 1 . 2 . 9 2 . 8 . Storage 7 | 1 . . . 1 . 2 . . . 3 Processor 5 | . . . . . . 4 . . 1 . Hackware 2 | . . . . . . 2 . . . . Protection 5 | . . . 1 2 . . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 41 | 2 1 1 1 3 4 15 4 . 9 1 Energy Gun 13 | 2 . 1 1 . 1 5 1 . 2 . Energy Cannon 6 | . . . . . 2 . . . 4 . Ballistic Gun 12 | . 1 . . 1 1 7 1 . . 1 Ballistic Cannon 3 | . . . . 1 . . . . 2 . Launcher 3 | . . . . . . 1 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 . 6 . . 1 1 Parts Lost 41 | . . 2 2 . 7 20 3 . 3 4 Power 7 | . . 1 . . 2 3 . . 1 . Propulsion 10 | . . 1 . . 1 7 . . . 1 Utility 10 | . . . 1 . 2 3 . . 2 2 Weapon 14 | . . . 1 . 2 7 3 . . 1 Highest Loss Streak 8 | . . 2 1 . 6 8 2 . 2 3 To Critical Strikes 4 | . . . 1 . . 3 . . . . Average Slot Usage (%) 92 | . 99 97 96 98 94 77 89 93 96 97 Engine 6 | . 14 9 11 11 7 2 6 6 4 1 Treads 21 | . 15 11 33 33 32 8 22 26 7 22 Leg 3 | . . . . . . 6 . . 14 . Hover 1 | . 11 21 . . . 1 . . . . Device 10 | . 14 22 14 9 10 7 8 6 13 9 Storage 9 | . 14 11 11 11 11 10 6 6 5 5 Processor 9 | . . . . . . 9 26 26 23 23 Hackware 1 | . . . . . . 6 . . . . Protection 4 | . . . 4 10 10 . . . . 4 Energy Gun 8 | . 16 11 21 14 . 5 9 13 12 . Energy Cannon 1 | . . . . . . . . . 4 16 Ballistic Gun 5 | . 11 11 . 2 10 10 2 . . . Ballistic Cannon 3 | . . . . 4 10 . . . 2 5 Peak Build Rating 100 | 9 10 15 13 21 36 73 72 67 97 100 Average Rating 46 | 6 8 13 12 16 28 53 63 67 89 95 On Entrance 35 | . 7 10 13 13 20 27 65 67 67 97 Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 15 15 17 19 45 47 51 49 45 70 80 Greatest Support 114 | 40 40 60 60 60 68 112 114 114 114 114 Greatest Overweight (x) 11 | . 4 . . . . 11 . . 3 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 15 15 15 15 15 15 25 Average Capacity 13 | 7 8 8 8 13 15 15 15 15 15 15 Most Carried 15 | 5 8 8 8 15 15 15 15 14 15 15 Average Carried 12 | 3 6 6 7 9 14 14 13 14 14 14 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 5 8 8 8 12 12 15 14 14 15 14 Class Distribution -------------------- 38% | Scavenger-Mutant 28% | Scavenger-Gunner 16% | Mutant 7% | Gunner 5% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Matter Collected 3067 | 280 99 176 44 90 385 1088 175 5 526 199 Remotely . | . . . . . . . . . . . Salvage Created 6052 | 127 165 374 47 41 259 2472 325 50 1382 810 Parts 271 | 12 12 24 2 1 9 117 15 1 54 24 Haulers Intercepted 2 | . . . . . . 2 . . . . Recyclers Shooed 9 | 1 . 1 . . . 7 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 48 | . . . . 1 31 . 15 1 . . Prevented 12 | . . . . . 11 . 1 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Combat Hostiles Destroyed 69 | . 3 6 3 . 5 18 9 1 13 11 Melee 1 | . . . . . . 1 . . . . Guns 46 | . 3 6 3 . 4 16 8 1 5 . Cannons 18 | . . . . . 1 . . . 6 11 AOE 1 | . . . . . . . 1 . . . Classes Destroyed 16 | 3 3 1 . . 3 4 . . 2 . Worker 15 | 2 1 . . . . 8 . . 4 . Builder 2 | . . . . . . 1 . . . 1 Tunneler 4 | 2 . 1 . . . . . . 1 . Hauler 2 | . . . . . . 2 . . . . Recycler 14 | 1 . 1 . . . 7 . . 4 1 Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . . . . . . . . 2 . Watcher 6 | . 2 . . . . 2 . . 2 . Swarmer 13 | . 1 . 3 . 1 4 4 . . . Cutter 1 | . . . . . . . . . 1 . Grunt 33 | . 2 3 . . 1 9 4 . 6 8 Duelist 2 | . . . . . 1 . 1 . . . Sentry 8 | . . 3 . . . . . . 2 3 Hunter 6 | . . . . . 1 3 . . 2 . Programmer 5 | . . . . . . 2 . 1 2 . Behemoth 1 | . . . . . 1 . . . . . Best Kill Streak 6 | 4 3 5 2 . 2 6 4 1 4 5 Combat Bots Only 5 | . 2 5 2 . 2 5 4 1 3 4 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Hostile Shots Fired 640 | . 35 38 22 . 87 230 32 7 89 100 Missed 143 | . 12 8 8 . 18 48 6 . 22 21 Damage Taken 10089 | . 245 482 111 . 1429 3442 477 130 1426 2347 Core 1842 | . 30 129 21 . 119 456 48 . 95 944 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 101 | . . . . . . 101 . . . . Core Remaining (%) 65 | 100 88 . . . 32 . . 40 . . Volleys Fired 303 | 9 25 21 6 5 41 107 15 4 40 30 Largest 4 | 2 2 2 2 2 2 3 3 3 4 4 Hottest 343 | 100 70 76 106 106 131 174 171 185 343 343 Shots Fired 714 | 18 50 42 12 10 77 228 33 9 123 112 Gun 498 | 18 50 42 12 10 48 222 25 8 57 6 Cannon 207 | . . . . . 29 6 . . 66 106 Launcher 9 | . . . . . . . 8 1 . . Special . | . . . . . . . . . . . Kinetic 336 | . 25 21 2 . 64 151 8 . 33 32 Thermal 364 | 18 25 21 10 10 11 74 17 8 90 80 Explosive 3 | . . . . . . . 3 . . . Electromagnetic 11 | . . . . . 2 3 5 1 . . Robot Hit Streak 64 | 5 6 11 3 5 7 64 11 20 30 40 Robot Miss Streak 6 | 3 6 2 5 . 4 5 1 . 3 3 Penetration Max 1 | . . . . . 1 1 . . . 1 Secondary Targets 3 | . . . . . . 3 . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . Shots Hit Robots 471 | 10 20 32 6 2 44 157 22 9 83 86 Core Hits 212 | 6 9 13 3 2 14 72 20 2 39 32 Critical Kills 6 | . . . . . . 3 1 . 2 . Critical Parts Destroyed 7 | . . . . . 1 5 . 1 . . Critical Strikes 30 | 1 1 2 1 . 6 8 2 1 7 1 Burn 9 | 1 1 2 1 . 1 . 1 . 2 . Meltdown 1 | . . . . . . . . . 1 . Destroy 11 | . . . . . 1 7 1 1 1 . Blast 8 | . . . . . 4 . . . 3 1 Smash 1 | . . . . . . 1 . . . . Melee Attacks 14 | . . . . 1 . 5 . . 8 . Impact 2 | . . . . 1 . 1 . . . . Slashing 4 | . . . . . . 4 . . . . Piercing 8 | . . . . . . . . . 8 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11931 | 127 278 436 78 28 1088 3663 688 214 2277 3054 Guns 6498 | 127 278 436 78 28 586 3318 390 210 1004 43 Cannons 4865 | . . . . . 502 164 . . 1188 3011 Explosions 387 | . . . . . . . 298 4 85 . Melee 181 | . . . . . . 181 . . . . Ramming . | . . . . . . . . . . . Kinetic 4686 | . 124 206 13 . 952 1900 76 . 617 798 Thermal 6667 | 127 154 230 65 28 111 1512 314 210 1660 2256 Explosive 253 | . . . . . . . 253 . . . Electromagnetic 144 | . . . . . 25 70 45 4 . . Impact 35 | . . . . . . 35 . . . . Slashing 146 | . . . . . . 146 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . 1 1 2 1 1 Average Corruption 1 | . . . . . . 1 1 2 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . . 5 2 3 2 2 Message Errors 5 | . . . . . . 1 1 1 1 1 Matter Fused 4 | . . . . . . 2 1 1 . . Heat Flow Errors 1 | . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 1 . . 1 . Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 55 | . . . . . . 35 . . 19 1 Projectiles 20 | . . . . . . . . . 19 1 Explosions . | . . . . . . . . . . . Melee 35 | . . . . . . 35 . . . . Knockbacks 14 | . . . . . 3 1 . . 7 3 Impact 1 | . . . . . . 1 . . . . Kinetic 12 | . . . . . 3 . . . 6 3 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 47 | . . . . . . . 21 26 . . Shots 3 | . . . . . . . 2 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 1821 | 156 192 193 72 126 414 351 93 36 335 1821 Average Temperature 146 | 73 63 73 29 63 108 93 48 24 124 447 Received Heat Transfer 2634 | . 99 183 . . 497 702 162 . 333 658 Effects 27 | . . . . . . 3 . . 3 21 Energy Bleed 4 | . . . . . . . . . 1 3 Interference 10 | . . . . . . 2 . . 2 6 Matter Decay 5 | . . . . . . 1 . . . 4 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (core) 6 | . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 2 | . . . . . . 1 . . 1 . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 3 | . . . . . . . . . 3 . Combat Hostiles 2 | . . . . . . . . . 2 . Parts Melted 26 | . 1 1 . . 3 3 . 4 8 6 Heat Transferred 10812 | 444 518 740 259 74 296 2333 666 296 2555 2631 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Peak Influence 604 | 25 165 360 205 . . 362 . . 479 604 Initial 234 | . 16 69 140 . . 6 . . 91 234 Average 186 | 10 98 201 185 . . 128 . . 208 427 Maximum Alert Level 2 | . . 1 1 . . 1 . . 2 2 Low Security (%) 58 | 100 100 61 34 . . 67 . . 58 . Level 1 25 | . . 38 65 . . 32 . . 13 37 Level 2 15 | . . . . . . . . . 28 62 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . . . . . 10 . . 5 2 Investigation 4 | . . . . . . 2 . . 1 1 Extermination 3 | . . . . . . 2 . . 1 . Reinforcement 6 | . . . . . . 3 . . 3 . Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Distress Signals 5 | . 2 . . . . 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 136 | . 8 13 6 . 23 26 13 1 26 20 Peak Tracking Total 8 | . 4 8 4 . 7 5 4 1 5 8 Tactical Retreats 11 | . 1 2 1 . . 1 1 . 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Traps Triggered 5 | . . 1 . . . 3 . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Machines Disabled 11 | . . . . . 2 6 . . 3 . Max in Single Turn 4 | . . . . . . 4 . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Machines Accessed 8 | . . . . . . 4 . . 1 3 Terminals 3 | . . . . . . . . . 1 2 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 2 | . . . . . . 1 . . . 1 Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 17 | . . . . . . 10 . . 1 6 Successful 7 | . . . . . . 5 . . . 2 Failed 10 | . . . . . . 5 . . 1 4 Catastrophic 2 | . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 24 | . . . . 1 . 7 . . 12 4 Terminals 6 | . . . . . . . . . 1 5 Fabricators 7 | . . . . . . 7 . . . . Repair Stations 3 | . . . . . . 2 . . . 1 Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . . . . . . . . 2 Open Door 2 | . . . . . . . . . . 2 Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 4 | . . . . . . 3 . . . 1 Full Trace Events 3 | . . . . . . 2 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . 106 . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 22 | . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Total Allies 23 | . . . . 9 . 1 . . 6 7 Largest Group 9 | . . . . 9 9 1 . . 6 7 Highest-Rated Group 310 | . . . . 281 281 27 . . 237 310 Highest-Rated Ally 85 | . . . . 41 41 27 . . 51 85 Zionite Dispatches 6 | . . . . . . 2 . . 2 2 Heavy 1 | . . . . . . . . . . 1 Recon 1 | . . . . . . 1 . . . . Fire 1 | . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . 1 . . . . Total Orders 9 | . . . . . . 6 3 . . . DROP 1 | . . . . . . 1 . . . . EXPLORE 6 | . . . . . . 4 2 . . . RETURN 2 | . . . . . . 1 1 . . . Ally Attacks 157 | . . . . . 102 . . . 36 19 Total Damage 3580 | . . . . . 2010 . . . 895 675 Kills 31 | . . . . . 18 . . . 10 3 Allies Corrupted 3 | . . . . . . 2 . . . 1 Allies Melted 1 | . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 1 2 . 2 1 . . Drone Launches 11 | . . . . . . 7 4 . . . Drone Recoveries 7 | . . . . . . 3 4 . . . Zionite Intel Received 1 | . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Turns Passed 8934 | 190 311 250 228 1775 1600 1684 785 162 1434 515 Spaces Moved 4907 | 93 225 190 127 1074 899 821 424 94 751 209 Core 6 | 2 1 . . . . 3 . . . . Treads 3516 | 91 59 31 127 1074 899 300 424 94 208 209 Legs 938 | . . . . . . 395 . . 543 . Wheels 25 | . . . . . . 25 . . . . Hover 422 | . 165 159 . . . 98 . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 56 52 160 160 160 52 160 160 120 165 Average Speed 149 | 157 84 69 160 160 160 143 160 160 155 166 Slowest Speed 600 | 160 250 160 160 160 170 600 160 160 330 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 7 40 22 34 90 92 24 63 15 14 31 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 9 | . . . . 1 . . . . 8 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . . 1 4 2 . 1 . . . Spaces Dug 8 | . . . . . . . . . 8 . Terrain Destroyed 119 | . . . . . 6 21 17 . 58 17 Melee 8 | . . . . . . . . . 8 . Projectile 43 | . . . . . 6 . . . 20 17 AOE 68 | . . . . . . 21 17 . 30 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Ext Total 5862 | 114 296 264 140 1119 980 1135 501 97 913 303 Wait 361 | . 34 34 4 19 14 96 53 . 54 53 Move 4897 | 92 224 189 126 1073 898 820 423 93 750 209 Hop . | . . . . . . . . . . . Pick Up 61 | 5 4 3 2 5 8 24 1 . 9 . Fast Attach 57 | 7 2 4 . 1 1 28 2 . 11 1 Attach 38 | . . 3 2 2 4 17 3 . 6 1 Detach 20 | . 2 2 . 2 . 7 1 . 5 1 Swap 48 | 1 2 5 . 6 6 8 2 . 13 5 Drop 63 | . 3 3 . 5 8 23 1 . 17 3 Fire 303 | 9 25 21 6 5 41 107 15 4 40 30 Melee 14 | . . . . 1 . 5 . . 8 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Extension History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 191 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 3) 493 | -10/Materials | Discovered new exit (range 15) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 644 | -9/Materials | Discovered new exit (range 12) 752 | -9/Materials | Entered Mines 767 | -9/Mines | Met a Derelict bent on vengeance 880 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 980 | -9/Mines | Entered Zion 995 | -7/Zion | Build established: Scavenger-Mutant 1282 | -7/Zion | Gained Derelict followers 1367 | -7/Zion | Learned location of 1 exit from Proximity Caves 1391 | -7/Zion | Found Prototype Device 1391 | -7/Zion | Identified Bomb Factory No. 2 1703 | -7/Zion | Found CR-A16's Pointy Stick 1791 | -7/Zion | Met Imprinter 1818 | -7/Zion | Imprinted 1820 | -7/Zion | Declared Zion's savior 1941 | -7/Zion | Received a hallucinogenic algorithm 2284 | -7/Zion | Found Prototype Energy Gun 2390 | -7/Zion | Given A8's code to call for help 2627 | -7/Zion | Given the Hacking Drone Bay 2627 | -7/Zion | Found Prototype Device 2719 | -7/Zion | Discovered new exit (range 9) 2755 | -7/Zion | Entered Proximity Caves 2755 | -6/Proximity Caves | Accompanied by 9 allies 2756 | -6/Proximity Caves | Identified exit to Factory 2915 | -6/Proximity Caves | Learned Factory emergency access door positions 3164 | -6/Proximity Caves | Build established: Mutant 3186 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3549 | -6/Proximity Caves | Build established: Scavenger-Mutant 4088 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4178 | -6/Proximity Caves | Learned Factory interactive machine intel 4226 | -6/Proximity Caves | Spotted B-75 Beast 4255 | -6/Proximity Caves | Core integrity fell below 50% 4272 | -6/Proximity Caves | Destroyed B-75 Beast 4322 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 4355 | -6/Proximity Caves | Entered Factory 4355 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4357 | -6/Factory | Loaded intel: 52 interactive machine locations 4442 | -6/Factory | Garrison activated, responded to threat 4467 | -6/Factory | Lost 5 parts (1p3n1w) 4666 | -6/Factory | Identified Hacking Drone Bay 4802 | -6/Factory | Zion Recon squad teleported in 4942 | -6/Factory | Zion Hacking Resupply teleported in 5262 | -6/Factory | Build established: Hacker-Skirmisher 5447 | -6/Factory | Repaired Gauss Rifle 5583 | -6/Factory | Lost 8 parts (1p2n2u3w) 5632 | -6/Factory | Found Prototype Processor 5632 | -6/Factory | Identified Exp. Targeting Computer 5635 | -6/Factory | Found Exp. Targeting Computer 5644 | -6/Factory | Found Exp. Targeting Computer 5650 | -6/Factory | Found Exp. Targeting Computer 5809 | -6/Factory | Core integrity fell below 50% 5925 | -6/Factory | Terminal network hard line cut 6012 | -6/Factory | Discovered new exit (range 13) 6037 | -6/Factory | Identified exit to Lower Caves 6039 | -6/Factory | Entered Lower Caves 6512 | -6/Lower Caves | Learned Factory terminal intel 6593 | -6/Lower Caves | Discovered new exit (range 26) 6688 | -6/Lower Caves | Identified exit to Lower Caves 6750 | -6/Lower Caves | Build established: Scavenger-Gunner 6768 | -6/Lower Caves | Learned Factory security intel 6824 | -6/Lower Caves | Entered another Lower Caves area 6949 | -6/Lower Caves | Discovered new exit (range 3) 6971 | -6/Lower Caves | Learned location of 1 exit from Factory 6984 | -6/Lower Caves | Identified exit to Factory 6986 | -6/Lower Caves | Entered Factory 6986 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6987 | -5/Factory | Identified exit to Extension 6989 | -5/Factory | Loaded intel: 26 terminal locations 7500 | -5/Factory | Zion Fire squad teleported in 7706 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7826 | -5/Factory | Zion Hacker squad teleported in 7920 | -5/Factory | Lost 6 allies 8038 | -5/Factory | Build established: Gunner 8316 | -5/Factory | Terminal network hard line cut 8420 | -5/Factory | Entered Extension 8516 | -5/Extension | Build established: Scavenger-Gunner 8535 | -5/Extension | Zion Heavy squad teleported in 8720 | -5/Extension | First assault squad dispatched 8757 | -5/Extension | Rescued a captive Derelict 8757 | -5/Extension | Rescued a captive Derelict 8790 | -5/Extension | Zion Trap Resupply teleported in 8792 | -5/Extension | Spotted B-75 Beast 8797 | -5/Extension | Rescued a captive Derelict 8798 | -5/Extension | Rescued a captive Derelict 8870 | -5/Extension | Lost 7 allies 8902 | -5/Extension | Lost 3 parts (1n1u1w) 8916 | -5/Extension | Core integrity fell below 50% 8935 | -5/Extension | Core integrity fell below 20% 8936 | -5/Extension | Core destroyed Last Messages --------------- 08916_ Slug penetrates Wall. 08916_ G-50 Soldier knocked back. 08919_ G-50 Soldier destroyed. 08919_ Slug penetrates Earth. 08920_ Overheating: Arm. Medium Treads damaged (-102). 08921_ Overheating: Matter decay (-27). 08923_ Overheating: System interference. 08923_ Exp. Targeting Computer temporarily disabled. 08923_ Adv. Signal Interpreter temporarily disabled. 08923_ Adv. Plasma Cannon temporarily disabled. 08924_ Overheating: System interference. 08924_ Com. Ion Cannon temporarily disabled. 08925_ Imp. Medium Treads broken. 08925_ Overheating: Short circuit. 08926_ Overheating: Core damaged (-110). 08935_ Overheating: Core damaged (-120). 08936_ Overheating: Core damaged (-190). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????####??????????????????? | | ???????????????????????????# #??????????????????? | | ??????????????????????????## ##?????????????????? | | ???????????##?????????????#% T#?????????????????? | | ???????????# #????????????### ###??##????????????? | | ???????????##"#####?????????# ###;#????????????? | | ???????????# [% ########### #????????????? | | ???????????# / %+ #????????????? | | ???????????# /% ###### #????????????? | | ???????????# % / #????#! ##???????????? | | ???????????# / #????# ;#???????????? | | ???????????# #????# !=;#???????????? | | ###############+######## %[*####?????????? | | @ i%[%&%! #????????? | | ###############################;;;;BB###?????????? | | ????????????????????????????????# "&"????????????? | | ?????????????????????????????????#"&"#???????????? | | ??????????????????????????????????"!"#???????????? | | ??????????????????????????????????#%"#???????????? | | ????????????????????????????????###&""#??????????? | | ??????????????????????????????###T"=%&#??????????? | | ??????????????????????????????# [*#%=%#??????????? | | ??????????????????????????????# !/==%##??????????? | | ??????????????????????????????###!*%##???????????? | | ????????????????????????????????##=!#????????????? | | ?????????????????????????????????!%%#????????????? | | ????????????????????????????????#%!!!????????????? | | ????????????????????????????????#"![/????????????? | | ????????????????????????????????" ????????????? | | ???????????????????????????????## ????????????? | | ????????????????????????????????# ????????????? | | ????????????????????????????????# ????????????? | | ???????????????????????????????? ???????????? | | ???????????????????????????????? ???????????? | | ???????????????????????????????? ???????????? | | ???????????????????????????????? ???????????? | | ???????????????????????????????? ???????????? | | ????????????????????????????????? ???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 80 Energy Generation 35 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 36 Recoil Reduction 9 Offensive Hacking 11 Defensive Hacking 12 Item Schematics ----------------- Hpw. Shock Rifle | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Matter Filter | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineRainbowFragment Manual? 0 Play Time 01:33:15 Cumulative 28.2 hours Start 2024.11.18 @ 00:30:28 End 2024.11.18 @ 02:02:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 28 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 53d9ad46-edac-49bb-8ba8-5a5eb00fa012